ACTOR BlueCardinal
{ 
Scale 1.1
Health 6000
Speed 10
Radius 40
Height 100
Mass 0x7FFFFFFF
Meleedamage 10 

Species "Cybers"

BloodColor "33 66 99"
Obituary "%o was blessed by a corrupted cardinal."  

SeeSound "BlueCardinal/Sight"
//PainSound "BlueCardinal/Pain"
ActiveSound "BlueCardinal/Active"
DeathSound "BlueCardinal/Death"

// Pain Chances
PainChance 2 // 5
PainChance "DBFG2", 0
PainChance "PlayerDBFG2", 0
PainChance "DBFG10K2", 0
PainChance "PlayerDBFG10K2", 0

PainChance "SoulToxic", 5
PainChance "Explosion", 40
PainChance "BFG9500Ball", 40
PainChance "PlayerDevBall", 100
PainChance "BFG10K", 100
PainChance "PDTBFG", 100
PainChance "Legendary", 100 // 100
PainChance "LegendaryPlayer", 100 // 100
PainChance "LegendaryGuru", 256
PainChance "LegendaryGuruPlayer", 256

// Damage Factors
DamageFactor 0.5
DamageFactor "Player", 0.05
DamageFactor "DBFG10K2", 0.0 // 0.05
DamageFactor "PlayerDBFG10K2", 0.05
DamageFactor "DBFG2", 0.0 // 0.05
DamageFactor "PlayerDBFG2", 0.10
DamageFactor "FreezerBurn", 0.0
DamageFactor "Ice", 0.0

DamageFactor "Legendary", 0.75 // Monster+player
DamageFactor "PlayerDevBall", 0.65
DamageFactor "PlayerDevTracer", 0.15
DamageFactor "PowerDoubleDamage", 0.35

DamageFactor "BFG10K", 0.65
DamageFactor "BFG9500Ball", 0.1
DamageFactor "CustomSpray", 0.1
DamageFactor "BFGSplash", 0.1
DamageFactor "BFGSpray", 0.1
DamageFactor "Explosion", 0.1
DamageFactor "PDTBFG", 0.1
DamageFactor "PDTBFGTracer", 0.1
DamageFactor "PlayerDTBFGRailgunSlug", 0.1
DamageFactor "PDTPuff", 0.1

DamageFactor "Cyber10K", 0.0 // Monster+player dev.

// No infighting.
DamageFactor "CerChainguns", 0.0	
DamageFactor "CerEnergyBall", 0.0
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "Legendary1", 0.0 // Leg Imp
DamageFactor "VileFires", 0.0
DamageFactor "NobleComet", 0.0
DamageFactor "ZombieDev", 0.0
DamageFactor "BeheComet", 0.0

// Drops
DropItem "BossLifeEssence" 192 25
DropItem "BossArmorBonusMax" 192 1
DropItem "DemonicChalice" 128 1
DropItem "UltraSphere" 256 1

Dropitem "D-BFG" 256
Dropitem "DCellPack" 256 32
Dropitem "DCellPack" 128 24
Dropitem "DCell" 256 10
Dropitem "DCell" 256 10
Dropitem "DCell" 256 10


MONSTER
+DONTHARMSPECIES
+QUICKTORETALIATE
+NORADIUSDMG
+NOGRAVITY
//+FLOATBOB
+FLOAT
+BOSS

+MISSILEMORE
+MISSILEEVENMORE
+NOTARGET
+FLOORCLIP
+DONTMORPH
+BOSSDEATH
+NOICEDEATH
+CANTSEEK
+DONTGIB
+DONTRIP

var int user_rageshot;
var int user_lasershot;
var int user_voidtravel;
var int user_disappeared;
var int user_mirrored;
var int user_flashing;
States
{
  Spawn:
    BCRD A 4 Bright A_Look
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCRD B 4 Bright A_Look
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    Loop
  See:
    TNT1 A 0
    TNT1 A 0 A_SetShootable
	TNT1 A 0 A_UnSetReflectiveInvulnerable
    TNT1 A 0 A_SetTranslucent(1)

	TNT1 A 0 A_JumpIfHealthLower(3000, 2) // 3000
    TNT1 A 0 A_Jump(256, 2)
    TNT1 A 0 A_JumpIf(user_disappeared < 1, "Disappear")

    TNT1 A 0 A_Jump(100,"Rush")

    BCRD AA 2 Bright A_Chase
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCRD BB 2 Bright A_Chase
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)

    BCRD AA 2 Bright A_Chase
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCRD BB 2 Bright A_Chase
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)

    BCRD AA 2 Bright A_Chase
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCRD BB 2 Bright A_Chase
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    Loop
  Missile:
  Normal:
    TNT1 A 0 A_SetTranslucent(1)

    TNT1 A 0 A_Jump(128,"DBFG10K","Railgun")
    TNT1 A 0 A_Jump(128,"DBFG","DBFG10KBall")
    TNT1 A 0 A_Jump(64,"Lasers")

    TNT1 A 0 A_JumpIfCloser(128, "Teleport")
    //BCRD A 0 A_jump(100,5)
    BCRD C 5 Bright A_FaceTarget
    TNT1 A 0 A_FaceTarget
    TNT1 A 0 ThrustThing(angle*256/360, 15, 0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    TNT1 A 0 A_CustomMissile("BlueCardinalRocket", 72, -30, 0)
    BCRD D 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCRD C 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    TNT1 A 0 A_CustomMissile("BlueCardinalRocket", 72, -30, 0)
    BCRD D 5 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCRD C 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    TNT1 A 0 A_CustomMissile("BlueCardinalRocket", 72, -30, 0)
    BCRD D 5 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCRD C 5 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCRD C 5 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)

    TNT1 A 0 A_JumpIfCloser(512, "Whirl")

    Goto See
  Rush:
    TNT1 A 0 A_PlaySound("BlueCardinal/Rush", CHAN_VOICE)
    TNT1 A 0 A_ChangeVelocity(0, 0, 0, CVF_REPLACE)
    BCRD A 2 Bright A_SpawnItemEx("BlueCardinalGhost")
    TNT1 AAAA 0 Bright A_Chase

    BCRD A 2 Bright A_SpawnItemEx("BlueCardinalGhost")
    TNT1 AAAA 0 Bright A_Chase

    BCRD B 2 Bright A_SpawnItemEx("BlueCardinalGhostB")
    TNT1 AAAA 0 Bright A_Chase

    BCRD B 2 Bright A_SpawnItemEx("BlueCardinalGhostB")
    TNT1 AAAA 0 Bright A_Chase

    TNT1 A 0 A_Jump(16,"Teleport")
    TNT1 A 0 A_Jump(32,"See")
    Loop
  "Whirl":
    TNT1 A 0
    TNT1 A 0 A_JumpIfCloser(128, "Teleport")
    TNT1 A 0 A_Jump(128, "DBFG10K")
    TNT1 A 0 A_PlaySound("BlueCardinal/Whirl", CHAN_VOICE)
    TNT1 A 0 A_FaceTarget
    TNT1 A 0 ThrustThing(angle*256/360, 15, 0, 0)
    BCC1 AA 2 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC1 BB 2 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC1 CC 2 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC1 DD 2 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)

    BCC1 AB 3 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC1 CD 3 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)

    BCC1 AB 2 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC1 CD 2 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)

    BCC1 AB 2 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC1 CD 2 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)

    TNT1 A 0 A_UnSetShootable
    TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("BlueCardLineSpawner")
    BCC1 AABBCCDDAAB 1 Bright A_FadeOut(0.1,0)
    TNT1 A 0 A_ChangeVelocity(0, 0, 0, CVF_REPLACE)
    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Chase(0, 0, CHF_NIGHTMAREFAST)
    TNT1 A 1 Bright A_PlayWeaponSound("boss/teleport")
    TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("BlueCardLineSpawner")
    BCT1 BCCDDAABBCCD 1 A_FadeIn(0.1)
    TNT1 A 0 A_SetShootable

    TNT1 A 0 A_PlaySound("BlueCardinal/Spit")
    TNT1 A 0 A_custommissile("BlueCardball",72,0,0,2,0)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,20,2,5)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,40,2,10)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,60,2,15)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,80,2,25)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,100,2,30)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,120,2,35)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,140,2,40)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,160,2,45)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,180,2,0)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,200,2,-5)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,220,2,-10)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,240,2,-15)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,260,2,-20)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,280,2,-25)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,300,2,-30)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,320,2,-35)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,340,2,-40)

    BCC1 AB 2 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC1 CD 2 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    TNT1 A 0 A_PlaySound("BlueCardinal/Spit")
    TNT1 A 0 A_custommissile("BlueCardball",72,0,180,2,45)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,200,2,40)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,220,2,35)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,240,2,30)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,260,2,25)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,280,2,20)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,300,2,15)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,320,2,10)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,340,2,5)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,0,2,0)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,20,2,-5)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,40,2,-10)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,60,2,-15)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,80,2,-20)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,100,2,-25)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,120,2,-30)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,140,2,-35)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,160,2,-40)

    BCC1 AB 2 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC1 CD 2 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    TNT1 A 0 A_PlaySound("BlueCardinal/Spit")
    TNT1 A 0 A_custommissile("BlueCardball",72,0,90,2,45)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,110,2,40)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,130,2,35)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,150,2,30)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,170,2,25)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,190,2,20)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,210,2,15)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,230,2,10)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,250,2,5)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,270,2,0)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,290,2,-5)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,310,2,-10)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,330,2,-15)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,350,2,-20)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,10,2,-25)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,30,2,-30)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,50,2,-35)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,70,2,-40)

    BCC1 AB 2 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC1 CD 2 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    TNT1 A 0 A_PlaySound("BlueCardinal/Spit")
    TNT1 A 0 A_custommissile("BlueCardball",72,0,270,2,45)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,290,2,40)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,310,2,35)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,330,2,30)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,350,2,25)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,10,2,20)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,30,2,15)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,50,2,10)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,70,2,5)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,90,2,0)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,110,2,-5)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,130,2,-10)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,150,2,-15)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,170,2,-20)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,190,2,-25)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,210,2,-30)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,230,2,-35)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,250,2,-40)

    BCC1 AB 2 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC1 CD 2 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC1 AB 2 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC1 CD 2 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC1 AB 3 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC1 CD 3 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC1 A 4 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC1 B 4 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC1 C 4 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC1 D 4 Bright A_Chase(0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)

    Goto See
  Railgun:
    TNT1 A 0 A_PlaySound("CyberRail/Charge")
    BCC2 A 4 Bright A_FaceTarget
    TNT1 A 0 A_FaceTarget
    TNT1 A 0 ThrustThing(angle*256/360, 15, 0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 B 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 A 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 B 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 A 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 B 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 A 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    TNT1 A 0 A_CustomMissile("BlueCyberRail",88,-30,0)
    BCF1 A 4 Bright A_FaceTarget
    BCF1 AAA 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 AA 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCRD CCCCC 2 A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    //TNT1 A 0 A_Jump(128,"Missile")
    Goto Missile

  "DBFG":
    TNT1 A 0 A_PlaySound("Weapons/dbfgcharge") // 196 tics.

    BCC2 A 4 Bright A_FaceTarget
    TNT1 A 0 A_FaceTarget
    TNT1 A 0 ThrustThing(angle*256/360, 15, 0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 B 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 A 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 A 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 B 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 A 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 A 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 B 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 A 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 A 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 B 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 A 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)

    BCC2 BA 3 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 B 3 Bright A_FaceTarget
    BCC2 BA 3 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 B 3 Bright A_FaceTarget
    BCC2 BA 3 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 B 3 Bright A_FaceTarget
    BCC2 BA 3 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 B 3 Bright A_FaceTarget

    BCC2 AB 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 A 2 Bright A_FaceTarget
    BCC2 B 2 Bright A_FaceTarget
    BCC2 AB 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)

    TNT1 A 0 A_PlaySound("Weapons/dbfgfire", CHAN_AUTO)
    TNT1 A 0 A_CustomMissile("T3DBFGBall", 72, 0, Random(4, -4), 0, Random(4, -4))
    BCF1 AAA 2 A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 AB 2 A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    TNT1 A 0 A_PlaySound("Weapons/dbfgcooldown")
    BCRD C 4 A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    Goto See
  "DBFG10K":
    TNT1 A 0
    TNT1 A 0 A_PlaySound("Weapons/dbfgcharge2") // 196 tics.
    BCC2 AA 2 Bright A_FaceTarget
    TNT1 A 0 A_FaceTarget
    TNT1 A 0 ThrustThing(angle*256/360, 15, 0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 BB 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 AA 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)

	/*
    BCC2 BA 3 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 B 3 Bright A_FaceTarget

    BCC2 AB 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 AB 2 Bright A_FaceTarget

    BCC2 AB 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
	*/
  "DBFG10KHold":
    BCC2 AB 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
    BCF1 A 3 Bright A_CustomMissile("T3DBFG10kShot", 72, 0, Random(4, -4), 0, Random(4, -4))
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    TNT1 A 0 A_CheckSight(2)
    TNT1 A 0 A_Jump(240, "DBFG10KHold")
    TNT1 A 0 A_PlaySound("Weapons/dbfgcooldown2")
    BCC2 AB 2
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCRD CC 2
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCRD AA 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCRD BB 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCRD AA 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCRD BB 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCRD AA 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCRD BB 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    Goto See
  "DBFG10KBall":
    TNT1 A 0
    TNT1 A 0 A_PlaySound("Weapons/dbfgcharge2") // 196 tics.
    BCC2 AA 2 Bright A_FaceTarget
    TNT1 A 0 A_FaceTarget
    TNT1 A 0 ThrustThing(angle*256/360, 15, 0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 BB 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 AA 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)

    TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
    BCF1 A 3 Bright A_CustomMissile("T3DBFG10KBall", 72)
	Goto Missile
  "FlashBFGs":
    TNT1 A 0 A_ChangeVelocity(0, 0, 0, CVF_REPLACE)
	TNT1 A 0 A_PlaySound("BlueCardinal/Flash", CHAN_NOPAUSE)
    BCFL A 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCFL B 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCFL C 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCFL D 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCFL E 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)

    BCFL D 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCFL E 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCFL D 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCFL E 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCFL D 3 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCFL E 3 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCFL D 3 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCFL E 3 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCFL D 3 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCFL E 3 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCFL DE 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCFL DE 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCFL DE 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCFL DE 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCFL DE 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCFL DE 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCFL DE 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCFL DEDE 1 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCFL DEDE 1 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCFL DEDE 1 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)

    TNT1 A 0 A_SetUserVar("user_flashing", 0)
  "Flashing":
    TNT1 A 0 A_JumpIf(user_flashing >= 6, "Missile")
    TNT1 A 0 A_SetUserVar("user_flashing", user_flashing+1)

    TNT1 A 0 A_UnSetShootable

    TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("BlueCardLineSpawner")
    BCFL EEEEE 1 Bright A_FadeOut(0.2,0)
    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
    TNT1 AAAA 0 A_Chase(0, 0, CHF_NIGHTMAREFAST)

    TNT1 A 1 A_PlayWeaponSound("boss/teleport")
    TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("BlueCardLineSpawner")
    TNT1 A 0 A_FaceTarget

    BCFL EEEEE 1 A_FadeIn(0.2)

    BCFL DCBA 1 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)

    TNT1 A 0 A_SetShootable

    TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
    BCF1 A 3 Bright A_CustomMissile("T3DBFG10KBall2", 72)

    TNT1 A 0 A_JumpIf(user_flashing >= 6, "Missile")

    BCFL ABCDE 1 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)

	Loop
  Lasers:
    TNT1 A 0 A_SetReflectiveInvulnerable
	TNT1 A 0 A_PlaySound("BlueCardinal/Charge2", CHAN_NOPAUSE)

    TNT1 A 0 A_SpawnItemEx("BlueCardShield", Random(-1,1), Random(-1,1), 8)
    BCLC AB 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueCardShield", Random(-1,1), Random(-1,1), 8)
	BCLC CA 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueCardShield", Random(-1,1), Random(-1,1), 8)
	BCLC BC 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueCardShield", Random(-1,1), Random(-1,1), 8)
	BCLC AB 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueCardShield", Random(-1,1), Random(-1,1), 8)
	BCLC CA 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueCardShield", Random(-1,1), Random(-1,1), 8)
	BCLC BC 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueCardShield", Random(-1,1), Random(-1,1), 8)
    BCLC D 4
    //TNT1 A 0 A_PlaySound("BlueCardinal/Charge", CHAN_AUTO|CHAN_NOPAUSE)
    TNT1 A 0 A_UnSetReflectiveInvulnerable
    TNT1 A 0 A_SetUserVar("user_lasershot", 0)
    TNT1 A 0 ThrustThing(angle*256/360, 15, 0, 0)
  Lasering:
    TNT1 A 0 A_JumpIf(user_lasershot >= 24, "See")
    TNT1 A 0 A_SetUserVar("user_lasershot", user_lasershot+1)

	TNT1 A 0 A_PlaySound("Laser/Beam", CHAN_NOPAUSE)
	TNT1 A 0 Bright A_CustomMissile("LaserBeam",116,6,0,0)
	BCLR A 2 Bright A_CustomMissile("LaserBeam",116,-6,0,0)
	TNT1 A 0 Bright A_CustomMissile("LaserBeam",116,6,0,0)
	BCLR B 2 Bright A_CustomMissile("LaserBeam",116,-6,0,0)
	
	Loop
  Rage: 
    TNT1 A 0 A_JumpIfCloser(128, "Teleport")
    TNT1 A 0 A_UnSetShootable
    BCRD E 5 Bright A_FaceTarget
    TNT1 A 0 A_PlaySound("BlueCardinal/Whirl", CHAN_VOICE)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,4)
    BCRD E 5 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,4)
    BCRD E 5 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,4)
    BCRD C 5 Bright A_FaceTarget
	TNT1 A 0 ThrustThing(angle*256/360, 15, 0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueCardinalRagingSmokeSpawner",0,0,64)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,4)
    BCRD C 5 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueCardinalRagingSmokeSpawner",0,0,64)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,4)
    BCRD C 5 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueCardinalRagingSmokeSpawner",0,0,64)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,4)
    BCRD C 5 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueCardinalRagingSmokeSpawner",0,0,64)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,4)
    BCRD C 5 Bright A_FaceTarget

    TNT1 A 0 A_PlaySound("Weapons/dbfgcharge2") // 196 tics.
    BCC2 A 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueCardinalRagingSmokeSpawner",0,0,64)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,4)
    BCC2 B 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueCardinalRagingSmokeSpawner",0,0,64)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,4)
    BCC2 A 4 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueCardinalRagingSmokeSpawner",0,0,64)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,4)

    BCC2 BA 3 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueCardinalRagingSmokeSpawner",0,0,64)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,4)
    BCC2 B 3 Bright A_FaceTarget

    BCC2 AB 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueCardinalRagingSmokeSpawner",0,0,64)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,4)
    BCC2 A 2 Bright A_FaceTarget

    BCC2 B 2 Bright A_FaceTarget
    BCC2 AB 2 Bright A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueCardinalRagingSmokeSpawner",0,0,64)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,4)


    TNT1 A 0 A_SetUserVar("user_mirrored", 0)
    TNT1 A 0 A_SetUserVar("user_rageshot", 0)
    TNT1 A 0 A_SetShootable
  Raging:
    TNT1 A 0 A_JumpIf(user_rageshot >= 24, "RagingFinalBlow")     
    TNT1 A 0 A_SetUserVar("user_rageshot", user_rageshot+1)

    TNT1 A 0 A_PlaySound("Weapons/dbfgfire2")
    TNT1 A 0 A_FaceTarget
    BCF1 A 3 Bright A_CustomMissile("T3DBFG10kShot", 72, 0, Random(6, -6), 0, Random(4, -4))
    BCC2 AB 1 Bright
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,4)
    Loop
  RagingFinalBlow:
    TNT1 A 0 A_PlaySound("Weapons/dbfgfire", CHAN_AUTO)
    TNT1 A 0 A_CustomMissile("T3DBFGBall", 72, 0, Random(4, -4), 0, Random(4, -4))
    BCF1 AAA 2 A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCC2 AB 2 A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    TNT1 A 0 A_PlaySound("Weapons/dbfgcooldown")
    BCRD C 4 A_FaceTarget
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    Goto See
  Pain:
    TNT1 A 0 A_SetTranslucent(1)
    TNT1 A 0 A_Jump(64,"PainMirror")
    TNT1 A 0 A_PlaySound("BlueCardinal/Pain")
    TNT1 A 0 A_Jump(32,"Rage","FlashBFGs")
    TNT1 A 0 A_Jump(64,"Teleport","Rage","FlashBFGs")
	TNT1 A 0 A_Jump(128,"Dodge")
    TNT1 A 0 A_Jump(128,"PainMissile")
    BCT1 X 8 Bright
    TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,16,0,0)
    Goto See
  "PainMirror":
    TNT1 A 0
	TNT1 A 0 A_PlaySound("BlueCardinal/Pain")
    TNT1 A 0 A_UnSetShootable
    TNT1 A 0 A_ChangeVelocity(0, 0, 0, CVF_REPLACE)
    BCFL A 1 A_SpawnItemEx("BlueCardinalTeleportMirrorOut", 0, 0, 0, -16, 0, 0, 0)
    BCFL A 1 A_SpawnItemEx("BlueCardinalTeleportMirrorOut", 0, 0, 0, -16, 0, 0, 45)
    BCFL A 1 A_SpawnItemEx("BlueCardinalTeleportMirrorOut", 0, 0, 0, -16, 0, 0, 90)
    BCFL A 1 A_SpawnItemEx("BlueCardinalTeleportMirrorOut", 0, 0, 0, -16, 0, 0, 135)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCFL A 1 A_SpawnItemEx("BlueCardinalTeleportMirrorOut", 0, 0, 0, -16, 0, 0, 180)
    BCFL A 1 A_SpawnItemEx("BlueCardinalTeleportMirrorOut", 0, 0, 0, -16, 0, 0, 225)
    BCFL A 1 A_SpawnItemEx("BlueCardinalTeleportMirrorOut", 0, 0, 0, -16, 0, 0, 270)
    BCFL A 1 A_SpawnItemEx("BlueCardinalTeleportMirrorOut", 0, 0, 0, -16, 0, 0, 315)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)

    TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("BlueCardLineSpawner")
    BCFL AAAAA 1 Bright A_FadeOut(0.2,0)

    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_Wander

    BCFL A 1 A_SpawnItemEx("BlueCardinalTeleportMirrorIn", -400, 0, 0, 16, 0, 0, 0)
    BCFL A 1 A_SpawnItemEx("BlueCardinalTeleportMirrorIn", -400, 0, 0, 16, 0, 0, 45)
    BCFL A 1 A_SpawnItemEx("BlueCardinalTeleportMirrorIn", -400, 0, 0, 16, 0, 0, 90)
    BCFL A 1 A_SpawnItemEx("BlueCardinalTeleportMirrorIn", -400, 0, 0, 16, 0, 0, 135)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCFL A 1 A_SpawnItemEx("BlueCardinalTeleportMirrorIn", -400, 0, 0, 16, 0, 0, 180)
    BCFL A 1 A_SpawnItemEx("BlueCardinalTeleportMirrorIn", -400, 0, 0, 16, 0, 0, 225)
    BCFL A 1 A_SpawnItemEx("BlueCardinalTeleportMirrorIn", -400, 0, 0, 16, 0, 0, 270)
    BCFL A 1 A_SpawnItemEx("BlueCardinalTeleportMirrorIn", -400, 0, 0, 16, 0, 0, 315)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)

    TNT1 A 1 A_PlayWeaponSound("boss/teleport")
    TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("BlueCardLineSpawner")
    TNT1 A 0 A_FaceTarget
    BCFL AAAAAAAAAAA 1 A_FadeIn(0.1)

    TNT1 A 0 A_SetShootable

    TNT1 A 0 A_Jump(32,"Rage")
    TNT1 A 0 A_Jump(64,"Teleport","Rage")
	TNT1 A 0 A_Jump(128,"Dodge")
    TNT1 A 0 A_Jump(128,"PainMissile")
    BCT1 X 8 Bright
    TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,16,0,0)

    Goto Missile
  Pain.Legendary:
  Pain.LegendaryPlayer:
  Pain.PlayerDevBall:
  Pain.PDTBFG:
  Pain.BFG10K:
    TNT1 A 0 A_Jump(200, "Teleport")
    Goto PainMissile
  Pain.LegendaryGuru:
  Pain.LegendaryGuruPlayer:
    TNT1 A 0 A_JumpIf(user_mirrored < 1, "MirrorDodge")
    TNT1 A 0 A_Jump(256, "Teleport")
    Goto PainMissile
  "Dodge":
    TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_Jump(128, 3)
    TNT1 A 0 ThrustThing(angle*256/360+64, 15, 0, 0)
	TNT1 A 0 A_Jump(256, 2)
    TNT1 A 0 ThrustThing(angle*256/360+192, 15, 0, 0)
    BCT1 X 8
    Goto PainMissile
  "MirrorDodge":
    TNT1 A 0 A_UnSetShootable
    TNT1 A 0 A_SetUserVar("user_mirrored", 1)

    TNT1 A 0 A_ChangeVelocity(0, 0, 0, CVF_REPLACE)
	TNT1 A 0 A_SpawnItemEx("LightBlueStruckGlow", 0, 0, 48)
    BCT1 XXXXX 1 Bright A_FadeOut(0.2,0)

    TNT1 A 0 A_SpawnItemEx("BlueCardinalSplitMirror", 0, 0, 0, -16, 0, 0, 0)
    TNT1 A 0 A_SpawnItemEx("BlueCardinalSplitMirror", 0, 0, 0, -16, 0, 0, 45)
    TNT1 A 0 A_SpawnItemEx("BlueCardinalSplitMirror", 0, 0, 0, -16, 0, 0, 90)
    TNT1 A 0 A_SpawnItemEx("BlueCardinalSplitMirror", 0, 0, 0, -16, 0, 0, 135)
    TNT1 A 0 A_SpawnItemEx("BlueCardinalSplitMirror", 0, 0, 0, -16, 0, 0, 180)
    TNT1 A 0 A_SpawnItemEx("BlueCardinalSplitMirror", 0, 0, 0, -16, 0, 0, 225)
    TNT1 A 0 A_SpawnItemEx("BlueCardinalSplitMirror", 0, 0, 0, -16, 0, 0, 270)
    TNT1 A 0 A_SpawnItemEx("BlueCardinalSplitMirror", 0, 0, 0, -16, 0, 0, 315)

	TNT1 A 90 // 20+64+20=104
    BCT1 XXXXX 1 Bright A_FadeIn(0.2)
	TNT1 A 0 A_SpawnItemEx("LightBlueStruckGlow", 0, 0, 48)
    TNT1 A 0 A_SetShootable
    Goto PainMissile
  PainMissile:
    TNT1 A 0
    BCT1 X 8 Bright
    TNT1 A 0 A_SpawnItem("BlueFireSpawner",0,16,0,0)
    Goto Missile
  "Taunt":
    TNT1 A 0
    TNT1 A 0 A_SetReflectiveInvulnerable
    TNT1 A 0 A_PlaySound("BlueCardinal/Taunt", CHAN_VOICE)
    TNT1 A 0 A_SpawnItemEx("BlueCardShield", Random(-1,1), Random(-1,1), 8)
    BCT1 A 4 Bright
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCT1 B 4 Bright
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)

    TNT1 A 0 A_SpawnItemEx("BlueCardShield", Random(-1,1), Random(-1,1), 8)
    BCT1 AB 3 Bright
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCT1 A 2 Bright
    TNT1 A 0 A_SpawnItemEx("BlueCardShield", Random(-1,1), Random(-1,1), 8)
    BCT1 B 2 Bright
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)

    BCT1 AB 2 Bright
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCT1 A 2 Bright
    TNT1 A 0 A_SpawnItemEx("BlueCardShield", Random(-1,1), Random(-1,1), 8)
    BCT1 B 2 Bright
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)

    BCT1 AB 3 Bright
    TNT1 A 0 A_SpawnItemEx("BlueCardShield", Random(-1,1), Random(-1,1), 8)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCT1 AB 4 Bright
    TNT1 A 0 A_SpawnItemEx("BlueCardShield", Random(-1,1), Random(-1,1), 8)
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    TNT1 A 0 A_UnSetReflectiveInvulnerable
    Goto See
  "Teleport":
    TNT1 A 0
    TNT1 A 0 A_UnSetShootable
    TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("BlueCardLineSpawner")
    BCT1 XXXXXXXXXXX 1 Bright A_FadeOut(0.1,0)
    TNT1 A 0 A_ChangeVelocity(0, 0, 0, CVF_REPLACE)
    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Chase(0, 0, CHF_NIGHTMAREFAST)
    //TNT1 AAAA 0 A_Wander // Removed on 2016-07-31
    TNT1 A 1 A_PlayWeaponSound("boss/teleport")
    TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("BlueCardLineSpawner")
    TNT1 A 0 A_FaceTarget

    // Dash.
	TNT1 A 0 A_Jump(192, 3)
    TNT1 A 0 ThrustThing(angle*256/360+128, 15, 0, 0)
	TNT1 A 0 A_Jump(256, 2)
    TNT1 A 0 ThrustThing(angle*256/360, 15, 0, 0)

    BCT1 XXXXXXXXXXX 1 A_FadeIn(0.1)
    BCT1 X 20
    TNT1 A 0 A_ChangeVelocity(0, 0, 0, CVF_REPLACE)
    TNT1 A 0 A_SetShootable
    TNT1 A 0 A_Jump(70,"DBFG10K")
    TNT1 A 0 A_Jump(128, "Taunt")
    Goto Missile
  "Disappear":
    TNT1 A 0 A_UnSetShootable
    TNT1 A 0 A_SetUserVar("user_disappeared", 1)
    TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("BlueCardLineSpawner")
    BCT1 XXXXXXXXXXX 4 Bright A_FadeOut(0.1,0)
    TNT1 A 0 A_ChangeVelocity(0, 0, 0, CVF_REPLACE)
    TNT1 A 0 A_SetUserVar("user_voidtravel", 0)
  "VoidTravel":
    TNT1 A 0 A_JumpIf(user_voidtravel >= Random(15,45), "Reappear")     
    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
	TNT1 A 35
    TNT1 A 0 A_SetUserVar("user_voidtravel", user_voidtravel+1)
    Loop
  "Reappear":
    TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Chase(0, 0, CHF_NIGHTMAREFAST)
    TNT1 A 1 A_PlayWeaponSound("boss/teleport")
    TNT1 AAAAAAAAAAAA 0 A_SpawnItemEx("BlueCardLineSpawner")
    TNT1 A 0 A_FaceTarget
    TNT1 A 0 ThrustThing(angle*256/360+128, 15, 0, 0)
    BCT1 XXXXXXXXXXX 1 A_FadeIn(0.1)
    BCT1 X 20
    TNT1 A 0 A_ChangeVelocity(0, 0, 0, CVF_REPLACE)
    TNT1 A 0 A_SetShootable
    TNT1 A 0 A_Jump(70,"DBFG10K")
    TNT1 A 0 A_Jump(128, "Taunt")
	Goto See
  Raise:
    Stop
  Death:
    TNT1 A 0
    TNT1 A 0 A_PlaySound("BlueCardinal/Taunt", CHAN_VOICE)

    // Dying
    BCT1 A 4 Bright A_SpawnItemEx("BlueCardRocketExplosion", random(31,-31), frandom(31,-31), frandom(39,99), frandom(1,2), frandom(1,2), frandom(2,-2), random(0,359))
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCT1 B 4 Bright A_SpawnItemEx("BlueCardRocketExplosion", random(31,-31), frandom(31,-31), frandom(39,99), frandom(1,2), frandom(1,2), frandom(2,-2), random(0,359))
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)

    // Whirl Attack
    TNT1 A 0 A_PlaySound("BlueCardinal/Spit")
    TNT1 A 0 A_custommissile("BlueCardball",72,0,0,2,0)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,20,2,5)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,40,2,10)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,60,2,15)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,80,2,25)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,100,2,30)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,120,2,35)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,140,2,40)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,160,2,45)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,180,2,0)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,200,2,-5)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,220,2,-10)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,240,2,-15)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,260,2,-20)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,280,2,-25)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,300,2,-30)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,320,2,-35)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,340,2,-40)

    // Dying
    BCT1 AB 3 Bright A_SpawnItemEx("BlueCardRocketExplosion", random(31,-31), frandom(31,-31), frandom(39,99), frandom(1,2), frandom(1,2), frandom(2,-2), random(0,359))
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCT1 AB 2 Bright A_SpawnItemEx("BlueCardRocketExplosion", random(31,-31), frandom(31,-31), frandom(39,99), frandom(1,2), frandom(1,2), frandom(2,-2), random(0,359))
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)

    // Whirl attack 2
    TNT1 A 0 A_custommissile("BlueCardball",72,0,180,2,45)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,200,2,40)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,220,2,35)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,240,2,30)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,260,2,25)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,280,2,20)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,300,2,15)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,320,2,10)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,340,2,5)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,0,2,0)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,20,2,-5)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,40,2,-10)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,60,2,-15)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,80,2,-20)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,100,2,-25)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,120,2,-30)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,140,2,-35)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,160,2,-40)

    // Dying
    BCT1 AB 2 Bright A_SpawnItemEx("BlueCardRocketExplosion", random(31,-31), frandom(31,-31), frandom(39,99), frandom(1,2), frandom(1,2), frandom(2,-2), random(0,359))
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCT1 AB 2 Bright A_SpawnItemEx("BlueCardRocketExplosion", random(31,-31), frandom(31,-31), frandom(39,99), frandom(1,2), frandom(1,2), frandom(2,-2), random(0,359))
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)

    // Whirl attack 3
    TNT1 A 0 A_custommissile("BlueCardball",72,0,90,2,45)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,110,2,40)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,130,2,35)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,150,2,30)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,170,2,25)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,190,2,20)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,210,2,15)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,230,2,10)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,250,2,5)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,270,2,0)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,290,2,-5)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,310,2,-10)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,330,2,-15)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,350,2,-20)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,10,2,-25)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,30,2,-30)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,50,2,-35)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,70,2,-40)

    // Dying
    BCT1 AB 1 Bright A_SpawnItemEx("BlueCardRocketExplosion", random(31,-31), frandom(31,-31), frandom(39,99), frandom(1,2), frandom(1,2), frandom(2,-2), random(0,359))
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCT1 AB 1 Bright A_SpawnItemEx("BlueCardRocketExplosion", random(31,-31), frandom(31,-31), frandom(39,99), frandom(1,2), frandom(1,2), frandom(2,-2), random(0,359))
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)

    // Whirl attack 4
    TNT1 A 0 A_custommissile("BlueCardball",72,0,270,2,45)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,290,2,40)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,310,2,35)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,330,2,30)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,350,2,25)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,10,2,20)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,30,2,15)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,50,2,10)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,70,2,5)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,90,2,0)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,110,2,-5)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,130,2,-10)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,150,2,-15)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,170,2,-20)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,190,2,-25)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,210,2,-30)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,230,2,-35)
    TNT1 A 0 A_custommissile("BlueCardball",72,0,250,2,-40)


    // Explode
    BCRD E 5 Bright A_SpawnItemEx("BlueCardRocketExplosion", random(31,-31), frandom(31,-31), frandom(39,99), frandom(1,2), frandom(1,2), frandom(2,-2), random(0,359))
    TNT1 A 0 A_SpawnItemEx("BlueFireSpawner",0,0,-12)
    BCRD E 3 A_SpawnItemEx("BlueCardRocketExplosion", random(31,-31), frandom(31,-31), frandom(39,99), frandom(1,2), frandom(1,2), frandom(2,-2), random(0,359))

    BCRD F 2 Bright A_Scream
    BCRD FF 3 A_SpawnItemEx("BlueCardRocketExplosion", random(31,-31), frandom(31,-31), frandom(39,99), frandom(1,2), frandom(1,2), frandom(2,-2), random(0,359))

    BCRD G 5 Bright A_NoBlocking
    BCRD G 3 A_SpawnItemEx("BlueCardRocketExplosion", random(31,-31), frandom(31,-31), frandom(39,99), frandom(1,2), frandom(1,2), frandom(2,-2), random(0,359))

    BCRD H 2 Bright
    BCRD HH 3 A_SpawnItemEx("BlueCardRocketExplosion", random(31,-31), frandom(31,-31), frandom(39,99), frandom(1,2), frandom(1,2), frandom(2,-2), random(0,359))

    BCRD I 2 Bright A_Explode
    BCRD II 3 A_SpawnItemEx("BlueCardRocketExplosion", random(31,-31), frandom(31,-31), frandom(39,99), frandom(1,2), frandom(1,2), frandom(2,-2), random(0,359))

    BCRD J 2 Bright
    BCRD J 3 A_SpawnItemEx("BlueCardRocketExplosion", random(31,-31), frandom(31,-31), frandom(39,99), frandom(1,2), frandom(1,2), frandom(2,-2), random(0,359))

    BCRD K 8 Bright
    BCRD L 8 Bright
    Stop
}
}

//====================
ACTOR BlueCardinalRocket
{
	Game Doom
	SpawnID 127
	Radius 11
	Height 8
	Speed 20
	Damage 19
	DamageType "DBFG2"
	Projectile
	+RANDOMIZE
	+DEHEXPLOSION
	+ROCKETTRAIL
	+SEEKERMISSILE
	SeeSound "weapons/rocklf"
	DeathSound "weapons/rocklx"
	States
	{
	Spawn:
		BCRC AB 4 Bright A_Tracer2
		TNT1 A 0 A_PlaySound("Weapons/homingbeep")
		Loop
	Death:
		BCRC C 8 Bright A_Explode
		BCRC D 6 Bright
		BCRC E 4 Bright
		Stop
	}
}


ACTOR BlueCardball
{
  Radius 11
  Height 8
  Scale 0.5
  Speed 18
  Damage 15
  DamageType "DBFG2"
  Alpha 0.97
  Scale 0.25
  SeeSound "Imp/Attack"
  DeathSound "Imp/ShotX"
  Projectile
  Renderstyle Add
  +EXPLODEONWATER
  +FORCERADIUSDMG
  +DONTBLAST
  Decal Scorch
  Obituary "%k got hit by %o's Blueball!"

  States
  {
  Spawn:
	D3PP ABCDEFG 1 Bright A_SpawnItemEx("BlueCardballTrail")
	Loop
  Death:
    TNT1 A 0
	TNT1 A 0 A_Explode(128, 128, 0)
	TNT1 A 0 A_PlaySound("weapons/t2fbx1", 0, 0.75, 0, ATTN_NORM)
	TNT1 A 0 A_SpawnItemEx("BlueCardballExp")
	Stop
  }
}

ACTOR BlueCardballExp
{
	Alpha 0.75
	+NOGRAVITY
	+NOINTERACTION
	+CLIENTSIDEONLY
	Renderstyle Add
	Scale 0.75
	States
	{
	Spawn:
		TNT1 A 0
		D3PX A 1 Bright A_FadeOut(0.05)
		D3PX B 1 Bright A_FadeOut(0.05)
		D3PX C 1 Bright A_FadeOut(0.045)
		D3PX D 1 Bright A_FadeOut(0.035)
		D3PX E 1 Bright A_FadeOut(0.025)
		D3PX F 1 Bright A_FadeOut(0.015)
	Continuous:
		D3PX G 1 Bright A_FadeOut(0.065)
		Loop
	}
}


ACTOR BlueCardballTrail : T3BaseEffect
{
	Scale 0.35
	Alpha 0.75
	+CLIENTSIDEONLY
	Renderstyle Add
	States
	{
		Spawn:
			TNT1 A 0
			D3PP A 1 Bright A_FadeOut(0.1)
			D3PP B 1 Bright A_FadeOut(0.1)
			D3PP C 1 Bright A_FadeOut(0.1)
			D3PP D 1 Bright A_FadeOut(0.1)
			D3PP E 1 Bright A_FadeOut(0.1)
			D3PP F 1 Bright A_FadeOut(0.1)
			D3PP G 1 Bright A_FadeOut(0.1)
			Loop
	}
}

ACTOR BlueCardRocketExplosion : BlueCardinalRocket
{
  SeeSound ""
  DeathSound ""
  Speed 5
  DamageType "DBFG2"
  States
  {
  Spawn:
    TNT1 A 0
    TNT1 A 0 A_Jump(128, 1)
	Goto AltDeath
	TNT1 A 0
	TNT1 A 0 A_PlaySound("weapons/rockhit")
	Goto Death
  AltDeath:
    TNT1 A 0

	TNT1 A 0 A_SpawnItemEx("BlueParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128) 
    TNT1 AAA 0 A_CustomMissile("BlueKaboom3", 0, 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_CustomMissile("SmokeFX2", 0, 0, random(0,360), 2, random(0,360))
    TNT1 AAAA 0 A_SpawnItemEx("Debris",0,0,0,Random(4,-4),Random(4,-4),Random(4,8),0,128)
    TNT1 A 1 A_Explode

	Stop
  }
}


ACTOR BlueCardRocketExplosionBundle
{
    States
	{
	Spawn:
	  TNT1 A 0
      TNT1 AAAAA 1 A_SpawnItemEx("BlueCardRocketExplosion", random(31,-31), frandom(31,-31), frandom(39,-39), frandom(1,2), frandom(1,2), frandom(2,-2), random(0,359))
	  Stop
	}
}

ACTOR BlueCardShield : T3BaseEffect
{
RenderStyle Add
YScale 2.0
XScale 1.5
Alpha 0.8
States
{
  Spawn:
    BCSH ABCDEFGH 1 Bright A_FadeOut(0.1)
	Stop
}
}

ACTOR BlueCardLineSpawner : BluePowerLineSpawner
{
States
{
Spawn:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
	TNT1 AAAAA 0 A_SpawnItemEx("BlueCardPowerLine",random(48,-48),random(48,-48),random(0,48),0,0,random(2,8),0,128,0) 	
	TNT1 A 1 A_SpawnItemEx("BlueCardPowerLine",random(48,-48),random(48,-48),random(0,48),0,0,random(2,8),0,128,0) 
    Stop  
    }
}


ACTOR BlueCardPowerLine : BluePowerLine
{
Scale 0.84
States
{
Spawn:
   SPFX A 5 Bright
   TNT1 A 0 A_Jump(128,"FadeOut2")
Normal:
   SPFX AAAAAAAA 1 Bright A_FadeOut(0.025)
   Stop
FadeOut2:
   SPFX AAAAAAAA 1 Bright A_FadeOut(0.03)
   Stop
   }
}

ACTOR BlueCardinalGhost : MonsterGhost
{
Scale 1.1
States
{
  Spawn:
    BCRD A 2 A_FadeOut(0.1)
    Loop
}
}

ACTOR BlueCardinalGhostB : BlueCardinalGhost
{
States
{
  Spawn:
    BCRD B 2 A_FadeOut(0.1)
    Loop
}
}


ACTOR BlueCardinalRagingSmokeSpawner : RagingSmokeSpawner2 { }

ACTOR BlueCardinalMirror : MonsterGhost
{
Scale 1.1
Radius 40
Height 100
Alpha 0.0
States
{
  Spawn:
    BCRD ABABABABAB 4 A_FadeIn(0.10) // BCRDE
    BCRD ABABA 1 A_FadeOut(0.20)
    Stop
}
}

ACTOR BlueCardinalTeleportMirrorIn : BlueCardinalMirror
{
States
{
  Spawn:
    BCFL AAAAAAAAAA 2 A_FadeIn(0.10) // BCRDE
    BCFL AAAAA 1 A_FadeOut(0.20)
    Stop
}
}

ACTOR BlueCardinalTeleportMirrorOut : BlueCardinalMirror
{
Alpha 1.0
States
{
  Spawn:
    BCFL AAAAAAAAAA 2 A_FadeOut(0.10) // BCRDE
    Stop
}
}

ACTOR BlueCardinalSplitMirror : BlueCardinalMirror
{
States
{
  Spawn:
    BCC1 ABCDABCD 2 A_FadeIn(0.10) // BCRDE
    TNT1 A 0 A_ChangeVelocity(0, 0, 0, CVF_RELATIVE|CVF_REPLACE)
    BCC1 ABCDABCDABCDABCD 2
    BCC1 ABCDABCDABCDABCD 2
    TNT1 A 0 A_ChangeVelocity(16, 0, 0, CVF_RELATIVE|CVF_REPLACE)
    BCC1 ABCDABCD 2 A_FadeOut(0.10) // BCRDE
    Stop

}
}
