#include "opengl/weapons/dbfg.gl"
#include "opengl/monsters/bluecard.gl"
#include "opengl/items/ammo.gl"

pulselight SPAWNTEARBOOM
{
    color 0.0 0.65 0.0
    size 128
    secondarysize 256
    interval 0.4
}

object PlayerSpawnTear
{
    frame STFX { light SPAWNTEARBOOM }
}

OBJECT ComplexCardinal
{
Frame CARD { Light BossFire1 }
}

OBJECT ArkCardihilator
{
Frame CARH { Light BossFire1 }
}

OBJECT ArkCerebralCardinal
{
Frame ARCY { Light BossFire1 }
}

OBJECT PlayerModdedBulletPuff
{
Frame PUFFA { Light PuffLight }
Frame PUFFB { Light PuffLight }
}

OBJECT 10KProjectileArk
{
Frame TRA2 { Light BFG9500Ball1 }
}

OBJECT Player10KExArk
{
Frame BFE1A { Light BFG15KBallExplode1 }
Frame BFE1B { Light BFG15KBallExplode2 }
Frame BFE1C { Light BFG15KBallExplode3 }
Frame BFE1D { Light BFG15KBallExplode4 }
Frame BFE1E { Light BFG15KBallExplode5 }
Frame BFE1F { Light BFG15KBallExplode6 }
}

OBJECT PlayerLegendary10KProjectile
{
Frame LRAC { Light BFG9500EnergyBall1 }
}

OBJECT PlayerLegBFG10KEx
{
Frame LFE1 { Light BFG9500EnergyBall1 }
}
