Actor LaserBeam : FastProjectile
{
Radius 1
Height 1
Scale 1.0
Speed 200
Renderstyle Add
Decal DoomImpScorch
Damage 15
+RIPPER
-CANNOTPUSH
-NODAMAGETHRUST
+THRUSPECIES
+NOEXTREMEDEATH
SeeSound ""
States
	{
	Spawn:
		TNT1 A 0
		//TNT1 A 0 A_PlaySound("Laser/Beam", CHAN_AUTO|CHAN_NOPAUSE)
		TRC5 A 1 Bright
		Loop
	Death:
		TNT1 A 0 Bright
		TNT1 A 0 Bright Radius_Quake(6,6,0,12,0)
		TNT1 A 0 Bright A_Explode(32,64,0,False,32)
		TNT1 A 0 Bright A_SpawnItemEx("T3BlueLaserFlare")
		T3FS ABCDEFGHIJKLMNOP 2 Bright A_FadeOut(0.06,1)
		Stop
	}
}

ACTOR T3BlueLaserFlare : T3BaseEffect
{
Scale 0.5
Renderstyle Add
Alpha 1.0
States
	{
	Spawn:
		TNT1 A 0
		B3FL A 2 Bright
	Continuous:
		B3FL A 1 Bright A_FadeOut(0.05,1)
		Loop
	}
}