// Base white flare
ACTOR LCABaseFlashFlare : LCABaseFlare
{
Scale 0.5
RenderStyle Add
States
{
  Spawn:
    X055 AAAAAAAAAA 1 Bright A_FadeOut(0.1)
    Stop
}
}

ACTOR LCABaseFlashFlare4 : LCABaseFlashFlare { Scale 0.4 }
ACTOR LCABaseFlashFlare3 : LCABaseFlashFlare { Scale 0.3 }
ACTOR LCABaseFlashFlare2 : LCABaseFlashFlare { Scale 0.2 }
ACTOR LCABaseFlashFlare1 : LCABaseFlashFlare { Scale 0.1 }
ACTOR LCABaseFlashFlare6 : LCABaseFlashFlare { Scale 0.6 }
ACTOR LCABaseFlashFlare7 : LCABaseFlashFlare { Scale 0.7 }
ACTOR LCABaseFlashFlare8 : LCABaseFlashFlare { Scale 0.8 }
ACTOR LCABaseFlashFlare9 : LCABaseFlashFlare { Scale 0.9 }

// Base green flare
ACTOR LCABaseGreenFlashFlare : LCABaseFlashFlare
{
States
{
  Spawn:
    X050 AAAAAAAAAA 1 Bright A_FadeOut(0.1)
    Stop
}
}

ACTOR LCABaseGreenFlashFlare4 : LCABaseGreenFlashFlare { Scale 0.4 }
ACTOR LCABaseGreenFlashFlare3 : LCABaseGreenFlashFlare { Scale 0.3 }
ACTOR LCABaseGreenFlashFlare2 : LCABaseGreenFlashFlare { Scale 0.2 }
ACTOR LCABaseGreenFlashFlare1 : LCABaseGreenFlashFlare { Scale 0.1 }
ACTOR LCABaseGreenFlashFlare6 : LCABaseGreenFlashFlare { Scale 0.6 }
ACTOR LCABaseGreenFlashFlare7 : LCABaseGreenFlashFlare { Scale 0.7 }
ACTOR LCABaseGreenFlashFlare8 : LCABaseGreenFlashFlare { Scale 0.8 }
ACTOR LCABaseGreenFlashFlare9 : LCABaseGreenFlashFlare { Scale 0.9 }

// Base blue flare
ACTOR LCABaseBlueFlashFlare : LCABaseFlashFlare
{
States
{
  Spawn:
    X051 AAAAAAAAAA 1 Bright A_FadeOut(0.1)
    Stop
}
}

ACTOR LCABaseBlueFlashFlare4 : LCABaseBlueFlashFlare { Scale 0.4 }
ACTOR LCABaseBlueFlashFlare3 : LCABaseBlueFlashFlare { Scale 0.3 }
ACTOR LCABaseBlueFlashFlare2 : LCABaseBlueFlashFlare { Scale 0.2 }
ACTOR LCABaseBlueFlashFlare1 : LCABaseBlueFlashFlare { Scale 0.1 }
ACTOR LCABaseBlueFlashFlare6 : LCABaseBlueFlashFlare { Scale 0.6 }
ACTOR LCABaseBlueFlashFlare7 : LCABaseBlueFlashFlare { Scale 0.7 }
ACTOR LCABaseBlueFlashFlare8 : LCABaseBlueFlashFlare { Scale 0.8 }
ACTOR LCABaseBlueFlashFlare9 : LCABaseBlueFlashFlare { Scale 0.9 }

// Base pink flare
ACTOR LCABasePinkFlashFlare : LCABaseFlashFlare
{
States
{
  Spawn:
    X052 AAAAAAAAAA 1 Bright A_FadeOut(0.1)
    Stop
}
}

ACTOR LCABasePinkFlashFlare4 : LCABasePinkFlashFlare { Scale 0.4 }
ACTOR LCABasePinkFlashFlare3 : LCABasePinkFlashFlare { Scale 0.3 }
ACTOR LCABasePinkFlashFlare2 : LCABasePinkFlashFlare { Scale 0.2 }
ACTOR LCABasePinkFlashFlare1 : LCABasePinkFlashFlare { Scale 0.1 }
ACTOR LCABasePinkFlashFlare6 : LCABasePinkFlashFlare { Scale 0.6 }
ACTOR LCABasePinkFlashFlare7 : LCABasePinkFlashFlare { Scale 0.7 }
ACTOR LCABasePinkFlashFlare8 : LCABasePinkFlashFlare { Scale 0.8 }
ACTOR LCABasePinkFlashFlare9 : LCABasePinkFlashFlare { Scale 0.9 }

// Base red flare
ACTOR LCABaseRedFlashFlare : LCABaseFlashFlare
{
States
{
  Spawn:
    X053 AAAAAAAAAA 1 Bright A_FadeOut(0.1)
    Stop
}
}

ACTOR LCABaseRedFlashFlare4 : LCABaseRedFlashFlare { Scale 0.4 }
ACTOR LCABaseRedFlashFlare3 : LCABaseRedFlashFlare { Scale 0.3 }
ACTOR LCABaseRedFlashFlare2 : LCABaseRedFlashFlare { Scale 0.2 }
ACTOR LCABaseRedFlashFlare1 : LCABaseRedFlashFlare { Scale 0.1 }
ACTOR LCABaseRedFlashFlare6 : LCABaseRedFlashFlare { Scale 0.6 }
ACTOR LCABaseRedFlashFlare7 : LCABaseRedFlashFlare { Scale 0.7 }
ACTOR LCABaseRedFlashFlare8 : LCABaseRedFlashFlare { Scale 0.8 }
ACTOR LCABaseRedFlashFlare9 : LCABaseRedFlashFlare { Scale 0.9 }

// Base yellow flare
ACTOR LCABaseYellowFlashFlare : LCABaseFlashFlare
{
States
{
  Spawn:
    X054 AAAAAAAAAA 1 Bright A_FadeOut(0.1)
    Stop
}
}

ACTOR LCABaseYellowFlashFlare4 : LCABaseYellowFlashFlare { Scale 0.4 }
ACTOR LCABaseYellowFlashFlare3 : LCABaseYellowFlashFlare { Scale 0.3 }
ACTOR LCABaseYellowFlashFlare2 : LCABaseYellowFlashFlare { Scale 0.2 }
ACTOR LCABaseYellowFlashFlare1 : LCABaseYellowFlashFlare { Scale 0.1 }
ACTOR LCABaseYellowFlashFlare6 : LCABaseYellowFlashFlare { Scale 0.6 }
ACTOR LCABaseYellowFlashFlare7 : LCABaseYellowFlashFlare { Scale 0.7 }
ACTOR LCABaseYellowFlashFlare8 : LCABaseYellowFlashFlare { Scale 0.8 }
ACTOR LCABaseYellowFlashFlare9 : LCABaseYellowFlashFlare { Scale 0.9 }
