ACTOR LegendaryArmor : RedArmor
{
	+INVENTORY.BIGPOWERUP
    +NOTIMEFREEZE
	Scale 1.2
	Mass 0x7FFFFFFF
	DamageFactor "PDTBFG", 0.10
	DamageFactor "PDTBFGTracer", 0.10
	DamageFactor "Cyber10K", 0.01
	DamageFactor "Legendary", 0.10
	DamageFactor "Legendary1", 0.10
	DamageFactor "LegendaryGuru", 0.10
	DamageFactor "BFGSplash", 0.35
	DamageFactor "BFGSpray", 0.35
	DamageFactor "Explosion", 0.5
	DamageFactor "Plasma", 0.5
	DamageFactor 0.8
	Inventory.Pickupmessage "Legendary Armor. You won't die so easily"
	Inventory.Icon "LEGAA0"
	Inventory.PickupSound "legendaryarmor/pickup"
	Armor.SavePercent 200
	Armor.SaveAmount 500
	States
	{
		Spawn:
			LEGA A 1 Bright 
			TNT1 A 0 Bright A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
			LEGA ABCDEF 6 Bright A_SpawnItemEx("ArmorParticleBlue",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128) 
			Loop
	}
}	


ACTOR ArmorParticleBlue : BFGTrailParticleGreen
{
	Scale 0.06
    +NOTIMEFREEZE
	States
	{
	Spawn:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
	LSKB A 2 Bright A_FadeOut(0.015)
	Loop
	}
}
