ACTOR DTDevastatorZombie 7031
{
  obituary "%o was pulverized by a zombie's Demon Tech Devastator."
  health 250
  radius 20
  height 56
  mass 100
  speed 8
  painchance 45
  DropItem "Armorplate" 186 2
  DropItem "Portablemedkit" 159 2
  DropItem "Backpack" 190 1
  DropItem "Demon Tech Devastator" 65 1
  DropItem "HandGrenadeAmmo" 210 3
  DropItem "MineAmmo" 210 3
  DropItem "DemonAmmoBox" 255 
  DamageFactor "ZombieDev", 0.0
  SeeSound "superzombie/sight"
  PainSound "superzombie/pain"
  DeathSound "superzombie/death"
  ActiveSound "superzombie/active"
  missiletype "ZombieDevastatorBall"
  MONSTER
  +FLOORCLIP
  +QUICKTORETALIATE
  states
  {
  Spawn:
    DEVZ AQ 10 A_Look
	DEVZ Q 1 A_PlaySound("devastator/idle",6,1.0,1)
    loop
  See:
    DEVZ AABB 3 A_Chase
	TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
	DEVZ CCDD 3 A_Chase
	TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
	TNT1 A 0 A_PlayWeaponSound("devastator/idle")
    loop
  Missile:
    DEVZ E 0 Bright A_FaceTarget
	TNT1 A 0 A_StopSound(6)
    DEVZ E 0 Bright A_PlaySound ("devastator/charge")
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
    DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
	DEVZ E 2 Bright A_FaceTarget
    DEVZ F 2 Bright
	DEVZ F 2 Bright
	DEVZ F 2 Bright
	DEVZ F 2 Bright
	DEVZ F 2 Bright
    DEVZ F 0 A_PlaySound ("devastator/fire")
    DEVZ F 10 Bright A_MissileAttack
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
    DEVZ E 50
    goto See
  Pain:
    DEVZ G 3
    DEVZ G 3 A_Pain
    goto See
  Death:
    TNT1 A 0 A_StopSound(6)
    DEVZ H 5
    DEVZ I 5 A_Scream
    DEVZ J 5 A_NoBlocking
    DEVZ KLM 5
	DEVZ N 0 A_SpawnItem("BodyCrash",0,0,0,0)
    DEVZ N -1
    stop
  XDeath:
    TNT1 A 0 A_StopSound(6)
    DEVZ O 5
	DEVZ O 3 A_SpawnItemEx("GibbedGenerator",0,0,0,0,0,0,0,128,0)
    DEVZ P 5 A_XScream
    DEVZ Q 5 A_NoBlocking
    DEVZ RS 5
    DEVZ T -1
    stop
  Raise:
    DEVZ NMLKJIH 5
    goto See
  }
}