ACTOR LegendaryAnnihilator : Cyberdemon 7005
{
Health 7999
Scale 1.2
Speed 20
Radius 40
Height 110
Mass 0x7FFFFFFF
PainChance 0
BloodColor "Blue"
Species "Cybers"
Obituary "%o learned the hard way that no one can beat the Legendary Annihilator."
DamageFactor "Cyber10K", 0.0
DamageFactor "PDTBFG", 0.01
DamageFactor "PDTBFGTracer", 0.01
DamageFactor "Legendary", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "LegendaryPlayer", 0.3
DamageFactor "BFGSplash", 0.2
DamageFactor "BFGSpray", 0.2
DamageFactor "CerEnergyBall", 0.0
DamageFactor "PlayerDevBall", 0.005
DamageFactor "PlayerDevBall2", 0.005
DamageFactor "PlayerDTBFGRailgunSlug", 0.005
DamageFactor "PlayerDevTracer", 0.005
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0	
DamageFactor "CerEnergyBall", 0.0
DamageFactor "DBFG10K2", 0.65
DamageFactor "PlayerDBFG10K2", 0.65
DamageFactor "DBFG2", 0.65
DamageFactor "PlayerDBFG2", 0.65
DamageFactor "PyroShot", 0.0
DamageFactor "PlayerPyro", 0.0
DamageFactor "PDTPuff", 0.0
DamageFactor 0.40
PainChance "PlayerDBFG2", 256
PainChance "DBFG2", 256
PainChance "PlayerDBFG10K2", 256
DropItem "LegAmmoSphere" 150 1
DropItem "LegDemonRune" 135 1
DropItem "LegendarySphere" 128 1
DropItem "LegendaryArmor" 128 1
DropItem "LegendaryUltraSphere" 233
DropItem "LegendaryRune" 250 1
DropItem "LDemonAmmoBox" 256 
DropItem "Legendary BFG" 256 1
DropItem "BossLifeEssence" 256 
DropItem "BossArmorBonusMax" 256 
DropItem "DemonicChalice" 250
DropItem "Legendary Plasmatic Rifle" 188 1
SeeSound "Legannihi/see"
PainSound "Legcyber/pain"
DeathSound "Legcyber/death"
ActiveSound "Legcyber/laugh3"
+NORADIUSDMG
+QUICKTORETALIATE
+PIERCEARMOR
+MISSILEEVENMORE
+NOTARGET
+BOSS
+MISSILEMORE
+FLOORCLIP
+DONTMORPH
+BOSSDEATH
+NOICEDEATH
+DONTGIB
+NOTIMEFREEZE
+CANTSEEK
+DONTRIP
var int user_music;
States 
{    
Spawn: 
        TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
        LANI A 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		LANI A 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		LNII A 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		LNII A 10 Bright A_Look
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
        Loop 
See: 
        TNT1 A 0 A_JumpIf(user_music == 1,3)
        TNT1 A 0 ACS_ExecuteAlways(5432,0,5)
	    TNT1 A 0 A_SetUserVar("user_music",1)
		TNT1 A 0 A_Jump(90,"Rush")
		TNT1 A 0 A_Jump(40,"Teleport")
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		LANI A 3 Bright A_Playsound("monsters/clhoof")
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
        LANI ABB 3 Bright A_Chase		
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
        LANI C 3 Bright A_Playsound("monsters/clhoof") 
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
        LANI CDD 3 Bright A_Chase 		 
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
        Loop
Rush:
        TNT1 A 0 A_Hoof
	    LANI A 2 Bright A_Chase
	    TNT1 A 0 A_SpawnItemEx("LegendaryAnnihiGhostA",0,0,0,0,0,0,0,128)
	    LANI A 2 Bright A_Chase
	    TNT1 A 0 A_SpawnItemEx("LegendaryAnnihiGhostA",0,0,0,0,0,0,0,128)
	    LANI A 2 Bright A_Chase
	    TNT1 A 0 A_SpawnItemEx("LegendaryAnnihiGhostA",0,0,0,0,0,0,0,128)
	    LANI B 2 Bright A_Chase
	    TNT1 A 0 A_SpawnItemEx("LegendaryAnnihiGhostA",0,0,0,0,0,0,0,128)
	    LANI C 2 Bright A_Chase
	    TNT1 A 0 A_SpawnItemEx("LegendaryAnnihiGhostA",0,0,0,0,0,0,0,128)
	    LANI C 2 Bright A_Chase
    	TNT1 A 0 A_Metal
	    TNT1 A 0 A_SpawnItemEx("LegendaryAnnihiGhostA",0,0,0,0,0,0,0,128)
	    LANI D 2 Bright A_Chase
	    TNT1 A 0 A_SpawnItemEx("LegendaryAnnihiGhostA",0,0,0,0,0,0,0,128)
	    LANI D 2 Bright A_Chase
	    TNT1 A 0 A_SpawnItemEx("LegendaryAnnihiGhostA",0,0,0,0,0,0,0,128)
	    TNT1 A 0 A_Jump(30,"Teleport")
	    TNT1 A 0 A_Jump(80,"See")		
	    Loop	
Teleport:
        LANI A 1 Bright A_UnSetShootable
		LANI AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI AAAAAAAAAA 1 A_FadeOut(0.1,0)
	    LANI A 2
	    LANI AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
	    LANI AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA  0 A_Wander
        LANI A 1 A_PlayWeaponSound("boss/teleport")
	    LANI AAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI AAAAAAAAAA 1 A_FadeIn(0.1)
        LANI A 1 Bright A_SetShootable
        Goto See		
Missile:
        TNT1 A 0 A_SetShootable
        TNT1 A 0 A_UnsetInvulnerable
        TNT1 A 0 A_SetTranslucent(1)
		TNT1 A 0 A_JumpIfCloser(290,"LegendaryNades")
		TNT1 A 0 A_Jump(195,"LegendaryRailguns","LegendaryBFG95ks","LegSeekers","LegendaryBFG10Ks","AkimboRif","LegendaryBFG15Ks","LegendaryStomp","LegendaryDTBFG","LegendaryDevastator")
		TNT1 A 0 A_Jump(30,"LegendaryLaserBeam")
		TNT1 A 0 A_Jump(25,"LegendaryBFGs","LegendaryCombo")
		TNT1 A 0 A_Jump(10,"LegendaryPlasmaticBomb")
Normal:
        LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
        LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
        LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
		LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
        LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
        LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
		LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
        LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
        LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
		LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryRocket", 60, -26, 0)
		LANI E 12 Bright
		TNT1 A 0 Bright A_Jump(128,"LegSeekers")
        Goto See
LegSeekers:
		LANI E 12 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
        LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
        LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
        LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
        LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
		LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
		LANI E 5 Bright A_FaceTarget
        TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 Bright A_CustomMissile("LegendaryHomingRocket", 60, 26, 0)
        LANI F 5 Bright A_CustomMissile("LegendaryHomingRocket", 60, -26, 0)
		LANI E 12 Bright
		TNT1 A 0 A_Jump(129,"LegendaryRailguns")
		Goto See
LegendaryNades:
        LANI E 12 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("Weapons/GrenadeFire")
        TNT1 A 0 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, 26, 0, CMF_AIMOFFSET, 4.328125)
        LANI F 5 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, -26, 0, CMF_AIMOFFSET, 4.328125)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("Weapons/GrenadeFire")
        TNT1 A 0 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, 26, 0, CMF_AIMOFFSET, 4.328125)
        LANI F 5 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, -26, 0, CMF_AIMOFFSET, 4.328125)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("Weapons/GrenadeFire")
        TNT1 A 0 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, 26, 0, CMF_AIMOFFSET, 4.328125)
        LANI F 5 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, -26, 0, CMF_AIMOFFSET, 4.328125)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("Weapons/GrenadeFire")
        TNT1 A 0 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, 26, 0, CMF_AIMOFFSET, 4.328125)
        LANI F 5 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, -26, 0, CMF_AIMOFFSET, 4.328125)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("Weapons/GrenadeFire")
		TNT1 A 0 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, 26, 0, CMF_AIMOFFSET, 4.328125)
        LANI F 5 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, -26, 0, CMF_AIMOFFSET, 4.328125)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("Weapons/GrenadeFire")
        TNT1 A 0 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, 26, 0, CMF_AIMOFFSET, 4.328125)
        LANI F 5 Bright A_CustomMissile("LegendaryAnnihiGrenade", 60, -26, 0, CMF_AIMOFFSET, 4.328125)
		LANI E 12 Bright
		TNT1 A 0 A_Jump(178,"Normal")
		Goto See
LegendaryStomp:
		LANI G 10 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		LANI G 3 Bright A_PlaySoundEx("Legcyber/laugh4","LAUGH3")
		LANI GGGGGGGGGGGGGGGGGGGGGGGGGGGGG 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_UnsetInvulnerable
		LNIS A 7 Bright A_FaceTarget
		LNIS A 5 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(40,80,0,40,0)	
		LNIS B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 0)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 10)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 20)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 30)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 40)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 50)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 60)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 70)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 80)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 90)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 100)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 110)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 120)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 130)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 140)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 150)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 160)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 180)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 190)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 200)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 210)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 220)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 230)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 240)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 250)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 260)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 270)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 280)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 290)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 300)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 310)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 320)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 330)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 340)
		LNIS B 0 A_CustomMissile("LegCyberQuake", 0, -48, 350)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,0,0)
	    TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,15,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,30,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,45,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-45,0)	
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-60,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,80,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-100,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,120,0)	
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,150,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,170,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,190,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,220,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,250,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,280,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-280,0)	
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-300,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-330,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,360,0)
		LNIS BBB 20 Bright A_FaceTarget
		LNIS A 15 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)	
		LNIS B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,15,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,30,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,45,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-45,0)	
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-60,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,80,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-100,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,120,0)	
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,150,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,170,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,190,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,220,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,250,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,280,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-280,0)	
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-300,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-330,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,360,0)
		LNIS B 2 Bright A_CustomMissile("LegendaryCyberFireSpawner",0,0,-360,0)
		LNIS A 15 Bright A_FaceTarget
		TNT1 A 0 Radius_Quake(10,80,0,24,0)	
		LNIS B 6 Bright A_PlaySound("monsters/darkcyberstomp")
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,0,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,15,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-15,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,30,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-30,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,45,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-45,0)	
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,60,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-60,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-80,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,80,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,100,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-100,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,120,0)	
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-120,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,150,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-150,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,170,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-170,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,190,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-190,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,220,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-220,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,250,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-250,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,280,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-280,0)	
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,300,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-300,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,330,0)
		TNT1 A 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,-330,0)
		LNIS B 0 A_CustomMissile("LegendaryCyberFireSpawner",0,0,360,0)
		LNIS B 2 Bright A_CustomMissile("LegendaryCyberFireSpawner",0,0,-360,0)
		LNIS B 70 Bright
		TNT1 A 0 A_Jump(130,"LegSeekers","AkimboRif","LegendaryBFGs","LegendaryRailguns","LegendaryBFG10Ks","LegBFG95Ks","LegendaryBFG15Ks","LegendaryDTBFG")
	    TNT1 A 0 A_Jump(52,"LegendaryLaserBeam")
        Goto See
LegendaryLaserBeam:
		TNT1 A 0 A_PlaySound("Legcyber/laugh4", CHAN_AUTO, 1.0, False, ATTN_NONE)
		LANI G 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LALB G 4 Bright
		TNT1 A 0 A_PlaySound("ultimate/fire", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TNT1 A 0 Bright A_FaceTarget
		LALF GGGGGGGGGGGGGGGGGGGGG 4 Bright A_CustomMissile("LegCyberLaserBeam",90,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		LALF G 10 Bright A_FaceTarget
		LALB G 90 Bright A_FaceTarget
		LANI G 20 Bright A_FaceTarget
	    Goto See
LegendaryRailguns:
		TNT1 A 0 A_PlaySound("weapons/rgcharge")
        LANI EE 3 Bright A_FaceTarget
		LANI E 7 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("LegendaryCyberRail",60,-22,0)
        LANI F 5 Bright A_CustomMissile("LegendaryCyberRail",60,22,0)
		LANI EEE 5 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
        LANI F 5 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI EEE 4 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
        LANI F 4 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI E 4 Bright A_FaceTarget
		LANI EEEEEEEEEEEEE 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    LANI EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
        LANI E 20 
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)	
	    TNT1 A 0 A_SetShootable
		LANI F 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 10 A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI EE 3 A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI F 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI EE 3 A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI F 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI EE 3 A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI F 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 2 A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI EE 3 A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI F 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI EE 3 A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI F 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI EE 3 A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI F 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI EE 2 A_FaceTarget
		LANI E 1 Bright A_FaceTarget
		LANI F 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI EE 2 A_FaceTarget
		LANI E 1 Bright A_FaceTarget
		LANI F 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI E 2 A_FaceTarget
		LANI E 1 Bright A_FaceTarget
		LANI F 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI E 2 A_FaceTarget
		LANI E 1 Bright A_FaceTarget
		LANI F 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI E 1 A_FaceTarget
		LANI E 1 Bright A_FaceTarget
		LANI F 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI E 1 A_FaceTarget
		LANI E 1 Bright A_FaceTarget
		LANI F 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI E 1 A_FaceTarget
		LANI E 1 Bright A_FaceTarget
		LANI F 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI E 1 Bright A_FaceTarget
		LANI F 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI E 1 Bright A_FaceTarget
		LANI F 0 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
		LANI E 1 A_FaceTarget
		LANI EEEEEEEEEEEEE 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    LANI EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
		LANI EEEEEEEEEEEEE 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)	
	    TNT1 A 0 A_SetShootable
		LANI F 0 A_CustomMissile("LegendaryCyberRail",60,-22,random(-6,6))
        LANI F 10 Bright A_CustomMissile("LegendaryCyberRail",60,22,random(-6,6))
		LANI E 15 Bright
		TNT1 A 0 A_Jump(125,"LegendaryBFG95Ks")
		TNT1 A 0 A_Jump(30,"LegendaryCombo")
		Goto See
LegendaryBFGs:
        LANI E 30 Bright A_FaceTarget
	    TNT1 A 0 A_SetInvulnerable
	    LANI E 3 Bright A_PlaySoundEx("monster/laugh","TBBCSPT1")
	    LANI E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	    TNT1 A 0 Bright A_FaceTarget
	    TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
        LANI E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	    TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	    LANI F 0 A_CustomMissile("CyberGuruball",60,-26,0)
		LANI F 5 A_CustomMissile("CyberGuruball",60,26,0)
		LANI EEEEEEEEEEEEE 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    LANI EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
		LANI EEEEEEEEEEEEE 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)	
	    TNT1 A 0 A_SetShootable
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
     	TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	    LANI F 0 A_CustomMissile("CyberGuruball",60,-26,0)
		LANI F 5 A_CustomMissile("CyberGuruball",60,26,0)
        LANI E 60 Bright A_faceTarget
		TNT1 A 0 A_Jump(50,"LegendaryCombo")
	    Goto See
LegendaryBFG95Ks:
	    TNT1 A 0 A_PlaySound("weapons/bfgf")
	    LANI E 10 Bright A_FaceTarget
		LANI E 10 Bright A_FaceTarget
		LANI F 8 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("LegCyberBFG9500Ball",60,-22,0)	
		LANI F 3 Bright A_CustomMissile("LegCyberBFG9500Ball",60,22,0)
		LANI E 5 Bright A_FaceTarget
	    TNT1 A 0 A_PlaySound("weapons/bfgf")
	    LANI E 10 Bright A_FaceTarget
		LANI E 10 Bright A_FaceTarget
		LANI F 8 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("LegCyberBFG9500Ball",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("LegCyberBFG9500Ball",60,22,Random(-4,4))
		LANI E 5 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfgf")
	    LANI E 10 Bright A_FaceTarget
		LANI E 10 Bright A_FaceTarget
		LANI F 8 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("LegCyberBFG9500Ball",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("LegCyberBFG9500Ball",60,22,Random(-4,4))
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfgf")
	    LANI E 10 Bright A_FaceTarget
		LANI E 10 Bright A_FaceTarget
		LANI F 8 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("LegCyberBFG9500Ball",60,-22,0)	
		LANI F 3 Bright A_CustomMissile("LegCyberBFG9500Ball",60,22,0)
		LANI E 5 Bright A_FaceTarget
		TNT1 A 0 A_Jump(128,"LegendaryBFG15Ks")
		TNT1 A 0 A_Jump(30,"LegendaryCombo")
		Goto See		
LegendaryBFG15Ks:
	    TNT1 A 0 A_PlaySound("weapons/charge15k")
		LANI E 18 Bright A_FaceTarget
		LANI E 6 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 4 Bright A_FaceTarget
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 3 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI F 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 2 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 2 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 1 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI E 20 Bright A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)	
		TNT1 A 0 A_Jump(124,"LegendaryBFG10Ks")
		TNT1 A 0 A_Jump(30,"LegendaryCombo")
		Goto See
LegendaryBFG10Ks:
	    TNT1 A 0 A_PlaySound("weapons/charge15k")
	    LANI E 18 Bright A_FaceTarget
	    LANI E 6 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 3 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 2 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 2 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 2 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 2 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 2 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 1 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 1 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 1 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 1 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 1 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 1 Bright A_FaceTarget	
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 1 Bright A_FaceTarget	
		LANI E 20 Bright A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)
		TNT1 A 0 A_Jump(110,"AkimboRif")
		TNT1 A 0 A_Jump(30,"LegendaryCombo")
		Goto See
LegendaryCombo:
        LANI G 30 Bright A_FaceTarget
	    TNT1 A 0 A_SetInvulnerable
	    LANI G 3 Bright A_PlaySoundEx("monster/laugh","TBBCSPT1")
	    TNT1 A 0 Bright A_FaceTarget
	    TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner4",0,0,0,0)
	    TNT1 A 0 A_UnsetInvulnerable
		LANI EEEEEEEEEEEEE 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    LANI EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)	
	    TNT1 A 0 A_SetShootable
        TNT1 A 0 A_FaceTarget
		LANI F 0 A_CustomMissile("LegCyberBFG9500Ball",60,-22,0)	
		LANI F 4 Bright A_CustomMissile("LegCyberBFG9500Ball",60,22,0)
		LANI EEEEEEEEEEEEE 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    LANI EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)	
	    TNT1 A 0 A_SetShootable
		TNT1 A 0 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI EEEEEEEEEEEEE 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    LANI EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
		LANI EEEEEEEEEEEEE 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,-22,Random(-4, 4))
		LANI F 4 Bright A_CustomMissile("LegendaryCyberBFG15KBall",60,22,Random(-4, 4))
		TNT1 A 0 A_PlaySound("weapons/charge15k")
		LANI EEEEEEEEEEEEE 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    LANI EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
		LANI EEEEEEEEEEEEE 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))	
		LANI E 4 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
		LANI F 0 A_CustomMissile("Legendary10KProjectile",60,-22,Random(-4,4))	
		LANI F 3 Bright A_CustomMissile("Legendary10KProjectile",60,22,Random(-4,4))
		LANI EEEEEEEEEEEEE 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    LANI EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
		LANI EEEEEEEEEEEEE 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		LANI F 0 Bright A_PlaySound ("Cardinal/9k")
		LANI F 0 Bright A_CustomMissile("LegAnniDTBFGBall",60,-26,0)
		LANI F 5 Bright A_CustomMissile("LegAnniDTBFGBall",60,26,0)
		LANI E 5 A_FaceTarget
		LANI F 0 Bright A_PlaySound ("Cardinal/9k")
		LANI F 0 Bright A_CustomMissile("LegAnniDTBFGBall",60,-26,0)
		LANI F 5 Bright A_CustomMissile("LegAnniDTBFGBall",60,26,0)
			LANI EEEEEEEEEEEEE 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    LANI EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
		LANI EEEEEEEEEEEEE 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("devastator/charge")
		LANI F 0 A_PlaySound ("devastator/fire")
		LANI F 0 Bright A_CustomMissile("LegCybDevastatorBall",60,-26,0)
		LANI F 5 Bright A_CustomMissile("LegCybDevastatorBall",60,26,0)
		LANI EEEEEEEEEEEEE 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    LANI EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
		LANI EEEEEEEEEEEEE 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlaySound("weapons/rgcharge")
		LANI F 0 A_CustomMissile("LegendaryCyberRail",60,-22,0)
        LANI F 10 Bright A_CustomMissile("LegendaryCyberRail",60,22,0)
		LANI EEEEEEEEEEEEE 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    LANI EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
		LANI EEEEEEEEEEEEE 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
	    LANI E 3 Bright A_PlaySoundEx("monster/laugh","TBBCSPT1")
	    LANI E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	    TNT1 A 0 Bright A_FaceTarget
	    TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
        LANI E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI EEEEEEEEEEEEE 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    LANI EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
		LANI EEEEEEEEEEEEE 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
		LANI EEEEEEEEEEEEE 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    LANI EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
		LANI EEEEEEEEEEEEE 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI E 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner",0,0,0,0)
	    TNT1 A 0 A_UnsetInvulnerable
		LANI EEEEEEEEEEEEE 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
		LANI EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	    LANI EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
        LANI E 20
        LANI E 1 A_PlayWeaponSound("boss/teleport")
	    TNT1 A 0 A_FaceTarget
		LANI EEEEEEEEEEEEE 0 A_SpawnItemEx("LegendaryCyberFlameSpawner")
	    LANI EEEEEEEEEEE 1 A_FadeIn(0.1)
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	    TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	    LANI F 0 A_CustomMissile("CyberGuruball",60,-26,0)
		LANI F 5 A_CustomMissile("CyberGuruball",60,26,0)
		Goto See
AkimboRif:
        LANI G 30 Bright A_FaceTarget
	    TNT1 A 0 A_SetInvulnerable
	    TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
        LANI G 3 Bright A_PlaySoundEx("Legcyber/laugh2","LAUGH2")
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
        LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
    	TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
    	LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	    TNT1 A 0 Bright A_FaceTarget
	    LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		LANI G 3 Bright A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		LANI F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 3 Bright A_FaceTarget
		LANI F 0 A_CustomMissile("CyberLegendaryProjectile",60,22,Random(100,-100)/100.00,0)
		LANI F 3 Bright A_CustomMissile("CyberLegendaryProjectile",60,-22,Random(100,-100)/100.00,0)
		TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
		LANI E 30 Bright A_PlaySoundEx("Legcyber/amhalt","DECHST")
		TNT1 A 0 A_Jump(95,"LegendaryStomp")
		TNT1 A 0 A_Jump(90,"LegendaryDTBFG")
		TNT1 A 0 A_Jump(80,"LegendaryDevastator")
		TNT1 A 0 A_Jump(30,"LegendaryCombo")
		Goto See
LegendaryDTBFG:
        LANI F 0 Bright A_PlaySound ("Cardinal/9k")
		LANI E 20 Bright A_FaceTarget
		LANI F 15 Bright A_FaceTarget
		LANI F 0 Bright A_CustomMissile("LegAnniDTBFGBall",60,-26,0)
		LANI F 5 Bright A_CustomMissile("LegAnniDTBFGBall",60,26,0)
		LANI E 20 A_FaceTarget
		LANI F 0 Bright A_PlaySound ("Cardinal/9k")
		LANI E 20 A_FaceTarget
		LANI F 15 Bright A_FaceTarget
		LANI F 0 Bright A_CustomMissile("LegAnniDTBFGBall",60,-26,0)
		LANI F 5 Bright A_CustomMissile("LegAnniDTBFGBall",60,26,0)
		LANI E 30 Bright
		TNT1 A 0 A_Jump(90,"LegendaryBFGs")
		TNT1 A 0 A_Jump(25,"LegendaryCombo")
		TNT1 A 0 A_Jump(80,"LegendaryDevastator")
		Goto See
LegendaryDevastator:
		TNT1 A 0 A_PlaySound("devastator/charge")
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI E 2 Bright A_FaceTarget
		LANI F 2 Bright A_FaceTarget
		LANI F 2 Bright A_FaceTarget
		LANI F 2 Bright A_FaceTarget
		LANI F 2 Bright A_FaceTarget
		LANI F 2 Bright A_FaceTarget
		LANI F 2 Bright A_FaceTarget
		LANI F 2 Bright A_FaceTarget
		LANI F 2 Bright A_FaceTarget
		LANI F 0 A_PlaySound ("devastator/fire")
		LANI F 0 Bright A_CustomMissile("LegCybDevastatorBall",60,-26,0)
		LANI F 5 Bright A_CustomMissile("LegCybDevastatorBall",60,26,0)
		LANI E 50 Bright
		TNT1 A 0 A_Jump(95,"LegendaryBFGs")
		Goto See
	LegendaryPlasmaticBomb:
		TNT1 A 0 A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_PlaySoundEx("monster/laugh","TBBCSPT1")
		TNT1 A 0 A_PlaySound("Arcradimus/BFGCharge")
		LANI E 0 Bright A_SpawnItemEx("LegendaryBombCharging1", 70, 0, 58)
		LANI E 1 Bright A_SpawnItemEx("LegendaryBombCharging1", 70, 0, 58)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 0 Bright A_SpawnItemEx("LegendaryBombCharging2", 70, 0, 58)
		LANI E 1 Bright A_SpawnItemEx("LegendaryBombCharging2", 70, 0, 58)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 0 Bright A_SpawnItemEx("LegendaryBombCharging3", 70, 0, 58)
		LANI E 1 Bright A_SpawnItemEx("LegendaryBombCharging3", 70, 0, 58)
		TNTT A 0 A_PlaySoundEx("Legcyber/laugh2","LAUGH2")
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 0 Bright A_SpawnItemEx("LegendaryBombCharging4", 70, 0, 58)
		LANI E 1 Bright A_SpawnItemEx("LegendaryBombCharging4", 70, 0, 58)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 0 Bright A_SpawnItemEx("LegendaryBombCharging5", 70, 0, 58)
		LANI E 1 Bright A_SpawnItemEx("LegendaryBombCharging5", 70, 0, 58)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI E 2 Bright A_SpawnItemEx("LegendaryCyberFlameSpawner4",0,0,0,0)
		LANI EF 4 Bright A_FaceTarget 
		LANI F 0 Bright A_CustomMissile("LegendaryBomb",60,-22,0)
		LANI F 5 Bright A_CustomMissile("LegendaryBomb",60,22,0)
		TNT1 A 0 A_UnsetInvulnerable
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		LANI E 2 Bright 
		Goto See
	Pain:
	    TNT1 A 0 A_Jump(130,"PainMissile")
		TNT1 A 0 A_Jump(80,"Teleport")
		TNT1 A 0 A_Jump(75,"Healing")
		TNT1 A 0 A_Jump(45,"SoulsAndShield")
		LANI G 10 Bright A_Pain
		Goto See
	Pain.DBFG10K2:
    Pain.PlayerDBFG10K2:
    Pain.DBFG2:
    Pain.PlayerDBFG2:
        TNT1 A 0 A_Jump(250, "Teleport")
		Goto PainMissile
	Healing:
		TNT1 A 0 A_PlaySoundEx("Legcyber/heal","HEAL")
		TNT1 A 0 A_SetInvulnerable
		LANI G 2 Bright HealThing(450)
		LANI GGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItem("DarkAnniFlameSpawner",0,0,0,0)
		TNT1 A 0 A_UnSetInvulnerable
		LANI G 2 Bright
		Goto See
	PainMissile:
		LANI G 10 Bright A_Pain
		Goto Missile
    SoulsAndShield:
		 TNT1 A 0 A_SetInvulnerable
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,0)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,0,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,0,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,0,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,0,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,25,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,25,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,25,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,25,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,50)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,50,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,50,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,50,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,50,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,75)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,75,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,75,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,75,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,75,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,100)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,100,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,100,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,100,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,100,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,125)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,125,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,125,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,125,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,125,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,150)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,150,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,150,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,150,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,150,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,175)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,175,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,175,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,175,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,175,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,200)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,200,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,200,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,200,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,200,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,225)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,225,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,225,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,225,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,225,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,250)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,250,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,250,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,250,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,250,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,275)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,275,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,275,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,275,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,275,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,300)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,300,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,300,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,300,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,300,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,325)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,325,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,325,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,325,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,325,10,55)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner",30,0,350)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner2",30,0,350,10,25)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner3",30,0,350,10,35)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner4",30,0,350,10,45)
		 TNT1 A 0 A_CustomMissile("LegCyberShieldSpawner5",30,0,350,10,55)
		 TNT1 A 0 A_Blast(0,225,500,30)
		 TNT1 A 0 A_Explode(120,650,0)
		 LANI GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_CustomMissile("LegHomingSoulY",random(0,80),0,random(0,360),0)
		 TNT1 A 0 A_UnSetInvulnerable
		 Goto see
Death:
        TNT1 A 0 A_StopSound(6)
		TNT1 A 0 A_FaceTarget
		LANI E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		LANI E 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		LANI E 0 A_FaceTarget
		TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	    TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	    LANI F 0 A_CustomMissile("CyberGuruball",60,-26,0)
		LANI F 5 Bright A_CustomMissile("CyberGuruball",60,26,0)
		LANI H 10 Bright
		LANI H 10 Bright A_Scream
		LANI HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHIIIIIIIIIIIIIIIIIIIIIIIIIIIIJJJJJJJJJJJJJJJJJJJJJ 2 Bright A_SpawnItemEx("PainfulDeathKaboom",random(-32,32),random(-40,40),random(16,48),random(-4,4),random(-4,4),random(0,4),0,SXF_TRANSFERPOINTERS)
		TNT1 AAAA 0 Bright A_SpawnItemEx("BlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAAA 0 Bright A_SpawnItemEx("BlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		TNT1 AAAA 0 Bright A_SpawnItemEx("BlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
		LANI KL 10 Bright
		TNT1 A 0 A_SpawnItem("DeathBall3")
		LANI M 10 Bright A_NoBlocking
		LANI NO 10 Bright
		LANI P 30 Bright
		LANI P -1 A_BossDeath
		Stop		
        }
}

ACTOR LegendaryAnnihiGhostA
{
Scale 1.2
RENDERSTYLE Translucent
Alpha 0.75
+NOGRAVITY
+CLIENTSIDEONLY
+DONTSPLASH
+NOINTERACTION
+NOCLIP
States
{
Spawn:
    TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
    LANI A 2 A_FadeOut(0.18)
    Loop
  Toaster:
    TNT1 A 0
	Stop		
    }
}

ACTOR LegAnniFlameSpawner : LegendaryRedParticleSpawner
{
  States
  {
  Spawn:
    TNT1 AAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("AHellionSmoke",random(48,-48),random(48,-48),random(0,96),0,0,random(2,6),0,128,0)
    TNT1 A 1
    Stop
  }
}

ACTOR LegendaryAnnihiGrenade : RifleGrenade
{
  Radius 6
  Height 6
  Speed 30
  Damage 32
  Species "Cybers"
  Scale 0.75
  Projectile
  +DONTSPLASH
  +THRUSPECIES
  +DOOMBOUNCE
  -NOGRAVITY
  -GRENADETRAIL
  -ROCKETTRAIL
  +NOTIMEFREEZE
  Gravity 0.4
  WallBounceFactor 0.25
  BounceFactor 0.36
  ExplosionDamage 140
  ExplosionRadius 140
  Obituary "%o learned the hard way that no can beat the Legendary Annihilator."
  SeeSound "Weapons/GrenadeBounce"
  DeathSound "Weapons/RockLX"
  DamageType "Cyber10K"
  States
  {
  Spawn:
    TNT1 A 0
	TNT1 A 0 A_StopSound
  SpawnLoop:
    LRND A 1 Bright A_CustomMissile("GrenadeTrail",Random(-1,1),Random(-1,1))     		
    Loop
  Death:
  	TNT1 A 0
	TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128) 
    TNT1 AAA 0 A_CustomMissile("BlueKaboom3", 0, 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_CustomMissile("LegendarySmokeFX2", 0, 0, random(0,360), 2, random(0,360))
	TNT1 AAAA 0 A_SpawnItemEx("LegendaryDebris",0,0,0,Random(4,-4),Random(4,-4),Random(4,8),0,128)
    TNT1 A 0 A_Explode
    TNT1 A 1 A_SpawnItem("LegendaryBlueRocketEx")
    Stop	
    }
}

ACTOR LegendaryCyberFlameSpawner4 : LegendaryRedParticleSpawner
{
  States
  {
  Spawn:
      TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
	TNT1 AAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlame3",random(48,-48),random(48,-48),random(0,96),0,0,random(2,6),0,128,0)
	TNT1 AAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegendaryCyberFlame",random(48,-48),random(48,-48),random(0,96),0,0,random(2,6),0,128,0)
    TNT1 A 1
    Stop
  }
}

ACTOR LegAnniDTBFGBall : DTBFG10KBall
{
Damage 150
Speed 20
Alpha 0.85
Decal BFG9500LightningGold
PROJECTILE
DamageType "Legendary"
+FORCERADIUSDMG
+THRUSPECIES
+NOTIMEFREEZE
Species "Cybers"
Obituary "%o learned the hard way that no can beat the Legendary Annihilator."
States
{
Spawn:
    TNT1 A 0
	TNT1 A 0 A_Jump(128,"DTBFGSFX")
    TNT1 A 0 A_AlertMonsters
    TNT1 A 0 A_PlaySoundEx("weapons/dtech10kball","Voice",1)
    TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    LGS1 A 1 Bright A_SpawnItemEx("LegAnniDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
    TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    LGS1 B 1 Bright A_SpawnItemEx("LegAnniDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
    TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    LGS1 C 1 Bright A_SpawnItemEx("LegAnniDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
    TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    LGS1 D 1 Bright A_SpawnItemEx("LegAnniDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
    Loop
DTBFGSFX:
    TNT1 A 0 A_AlertMonsters
    TNT1 A 0 A_PlaySoundEx("weapons/dtech10kball","Voice",1)
	TNT1 A 0 A_SpawnItemEx("DTBFGLightningGold",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,128)
    TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    LGS1 A 1 Bright A_SpawnItemEx("LegAnniDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
	TNT1 A 0 A_SpawnItemEx("DTBFGLightningGold2",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,128)
    TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    LGS1 B 1 Bright A_SpawnItemEx("LegAnniDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
	TNT1 A 0 A_SpawnItemEx("DTBFGLightningGold",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,128)
    TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    LGS1 C 1 Bright A_SpawnItemEx("LegAnniDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
	TNT1 A 0 A_SpawnItemEx("DTBFGLightningGold2",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,128)
    TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    LGS1 D 1 Bright A_SpawnItemEx("LegAnniDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
    Goto Spawn   
Death:
    TNT1 A 0
	TNT1 A 0 A_SetTranslucent(0.75,1)
	TNT1 A 0 Radius_Quake(5,60,0,10,0)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,0,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,10,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,20,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,30,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,40,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,50,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,60,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,70,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,80,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,90,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,100,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,110,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,120,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,130,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,140,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,150,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,160,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,170,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,180,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,190,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,200,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,210,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,220,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,230,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,240,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,250,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,260,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,270,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,280,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,290,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,300,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,310,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,320,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,330,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,340,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,350,CMF_TRACKOWNER)
	TNT1 A 0 A_SpawnItemEx("DTBFGLightningGoldSpawner", 0, 0, 15, 0, 0, 0, 0, 128)	
	LGS1 ABCD 6 Bright A_SpawnItemEx("DTech10KShockwaveGold", 0, 0, 15, 0, 0, 0, 0, 128)
	TNT1 A 0 A_Explode(480,240)
	TNT1 A 0 A_StopSoundEx("Voice")
	TNT1 A 0 Radius_Quake(15,20,0,20,0)
	TNT1 A 0 A_PlaySound("weapons/dtech10kexplode")
	TNT1 A 0 A_SpawnItemEx("DTech10KShockwaveGold1", 0, 0, 15, 0, 0, 0, 0, 128)
    TNT1 A 20 Bright A_SpawnItem("LegAnniDTBFGEx",0,-10)
    Stop    
	}
}

ACTOR LegAnniDTBFGProjectileAttack
{
PROJECTILE
+LOOKALLAROUND
+ISMONSTER
+QUICKTORETALIATE
+NOTARGET
-COUNTKILL
+NOCLIP
+NOTIMEFREEZE
Obituary "%o learned the hard way that no can beat the Legendary Annihilator."
MissileType "LegAnniDTBFGRailgunSlug"
States
{
Spawn:
    TNT1 A 0
	TNT1 AAAAA 1 A_Look
	Stop
See:
    TNT1 A 0
	TNT1 A 1 A_JumpIfCloser(1250,"Attack")
	Stop
Attack:
    TNT1 A 0
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_MissileAttack
	TNT1 A 1 A_CustomRailgun(-1,0,NONE,"Yellow",1,1,2)
	Goto Death	
Death:
	TNT1 A 1
	Stop
	}
}

ACTOR LegCybDTBFGBall : LegAnniDTBFGBall
{
Obituary "%o wasn't ready for the wrath of the Legendary Cyberdemon!"
States
{
Spawn:
    TNT1 A 0
	TNT1 A 0 A_Jump(128,"DTBFGSFX")
    TNT1 A 0 A_AlertMonsters
    TNT1 A 0 A_PlaySoundEx("weapons/dtech10kball","Voice",1)
    TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    LGS1 A 1 Bright A_SpawnItemEx("LegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
    TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    LGS1 B 1 Bright A_SpawnItemEx("LegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
    TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    LGS1 C 1 Bright A_SpawnItemEx("LegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
    TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    LGS1 D 1 Bright A_SpawnItemEx("LegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
    Loop
DTBFGSFX:
    TNT1 A 0 A_AlertMonsters
    TNT1 A 0 A_PlaySoundEx("weapons/dtech10kball","Voice",1)
	TNT1 A 0 A_SpawnItemEx("DTBFGLightningGold",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,128)
    TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    LGS1 A 1 Bright A_SpawnItemEx("LegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
	TNT1 A 0 A_SpawnItemEx("DTBFGLightningGold2",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,128)
    TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    LGS1 B 1 Bright A_SpawnItemEx("LegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
	TNT1 A 0 A_SpawnItemEx("DTBFGLightningGold",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,128)
    TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    LGS1 C 1 Bright A_SpawnItemEx("LegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
	TNT1 A 0 A_SpawnItemEx("DTBFGLightningGold2",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,128)
    TNT1 A 0 A_SpawnItemEx("BFGTrailParticleGold",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    LGS1 D 1 Bright A_SpawnItemEx("LegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
    Goto Spawn   
Death:
    TNT1 A 0
	TNT1 A 0 A_SetTranslucent(0.75,1)
	TNT1 A 0 Radius_Quake(5,60,0,10,0)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,0,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,10,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,20,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,30,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,40,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,50,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,60,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,70,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,80,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,90,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,100,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,110,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,120,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,130,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,140,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,150,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,160,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,170,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,180,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,190,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,200,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,210,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,220,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,230,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,240,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,250,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,260,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,270,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,280,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,290,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,300,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,310,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,320,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,330,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,340,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("LegAnniDTBFGTracer",0,0,350,CMF_TRACKOWNER)
	TNT1 A 0 A_SpawnItemEx("DTBFGLightningGoldSpawner", 0, 0, 15, 0, 0, 0, 0, 128)	
	LGS1 ABCD 6 Bright A_SpawnItemEx("DTech10KShockwaveGold", 0, 0, 15, 0, 0, 0, 0, 128)
	TNT1 A 0 A_Explode(480,240)
	TNT1 A 0 A_StopSoundEx("Voice")
	TNT1 A 0 Radius_Quake(15,20,0,20,0)
	TNT1 A 0 A_PlaySound("weapons/dtech10kexplode")
	TNT1 A 0 A_SpawnItemEx("DTech10KShockwaveGold1", 0, 0, 15, 0, 0, 0, 0, 128)
    TNT1 A 20 Bright A_SpawnItem("LegAnniDTBFGEx",0,-10)
    Stop    
	}
}

ACTOR LegCybDTBFGProjectileAttack : LegAnniDTBFGProjectileAttack
{
Obituary "%o wasn't ready for the wrath of the Legendary Cyberdemon!"
}

ACTOR LegAnniDTBFGRailgunSlug : PlayerDTBFGRailgunSlug
{
   DamageType "Cyber10K"
   Species "Cybers"  
   -RIPPER
   +NOTIMEFREEZE
   Damage (Random(4,8))
}

ACTOR LegAnniDTBFGEx : PlayerDTBFGEx
{
RenderStyle Add
Alpha 0.85
+CLIENTSIDEONLY
+NOGRAVITY
+NOTIMEFREEZE
States
{
Spawn:
LGE1 AAAAAABBBBBBCCCCCCDDDDDD 1 Bright A_CustomMissile("KaboomAnni", 0, 0, random(0,360), 2, random(0,360))
LGE1 EF 6 Bright
Stop
}
}

ACTOR DTBFGLightningGold : DTBFGLightningRed
{
Scale 0.24
+NOTIMEFREEZE
States
{
Spawn:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
	TNT1 A 0 A_Jump(256,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72)
	YRL1 ABCDEFGHIJKLMNOPQR 0 Bright A_Jump(256,"Death")
	YRL2 ABCDEFGHIJKLMNOPQR 0 Bright A_Jump(256,"Death")
	YRL3 ABCDEFGHIJKLMNOPQR 0 Bright A_Jump(256,"Death")
	YRL4 ABCDEFGHIJKLMNOPQR 0 Bright A_Jump(256,"Death")
Death:
	"----" A 1 Bright
	Stop
	}
}

ACTOR DTBFGLightningGold2 : DTBFGLightningGold
{
Scale 0.36
}

ACTOR DTBFGLightningGoldSpawner : BluePowerLineSpawner
{
+NOTIMEFREEZE
States
{
Spawn:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 Bright A_SpawnItemEx("DTBFGLightningGold2",Random(6,-6),Random(6,-6),Random(6,-6),0,0,0,0,128)
    Stop
    }
}

ACTOR DTech10KShockwaveGold : DTech10KShockwave 
{
+NOTIMEFREEZE
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
LEGG ABCDEFGHIJKLMNOPQR 1 Bright A_FadeOut(0.04)
Stop
}
}

ACTOR DTech10KShockwaveGold1 : DTech10KShockwave2
{
+NOTIMEFREEZE
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
LEGG ABCDEFGHIJKLMNOPQR 2 Bright A_FadeOut(0.04)
Stop
}
}

ACTOR KaboomAnni : Kaboom15
{
Speed 6
Scale 1.15
+NOTIMEFREEZE
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
LXPG AABBCDEFGHIJKLM 2 Bright A_FadeOut(0.05)
Stop
}
}

ACTOR LegAnniDTBFGTracer : FastProjectile
{
   Height 4
   Radius 16
   Speed 60
   Damage 50
   Decal None
   Species "Cybers"
   DamageType "Cyber10K"
   +THRUSPECIES
   +NOTIMEFREEZE
   States
   {
   Spawn:
      TNT1 A 15
	  Stop
   Death:
      TNT1 A 1
      Stop
   XDeath:
	  TNT1 A 0
      TNT1 A 1 A_SpawnItem("GoldenSpray")
      Stop
	  }
}

Actor DeathBall3 : CyberGuruBall
{
Obituary "%o payed the ultimate price for his greed."
+NOTIMEFREEZE
States
{
Spawn:
TNT1 A 0 A_PlaySound("Weapons/GuruBlast3",5) 
Goto Death
  Death:
	TNT1 A 0 A_PlaySound("Weapons/GuruBlast3",5)
	//COLLATERAL DAMAGE EFFECTS
	TNT1 A 0 A_Explode(2048,256,0,1)
	TNT1 A 0 A_BFGSpray("GuruSpray",15,20)

	//IMPACT STUFF
	TNT1 A 0 A_SpawnItemEx("GuruStruckGlowX",0,0,10,0,0,0,0,128,0)
	TNT1 A 0 A_SpawnItemEx("GuruStruckGlowY",0,0,10,0,0,0,0,128,0)
	TNT1 AAAAAAAAAAA 0 A_SpawnItemEx("CyberGuruSphereSmoke",random(126,-126),random(126,-126),random(66,-66),0.00001*random(100000,-100000),0.00001*random(100000,-100000),0.00001*random(100000,-100000),random(0,359),0,0)
	TNT1 AAAAAAAAAAA 0 A_SpawnItemEx("GuruChunkSpark",random(126,-126),random(126,-126),random(66,-66),0,0,0,0,0,0)
	TNT1 AAAAAAAAAAAAAAAAAAA 2 A_SpawnItemEx("GuruChunkSpark",random(126,-126),random(126,-126),random(66,-66),0,0,0,0,0,0)
	Stop
  }
}