ACTOR LegendaryHellKnight 7009
{
  Health 1700
  Radius 24
  Height 78
  Mass 1000
  Speed 8
  PainChance 45 
  Monster
  +NORADIUSDMG
  +BOSS
  +BOSSDEATH
  +FLOORCLIP
  +MISSILEMORE
  +QUICKTORETALIATE
  +MISSILEMORE
  +MISSILEEVENMORE  
  +NOICEDEATH
  +DONTGIB
  +FASTMELEE
  +DONTHURTSPECIES
  +NOTARGET
  +NOTIMEFREEZE
  Scale 1.2
  SeeSound "lnoble/see"
  PainSound "lnoble/pain"
  DeathSound "lnoble/death"
  ActiveSound "lnoble/active"
  MeleeSound "baron/melee"
  MeleeDamage 16
  BloodColor "Blue"
  DamageFactor 0.65
  DamageFactor "Legendary1", 0.0
  DamageFactor "Legendary", 0.0
  DamageFactor "LegendaryPlayer", 0.3
  DamageFactor "LegendaryGuru", 0.0
  DamageFactor "LegendaryGuruPlayer", 0.3
  DamageFactor "NobleComet", 0.0
  DamageFactor "PDTBFG", 0.25
  DamageFactor "PDTBFGTracer", 0.25
  DamageFactor "PlayerDevBall", 0.125
  DamageFactor "PlayerDevBall2", 0.125
  DamageFactor "PlayerDTBFGRailgunSlug", 0.125
  DamageFactor "PlayerDevTracer", 0.125
  DamageFactor "DBFG10K2", 0.65
  DamageFactor "PlayerDBFG10K2", 0.65
  DamageFactor "DBFG2", 0.65
  DamageFactor "PlayerDBFG2", 0.65
  Species "Nobles"
  DropItem "LegendarySphere" 192 1
  DropItem "LegendaryRune" 145 1
  DropItem "LDemonAmmoBox" 256 
  DropItem "LDemonAmmo" 256 
  DropItem "BossLifeEssence" 256 
  DropItem "BossArmorBonusMax" 256 
  DropItem "Legendary Plasmatic Rifle" 105 1 
  Obituary "%o couldn't handle the overwhelming strength of the Legendary Hell Knight!"
  HitObituary "%o got a Legendary Hell Knight's fist stuck in his skull."
  var int user_missile;
  var int user_music;
  States
  {
  Spawn:
    TNT1 AAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
    LNBL A 14 Bright A_Look
	TNT1 AAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	LNBL Z 14 Bright A_Look
	TNT1 AAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
    Loop
  See:
    TNT1 A 0 A_JumpIf(user_music == 1,3)
    TNT1 A 0 ACS_ExecuteAlways(5432,0,4)
	TNT1 A 0 A_SetUserVar("user_music",1)
    TNT1 A 0 A_Jump(100,"Rush")
	LNBL AA 3 Bright A_Chase
	TNT1 AAA 0 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
    TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
	TNT1 A 0 A_SpawnItemEx("GoldWalkFire",0,0,0,0,0,0,0,128)
	LNBL BB 3 Bright A_Chase
	TNT1 AAA 0 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
    TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
    TNT1 A 0 A_SpawnItemEx("GoldWalkFire",0,0,0,0,0,0,0,128)
	LNBL CC 3 Bright A_Chase
	TNT1 AAA 0 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
    TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
	TNT1 A 0 A_SpawnItemEx("GoldWalkFire",0,0,0,0,0,0,0,128)
	LNBL DD 3 Bright A_Chase
	TNT1 AAA 0 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
    TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
	TNT1 A 0 A_SpawnItemEx("GoldWalkFire",0,0,0,0,0,0,0,128)
	TNT1 A 0 A_Jump(32,"Teleport")
    Loop
  Rush:
    LNBL A 2 Bright A_SpawnItemEx("LNGhost",0,0,0,0,0,0,0,128)
	LNBL AAAA 0 Bright A_Chase
	TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
    LNBL A 2 Bright A_SpawnItemEx("LNGhost",0,0,0,0,0,0,0,128)
	LNBL AAAA 0 Bright A_Chase  
	TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
    LNBL B 2 Bright A_SpawnItemEx("LNGhost",0,0,0,0,0,0,0,128)
	LNBL AAAA 0 Bright A_Chase
	TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
    LNBL B 2 Bright A_SpawnItemEx("LNGhost",0,0,0,0,0,0,0,128)
	LNBL AAAA 0 Bright A_Chase
	TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
	TNT1 AAA 0 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
    TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
    LNBL C 2 Bright A_SpawnItemEx("LNGhost",0,0,0,0,0,0,0,128)
	LNBL AAAA 0 Bright A_Chase
	TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
    LNBL C 2 Bright A_SpawnItemEx("LNGhost",0,0,0,0,0,0,0,128)
	LNBL AAAA 0 Bright A_Chase  
	TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
    LNBL D 2 Bright A_SpawnItemEx("LNGhost",0,0,0,0,0,0,0,128)
	LNBL AAAA 0 Bright A_Chase
	TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
    LNBL D 2 Bright A_SpawnItemEx("LNGhost",0,0,0,0,0,0,0,128)
	LNBL AAAA 0 Bright A_Chase
	TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
	TNT1 AAA 0 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
    TNT1 A 0 A_SpawnItem("LegendaryHoofStep",0,0,0,0)
	TNT1 A 0 A_Jump(24,"Teleport")
	TNT1 A 0 A_Jump(75,"See")
    Loop
  Teleport:
    LNBL P 1 Bright A_UnSetShootable
	LNBL PPPP 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	LNBL PPPPPPPPPP 1  A_FadeOut(0.1,0)
	LNBL P 2 
	LNBL PEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
	LNBL PEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    LNBL P 1 A_PlayWeaponSound("boss/teleport")
	LNBL PPPP 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	LNBL PPPPPPPPPPP 1 A_FadeIn(0.1)
    LNBL P 1 Bright A_SetShootable
    Goto See		
  Missile:
    TNT1 A 0 A_SetShootable
    TNT1 A 0 A_UnsetInvulnerable
    TNT1 A 0 A_SetTranslucent(1)
    TNT1 A 0 A_Jump(127,"Spread","Hugger","Rage","BestAttack","Rain")
	TNT1 A 0 A_Jump(9,"MinionSummoner")
	TNT1 A 0 A_Jump(100,"4Comets","BlueComet")
  Normal:
    LNBL EF 5 Bright A_FaceTarget
	LNBL G 0 A_CustomMissile("LegNobleBall",32,0,-8)
	LNBL G 0 A_CustomMissile("LegNobleBall",32,0,-4)
	LNBL G 0 A_CustomMissile("LegNobleBall",32,0,4)
	LNBL G 5 Bright A_CustomMissile("LegNobleBall",32,0,0)
    LNBL ST 5 Bright A_FaceTarget
	LNBL G 0 A_CustomMissile("LegNobleBall",32,0,8)
	LNBL G 0 A_CustomMissile("LegNobleBall",32,0,4)
	LNBL G 0 A_CustomMissile("LegNobleBall",32,0,-4)
	LNBL U 5 Bright A_CustomMissile("LegNobleBall",32,0,0)	
	TNT1 A 0 A_Jump(127,"Spread")
	Goto See
  Spread:
    LNBL PQ 9 Bright A_FaceTarget
    LNBL R 0 A_CustomMissile("LegNobleBall2",32,0,18)	
	LNBL R 0 A_CustomMissile("LegNobleBall2",32,0,-18)
    LNBL R 0 A_CustomMissile("LegNobleBall2",32,0,15)	
	LNBL R 0 A_CustomMissile("LegNobleBall2",32,0,-15)
    LNBL R 0 A_CustomMissile("LegNobleBall2",32,0,12)	
	LNBL R 0 A_CustomMissile("LegNobleBall2",32,0,-12)
    LNBL R 0 A_CustomMissile("LegNobleBall2",32,0,9)	
	LNBL R 0 A_CustomMissile("LegNobleBall2",32,0,-9)
    LNBL R 0 A_CustomMissile("LegNobleBall2",32,0,6)	
	LNBL R 0 A_CustomMissile("LegNobleBall2",32,0,-6)	
    LNBL R 0 A_CustomMissile("LegNobleBall2",32,0,3)	
	LNBL R 0 A_CustomMissile("LegNobleBall2",32,0,-3)
    LNBL R 8 Bright A_CustomMissile("LegNobleBall2",32,0,0)
	TNT1 A 0 A_Jump(127,"Hugger")
    Goto See
  Hugger:
    LNBL RQ 9 Bright A_FaceTarget
	LNBL PPPP 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	LNBL P 0 A_CustomMissile("LegNobleBall3",32,20,0)
    LNBL P 0 Bright A_CustomMissile("LegNobleBall3",32,-20,0)
	LNBL PPPP 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_Jump(80,"BlueComet")
    Goto See	
  BlueComet:
    LNBL EF 7 Bright A_FaceTarget
	LNBL G 2 Bright A_CustomMissile("LegNobleComet", 32, 0, 0)
	LNBL G 0 A_CustomMissile("LegNobleComet", 32, 0, 6)
	LNBL G 4 Bright A_CustomMissile("LegNobleComet", 32, 0, -6)
    LNBL ST 7 Bright A_FaceTarget
	LNBL U 2 Bright A_CustomMissile("LegNobleComet", 32, 0, 0)
	LNBL G 0 A_CustomMissile("LegNobleComet", 32, 0, 6)
	LNBL U 4 Bright A_CustomMissile("LegNobleComet", 32, 0, -6)
	TNT1 A 0 A_Jump(80,"4Comets")
    Goto See
  4Comets:
    LNBL PQ 8 Bright A_FaceTarget
	LNBL R 0 A_CustomMissile("BigBlueComet", 32, 0, 0)
	LNBL R 0 A_CustomMissile("BigBlueComet", 32, 0, -5)
	LNBL R 0 A_CustomMissile("BigBlueComet", 32, 0, 5)
	LNBL R 7 Bright A_CustomMissile("BigBlueComet", 32, 0, 10)
	TNT1 A 0 A_Jump(127,"Rage")
	Goto See
  Rage:	
    LNBL Q 1 Bright A_PlaySound("lnoble/see")
	LNBL Q 1 Bright A_FaceTarget
	LNBL Q 1 Bright A_SetUserVar("user_missile",0)
    LNBL RRRR 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	LNBL QQQQ 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
  Raging:
    LNBL Q 0 A_JumpIf(user_missile >= 28,"See")	 
    LNBL Q 0 A_SetUserVar("user_missile",user_missile+1)
    LNBL QQ 0 Bright A_CustomMissile("LegNobleBall3Small",0,0,random(0,359))	
    LNBL Q 4 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
    Loop
  BestAttack:
    LNBL Q 1 Bright A_PlaySound("lnoble/see")
    LNBL P 2 Bright A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	LNBL PPPPPPPPPPPPPPPPP 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	LNBL Q 2 Bright A_FaceTarget
	LNBL QQQQQQQQQQQQQQQQQ 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	LNBL R 2 Bright A_FaceTarget
	TNT1 A 0 A_UnSetInvulnerable
    LNBL R 8 Bright A_CustomMissile("LegNobleBall4",32,0,0)
    Goto See
  Rain:
    LNBL P 2 Bright A_FaceTarget
    LNBL PPPPPPP 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    LNBL Q 2 Bright A_FaceTarget
    LNBL QQQQQQQ 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    LNBL Q 2 Bright A_FaceTarget
    LNBL Q 0 A_CustomMissile("BlueRainCometNull",32,0,200)
    LNBL Q 0 A_CustomMissile("BlueRainCometNull",32,0,90)
    LNBL Q 0 A_CustomMissile("BlueRainCometNull",32,0,-90)	
    LNBL Q 8 Bright A_CustomMissile("BlueRainCometNull",32,0,0)
    TNT1 A 0 A_SetInvulnerable
    LNBL Q 2 Bright A_FaceTarget
    LNBL QQQQQQQQ 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    LNBL Q 2 Bright A_FaceTarget
    LNBL QQQQQQQQ 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    LNBL Q 2 Bright A_FaceTarget
    LNBL QQQQQQQQ 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    LNBL Q 2 Bright A_FaceTarget
    LNBL QQQQQQQQ 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    LNBL Q 2 Bright A_FaceTarget
    LNBL QQQQQQQQ 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    LNBL Q 2 Bright A_FaceTarget
    LNBL QQQQQQQQ 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	LNBL Q 2 Bright A_FaceTarget
    LNBL QQQQQQQQ 2 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    TNT1 A 0 A_UnSetInvulnerable
    Goto See
 MinionSummoner:
    LNBL P 1 Bright A_ChangeFlag(Invulnerable,1)
	TNT1 A 0 A_PlaySound("knight/sight")
	LNBL PPPPPPPPPPPPPPPPP 2 Bright A_SpawnItem("GHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_ChangeFlag(Reflective,1)
	TNT1 A 0 A_Playsound ("hk/summon")
	TNT1 A 0 A_SpawnItemEx("HellKnightSummoner",0,0,20,30,0,0,0,0)
	TNT1 A 0 A_SpawnItemEx("HellKnightSummoner",0,0,20,30,0,0,180,0)
	TNT1 A 0 A_SpawnItemEx("HellKnightSummoner",0,0,20,30,0,0,225,0)
	TNT1 A 0 A_SpawnItemEx("HellKnightSummoner",0,0,20,30,0,0,305,0)
	LNBL P 25 Bright
	TNT1 AAA 0 A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_ChangeFlag(Invulnerable,0)
	TNT1 A 0 A_ChangeFlag(Reflective,0)
	Goto See	
 Melee:
    LNBL EF 6 Bright A_FaceTarget 
    LNBL G 6 Bright A_MeleeAttack	
	LNBL ST 6 Bright A_FaceTarget 
    LNBL U 6 Bright A_MeleeAttack	
    Goto See 	
  Pain:
    TNT1 A 0 A_Jump(8,"Rage")	
  	TNT1 A 0 A_Jump(42,"Teleport")	
	TNT1 A 0 A_Jump(128,"PainMissile")
    LNBL H 2
    LNBL H 2 A_Pain
    Goto See
  PainMissile: 
    LNBL H 3 Bright	
    LNBL H 3 Bright A_Pain
    Goto Missile
  Death:
    TNT1 A 0 A_StopSound(6)
	LNBL I 8
    LNBL J 8 A_Scream
    LNBL K 8
    LNBL L 8 A_NoBlocking
    LNBL MN 8
    LNBL O -1 A_BossDeath
    Stop
  }
}

ACTOR LegNobleBall : GuardianTracer
{
SeeSound "monsters/newfireshoot"
DeathSound "monsters/newfireexplode"
RenderStyle Add
Alpha 0.8
Decal BaronScorch
Speed 34
FastSpeed 42
Damage 11
DamageType "NobleComet"
BounceCount 3
Species "Nobles"
-SEEKERMISSILE
+DOOMBOUNCE
+DONTHURTSPECIES
+NOTIMEFREEZE
States
{
Spawn:
    LBA1 ABC 1 Bright A_CustomMissile("LegNobleBallTrail",Random(-1,1),Random(-1,1))
    Loop
Death:
	TNT1 A 0
	TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128) 
	TNT1 AAA 0 A_CustomMissile("LegendaryKaboom6", 0, 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_CustomMissile("LegendarySmokeFX4", 0, 0, random(0,360), 2, random(0,360))	
    LBA1 DEFG 3 Bright
    Stop
    }
}

ACTOR LegNobleBallTrail : MissileTrail
{
Scale 1
+NOTIMEFREEZE
States
{
Spawn:
    TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
    TNT1 A 1
    LBA1 ABCD 2 Bright A_FadeOut
    Stop
    }
}

ACTOR LegNobleBall2 : BaronBall
{
Damage 18
DamageType "NobleComet"
Speed 28
FastSpeed 36
Species "Nobles"
+DONTHURTSPECIES
+NOTIMEFREEZE
States
{
Spawn:
    LBAQ AB 1 Bright A_SpawnItemEx("LegNobleBall2Trail",0,0,0,0,0,0,0,128,0)
    Loop
Death:
	TNT1 A 0
	TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128) 
	TNT1 AAA 0 A_CustomMissile("LegendaryKaboom6", 0, 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_CustomMissile("LegendarySmokeFX4", 0, 0, random(0,360), 2, random(0,360))	
    LBAQ CDE 3 Bright
    Stop
    }
}

ACTOR LegNobleBall2Trail : BFG9500Trail
{
Scale 0.85
+NOTIMEFREEZE
States
{
Spawn:
    TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
	TNT1 A 1
    LBAQ AB 1 A_FadeOut(0.25)
    Goto Spawn+3
    }
}

ACTOR LegNobleBall3
{
Height 10
Radius 10
PROJECTILE
+DROPOFF
-NoGravity
+FLOORHUGGER
+SeekerMissile
+EXTREMEDEATH
+DONTHURTSPECIES
+DONTSPLASH
+NOTIMEFREEZE
Speed 22
RenderStyle Add
Alpha 0.75
Damage 10
DamageType "NobleComet"
ActiveSound "legfire/active"
DeathSound "cyberrail/impact"
Species "Nobles"
ReactionTime 100
States
{
Spawn:
LBA3 A 0 
LBA3 A 0 A_LoopActiveSound
LBA3 A 0 A_CountDown
LBA3 ABC 1 BRIGHT A_SpawnItemEx("LegNobleBall3Trail",0,0,0,0,0,0,0,128,0)
LBA3 A 0 A_SeekerMissile(14,0)
Goto Spawn+1
Death:
LBA3 A 0 A_Explode(32,64,0)
LBA3 A 0 A_SpawnItem("LegNobleBall3Explode")
LBA3 ABC 4
Stop
}
}

ACTOR LegNobleBall3Trail : BFG9500Trail
{
Scale 0.85
+NOTIMEFREEZE
States
{
Spawn:
    TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
	TNT1 A 1
    LBA3 ABC 1 A_FadeOut(0.09)
    Goto Spawn+3
    }
}

ACTOR LegNobleBall3Explode
{
+DONTHURTSPECIES
+NoGravity
+FloorHugger
+NOTIMEFREEZE
Species "Nobles"
DamageType "NobleComet"
Speed 0
Scale 1.25
States
{
Spawn:
LBAE A 0 A_Explode
LBAE ABCDE 3 BRIGHT
Stop
}
}

ACTOR LegNobleBall3Small : LegNobleBall3
{
+DONTHURTSPECIES
-SeekerMissile
+DoomBounce
Speed 45
Damage 10
DamageType "NobleComet"
ActiveSound "monsters/newfireshoot"
DeathSound "baron/shotx"
BounceCount 4
Scale 0.5
Species "Nobles"
States
{
Spawn:
LBA3 A 0 
LBA3 A 0 A_LoopActiveSound
LBA3 A 0 A_CountDown
LBA3 ABC 1 BRIGHT A_SpawnItemEx("LegNobleBall3SmallTrail",0,0,0,0,0,0,0,128,0)
Goto Spawn+1
Death:
TNT1 A 0
TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128) 
TNT1 AAA 0 A_CustomMissile("LegendaryKaboom6", 0, 0, random(0,360), 2, random(0,360))
TNT1 AAA 0 A_CustomMissile("LegendarySmokeFX4", 0, 0, random(0,360), 2, random(0,360))
LBA3 ABC 4
Stop
}
}

ACTOR LegNobleBall3SmallTrail : LegNobleBall3Trail{Scale 0.424}

ACTOR LegNobleBall4
{
   Radius 6
   Height 8
   Speed 105
   PROJECTILE
   ActiveSound "lefrail/active"
   DeathSound "weapons/bfg95explode"
   RenderStyle Add
   Damage 75
   DamageType "NobleComet"
   Scale 1.5
   Alpha 1.00
   Decal Scorch
   Species "Nobles"
   BounceCount 6
   +DOOMBOUNCE
   +FORCERADIUSDMG
   +DONTHURTSPECIES
   +SEEKERMISSILE
   +NOTIMEFREEZE
   States
   {
   Spawn:
      TNT1 A 0
      LBA4 A 0 BRIGHT A_LoopActiveSound
	  LBA4 A 0 A_SeekerMissile(15,5)
      LBA4 A 2 BRIGHT A_SpawnItem("LegNobleRings")
	  LBA4 A 0 A_SeekerMissile(15,5)
      LBA4 A 2 BRIGHT A_SpawnItem("LegNobleRings")
	  LBA4 A 0 A_SeekerMissile(15,5)
      LBA4 A 2 BRIGHT A_SpawnItem("LegNobleRings")
	  LBA4 A 0 A_SeekerMissile(15,5)
      LBA4 A 2 BRIGHT A_SpawnItem("LegNobleRings")
	  LBA4 A 0 A_SeekerMissile(15,5)
      LBA4 A 2 BRIGHT A_SpawnItem("LegNobleRings")	
	  LBA4 A 0 A_SeekerMissile(15,5)
      LBA4 A 2 BRIGHT A_SpawnItem("LegNobleRings")
	  LBA4 A 0 A_SeekerMissile(15,5)
      LBA4 A 2 BRIGHT A_SpawnItem("LegNobleRings")
	  LBA4 A 0 A_SeekerMissile(15,5)
      LBA4 A 2 BRIGHT A_SpawnItem("LegNobleRings")
	  LBA4 A 0 A_SeekerMissile(15,5)
      LBA4 A 2 BRIGHT A_SpawnItem("LegNobleRings")
	  LBA4 A 0 A_SeekerMissile(15,5)
      LBA4 A 2 BRIGHT A_SpawnItem("LegNobleRings")		  
      loop
   Death:
      TNT1 A 0
	  TNT1 A 0 A_Explode(128,128,0)
	  TNT1 AA 0 A_SpawnItemEx("LegendaryBlueParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128) 
	  TNT1 AAA 0 A_CustomMissile("BlueKaboom3", 0, 0, random(0,360), 2, random(0,360))
	  TNT1 AAA 0 A_CustomMissile("LegendarySmokeFX2", 0, 0, random(0,360), 2, random(0,360))
      LBA2 CDE 3 Bright
      Stop
   }
}

ACTOR LegNobleRings
{
   Obituary "%o was annihilated by the Dreadnought."
   Radius 30
   Height 30
   Speed 5
   PROJECTILE
   +NOGRAVITY
   +PIERCEARMOR
   +NOTELEPORT
   +NOBLOCKMAP
   +EXTREMEDEATH
   +DONTHURTSPECIES
   +NOTIMEFREEZE
   DamageType "NobleComet"
   RenderStyle ADD
   Alpha 0.5
   Species "Nobles"
   States
   {
   Spawn:
      TNT1 A 0
      LBAR ABCDEFGHIJKLMNOPQR 2 Bright A_Explode(24,80,0)
      Stop
   }
}

ACTOR LNGhost
{
Scale 1.2
RENDERSTYLE Translucent
Alpha 0.75
+NOGRAVITY
+CLIENTSIDEONLY
+DONTSPLASH
+NOINTERACTION
+NOCLIP
+NOTIMEFREEZE
States
{
Spawn:
    TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
    LNBL A 2 A_FadeOut(0.09)
    Loop
  Toaster:
    TNT1 A 0
	Stop		
    }
}

ACTOR GoldWalkFire
{
  Scale 1.4
  Speed 0
  RenderStyle Add
  Alpha 0.75
  Damage 1
  DamageType "NobleComet"
  +NOCLIP
  +MISSILE
  +DROPOFF
  +RANDOMIZE
  +DONTSPLASH
  +NOTELEPORT
  +DONTHURTSPECIES
  +THRUSPECIES
  +NOTIMEFREEZE
  Species "Nobles"
  States
  {
  Spawn:
    TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
    TNT1 A 10
    LQTF ABC 3 Bright
    TNT1 A 0 A_Jump(191,3)
    TNT1 A 0 A_CustomMissile("GoldWalkFire", 0, 24, 0)
    TNT1 A 0 A_CustomMissile("GoldWalkFire", 0, -24, 0)
    LQTF DEFGHIJKLMNO 3 Bright
    Stop
  Toaster:
    TNT1 A 0
	Stop
    }
}

Actor HellKnightSummoner
{
 Height 8
 Radius 25
 Speed 30
 Damage (0)
 +RippeR
 +BloodlessImpact
 +NOTIMEFREEZE
  States
   {
    Spawn:
	 TNT1 A 5
	Death:
	 TNT1 A 0
	 TNT1 A 0 A_SpawnItemEx("GHellionSmokeSpawner",0,0,0,0,0,0,0,128)
	 TNT1 A 2
	 TNT1 A 0 A_SpawnItemEx("HellKnight~")
	 Stop
   }
}

Actor LegNobleComet : Comet
{
ExplosionDamage 70
Damage 5
DamageType "NobleComet"
ExplosionRadius 112
Species "Nobles"
+DONTHURTSPECIES
+NOTIMEFREEZE
Damagetype "Nobles"
Speed 35
Decal Scorch
States
{
Spawn:
LNCM AAAABBBBCCCC 1 Bright A_SpawnItemEx("LNCometTail",0,0,0,0,0,0,0,128)
Loop
Death:
TNT1 A 0 Bright A_Explode
TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
LNCM DE 3 Bright
TNT1 A 0 A_SpawnItemEx("LNCometDeath",0,0,0,0,0,0,0,128,0)
Stop
}
}

ACTOR LNCometDeath : CometDeath
{
+NOTIMEFREEZE
States
{
Spawn:
TNT1 A 0
TNT1 AAAA 0 A_SpawnItemEx("LegendaryDebris",0,0,Random(20,40),Random(4,-4),Random(4,-4),Random(4,8),0,128)
TNT1 AAA 0 A_CustomMissile("BlueKaboom", 0, 0, random(0,360), 2, random(0,360))	
TNT1 AAA 0 A_CustomMissile("LegendarySmokeFX2", 0, 0, random(0,360), 2, random(0,360))
LNCM JJJKKKLLMMNN 1 Bright A_FadeOut(0.065)
Stop
}
}

ACTOR LNCometTail : CometTail
{
Scale 1.15
+NOTIMEFREEZE
+CLIENTSIDEONLY
States
{
Spawn:
    TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
TNT1 A 2 Bright
BLUR DEFGHI 2 Bright
Stop
  Toaster:
    TNT1 A 0
	Stop	
}
}

Actor BlueRainCometNull
{
  Radius 10
  Height 10
  Speed 8
  Projectile
  +FloorClip
  +Ripper
  +CeilingHugger
  +DontHurtSpecies
  +NOTIMEFREEZE
  ReactionTime 80
  States
  {
  Spawn:
	TNT1 A 0 A_Countdown
    Z4P5 A 1 Bright A_Wander
    Z4P5 A 8 Bright A_CustomMissile("FallingBlueComet",-24,random(0,128),random(0,360),2,random(1,89))
    Loop
  Death:
    Z4P5 A 0
    Stop
  }
}

Actor FallingBlueComet
{
  Radius 6
  Height 6
  Speed 5
  Damage 15
  Damagetype "NobleComet"
  ExplosionDamage 48
  ExplosionRadius 192
  Scale 0.55
  Projectile
  SeeSound "comet/launch"
  DeathSound "comet/explosion"
  +MTHRUSPECIES
  -NoGravity
  -Float
  +FloorClip
  +DontHurtSpecies 
  +SpawnCeiling
  +NOTIMEFREEZE
  MissileType LNCometTail
  MissileHeight 0
  States
  {
  Spawn:
    BCOM AABBCC 1 Bright A_MissileAttack
    Loop
  Death:
    TNT1 A 0
	TNT1 A 0 A_Explode
	TNT1 A 0 A_SetTranslucent(0.75,1)
	TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
	TNT1 AAAA 0 A_SpawnItemEx("LegendaryDebris",0,0,Random(20,40),Random(4,-4),Random(4,-4),Random(4,8),0,128)
	TNT1 AAA 0 A_CustomMissile("BlueKaboom", 0, 0, random(0,360), 2, random(0,360))	
	TNT1 AAA 0 A_CustomMissile("LegendarySmokeFX2", 0, 0, random(0,360), 2, random(0,360))
	BCOM DEFGH 3 Bright
	Stop	
  }
}

ACTOR BHellionSmoke
{
+MISSILE
+DONTSPLASH
+CLIENTSIDEONLY
+NOBLOCKMAP
+NOGRAVITY
+NOTELEPORT
+FORCEXYBILLBOARD
+THRUACTORS
+NOTIMEFREEZE
Scale 0.4
RenderStyle Normal
States
{
Spawn:
    TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
BMKE ABCDEFGHIJKL 2 Bright A_FadeOut
Stop
  Toaster:
    TNT1 A 0
	Stop
}
}

ACTOR BHellionSmoke2 : BHellionSmoke
{
Scale 0.6
}

ACTOR BSoulSmoke : BHellionSmoke
{
Scale 0.12
}

ACTOR BHellionSmokeSpawner : LegendaryRedParticleSpawner
{
+CLIENTSIDEONLY
  States
  {
  Spawn:
        TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
    TNT1 AAA 0 A_SpawnItemEx("BHellionSmoke",random(12,-12),random(12,-12),random(12,64),0,0,random(1,3),0,128,0)
    TNT1 A 1
    Stop
  Toaster:
    TNT1 A 0
	Stop	
  }
}

ACTOR BigBlueComet : Comet
{
Scale 0.85
Decal Scorch
Speed 30
Damage 12
+NOTIMEFREEZE
States
{
Spawn:
LNBC AAAABBBBCCCC 1 Bright A_SpawnItemEx("BigBlueCometTail",0,0,0,0,0,0,0,128)
Loop
Death:
TNT1 A 0 Bright A_Explode
TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
LNBC DE 3 Bright
TNT1 A 0 A_SpawnItemEx("BigBlueCometDeath",0,0,0,0,0,0,0,128,0)
Stop
}
}

ACTOR BigBlueCometTail : CometTail
{
Scale 0.9
+NOTIMEFREEZE
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
TNT1 A 2
LNBC DEFGHI 2 Bright
Stop
}
}

ACTOR BigBlueCometDeath : CometDeath
{
+NOTIMEFREEZE
States
{
Spawn:
TNT1 A 0
TNT1 AAA 0 A_CustomMissile("KaboomLN", 0, 0, random(0,360), 2, random(0,360))	
TNT1 AAA 0 A_CustomMissile("LegendarySmokeFX2", 0, 0, random(0,360), 2, random(0,360))
LNBC JKLMN 3 Bright A_FadeOut(0.1)
Stop
}
}

ACTOR KaboomLN : Kaboom4
{
Speed 2
Scale 0.85
+NOTIMEFREEZE
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
BXPO AABBCDEFGHIJKLM 1 Bright A_FadeOut(0.05)
Stop
}
}