Pointlight BigShockWaveFlash
{
Color 1.0 0.75 0.0
OffSet 0 0 0
Size 128
}
Object LCABigShockWaveFlash {
  Frame BFSH { Light BigShockWaveFlash }
}

Pointlight TLCFlyLandShockWaveFlash
{
Color 0 0.65 1.0
OffSet 0 0 0
Size 256
}
Object TLCFlyLandShockWaveFlash {
  Frame BFHB { Light TLCFlyLandShockWaveFlash }
}

Pointlight LegRipperrMouthBlueKaboom
{
Color 0.8 0.9 1.0
OffSet 0 0 0
Size 32
}
Object LegRipperrMouthBlueKaboom {
  Frame BXPO { Light LegRipperrMouthBlueKaboom }
}
Object LegRipperrMouthBreatheBlueKaboom {
  Frame BXPO { Light LegRipperrMouthBlueKaboom }
}

FLICKERLIGHT LTechProj1
{
Color 0 0.4 1.0
Size 24
SecondarySize 28
Chance 0.2
}

FLICKERLIGHT LTechProj2
{
Color 0 0.4 1.0
Size 30
SecondarySize 36
Chance 0.2
}

FLICKERLIGHT GBallLight
{
Color 0.8 0.4 0
Size 180
SecondarySize 185
Chance 0.2
}

FLICKERLIGHT BFG95002BlueBall1
{
Color 0 0 0.8
Size 46
SecondarySize 62
Chance 0.2
}

FLICKERLIGHT BFG9500BlueEnergyBall1
{
Color 0 0 0.8
Size 60
SecondarySize 72
Chance 0.2
}


OBJECT LegendaryHomingRocket
{
Frame LCKMA { Light LMissile1 }
}

OBJECT LegendaryASGBulletPuff
{
Frame PUFFA { Light PuffLight }
Frame PUFFB { Light PuffLight }
}

FLICKERLIGHT LegDukeFire1
{
Color 0 0 0.8
OffSet 0 0 0
Size 30
SecondarySize 36
Chance 0.2
}

OBJECT BFG10KGeneral
{
Frame BF10F { Light ZombieBFG2 }
}

OBJECT LegCyNobleSpike
{
Frame BTRD { Light LegDukeFire1 }
}

OBJECT LegBehBFGBall
{
Frame LTB1A { Light BBFG9500Ball1 }
Frame LTB1B { Light BBFG9500Ball1 }
Frame LTB1C { Light BBFG9500BallExplode1 }
Frame LTB1D { Light BBFG9500BallExplode2 }
Frame LTB1E { Light BBFG9500BallExplode3 }
Frame LTB1F { Light BBFG9500BallExplode4 }
Frame LTB1G { Light BBFG9500BallExplode5 }
Frame LTB1H { Light BBFG9500BallExplode6 }
}

OBJECT GuruBall
{
Frame YBALA { Light GBallLight }
}

OBJECT PlayerGuruBall
{
Frame YBALA { Light GBallLight }
}

OBJECT CyberGuruBall
{
Frame YBALA { Light GBallLight }
}

OBJECT SentientGuruBall
{
Frame YBALA { Light GBallLight }
}

FLICKERLIGHT BBFG9500Ball1
{
Color 0 0 0.8
Size 46
SecondarySize 62
Chance 0.2
}

FLICKERLIGHT BBFG9500BallBlue1
{
Color 0 0 0.8
Size 46
SecondarySize 62
Chance 0.2
}

POINTLIGHT BBFG9500BallExplode1
{
Color 0 0 0.8
OffSet 0 0 0
Size 72
}

POINTLIGHT BBFG9500BallExplode2
{
Color 0 0 0.8
OffSet 0 0 0
Size 80
}

POINTLIGHT BBFG9500BallExplode3
{
Color 0 0 0.8
OffSet 0 0 0
Size 90
}

POINTLIGHT BBFG9500BallExplode4
{
Color 0 0 0.8
OffSet 0 0 0
Size 70
}

POINTLIGHT BBFG9500BallExplode5
{
Color 0 0 0.8
OffSet 0 0 0
Size 54
}

POINTLIGHT BBFG9500BallExplode6
{
Color 0 0 0.8
OffSet 0 0 0
Size 32
}

OBJECT LegendaryRifleShot
{
Frame BTPR { Light LTechProj1 }
}

OBJECT LegendaryProjectile
{
Frame BTPR { Light LTechProj1 }
}

OBJECT PlayerLegendaryProjectile
{
Frame BTPR { Light LTechProj1 }
}

OBJECT SentientLegendaryProjectile
{
Frame BTPR { Light LTechProj1 }
}

OBJECT CyberLegendaryProjectile
{
Frame BTPR { Light LTechProj1 }
}

OBJECT ADemonTechEx
{
Frame BRPG { Light LTechProj2 }
}

OBJECT LegendaryADemonTechEx
{
Frame BRPG { Light LTechProj2 }
}

Pointlight PArchonComet1
{
Color  0.4 0 0.8
Size 64
}

Pointlight PArchonComet2
{
Color  0.4 0 0.8
Size 128
}

Pointlight PArchonComet3
{
Color  0.4 0 0.8
Size 112
}

Pointlight PArchonComet4
{
Color  0.4 0 0.8
Size 104
}

Pointlight PArchonComet5
{
Color  0.4 0 0.8
Size 96
}

Pointlight PArchonComet6
{
Color  0.4 0 0.8
Size 64
}

Object PArchonComet
{
Frame LRCBA { Light PArchonComet1 }
Frame LRCBB { Light PArchonComet1 }
Frame LRCBC { Light PArchonComet1 }
Frame LRCBJ { Light PArchonComet2 }
Frame LRCBK { Light PArchonComet3 }
Frame LRCBL { Light PArchonComet4 }
Frame LRCBM { Light PArchonComet5 }
Frame LRCBN { Light PArchonComet6 }
}

FlickerLight2 DropFlame
{
Offset 0 0 0
Color 0.15 0.04 0.0
Size 20
SecondarySize 30
Interval 2.0
}

Object DropFire
{
Frame FLME { Light DropFlame }
}

POINTLIGHT BlueBall
{
Color 0 0 1
Size 100
}

OBJECT LegendaryImpBlueBall
{
FRAME LIBBA {Light BlueBall}
FRAME LIBBB {Light BlueBall}
FRAME LIBBC {Light BlueBall}
FRAME LIBBD {Light BlueBall}
}

FLICKERLIGHT LegendarySphere1
{
Color 0.8 0.4 0
OffSet 0 8 0
Size 15
SecondarySize 25
Chance 0.2
}

OBJECT LegendarySphere
{
Frame   LSPH { Light LegendarySphere1 }	
}

FLICKERLIGHT LegendaryArmor1
{
Color 0.8 0.4 0
OffSet 0 8 0
Size 15
SecondarySize 25
Chance 0.2
}

OBJECT LegendaryArmor
{
Frame   LEGA { Light LegendaryArmor1 }	
}

pointlight ICEGLOWER
{
    color 0.5 0.5 1.0
    size 20
}

object FreezeBlast
{
frame FBLS { light ICEGLOWER }
}

pointlight ICEGLOWER
{
    color 0.5 0.5 1.0
    size 20
}

object FreezeBlast
{
frame FBLS { light ICEGLOWER }
}

OBJECT LegCyberBFG9500Ball
{
Frame BFR3A { Light RBFG9500Ball1 }
Frame BFR3B { Light RBFG9500Ball1 }
Frame BRE3A { Light RBFG9500BallExplode1 }
Frame BRE3B { Light RBFG9500BallExplode2 }
Frame BRE3C { Light RBFG9500BallExplode3 }
Frame BRE3D { Light RBFG9500BallExplode4 }
Frame BRE3E { Light RBFG9500BallExplode5 }
Frame BRE3F { Light RBFG9500BallExplode6 }
}

OBJECT TLegCyberBFG9500Ball
{
Frame QFR3 { Light BBFG9500Ball1 }
Frame QRE3A { Light BBFG9500BallExplode1 }
Frame QRE3B { Light BBFG9500BallExplode2 }
Frame QRE3C { Light BBFG9500BallExplode3 }
Frame QRE3D { Light BBFG9500BallExplode4 }
Frame QRE3E { Light BBFG9500BallExplode5 }
Frame QRE3F { Light BBFG9500BallExplode6 }
}

POINTLIGHT BFRBallExplode1
{
Color 0.8 0 0
OffSet 0 0 0
Size 32
}

POINTLIGHT BFRBallExplode2
{
Color 0.8 0 0
OffSet 0 0 0
Size 34
}

POINTLIGHT BFRBallExplode3
{
Color 0.8 0 0
OffSet 0 0 0
Size 36
}

POINTLIGHT BFRBallExplode4
{
Color 0.8 0 0
OffSet 0 0 0
Size 32
}

POINTLIGHT BFRBallExplode5
{
Color 0.8 0 0
OffSet 0 0 0
Size 26
}

OBJECT Legendary10KProjectile
{
Frame LRAC { Light BFG9500EnergyBall1 }
}

OBJECT LegCyber10KEx
{
Frame LFE1 { Light BFG9500EnergyBall1 }
}

OBJECT TrueLegendary10KProjectile
{
Frame BRAC { Light BFG95002BlueBall1 }
}

OBJECT TrueLegCyber10KEx
{
Frame BFE1 { Light BFG9500BlueEnergyBall1 }
}

OBJECT LegendarySentient10KProjectile
{
Frame LRAC { Light BFG9500EnergyBall1 }
}

OBJECT LegendaryBabySentient10KProjectile
{
Frame LRAC { Light BFG9500EnergyBall1 }
}

OBJECT LegSentient10KEx
{
Frame LFE1 { Light BFG9500EnergyBall1 }
}

OBJECT LegBabySentient10KEx
{
Frame LFE1 { Light BFG9500EnergyBall1 }
}

pointlight PETROVECPROJECTILE
{
color 1.0 1.0 0.0
size 128
}

object PetrovecBolt
{
    frame NPSB { light PETROVECPROJECTILE }
}

object LehBehProntonBolt
{
    frame NPSB { light PETROVECPROJECTILE }
}

FLICKERLIGHT GBFG9500Ball1
{
Color 0.8 0.4 0
Size 46
SecondarySize 62
Chance 0.2
}

POINTLIGHT GBFG9500BallExplode1
{
Color 0.8 0.4 0
OffSet 0 0 0
Size 72
}

POINTLIGHT GBFG9500BallExplode2
{
Color 0.8 0.4 0
OffSet 0 0 0
Size 80
}

POINTLIGHT GBFG9500BallExplode3
{
Color 0.8 0.4 0
OffSet 0 0 0
Size 90
}

POINTLIGHT GBFG9500BallExplode4
{
Color 0.8 0.4 0
OffSet 0 0 0
Size 70
}

POINTLIGHT GBFG9500BallExplode5
{
Color 0.8 0.4 0
OffSet 0 0 0
Size 54
}

POINTLIGHT GBFG9500BallExplode6
{
Color 0.8 0.4 0
OffSet 0 0 0
Size 32
}

OBJECT LegCyberBFG9500Ball
{
Frame LFS3 { Light GBFG9500Ball1 }
Frame LFE3A { Light GBFG9500BallExplode1 }
Frame LFE3B { Light GBFG9500BallExplode2 }
Frame LFE3C { Light GBFG9500BallExplode3 }
Frame LFE3D { Light GBFG9500BallExplode4 }
Frame LFE3E { Light GBFG9500BallExplode5 }
Frame LFE3F { Light GBFG9500BallExplode6 }
}

OBJECT LegSentientBFG9500Ball
{
Frame LFS3 { Light GBFG9500Ball1 }
Frame LFE3A { Light GBFG9500BallExplode1 }
Frame LFE3B { Light GBFG9500BallExplode2 }
Frame LFE3C { Light GBFG9500BallExplode3 }
Frame LFE3D { Light GBFG9500BallExplode4 }
Frame LFE3E { Light GBFG9500BallExplode5 }
Frame LFE3F { Light GBFG9500BallExplode6 }
}

POINTLIGHT LFRBallExplode1
{
Color 0.8 0.4 0
OffSet 0 0 0
Size 32
}

POINTLIGHT LFRBallExplode2
{
Color 0.8 0.4 0
OffSet 0 0 0
Size 34
}

POINTLIGHT LFRBallExplode3
{
Color 0.8 0.4 0
OffSet 0 0 0
Size 36
}

POINTLIGHT LFRBallExplode4
{
Color 0.8 0.4 0
OffSet 0 0 0
Size 32
}

POINTLIGHT LFRBallExplode5
{
Color 0.8 0.4 0
OffSet 0 0 0
Size 26
}

OBJECT LegendaryCyberRail
{
Frame LGPR { Light BFG9500EnergyBall1 }
}

OBJECT TrueLegendaryCyberRail
{
Frame TLRGA { Light BBFG9500BallBlue1 }
}

OBJECT RailImpactFlareGold
{
Frame LEGGA { Light BFG9500EnergyBall1 }
}

OBJECT RailImpactFlareBlue
{
Frame TLEGA { Light BBFG9500BallBlue1 }
}

OBJECT LegendaryRocket
{
Frame LROCA { Light LMissile1 }
Frame LROCB { Light LMissile1 }
Frame LROCC { Light LMissileExplode1 }
Frame LROCD { Light LMissileExplode2 }
Frame LROCE { Light LMissileExplode3 }
}

OBJECT LegendaryHomingRocket
{
Frame LMISA { Light LMissile1 }
}

FLICKERLIGHT LMissile1
{
Color 0 0 0.8
Size 36
SecondarySize 44
Chance 0.2
}

POINTLIGHT LMissileExplode1
{
Color 0 0 0.8
OffSet 0 0 0
Size 42
}

POINTLIGHT LMissileExplode2
{
Color 0 0 0.8
OffSet 0 0 0
Size 46
}

POINTLIGHT LMissileExplode3
{
Color 0 0 0.8
OffSet 0 0 0
Size 52
}

/*OBJECT VileBFG15KBall
{
Frame BFS1 { Light BFG15KBall1 }
Frame BFE1A { Light BFG15KBallExplode1 }
Frame BFE1B { Light BFG15KBallExplode2 }
Frame BFE1C { Light BFG15KBallExplode3 }
Frame BFE1D { Light BFG15KBallExplode4 }
Frame BFE1E { Light BFG15KBallExplode5 }
Frame BFE1F { Light BFG15KBallExplode6 }
}*/

OBJECT ZombieDTBFG10KBall
{
Frame CRS1 { Light BFG95002Ball1 }
}

OBJECT RedDTBFGEx
{
Frame CRE1A { Light BFG95002BallExplode1 }
Frame CRE1B { Light BFG95002BallExplode2 }
Frame CRE1C { Light BFG95002BallExplode3 }
Frame CRE1D { Light BFG95002BallExplode4 }
Frame CRE1E { Light BFG95002BallExplode5 }
Frame CRE1F { Light BFG95002BallExplode6 }
}

FLICKERLIGHT LVoidBall1
{
Color 0 0 1
Size 32
SecondarySize 42
Chance 0.2
}

POINTLIGHT LVoidBallExplode1
{
Color 0 0 1
OffSet 0 0 0
Size 48
}

POINTLIGHT LVoidBallExplode2
{
Color 0 0 1
OffSet 0 0 0
Size 52
}

POINTLIGHT LVoidBallExplode3
{
Color 0 0 1
OffSet 0 0 0
Size 56
}

OBJECT LegendaryBall
{
Frame LKB1A { Light LVoidBall1 }
Frame LKB1B { Light LVoidBall1 }
Frame LKB1C { Light LVoidBallExplode1 }
Frame LKB1D { Light LVoidBallExplode2 }
Frame LKB1E { Light LVoidBallExplode3 }
}

OBJECT LegendaryCyberFireTrail
{
Frame LTRD { Light BFG9500EnergyBall1 }
}

OBJECT TrueLegendaryCyberFireTrail
{
Frame LTRD { Light BFG9500EnergyBall1 }
}

OBJECT LegendaryCyberBFG15KBall
{
Frame LFS1A { Light BFG9500EnergyBall1 }
Frame LFS1B { Light BFG9500EnergyBall1 }
Frame LFE1A { Light GBFG9500BallExplode1 }
Frame LFE1B { Light GBFG9500BallExplode2 }
Frame LFE1C { Light GBFG9500BallExplode3 }
Frame LFE1D { Light GBFG9500BallExplode4 }
Frame LFE1E { Light GBFG9500BallExplode5 }
Frame LFE1F { Light GBFG9500BallExplode6 }
}

OBJECT TLegendaryCyberBFG15KBall
{
Frame TBS1A { Light BBFG9500EnergyBall1 }
Frame TBS1B { Light BBFG9500EnergyBall1 }
Frame TBE1A { Light BBFG9500BallExplode1 }
Frame TBE1B { Light BBFG9500BallExplode2 }
Frame TBE1C { Light BBFG9500BallExplode3 }
Frame TBE1D { Light BBFG9500BallExplode4 }
Frame TBE1E { Light BBFG9500BallExplode5 }
Frame TBE1F { Light BBFG9500BallExplode6 }
}


OBJECT LegendarySentientBFG15KBall
{
Frame LFS1 { Light BFG9500EnergyBall1 }
Frame LFE1A { Light GBFG9500BallExplode1 }
Frame LFE1B { Light GBFG9500BallExplode2 }
Frame LFE1C { Light GBFG9500BallExplode3 }
Frame LFE1D { Light GBFG9500BallExplode4 }
Frame LFE1E { Light GBFG9500BallExplode5 }
Frame LFE1F { Light GBFG9500BallExplode6 }
}

FLICKERLIGHT LegendaryRune1
{
Color 0.8 0.4 0
OffSet 0 8 0
Size 20
SecondarySize 35
Chance 0.2
}

OBJECT LegendaryRune
{
Frame   LGRNA { Light LegendaryRune1 }	
}

FLICKERLIGHT LegendaryUltraSphere1
{
Color 0.8 0.4 0
OffSet 0 8 0
Size 15
SecondarySize 25
Chance 0.2
}

OBJECT LegendaryUltraSphere
{
Frame   LLDS { Light LegendaryUltraSphere1 }	
}

OBJECT SandComet
{
Frame SAND { Light SandyBall }
}

FLICKERLIGHT SandyBall
{
Color 0.7 0.7 0.7
Size 46
SecondarySize 52
Chance 0.2
}

FLICKERLIGHT SandWalkFire1
{
Color 0.7 0.7 0.7
OffSet 0 0 0
Size 16
SecondarySize 13
Chance 0.2
}

OBJECT SandWalkFire
{
Frame SRTF { Light SandWalkFire1 }
}

OBJECT General10KProjectile
{
Frame TRA2 { Light BFG9500Ball1 }
}

OBJECT General10KEx
{
Frame BFE1A { Light BFG15KBallExplode1 }
Frame BFE1B { Light BFG15KBallExplode2 }
Frame BFE1C { Light BFG15KBallExplode3 }
Frame BFE1D { Light BFG15KBallExplode4 }
Frame BFE1E { Light BFG15KBallExplode5 }
Frame BFE1F { Light BFG15KBallExplode6 }
}

FLICKERLIGHT GoldWalkFire1
{
Color 0.8 0.4 0
OffSet 0 0 0
Size 16
SecondarySize 13
Chance 0.2
}

OBJECT GoldWalkFire
{
Frame LQTF { Light GoldWalkFire1 }
}

FLICKERLIGHT LegNobleBall1
{
Color 0 0 0.8
Size 32
SecondarySize 42
Chance 0.2
}

POINTLIGHT LegNobleBallExplode1
{
Color 0 0 0.8
OffSet 0 0 0
Size 48
}

POINTLIGHT LegNobleBallExplode2
{
Color 0 0 0.8
OffSet 0 0 0
Size 52
}

POINTLIGHT LegNobleBallExplode3
{
Color 0 0 0.8
OffSet 0 0 0
Size 56
}

OBJECT LegNobleBall
{
Frame LBA1A { Light LegNobleBall1 }
Frame LBA1B { Light LegNobleBall1 }
Frame LBA1C { Light LegNobleBallExplode1 }
Frame LBA1D { Light LegNobleBallExplode2 }
Frame LBA1E { Light LegNobleBallExplode3 }
}

OBJECT LegNobleBall2
{
Frame LBA2A { Light LegNobleBall1 }
Frame LBA2B { Light LegNobleBall1 }
Frame LBA2C { Light LegNobleBallExplode1 }
Frame LBA2D { Light LegNobleBallExplode2 }
Frame LBA2E { Light LegNobleBallExplode3 }
}

PointLight LegNobleGD1
{
 Color 0.0 0.0 0.8
 Size 48
}

PointLight LegNobleGD2
{
 Color 0.0 0.0 0.65
 Size 38
}

PointLight LegNobleGD3
{
 Color 0.0 0.0 0.35
 Size 28
}

PointLight LegNobleGD4
{
 Color 0.0 0.0 0.3
 Size 18
}

Object LegNobleBall3Small
{
 Frame LBA3A { Light LegNobleGD1 }
 Frame LBA3B { Light LegNobleGD2 }
 Frame LBA3C { Light LegNobleGD3 }
 Frame LBA3E { Light LegNobleGD4 }
}

PointLight LegNobleGD5
{
 Color 0.0 0.0 0.8
 Size 60
}

PointLight LegNobleGD6
{
 Color 0.0 0.0 0.65
 Size 50
}

PointLight LegNobleGD7
{
 Color 0.0 0.0 0.35
 Size 40
}

PointLight LegNobleGD8
{
 Color 0.0 0.0 0.3
 Size 20
}

Object LegNobleBall3
{
 Frame LBA3A { Light LegNobleGD5 }
 Frame LBA3B { Light LegNobleGD6 }
 Frame LBA3C { Light LegNobleGD7 }
 Frame LBA3E { Light LegNobleGD8 }
}

OBJECT ResurrectorHugger
{
 Frame LBA3A { Light LegNobleGD5 }
 Frame LBA3B { Light LegNobleGD6 }
 Frame LBA3C { Light LegNobleGD7 }
 Frame LBA3E { Light LegNobleGD8 }
}

FlickerLight LegNobleComet
{
 Color 0.0 0.0 1.0
 Size 50
 SecondarySize 56
 Chance 0.2
}

OBJECT LegNobleComet
{
Frame LNCM { Light LegNobleComet }
}

PointLight LegNobleCM1
{
 Color 0.0 0.12 1.0
 Size 56
}

PointLight LegNobleCM2
{
 Color 0.0 0.13 1.0
 Size 60
}

PointLight LegNobleCM3
{
 Color 0.0 0.15 1.0
 Size 62
}

PointLight LegNobleCM4
{
 Color 0.0 0.1 1.0
 Size 52
}


PointLight LegNobleCM5
{
 Color 0.0 0.0 0.75
 Size 45
}

OBJECT LNCometDeath
{
Frame LNCMJ { Light LegNobleCM1 }
Frame LNCMK { Light LegNobleCM2 }
Frame LNCML { Light LegNobleCM3 }
Frame LNCMM { Light LegNobleCM4 }
Frame LNCMN { Light LegNobleCM5 }
}

OBJECT CyDemonTechProjectile
{
Frame DTPR { Light DTechProj1 }
}

OBJECT Cy10K
{
Frame TRA3 { Light BFG95002Ball1 }
}

OBJECT Cy10KEx
{
Frame CFE1 { Light BFG9500EnergyBall1 }
}

OBJECT CydestroyerFlamethrower
{
Frame FIR1 { Light BruiserBall1 }
}

FLICKERLIGHT LegImpSeekBall1
{
Color 0.0 0.0 0.8
Size 32
SecondarySize 42
Chance 0.2
}

POINTLIGHT LegImpSeekBallExplode1
{
Color 0.0 0.0 0.8
OffSet 0 0 0
Size 48
}

POINTLIGHT LegImpSeekBallExplode2
{
Color 0.0 0.0 0.8
OffSet 0 0 0
Size 52
}

POINTLIGHT LegImpSeekBallExplode3
{
Color 0.0 0.0 0.8
OffSet 0 0 0
Size 56
}

OBJECT LegImpSeekBall
{
Frame LIM1A { Light LegImpSeekBall1 }
Frame LIM1B { Light LegImpSeekBall1 }
Frame LIM1C { Light LegImpSeekBallExplode1 }
Frame LIM1D { Light LegImpSeekBallExplode2 }
Frame LIM1E { Light LegImpSeekBallExplode3 }
}

FLICKERLIGHT PhazoFastShot1
{
Color 0.4 0 0.8
Size 32
SecondarySize 42
Chance 0.2
}

POINTLIGHT PhazoFastShotExplode1
{
Color 0.4 0 0.8
OffSet 0 0 0
Size 48
}

POINTLIGHT PhazoFastShotExplode2
{
Color 0.4 0 0.8
OffSet 0 0 0
Size 52
}

POINTLIGHT PhazoFastShotExplode3
{
Color 0.4 0 0.8
OffSet 0 0 0
Size 56
}

OBJECT PhazoFastShot
{
Frame PPB2A { Light PhazoFastShot1 }
Frame PPB2B { Light PhazoFastShot1 }
Frame PPB2C { Light PhazoFastShotExplode1 }
Frame PPB2D { Light PhazoFastShotExplode2 }
Frame PPB2E { Light PhazoFastShotExplode3 }
}

OBJECT PhazoLaser
{
Frame PPB1A { Light PhazoFastShot1 }
Frame PPB1B { Light PhazoFastShot1 }
Frame PPB1C { Light PhazoFastShotExplode1 }
Frame PPB1D { Light PhazoFastShotExplode1 }
Frame PPB1E { Light PhazoFastShotExplode2 }
Frame PPB1F { Light PhazoFastShotExplode2 }
Frame PPB1G { Light PhazoFastShotExplode3 }
}

OBJECT CyLaser
{
Frame PPB1A { Light PhazoFastShot1 }
Frame PPB1B { Light PhazoFastShot1 }
Frame PPB1C { Light PhazoFastShotExplode1 }
Frame PPB1D { Light PhazoFastShotExplode1 }
Frame PPB1E { Light PhazoFastShotExplode2 }
Frame PPB1F { Light PhazoFastShotExplode2 }
Frame PPB1G { Light PhazoFastShotExplode3 }
}

Pointlight AmmoSphereLight
{
	Color 0.8 0.0 0.0
	Size 18
}

Object LegAmmoSphere
{
	Frame AMSP { Light AmmoSphereLight }
}

OBJECT LegAnniDTBFGBall
{
Frame LGS1 { Light GBFG9500Ball1 }
}

OBJECT LegCybDTBFGBall
{
Frame LGS1 { Light GBFG9500Ball1 }
}

OBJECT TLegCybDTBFGBall
{
Frame TLS1 { Light BBFG9500Ball1 }
}

OBJECT LegSentientDTBFGBall
{
Frame LGS1 { Light GBFG9500Ball1 }
}


OBJECT LegAnniDTBFGEx
{
Frame LGE1A { Light GBFG9500BallExplode1 }
Frame LGE1B { Light GBFG9500BallExplode2 }
Frame LGE1C { Light GBFG9500BallExplode3 }
Frame LGE1D { Light GBFG9500BallExplode4 }
Frame LGE1E { Light GBFG9500BallExplode5 }
Frame LGE1F { Light GBFG9500BallExplode6 }
}

OBJECT TLegCybDTBFGEx
{
Frame TLE1A { Light BBFG9500BallExplode1 }
Frame TLE1B { Light BBFG9500BallExplode2 }
Frame TLE1C { Light BBFG9500BallExplode3 }
Frame TLE1D { Light BBFG9500BallExplode4 }
Frame TLE1E { Light BBFG9500BallExplode5 }
Frame TLE1F { Light BBFG9500BallExplode6 }
}

FLICKERLIGHT PurpleWalkFire1
{
Color 0.4 0 0.8
OffSet 0 0 0
Size 16
SecondarySize 13
Chance 0.2
}

OBJECT PurpleWalkFire
{
Frame PRTF { Light PurpleWalkFire1 }
}

OBJECT LegAmmoSphere
{
Frame   AMSP { Light LegendarySphere1 }	
}

OBJECT BehemothCometPlayer
{
Frame COMT { Light Comet1 }
}

OBJECT BehemothSeekingCometPlayer
{
Frame BHTB { Light Comet1 }
}

Pointlight ArcradimusComet1
{
Color  1.0 0.0 0
Size 64
}

Pointlight ArcradimusComet2
{
Color  1.0 0.0 0
Size 128
}

Pointlight ArcradimusComet3
{
Color  1.0 0.0 0
Size 112
}

Pointlight ArcradimusComet4
{
Color  1.0 0.0 0
Size 104
}

Pointlight ArcradimusComet5
{
Color  1.0 0.0 0
Size 96
}

Pointlight ArcradimusComet6
{
Color  1.0 0.0 0
Size 64
}

OBJECT RictusBomb
{
Frame RICT { Light SoulFire1 }
Frame MISL { Light SoulFire1 }
}

Object RIComet
{
Frame ACCMA { Light ArcradimusComet1 }
Frame ACCMB { Light ArcradimusComet1 }
Frame ACCMC { Light ArcradimusComet1 }
Frame ACCMJ { Light ArcradimusComet2 }
Frame ACCMK { Light ArcradimusComet3 }
Frame ACCML { Light ArcradimusComet4 }
Frame ACCMM { Light ArcradimusComet5 }
Frame ACCMN { Light ArcradimusComet6 }
}

Object ArcradimusComet
{
Frame ACCMA { Light ArcradimusComet1 }
Frame ACCMB { Light ArcradimusComet1 }
Frame ACCMC { Light ArcradimusComet1 }
Frame ACCMJ { Light ArcradimusComet2 }
Frame ACCMK { Light ArcradimusComet3 }
Frame ACCML { Light ArcradimusComet4 }
Frame ACCMM { Light ArcradimusComet5 }
Frame ACCMN { Light ArcradimusComet6 }
}

FLICKERLIGHT ArcradShot1
{
Color 1.0 0.0 0
Size 32
SecondarySize 42
Chance 0.2
}

POINTLIGHT ArcradShotExplode1
{
Color 1.0 0.0 0
OffSet 0 0 0
Size 48
}

POINTLIGHT ArcradShotExplode2
{
Color 1.0 0.0 0
OffSet 0 0 0
Size 52
}

POINTLIGHT ArcradShotExplode3
{
Color 1.0 0.0 0
OffSet 0 0 0
Size 56
}

OBJECT ArcradShot
{
Frame ABL9A { Light ArcradShot1 }
Frame ABL9B { Light ArcradShot1 }
Frame ABL9C { Light ArcradShotExplode1 }
Frame ABL9D { Light ArcradShotExplode2 }
Frame ABL9E { Light ArcradShotExplode3 }
}

OBJECT RIBall
{
Frame ABL9A { Light ArcradShot1 }
Frame ABL9B { Light ArcradShot1 }
Frame ABL9C { Light ArcradShotExplode1 }
Frame ABL9D { Light ArcradShotExplode2 }
Frame ABL9E { Light ArcradShotExplode3 }
}

FlickerLight2 GatewaytoHellLight
{
Color 1.0 0.7 0.0
Offset 0 30 0
Size 50
SecondarySize 70
Interval 0.0125
}

FlickerLight2 GatewaytoHellLight2
{
Color 1.0 0.7 0.0
Offset 0 30 0
Size 75
SecondarySize 105
Interval 0.0125
}

FlickerLight2 GatewaytoHellLight3
{
Color 1.0 0.7 0.0
Offset 0 30 0
Size 100
SecondarySize 140
Interval 0.0125
}

FlickerLight2 GatewaytoHellLight4
{
Color 1.0 0.7 0.0
Offset 0 30 0
Size 125
SecondarySize 175
Interval 0.0125
}

FlickerLight2 GatewaytoHellLight5
{
Color 1.0 0.7 0.0
Offset 0 30 0
Size 150
SecondarySize 210
Interval 0.0125
}


FlickerLight2 GatewaytoHellTearLight
{
Color 1.0 0.7 0.0
Offset 0 30 0
Size 150
SecondarySize 210
Interval 0.5
}

Object GatewaytoHell
{
Frame PRT1 { Light GatewaytoHellLight }
}

Object GatewaytoHell2
{
Frame PRT1 { Light GatewaytoHellLight }
}

Object GatewaytoHell3
{
Frame PRT1 { Light GatewaytoHellLight }
}

Object GatewaytoHell4
{
Frame PRT1 { Light GatewaytoHellLight }
}

Object GatewaytoHell5
{
Frame PRT1 { Light GatewaytoHellLight }
}

Object GatewaytoHellSpawnTear
{
Frame PRT1 { Light GatewaytoHellTearLight }
}

pointlight ThunderFX_X
{
    color 1.0 0.0 0.0
    size 256
}
pointlight ThunderFX_F1
{
    color 1.0 0.0 0.0
    size 240
}
pointlight ThunderFX_F2
{
    color 1.0 0.0 0.0
    size 224
}
pointlight ThunderFX_F3
{
    color 1.0 0.0 0.0
    size 208
}
pointlight ThunderFX_F4
{
    color 1.0 0.0 0.0
    size 192
}
pointlight ThunderFX_F5
{
    color 1.0 0.0 0.0
    size 176
}
pointlight ThunderFX_F6
{
    color 1.0 0.0 0.0
    size 160
}
pointlight ThunderFX_F7
{
    color 1.0 0.0 0.0
    size 144
}
pointlight ThunderFX_F8
{
    color 1.0 0.0 0.0
    size 128
}
pointlight ThunderFX_F9
{
    color 1.0 0.0 0.0
    size 112
}
pointlight ThunderFX_F10
{
    color 1.0 0.0 0.0
    size 96
}
object ThunderFX_LightObject
{
//	frame TNT1B { light ThunderFX_X }

	frame TNT1B { light ThunderFX_X }

	frame TNT1C { light ThunderFX_F1 }
	frame TNT1D { light ThunderFX_F2 }
	frame TNT1E { light ThunderFX_F3 }
	frame TNT1F { light ThunderFX_F4 }
	frame TNT1G { light ThunderFX_F5 }
	frame TNT1H { light ThunderFX_F6 }
	frame TNT1I { light ThunderFX_F7 }
	frame TNT1J { light ThunderFX_F8 }
	frame TNT1K { light ThunderFX_F9 }
	frame TNT1L { light ThunderFX_F10 }
}

pointlight Meteor_m_X
{
    color 0.8 0.4 0.0
    size 92
}
object Meteor_m
{
    frame EXN1 { light Meteor_m_X }
}
// in use by priest
object Meteor_s
{
    frame EXN1 { light Meteor_m_X }
}

pointlight SuperMeteor_m_X
{
    color 0.8 0.4 0.0
    size 184
}
object SuperMeteor_m
{
    frame EXN1 { light SuperMeteor_m_X }
}




// Rainbow BFG
/*
Object UltraBall
{
Frame UBALA { Light UltraBFGBallLight1 }
Frame UBALB { Light UltraBFGBallLight2 }
Frame UBALC { Light UltraBFGBallLight3 }
Frame UBALJ { Light UltraBFGBallLight4 }
Frame UBALK { Light UltraBFGBallLight5 }
}

Object UltraBallCharging1
{
Frame UBALA { Light UltraBFGCharge1Light1 }
Frame UBALB { Light UltraBFGCharge1Light2 }
Frame UBALC { Light UltraBFGCharge1Light3 }
Frame UBALJ { Light UltraBFGCharge1Light4 }
Frame UBALK { Light UltraBFGCharge1Light5 }
}

Object UltraBallCharging2
{
Frame UBALA { Light UltraBFGCharge1Light1 }
Frame UBALB { Light UltraBFGCharge1Light2 }
Frame UBALC { Light UltraBFGCharge1Light3 }
Frame UBALJ { Light UltraBFGCharge1Light4 }
Frame UBALK { Light UltraBFGCharge1Light5 }
}

Object UltraBallCharging3
{
Frame UBALA { Light UltraBFGCharge3Light1 }
Frame UBALB { Light UltraBFGCharge3Light2 }
Frame UBALC { Light UltraBFGCharge3Light3 }
Frame UBALJ { Light UltraBFGCharge3Light4 }
Frame UBALK { Light UltraBFGCharge3Light5 }
}

Object UltraBallCharging4
{
Frame UBALA { Light UltraBFGCharge3Light1 }
Frame UBALB { Light UltraBFGCharge3Light2 }
Frame UBALC { Light UltraBFGCharge3Light3 }
Frame UBALJ { Light UltraBFGCharge3Light4 }
Frame UBALK { Light UltraBFGCharge3Light5 }
}

Object UltraBallCharging5
{
Frame UBALA { Light UltraBFGBallLight1 }
Frame UBALB { Light UltraBFGBallLight2 }
Frame UBALC { Light UltraBFGBallLight3 }
Frame UBALJ { Light UltraBFGBallLight4 }
Frame UBALK { Light UltraBFGBallLight5 }
}

FlickerLight2 UltraBFGBallLight1
{
Color 0.0 1.0 0.0
Size 128
SecondarySize 256
Interval 0.0250
}

FlickerLight2 UltraBFGBallLight2
{
Color 0.0 0.25 1.0
Size 128
SecondarySize 256
Interval 0.0250
}

FlickerLight2 UltraBFGBallLight3
{
Color 0.9 0.0 1.0
Size 128
SecondarySize 256
Interval 0.0250
}

FlickerLight2 UltraBFGBallLight4
{
Color 1.0 0.9 0.0
Size 128
SecondarySize 256
Interval 0.0250
}

FlickerLight2 UltraBFGBallLight5
{
Color 1.0 0.25 0.0
Size 128
SecondarySize 256
Interval 0.0250
}




FlickerLight2 UltraBFGCharge1Light1
{
Color 0.0 1.0 0.0
Size 32
SecondarySize 64
Interval 0.0250
}

FlickerLight2 UltraBFGCharge1Light2
{
Color 0.0 0.25 1.0
Size 32
SecondarySize 64
Interval 0.0250
}

FlickerLight2 UltraBFGCharge1Light3
{
Color 0.9 0.0 1.0
Size 32
SecondarySize 64
Interval 0.0250
}

FlickerLight2 UltraBFGCharge1Light4
{
Color 1.0 0.9 0.0
Size 32
SecondarySize 64
Interval 0.0250
}

FlickerLight2 UltraBFGCharge1Light5
{
Color 1.0 0.25 0.0
Size 32
SecondarySize 64
Interval 0.0250
}



FlickerLight2 UltraBFGCharge3Light1
{
Color 0.0 1.0 0.0
Size 64
SecondarySize 128
Interval 0.0250
}

FlickerLight2 UltraBFGCharge3Light2
{
Color 0.0 0.25 1.0
Size 64
SecondarySize 128
Interval 0.0250
}

FlickerLight2 UltraBFGCharge3Light3
{
Color 0.9 0.0 1.0
Size 64
SecondarySize 128
Interval 0.0250
}

FlickerLight2 UltraBFGCharge3Light4
{
Color 1.0 0.9 0.0
Size 64
SecondarySize 128
Interval 0.0250
}

FlickerLight2 UltraBFGCharge3Light5
{
Color 1.0 0.25 0.0
Size 64
SecondarySize 128
Interval 0.0250
}
*/




// Arcradimus BFG
Object ArcradimusBall
{
Frame HBALA { Light ArcradimusBFGBallLight1 }
Frame HBALB { Light ArcradimusBFGBallLight2 }
Frame HBALC { Light ArcradimusBFGBallLight3 }
Frame HBALJ { Light ArcradimusBFGBallLight4 }
Frame HBALK { Light ArcradimusBFGBallLight5 }
}

Object ArcradimusBallCharging1
{
Frame HBALA { Light ArcradBFGCharge1Light1 }
Frame HBALB { Light ArcradBFGCharge1Light2 }
Frame HBALC { Light ArcradBFGCharge1Light3 }
Frame HBALJ { Light ArcradBFGCharge1Light4 }
Frame HBALK { Light ArcradBFGCharge1Light5 }
}

Object ArcradimusBallCharging2
{
Frame HBALA { Light ArcradBFGCharge1Light1 }
Frame HBALB { Light ArcradBFGCharge1Light2 }
Frame HBALC { Light ArcradBFGCharge1Light3 }
Frame HBALJ { Light ArcradBFGCharge1Light4 }
Frame HBALK { Light ArcradBFGCharge1Light5 }
}

Object ArcradimusBallCharging3
{
Frame HBALA { Light ArcradBFGCharge3Light1 }
Frame HBALB { Light ArcradBFGCharge3Light2 }
Frame HBALC { Light ArcradBFGCharge3Light3 }
Frame HBALJ { Light ArcradBFGCharge3Light4 }
Frame HBALK { Light ArcradBFGCharge3Light5 }
}

Object ArcradimusBallCharging4
{
Frame HBALA { Light ArcradBFGCharge3Light1 }
Frame HBALB { Light ArcradBFGCharge3Light2 }
Frame HBALC { Light ArcradBFGCharge3Light3 }
Frame HBALJ { Light ArcradBFGCharge3Light4 }
Frame HBALK { Light ArcradBFGCharge3Light5 }
}

Object ArcradimusBallCharging5
{
Frame HBALA { Light ArcradimusBFGBallLight1 }
Frame HBALB { Light ArcradimusBFGBallLight2 }
Frame HBALC { Light ArcradimusBFGBallLight3 }
Frame HBALJ { Light ArcradimusBFGBallLight4 }
Frame HBALK { Light ArcradimusBFGBallLight5 }
}

FlickerLight2 ArcradimusBFGBallLight1
{
Color 1.0 0.9 0.0
Size 256
SecondarySize 512
Interval 0.0250
}

FlickerLight2 ArcradimusBFGBallLight2
{
Color 1.0 0.3 1.0
Size 256
SecondarySize 512
Interval 0.0250
}

FlickerLight2 ArcradimusBFGBallLight3
{
Color 1.0 0.8 0.0
Size 256
SecondarySize 512
Interval 0.0250
}

FlickerLight2 ArcradimusBFGBallLight4
{
Color 1.0 0.6 0.0
Size 256
SecondarySize 512
Interval 0.0250
}

FlickerLight2 ArcradimusBFGBallLight5
{
Color 1.0 0.4 0.0
Size 256
SecondarySize 512
Interval 0.0250
}




FlickerLight2 ArcradBFGCharge1Light1
{
Color 1.0 0.9 0.0
Size 64
SecondarySize 128
Interval 0.0250
}

FlickerLight2 ArcradBFGCharge1Light2
{
Color 1.0 0.3 0.0
Size 64
SecondarySize 128
Interval 0.0250
}

FlickerLight2 ArcradBFGCharge1Light3
{
Color 1.0 0.8 0.0
Size 64
SecondarySize 128
Interval 0.0250
}

FlickerLight2 ArcradBFGCharge1Light4
{
Color 1.0 0.6 0.0
Size 64
SecondarySize 128
Interval 0.0250
}

FlickerLight2 ArcradBFGCharge1Light5
{
Color 1.0 0.4 0.0
Size 64
SecondarySize 128
Interval 0.0250
}



FlickerLight2 ArcradBFGCharge3Light1
{
Color 1.0 0.9 0.0
Size 128
SecondarySize 256
Interval 0.0250
}

FlickerLight2 ArcradBFGCharge3Light2
{
Color 1.0 0.3 0.0
Size 128
SecondarySize 256
Interval 0.0250
}

FlickerLight2 ArcradBFGCharge3Light3
{
Color 1.0 0.8 0.0
Size 128
SecondarySize 256
Interval 0.0250
}

FlickerLight2 ArcradBFGCharge3Light4
{
Color 1.0 0.6 0.0
Size 128
SecondarySize 256
Interval 0.0250
}

FlickerLight2 ArcradBFGCharge3Light5
{
Color 1.0 0.4 0.0
Size 128
SecondarySize 256
Interval 0.0250
}

FLICKERLIGHT RComet1
{
Color 1 0.0 0
Size 46
SecondarySize 52
Chance 0.2
}

POINTLIGHT RCometExplode1
{
Color 1 0.0 0
OffSet 0 0 0
Size 66
}

POINTLIGHT RCometExplode2
{
Color 1 0.0 0
OffSet 0 0 0
Size 70
}

POINTLIGHT RCometExplode3
{
Color 1 0.0 0
OffSet 0 0 0
Size 72
}

POINTLIGHT RCometExplode4
{
Color 1 0.0 0
OffSet 0 0 0
Size 62
}

OBJECT ArcradimusSeekerComet
{
Frame ARCM { Light RComet1 }
}

OBJECT RISeekerComet
{
Frame ARCM { Light RComet1 }
}

OBJECT CometDeath
{
Frame ARCMF { Light RCometExplode1 }
Frame ARCMG { Light RCometExplode2 }
Frame ARCMH { Light RCometExplode3 }
Frame ARCMI { Light RCometExplode4 }
}

OBJECT ArcradimusComet2
{
Frame ARCM { Light RComet1 }
}

OBJECT ArcradimusCometDeath
{
Frame ARCMF { Light RCometExplode1 }
Frame ARCMG { Light RCometExplode2 }
Frame ARCMH { Light RCometExplode3 }
Frame ARCMI { Light RCometExplode4 }
}


OBJECT ArcradimusCometDeath2
{
Frame ARCMF { Light RCometExplode1 }
Frame ARCMG { Light RCometExplode2 }
Frame ARCMH { Light RCometExplode3 }
Frame ARCMI { Light RCometExplode4 }
}


FLICKERLIGHT BigBlueComet1
{
Color 0 0 0.8
Size 50
SecondarySize 56
Chance 0.2
}

POINTLIGHT BigBlueCometExplode1
{
Color 0 0 0.8
OffSet 0 0 0
Size 66
}

POINTLIGHT BigBlueCometExplode2
{
Color 0 0 0.8
OffSet 0 0 0
Size 70
}

POINTLIGHT BigBlueCometExplode3
{
Color 0 0 0.8
OffSet 0 0 0
Size 72
}

POINTLIGHT BigBlueCometExplode4
{
Color 0 0 0.8
OffSet 0 0 0
Size 62
}

POINTLIGHT BigBlueCometExplode5
{
Color 0 0 0.8
OffSet 0 0 0
Size 54
}

OBJECT BigBlueComet
{
Frame LNBC { Light BigBlueComet1 }
}

OBJECT BigBlueCometDeath
{
Frame LNBCJ { Light BigBlueCometExplode1 }
Frame LNBCK { Light BigBlueCometExplode2 }
Frame LNBCL { Light BigBlueCometExplode3 }
Frame LNBCM { Light BigBlueCometExplode4 }
Frame LNBCN { Light BigBlueCometExplode5 }
}

OBJECT PlayerExplosiveTracer
{
Frame MISLB { Light DevilBallExplode1 }
Frame MISLC { Light DevilBallExplode2 }
Frame MISLD { Light DevilBallExplode3 }
}

OBJECT LegSentientExplosiveTracer
{
Frame LISLB { Light LSTExplode1 }
Frame LISLC { Light LSTExplode2 }
Frame LISLD { Light LSTExplode3 }
}

POINTLIGHT LSTExplode1
{
Color 0.8 0.4 0
OffSet 0 0 0
Size 48
}

POINTLIGHT LSTExplode2
{
Color 0.8 0.4 0
OffSet 0 0 0
Size 52
}

POINTLIGHT LSTExplode3
{
Color 0.8 0.4 0
OffSet 0 0 0
Size 56
}

OBJECT LegRevRocket
{
Frame LROCA { Light LMissile1a }
Frame LROCB { Light LMissile1a }
Frame LROCC { Light LMissileExplode1a }
Frame LROCD { Light LMissileExplode2a }
Frame LROCE { Light LMissileExplode3a }
}

FLICKERLIGHT LMissile1a
{
Color 0 0 0.8
Size 36
SecondarySize 44
Chance 0.2
}

POINTLIGHT LMissileExplode1a
{
Color 0 0 0.8
OffSet 0 0 0
Size 42
}

POINTLIGHT LMissileExplode2a
{
Color 0 0 0.8
OffSet 0 0 0
Size 46
}

POINTLIGHT LMissileExplode3a
{
Color 0 0 0.8
OffSet 0 0 0
Size 52
}

OBJECT LegRevBall
{
Frame LRB1  { Light LMissile1a }
}

OBJECT LegBehBall
{
Frame LRB1  { Light LMissile1a }
}

POINTLIGHT LegRevBall2Light
{
Color 0 0 0.8
OffSet 0 0 0
Size 24
}

OBJECT LegRevBall2
{
Frame LRB2 { Light LegRevBall2Light }
}

OBJECT LegRevSmallBall3
{
Frame LRBA { Light LegRevBall2Light }
Frame LRB3 { Light LegRevBall2Light }
}

POINTLIGHT LegRevBall2Light
{
Color 0 0 0.8
OffSet 0 0 0
Size 24
}

OBJECT LegRevBall3
{
Frame LRBA { Light LMissileExplode3a }
Frame MMSD { Light LegRevBall2Light }
}

OBJECT LegRevRailgunProj
{
Frame TNT1 { Light LMissile1a }
}

OBJECT LegSentientCannonBall
{
Frame TNT1 { Light LegSentientCannonBall1 }
Frame LFE3 { Light LegSentientCannonBall1 }
}

POINTLIGHT LegSentientCannonBall1
{
Color 1.0 1.0 0.0
Size 64
}

OBJECT LegSentientStormBolt
{
Frame TNT1 { Light LegSentientStormBolt1 }
Frame LFE3 { Light LegSentientStormBolt1 }
}

POINTLIGHT LegSentientStormBolt1
{
Color 1.0 1.0 0.0
Size 48
}

OBJECT VeloMagicAttack
{
Frame HFIR {Light VeloMagicAttackFX1}
}

FLICKERLIGHT VeloMagicAttackFX1
{
Color 0.0 1.0 0.0
OffSet 0 26 0
Size 46
SecondarySize 56
Chance 0.2
Subtractive 1
}

FLICKERLIGHT VeloFloorFire1
{
Color 0 0.8 0
OffSet 0 0 0
Size 26
SecondarySize 30
Chance 0.2
}

OBJECT VeloFloorFire
{
Frame FTRD { Light VeloFloorFire1 }
}

FLICKERLIGHT VeloFire1
{
Color 0.0 1.0 0
OffSet 0 0 0
Size 26
SecondarySize 30
Chance 0.2
}

OBJECT VeloFire
{
Frame XBF2 { Light VeloFire1 }
}

FLICKERLIGHT VeloGhost1
{
Color 0.0 1.0 0
OffSet 0 0 0
Size 26
SecondarySize 30
Chance 0.2
}

OBJECT VeloGhost
{
Frame SPI2 { Light VeloGhost1 }
}

pointlight SmallRedLight
{
color 1.0 0.0 0.0
size 28
}

pointlight BigRedLight
{
color 1.0 0.0 0.0
size 150
}

pointlight SmallGoldLight
{
color 0.8 0.4 0
size 28
}

pointlight BigGoldLight
{
color 0.8 0.4 0
size 150
}

pointlight MediumGoldLight
{
color 0.8 0.4 0
size 85
}

FLICKERLIGHT SmallLegLight
{
Color 0.8 0.4 0
OffSet 0 0 0
Size 80
SecondarySize 100
Chance 0.2
}

FLICKERLIGHT SmallLegPinkyLight
{
Color 0.8 0.4 0
OffSet 0 0 0
Size 60
SecondarySize 80
Chance 0.2
}

FLICKERLIGHT SmallGreenLight
{
Color 0 0.8 0
OffSet 0 0 0
Size 60
SecondarySize 80
Chance 0.2
}

FLICKERLIGHT MediumLegLight
{
Color 0.8 0.4 0
OffSet 0 0 0
Size 82
SecondarySize 102
Chance 0.2
}

FLICKERLIGHT BigLegLight
{
color 0.8 0.4 0
OffSet 0 0 0
size 85
SecondarySize 105
Chance 0.2
}

FLICKERLIGHT BigTLegLight
{
color 0 0 0.8
OffSet 0 0 0
size 85
SecondarySize 105
Chance 0.2
}

object DevastatorBolt{ frame CONS { light SmallRedLight }}

object FusionDevastatorBall
{ 
frame CRS9 { light BigRedLight }
frame CRE9 { light BigRedLight }
}

object LegCybDevastatorBall
{ 
frame LGS2 { light BigGoldLight }
frame LGS2 { light BigGoldLight }
}

object ZombieDevastatorBall
{ 
frame CRS9 { light BigRedLight }
frame CRE9 { light BigRedLight }
}

object PlayerDevastatorBall
{ 
frame CRS9 { light BigRedLight }
frame CRE9 { light BigRedLight }
}

OBJECT CacoBFG9500Ball
{
Frame BFS3 { Light BFG9500Ball1 }
Frame BFE3A { Light BFG9500BallExplode1 }
Frame BFE3B { Light BFG9500BallExplode2 }
Frame BFE3C { Light BFG9500BallExplode3 }
Frame BFE3D { Light BFG9500BallExplode4 }
Frame BFE3E { Light BFG9500BallExplode5 }
Frame BFE3F { Light BFG9500BallExplode6 }
}

FLICKERLIGHT IceComet1
{
Color 1 0.8 0
Size 46
SecondarySize 52
Chance 0.2
}

OBJECT FRZRBehemothSeekingComet
{
Frame FRBB { Light IceComet1 }
}

OBJECT ShoulderRocket
{
Frame CYDMA { Light Missile1 }
}

OBJECT ShoulderRocket2
{
Frame CYD2A { Light Missile1 }
}

OBJECT LegZombie
{
Frame LPOSA { Light SmallLegLight }
Frame LPOSB { Light SmallLegLight }
Frame LPOSC { Light SmallLegLight }
Frame LPOSD { Light SmallLegLight }
Frame LPOSE { Light SmallLegLight }
Frame LPOSF { Light SmallLegLight }
Frame LPOSG { Light SmallLegLight }
Frame LPOSQ { Light SmallLegLight }
}

OBJECT LegendaryAssaultCaptain
{
Frame LASGA { Light SmallLegLight }
Frame LASGB { Light SmallLegLight }
Frame LASGC { Light SmallLegLight }
Frame LASGD { Light SmallLegLight }
Frame LASGE { Light SmallLegLight }
Frame LASGF { Light SmallLegLight }
Frame LASGG { Light SmallLegLight }
Frame LASGZ { Light SmallLegLight }
}

OBJECT LegendaryCyberdemon
{
Frame CYBRA { Light BigLegLight }
Frame CYBRB { Light BigLegLight }
Frame CYBRC { Light BigLegLight }
Frame CYBRD { Light BigLegLight }
Frame CYBRE { Light BigLegLight }
Frame CYBRF { Light BigLegLight }
Frame CYBRG { Light BigLegLight }
Frame CYBRH { Light BigLegLight }
Frame CYBRI { Light BigLegLight }
Frame CYBRJ { Light BigLegLight }
Frame CYBRK { Light BigLegLight }
Frame CYBRL { Light BigLegLight }
Frame CYBRM { Light BigLegLight }
Frame CYBRN { Light BigLegLight }
Frame CYBRO { Light BigLegLight }
Frame CYBRZ { Light BigLegLight }
Frame LBE3A { Light BigLegLight }
Frame LBE3B { Light BigLegLight }
Frame LBE3C { Light BigLegLight }
Frame LBE3D { Light BigLegLight }
Frame LBE3E { Light BigLegLight }
Frame LBE3F { Light BigLegLight }
Frame LBE3G { Light BigLegLight }
Frame LBBEA { Light BigLegLight }
Frame LBBEB { Light BigLegLight }
}

OBJECT TrueLegendaryCyberdemon
{
Frame TLCDA { Light BigTLegLight }
Frame TLCDB { Light BigTLegLight }
Frame TLCDC { Light BigTLegLight }
Frame TLCDD { Light BigTLegLight }
Frame TLCDE { Light BigTLegLight }
Frame TLCDF { Light BigTLegLight }
Frame TLCDG { Light BigTLegLight }
Frame TLCDH { Light BigTLegLight }
Frame TLCDI { Light BigTLegLight }
Frame TLCDJ { Light BigTLegLight }
Frame TLCDK { Light BigTLegLight }
Frame TLCDL { Light BigTLegLight }
Frame TLCDM { Light BigTLegLight }
Frame TLCDN { Light BigTLegLight }
Frame TLCDO { Light BigTLegLight }
Frame TLCDZ { Light BigTLegLight }
Frame LBE4A { Light BigTLegLight }
Frame LBE4B { Light BigTLegLight }
Frame LBE4C { Light BigTLegLight }
Frame LBE4D { Light BigTLegLight }
Frame LBE4E { Light BigTLegLight }
Frame LBE4F { Light BigTLegLight }
Frame LBE4G { Light BigTLegLight }
Frame TLCBA { Light BigTLegLight }
Frame TLCBB { Light BigTLegLight }
Frame TLCCA { Light BigTLegLight }
Frame TLCCB { Light BigTLegLight }
Frame TLCLA { Light BigTLegLight }
Frame TLCLB { Light BigTLegLight }
}

OBJECT LegendaryStealthTrooper 
{
	Frame LCMDA { Light SmallLegLight }
	Frame LCMDB { Light SmallLegLight }
	Frame LCMDC { Light SmallLegLight }
	Frame LCMDD { Light SmallLegLight }
	Frame LCMDE { Light SmallLegLight }
	Frame LCMDF { Light SmallLegLight }
	Frame LCMDG { Light SmallLegLight }
	Frame LCMDZ { Light SmallLegLight }
}

OBJECT LegendaryImp
{
Frame LEGNA { Light SmallLegLight }
Frame LEGNB { Light SmallLegLight }
Frame LEGNC { Light SmallLegLight }
Frame LEGND { Light SmallLegLight }
Frame LEGNE { Light SmallLegLight }
Frame LEGNF { Light SmallLegLight }
Frame LEGNG { Light SmallLegLight }
Frame LEGNH { Light SmallLegLight }
Frame LEGMF { Light SmallLegLight }
Frame LEGNQ { Light SmallLegLight }
}

OBJECT LegendaryHellKnight
{
Frame LNBLA { Light MediumLegLight }
Frame LNBLB { Light MediumLegLight }
Frame LNBLC { Light MediumLegLight }
Frame LNBLD { Light MediumLegLight }
Frame LNBLE { Light MediumLegLight }
Frame LNBLF { Light MediumLegLight }
Frame LNBLG { Light MediumLegLight }
Frame LNBLS { Light MediumLegLight }
Frame LNBLT { Light MediumLegLight }
Frame LNBLP { Light MediumLegLight }
Frame LNBLQ { Light MediumLegLight }
Frame LNBLR { Light MediumLegLight }
Frame LNBLU { Light MediumLegLight }
Frame LNBLZ { Light MediumLegLight }
}

OBJECT LegendaryRevenant
{
Frame LREVA { Light MediumLegLight }
Frame LREVB { Light MediumLegLight }
Frame LREVC { Light MediumLegLight }
Frame LREVD { Light MediumLegLight }
Frame LREVE { Light MediumLegLight }
Frame LREVF { Light MediumLegLight }
Frame LREVG { Light MediumLegLight }
Frame LREVH { Light MediumLegLight }
Frame LREVI { Light MediumLegLight }
Frame LREVJ { Light MediumLegLight }
Frame LREVK { Light MediumLegLight }
Frame LREVR { Light MediumLegLight }
Frame LREVS { Light MediumLegLight }
Frame LREVT { Light MediumLegLight }
Frame LREVL { Light MediumLegLight }
}

OBJECT LegendaryAnnihilator
{
Frame LANIA { Light BigLegLight }
Frame LNIIA { Light BigLegLight }
Frame LANIB { Light BigLegLight }
Frame LANIC { Light BigLegLight }
Frame LANID { Light BigLegLight }
Frame LANIE { Light BigLegLight }
Frame LANIF { Light BigLegLight }
Frame LANIG { Light BigLegLight }
Frame LNISA { Light BigLegLight }
Frame LNISB { Light BigLegLight }
Frame LALBG { Light BigLegLight }
Frame LALFG { Light BigLegLight }
}

OBJECT Velocirator
{
Frame HIABA { Light SmallGreenLight }
Frame HIABB { Light SmallGreenLight }
Frame HIABC { Light SmallGreenLight }
Frame HIABD { Light SmallGreenLight }
Frame HIABE { Light SmallGreenLight }
Frame HIABF { Light SmallGreenLight }
Frame HIABG { Light SmallGreenLight }
Frame HIABH { Light SmallGreenLight }
Frame HIABI { Light SmallGreenLight }
Frame HIABJ { Light SmallGreenLight }
Frame HIABK { Light SmallGreenLight }
Frame HIABL { Light SmallGreenLight }
Frame HIABM { Light SmallGreenLight }
Frame HIABN { Light SmallGreenLight }
Frame HIABO { Light SmallGreenLight }
Frame HIABP { Light SmallGreenLight }
Frame HIABQ { Light SmallGreenLight }
Frame HIA2A { Light SmallGreenLight }
Frame HIA2B { Light SmallGreenLight }
Frame HIA2C { Light SmallGreenLight }
}

OBJECT LegendaryBehemoth
{
Frame LEG2A { Light MediumLegLight }
Frame LEG2B { Light MediumLegLight }
Frame LEG2C { Light MediumLegLight }
Frame LEGIC { Light MediumLegLight }
Frame LEG2D { Light MediumLegLight }
Frame LEG2E { Light MediumLegLight }
Frame LEG2F { Light MediumLegLight }
Frame LEG2G { Light MediumLegLight }
Frame LEG2H { Light MediumLegLight }
Frame LEG2I { Light MediumLegLight }
Frame LEG2J { Light MediumLegLight }
}

OBJECT LegendaryFiend
{
Frame LFNDA { Light SmallLegPinkyLight }
Frame LFNDB { Light SmallLegPinkyLight }
Frame LFNDC { Light SmallLegPinkyLight }
Frame LFNDD { Light SmallLegPinkyLight }
Frame LFNDE { Light SmallLegPinkyLight }
Frame LFNDF { Light SmallLegPinkyLight }
Frame LFNDG { Light SmallLegPinkyLight }
Frame LFNDH { Light SmallLegPinkyLight }
Frame LFNDP { Light SmallLegPinkyLight }
Frame LFNDQ { Light SmallLegPinkyLight }
}

POINTLIGHT BlueMineLight1
{
Color 0 0 0.8
OffSet 0 0 0
Size 14
}

OBJECT LACThrownMine
{
Frame LLINB	{ Light BlueMineLight1 }
}

OBJECT LACLiveMine
{
Frame LLINB	{ Light BlueMineLight1 }
}

OBJECT LegBehComet
{
Frame LHTB { Light LegNobleCM1 }
Frame BCOM { Light LegNobleCM2 }
}

OBJECT LegCybComet
{
Frame LHTB { Light LegNobleCM1 }
Frame BCOM { Light LegNobleCM2 }
}

OBJECT TrueLegendaryPlasmaBall
{
Frame UBALB { Light LegNobleCM1 }
Frame UBALF { Light LegNobleCM1 }
}

OBJECT HomingTrueLegendaryPlasmaBall
{
Frame UBALB { Light LegNobleCM1 }
Frame UBALF { Light LegNobleCM1 }
}

OBJECT LegBehBFGBall
{
Frame LTB1 { Light LMissileExplode3a }
}

OBJECT LegBehFlame
{
Frame FIB1 { Light LMissile1a }
}

OBJECT LegBehBlueFire
{
Frame BEFR { Light LMissile1a }
}

OBJECT LegFiendBall
{
Frame LFB1 { Light LMissile1a }
}

OBJECT LegFiendBall
{
Frame LFB2 { Light LMissile1a }
}

OBJECT LegendaryCannonProj
{
Frame LRBA { Light LMissile1a }
Frame LRB3 { Light LMissile1a }
}

OBJECT LegendaryCYNCannonProj
{
Frame LRBA { Light LMissile1a }
Frame LRB3 { Light LMissile1a }
}

OBJECT LegendaryCannonBall
{
Frame LRB1 { Light LMissile1a }
}

OBJECT LegendaryCYKCannonBall
{
Frame LRB1 { Light LMissile1a }
}

FLICKERLIGHT LFNDBall2
{
Color 0 0 0.8
Size 32
SecondarySize 42
Chance 0.2
}

POINTLIGHT LFNDBall2Explode1
{
Color 0 0 0.8
OffSet 0 0 0
Size 48
}

POINTLIGHT LFNDBall2Explode2
{
Color 0 0 0.8
OffSet 0 0 0
Size 52
}

POINTLIGHT LFNDBall2Explode3
{
Color 0 0 0.8
OffSet 0 0 0
Size 56
}

OBJECT LegFiendball2
{
Frame LFB2A { Light LFNDBall2 }
Frame LFB2B { Light LFNDBall2 }
Frame LFB2C { Light LFNDBall2Explode1 }
Frame LFB2D { Light LFNDBall2Explode2 }
Frame LFB2E { Light LFNDBall2Explode3 }
}

OBJECT LegendaryCardinal
{
Frame LARDA { Light BigLegLight }
Frame LARDB { Light BigLegLight }
Frame LARDC { Light BigLegLight }
Frame LARDD { Light BigLegLight }
Frame LARDE { Light BigLegLight }
Frame LARDF { Light BigLegLight }
Frame LARDG { Light BigLegLight }
}

OBJECT ReinforcementLegCardi
{
Frame LARDA { Light BigLegLight }
Frame LARDB { Light BigLegLight }
Frame LARDC { Light BigLegLight }
Frame LARDD { Light BigLegLight }
Frame LARDE { Light BigLegLight }
Frame LARDF { Light BigLegLight }
Frame LARDG { Light BigLegLight }
Frame LARSA { Light BigLegLight }
Frame LARSB { Light BigLegLight }
Frame LARSC { Light BigLegLight }
Frame LARSD { Light BigLegLight }
Frame LARUA { Light BigLegLight }
Frame LARUB { Light BigLegLight }
}

OBJECT TrueLegendaryCardinal
{
Frame TLRDA { Light BigLegLight }
Frame TLRDB { Light BigLegLight }
Frame TLRDC { Light BigLegLight }
Frame TLRDD { Light BigLegLight }
Frame TLRDE { Light BigLegLight }
Frame TLRDF { Light BigLegLight }
Frame TLRDG { Light BigLegLight }
Frame TLRUA { Light BigLegLight }
Frame TLRUB { Light BigLegLight }
Frame TLR2A { Light BigLegLight }
Frame TLR2B { Light BigLegLight }
Frame TLR2C { Light BigLegLight }
Frame TLR2D { Light BigLegLight }
Frame TLR2E { Light BigLegLight }
Frame TLR2F { Light BigLegLight }
Frame TLR2G { Light BigLegLight }
Frame TLR2H { Light BigLegLight }
Frame TLR3A { Light BigLegLight }
Frame TLR3B { Light BigLegLight }
Frame TLR3C { Light BigLegLight }
Frame TLR3D { Light BigLegLight }
Frame TLR3E { Light BigLegLight }
Frame TLR3F { Light BigLegLight }
Frame TLR3G { Light BigLegLight }
Frame TLR3H { Light BigLegLight }
}

OBJECT LegendaryCyberNoble
{
Frame LCBSA { Light MediumLegLight }
Frame LCBSZ { Light MediumLegLight }
Frame LCBSB { Light MediumLegLight }
Frame LCBSC { Light MediumLegLight }
Frame LCBSD { Light MediumLegLight }
Frame LCBSE { Light MediumLegLight }
Frame LCBSF { Light MediumLegLight }
Frame LCBSG { Light MediumLegLight }
Frame LCBSS { Light MediumLegLight }
Frame LCBST { Light MediumLegLight }
Frame LCBSP { Light MediumLegLight }
Frame LCBSQ { Light MediumLegLight }
Frame LCBSR { Light MediumLegLight }
Frame LCBSH { Light MediumLegLight }	
}

OBJECT RazorWindTrail
{
Frame SHKR { Light MediumLegLight }
}

pointlight BigBlueLight
{
Color 0 0 0.8
size 200
}
pointlight SuperBigBlueLight
{
Color 0 0 0.8
size 5000
}
pointlight SuperBigBlueLight1
{
Color 0 0 0.8
size 10000
}
FlickerLight2 SuperBigBlueLight2
{
Color 0.0 0.25 1.0
size 1000000
SecondarySize 2000000
Interval 0.0250
}
OBJECT CardinalSpecialGuruBall
{
Frame BBAL { Light BigBluelight }
}
OBJECT LegCyberKnightBlueStar
{
Frame LRB1 { Light BigBluelight }
}
OBJECT LegCyberBlueStar
{
Frame LRB1 { Light BigBluelight }
}
OBJECT LegCardiFinalAttack
{
Frame UBAL { Light BigBluelight }
}

OBJECT LegCardiFinalAttack
{
Frame UBAL { Light BigBluelight }
}

OBJECT LegCardiFinalAttack2
{
Frame UBAL { Light BigBluelight }
}

OBJECT LegCardiFinalAttack3
{
Frame UBAL { Light BigBluelight }
}

OBJECT LegCardiFinalAttack4
{
Frame UBAL { Light BigBluelight }
}

OBJECT LegCardiFinalAttack5
{
Frame UBAL { Light BigBluelight }
}

OBJECT LegCardiFinalAttack6
{
Frame UBAL { Light SuperBigBluelight1 }
}

OBJECT LegCardiFinalAttack7
{
Frame UBAL { Light SuperBigBluelight1 }
}

OBJECT LegCardiFinalAttack8
{
Frame UBAL { Light SuperBigBluelight2 }
}

OBJECT LegCardiFinalAttack9
{
Frame UBAL { Light SuperBigBluelight2 }
}

OBJECT LegCardiFinalAttack10
{
Frame UBAL { Light SuperBigBlueLight2 }
}

OBJECT LegendaryCardinalFinalBall
{
Frame UBAL { Light SuperBigBlueLight2 }
}

OBJECT LegendaryRedeemer
{
Frame LREDA  { Light MediumLegLight }
Frame LREDB  { Light MediumLegLight }
Frame LREDC  { Light MediumLegLight }
Frame LREDD  { Light MediumLegLight }
Frame LREDE  { Light MediumLegLight }
Frame LREDF  { Light MediumLegLight }
Frame LREDG  { Light MediumLegLight }
Frame LREDH  { Light MediumLegLight }
Frame LREDJ  { Light MediumLegLight }
Frame LREDK  { Light MediumLegLight }
Frame LREDL  { Light MediumLegLight }
}

OBJECT FakeLegendaryRedeemer
{
Frame LREDA  { Light MediumLegLight }
Frame LREDB  { Light MediumLegLight }
Frame LREDC  { Light MediumLegLight }
Frame LREDD  { Light MediumLegLight }
Frame LREDE  { Light MediumLegLight }
Frame LREDF  { Light MediumLegLight }
Frame LREDG  { Light MediumLegLight }
Frame LREDH  { Light MediumLegLight }
Frame LREDJ  { Light MediumLegLight }
Frame LREDK  { Light MediumLegLight }
Frame LREDL  { Light MediumLegLight }
}

OBJECT LegRedBall{Frame LRD1 { Light LMissile1a }}
OBJECT FakeLegRedBall{Frame LRD1 { Light LMissile1a }}
OBJECT LegRedFastBall{Frame LRD7 { Light LMissile1a }}
OBJECT FakeLegRedFastBall{Frame LRD7 { Light LMissile1a }}
OBJECT LegRedLaser{Frame LRD2 { Light LMissile1a }}
OBJECT LegRedVoid{Frame LRD3 { Light LegImpSeekBallExplode3 }}
OBJECT LegRedVoid{Frame LRD3 { Light LegImpSeekBallExplode3 }}
OBJECT LegRedThunderBall{Frame LRD5 { Light BBFG9500Ball1 }}
OBJECT LegRedThunderCharge{Frame LRD5 { Light BBFG9500Ball1 }}

OBJECT LegRedTrap
{
Frame LRD4{ Light LegImpSeekBallExplode3 }
Frame LROC{ Light LegImpSeekBallExplode3 }
}

POINTLIGHT LegCybSlowBallLight
{
Color 0 0 0.8
OffSet 0 0 0
Size 156
}

OBJECT LegCybSlowBall
{
Frame LRB3 {Light LegCybSlowBallLight}	
}

POINTLIGHT LegCybThorStrikeLight
{
Color 0 0 0.8
OffSet 0 0 0
Size 80
}

OBJECT LegCybThorStrikeSpawner
{
Frame TNT1 {Light LegCybThorStrikeLight}	
}

OBJECT FRZRBehBomb{Frame SHEX { Light LMissile1a }}
OBJECT FRZRBehBombProj{Frame ISHR { Light LMissile1a }}
OBJECT FRZRBehBall{Frame ICBL { Light BBFG9500Ball1 }}

OBJECT LegendaryBabySentient
{
Frame LBBSA { Light MediumLegLight }
Frame LBBSB { Light MediumLegLight }
Frame LBBSC { Light MediumLegLight }
Frame LBBSD { Light MediumLegLight }
Frame LBBSK { Light MediumLegLight }
Frame LBBSL { Light MediumLegLight }
}

OBJECT LegBabySentientExplosiveTracer
{
Frame LISLB { Light LSTExplode1 }
Frame LISLC { Light LSTExplode2 }
Frame LISLD { Light LSTExplode3 }
}

OBJECT LBSBFG15KBall
{
Frame LFS1 { Light SmallLegLight }
Frame LFE1 { Light SmallLegLight }
}

OBJECT LBSBFG9KBall
{
Frame LFS3 { Light MediumLegLight }
Frame LFE3 { Light MediumLegLight }
}

OBJECT LBSRageBall
{
Frame CBR5 { Light SmallLegLight }
Frame LFE1 { Light SmallLegLight }
}

OBJECT LBSRailBall
{
Frame vCBR4 { Light LMissile1a }
Frame TNT1 { Light LMissile1a }
}

OBJECT LBSEnergyBolt
{
Frame CBR3 { Light LMissile1a }
}

OBJECT MiniLBSEnergyBolt
{
Frame CBR3 { Light LMissile1a }
}

OBJECT LBSCannonProj
{
Frame LRBA { Light LMissile1a }
Frame LRB3 { Light LMissile1a }
}

OBJECT LBSTrap
{
Frame CBR6 { Light SmallLegLight }
}

OBJECT LBSTrapProj
{
Frame CBR6 { Light SmallLegLight }
}

OBJECT LBSPredatorDrone
{
Frame CBR7 { Light SmallLegLight }
}

OBJECT LBSTurret
{
Frame CBR8 { Light SmallLegLight }
}

OBJECT LegBabySentPlasmaBombCharge
{
Frame CBR4 { Light MediumLegLight }
}

OBJECT LegBabySentPlasmaBomb
{
Frame CBR4 { Light MediumLegLight }
}

/*OBJECT LegFusionShot
{
Frame CBR9 { Light MediumLegLight }
}*/

OBJECT LegendaryCommando
{
Frame LCOSA { Light SmallLegLight }
Frame LCOSB { Light SmallLegLight }
Frame LCOSC { Light SmallLegLight }
Frame LCOSD { Light SmallLegLight }
Frame LCOSE { Light SmallLegLight }
Frame LCOSF { Light SmallLegLight }
Frame LCOSG { Light SmallLegLight }
Frame LCOSH { Light SmallLegLight }
Frame LCOSI { Light SmallLegLight }
Frame LCOIA { Light SmallLegLight }
}

OBJECT LegCommanderProj
{
Frame LRBA { Light LMissile1a }
Frame LRB3 { Light LMissile1a }
}

OBJECT LegCommanderBall
{
Frame LRBA { Light LMissile1a }
Frame LRB3 { Light LMissile1a }
}

OBJECT LegFlyingGrenade
{
Frame LRBA { Light LMissile1a }
Frame LRB3 { Light LMissile1a }
}

OBJECT LegendaryCommando
{
	Frame LCMDA { Light SmallLegLight }
	Frame LCMDB { Light SmallLegLight }
	Frame LCMDC { Light SmallLegLight }
	Frame LCMDD { Light SmallLegLight }
	Frame LCMDE { Light SmallLegLight }
	Frame LCMDF { Light SmallLegLight }
	Frame LCMDG { Light SmallLegLight }
	Frame LCMDZ { Light SmallLegLight }
}

OBJECT APlayerSmoke 
{
	Frame LMKEA { Light SmallLegLightPlayer }
	Frame LMKEB { Light SmallLegLightPlayer }
	Frame LMKEC { Light SmallLegLightPlayer }
	Frame LMKED { Light SmallLegLightPlayer }
	Frame LMKEE { Light SmallLegLightPlayer }
	Frame LMKEF { Light SmallLegLightPlayer }
	Frame LMKEG { Light SmallLegLightPlayer }
	Frame LMKEH { Light SmallLegLightPlayer }
	Frame LMKEI { Light SmallLegLightPlayer }
	Frame LMKEJ { Light SmallLegLightPlayer }
	Frame LMKEK { Light SmallLegLightPlayer }
	Frame LMKEL { Light SmallLegLightPlayer }
}

OBJECT LPlayerSmoke 
{
	Frame LMKEA { Light SmallLegLightPlayer }
	Frame LMKEB { Light SmallLegLightPlayer }
	Frame LMKEC { Light SmallLegLightPlayer }
	Frame LMKED { Light SmallLegLightPlayer }
	Frame LMKEE { Light SmallLegLightPlayer }
	Frame LMKEF { Light SmallLegLightPlayer }
	Frame LMKEG { Light SmallLegLightPlayer }
	Frame LMKEH { Light SmallLegLightPlayer }
	Frame LMKEI { Light SmallLegLightPlayer }
	Frame LMKEJ { Light SmallLegLightPlayer }
	Frame LMKEK { Light SmallLegLightPlayer }
	Frame LMKEL { Light SmallLegLightPlayer }
}

FLICKERLIGHT SmallLegLightPlayer 
{
	Color 0.8 0.4 0
	OffSet 0 0 0
	Size 20
	SecondarySize 20
	Chance 1
}

OBJECT Demon_LegendaryRevenant
{
Frame LREVA { Light MediumLegLight }
Frame LREVB { Light MediumLegLight }
Frame LREVC { Light MediumLegLight }
Frame LREVD { Light MediumLegLight }
Frame LREVE { Light MediumLegLight }
Frame LREVF { Light MediumLegLight }
Frame LREVG { Light MediumLegLight }
Frame LREVH { Light MediumLegLight }
Frame LREVI { Light MediumLegLight }
Frame LREVJ { Light MediumLegLight }
Frame LREVK { Light MediumLegLight }
Frame LREVR { Light MediumLegLight }
Frame LREVS { Light MediumLegLight }
Frame LREVT { Light MediumLegLight }
Frame LREVL { Light MediumLegLight }
}

OBJECT PlayerLegRevBall
{
Frame LRB1  { Light LMissile1a }
}

OBJECT PlayerLegRevBall2
{
Frame LRB2 { Light LegRevBall2Light }
}

OBJECT PlayerLegRevSmallBall3
{
Frame LRBA { Light LegRevBall2Light }
Frame LRB3 { Light LegRevBall2Light }
}

OBJECT PlayerLegRevBall3
{
Frame LRBA { Light LMissileExplode3a }
Frame MMSD { Light LegRevBall2Light }
}

OBJECT PlayerLegRevRailgunProj
{
Frame TNT1 { Light LMissile1a }
}

OBJECT PlayerLegRevRocket
{
Frame LROCA { Light LMissile1a }
Frame LROCB { Light LMissile1a }
Frame LROCC { Light LMissileExplode1a }
Frame LROCD { Light LMissileExplode2a }
Frame LROCE { Light LMissileExplode3a }
}

POINTLIGHT LegDemonRuneLight
{
Color 0 0 0.8
OffSet 0 16 0
Size 42
}

OBJECT LegDemonRune
{
Frame LDRN { Light LegDemonRuneLight }
}

OBJECT LegModdedBulletPuff
{
Frame PUFFA { Light PuffLight }
Frame PUFFB { Light PuffLight }
}

OBJECT LegRicochetSpark
{
Frame FX57 { Light PuffLight }
}

OBJECT LegRicochetSpark2
{
Frame FX58 { Light PuffLight }
}

OBJECT SandStormWind
{
Frame SFX7 { Light SandyBall }
}

OBJECT BigSandStorm
{
Frame TNT1 { Light SandyBall }
}

OBJECT LegendaryTormentor
{
Frame LPAIA  { Light MediumLegLight }
Frame LPAIB  { Light MediumLegLight }
Frame LPAIC  { Light MediumLegLight }
Frame LPAID  { Light MediumLegLight }
Frame LPAIE  { Light MediumLegLight }
Frame LPAIF  { Light MediumLegLight }
Frame LPAIG  { Light MediumLegLight }
Frame LPAIH  { Light MediumLegLight }
Frame LPAIJ  { Light MediumLegLight }
Frame LPAIK  { Light MediumLegLight }
Frame LPAIL  { Light MediumLegLight }
}

OBJECT LegBanBall1{Frame LAN1 { Light LMissile1a }}
OBJECT LegBanBall2{Frame LAN2 { Light BBFG9500Ball1 }}
OBJECT LegBanBall3{Frame LAN3 { Light LMissile1a }}
OBJECT LegBanBall4{Frame LAN4 { Light LMissile1a }}
OBJECT TrueLegLostSoul{Frame BVSP { Light LMissile1a }}
OBJECT LegendarySoulProj{Frame LSOL { Light BBFG9500Ball1 }}
OBJECT BanTerrorSoul{Frame TERR { Light SoulFire1 }}
OBJECT BanForgottenOne{Frame FRGO { Light SoulFire1 }}
OBJECT BanPoisonSoul{Frame PHNT { Light SoulFire2 }}

OBJECT BanRictus
{
Frame RICT { Light SoulFire1 }
Frame MISL { Light SoulFire1 }
}

OBJECT LegendarySoul
{
Frame LSOLA { Light SmallLegLight }
Frame LSOLB { Light SmallLegLight }
Frame LSOLC { Light SmallLegLight }
Frame LSOLD { Light SmallLegLight }
Frame LSOLE { Light SmallLegLight }
Frame LSOLF { Light SmallLegLight }
Frame LSOLG { Light SmallLegLight }
Frame LSOLH { Light SmallLegLight }
Frame LSOLI { Light SmallLegLight }
Frame LSOLJ { Light SmallLegLight }
Frame LSOLK { Light SmallLegLight }
}

OBJECT LegSoulBall{Frame LSA1 { Light LMissile1a }}
OBJECT LegSoulBigBall{Frame LSA2 { Light RBFG9500Ball1 }}