Gateway/Hell   DSGATEHL

// Legendary Rifle Sounds
BDTRF1 BDTRF1
BDTRF2 BDTRF2
BDTRF3 BDTRF3
DISINCANT DISINCANT
DSSPIRIT1 DSSPIRIT1
TBBCSPT2 TBBCSPT2
TBBSEE1 TBBSEE1
TBBPAIN1 TBBPAIN1
TBBPAIN2 TBBPAIN2
TBBPAIN3 TBBPAIN3
TBBPAIN4 TBBPAIN4
TBBPAIN5 TBBPAIN5
TBBPAIN6 TBBPAIN6
TBBPAIN7 TBBPAIN7
TBBDIES TBBDIES
TBBCSPT1 TBBCSPT1
GURUCHRG GURUCHRG
DECHST DECHST
legimp/chargingsound MAHLAZR
legimp/fiyabetch DSPRTXPL
weapons/legrifidle KSAWIDLE
weapons/legriflereload LRIFLERL
weapons/legup LRIFUP
weapons/iceshot2	FROSTY2
weapons/icehit2		SHARDS1B
weapons/freezeup FREEZEUP
freeze/pickup 	NGPKUP
freeze/up		SR-PKUP
freeze/altfire 	RIPPSGAF
freeze/althold 	RIPPSGAL
freeze/altstop 	ALTRACK
$random BlueDTRFire { BDTRF1 BDTRF2 BDTRF3 }
$Volume BDTRF3 5.0
$Volume BDTRF1 5.0
$Volume BDTRF2 5.0

$Volume KSWIDLE 5.0

DSD3 DSD3

//True Legendary Sentient
TrueLegSent/See			TLSNSEEE

TrueLegSent/Attack1		TLSNATK1
TrueLegSent/Attack2		TLSNATK2
TrueLegSent/Attack3		TLSNATK3
TrueLegSent/Attack4		TLSNATK4

TrueLegSent/Act1		TLSNACT1
TrueLegSent/Act2		TLSNACT2
TrueLegSent/Act3		TLSNACT3
TrueLegSent/Act4		TLSNACT4

TrueLegSent/Pain1		TLSNPAI1
TrueLegSent/Pain2		TLSNPAI2
TrueLegSent/Pain3		TLSNPAI3

TrueLegSent/Death		TLSNDEAD

TrueLegSent/Taunt		TLSNTAUN //strong attack 1
TrueLegSent/Taunt2		TLSNTAU2 //strong attack 2

TrueLegSent/MindRape	TLSNMIND //special mind attacks


$Random TrueLegSent/Attack 	{ TrueLegSent/Attack1 TrueLegSent/Attack2 TrueLegSent/Attack3 TrueLegSent/Attack4 } //used for weak attacks
$Random TrueLegSent/Pain	{ TrueLegSent/Pain1 TrueLegSent/Pain2 TrueLegSent/Pain3 }
$Random TrueLegSent/Act 	{ TrueLegSent/Act1 TrueLegSent/Act2 TrueLegSent/Act3 TrueLegSent/Act4 }

//Cydestroyer
cydes/sight CDSBSIT
cydes/death CDSBDTH
cydes/pain CDSBPAIN
smissile/fire DSRLAUNC
cydes/laugh METLLGH
cydes/mischrg 8FSGCHRG

// Shotgun Commando
csgun/windup SGCDSTRT

// Desert Hornet
WASPDIE1	WASPDIE1
WASPDIE2	WASPDIE2
WASPDIE3	WASPDIE3
WASPDIE4	WASPDIE4

$random Hornet/Death	{ WASPDIE1 WASPDIE2 WASPDIE3 WASPDIE4 }

Hornet/Fly		WASPFLY
$limit Hornet/Fly 0

Hornet/Splat	WASPSPLT

// Legendary Cyber Knight
lcnoble/see LCSBRSIT
lcnoble/pain LCSDPAIN
lcnoble/death LCSBRDTH
lcnoble/active LCSDACT
lcnoble/melee DSCLAW
$rolloff lcnoble/pain 600 2200
$rolloff lcnoble/active 600 2200
$rolloff lcnoble/melee 600 2200

star/fire    starfir
star/explode starexp

//Legendary Redeemer
legendary/strike LEGSTRK
$limit legendary/strike 3

redeemer/see     REDEESIT
redeemer/idle    REDEEACT
redeemer/pain    REDEEPAI
redeemer/death   REDEEDTH
reedemer/trap    REDEETRP
reedemer/charge  REDEECHG
reedemer/thunder REDEETHN
reedemer/zap1	 REDEEZP1
reedemer/zap2	 REDEEZP2
$random reedemer/zap {reedemer/zap1 reedemer/zap2}

//Legendary Cardinal
Rage Lcarage
Rage2 LCARAG2
LegCardi/Hi LCARHI
LegCardi/active LCARACT
LegCardi/Death LCARDTH
LegCardi/Death2 LCARDTH2
Laugh1 lcarlaug
Laugh2 dstclau2
Laugh4 LCARLAUGH3

$rolloff LegCardi/active 2100 7200
$rolloff Laugh1 2100 7200
$rolloff Laugh2 2100 7200
$rolloff Laugh4 2100 7200
$rolloff LegCardi/hi 2100 7200
$rolloff RAGE 2100 7200

$Volume LCARLAUGH3 5.0
$Volume dstclau2 5.0
$Volume dstclau 5.0
$Volume lcarlaugh 5.0
$Volume Lcarage 5.0
$Volume LCARHI 5.0
$Volume LCARACT 5.0

legcardi/load1    RSLOAD1
legcardi/load2    RSLOAD2
legcardi/load3    RSLOAD3
$rolloff legcardi/load1 600 2200
$rolloff legcardi/load2 600 2200
$rolloff legcardi/load3 600 2200

Claw/Move SWINGHEV

$random Claw/hit { Clawhit1 Clawhit2 Clawhit3 }
Clawhit1                 SORDHIT1
Clawhit2                 SORDHIT2
Clawhit3                 SORDHIT3

//Legendary Behemoth
legendaryflame/crackle LEBHFLME
lfball1/shot LFB1FLY
lfball1/exp  LFB1EXP
$rolloff legendaryflame/crackle 600 2200
$rolloff lfball1/shot 600 2200
$rolloff lfball1/exp 600 2200

//Legendary Plasmatic Cannon
legendarycannon/fire   LEGCFIRE
legendarycannon/charge LEGCLOAD
legendarycannon/nbarrel CANNBR
legendarycannon/up CANNUP
legendarycannon/steam DSDTBST
$rolloff legendarycannon/fire 600 2200
$rolloff legendarycannon/charge 600 2200
$rolloff legendarycannon/nbarrel 600 2200
$rolloff legendarycannon/up 600 2200
$rolloff legendarycannon/steam 600 2200


//Legendary Time Sphere
legtime/pickup LGTPIK
legtime/use    LGTUSE
timefreeze/effect1 TIMEFRZ1
timefreeze/effect2 TIMEFRZ2
timefreeze/effect3 TIMEFRZ3

//Legendary Assault Captain
lasgguy/sight ZOMACT4
lasgguy/pain ZOMPN10
lasgguy/death ZCDIE2
lasgguy/active ZOMACT5
lasgguy/asgout lsasgout
lasgguy/asgin lsasgin
LShotgun/Cock LASGCK

//Legendary Commando
lcmdo/sight ZOMACT3
lcmdo/pain ZOMPN8
lcmdo/active ZOMACT1
lcmdo/death ZCDIE4

//True Legendary Cyberdemon
star/load1    RSLOAD1
star/load2    RSLOAD2
star/load3    RSLOAD3
true/fire TLCFIRE
TBFG/charge TIGCHAR1
tlcyb/sight LBBSEE1
tlcyb/laugh1 LBBCSPT1
tlcyb/laugh2 LBBCSPT2
tlcyb/laugh3 LBBCSPT3
tlcyb/laugh4 LBBCSPT4
tlcyb/demand LBBSPT3
tlcyb/demand2 LBASPT1
tlcyb/death LBBDIES
ultimate/laser TLCLASR
ultimate/chrge TLCDLZF
ultimate/fire DSBFTAH1
true/fire2 LPBALFR

//Legendary Fiend
LegFiend/Sight  LEGFNSIT
LegFiend/Pain   LEGFNPAI
LegFiend/Death  LEGFNDTH
LegFiend/Active LEGFNACT
LegFiend/Melee  LEGFNATK
$rolloff LegFiend/Pain 600 2200
$rolloff LegFiend/Melee 600 2200
$rolloff LegFiend/Death 600 2200

AttackSound "LegFiend/Melee"
PainSound "LegFiend/Pain"
ActiveSound "LegFiend/Active"


lfball1/shot LFB1FLY
lfball1/exp  LFB1EXP

//Leg Zombie 
legzom/sight ZOMACT2
legzom/pain ZOMPN10
legzom/death ZCDIE3
legzom/active ZOMACT5

//Ion
weapons/ionchrg IONCHRG
weapons/ionfir IONFIR
$rolloff weapons/ionchrg 600 2200
$rolloff weapons/ionfir 600 2200

//Legendary Imp
$random legimp/sight		{ legimp/sight1  legimp/sight2 legimp/sight3 legimp/sight4 }
legimp/sight1			imp_sig1
legimp/sight2			imp_sig2
legimp/sight3          imp_sig3
legimp/sight4          imp_sig4

$random legimp/pain { Imppain1 Imppain2 Imppain3 }
Imppain1 IMP_P1
Imppain2 IMP_P2
Imppain3 IMP_P3

$random legimp/active { BREATH_1  BREATH_2 BREATH_3 }
BREATH_1 BREATH_1
BREATH_2 BREATH_2
BREATH_3 BREATH_3

$random legimp/death { IMP_DEA1 IMP_DEA2 IMP_DEA3 IMP_DEA4 }
IMP_DEA1 IMP_DEA1
IMP_DEA2 IMP_DEA2
IMP_DEA3 IMP_DEA3
IMP_DEA4 IMP_DEA4

//Hexa-Shotgun
weapons/pickuphsg		dsgthxs
weapons/hsgdoublefire			DSQUDBL
weapons/hsgfire					DSHSFIR
weapons/hsgopen					DSQSOPN
weapons/hsgshellslide			DSQSLL
weapons/hsgclose				DSQSCLS

//Freezer Behemoth
FreezerBehe/Sight FRZRST
FreezerBehe/Pain FRZRPN
FreezerBehe/Death FRZRDTH
FreezerBehe/Attack FRZRATK
$random FreezerBehe/Cannon { FRZRCF1 FRZRCF2 FRZRCF3 FRZRCF4 }
FRZRCF1 FRZRCF1
FRZRCF2 FRZRCF2
FRZRCF3 FRZRCF3
FRZRCF4 FRZRCF4

FRZRBRN FRZRBRN

//Legendary Cyber
$random Legcyber/pain  { Legcyber/pain1 Legcyber/pain2 }
Legcyber/amhalt DECHST
Legcyber/BFG GURUCHRG
Legcyber/pain1 TBBPAIN1
Legcyber/pain2 TBBPAIN2
Legcyber/pain3 TBBPAIN3
Legcyber/pain4 TBBPAIN4
Legcyber/pain5 TBBPAIN5
Legcyber/pain6 TBBPAIN6
Legcyber/pain7 TBBPAIN7
Legcyber/laugh2 LAUGH2
cyber/sight1 TBBSEE1
monster/laugh TBBCSPT2
Legcyber/death TBBDIES
Legcyber/laugh3 TBBCSPT1
Legcyber/laugh4 LAUGH3
Legcyber/laugh5 TBCSPT2
Legcyber/heal HEAL
LegLaser/explode DSPCBOOM
LegLaser/Fire LSLFIR

$Volume TBBCSPT2 5.0
$Volume TBBSEE1 5.0
$Volume TBBPAIN1 5.0
$Volume TBBPAIN2 5.0
$Volume TBBPAIN3 5.0
$Volume TBBPAIN4 5.0
$Volume TBBPAIN5 5.0
$Volume TBBPAIN6 5.0
$Volume TBBPAIN7 5.0
$Volume TBBCSPT1 5.0

weapons/firbfi dsfirbfi
weapons/hellex dshellex
weapons/incant0 DSINCNT0
weapons/incant1 DSINCNT1
weapons/spirit1 dsspirt1

//Gurumaster
Weapons/GuruUp		GURUUP
Weapons/GuruIdle	GURUIDLE
Weapons/GuruTrigger	GURUTRIG
Weapons/GuruCharge	GURUCHRG
Weapons/GuruFire	GURUFIRE
Weapons/GuruAddFire	GURUAFIR
Weapons/GuruLoad	GURULOAD

Weapons/GuruFly		GURUFLY
Weapons/GuruBlast	GURUBLST
Weapons/GuruBlast2	GURUBLS2
Weapons/GuruBlast3	GURUBLS2
Weapons/GuruHit		GURUHIT
Weapons/GuruLoop	GURULOOP
Weapons/GuruFuuu	GURUFUUU
Weapons/GuruBoom	GURUBOOM
Weapons/GuruBolt	GURUBOLT

$random Weapons/GuruStruck { Weapons/GuruStruck0 Weapons/GuruStruck1 Weapons/GuruStruck2 Weapons/GuruStruck3 Weapons/GuruStruck4 Weapons/GuruStruck5 Weapons/GuruStruck6 Weapons/GuruStruck7 Weapons/GuruStruck8 Weapons/GuruStruck9 }
Weapons/GuruStruck0	GURUSTR0
Weapons/GuruStruck1	GURUSTR1
Weapons/GuruStruck2	GURUSTR2
Weapons/GuruStruck3	GURUSTR3
Weapons/GuruStruck4	GURUSTR4
Weapons/GuruStruck5	GURUSTR5
Weapons/GuruStruck6	GURUSTR6
Weapons/GuruStruck7	GURUSTR7
Weapons/GuruStruck8	GURUSTR8
Weapons/GuruStruck9	GURUSTR9

Ammo/Vearetelium	VEARAMMO

$rolloff Weapons/GuruBlast3 700 2100
$rolloff Weapons/GuruLoop 3100 10200
$rolloff Weapons/GuruFuuu 3100 10200
$rolloff Weapons/GuruBlast 3100 10200
$rolloff Weapons/GuruBoom 5100 11200
$rolloff Weapons/GuruBlast2 3100 10200
$rolloff Weapons/GuruStruck 3100 10200

//Legendary Imp Ball
legball/fly 				DSBBFLY

//Legendary Sphere And Armor
legendarysphere/pickup 		DSSPHERE
legendaryarmor/pickup		DSARMOR6
$Volume DSARMOR6 1.0
$Volume DSMASTER 1.0
$Volume LEGENSPH 1.0
$random legendarysphere/idle	{ legendarysphere/idle1 legendarysphere/idle2 legendarysphere/idle3 legendarysphere/idle4 legendarysphere/idle5 legendarysphere/idle6 legendarysphere/idle7 legendarysphere/idle8 }
legendarysphere/idle1 	TAMEIDL1
legendarysphere/idle2	TAMEIDL2
legendarysphere/idle3	TAMEIDL3
legendarysphere/idle4	TAMEIDL4
legendarysphere/idle5	TAMEIDL5
legendarysphere/idle6	TAMEIDL6
legendarysphere/idle7	TAMEIDL7
legendarysphere/idle8	TAMEIDL8
legendarymegasphere/idle ULTIDLE
legmegasphere/pickup LEGMEGA

//Legendary Pistols
legendarypistols/pickup		DSPRPKUP
legendatypistols/fire		RW02DEAF

//Freezer Zombie and Freezer Rifle
weapons/iceshot		DSICESHT
weapons/icehit		DSICEHIT
weapons/chill		DSICE01

//Behemoth Cannon
cannon/up DSINFSIT
cannon/fire RW09NACA
cannon/pickup DSINFSIT

//Explosive Minigun
weapons/explosiveminigunpickup DSEMGUP1
weapons/expmgunspinstart DSMINSU
weapons/expmgunspin DSMINSL
weapons/expmgunspinstop DSMINSD

//Velocirator Archvile
$random monster/velsit		{ vile/sight1 vile/sight2 vile/sight3 vile/sight4 vile/sight5 vile/sight6 }
vile/sight1                     vilesee1
vile/sight2                     vilesee2
vile/sight3                     vilesee3
vile/sight4                     vilesee4
vile/sight5                     vilesee5
vile/sight6                     vilesee6
$random monster/velact	{ vile/active1 vile/active2 vile/active3 }
vile/active1                    breath1
vile/active2                    breath2
vile/active3                    breath3
$random monster/velpai		{ vile/pain1 vile/pain2 vile/pain3 vile/pain4 }
vile/pain1                      vilpain1
vile/pain2                      vilpain2
vile/pain3                      vilpain3
vile/pain4                      vilpain4
$random monster/veldie		{ vile/death1 vile/death2 vile/death3 vile/death4 }
vile/die1                     viledie1
vile/die2                     viledie2
vile/die3                     viledie3
vile/die4                     viledie4

velocirator/spell1 VELOSPL1
velocirator/spell2 VELOSPL2
veloghost/death    VELOGHST

//Legendary Rune
Pickups/Legrune	LEGRUNE
Pickups/Legruneidle SPIRACT
Pickups/LegProtection LEGPROT
Pickups/LegProtectionActive PROTACT
$Volume LEGRUNE 1.0
$Volume PROTACT 2.0

//Legendary Music
D_LEGND D_LEGND
D_LEGM2 D_LEGM2
D_LEGM3 D_LEGM3
D_LEGM4 D_LEGM4

//Legendary Noble
boss/teleport BTELEP
legfire/active LNFIRE
lefrail/active LNRAIL
hk/summon HKSUMMON
lnoble/see LSBRSSIT
lnoble/pain LSDMPAIN
lnoble/death LSBRSDTH
lnoble/active LSDMACT

//Legendary Annihilator
Legannihi/see LASEE

//Legendary Ammo Sphere
legammo/pickup LGMPIK
legammo/use    LGMUSE

//Advanced Necronomicon
necghost/active NECRGHST
$rolloff necghost/active 500 1900
$limit necghost/active 0

//DemonLordArcradimus
GoodGame/Mate NUKEEX
Flamethrower/Flame	FMTRFLAM
PyroCannon/Flare	PYRCFLAR
Thunder/Hit DSTHUNDA
Thunder/HitShort DSLGHTNG
Arcradimus/Sight DSARCST1
Arcradimus/Death DSARCDH1
Arcradimus/Active1 DSARCAC1
Arcradimus/Active2 DSARCAC2
Arcradimus/Pain1 DSARCPN1
Arcradimus/Pain2 DSARCPN2
Arcradimus/BFGCharge DSARCCH1
Arcradimus/BFGFire DSARCBFF
Arcradimus/BFGBall DSARCBFG
Arcradimus/BFGElectric1 BFGELEC1
Arcradimus/BFGElectric2 BFGELEC2
$random Arcradimus/BFGElectric { Arcradimus/BFGElectric1 Arcradimus/BFGElectric2 }
$random Arcradimus/Active { Arcradimus/Active1 Arcradimus/Active2 }
$random Arcradimus/Pain { Arcradimus/Pain1 Arcradimus/Pain2 }
$limit Thunder/HitShort 0
$rolloff Thunder/HitShort 1200 4000 // 800 2200
$rolloff Arcradimus/BFGCharge 1200 4000
$rolloff Arcradimus/BFGFire 2200 4000
$rolloff Arcradimus/BFGBall 1200 4000
$rolloff Arcradimus/Active 1200 4000
$rolloff Arcradimus/Pain 2200 4000
$rolloff Arcradimus/Death 2200 4000

//Meteor/Crash METEOR
Meteor/Fall1 DSCOMTF1
Meteor/Fall2 DSCOMTF2
Meteor/Fall3 DSCOMTF3
Meteor/Fall4 DSCOMTF4
$random Meteor/Fall { Meteor/Fall1 Meteor/Fall2 Meteor/Fall3 Meteor/Fall4 }
$rolloff Meteor/Fall 500 4000
$volume Meteor/Fall 0.5
$limit Meteor/Fall 5
$limit Thunder/HitShort 0
Meteor/Crash1 DSCOMTX1
Meteor/Crash2 DSCOMTX2
Meteor/Crash3 DSCOMTX3
Meteor/Crash4 DSCOMTX4
$random Meteor/Crash { Meteor/Crash1 Meteor/Crash2 Meteor/Crash3 Meteor/Crash4 }
$rolloff Meteor/Crash 800 4000
$limit Meteor/Crash 7
//$Volume Meteor/Fall 0.8

//Phase Overlord
PhaseOverlord/Sight DSARCST1
PhaseOverlord/Death DSARCDH1

//Legendary Revenant
lrball1/shot   LRB1FLY
lrball1/exp    LRB1EXP
lrball2/shot   LRB2FLY
lrball2/exp    LRB2EXP
lrball3/charge LRB3CHRG
lrball3/shot   LRB3FIRE
lrball3/fly    LRB3FLY
lrball3/exp    LRB3EXPL
lrtrap/active  LRTRAP
$rolloff lrball1/shot	 800 2200
$rolloff lrball1/exp	 800 2200
$rolloff lrball2/shot	 800 2200
$rolloff lrball2/exp	 800 2200
$rolloff lrball3/shot	 800 2200
$rolloff lrball3/exp	 800 2200
$rolloff lrball3/charge	 800 2200
$rolloff lrball3/fly	 800 2200
$rolloff lrtrap/active	 800 2200


//Legendary Sentient
legsentient/sight   LSNTST2
legsentient/pain    LANTPN2
legsentient/death   LSNTDH2
legsentient/laugh1   LSNTLA1
legsentient/laugh2   LSNTLA2
legsentient/laugh3   LSNTLA3
legsentient/active  LSNTAC2
$random legsentient/laugh { legsentient/laugh1 legsentient/laugh2 legsentient/laugh3 }
$rolloff legsentient/sight	 800 3500
$rolloff legsentient/pain	 800 3500
$rolloff legsentient/death	 800 3500
$rolloff legsentient/laugh	 800 3500
$rolloff legsentient/active	 800 2200
$random legstorm/explode {legstorm/explode0 legstorm/explode1 legstorm/explode2 legstorm/explode3 legstorm/explode4 legstorm/explode5 legstorm/explode6 legstorm/explode8 legstorm/explode9}
legstorm/explode0	GURUSTR0
legstorm/explode1	GURUSTR1
legstorm/explode2	GURUSTR2
legstorm/explode3	GURUSTR3
legstorm/explode4	GURUSTR4
legstorm/explode5	GURUSTR5
legstorm/explode6	GURUSTR6
//Weapons/GuruStruck7	GURUSTR7 can make zandronum crashes
legstorm/explode8	GURUSTR8
legstorm/explode9	GURUSTR9
pcannon/explode PCANEXP
$rolloff pcannon/explode 1200 3000
$rolloff legstorm/explode 1200 3000

$random Petrovec/Fire	{ Petrovec/Fire1 Petrovec/Fire2 Petrovec/Fire3 }
Petrovec/Fire1		PTRCFIR1
Petrovec/Fire2		PTRCFIR2
Petrovec/Fire3		PTRCFIR3
Petrovec/AddFire	PTRCADD
Petrovec/Ambient	PTRCAMB
Petrovec/Fly		PTRCFLY
Petrovec/AltFire	PTRCALT
Petrovec/Bounce		PTRCBNC
$random Petrovec/Hit	{ Petrovec/Hit1 Petrovec/Hit2 Petrovec/Hit3 }
Petrovec/Hit1		PTRCHIT1
Petrovec/Hit2		PTRCHIT2
Petrovec/Hit3		PTRCHIT3
Petrovec/Explode	PTRCEXP

//CerebralCardinal
CerebralCardinal/death DSCCDH1
CerebralCardinal/sight DSCCST1
CerebralCardinal/laugh DSCCLA1
CerebralCardinal/pain1 DSCCPA1
CerebralCardinal/pain2 DSCCPA2
$random CerebralCardinal/pain { CerebralCardinal/pain1 CerebralCardinal/pain2 }

//Cardihilator
$rolloff Cardihilator/Laugh	 	800 3500
Cardihilator/Laugh				DSCCLA1
Cardihilator/Sight				DSCCST1
$Random Cardihilator/Active { Cardihilator/active1 Cardihilator/active2 Cardihilator/active3 Cardihilator/active4 }
Cardihilator/active1			CYBRACT1
Cardihilator/active2			CYBRACT2
Cardihilator/active3			CYBRACT3
Cardihilator/active4			CYBRACT4
$Random Cardihilator/Pain { Cardihilator/Pain1 Cardihilator/Pain2 }
Cardihilator/Pain1				DSCCPA1
Cardihilator/Pain2				DSCCPA2
Cardihilator/Death				DSCCDH1
Cardihilator/NukeFire           ATMGFIRE

//Nuke
weapons/nuclearmissilecharge	dsnukcrg
weapons/nuclearmissileexplode	dsnukxpl
weapons/nuclearmissileburn	dsnukbrn
weapons/nuclearmissileflamehit	dsflwexp
weapons/nuclearmissileflamewall	dsflwgrn

//DevastatorBall
devastator/charge  DEVASCHR
devastator/fire    DEVASFIR
devastator/fly     DEVASFLY
devastator/explode DEVASEXP
devastator/idle    DEVASIDL
devastator/up                 MSTRUP
weapons/devfir                dsdevfir
weapons/devbal                dsdevbal
weapons/devexp                dsdevexp
weapons/devex2                dsdevex2
weapons/devlit                dsdevlit
weapons/devzap                dsdevzap
weapons/devchr                dsdevchr
weapons/devfch                dsdevfch

//FusionNuke
weapons/nuclearmissilecharge	dsnukcrg

//Legendary ASG
$random Weapons/LegAutoShotgun { XSG1 XSG2 XSG3 XSG4 }
XSG1 LASGFIR1
XSG2 LASGFIR2
XSG3 LASGFIR3
XSG4 LASGFIR4

//Ice
icespike frosty2
iceexplode	SHARDS1B
$limit iceexplode 9999
icefurry SHDETO
$limit icefurry 0

// Legendary Demon Rune
legendarypowersphere/pickup LPOWPIK
legdemonrune/idle HELLDMR

LegCyber/thud dsmothud

//Legendary Revenant
legendaryrevenant/see     LREVSEE
legendaryrevenant/death   LREVDIE
legendaryrevenant/idle    LREVIDL
$random legendaryrevenant/pain {legendaryrevenant/pain1 legendaryrevenant/pain2 legendaryrevenant/pain3}
legendaryrevenant/pain1   LREVPA1
legendaryrevenant/pain2   LREVPA2
legendaryrevenant/pain3   LREVPA3
legendaryrevenant/attack1 LREVAT1
legendaryrevenant/attack2 LREVAT2
legendaryrevenant/melee  DSSKEPCH

legendary/defense LEGDEFS

$rolloff legendaryrevenant/pain 600 2200
$rolloff legendaryrevenant/pain1 600 2200
$rolloff legendaryrevenant/pain2 600 2200
$rolloff legendaryrevenant/pain3 600 2200
$rolloff legendaryrevenant/attack1 600 2200
$rolloff legendaryrevenant/attack2 600 2200
$rolloff legendaryrevenant/melee 600 2200

$rolloff legendary/defense 600 2200



thorstrike/load LTHORL
$rolloff thorstrike/load 1200 3000
$limit thorstrike/load 3

legbabysentient/see   LBYSSEE
legbabysentient/idle  LBYSIDL
legbabysentient/pain  LBYSPAI
legbabysentient/death LBYSDIE
legbabysentient/load  LBYSLOD
legbabysentient/trap  LBYSTRP
legbabybomb/sound1    LBABSN1
legbabybomb/sound2    LBABSN2
legbabybomb/sound3    LBABSN3
legbaby/bolt          LBSBOLT
$limit legbabysentient/trap 0

drone/sight	 dssntsee
drone/death	 dssntdth
drone/active dssntact
drone/alarm  dssntala

leggreenade/bounce LRLBNCE

weapons/legAK47Fire1 	LAK47FIR
weapons/legAK47Fire2 	LAK47FR2
$random weapons/legAK47Fire { weapons/legAK47Fire1 weapons/legAK47Fire2 }
weapons/legAK47Reload1 	LAK47RE1
weapons/legAK47Reload2 	LAK47RE2
weapons/legAK47Reload3	LAK47RE3
weapons/legAK47Select	LAK47SEL

$playeralias LegRevenant male *pain100 legendaryrevenant/pain
$playeralias LegRevenant male *pain75  legendaryrevenant/pain
$playeralias LegRevenant male *pain50  legendaryrevenant/pain
$playeralias LegRevenant male *pain25  legendaryrevenant/pain
$playeralias LegRevenant male *death   legendaryrevenant/death
$playeralias LegRevenant male *usefail legendaryrevenant/idle
$playeralias LegRevenant male *grunt   legendaryrevenant/attack1
$playeralias LegRevenant male *land    legendaryrevenant/attack2
$playeralias LegRevenant male *jump    legendaryrevenant/idle
$playeralias LegRevenant male *taunt   legendaryrevenant/see

sandstorm/start SANDSTRT
sandstorm/loop  SANDLOOP

legbanished/see      LEGPESIT
legbanished/idle     LEGPEACT
legbanished/pain     LEGPEPAI
legbanished/death    LEGPEDTH
legbanished/attack1  LEGPATK1
legbanished/attack2  LEGPATK2
legbanished/explode1 LEGPXP1
legbanished/explode2 LEGPXP2

legsoul/see      LEGSSEE
legsoul/idle     LEGSACT
legsoul/pain     LEGSPAN
legsoul/attack   LEGSATK
legsoul/death    LEGSDTH
legsoul/attack1  LEGSATK1
legsoul/explode1 LEGSEXP1
legsoul/attack2  LEGSATK2
legsoul/explode2 LEGSEXP2

legproton/load LEGPLOA