ACTOR TrueLegendaryCyberdemon : Cyberdemon 16531 // Strong TLC.
{
//$Category Monsters/LCA
//$Sprite TLCDB1
//$Title "True Legendary Cyberdemon"
  Health 9999
  Radius 40
  Height 110
  Scale 1.1
  Mass 0x7FFFFFFF
  DamageFactor "Hell", 0.0
  DamageFactor "Melee", 25.0
  DamageFactor "PDTBFG", 0.03
  DamageFactor "PDTBFGTracer", 0.0
  DamageFactor "Cyber10K", 0.0
  DamageFactor "Legendary", 0.0
  DamageFactor "PlayerBHole", 0.0
  DamageFactor "LegendaryPlayer", 0.0
  DamageFactor "LegendaryGuru", 0.0
  DamageFactor "LegendaryGuruPlayer", 0.0
  DamageFactor "CustomSpray", 0.0
  DamageFactor "BFG9500Ball", 0.0
  DamageFactor "Terminator", 0.0
  DamageFactor "Player", 0.015
  DamageFactor "PlayerDevBall", 0.020
  DamageFactor "PlayerDevBall2", 0.020
  DamageFactor "PlayerDTBFGRailgunSlug", 0.0
  DamageFactor "PlayerDevTracer", 0.0
  DamageFactor "UltimateLegendary", 0.0
  DamageFactor "PlayerDTRG", 0.05
  DamageFactor "Extreme", 0.0
  DamageFactor "PyroShot", 0.0
  DamageFactor "Railgun ", 0.5
  DamageFactor "Demon Tech Railgun", 0.0
  DamageFactor "DTRailgun", 0.0
  DamageFactor "PlayerRailPuff", 0.0
  DamageFactor "PlayerRailPuffGreen", 0.0
  DamageFactor "PlayerPyro", 0.0
  DamageFactor "Term", 0.0
  DamageFactor "PDTPuff", 0.0
  DamageFactor "BFGSplash", 0.0
  DamageFactor "BFGSpray", 0.0
  DamageFactor "Railg", 0.5
  DamageFactor "Ice", 0.0
  DamageFactor "FreezerBurn", 0.0
  DamageFactor "DBFG10K", 0
  DamageFactor "PlayerDBFG10K", 0
  DamageFactor "PlayerDBFG2", 0
  DamageFactor "DBFG210K", 0
  DamageFactor "PlayerDBFG210K", 0
  DamageFactor "PlayerDBFG", 0
  DamageFactor "DBFG2Splash", 0
  DamageFactor "DBFG2", 0
  DamageFactor "DBFG", 0
  DamageFactor "PlayerDBFG", 0
  DamageFactor "DBFG10K2",0
  DamageFactor "SuperWeapon", 0.0
  DamageFactor "DemolisherEx", 0.0
  DamageFactor "DarkDemoEx", 0.0
  DamageFactor "CerChainguns", 0.0
  DamageFactor "CerEnergyBall", 0.0
  DamageFactor "LegMind", 0.0
  DamageFactor "BeheComet", 0.0
  DamageFactor "NobleComet", 0.0
  DamageFactor "CacoComet", 0.0
  DamageFactor "CadaverRocket", 0.0
  DamageFactor "HellComet", 0.0
  DamageFactor "Legendary1", 0.0
  DamageFactor "HFCyber", 0.0
  DamageFactor 0.25
  Speed 20
  PainChance 6
  PainChance "Melee", 128
  PainChance "PlayerDBFG2", 256
  PainChance "PlayerDBFG210K", 256
  PainChance "PlayerDBFG10K2", 256
  PainChance "DBFG210K", 256
  PainChance "DBFG2Splash", 256
  PainChance "DBFG2", 256
  PainChance "DBFG", 256
  PainChance "PlayerDBFG", 256
  PainChance "DBFG10K2", 256
  BloodColor "Blue"
  Monster
  MinMissileChance 160
  DropItem "LegendaryUltraSphere" 215
  DropItem "LegendaryRune" 256 1
  DropItem "LDemonAmmoBox" 256 
  DropItem "LDemonAmmo" 256
  DropItem "Legendary BFG" 256 1
  DropItem "BossLifeEssence" 256 
  DropItem "BossArmorBonusMax" 256 
  DropItem "DemonicChalice" 256
  DropItem "Legendary Plasmatic Rifle" 256 1
  DropItem "LegAmmoSphere" 256 1
  DropItem "LegDemonRune" 256 1
  DropItem "Legendary Assault Shotgun" 256 1
  DropItem "LegendaryArmor" 256 1
  DropItem "Legendary Plasmatic Cannon" 256 1 
  DropItem "LegendarySphere" 256 1
  DropItem "LegTimeFreezeSphere" 256
  DropItem "LegendaryShell" 256 4
  DropItem "LegendaryShellBox" 256
  DropItem "LegendaryBulletBox" 256 
  DropItem "LegendaryLMGBulletMag" 256 20
  DropItem "Legendary Light Machine Gun" 256 1
  DropItem "TrueLegendaryBFGUpgrade" 250 1
  DropItem "DrainRune" 256
  +QUICKTORETALIATE
  +NOTIMEFREEZE
  +NORADIUSDMG
  +PIERCEARMOR
  +MISSILEEVENMORE
  +NOTARGET
  +BOSS
  +REFLECTIVE
  +MISSILEMORE
  +FIRERESIST
  +FLOORCLIP
  +DONTMORPH
  +BOSSDEATH
  +NOICEDEATH
  +LOOKALLAROUND
  +DONTGIB
  +NOTELEFRAG
  +DONTRIP
  +DONTHARMSPECIES
  +CANTSEEK
  +NODROPOFF
  +NOFEAR
  +AVOIDMELEE
  Species "Cybers"
  SeeSound "tlcyb/sight"
  PainSound "Legcyber/pain"
  DeathSound "tlcyb/death"
  ActiveSound "tlcyb/laugh1"
  Obituary "%o was expunged from the universe by the True Legendary Cyberdemon!"
  var int user_LegendaryPortal;
  var int user_music;
  var int user_leapdelay;
  States
  {
  Spawn:
    TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD A 10 Bright A_Look
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD A 10 Bright A_Look
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD Z 10 Bright A_Look
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD Z 10 Bright A_Look
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    Loop
  See:
    TNT1 A 0 A_JumpIf(user_music == 1,3)
    TNT1 A 0 ACS_NamedExecuteAlways("StartMonsterMusic",0,16)
	TNT1 A 0 A_SetUserVar("user_music",1)
	TNT1 A 0 A_Jump(100,"Rush")
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD A 3 Bright A_Hoof
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    TLCD A 3 Bright A_Chase
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD BB 3 Bright A_Chase
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD CC 3 Bright A_Chase
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    TLCD D 3 Bright A_Metal
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    TLCD D 3 Bright A_Chase
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    TNT1 A 0 A_Jump(50,"Teleport")
    TNT1 A 0 A_JumpIfCloser(1024, "See")
    //TNT1 A 0 A_Jump(32,"Leap")
    Loop
  Leap:
	LBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 A_SetUserVar("user_leapdelay",0)
	//TNT1 A 0 ThrustThing(angle*256/360, 20, 0, 0)
	TNT1 A 0 ThrustThingZ(0,random(30,35),0,1)
	TNT1 A 0 A_PlaySound("Legcyber/pain6")
	LBE4 AAAA 5 Bright A_Recoil(-10)
  LeapCheck:
	TNT1 A 0 A_JumpIf(user_leapdelay >= 105,"LeapLand")
	TNT1 A 0 A_SetUserVar("user_leapdelay",user_leapdelay+1)
	//TNT1 A 0 A_Explode(8,256)
	LBE4 A 1 Bright A_CheckFloor("LeapLand")
	Loop
  LeapLand:	
    TNT1 A 0 A_Explode(20000000,500)
	TNT1 A 0 A_SpawnItem("LegendaryNuke")
	TNT1 A 0 A_SpawnItemEx("TLCFlyLandShockWave",0,0,0,0,0,0,0,128) 
	TNT1 AAA 0 A_SpawnItemEx("LegendaryBlueParticleSpawner",Random(-32, 32),Random(-32, 32),0,0,0,0,0,128)  
	TNT1 AAA 0 A_CustomMissile("SmokeFX3",0,0,random(0,360),2,random(0,360))
	TNT1 AAAAA 0 A_CustomMissile("BlueKaboom",0,0,random(0,360),2,random(0,360))
	//TNT1 A 0 A_CustomMissile("LCAExplosionBundle",0,0,random(80,100),2,random(80,100))
	TNT1 A 0 Radius_Quake(175,8,512,1024,0)
	TNT1 A 0 A_SpawnItemEx("TLCFlyLandKaBoom")
	LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	LBE4 BBBBBBB 60 Bright
	Goto See
  Rush:
    TNT1 A 0 A_Hoof
	TLCD A 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
	TLCD A 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
	TLCD A 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
	TLCD B 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
	TLCD C 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
	TLCD C 2 Bright A_Chase
	TNT1 A 0 A_Metal
	TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
	TLCD D 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
	TLCD D 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("TLegendaryCyberGhostA",0,0,0,0,0,0,0,128)
	TNT1 A 0 A_Jump(25,"Teleport")
	TNT1 A 0 A_Jump(75,"See")		
	Loop	
  Teleport:
    TLCD A 1 Bright A_UnSetShootable
	TLCD AAAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	TLCD AAAAAAAAAA 1 A_FadeOut(0.1,0)
	TLCD A 2
	TLCD AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
	TLCD AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA  0 A_Wander
    TLCD A 1 A_PlayWeaponSound("boss/teleport")
	TLCD AAAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	TLCD AAAAAAAAAA 1 A_FadeIn(0.1)
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
    TLCD A 1 Bright A_SetShootable
    Goto See		
  Missile:
    TNT1 A 0 A_SetShootable
    TNT1 A 0 A_UnsetInvulnerable
    TNT1 A 0 A_SetTranslucent(1)
	TNT1 A 0 A_JumpIf(user_LegendaryPortal == 1,2)
    TNT1 A 0 A_JumpIfHealthLower(4499,"LegendaryPortal")
	TNT1 A 0 A_JumpIfCloser(200,"Pain.Fists")
    TNT1 A 0 A_JumpIfCloser(300,"TrueLegendaryStomp")
	TNT1 A 0 A_JumpIfCloser(350,"Leap")
    TNT1 A 0 A_Jump(130,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","Homing","StompingBarrage","LegRevBalls","LegCybComets","TrueLegPlasmaBalls","HomingTrueLegPlasmaBalls")
	TNT1 A 0 A_Jump(72,"TrueLegendaryLostSouls","TrueLegendarySoulCombo","LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryBFG","TrueBFGCombo","TrueLegendaryDevastator","SpikyStomp")
	TNT1 A 0 A_Jump(32,"TrueLegendaryLaserBeam")
	TNT1 A 0 A_Jump(20,"SuperLegendaryPlasmaticBomb")
	TNT1 A 0 A_Jump(18,"LegendaryDevastation")
	TNT1 A 0 A_Jump(16,"LegendaryRage")
	//TNT1 A 0 A_Jump(256,"LegendaryDevastation")
  Normal:
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegendaryRocket", 58, -26, Random(-2, 3))
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","Homing","LegRevBalls","LegCybComets","TrueLegPlasmaBalls","HomingTrueLegPlasmaBalls")
	Goto See
  Homing:
	TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegendaryHomingRocket", 58, -26, Random(-2, 3))
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","StompingBarrage","LegRevBalls","LegCybComets","TrueLegPlasmaBalls","HomingTrueLegPlasmaBalls")
	Goto See  
  LegCybComets:
	TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
	TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
	TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
	TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("LegCybComet", 58, -26)
	TLCD E 3  Bright A_FaceTarget
    TLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26)
    TLCD E 3  Bright A_FaceTarget
    TLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26)
	TLCD E 3  Bright A_FaceTarget
    TLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26)
    TLCD E 3  Bright A_FaceTarget
    TLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26)
	TLCD E 3  Bright A_FaceTarget
    TLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 3 Bright A_CustomMissile("LegCybComet", 58, -26)
    TLCD E 3  Bright A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26)
	TLCD E 3  Bright A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26)
	TLCD E 3  Bright A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26)
	TLCD E 3  Bright A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26)
	TLCD E 3  Bright A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("LegCybComet", 58, -26)
	TLCD E 3  Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("LegCybComet", 58, -26)
	TLCD E 3  Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("LegCybComet", 58, -26)
	TLCD E 3  Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("LegCybComet", 58, -26,Random(-4, 4))
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","StompingBarrage","LegRevBalls","TrueLegPlasmaBalls","HomingTrueLegPlasmaBalls")
	Goto See
  TrueLegPlasmaBalls:
    TNT1 A 0 A_Changeflag(reflective,1)
	TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TNT1 A 0 A_Changeflag(reflective,0)
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","StompingBarrage","LegRevBalls","HomingTrueLegPlasmaBalls")
	Goto See
  HomingTrueLegPlasmaBalls:
    TNT1 A 0 A_Changeflag(reflective,1)
	TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
    TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TLCD E 3  Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("HomingTrueLegendaryPlasmaBall", 58, -26,Random(-4, 4))
	TNT1 A 0 A_Changeflag(reflective,0)
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","StompingBarrage","LegRevBalls")
	Goto See
  TrueLegendaryBFG10K:
    TNT1 A 0 A_Changeflag(reflective,1)
    TNT1 A 0 A_PlaySound("weapons/charge15k")
	TLCD E 18 Bright A_FaceTarget
	TLCD E 6 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))	
	TLCD E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))	
	TLCD E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,0,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,180,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,225,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,-225,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,305,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,-305,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,0,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,180,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,225,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,305,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,-305,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,0,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,180,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,225,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,-225,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,305,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,-305,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	TLCD E 20 Bright A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)
	TNT1 A 0 A_Changeflag(reflective,0)
	TNT1 A 0 A_Jump(115,"TrueLegendaryLostSouls","LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryDevastator")
	Goto See
  TrueLegendaryRailgun:
    TNT1 A 0 A_Changeflag(reflective,1)
    TNT1 A 0 A_JumpIfTargetInLos(2)
    TNT1 A 0 A_Jump(256,2)
	TNT1 A 0
	Goto NoTeleRg
    TNT1 A 0 A_PlaySound("weapons/rgcharge")
    TLCD EE 4 Bright A_FaceTarget
	TLCD E 8 Bright A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
    TLCD E 1 A_UnSetShootable
	TLCD EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	TLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	TLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    TLCD E 1 A_PlayWeaponSound("boss/teleport")
	TLCD EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	TLCD EEEEEEEEEEE 1 A_FadeIn(0.1)
	TNT1 A 0 A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
    TLCD E 1 A_UnSetShootable
	TLCD EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	TLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	TLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    TLCD E 1 A_PlayWeaponSound("boss/teleport")
	TLCD EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	TLCD EEEEEEEEEEE 1 A_FadeIn(0.1)
	TNT1 A 0 A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
    TLCD E 1 A_UnSetShootable
	TLCD EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	TLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	TLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    TLCD E 1 A_PlayWeaponSound("boss/teleport")
	TLCD EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	TLCD EEEEEEEEEEE 1 A_FadeIn(0.1)
	TNT1 A 0 A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
    TLCD E 1 A_UnSetShootable
	TLCD EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	TLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	TLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    TLCD E 1 A_PlayWeaponSound("boss/teleport")
	TLCD EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	TLCD EEEEEEEEEEE 1 A_FadeIn(0.1)
    TNT1 A 0 A_PlaySound("weapons/rgcharge")
    TLCD EE 4 Bright A_FaceTarget
	TLCD E 8 Bright A_FaceTarget
    TLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
    TLCD E 5 Bright A_FaceTarget
    TLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 4 Bright A_FaceTarget
    TLCD F 7 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 3 Bright A_FaceTarget
    TLCD F 5 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 4 Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 4 Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 4 Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 4 Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 3 Bright A_FaceTarget
    TLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 3 Bright A_FaceTarget
    TLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 3 Bright A_FaceTarget
    TLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 3 Bright A_FaceTarget
    TLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 2 Bright A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 2 Bright A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 2 Bright A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
    TLCD E 2 Bright A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyberRailgunSummoner",0,0,0,30,0,0,96,0)
	TNT1 A 0 A_SpawnItemEx("FakeLegCyberRailgunSummoner",0,0,0,30,0,0,-96,0)
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
    TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
    TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
    TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
    TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 15 Bright
	TNT1 A 0 A_Changeflag(reflective,0)
  NoTeleRg:
    TNT1 A 0 A_Changeflag(reflective,1)
    TNT1 A 0 A_PlaySound("weapons/rgcharge")
    TLCD EE 4 Bright A_FaceTarget
	TLCD E 8 Bright A_FaceTarget
    TLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
    TLCD E 5 Bright A_FaceTarget
    TLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 4 Bright A_FaceTarget
    TLCD F 7 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 3 Bright A_FaceTarget
    TLCD F 5 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 4 Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 4 Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 4 Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 4 Bright A_FaceTarget
    TLCD F 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 3 Bright A_FaceTarget
    TLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 3 Bright A_FaceTarget
    TLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 3 Bright A_FaceTarget
    TLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 3 Bright A_FaceTarget
    TLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 2 Bright A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 2 Bright A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 2 Bright A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
    TLCD E 2 Bright A_FaceTarget
    TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyberRailgunSummoner",0,0,0,30,0,0,96,0)
	TNT1 A 0 A_SpawnItemEx("FakeLegCyberRailgunSummoner",0,0,0,30,0,0,-96,0)
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
    TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
    TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
    TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
    TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 1 Bright A_FaceTarget
    TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-2,4))
	TLCD E 15 Bright
	TNT1 A 0 A_Changeflag(reflective,0)
	TNT1 A 0 A_Jump(115,"TrueLegendaryLostSouls","TrueLegendarySoulCombo","LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryBFG","TrueLegendaryDevastator","SpikyStomp")
	Goto See	
  LegendaryStar:
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TLCD E 0 A_FaceTarget
    TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TLCD E 0 A_FaceTarget
    TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TNT1 A 0 A_PlayWeaponSound("star/load1")
	TLCD E 0 A_FaceTarget
    TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TLCD E 0 A_FaceTarget
    TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TNT1 A 0 A_PlayWeaponSound("star/load2")
	TLCD E 0 A_FaceTarget
    TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TLCD E 0 A_FaceTarget
    TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner") 
	TLCD E 0 A_FaceTarget
    TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TLCD E 0 A_FaceTarget
	TNT1 A 0 A_PlayWeaponSound("star/load3")
    TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TLCD E 0 A_FaceTarget
    TLCD EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")  	   
	TNT1 A 0 A_UnSetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	TLCD E 0 A_FaceTarget
	TLCD F 0 A_PlayWeaponSound("star/fire")
	TLCD F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
	TLCD E 6 Bright A_FaceTarget
	TLCD F 0 A_PlayWeaponSound("star/fire")
	TLCD F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
	TLCD E 6 Bright A_FaceTarget
	TLCD F 0 A_PlayWeaponSound("star/fire")
	TLCD F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
	TLCD E 6 Bright A_FaceTarget
	TLCD F 0 A_PlayWeaponSound("star/fire")
	TLCD F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
	TLCD E 6 Bright A_FaceTarget
	TLCD F 0 A_PlayWeaponSound("star/fire")
	TLCD F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
	TLCD E 6 Bright A_FaceTarget
	TLCD F 0 A_PlayWeaponSound("star/fire")
	TLCD F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
	TLCD E 8 Bright A_FaceTarget
	TNT1 A 0 A_Jump(115,"TrueLegendaryLostSouls","LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryBFG")
	Goto See
  LegRevBalls:
    TLCD E 30 Bright A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)		
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 10 Bright A_FaceTarget
	TLCD F 0 A_PlayWeaponSound("lrball3/shot")
    TLCD F 5 Bright A_CustomMissile("LegRevBall3", 58, -26)
	TLCD EEEEEEEEEEEEE 0 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TNT1 A 0 A_UnSetShootable
    TLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	TLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    TLCD E 5
    TLCD E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	TLCD EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	TLCD EEEEEEEEEEE 1 A_FadeIn(0.1)	
	TNT1 A 0 A_SetShootable
	TLCD E 10 Bright A_FaceTarget
	TLCD F 0 A_PlayWeaponSound("lrball3/shot")
    TLCD F 5 Bright A_CustomMissile("LegRevBall3", 58, -26)
	TLCD E 10 Bright A_FaceTarget
	TLCD F 0 A_PlayWeaponSound("lrball3/shot")
	TLCD F 5 Bright A_CustomMissile("LegRevBall3", 58, -26)
	TLCD E 20 Bright A_FaceTarget
	TNT1 A 0 A_Jump(115,"TrueLegendaryLostSouls","TrueLegendarySoulCombo","LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryBFG","TrueBFGCombo","SpikyStomp")
	Goto See
  TrueLegendaryStomp:
    TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TLCD G 3 Bright A_FaceTarget
	TNT1 A 0 A_Recoil(-50)
	LBE4 A 5 Bright A_FaceTarget		
	TNT1 A 0 Radius_Quake(10,8,0,24,0)	
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	TNT1 A 0 A_UnSetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
    TNT1 A 0 A_CustomMissile("TrueLegCyberStomp",10,0,0,0)
	LBE4 B 7 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","Homing","StompingBarrage","LegRevBalls","LegCybComets")
    Goto See
  UltimateLegendaryStomp:
    TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TLCD G 3 Bright A_FaceTarget
	TNT1 A 0 A_Recoil(-500)
	LBE4 A 5 Bright A_FaceTarget		
	TNT1 A 0 Radius_Quake(10,8,0,24,0)	
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	TNT1 A 0 A_UnSetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
    TNT1 A 0 A_CustomMissile("UltimateTrueLegCyberStomp",10,0,0,0)
	LBE4 B 7 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","Homing","StompingBarrage","LegRevBalls","LegCybComets")
    Goto See
  StompingBarrage:
    TLCD G 10 Bright A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	LBE4 G 3 Bright A_PlaySoundEx("tlcyb/laugh3","LBBCSPT3")
	LBE4 GGGGGGGGGGGGGGGGGGGGGGGGGGGGG 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_UnsetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	TLCD G 7 Bright A_FaceTarget
	LBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(40,80,0,40,0)	
	LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 0)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 10)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 20)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 30)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 40)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 50)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 60)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 70)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 80)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 90)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 100)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 110)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 120)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 130)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 140)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 150)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 160)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 180)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 190)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 200)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 210)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 220)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 230)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 240)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 250)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 260)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 270)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 280)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 290)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 300)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 310)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 320)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 330)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 340)
    LBE4 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 350)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,15,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,30,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,45,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-45,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-60,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,80,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-100,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,120,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,150,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,170,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,190,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,220,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,250,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,280,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-280,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-300,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-330,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,360,0)
    LBE4 BBB 20 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	LBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	LBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	LBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	LBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	LBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	LBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	LBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	LBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	LBE4 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	LBE4 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	LBE4 AAAA 20 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(50,200,0,24,0)	
	LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-256,256), random(-256,256), 0, 0, 0, 0, 0, 34, 0)
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-256,256), random(-256,256), 0, 0, 0, 0, 0, 34, 0)
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-256,256), random(-256,256), 0, 0, 0, 0, 0, 34, 0)
	LBE4 BBB 10 Bright
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-360,360), random(-360,360), 0, 0, 0, 0, 0, 40, 0)
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-360,360), random(-360,360), 0, 0, 0, 0, 0, 40, 0)
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-360,360), random(-360,360), 0, 0, 0, 0, 0, 40, 0)
	LBE4 BBB 10 Bright
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-480,480), random(-480,480), 0, 0, 0, 0, 0, 50, 0)
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-480,480), random(-480,480), 0, 0, 0, 0, 0, 50, 0)
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-480,480), random(-480,480), 0, 0, 0, 0, 0, 50, 0)
	LBE4 BBBBBBB 30 Bright A_FaceTarget
	TNT1 A 0 A_Jump(128,"SpikyStomp")
	Goto See
  SpikyStomp:
    TLCD G 10 Bright A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	LBE4 G 3 Bright A_PlaySoundEx("tlcyb/laugh3","LBBCSPT3")
	LBE4 GGGGGGGGGGGGGGGGGGGGGGGGGGGGG 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_UnsetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	TLCD G 7 Bright A_FaceTarget
	LBE4 AA 8 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	LBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
	LBE4 AA 8 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	LBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
	LBE4 AA 8 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	LBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
	LBE4 AA 8 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	LBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
	LBE4 AA 8 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	LBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
	LBE4 AA 8 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	LBE4 B 4 Bright A_GiveToTarget("BurningSpike",1)
	LBE4 B 50 Bright A_FaceTarget
	Goto See
  TrueBFGCombo:
    TLCD E 10 Bright A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_FaceTarget
	TLCD E 0 A_PlayWeaponSOund("TBFG/charge")
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)		
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)			
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)		
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)		
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD F 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TLCD F 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)			
	TNT1 A 0 A_UnSetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 3 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-4,4))
	TLCD E 2 Bright A_FaceTarget
	TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))	
	TLCD E 2 Bright A_FaceTarget
	TLCD F 3 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))		
	TLCD E 2 Bright A_FaceTarget
	TLCD F 3 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TLCD E 2 Bright A_FaceTarget
	TLCD F 3 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7))
	TLCD E 2 Bright A_FaceTarget		
	TLCD F 3 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	TLCD E 2 Bright A_FaceTarget
	TLCD F 3 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TLCD E 2 Bright A_FaceTarget
	TLCD F 3 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TLCD E 2 Bright A_FaceTarget
	TLCD F 3 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 3 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	TLCD E 2 Bright A_FaceTarget
	TLCD F 3 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-4,4))
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))	
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))		
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7))
	TLCD E 2 Bright A_FaceTarget		
	TLCD F 2 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))
	TLCD E 2 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-4,4))
	TLCD E 2 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))	
	TLCD E 2 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))		
	TLCD E 2 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TLCD E 2 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7))
	TLCD E 2 Bright A_FaceTarget		
	TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	TLCD E 2 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TLCD E 2 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TLCD E 2 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	TLCD E 2 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-4,4))
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))	
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))		
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7))
	TLCD E 1 Bright A_FaceTarget		
	TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26,Random(-4,4))
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))	
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))		
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7))
	TLCD E 1 Bright A_FaceTarget		
	TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfifldkfdre")
	TLCD F 1 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26,Random(-4,4))
	TLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 3 Bright A_SpawnItemEx("LegendaryCannonSmoke",58,-26,62)
	TLCD EEEEEEEEEE 15 Bright A_FaceTarget
	TNT1 A 0 A_Jump(115,"TrueLegendaryLostSouls","LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryBFG","TrueLegendaryDevastator")
	Goto See
  PainMissile:
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    TLCD G 3 Bright A_Pain
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    TLCD G 3 Bright
    TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    TLCD G 3 Bright	  
    Goto Missile
  LegendaryRage:
    TLCD G 5 Bright A_Pain
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_SetInvulnerable
	TLCD G 5 Bright A_Facetarget
	TLCD G 3 Bright A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
	TLCD GG 25 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(50,200,0,24,0)
	TNT1 A 0 HealThing(1500)
	TLCD G 30 Bright A_CustomMissile("TrueLegPentagram")
	TNT1 A 0 A_SpawnItemEx("ExileSummoner",0,0,0,30,0,0,72,0)
	TNT1 A 0 A_SpawnItemEx("ExileSummoner",0,0,0,30,0,0,-72,0)
	TNT1 A 0 A_SpawnItemEx("ExileSummoner",0,0,0,30,0,0,-222,0)
	TNT1 A 0 A_SpawnItemEx("ExileSummoner",0,0,0,30,0,0,222,0)
	TNT1 A 0 A_SpawnItemEx("ExileSummoner",0,0,0,30,0,0,365,0)
	TNT1 A 0 Radius_Quake(50,200,0,24,0)
	TLCD GG 30 Bright A_FaceTarget
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCB A 4 Bright A_FaceTarget
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCB A 4 Bright A_FaceTarget
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCB A 4 Bright A_FaceTarget
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCB A 4 Bright A_FaceTarget
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCB A 4 Bright A_FaceTarget
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCB A 4 Bright A_FaceTarget
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCB A 4 Bright A_FaceTarget
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCB A 4 Bright A_FaceTarget
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCB A 4 Bright A_FaceTarget
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCB A 4 Bright A_FaceTarget
	LBE4 AA 50 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	TNT1 A 0 Radius_Quake(60,120,0,360,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	LBE4 BB 50 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
    TNT1 A 0 Radius_Quake(60,120,0,360,0)
	LBE4 AAAAAAAAAAAAAAAAAAAAA 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(650,-650),Random(650,-650),0,0,0,0,SXF_NOCHECKPOSITION,0)
	LBE4 AAAAAAAAAAAAAAAAAAAAA 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(650,-650),Random(650,-650),0,0,0,0,SXF_NOCHECKPOSITION,0)
	LBE4 AA 50 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	TNT1 A 0 Radius_Quake(60,120,0,360,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	LBE4 BB 50 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
    TNT1 A 0 Radius_Quake(60,120,0,360,0)
	LBE4 AAAAAAAAAAAAAAAAAAAAA 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
	LBE4 AAAAAAAAAAAAAAAAAAAAA 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1250,-1250),Random(1250,-1250),0,0,0,0,SXF_NOCHECKPOSITION,0)
	LBE4 AA 50 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	TNT1 A 0 Radius_Quake(60,120,0,360,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	LBE4 BB 50 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
    TNT1 A 0 Radius_Quake(60,120,0,360,0)
	LBE4 AA 50 Bright A_FaceTarget
	LBE4 AAAAAAAAAAAAAAAAAAAAA 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(2250,-1250),Random(2250,-2250),0,0,0,0,SXF_NOCHECKPOSITION,0)
	LBE4 AAAAAAAAAAAAAAAAAAAAA 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2250,-1250),Random(2250,-2250),0,0,0,0,SXF_NOCHECKPOSITION,0)
	LBE4 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	TNT1 A 0 Radius_Quake(60,120,0,360,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	LBE4 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	LBE4 BB 50 Bright A_FaceTarget
	TLCD E 30 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 3 Bright A_PlaySoundEx("tlcyb/laugh2","LBBCSPT2")
	TNT1 A 0 Bright A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD B 3 Bright A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCC B 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
	TLCC A 3 Bright A_FaceTarget
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	TLCC A 3 Bright A_FaceTarget
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	TLCC A 3 Bright A_FaceTarget
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	TLCC A 3 Bright A_FaceTarget
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCC B 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))
	TLCC A 3 Bright A_FaceTarget
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCC B 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))
	TLCC A 3 Bright A_FaceTarget
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	TLCC A 3 Bright A_FaceTarget
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	TLCC A 3 Bright A_FaceTarget
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCC B 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))
	TLCC A 3 Bright A_FaceTarget
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCC B 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))
	TLCC A 3 Bright A_FaceTarget
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	TLCC A 3 Bright A_FaceTarget
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
    TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
	TLCC A 3 Bright A_FaceTarget
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCC B 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
	TLCC A 3 Bright A_FaceTarget
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCC B 4 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26)
	TLCC A 3 Bright A_FaceTarget
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCC B 4 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7))
	TLCC A 3 Bright A_FaceTarget
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCC B 4 Bright A_CustomMissile("CardinalSpecialGuruball", 58, -26, 0, 0)
	TLCC A 4 Bright A_FaceTarget
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	TNT1 A 0 A_UnsetInvulnerable
	TLCD EEE 30 Bright A_FaceTarget
	Goto See
  LegendaryDevastation:
    TNT1 A 0 Radius_Quake(50,200,0,24,0)
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
	TLCD G 30 Bright A_CustomMissile("TrueLegPentagram")
    TLCD G 30 Bright A_FaceTarget
	TNT1 A 0 HealTHing(999)
	TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
    //TLCD G 3 Bright A_PlaySoundEx("tlcyb/laugh4","LBBCSPT4")
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(50,200,0,24,0)
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(50,200,0,24,0)
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCB A 4 Bright A_FaceTarget
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCB A 4 Bright A_FaceTarget
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCB A 4 Bright A_FaceTarget
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCB A 4 Bright A_FaceTarget
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCB A 4 Bright A_FaceTarget
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCB A 4 Bright A_FaceTarget
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCB A 4 Bright A_FaceTarget
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCB A 4 Bright A_FaceTarget
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCB A 4 Bright A_FaceTarget
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
	TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
	TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
	TLCB A 4 Bright A_FaceTarget
	TLCD GGG 30 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	TLCD G 30 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	TLCD G 30 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	TLCD G 30 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	TLCD G 30 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	TLCD G 30 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	TLCD G 30 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	TLCD G 30 Bright A_FaceTarget
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	TLCD G 30 Bright A_FaceTarget
	TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(555,-555),Random(555,-555),0,0,0,0,SXF_NOCHECKPOSITION,0)
	TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(555,-555),Random(555,-555),0,0,0,0,SXF_NOCHECKPOSITION,0)
	TNT1 A 0 Radius_Quake(150,120,0,860,0)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1111,-1111),Random(1111,-1111),0,0,0,0,SXF_NOCHECKPOSITION,0)
	TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(1111,-1111),Random(1111,-1111),0,0,0,0,SXF_NOCHECKPOSITION,0)
	TNT1 A 0 Radius_Quake(150,120,0,860,0)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2222,-2222),Random(2222,-2222),0,0,0,0,SXF_NOCHECKPOSITION,0)
	TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(2222,-2222),Random(2222,-2222),0,0,0,0,SXF_NOCHECKPOSITION,0)
	TNT1 A 0 Radius_Quake(150,120,0,860,0)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3333,-3333),Random(3333,-3333),0,0,0,0,SXF_NOCHECKPOSITION,0)
	TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(3333,-3333),Random(3333,-3333),0,0,0,0,SXF_NOCHECKPOSITION,0)
	TNT1 A 0 Radius_Quake(150,120,0,860,0)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(6666,-6666),Random(6666,-6666),0,0,0,0,SXF_NOCHECKPOSITION,0)
	TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(6666,-6666),Random(6666,-6666),0,0,0,0,SXF_NOCHECKPOSITION,0)
	TNT1 A 0 Radius_Quake(150,120,0,860,0)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,0)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,30)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-30)
	TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,200)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,90)
    TNT1 A 0 A_CustomMissile("BlueRainCometNull",56,0,-90)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,15,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,30,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,45,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-45,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-60,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,80,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-100,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,120,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,150,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,170,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,190,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,220,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,250,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,280,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-280,0)	
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-300,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,-330,0)
	TLCD G 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerPain",0,0,360,0)
	TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(9999,-9999),Random(9999,-9999),0,0,0,0,SXF_NOCHECKPOSITION,0)
	TLCD GGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItemEx("LegBurningIceSpike",Random(9999,-9999),Random(9999,-9999),0,0,0,0,SXF_NOCHECKPOSITION,0)
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	TNT1 A 0 A_UnsetInvulnerable
	TLCD GGGG 100 Bright
	Goto See
  SuperLegendaryPlasmaticBomb:
      TNT1 A 0 A_SetTranslucent(1)
	  TBMB AAAA 5 Bright A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
      TBMB A 0 A_ChangeFlag (INVULNERABLE, 1)
	  TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TBMB A 5 BRIGHT A_SpawnItemEx("LegCardiFinalAttack", 0, 0, 300)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TBMB A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_FaceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TBMB A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TBMB A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TBMB A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TBMB B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TBMB B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TBMB A 25 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TLCD E 2 Bright A_PlaySound ("pcannon/explode")
      TLCD E 1 Bright A_ChangeFlag (INVULNERABLE, 0)
	  TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TLCD EFFF 2 Bright A_FaceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TLCD E 5 Bright A_CustomMissile ("LegendaryCardinalFinalBall", 100, 0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      Goto see
	TrueLegendaryLostSouls:
	    TNT1 A 0 A_setInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	    TLCD G 30 Bright A_FaceTarget
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD G 3 Bright A_PlaySound("tlcyb/laugh3", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCB A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
	    TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCB B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCB B 5 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCB A 4 Bright A_FaceTarget
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		TLCD GGG 30 Bright A_FaceTarget
		TNT1 A 0 A_Jump(128,"TrueLegendarySoulCombo")
		Goto See
	TrueLegendarySoulCombo:
	    TLCD E 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD E 3 Bright A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCC A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
		TLCC A 3 Bright A_FaceTarget
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegendaryCyberBFG15KBall",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4,4))
		TLCC A 3 Bright A_FaceTarget
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
		TLCC A 3 Bright A_FaceTarget
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegCyberBFG9500Ball",58,-26)
		TLCC A 3 Bright A_FaceTarget
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("TLegCybDTBFGBall",58,-26,Random(-7,7))
		TLCC A 3 Bright A_FaceTarget
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,random(-2,3))
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,-26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",105,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",72,0,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,26,180)
		TLCC B 0 Bright A_CustomMissile("TrueLegLostSoul",42,-26,180)
		TLCC B 4 Bright A_CustomMissile("CardinalSpecialGuruball", 58, -26, 0, 0)
		TLCC A 4 Bright A_FaceTarget
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		TLCD EEE 30 Bright A_FaceTarget
		Goto See
  LegThor:
    TNT1 A 0 A_ChangeFlag("NOPAIN",1)
    TLCD G 30 Bright A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	TNT1 A 0 HealThing(500)
	TLCD G 3 Bright A_PlaySound("tlcyb/demand", CHAN_AUTO, 1.0, False, ATTN_NONE)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
    TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-2500),Random(3800,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-2500),Random(3800,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TLCD G 1 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_UnsetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	TLCD GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_Jump(72,"TrueLegendaryLostSouls","LegendaryTech","LegendaryThunder","TrueLegendaryBFG","TrueLegendaryDevastator")
	Goto See
  LegendaryTech:
    TLCD G 30 Bright A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
    TLCD G 3 Bright A_PlaySoundEx("tlcyb/laugh4","LBBCSPT4")
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_UnsetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	TLCD F 3 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
    TLCD E 3 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 3 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 3 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 3 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 3 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
    TLCD E 3 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 3 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 3 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
    TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
    TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
    TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
	TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TLCD E 1 Bright A_FaceTarget
	TLCD F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TLCD E 30 Bright A_PlaySoundEx("Legcyber/amhalt","DECHST")
	TNT1 A 0 A_Jump(100,"TrueLegendaryBFG")
	Goto See
  TrueLegendaryDevastator:
    TNT1 A 0 A_PlaySound("devastator/charge")
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	TLCD F 0 A_PlaySound ("devastator/fire")
	TLCD F 0 Bright A_CustomMissile("TrueLegCybDevastatorBall", 58, -26, 0)
	TLCD EEEEEEEEEEEEE 0 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TNT1 A 0 A_UnSetShootable
    TLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	TLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    TLCD E 5
    TLCD E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	TLCD EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	TLCD EEEEEEEEEEE 1 A_FadeIn(0.1)	
	TNT1 A 0 A_SetShootable
	TLCD F 0 A_PlaySound ("devastator/fire")
	TLCD F 2 Bright A_FaceTarget
	TLCD F 2 Bright A_CustomMissile("TrueLegCybDevastatorBall", 58, -26, 0)
	TLCD E 50 Bright
	Goto See
  TrueLegendaryBFG:
      TNT1 A 0 A_SetTranslucent(1)
      TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TLCD E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 A_SetInvulnerable
	  TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	  TLCD E 3 Bright A_PlaySoundEx("tlcyb/laugh2","LBBCSPT2")
	  TLCD E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	  TNT1 A 0 Bright A_FaceTarget
	  TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TLCD E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
  	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 Bright A_FaceTarget
	  TLCD E 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 A_UnsetInvulnerable
	  TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	  TNT1 A 0 A_JumpIfTargetInLos(2)
      TNT1 A 0 A_Jump(256,2)
	  TNT1 A 0
	  Goto TrueLegBFGGo
	  TLCD EEEEEEEEEEEEE 0 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	  TNT1 A 0 A_UnSetShootable
      TLCD EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	  TLCD EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
      TLCD E 5
      TLCD E 1 A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 A_FaceTarget
	  TLCD EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	  TLCD EEEEEEEEEEE 1 A_FadeIn(0.1)	
	  TNT1 A 0 A_SetShootable
	  TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	  TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryLineSpawner",0,0,0,0)
	  TNT1 A 0 A_SpawnItemEx("FakeLegCyberLegBFGSummoner",0,0,0,30,0,0,0,0)
	  TNT1 A 0 A_SpawnItemEx("FakeLegCyberLegBFGSummoner",0,0,0,30,0,0,180,0)
	  TNT1 A 0 A_SpawnItemEx("FakeLegCyberLegBFGSummoner",0,0,0,30,0,0,225,0)
	  TNT1 A 0 A_SpawnItemEx("FakeLegCyberLegBFGSummoner",0,0,0,30,0,0,305,0)
	  TLCD F 5 Bright A_CustomMissile("CardinalSpecialGuruball", 58, -26, 0, 0)
	  TLCD E 50 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
  TrueLegBFGGo:
      TNT1 A 0 A_SetShootable
	  TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	  TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryLineSpawner",0,0,0,0)
	  TNT1 A 0 A_SpawnItemEx("FakeLegCyberLegBFGSummoner",0,0,0,30,0,0,0,0)
	  TNT1 A 0 A_SpawnItemEx("FakeLegCyberLegBFGSummoner",0,0,0,30,0,0,180,0)
	  TNT1 A 0 A_SpawnItemEx("FakeLegCyberLegBFGSummoner",0,0,0,30,0,0,225,0)
	  TNT1 A 0 A_SpawnItemEx("FakeLegCyberLegBFGSummoner",0,0,0,30,0,0,305,0)
	  TLCD F 5 Bright A_CustomMissile("CardinalSpecialGuruball", 58, -26, 0, 0)
	  TLCD E 50 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
	  TNT1 A 0 A_Jump(32,"SuperLegendaryPlasmaticBomb")
	  goto see
  LegendaryThunder:
		TLCD G 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD G 3 Bright A_PlaySoundEx("tlcyb/demand2","LBASPT1")
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TLCD G 5 Bright A_CustomMissile("LegCybThunderSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(32,"LegThor")
		TNT1 A 0 A_Jump(15,"LegendaryDevastation")
		TNT1 A 0 A_Jump(20,"TrueLegendaryLaserBeam")
		Goto See
	TrueSoulsAndShield:
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_Changeflag(reflective,1)
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,0,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,0,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,0,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,0,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,25,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,25,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,25,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,25,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,50)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,50,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,50,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,50,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,50,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,75)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,75,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,75,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,75,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,75,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,100)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,100,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,100,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,100,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,100,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,125)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,125,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,125,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,125,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,125,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,150)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,150,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,150,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,150,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,150,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,175)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,175,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,175,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,175,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,175,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,200)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,200,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,200,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,200,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,200,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,225)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,225,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,225,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,225,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,225,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,250)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,250,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,250,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,250,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,250,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,275)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,275,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,275,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,275,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,275,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,300)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,300,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,300,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,300,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,300,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,325)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,325,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,325,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,325,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,325,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,350)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,350,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,350,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,350,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,350,10,55)
		TNT1 A 0 A_Blast(0,225,500,30)
		TNT1 A 0 A_Explode(120,650,0)
		TLCD GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_CustomMissile("TrueLegLostSoul",random(0,80),0,random(0,360),0)
		TLCD GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 0 Bright A_CustomMissile("TrueLegLostSoul",random(0,-80),0,random(0,-360),0)
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_Changeflag(reflective,0)
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		Goto See
	LegendaryPortal:
	   TNT1 A 0 A_SetTranslucent(1)
       TNT1 A 0 A_SetUserVar("user_LegendaryPortal",1)
	   TNT1 A 0 A_FaceTarget
	   TNT1 A 0 A_SetInvulnerable
	   TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	   TBMB A 5 Bright A_Pain
	   TBMB A 5 Bright A_Facetarget
	   TBMB A 3 Bright A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
	   TBMB AA 25 Bright A_FaceTarget
	   TNT1 A 0 Radius_Quake(50,200,0,24,0)
	   TNT1 A 0 HealThing(1500)
	   TBMB A 0 A_CustomMissile("LegPentaLine1",0,0,-72,2)
       TBMB A 0 A_CustomMissile("LegPentaLine1",0,0,-144,2)
       TBMB A 0 A_CustomMissile("LegPentaLine1",0,0,-216,2)
       TBMB A 0 A_CustomMissile("LegPentaLine1",0,0,-288,2)
	   TBMB A 30 Bright A_CustomMissile("LegPentaLine1",0,0,0,2)
	   TNT1 A 0 A_SpawnItemEx("LegendaryCyHellKnightSummoner",0,0,0,30,0,0,72,0)
	   TNT1 A 0 A_SpawnItemEx("LegendaryCyHellKnightSummoner",0,0,0,30,0,0,-72,0)
	   TNT1 A 0 A_SpawnItemEx("LegendaryCyHellKnightSummoner",0,0,0,30,0,0,-222,0)
	   TNT1 A 0 A_SpawnItemEx("LegendaryCyHellKnightSummoner",0,0,0,30,0,0,222,0)
	   TNT1 A 0 A_SpawnItemEx("LegendaryCyHellKnightSummoner",0,0,0,30,0,0,365,0)
	   TNT1 A 0 Radius_Quake(50,200,0,24,0)
	   TBMB A 152 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner", 0, 0, 300)
	   TBMB BA 15 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(96,-96), Random(96,-96), 0, 0, 0, 0, Random(0,359))
	   TBMB B 60 Bright A_SpawnItemEx("LegendaryGateSpawner", 0, 0, 300)
	   TNT1 A 0 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(320,-320), Random(320,-320), 0, 0, 0, 0, Random(0,359))
	   TBMB A 100 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner", 0, 0, 300)
       TBMB B 100 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner2", 0, 0, 300)
	   TBMB BABA 20 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(350,-192), Random(192,-192), 0, 0, 0, 0, Random(0,359))
       TBMB B 100 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner3", 0, 0, 300)
	   TBMB ABAB 15 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(192,192), Random(192,-192), 0, 0, 0, 0, Random(0,359))
	   TBMB A 100 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner2", 0, 0, 300)
	   TBMB BABA 25 Bright A_SpawnItemEx("FakeLegCardinalThunder", Random(190,-144), Random(144,-144), 0, 0, 0, 0, Random(0,359))
       TBMB B 140 Bright A_SpawnItemEx("LegendaryPortalParticleSpawner", 0, 0, 300)
	   TNT1 A 0 A_UnsetInvulnerable
	   TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	   Goto See 
  TrueLegendaryLaserBeam:
		TNT1 A 0 A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TLCD G 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCD G 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 3 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TLCL A 4 Bright
		TNT1 A 0 A_PlaySound("ultimate/fire", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TNT1 A 0 Bright A_FaceTarget
		TLCL BBBBBBBBBBBBBBBBBBBBB 4 Bright A_CustomMissile("TrueLegendaryLaserBeam",105,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		TLCL B 10 Bright A_FaceTarget
		TLCL A 90 Bright A_FaceTarget
		TLCD G 20 Bright A_FaceTarget
	    Goto See
  Pain:
	TNT1 A 0 A_Jump(128,"PainMissile")
	TNT1 A 0 A_Jump(48,"Teleport")
	TNT1 A 0 A_Jump(46,"TrueSoulsAndShield")
	TNT1 A 0 A_Jump(44,"LegThor")
	TNT1 A 0 A_Jump(42,"LegendaryRage")
	TNT1 A 0 A_Jump(40,"LegendaryDevastation")
	TNT1 A 0 A_Jump(128,"Leap")
    TLCD G 10 Bright A_Pain
    Goto See
  Pain.PlayerDBFG10K2:
  Pain.DBFG10K2:
  Pain.DBFG:
  Pain.PlayerDBFG:
  Pain.DBFG2:
  Pain.PlayerDBFG210K:
  Pain.DBFG210K:
  Pain.DBFG2Splash:
  Pain.PlayerDBFG2:
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	Goto Teleport
  Pain.Melee:
		TNT1 A 0 A_Jump(256,"Pain.Fists")
		Goto See
  Pain.Fists:
		TNT1 A 0 A_SetInvulnerable
		TLCD G 3 Bright A_FaceTarget
		TNT1 A 0 A_Recoil(-50)
		LBE4 AA 5 Bright A_FaceTarget		
		TNT1 A 0 Radius_Quake(10,8,0,24,0)	
		TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_CustomMissile("DeadlyTrueLegCyberStomp",10,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TLCFlyLandShockWave",0,0,0,0,0,0,0,128) 
		TNT1 AAA 0 A_SpawnItemEx("LegendaryBlueParticleSpawner",Random(-32, 32),Random(-32, 32),0,0,0,0,0,128)  
		TNT1 AAA 0 A_CustomMissile("SmokeFX3",0,0,random(0,360),2,random(0,360))
		TNT1 AAAAA 0 A_CustomMissile("BlueKaboom",0,0,random(0,360),2,random(0,360))
		//TNT1 A 0 A_CustomMissile("LCAExplosionBundle",0,0,random(80,100),2,random(80,100))
		TNT1 A 0 Radius_Quake(355,200,512,1024,0)
		TNT1 A 0 A_SpawnItemEx("TLCFlyLandKaBoom")
		LBE4 BB 20 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
		Goto See
  Death:
      TNT1 A 0 A_StopSound(6)
	  TLCD G 10 Bright A_Scream
	  TLCD H 10 Bright
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GGGGG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GGHHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("TrueDeathBall")
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("TrueDeathBall")
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TLCD IHIHI 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("LegBlueGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	  TNT1 A 0 ACS_NamedExecuteAlways("SetDefaultSky")
	  TNT1 A 0 A_SpawnItemEx("LegendaryNuke")
	  TLCD H 10
	  TLCD I 10
	  TLCD JKL 10
	  TLCD M 10 A_NoBlocking
	  TLCD NO 10
	  TLCD P 30
	  TLCD P -1 A_BossDeath
	  Stop
  }
}

ACTOR TrueLegendary10KProjectile : Legendary10KProjectile
{
   Speed 250
   DECAL BFG9500LightningBlue
   +THRUSPECIES
   Species "Cybers"
   States
   {
   Spawn:
      BRAC A 1 Bright
      Loop
   Death:
   XDeath:  
      TNT1 A 0
      TNT1 A 1 A_SpawnItem("TrueLegCyber10KEx")
      Stop
	  }
}

ACTOR BFGShockwaveBlue : BFGShockwave 
{
+NOTIMEFREEZE
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
TLSH ABCDEFGHIJKLMNOPQR 1 Bright A_FadeOut(0.04)
Stop
}
}

ACTOR TrueLegCyber10KEx : LegCyber10KEx
{
  Damage 200
  States
  {
  Spawn:
    TNT1 A 0
	TNT1 A 0 A_SpawnItemEx("BFGShockwaveBlue", 0, 0, 0, 0, 0, 0, 0, 128)
	TNT1 AA 0 A_SpawnItemEx("LegendaryBlueParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
    TNT1 AAAA 0 A_CustomMissile("KaboomBlue2", 0, 0, random(0,360), 2, random(0,360))
    TBE1 A 4 Bright A_Detonate
    TBE1 BCDEF 4 Bright
    Stop
  }
}

ACTOR TrueLegendaryCyberFlameSpawner : LegendaryRedParticleSpawner
{
  States
  {
  Spawn:
      TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
    TNT1 AAAAAA 0 A_SpawnItemEx("TrueLegendaryCyberFlame",random(48,-48),random(48,-48),random(0,96),0,0,random(2,6),0,128,0)
    TNT1 A 1
    Stop
  }
}

ACTOR TrueLegendaryRCyberFlameSpawner : LegendaryRedParticleSpawner
{
  States
  {
  Spawn:
      TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
    TNT1 AAAAAA 0 A_SpawnItemEx("TrueLegendaryCyberFlame",random(48,-48),random(48,-48),random(0,96),0,0,random(2,6),0,128,0)
    TNT1 A 1
	TNT1 AAAAAA 0 A_SpawnItemEx("TrueLegendaryCyberFlame",random(48,-48),random(48,-48),random(0,96),0,0,random(2,6),0,128,0)
    Stop
  }
}

ACTOR TrueLegendaryCyberFlame : LegendaryCyberFlame
{
States
{
Spawn:
BMKE ABCDEFGHIJKL 2 Bright A_FadeOut
Stop
}
}

ACTOR FakeLegCyber10K : TrueLegendaryCyberdemon
{
Health 500
Monster
Scale 1.1
Species "Cybers"
MinMissileChance 160
DamageFactor "PDTBFG", 0.05
DamageFactor "PDTBFGTracer", 0.05
DamageFactor "Cyber10K", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "LegendaryPlayer", 0.3
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "BFGSplash", 0.25
DamageFactor "BFGSpray", 0.25
DamageFactor "PlayerDevBall", 0.025
DamageFactor "PlayerDevBall2", 0.025
DamageFactor "PlayerDTBFGRailgunSlug", 0.025
DamageFactor "PlayerDevTracer", 0.025
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0
DamageFactor "CerEnergyBall", 0.0
DamageFactor "LegMind", 0.0
DamageFactor "SuperWeapon", 0.0
DamageFactor "CDTBFG", 0.0
SeeSound ""
PainSound ""
DeathSound ""
ActiveSound ""
+NOPAIN
-CountKill
-BOSS
+THRUSPECIES
+LOOKALLAROUND
+DONTHARMSPECIES
+MissileEvenMore
+MissileMore
-BOSSDeath 
States
{
   Spawn:
      TLCD E 1 Bright A_Look
	  TNT1 A 0 Thing_Hate(0, 0, 4)
	  TLCD E 1 Bright A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryLineSpawner",0,0,0,0)
	  Loop
   see:
      TNT1 A 0 A_Jump(256,"Missile")
      TLCD A 2 Bright A_Chase
      TLCD B 2 Bright A_Chase  
      Loop	
	  Missile:
      TLCD E 1 Bright A_FaceTarget
	  TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
      TLCD F 2 Bright A_CustomMissile("TrueLegendary10KProjectile",58,-26,Random(-4, 4))
	  TNT1 A 0 Bright A_FaceTarget
	  goto death
   Death:
      TLCD E 1 Bright A_Stop
      TLCD E 1 Bright A_PlayWeaponSound("boss/teleport")
	  TLCD EEEEEEEEEE 1 Bright A_FadeOut(0.1)
	Stop
	}
}

ACTOR FakeLegCyberLegBFG: TrueLegendaryCyberdemon
{
Health 500
Monster
Scale 1.1
Species "Cybers"
MinMissileChance 160
DamageFactor "PDTBFG", 0.05
DamageFactor "PDTBFGTracer", 0.05
DamageFactor "Cyber10K", 0.0
DamageFactor "Legendary", 0.0
DamageFactor "BFGSplash", 0.25
DamageFactor "BFGSpray", 0.25
DamageFactor "PlayerDevBall", 0.025
DamageFactor "PlayerDevBall2", 0.025
DamageFactor "PlayerDTBFGRailgunSlug", 0.025
DamageFactor "PlayerDevTracer", 0.025
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0
DamageFactor "CerEnergyBall", 0.0
DamageFactor "LegMind", 0.0
DamageFactor "SuperWeapon", 0.0
DamageFactor "CDTBFG", 0.0
SeeSound "Null"
PainSound "Null"
DeathSound "Null"
ActiveSound "Null"
+NOPAIN
-CountKill
-BOSS
+THRUSPECIES
+LOOKALLAROUND
+DONTHURTSPECIES
+MissileEvenMore
+MissileMore
-BOSSDeath
States
{
   Spawn:
      TLCD E 1 Bright A_Look
      TLCD E 1 Bright A_PlayWeaponSound("boss/teleport")
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryLineSpawner",0,0,0,0)
	  Loop
   see:
      //TNT1 A 0 A_JumpIfInTargetLOS(1, 0, JLOSF_DEADNOJUMP, 0)
      TNT1 A 0 A_Jump(256,"Missile")
      TLCD A 2 Bright A_Chase
      TLCD B 2 Bright A_Chase  
      Loop	
	  Missile:
      TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	  TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TLCD E 2 Bright A_FaceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TLCD E 2 Bright A_FaceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TLCD E 2 Bright A_FaceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TLCD E 2 Bright A_FaceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TLCD E 2 Bright A_FaceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TLCD E 2 Bright A_FaceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TLCD E 2 Bright A_FaceTarget
	  TNT1 A 0 Bright A_SpawnItem("TrueLegendaryCyberFlameSpawner",0,0,0,0)
      TLCD F 5 Bright A_CustomMissile("CardinalSpecialGuruball", 58, -26, 0, 0)
	  TLCD E 20 Bright A_FaceTarget
	  goto death
   Death:
      TLCD E 1 Bright A_Stop
      TLCD E 1 Bright A_PlayWeaponSound("boss/teleport")
	  TLCD E 1 Bright A_FadeIn(0.1)
	Stop
	}
}

Actor FakeLegCyberLegBFGSummoner
{
 Height 8
 Radius 25
 Speed 30
 Damage (0)
 +RippeR
 +BloodlessImpact
 +NOTIMEFREEZE
  States
   {
    Spawn:
	 TNT1 A 5
	Death:
	 TNT1 A 0
	 TNT1 A 2
	 TNT1 A 0 A_SpawnItemEx("FakeLegCyberLegBFG")
	 Stop
   }
}

ACTOR Resurrector : Archvile
{
  Health 700
  Monster
  Mass 99999999999999
  +NOPAIN
  -CountKill
  -BOSS
  +THRUSPECIES
  +DONTHARMSPECIES
  +DONTHURTSPECIES
  +MissileEvenMore
  +MissileMore
  -BOSSDeath
  +FRIENDLY
  +NOTARGETSWITCH
  +NOTIMEFREEZE
  +NOCLIP
  DamageFactor 0.0
  BloodColor "Blue"
  SeeSound "Null"
  PainSound "Null"
  DeathSound "Null"
  ActiveSound "Null"
  States
  {
  Spawn:
    RSRT G 1 Bright A_Look
	RSRT G 1 Bright A_PlayWeaponSound("boss/teleport")
	RSRT GG 0 A_SpawnItemEx("LHellionSmokeSpawner")
    Loop
  See:
    TNT1 A 0 A_Jump(256,"Missile")
    RSRT AABBCCDDEEFF 2 Bright A_VileChase
    Loop
  Missile:
    RSRT G 1 Bright A_FaceTarget
    RSRT GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItem("LHellionSmokeSpawner",0,0,0,0)
	RSRT G 1 Bright A_FaceTarget
	RSRT G 1 Bright A_CustomMissile("ResurrectorHugger",38,-20,0)
	RSRT G 20 Bright
	RSRT G 1 Bright A_FaceTarget
	RSRT G 1 Bright A_CustomMissile("ResurrectorHugger",38,-20,0)
	RSRT G 20 Bright
	RSRT G 1 Bright A_FaceTarget
	RSRT G 1 Bright A_CustomMissile("ResurrectorHugger",38,-20,0)
	RSRT G 20 Bright
	RSRT G 1 Bright A_FaceTarget
	RSRT G 1 Bright A_CustomMissile("ResurrectorHugger",38,-20,0)
	RSRT G 20 Bright
	RSRT G 1 Bright A_FaceTarget
	RSRT G 1 Bright A_CustomMissile("ResurrectorHugger",38,-20,0)
	RSRT G 20 Bright
	RSRT G 1 Bright A_FaceTarget
	RSRT G 1 Bright A_CustomMissile("ResurrectorHugger",38,-20,0)
	RSRT G 20 Bright
	RSRT G 1 Bright A_FaceTarget
	RSRT G 1 Bright A_CustomMissile("ResurrectorHugger",38,-20,0)
	RSRT G 20 Bright
	RSRT G 1 Bright A_FaceTarget
	RSRT G 1 Bright A_CustomMissile("ResurrectorHugger",38,-20,0)
	RSRT G 20 Bright
	RSRT G 1 Bright A_FaceTarget
	RSRT G 1 Bright A_CustomMissile("ResurrectorHugger",38,-20,0)
	RSRT G 20 Bright
	RSRT G 1 Bright A_FaceTarget
	RSRT G 1 Bright A_CustomMissile("ResurrectorHugger",38,-20,0)
    RSRT IJKLM 8 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
	RSRT MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 5 Bright A_SpawnItem("BHellionSmokeSpawner",0,0,0,0)
    Goto Death
  Death:
    RSRT M 1 A_Stop
    RSRT M 1 A_PlayWeaponSound("boss/teleport")
	RSRT M 1 A_FadeIn(0.1)
    Stop
  }
}

ACTOR ResurrectorHugger
{
Height 10
Radius 10
PROJECTILE
+DROPOFF
-NoGravity
+FLOORHUGGER
+EXTREMEDEATH
+DONTHURTSPECIES
+DONTSPLASH
+NOTIMEFREEZE
Speed 22
RenderStyle Add
Alpha 0.75
Damage 10
DamageType "NobleComet"
ActiveSound "legfire/active"
DeathSound "cyberrail/impact"
Species "Nobles"
States
{
Spawn:
LBA3 A 0 
LBA3 A 0 A_LoopActiveSound
LBA3 A 0 A_CountDown
LBA3 ABC 1 BRIGHT A_SpawnItemEx("LegNobleBall3Trail",0,0,0,0,0,0,0,128,0)
LBA3 A 0 A_SeekerMissile(14,0)
Goto Spawn+1
Death:
LBA3 A 0 A_Explode(32,64,0)
LBA3 A 0 A_SpawnItem("LegNobleBall3Explode")
LBA3 ABC 4
Stop
}
}

Actor DingyThunderSpawner
{
Height 0
Radius 0
Mass 0
Damage 0
+THRUACTORS
+NOTELEPORT
+NOGRAVITY
+NOBLOCKMAP
+NOBLOCKMAP
+NOINTERACTION
+NOTIMEFREEZE
States
{
Spawn:
TNT1 A 0 
TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 75 A_SpawnItemEx("TrueLegCardinalThunder",random(812,-812),random(812,-812))
Stop
}
}

ACTOR Dingy
{
 Health 999999
 Radius 1
 Height 1
 Mass 99999999999999
 Speed 0
 Monster
 bloodcolor ""
 +NOPAIN
 +STANDSTILL
 +NOTIMEFREEZE
 +NOBLOOD
 SeeSound "Null"
 PainSound "Null"
 DeathSound "Null"
 ActiveSound "Null"
 DamageFactor 0.1
 States
 {
 Spawn:
 LULZ A 1 
 Loop
 See:
 LULZ A 1
 TNT1 A 0 A_Jump(256,"Missile")
 Loop
 Missile:
 LULZ A 1 
 LULZ A 8 Bright A_CustomMissile("DingyThunderSpawner",0,0,0,0)
 LULZ AAAAAAAAAAAAAAAAAAAAA 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
 Goto Missile2
 Missile2:
 LULZ A 1 
 LULZ A 8 Bright A_CustomMissile("DingyThunderSpawner",0,0,0,0)
 LULZ AAAAAAAAAAAAAAAAAAAAA 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
 Goto Death
 Death:
 TNT1 A 0 A_StopSound(6)
 LULZ A 1 A_Stop
 LULZ A -1
 Stop
  }
}

Actor DingySummoner
{
 Height 8
 Radius 25
 Speed 30
 Damage (0)
 +RippeR
 +BloodlessImpact
 +NOTIMEFREEZE
  States
   {
    Spawn:
	 TNT1 A 5
	Death:
	 TNT1 A 0
	 TNT1 A 2
	 TNT1 A 0 A_SpawnItemEx("Dingy")
	 Stop
   }
}

Actor LegendaryRevivalSummoner
{
 Height 8
 Radius 25
 Speed 30
 Damage (0)
 +RippeR
 +BloodlessImpact
 +NOTIMEFREEZE
  States
   {
    Spawn:
	 TNT1 A 5
	Death:
	 TNT1 A 0
	 TNT1 A 2
	 TNT1 A 0 A_SpawnItemEx("LegendaryRevival")
	 Stop
   }
}

Actor LegendaryRevivalSummoner2
{
 Height 8
 Radius 25
 Speed 30
 Damage (0)
 +RippeR
 +BloodlessImpact
 +NOTIMEFREEZE
  States
   {
    Spawn:
	 TNT1 A 5
	Death:
	 TNT1 A 0
	 TNT1 A 2
	 TNT1 A 0 A_SpawnItemEx("LegendaryRevival2")
	 Stop
   }
}

Actor TrueLegendaryRevivalSummoner
{
 Height 0
 Radius 0
 Speed 30
 Damage (0)
 +RippeR
 +BloodlessImpact
 +NOTIMEFREEZE
  States
   {
    Spawn:
	 TNT1 A 5
	Death:
	 TNT1 A 0
	 TNT1 A 2
	 TNT1 A 0 A_SpawnItemEx("TrueLegendaryCyberdemonNormal",0,0,1,0,0,0,0,sxf_nocheckposition)
	 Stop
   }
}

Actor TrueLegendaryRevivalSummoner2
{
 Height 0
 Radius 0
 Speed 30
 Damage (0)
 +RippeR
 +BloodlessImpact
 +NOTIMEFREEZE
  States
   {
    Spawn:
	 TNT1 A 5
	Death:
	 TNT1 A 0
	 TNT1 A 2
	 TNT1 A 0 A_SpawnItemEx("TrueLegendaryCyberdemon",0,0,1,0,0,0,0,sxf_nocheckposition)
	 Stop
   }
}

Actor LegendaryRevival
{
 Health 999999
 Radius 0
 Height 0
 Mass 99999999999999
 Speed 0
 Monster
 bloodcolor ""
 +NOPAIN
 +STANDSTILL
 +NOTIMEFREEZE
 SeeSound "Null"
 PainSound "Null"
 DeathSound "Null"
 ActiveSound "Null"
 DamageFactor 0.1
 var int user_music;
 States
 {
 Spawn:
 CYBR P 1 Bright
 Loop
 See:
 CYBR P 1 Bright
 TNT1 A 0 A_Jump(256,"Missile")
 Loop
 Missile:
 CYBR PPPPPPPPPPPPPPPPPPPPP 2 Bright
 TLCD PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP 2 Bright
 Goto Death
 Death:
 //TLCD ONMLKJIH 30 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
 TLCD OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
 TLCD NNNNNNNNNNNNNNNNNNNNNNNNNNNNNN 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
 TLCD MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
 TLCD LLLLLLLLLLLLLLLLLLLLLLLLLLLLLL 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
 TLCD KKKKKKKKKKKKKKKKKKKKKKKKKKKKKK 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
 TLCD JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
 TLCD IIIIIIIIIIIIIIIIIIIIIIIIIIIIII 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
 TLCD HHHHHHHHHHHHHHHHHHHHH 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
 TLCD HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH 5 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
 TNT1 A 0 ACS_ExecuteAlways(5433,0,0)
 TNT1 A 0 A_JumpIf(user_music == 1,3)
 TNT1 A 0 A_SpawnItemEx("LegendaryNuke2")
 TNT1 A 0 A_Jump(256,"LegDeath")
 LegDeath:
 TLCD H 1 Bright A_SpawnItemEx("TrueLegendaryRevivalSummoner")
 Stop
  }
}

Actor LegendaryRevival2
{
 Health 999999
 Radius 0
 Height 0
 Mass 99999999999999
 Speed 0
 Monster
 bloodcolor ""
 +NOPAIN
 +STANDSTILL
 +NOTIMEFREEZE
 SeeSound "Null"
 PainSound "Null"
 DeathSound "Null"
 ActiveSound "Null"
 DamageFactor 0.1
 var int user_music;
 States
 {
 Spawn:
 CYBR P 1 Bright
 Loop
 See:
 CYBR P 1 Bright
 TNT1 A 0 A_Jump(256,"Missile")
 Loop
 Missile:
 CYBR PPPPPPPPPPPPPPPPPPPPP 2 Bright
 TLCD PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP 2 Bright
 Goto Death
 Death:
 //TLCD ONMLKJIH 30 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
 TLCD OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
 TLCD NNNNNNNNNNNNNNNNNNNNNNNNNNNNNN 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
 TLCD MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
 TLCD LLLLLLLLLLLLLLLLLLLLLLLLLLLLLL 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
 TLCD KKKKKKKKKKKKKKKKKKKKKKKKKKKKKK 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
 TLCD JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
 TLCD IIIIIIIIIIIIIIIIIIIIIIIIIIIIII 10 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
 TLCD HHHHHHHHHHHHHHHHHHHHH 2 Bright A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
 TLCD HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH 5 Bright A_SpawnItemEx("TrueLegendaryCyberFlameSpawner",0,0,0,0)
 TNT1 A 0 ACS_ExecuteAlways(5433,0,0)
 TNT1 A 0 A_JumpIf(user_music == 1,3)
 TNT1 A 0 A_SpawnItemEx("LegendaryNuke2")
 TNT1 A 0 A_Jump(256,"LegDeath")
 LegDeath:
 TLCD H 1 Bright A_SpawnItemEx("TrueLegendaryRevivalSummoner2")
 Stop
  }
}

ACTOR FakeLegCyberRailgun : FakeLegCyber10K
{
States
{
   Spawn:
      TLCD E 1 Bright A_Look
      TLCD E 1 Bright A_PlayWeaponSound("boss/teleport")
	  TLCD EE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	  Loop
   see:
      //TNT1 A 0 A_JumpIfInTargetLOS(1, 0, JLOSF_DEADNOJUMP, 0)
      TNT1 A 0 A_Jump(256,"Missile")
      TLCD A 2 Bright A_Chase
      TLCD B 2 Bright A_Chase  
      Loop	
	  Missile:
      TNT1 A 0 A_PlaySound("weapons/rgcharge")
      TLCD EE 4 Bright A_FaceTarget
      TLCD E 8 Bright A_FaceTarget
      TLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
	  TLCD E 8 Bright A_FaceTarget
      TLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
	  TLCD E 8 Bright A_FaceTarget
      TLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
	  TLCD E 8 Bright A_FaceTarget
      TLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
	  TLCD E 8 Bright A_FaceTarget
      TLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
	  TLCD E 8 Bright A_FaceTarget
      TLCD F 9 Bright A_CustomMissile("TrueLegendaryCyberRail",58,-26)
	  TLCD E 0 Bright A_FaceTarget
	  goto death
   Death:
      TLCD E 1 Bright A_Stop
      TLCD E 1 Bright A_PlayWeaponSound("boss/teleport")
	  TLCD EE 0 A_SpawnItemEx("TrueLegendaryLineSpawner",3)
	  TLCD E 1 Bright A_FadeIn(0.1)
	Stop
	}
}

Actor FakeLegCyber10KSummoner
{
 Height 8
 Radius 25
 Speed 30
 Damage (0)
 Alpha 0.15
 +RippeR
 +BloodlessImpact
 +NOTIMEFREEZE
 +NOGRAVITY
 +ISMONSTER
 +LOOKALLAROUND
 +NOTIMEFREEZE
  States
   {
    Spawn:
	 TNT1 A 0
	 TNT1 A 0 Thing_Hate(0, 0, 4)
	 TNT1 A 0 A_FaceTarget
	 TLCD EEEEE 1 Bright A_FadeIn(0.15)
	 TNT1 A 0 A_SpawnItemEx("FakeLegCyber10K",0,0,0,0,0,0,0,SXF_TRANSFERPOINTERS)
	Death:
	 TNT1 A 1
	 Stop
   }
}

Actor FakeLegCyberRailgunSummoner : FakeLegCyber10KSummoner
{
  States
   {
    Spawn:
	 TNT1 A 5
	Death:
	 TNT1 A 0
	 TNT1 A 2
	 TNT1 A 0 A_SpawnItemEx("FakeLegCyberRailgun")
	 Stop
   }
}

ACTOR TrueLegendaryLineSpawner : LegendaryBluePowerLineSpawner
{
States
{
Spawn:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
	TNT1 AAAAA 0 A_SpawnItemEx("LegendaryBluePowerLine",random(48,-48),random(48,-48),random(0,48),0,0,random(2,8),0,128,0) 	
	TNT1 A 1 A_SpawnItemEx("LegendaryBluePowerLine",random(48,-48),random(48,-48),random(0,48),0,0,random(2,8),0,128,0) 
    Stop  
    }
}

ACTOR TrueLegendaryCyberRail : LegendaryCyberRail
{
Speed 350
Damage (Random(70,90))
MissileType "TrueLegendaryCyberRailTrail"
Species "Cybers"
+NOTIMEFREEZE
States
{
Spawn:
    TLRP A 1 Bright
    Loop
Death:
	TNT1 A 0
	TNT1 A 0 A_SpawnItemEx("BFGShockwaveBlue", 0, 0, 0, 0, 0, 0, 0, 128)
    TNT1 AAAA 0 A_CustomMissile("KaboomBlue2", 0, 0, random(0,360), 2, random(0,360))	
	TNT1 A 1 A_SpawnItem("RailGunImpactEffectBlue")
	Stop
	}
}

ACTOR TrueLegendaryCyberRailTrail : BFG9500Trail
{
Scale 1
+NOTIMEFREEZE
States
{
Spawn:
	TNT1 A 0
	TLRG ABCDEFGHIJKLMNOP 2 A_FadeOut(0.04)
	Stop
	}
}

ACTOR KaboomBlue2 : KaboomGold
{
Speed 1
Scale 0.9
+NOTIMEFREEZE
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
BXPO AABBCDEFGHIJKLM 1 Bright A_FadeOut(0.05)
Stop
}
}

ACTOR RailgunImpactEffectBlue : RailgunImpactEffectGreen
{
+NOTIMEFREEZE
States
{
Spawn:
    TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
	TNT1 AAA 0 A_SpawnItemEx("LegendaryBlueParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
	TNT1 AAAAAA 1 A_SpawnItem("RailImpactFlareBlue",0)
	Stop
	}
}

ACTOR RailImpactFlareBlue : GreenSphereFlare
{
Scale 0.5
+NOTIMEFREEZE
States
{
Spawn:
	TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
	TLEG A 1 Bright
	Stop
	}
}

Actor LegCyberBlueStar : LegCyberKnightBlueStar
{
	DamageType "Legendary"
    Obituary "%o was expunged from the universe by the True Legendary Cyberdemon!"
    States
    {
    Spawn:
	    TNT1 A 0 A_SeekerMissile(15,5)
        LRB1 ABCD 2 Bright A_CustomMissile("BluestarFX",0,0,0,0)
		TNT1 A 0 A_SeekerMissile(15,5)
        Loop
    Death:
	    TNT1 A 0 A_Explode(192,384,0)
	    TNT1 A 0 Radius_Quake(15,20,0,20,0)
	    TNT1 A 0 A_SpawnItemEx("BlueDTech10KShockwave", 0, 0, 15, 0, 0, 0, 0, 128)
        TNT1 A 20 A_SpawnItem("BlueDTBFGEx",0,-10)
		LRB1 E 3 Bright
        LRB1 FGHIJKLMNO 3 Bright
        Stop
    }
}

ACTOR KaboomBlue3 : Kaboom3
{
+NOTIMEFREEZE
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
BXPO AABBCDEFGHIJKLM 1 Bright A_FadeOut(0.05)
Stop
}
}

ACTOR TrueLegCyberStomp
{
	Radius 50
	Height 50
	+MISSILE
	Speed 200
    Damage 15
	renderstyle translucent
	alpha 0.75
	DamageType "Legendary"
	Obituary "%o was turned into dust by the True Legendary Cyber's iron foot."
    MeleeDamage 0
    Gravity 20.0
    +EXTREMEDEATH
	+NOTIMEFREEZE
	+DONTREFLECT
	States
	{
	Spawn:
        TNT1 A 10
		Stop
	Death:
 		TNT1 A 0 A_Explode(280,193)
		TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128) 
		TNT1 AA 0 A_SpawnItemEx("LCABFGTrailParticleBlue", 0, 0, 0, 0, 0, 0, 0, 128)
		TNT1 AAA 0 A_CustomMissile("KaboomBlue3", 0, 0, random(0,360), 2, random(0,360))
		TNT1 AAA 0 A_CustomMissile("LegendarySmokeFX2", 0, 0, random(0,360), 2, random(0,360))
     Stop
	}
}

ACTOR UltimateTrueLegCyberStomp : TrueLegCyberStomp
{
    +RIPPER
	States
	{
	Spawn:
        TNT1 A 10
		Stop
	Death:
	    TNT1 A 0 A_SpawnItem("LegendaryNuke")
 		TNT1 A 0 A_Explode(10000000,1000,0,1)
		TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128) 
		TNT1 AA 0 A_SpawnItemEx("LCABFGTrailParticleBlue", 0, 0, 0, 0, 0, 0, 0, 128)
		TNT1 AAA 0 A_CustomMissile("KaboomBlue3", 0, 0, random(0,360), 2, random(0,360))
		TNT1 AAA 0 A_CustomMissile("LegendarySmokeFX2", 0, 0, random(0,360), 2, random(0,360))
     Stop
	}
}

ACTOR LegPentaLine1
{
	Radius 0
	Height 32
	Speed 200
        RenderStyle NONE
	Alpha 0.85
	PROJECTILE
	+FLOORHUGGER
	+NOCLIP
    +NOTIMEFREEZE
	SeeSound "weapons/diasht"
	states
	{
	Spawn:
           TNT1 A 1
           TNT1 A 0 A_CustomMissile("LegPentaLine2",0,0,-198,2)
           TNT1 A 0 A_CustomMissile("LegPentaLine2",0,0,198,2)
	   stop
	}
}

ACTOR LegPentaLine2
{
	Radius 0
	Height 32
	Speed 16
        RenderStyle NONE
	Alpha 0.85
	PROJECTILE
	+FLOORHUGGER
	+NOCLIP
    +NOTIMEFREEZE
	states
	{
	Spawn:
           TNT1 AAAAAAAAAAAAAAAA 1 A_SpawnItem("LegPentaFire",0,0)
	   stop
	}
}

ACTOR LegPentaFire
{
	Radius 0
	Height 32
	Speed 9
    DamageType "Legendary"
    RenderStyle Add
	Alpha 0.85
    ReactionTime 4
	PROJECTILE
	+FLOORHUGGER
	+DONTSPLASH
	-NOGRAVITY
    +NOTIMEFREEZE
	+RIPPER
	+BLOODLESSIMPACT
	states
	{
	Spawn:
	       TNT1 EEEEEEEEEEEEEEEEEEEEEEE 1
           TTRD A 1 Bright A_Explode(1,32,1)
           TTRD A 2 Bright A_PlaySound("weapons/onfire")
           TTRD BCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJ 3 Bright A_Explode(1,32,1)
           TTRD A 0 Bright A_CountDown
	   loop
        Death:
           TTRD HIJ 3 Bright A_Explode(2,32,1)
           stop
	}
}

ACTOR DingyPentaLine1 : LegPentaLine1
{
	states
	{
	Spawn:
           TNT1 A 1
           TNT1 A 0 A_CustomMissile("DingyPentaLine2",0,0,-198,2)
           TNT1 A 0 A_CustomMissile("DingyPentaLine2",0,0,198,2)
	   stop
	}
}

ACTOR DingyPentaLine2 : LegPentaLine2
{
	states
	{
	Spawn:
           TNT1 AAAAAAAAAAAAAAAA 1 A_SpawnItem("DingyPentaFire",0,0)
	   stop
	}
}

ACTOR DingyPentaFire : LegPentaFire
{
    DamageType "Cyber10K"
	Damage "1"
	+FORCERADIUSDMG
	states
	{
	Spawn:
           LULZ A 1 Bright A_Explode(1,150,1)
           LULZ A 2 Bright A_PlaySound("weapons/onfire")
           LULZ BCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJ 5 Bright A_Explode(1,32,1)
           LULZ A 0 Bright A_CountDown
	   loop
        Death:
           LULZ HIJ 3 Bright A_Explode(1,150,1)
           stop
	}
}

ACTOR TrueLegendaryCyberFireSpawner : LegendaryCyberFireSpawner
{
  Speed 35
  FastSpeed 40
  Damage 20
  DamageType "Legendary"
  Species "Cybers"
  Obituary "%o was expunged from the universe by the True Legendary Cyberdemon!"
  MissileType "TrueLegFireTrail"
  MissileHeight 0
  +NOTIMEFREEZE
  States
  {
  Spawn: 
    TNT1 A 0 A_PlaySoundEx("monster/ambientfire2","Voice",1)
	TNT1 A 0 A_CStaffMissileSlither
	TNT1 A 2 Bright A_MissileAttack
    Loop  
  Death:
    TNT1 A 0
    TNT1 A 0 A_StopSoundEx("Voice")
    TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
	TNT1 AAAA 0 A_CustomMissile("KaboomBlue", 0, 0, random(0,360), 2, random(0,360))
	TNT1 AAAA 0 A_CustomMissile("LegendarySmokeFX2", 0, 0, random(0,360), 2, random(0,360))
    TTRD K 4 Bright
    TTRD L 4 Bright A_Explode(32,86)
    TTRD MNO 3 Bright
    Stop
    }
}

ACTOR TrueLegendaryCyberFireSpawnerPain : TrueLegendaryCyberFireSpawner
{
  Species "Nobles"
  +THRUSPECIES
  +NOTIMEFREEZE
  States
  {
  Spawn: 
    TNT1 A 0 A_PlaySoundEx("monster/ambientfire2","Voice",1)
	TNT1 A 0 A_CStaffMissileSlither
	TNT1 A 2 Bright A_MissileAttack
    Loop  
  Death:
    TNT1 A 0
    TNT1 A 0 A_StopSoundEx("Voice")
    TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
	TNT1 AAAA 0 A_CustomMissile("KaboomBlue", 0, 0, random(0,360), 2, random(0,360))
	TNT1 AAAA 0 A_CustomMissile("LegendarySmokeFX2", 0, 0, random(0,360), 2, random(0,360))
    TTRD K 4 Bright
    TTRD L 4 Bright A_Explode(32,86)
    TTRD MNO 3 Bright
    Stop
    }
}

ACTOR TrueLegendaryCyberFireSpawnerHoming : TrueLegendaryCyberFireSpawner
{
  +DOOMBOUNCE
  +SEEKERMISSILE
  BounceCount 2
  States
  {
  Spawn: 
    TNT1 A 0 A_PlaySoundEx("monster/ambientfire2","Voice",1)
	TNT1 A 0 A_CStaffMissileSlither
	TNT1 A 2 Bright A_MissileAttack
    Loop  
  Death:
    TNT1 A 0
    TNT1 A 0 A_StopSoundEx("Voice")
    TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
	TNT1 AAAA 0 A_CustomMissile("KaboomBlue", 0, 0, random(0,360), 2, random(0,360))
	TNT1 AAAA 0 A_CustomMissile("LegendarySmokeFX2", 0, 0, random(0,360), 2, random(0,360))
    TTRD K 4 Bright
    TTRD L 4 Bright A_Explode(32,86)
    TTRD MNO 3 Bright
    Stop
    }
}

ACTOR TrueLegFireTrail : LegFireTrail
{
  Radius 1
  Height 1
  Speed 0
  Scale 2
  Projectile
  DamageType "Legendary"
  RenderStyle Add
  Alpha 0.95
  +FLOORHUGGER
  +NODAMAGETHRUST
  +FORCERADIUSDMG
  +SEEKERMISSILE
  +EXTREMEDEATH
  +DOOMBOUNCE
  +NOTIMEFREEZE
  BounceCount 5
  ReactionTime 80
  Obituary "%o was expunged from the universe by the True Legendary Cyberdemon!"
  States
  {
  Spawn:
    TNT1 A 0
    TTRD A 1 Bright A_Explode(16,68)
	TTRD ABBCDEFGHIJ 1 Bright A_FadeOut(0.05)
    Stop
	}
}

ACTOR TrueLegendaryCyberFireTrail : TrueLegFireTrail
{
  DamageType "Legendary"
  Species "Cybers"
  Obituary "%o was expunged from the universe by the True Legendary Cyberdemon!" 
}

ACTOR LegIceSpikeSpawner : FRZRIceSpikeSpawner
{
  Species "Cybers"
  DamageType "Legendary"
  +FORCERADIUSDMG
  +NOTIMEFREEZE
  MissileType LegIceSpike
  States
  {
  Spawn: 
    TNT1 AAAA 1 Bright A_CStaffMissileSlither
	TNT1 A 1 Bright A_MissileAttack
    Loop
  Death:  
    TNT1 A 1
    Stop
  }
}

actor LegIceSpike : FRZRIceSpike
{
Health 289
+THRUSPECIES
+FORCERADIUSDMG
+NOTIMEFREEZE
Species "Cybers"
DamageType "Legendary"
States
{
Spawn:
TNT1 A 1 A_SpawnItemEx("BHellionSmokeSpawner")
TNT1 A 10 ThrustThingZ(0, 9999, 1, 1)
TNT1 A 0 A_PlaySound("icespike")
TCPL I 0 A_ChangeFlag("SHOOTABLE", 1)
TCPL I 1 Bright A_Explode(36,135)
TCPL I 200 Bright A_SpawnItemEx("BHellionSmokeSpawner")
Goto Death
Death:
TCPL I 0 A_ChangeFlag("SHOOTABLE", 0)
TCPL I 1 Bright A_ChangeFlag("SOLID", 0)
TCPL I 1 Bright A_Explode(36,135)
TNT1 AAAA 0 A_CustomMissile("KaboomBlue", 0, 0, random(0,360), 2, random(0,360))
TCPL IHGFEDCBA 2 Bright A_SpawnItemEx("BHellionSmokeSpawner")
TNT1 A 0 A_PlaySound("icespike")
stop
}
}

actor LegBurningIceSpike : LegIceSpike
{
Radius 0
Height 0
Health 300
DamageType "Cyber10K"
States
{
Spawn:
TNT1 A 1 A_SpawnItemEx("BHellionSmokeSpawner")
TNT1 A 10 ThrustThingZ(0, 9999, 1, 1)
TNT1 A 0 A_SpawnItemEx("TrueFireSpawner")
TNT1 A 0 A_PlaySound("icespike")
TCPL I 0 A_ChangeFlag("SHOOTABLE", 1)
TCPL I 1 Bright A_Explode(36,135)
TCPL I 75 Bright A_SpawnItemEx("BHellionSmokeSpawner")
Goto Death
Death:
TCPL I 0 A_ChangeFlag("SHOOTABLE", 0)
TCPL I 1 Bright A_ChangeFlag("SOLID", 0)
TCPL I 1 Bright A_Explode(36,135)
TNT1 AAAA 0 A_CustomMissile("KaboomBlue", 0, 0, random(0,360), 2, random(0,360))
TCPL IHGFEDCBA 2 Bright A_SpawnItemEx("BHellionSmokeSpawner")
TNT1 A 0 A_PlaySound("icespike")
stop
}
}

actor BurningSpike : CustomInventory
{  
  +INVENTORY.QUIET
  +INVENTORY.UNDROPPABLE
  +INVENTORY.ALWAYSPICKUP
  +INVENTORY.AUTOACTIVATE       
  +COUNTITEM
  +NOTIMEFREEZE
  inventory.amount 1
  inventory.maxamount 0
  states
  {
  pickup:
    TNT1 AAA 5 Bright A_SpawnItemEx("LegBurningIceSpike")
    TNT1 A 1 Bright
    stop
  }
}

ACTOR TLegendaryCyberBFG15KBall : LegendaryCyberBFG15KBall
{
Decal TLegBFG15K
Speed 60
Damage 30
ExplosionDamage 115
ExplosionRadius 170
States
{
Spawn:
    TBS1 AB 2 Bright A_SpawnItemEx("BFGTrailParticleBlue",Random(-8,8),Random(-8,8),Random(-8,8),Random(-1,1),Random(-1,1),Random(-1,1),Random(-20,20),128)
    Loop
Death:
	TNT1 A 0
    TNT1 A 0 A_SpawnItemEx("BFGShockwaveBlue", 0, 0, 0, 0, 0, 0, 0, 128)
	TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128) 
	TNT1 AAA 0 A_CustomMissile("KaboomBlue2", 0, 0, random(0,360), 2, random(0,360))      
    TBE1 A 4 Bright A_Explode	
    TBE1 BCDEF 4 Bright
    Stop
    }
}

ACTOR TLegCyberBFG9500Ball : LegCyberBFG9500Ball
{
Speed 45
Damage 150
Obituary "%o was expunged from the universe by the True Legendary Cyberdemon!"
Decal BFG9500LightningBlue
+NOTIMEFREEZE
States
{
Spawn:
    QFR3 AAABBB 1 Bright A_SpawnItemEx("BFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    Loop
Death:
	TNT1 A 0
	TNT1 A 0 A_SpawnItemEx("BFGShockwaveBlue", 0, 0, 0, 0, 0, 0, 0, 128)
    TNT1 AAAAAA 0 A_CustomMissile("KaboomBlue", 0, 0, random(0,360), 2, random(0,360))
    QRE3 AB 8 Bright A_SpawnItemEx("LegendaryBlueParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
    QRE3 C 8 Bright A_BFGSpray("BlueSpray")
    QRE3 DEF 8 Bright
    Stop    
    }
}

ACTOR TLegCybDTBFGBall : LegAnniDTBFGBall
{
Damage 180
Speed 30
Decal BFG9500LightningBlue
+NOTIMEFREEZE
States
{
Spawn:
    TNT1 A 0
	TNT1 A 0 A_Jump(128,"DTBFGSFX")
    TNT1 A 0 A_AlertMonsters
    TNT1 A 0 A_PlaySoundEx("weapons/dtech10kball","Voice",1)
    TNT1 A 0 A_SpawnItemEx("BFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    TLS1 A 1 Bright A_SpawnItemEx("TLegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
    TNT1 A 0 A_SpawnItemEx("BFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    TLS1 B 1 Bright A_SpawnItemEx("TLegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
    TNT1 A 0 A_SpawnItemEx("BFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    TLS1 C 1 Bright A_SpawnItemEx("TLegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
    TNT1 A 0 A_SpawnItemEx("BFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    TLS1 D 1 Bright A_SpawnItemEx("TLegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
    Loop
DTBFGSFX:
    TNT1 A 0 A_AlertMonsters
    TNT1 A 0 A_PlaySoundEx("weapons/dtech10kball","Voice",1)
	TNT1 A 0 A_SpawnItemEx("DTBFGLightningBlue",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,128)
    TNT1 A 0 A_SpawnItemEx("BFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    TLS1 A 1 Bright A_SpawnItemEx("TLegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
	TNT1 A 0 A_SpawnItemEx("DTBFGLightningBlue2",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,128)
    TNT1 A 0 A_SpawnItemEx("BFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    TLS1 B 1 Bright A_SpawnItemEx("TLegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
	TNT1 A 0 A_SpawnItemEx("DTBFGLightningBlue",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,128)
    TNT1 A 0 A_SpawnItemEx("BFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    TLS1 C 1 Bright A_SpawnItemEx("TLegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
	TNT1 A 0 A_SpawnItemEx("DTBFGLightningBlue2",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,128)
    TNT1 A 0 A_SpawnItemEx("BFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    TLS1 D 1 Bright A_SpawnItemEx("TLegCybDTBFGProjectileAttack",0,0,0,0,0,0,0,SXF_SETMASTER)
    Goto Spawn   
Death:
    TNT1 A 0
	TNT1 A 0 A_SetTranslucent(0.75,1)
	TNT1 A 0 Radius_Quake(5,60,0,10,0)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,0,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,10,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,20,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,30,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,40,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,50,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,60,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,70,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,80,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,90,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,100,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,110,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,120,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,130,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,140,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,150,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,160,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,170,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,180,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,190,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,200,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,210,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,220,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,230,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,240,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,250,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,260,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,270,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,280,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,290,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,300,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,310,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,320,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,330,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,340,CMF_TRACKOWNER)
	TNT1 A 0 Bright A_CustomMissile("TLegCybDTBFGTracer",0,0,350,CMF_TRACKOWNER)
	TNT1 A 0 A_SpawnItemEx("DTBFGLightningBlueSpawner", 0, 0, 15, 0, 0, 0, 0, 128)	
	TLS1 ABCD 6 Bright A_SpawnItemEx("DTech10KShockwaveBlue", 0, 0, 15, 0, 0, 0, 0, 128)
	TNT1 A 0 A_Explode(480,240)
	TNT1 A 0 A_StopSoundEx("Voice")
	TNT1 A 0 Radius_Quake(15,20,0,20,0)
	TNT1 A 0 A_PlaySound("weapons/dtech10kexplode")
	TNT1 A 0 A_SpawnItemEx("DTech10KShockwaveBlue1", 0, 0, 15, 0, 0, 0, 0, 128)
    TNT1 A 20 Bright A_SpawnItem("TLegCybDTBFGEx",0,-10)
    Stop    
	}
}

ACTOR TLegCybDTBFGProjectileAttack : LegAnniDTBFGProjectileAttack
{
Obituary "%o was expunged from the universe by the True Legendary Cyberdemon!"
+NOTIMEFREEZE
States
{
Spawn:
    TNT1 A 0
	TNT1 AAAAA 1 A_Look
	Stop
See:
    TNT1 A 0
	TNT1 A 1 A_JumpIfCloser(1250,"Attack")
	Stop
Attack:
    TNT1 A 0
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_MissileAttack
	TNT1 A 1 A_CustomRailgun(-1,0,NONE,"Blue",1,1,2)
	Goto Death	
Death:
	TNT1 A 1
	Stop
	}
}

ACTOR TLegAnniDTBFGRailgunSlug : LegAnniDTBFGRailgunSlug
{
   DamageType "Cyber10K"
   Species "Cybers"  
   -RIPPER
   +NOTIMEFREEZE
   Damage (Random(4,8))
}

ACTOR TLegCybDTBFGTracer : LegAnniDTBFGTracer
{
   Speed 75
   Damage 65
   States
   {
   Spawn:
      TNT1 A 15
	  Stop
   Death:
      TNT1 A 1
      Stop
   XDeath:
	  TNT1 A 0
      TNT1 A 1 A_SpawnItem("BlueSpray")
      Stop
	  }
}

ACTOR TLegCybDTBFGEx : PlayerDTBFGEx
{
RenderStyle Add
Alpha 0.85
+CLIENTSIDEONLY
+NOGRAVITY
+NOTIMEFREEZE
States
{
Spawn:
TLE1 AAAAAABBBBBBCCCCCCDDDDDD 1 Bright A_CustomMissile("KaboomBlue", 0, 0, random(0,360), 2, random(0,360))
TLE1 EF 6 Bright
Stop
}
}

ACTOR DTBFGLightningBlue : DTBFGLightningRed
{
Scale 0.24
+NOTIMEFREEZE
States
{
Spawn:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
	TNT1 A 0 A_Jump(256,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72)
	HBL1 ABCDEFGHIJKLMNOPQR 0 Bright A_Jump(256,"Death")
	HBL2 ABCDEFGHIJKLMNOPQR 0 Bright A_Jump(256,"Death")
	HBL3 ABCDEFGHIJKLMNOPQR 0 Bright A_Jump(256,"Death")
	HBL4 ABCDEFGHIJKLMNOPQR 0 Bright A_Jump(256,"Death")
Death:
	"----" A 1 Bright
	Stop
	}
}

ACTOR DTBFGLightningBlue2 : DTBFGLightningBlue
{
+NOTIMEFREEZE
Scale 0.36
}

ACTOR DTBFGLightningBlueSpawner : LegendaryBluePowerLineSpawner
{
States
{
Spawn:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 Bright A_SpawnItemEx("DTBFGLightningBlue2",Random(6,-6),Random(6,-6),Random(6,-6),0,0,0,0,128)
    Stop
    }
}

ACTOR DTech10KShockwaveBlue : DTech10KShockwave 
{
+NOTIMEFREEZE
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
TLSH ABCDEFGHIJKLMNOPQR 1 Bright A_FadeOut(0.04)
Stop
}
}

ACTOR DTech10KShockwaveBlue1 : DTech10KShockwave2
{
+NOTIMEFREEZE
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
TLSH ABCDEFGHIJKLMNOPQR 2 Bright A_FadeOut(0.04)
Stop
}
}

ACTOR KaboomBlue : Kaboom
{
+NOTIMEFREEZE
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
BXPO A 1 Bright A_PlaySound("weapons/rocklx")
BXPO ABBCDEFGHIJKLM 1 Bright A_FadeOut(0.05)
Stop
Toaster:
TNT1 A 0
Stop
}
}

ACTOR BlueSpray : GoldenSpray
{
+NOTIMEFREEZE
States
{
Spawn:
   TNT1 A 0
   BSPY A 6 Bright A_SpawnItemEx("BlueParticleSpawnerDT", 0, 0, 0, 0, 0, 0, 0, 128)
   BSPY BCD 6 Bright 
   Stop
   }
}

ACTOR TLegendaryCyberGhostA
{
Scale 1.1
RENDERSTYLE Translucent
Alpha 0.75
+NOGRAVITY
+CLIENTSIDEONLY
+DONTSPLASH
+NOINTERACTION
+NOCLIP
+NOTIMEFREEZE
States
{
Spawn:
    TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
    TLCD A 2 A_FadeOut(0.18)
    Loop
  Toaster:
    TNT1 A 0
	Stop	
    }
}

ACTOR BlueParticleSpawnerDT : LegendaryRedParticleSpawner
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
    TNT1 A 0 A_SpawnItemEx("TPSG7",0,0,0,Random(4,-4),Random(4,-4),Random(4,-4),0,128)
	TNT1 A 0 A_SpawnItemEx("TPSG8",0,0,0,Random(4,-4),Random(4,-4),Random(4,-4),0,128)
    TNT1 A 0 A_SpawnItemEx("TPSG9",0,0,0,Random(4,-4),Random(4,-4),Random(4,-4),0,128)
	TNT1 A 0 A_SpawnItemEx("TPSG10",0,0,0,Random(4,-4),Random(4,-4),Random(4,-4),0,128)
    TNT1 A 0 A_SpawnItemEx("TPSG11",0,0,0,Random(4,-4),Random(4,-4),Random(4,-4),0,128)
	TNT1 A 0 A_SpawnItemEx("TPSG12",0,0,0,Random(4,-4),Random(4,-4),Random(4,-4),0,128)
    TNT1 A 1
    Stop
  }
}

ACTOR TrueEnergyProjectileSparkBlue : LegendaryEnergyProjectileSparkRed
{
BounceFactor 0.6
Gravity 0.2
RenderStyle Add
States
{
Spawn:
BPKG A 2 Bright A_FadeOut(0.08)
Loop
}
}

ACTOR TPSG1 : TrueEnergyProjectileSparkBlue
{
Scale 0.06
}

ACTOR TPSG2 : TrueEnergyProjectileSparkBlue
{
Speed 1
Scale 0.05
}

ACTOR TPSG3 : TrueEnergyProjectileSparkBlue
{
Speed 2
Scale 0.04
}

ACTOR TPSG4 : TrueEnergyProjectileSparkBlue
{
Speed 3
Scale 0.03
}

ACTOR TPSG5 : TrueEnergyProjectileSparkBlue
{
Speed 4
Scale 0.02
}

ACTOR TPSG6 : TrueEnergyProjectileSparkBlue
{
Speed 5
Scale 0.01
}

ACTOR TPSG7 : TrueEnergyProjectileSparkBlue
{
Scale 0.040
}

ACTOR TPSG8 : TrueEnergyProjectileSparkBlue
{
Scale 0.035
}

ACTOR TPSG9 : TrueEnergyProjectileSparkBlue
{
Scale 0.030
}

ACTOR TPSG10 : TrueEnergyProjectileSparkBlue
{
Scale 0.025
}

ACTOR TPSG11 : TrueEnergyProjectileSparkBlue
{
Scale 0.020
}

ACTOR TPSG12 : TrueEnergyProjectileSparkBlue
{
Scale 0.015
}

ACTOR TrueLegLostSoul
{
   Radius 6
   Height 8
   Speed 40
   Damage 30
   PROJECTILE
   +SEEKERMISSILE
   +THRUSPECIES
   +ScreenSeeker
   +DOOMBOUNCE
   +NOTIMEFREEZE
   BounceCount 4
   BounceFactor 1
   RENDERSTYLE ADD
   DamageType "Legendary"
   Species "Cybers"
   ALPHA 0.67
   MissileType TrueLegLostSoulTrail
   Decal DoomImpScorch
   SeeSound "forgotten/attack"
   DeathSound "forgotten/death"
   Decal Scorch
   States
   {
   Spawn:
      TNT1 A 0
      TNT1 A 0 A_Jump(128,"Homing")
   Normal:
      BVSP AB 2 Bright
	  Loop
   Homing:
      TNT1 A 0 A_Jump(128,1,3,5,7,9)
	  BVSP ABABABABAB 2 Bright
	  Goto StartSeek
   StartSeek:
	  BVSP A 0 Bright A_SeekerMissile(15,15)
	  BVSP A 2 Bright A_Tracer2
      BVSP ABABAB 1 Bright A_CustomMissile("TrueLegLostSoulTrail",0,0,0,0)
      BVSP B 1 Bright A_CustomMissile("TrueLegLostSoulTrail",0,0,0,0)
      BVSP A 1 Bright A_CustomMissile("TrueLegLostSoulTrail",0,0,0,0)
      BVSP B 1 Bright A_CustomMissile("TrueLegLostSoulTrail",0,0,0,0)
      BVSP A 1 Bright A_CustomMissile("TrueLegLostSoulTrail",0,0,0,0)
      BVSP B 1 Bright A_CustomMissile("TrueLegLostSoulTrail",0,0,0,0)
      Loop
   Death:
      TNT1 AA 0 A_SpawnItemEx("LegendaryBlueParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128) 
	  TNT1 AAA 0 A_CustomMissile("KaboomBlue3", 0, 0, random(0,360), 2, random(0,360))
	  TNT1 AAAA 0 A_CustomMissile("LegendarySmokeFX2", 0, 0, random(0,360), 2, random(0,360))
      BVSP K 3 Bright A_RadiusThrust(4800, 512, 0)
      BVSP L 3 Bright
      BVSP M 3 Bright
      BVSP N 3 Bright
      BVSP O 3 Bright
      Stop
   }
}

ACTOR TrueLegLostSoulTrail
{
   Radius 3
   Height 3
   Speed 15
   PROJECTILE
   RENDERSTYLE ADD
   +CLIENTSIDEONLY
   Alpha 0.67
   +NOTIMEFREEZE
   states
   {
   Spawn:
       TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
      BVSP QRS 4
      Goto Death
   Death:
      BVSP C 3 BRIGHT
      BVSP D 3 BRIGHT
      Stop
  Toaster:
    TNT1 A 0
	Stop	  
   }
}

ACTOR TLSFireSpawner : LegendaryRedParticleSpawner
{
  States
  {
  Spawn:
    TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
    TNT1 AA 0 A_SpawnItemEx("BHellionSmokeSpawner",3,random(-2,2),random(8,12),1,0,random(1,2),random(90,270),128,0)
	TNT1 A 1
    Stop
    }
}

ACTOR TrueLegCybDevastatorBall
{
Radius 16
Height 16
Damage 1100
Speed 26
Alpha 0.95
Scale 0.3
RENDERSTYLE Translucent
Species "Cybers"
DamageType "Cyber10K"
Alpha 0.85
PROJECTILE
RenderStyle Add
+FORCERADIUSDMG
+FORCEXYBILLBOARD
+EXTREMEDEATH
+SKYEXPLODE
+MTHRUSPECIES
+NOTIMEFREEZE
States
{
Spawn:
    TNT1 A 0
	TNT1 A 0 A_Jump(128,"DTBFGSFX")
    TNT1 A 0 A_AlertMonsters
    TNT1 A 0 A_PlaySoundEx("devastator/fly","Voice",1)
	TNT1 A 0 A_CustomMissile("TrueLegCybDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
    TRD5 A 1 Bright A_SpawnItemEx("ProjectileTrailParticleBlue",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
	TRD5 AAA 0 Bright A_CustomMissile("TrueLegCybLiteShot",0,0,Random(0,360))
	TNT1 A 0 A_CustomMissile("TrueLegCybDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
	TRD5 B 1 Bright A_SpawnItemEx("ProjectileTrailParticleBlue",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
	TNT1 A 0 A_CustomMissile("TrueLegCybDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
	TRD5 C 1 Bright A_SpawnItemEx("ProjectileTrailParticleBlue",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
	TRD5 CCC 0 Bright A_CustomMissile("TrueLegCybLiteShot",0,0,Random(0,360))
	TNT1 A 0 A_CustomMissile("TrueLegCybDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
	TNT1 A 0 A_CustomMissile("TrueLegDevastatorTrail",0,0,0,CMF_AIMDIRECTION|CMF_TRACKOWNER,0)
	TRD5 D 1 Bright A_SpawnItemEx("ProjectileTrailParticleBlue",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    Loop
DTBFGSFX:
    TNT1 A 0 A_AlertMonsters
    TNT1 A 0 A_PlaySoundEx("devastator/fly","Voice",1)
	TNT1 A 0 A_Explode(32,450,0)
	TNT1 A 0 A_CustomMissile("TrueLegCybDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
	TNT1 A 0 A_SpawnItemEx("DTBFGLightningBlue",Random(6,-6),Random(6,-6),Random(6,-6),0,0,0,0,128)
    TRD5 A 1 Bright A_SpawnItemEx("ProjectileTrailParticleBlue",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
	TRD5 A 1 Bright A_CustomMissile("CardinalPlayerDTBFGProjectileAttack",Random(-10,10),0,0,CMF_TRACKOWNER)
	TNT1 A 0 A_Explode(32,450,0)
	TNT1 A 0 A_CustomMissile("TrueLegCybDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
	TNT1 A 0 A_SpawnItemEx("DTBFGLightningBlue2",Random(6,-6),Random(6,-6),Random(6,-6),0,0,0,0,128)
    TRD5 B 1 Bright A_SpawnItemEx("ProjectileTrailParticleBlue",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
	TRD5 A 1 Bright A_CustomMissile("CardinalPlayerDTBFGProjectileAttack",Random(-10,10),0,0,CMF_TRACKOWNER)
	TNT1 A 0 A_Explode(32,450,0)
	TNT1 A 0 A_CustomMissile("TrueLegCybDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
	TNT1 A 0 A_SpawnItemEx("DTBFGLightningBlue",Random(6,-6),Random(6,-6),Random(6,-6),0,0,0,0,128)
    TRD5 C 1 Bright A_SpawnItemEx("ProjectileTrailParticleBlue",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
	TRD5 A 1 Bright A_CustomMissile("CardinalPlayerDTBFGProjectileAttack",Random(-10,10),0,0,CMF_TRACKOWNER)
	TNT1 A 0 A_Explode(32,450,0)
	TNT1 A 0 A_CustomMissile("TrueLegCybDevastatorBolt",6,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER,random(-40,40))
	TNT1 A 0 A_SpawnItemEx("DTBFGLightningBlue2",Random(6,-6),Random(6,-6),Random(6,-6),0,0,0,0,128)
	TNT1 A 0 A_CustomMissile("TrueLegDevastatorTrail",0,0,0,CMF_AIMDIRECTION|CMF_TRACKOWNER,0)
    TRD5 D 1 Bright A_SpawnItemEx("ProjectileTrailParticleBlue",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
	TRD5 A 1 Bright A_CustomMissile("CardinalPlayerDTBFGProjectileAttack",Random(-10,10),0,0,CMF_TRACKOWNER)
    Goto Spawn
Death:
    TNT1 A 0
	TNT1 A 0 A_SetTranslucent(0.75,1)
	TNT1 A 0 Radius_Quake(3,35,0,10,0)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,0,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,10,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,20,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,30,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,40,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,50,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,60,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,70,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,80,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,90,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,100,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,110,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,120,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,130,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,140,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,150,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,160,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,170,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,180,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,190,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,200,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,210,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,220,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,230,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,240,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,250,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,260,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,270,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,280,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,290,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,300,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,310,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,320,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,330,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,340,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("TLegCybDTBFGTracer",0,0,350,CMF_TRACKOWNER)	
	TNT1 A 0 A_SpawnItemEx("DTBFGLightningBlueSpawner",0,0,0,0,0,0,0,128)	
	TNT1 A 0 A_Explode(80,256)
	TRD5 A 6 Bright A_SpawnItemEx("TrueLegDevastatorShockWave",0,0,0,0,0,0,0,128)
	TNT1 A 0 A_Explode(80,256)
	TRD5 B 6 Bright A_SpawnItemEx("TrueLegDevastatorShockWave",0,0,0,0,0,0,0,128)
	TNT1 A 0 A_Explode(80,256)
	TRD5 C 6 Bright A_SpawnItemEx("TrueLegDevastatorShockWave",0,0,0,0,0,0,0,128)
	TNT1 A 0 A_Explode(80,256)
	TRD5 D 6 Bright A_SpawnItemEx("TrueLegDevastatorShockWave",0,0,0,0,0,0,0,128)
	TNT1 A 0 A_Explode(80,256)
	TRD5 A 6 Bright A_SpawnItemEx("TrueLegDevastatorShockWave",0,0,0,0,0,0,0,128)
	TNT1 A 0 A_Explode(80,256)
	TRD5 B 6 Bright A_SpawnItemEx("TrueLegDevastatorShockWave",0,0,0,0,0,0,0,128)
	TNT1 A 0 A_Explode(80,256)
	TRD5 C 6 Bright A_SpawnItemEx("TrueLegDevastatorShockWave",0,0,0,0,0,0,0,128)
	TNT1 A 0 A_Explode(80,256)
	TRD5 D 6 Bright A_SpawnItemEx("TrueLegDevastatorShockWave",0,0,0,0,0,0,0,128)
	TNT1 A 0 A_Explode(80,256)
	TRD5 A 6 Bright A_SpawnItemEx("TrueLegDevastatorShockWave",0,0,0,0,0,0,0,128)
	TNT1 A 0 A_Explode(80,256)
	TRD5 B 6 Bright A_SpawnItemEx("TrueLegDevastatorShockWave",0,0,0,0,0,0,0,128)
	TNT1 A 0 A_Explode(80,256)
	TRD5 C 6 Bright A_SpawnItemEx("TrueLegDevastatorShockWave",0,0,0,0,0,0,0,128)
	TNT1 A 0 A_Explode(80,256)
	TRD5 D 6 Bright A_SpawnItemEx("TrueLegDevastatorShockWave",0,0,0,0,0,0,0,128)
	TNT1 A 0 A_Explode(128,1024,0)
	TNT1 A 0 A_Explode(460,640,0)
	TNT1 A 0 A_Explode(618,256)
	TNT1 A 0 A_StopSoundEx("Voice")
	TNT1 A 0 Radius_Quake(20,12,0,12,0)
	TNT1 A 0 A_PlaySound("weapons/dtech10kexplode")
	TNT1 A 0 A_SpawnItemEx("TrueLegDevastatorShockWave2",0,0,0,0,0,0,0,128)
	TNT1 A 0 A_SpawnItem("TLegCybDTBFGEx",0,-10)
	TRD5 D 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,18,2)
    TRD5 D 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,36,2)
    TRD5 D 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,54,2)
    TRD5 D 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,72,2)
    TRD5 D 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,90,2)
    TRD5 D 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,108,2)
    TRD5 D 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,126,2)
    TRD5 D 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,144,2)
    TRD5 D 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,144,2)
    TRD5 D 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,162,2)
    TRD5 D 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,180,2)
    TRD5 D 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,196,2)
    TRD5 D 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,216,2)
    TRD5 D 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,234,2)
    TRD5 D 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,252,2)
    TRD5 D 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,270,2)
    TRD5 D 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,288,2)
    TRD5 D 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,306,2)
    TRD5 D 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,324,2)
    TRD5 D 0 Bright A_CustomMissile("TrueLegCybDevastatorBall2",0,0,342,2)
	TRD5 AAAAAABBBBBBCCCCCCDDDDDD 1 A_CustomMissile("TrueLegKaboomDevastator22",0,0,random(0,360),2,random(0,360))
    TRD5 EF 6 Bright
    Stop    
    }
}

ACTOR TrueLegCybDevastatorBolt : DevastatorBolt
{
  Damage 30
  +NOTIMEFREEZE
  States
  {
  Spawn:
  	TVS1 A 0 A_Seekermissile(5,5,SMF_LOOK)
    TVS1 A 1 A_SpawnItem("TrueLegBoltTrail")
    Loop
  Death:
    TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "ToasterDeath")
    TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner",0,0,0,0,0,0,0,128)
    TNT1 AAAA 0 A_CustomMissile("TrueLegKaboomDevastator15",0,0,random(0,360),2,random(0,360))
  ToasterDeath:
    TVS1 LMN 2
    Stop
  }
}

ACTOR TrueLegBoltTrail : BoltTrail
{
  +NOTIMEFREEZE
  States
  {
  Spawn:
    TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
    TVS1 GHIJK 1 Bright A_FadeOut (0.05)
    Stop
  }
}

ACTOR TrueLegCybDevastatorBall2 : LegCybDevastatorBall2
{
   Speed 23
   Damage 28
   ExplosionRadius 78
   ExplosionDamage 155
   States
   {
   Spawn:
      TBA2 AB 4 Bright
      Loop
   Death:
      //TBA2 C 1 Bright
      //TBA2 C 3 Bright A_Explode
	  TNT1 A 0
	  TNT1 A 0 A_SpawnItemEx("BlueParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
	  TNT1 AAA 0 A_CustomMissile("Kaboom9Blue", 0, 0, random(0,360), 2, random(0,360))
	  TNT1 AAA 0 A_CustomMissile("SmokeFX4", 0, 0, random(0,360), 2, random(0,360))
      TBA2 CDE 3 Bright A_Explode
      Stop
   }
}

ACTOR TrueLegCybDevastatorProjectileAttack : LegCybDevastatorProjectileAttack
{
MissileType "TrueDTBFGRailgunSlug"
+NOTIMEFREEZE
States
{
Spawn:
    TNT1 A 0
	TNT1 A 0 A_Look
	TNT1 AAAAA 1 A_Chase
	Stop
See:
    TNT1 A 0
	TNT1 A 1 A_JumpIfCloser(1250,"Attack")
	Stop
Attack:
    TNT1 A 0
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_MissileAttack
	TNT1 A 1 A_CustomRailgun(-1,0,NONE,"Blue",1,1,2)
	Goto Death	
Death:
	TNT1 A 1
	Stop
	}
}

ACTOR TrueLegDevastatorShockWave : DevastatorShockwave
{
+NOTIMEFREEZE
States
{
Spawn:
TLSH ABCDEFGHIJKLMNOPQR 1 Bright A_FadeOut(0.025)
Stop
}
}

ACTOR TrueLegDevastatorShockWave2 : TrueLegDevastatorShockWave
{
Speed 0
Scale 2.5
+NOTIMEFREEZE
States
{
Spawn:
TLSH ABCDEFGHIJKLMNOPQR 2 Bright A_FadeOut(0.015)
Stop
}
}

Actor TrueLegDevastatorTrail : DevastatorTrail
{
  +NOTIMEFREEZE
  States
  {
  Spawn:
    TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
    TDCR A 4 bright A_FadeOut(0.1)
    Loop
  }
}

ACTOR TrueLegCybLiteShot : LegCybLiteShot
{
   Damage 25
   States
   {
   Spawn:
      TLIT AAABBBCCC 1 Bright A_SpawnItem ("TrueLegLiteTrail",0,0,0)
      Loop
   Death:
      TLIT DEFGHIJKLMNO 1 Bright
      Stop
   }
}

ACTOR TrueLegLiteTrail : LiteTrail
{
+NOTIMEFREEZE
States
{
   Spawn:
      TNT1 A 0
      TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
      TLIT ABC 3 Bright
      Stop
   }
}

ACTOR TrueLegKaboomDevastator22 : LegKaboomDevastator22
{
States
{
Spawn:
TVPR ABCDEFGHIJKLMNOP 1 Bright A_FadeOut(0.025)
Stop
}
}

ACTOR TrueLegKaboomDevastator15 : LegKaboomDevastator15
{
States
{
Spawn:
TVPR ABCDEFGHIJKLMNOP 1 Bright A_FadeOut(0.025)
Stop
}
}

ACTOR TrueDTBFGRailgunSlug : PlayerDTBFGRailgunSlug
{
+NOTIMEFREEZE
-RIPPER
Species "Cybers"
Damage (Random(2,8))
DamageType "Cyber10K"
}

ACTOR LegCybComet : LegBehComet
{
DamageType "Legendary"
MissileType ""
States
{
Spawn:
LHTB AAAAABBBBBB 1 Bright A_SpawnItemEx("LegBehCometTail", 0, 0, 0, 0, 0, 0, 0, 128)
Fly:
TNT1 A 0 A_SeekerMissile(15,8,SMF_LOOK)
LHTB AAAAA 1 Bright A_SpawnItemEx("LegBehCometTail", 0, 0, 0, 0, 0, 0, 0, 128)
TNT1 A 0 A_SeekerMissile(15,8,SMF_LOOK)
LHTB BBBBB 1 Bright A_SpawnItemEx("LegBehCometTail", 0, 0, 0, 0, 0, 0, 0, 128)
Loop
Death:
TNT1 A 0
TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
TNT1 AAAA 0 A_SpawnItemEx("LegendaryDebris",0,0,Random(20,40),Random(4,-4),Random(4,-4),Random(4,8),0,128)
TNT1 AAA 0 A_CustomMissile("BlueKaboom", 0, 0, random(0,360), 2, random(0,360))	
TNT1 AAA 0 A_CustomMissile("LegendarySmokeFX2", 0, 0, random(0,360), 2, random(0,360))
BCOM DE 3 Bright
Stop
}
}

ACTOR LegFire
{
+MISSILE
+DONTSPLASH
+CLIENTSIDEONLY
+NOBLOCKMAP
+NOGRAVITY
+NOTELEPORT
+FORCEXYBILLBOARD
+THRUACTORS
RenderStyle Add
Scale 0.35
States
{
Spawn:
	BMKE ABCDEFGHIJKL 1 Bright A_FadeOut
	Stop
	}
}

ACTOR LVileFireSpawner : LegendaryBlueParticleSpawner
{
  States
  {
  Spawn:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
	TNT1 A 0 A_SpawnItemEx("KaboomBlue3",random(16,-16),random(16,-16),random(6,12),0,0,random(2,4),0,128,0)
    TNT1 A 0 A_SpawnItemEx("LegFire",random(16,-16),random(16,-16),random(6,12),0,0,random(4,6),0,128,0)
	TNT1 A 0 A_SpawnItemEx("BHellionSmoke",random(12,-12),random(12,-12),random(12,20),0,0,random(8,12),0,128,0)
	TNT1 A 0 A_SpawnItemEx("LegendaryBlueParticleSpawner",random(12,-12),random(12,-12),random(12,20),0,0,random(8,12),0,128,0)
	TNT1 A 0 A_SpawnItemEx("BHellionSmoke",random(24,-24),random(24,-24),random(2,10),0,0,random(2,6),0,128,0)
    TNT1 A 1
    Stop
  }
}


ACTOR TrueFireSpawner : ExileFireFX
{
  RenderStyle Add
  Alpha 0.85
  Scale 1
  +NOGRAVITY
  +SEEKERMISSILE
  +NOTARGET
  +NODAMAGETHRUST
  +NOTIMEFREEZE
  Obituary "%o got roasted alive by a Diabolist."
  DamageType "Legendary"
  States
  {
  Spawn:
    TFIR A 2 Bright A_StartFire
	TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR B 2 Bright A_Fire
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR A 2 Bright A_Fire
	TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR B 2 Bright A_Fire
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR C 2 Bright A_FireCrackle
	TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR B 2 Bright A_Fire
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR C 2 Bright A_Fire
	TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR B 2 Bright A_Fire
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR C 2 Bright A_Fire 
	TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR D 2 Bright A_Fire
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR C 2 Bright A_Fire
	TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR D 2 Bright A_Fire
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR C 2 Bright A_Fire
	TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR D 2 Bright A_Fire
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR E 2 Bright A_Fire
	TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR D 2 Bright A_Fire
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR E 2 Bright A_Fire
	TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR D 2 Bright A_Fire
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR E 2 Bright A_Fire
	TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR F 2 Bright A_Fire
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR E 2 Bright A_Fire
	TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR F 2 Bright A_Fire
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
	TNT1 A 0 Bright A_FireCrackle
    TFIR E 2 Bright A_Fire
	TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR F 2 Bright A_Fire
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR G 2 Bright A_Fire
	TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR H 2 Bright A_Fire
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR G 2 Bright A_Fire
	TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR H 2 Bright A_Fire
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR G 2 Bright A_Fire
	TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
    TNT1 A 0 Bright A_Explode(Random(2,4),54)
    TFIR H 2 Bright A_Fire
    Stop
  }
}

ACTOR TrueSmartFire : TrueFireSpawner
{
  Obituary "%o died."
  DamageType "Legendary"
  var int user_delay;
  Speed 10
  +NOCLIP
  +FORCERADIUSDMG
  YScale 1.8
  XScale 1.9
  States
  {
  Spawn:
    TFIR A 2 Bright
	TNT1 A 0 A_JumpIf(user_delay >= 60,"Death")
	TNT1 A 0 A_SetUserVar("user_delay",user_delay+1)
	TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
	TNT1 A 0 A_Wander
    TFIR B 2 Bright A_Explode(Random(8,24),192)
	TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
	TNT1 A 0 A_Wander
    TFIR C 2 Bright A_Explode(Random(8,24),192)
	TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
	TNT1 A 0 A_Wander
    TFIR D 2 Bright A_Explode(Random(8,24),192)
	TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
	TFIR C 0 A_FireCrackle
	TNT1 A 0 A_Wander
    TFIR C 2 Bright A_Explode(Random(8,24),192)	
	TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
	TNT1 A 0 A_Wander
    TFIR B 2 Bright A_Explode(Random(8,24),192)	
    Goto Spawn+1
  Death:
    TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
    TFIR E 2 Bright A_Explode(Random(8,24),128)	
    TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
    TFIR F 2 Bright A_Explode(Random(8,24),128)	
    TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
    TFIR G 2 Bright A_Explode(Random(8,24),128)	
    TNT1 A 0 A_SpawnItem("LVileFireSpawner",0,0,0,0)
    TFIR H 2 Bright A_Explode(Random(8,24),128)		
    Stop
  }
}

Actor LegendaryCyHellKnightSummoner
{
 Height 8
 Radius 25
 Speed 30
 Damage (0)
 +RippeR
 +BloodlessImpact
 +NOTIMEFREEZE
  States
   {
    Spawn:
	 TNT1 A 5
	Death:
	 TNT1 A 0
	 TNT1 A 0 A_SpawnItemEx("BHellionSmokeSpawner",0,0,0,0,0,0,0,128)
	 TNT1 A 2
	 TNT1 A 0 A_SpawnItemEx("FakeLegendaryCyberNoble")
	 Stop
   }
}

ACTOR ExileMinion : Exile
{
Species "Cybers"
DamageFactor "Cyber10K", 0.0
DamageFactor "UltimateLegendary", 0.0
DamageFactor "Baby15K", 0.0
DamageFactor "SoulToxic", 0.0
DamageFactor "BombBreath", 0.0
DamageFactor "Cyber10K", 0.0
DamageFactor "CacoComet", 0.0
DamageFactor "CadaverRocket", 0.0
DamageFactor "BeheComet", 0.0
DamageFactor "NobleComet", 0.0
DamageFactor "Legendary1", 0.0
DamageFactor "LegendaryGuru", 0.0
DamageFactor "LegendaryGuruPlayer", 0.3
DamageFactor "LegMind", 0.0
DamageFactor "DemolisherEx", 0.0
DamageFactor "DarkDemoEx", 0.0
DamageFactor "CerChainguns", 0.0	
DamageFactor "CerEnergyBall", 0.0
+DONTHURTSPECIES
+NOTIMEFREEZE
+THRUSPECIES
+NOTELEFRAG
States
{
Spawn:
    VILE A 10 A_Look
    Loop
See:
	TNT1 A 0 A_Jump(64,"Rush")
    VILE A 0 A_SpawnItem("HumanishStep",0,0,0,0)
    VILE AABBCC 2 A_VileChase
    VILE D 0 A_SpawnItem("HumanishStep",0,0,0,0)
    VILE DDEEFF 2 A_VileChase
    Loop
Rush:
    TNT1 A 0 A_SpawnItem("ExileFX",0,0)
	VILE A 1 A_VileChase
    TNT1 A 0 A_SpawnItem("ExileFX",0,0)
    VILE A 1 A_VileChase
    TNT1 A 0 A_SpawnItem("ExileFX",0,0)
    VILE B 1 A_VileChase
    TNT1 A 0 A_SpawnItem("ExileFX",0,0)
    VILE B 1 A_VileChase
    TNT1 A 0 A_SpawnItem("ExileFX",0,0)
    VILE C 1 A_VileChase
    TNT1 A 0 A_SpawnItem("ExileFX",0,0)
    VILE C 1 A_VileChase
    TNT1 A 0 A_SpawnItem("ExileFX",0,0)
    VILE D 1 A_VileChase
    TNT1 A 0 A_SpawnItem("ExileFX",0,0)
    VILE D 1 A_VileChase
    TNT1 A 0 A_SpawnItem("ExileFX",0,0)
    VILE E 1 A_VileChase
    TNT1 A 0 A_SpawnItem("ExileFX",0,0)
    VILE E 1 A_VileChase
    TNT1 A 0 A_SpawnItem("ExileFX",0,0)
    VILE F 1 A_VileChase
    TNT1 A 0 A_SpawnItem("ExileFX",0,0)
    VILE F 1 A_VileChase
    TNT1 A 0 A_SpawnItem("ExileFX",0,0)
    VILE A 1 A_VileChase
    TNT1 A 0 A_SpawnItem("ExileFX",0,0)
    VILE A 1 A_VileChase
    TNT1 A 0 A_SpawnItem("ExileFX",0,0)
    VILE B 1 A_VileChase
    TNT1 A 0 A_SpawnItem("ExileFX",0,0)
    VILE B 1 A_VileChase
    TNT1 A 0 A_SpawnItem("ExileFX",0,0)
    VILE C 1 A_VileChase
    TNT1 A 0 A_SpawnItem("ExileFX",0,0)
    VILE C 1 A_VileChase
    TNT1 A 0 A_SpawnItem("ExileFX",0,0)
    VILE D 1 A_VileChase
    TNT1 A 0 A_SpawnItem("ExileFX",0,0)
    VILE D 1 A_VileChase
    TNT1 A 0 A_SpawnItem("ExileFX",0,0)
    VILE E 1 A_VileChase
    TNT1 A 0 A_SpawnItem("ExileFX",0,0)
    VILE E 1 A_VileChase
    TNT1 A 0 A_SpawnItem("ExileFX",0,0)
    VILE F 1 A_VileChase
    TNT1 A 0 A_SpawnItem("ExileFX",0,0)
    VILE F 1 A_VileChase
    TNT1 A 0 A_Jump(182,"See")
	Loop
Missile:
    TNT1 A 0 Bright A_FaceTarget
    VILE G 10 Bright A_PlaySound("exile/voidstart")
    VILE H 8 Bright A_VileTarget
    VILE IJKLMN 8 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("exile/voidend")
    VILE O 8 Bright A_VileAttack
    VILE P 20 Bright
    Goto See	
Heal:
    VILE "[\]" 10 Bright
    Goto See
Pain:
    VILE Q 10 A_Pain
    Goto See
Death:
    VILE Q 6
    VILE R 5 A_Scream
    VILE S 5 A_Fall
    VILE TUV 5
	VILE W 4 A_SpawnItem("BodyCrash",0,0,0,0)
    VILE XY 4
    VILE Z -1
    Stop
XDeath:
	VILX A 4
	VILX B 3 A_XScream
	VILX C 3 A_SpawnItemEx("GibbedGenerator",0,0,0,0,0,0,0,128,0)
	VILX D 3 A_Fall
	VILX E 3 A_SpawnItem("BodyCrash",0,0,0,0)
	VILX FG 3
	VILX H -1
	Stop
    }
}

Actor ExileSummoner
{
 Height 8
 Radius 25
 Speed 30
 Damage (0)
 +RippeR
 +BloodlessImpact
 +NOTIMEFREEZE
  States
   {
    Spawn:
	 TNT1 A 5
	Death:
	 TNT1 A 0
	 TNT1 A 0 A_SpawnItemEx("RHellionSmokeSpawner",0,0,0,0,0,0,0,128)
	 TNT1 A 2
	 TNT1 A 0 A_SpawnItemEx("ExileMinion")
	 Stop
   }
}

Actor TrueDeathBall : CardinalSpecialGuruBall
{
Obituary "%o payed the ultimate price for his greed."
+NOTIMEFREEZE
States
{
Spawn:
TNT1 A 0 A_PlaySound("Weapons/GuruBlast3",5) 
Goto Death
  Death:
	TNT1 A 0 A_PlaySound("Weapons/GuruBlast3",5)
	//COLLATERAL DAMAGE EFFECTS
	TNT1 A 0 A_Explode(2048,256,0,1)
	TNT1 A 0 A_BFGSpray("BlueGuruSpray",15,20)
	//IMPACT STUFF
	TNT1 A 0 A_SpawnItemEx("BlueGuruStruckGlowX",0,0,10,0,0,0,0,128,0)
	TNT1 A 0 A_SpawnItemEx("BlueGuruStruckGlowY",0,0,10,0,0,0,0,128,0)
	TNT1 AAAAAAAAAAA 0 A_SpawnItemEx("CardinalGuruSphereSmoke",random(126,-126),random(126,-126),random(66,-66),0.00001*random(100000,-100000),0.00001*random(100000,-100000),0.00001*random(100000,-100000),random(0,359),0,0)
	TNT1 AAAAAAAAAAA 0 A_SpawnItemEx("BlueGuruChunkSpark",random(126,-126),random(126,-126),random(66,-66),0,0,0,0,0,0)
	TNT1 AAAAAAAAAAAAAAAAAAA 2 A_SpawnItemEx("BlueGuruChunkSpark",random(126,-126),random(126,-126),random(66,-66),0,0,0,0,0,0)
	Stop
  }
}

Actor TrueLegendaryLaserBeam : FastProjectile
{
  Speed 200
  Radius 13
  Height 8
  Damage 50
  DamageType "Legendary"
  +THRUSPECIES
  Renderstyle Add
  SeeSound ""
  Scale 4.0
  -CANNOTPUSH
  -NODAMAGETHRUST
  +NOEXTREMEDEATH
  +RIPPER
  +NOTIMEFREEZE
  MissileType "TrueLegendaryLaserBeamTrailSpawner"
  States
  {
    Spawn:
	  TNT1 A 0
	  TNT1 A 4 A_PlaySound("ultimate/laser", CHAN_AUTO|CHAN_NOPAUSE)
	  Loop
    Death:
      TNT1 A 0
	  TNT1 A 0 Radius_Quake(6, 6, 0, 12, 0)
	  TNT1 A 0 A_Explode(128, 256, 0, False, 128)
	  TNT1 A 0 A_SpawnItemEx("TrueLegendaryFlare")
      T3FS ABCDEFGHIJKLMNOP 2 bright A_FadeOut(0.06)
      Stop
  }
}

ACTOR TrueLegendaryLaserBeamTrail
{
  Radius 10
  Height 10
  RenderStyle Add
  Scale 6.0
  Alpha 0.75
  +THRUSPECIES
  +NOINTERACTION
  +NOTIMEFREEZE

  States
  {
    Spawn:
	  TNT1 A 0
	  TNT1 A 0 A_Jump(256, "AltSpawn", "AltSpawn2")
	"AltSpawn":
	  TNT1 A 0
	  T3FB A 1 A_FadeOut
	  Goto "FadeOut"
	"AltSpawn2":
	  TNT1 A 0
	  T3FB I 1 A_FadeOut
	  Goto "FadeOut"
	"FadeOut":
	  T3FB DAIDAIADA 1 A_FadeOut
      Stop
  }
}

ACTOR TrueLegendaryLaserBeamTrailSpawner
{
  DamageType "Legendary"
  +THRUSPECIES
  +NoGravity
  +NoClip
  +NOTIMEFREEZE
  States
  {
    Spawn:
      TNT1 A 0
	  TNT1 A 0 A_Explode(64, 256, 0, False, 128)
      TNT1 A 2 A_SpawnItemEx("TrueLegendaryLaserBeamTrail", random (-3, 3), 0, random (-3, 3), 0, 0, 0, 0, 160)
      Stop
  }
}

ACTOR TrueLegendaryFlare
{
 +CLIENTSIDEONLY
 +NOINTERACTION
 +NOGRAVITY
 +NOBLOCKMAP
 +NOTELEPORT
 +NOCLIP
 +NONETID
 +NOTIMEFREEZE
 Scale 2.0
 Alpha 1.0
 Renderstyle Add
 States
{
  Spawn:
    TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
    FLRB A 2 Bright
  Continuous:
    FLRB A 1 Bright A_FadeOut(0.05)
    Loop
  Toaster:
    TNT1 A 0
	Stop	
}
}

ACTOR TrueLegendaryPlasmaball
{
	Radius 6
	Height 8
	Speed 55
	FastSpeed 70
	Damage 72
	Projectile
	+RANDOMIZE
	+DONTREFLECT
	+NOTIMEFREEZE
	+EXTREMEDEATH
	Damagetype "Legendary"
	RenderStyle Translucent
	Alpha 1
	Scale 0.2
    SeeSound "imp/attack"
    DeathSound "comet/explosion"
	Decal "Scorch"
	States
	{
	Spawn:
	TNT1 A 1
	TNT1 A 0 A_PlaySoundEx("true/fire2", 1, 0, 2)
	Goto Fly
	Fly:
		UBAL BF 1 BRIGHT A_SpawnItem("TrueLegendaryPlasmaballTrail")
		TNT1 A 0 A_SeekerMissile(0,2)
		TNT1 A 0 A_CustomMissile ("BHellionSmoke", 0, 0, random (0, 360), 2, random (10, 40))
		Loop
	Death:
		TNT1 A 0 A_Explode(260, 192)
		TNT1 A 0 A_SpawnItemEx("LCABaseScorch", 0, 0, 0, 0, 0, 0, Random(0,359))
        TNT1 AAAAAA 0 A_CustomMissile ("LegendaryBlueParticleSpawner", 0, 0, random (0, 360), 2, random (0, 180))
		TNT1 A 0 A_SpawnItemEx("LNCometDeath",0,0,0,0,0,0,0,128,0)
	    EXPL A 0 Radius_Quake(15,20,0,20,0)
		BEXP B 0 BRIGHT A_Scream
        TNT1 A 0 A_ALertMonsters
		Stop
	}
}


ACTOR TrueLegendaryPlasmaballTrail
{
	+MISSILE
	+NOGRAVITY
	+THRUACTORS
	+CLIENTSIDEONLY
    +NOTIMEFREEZE
	RenderStyle Add
	Alpha 0.6
	Speed 1
	SCALE 0.5
	States
	{
	Spawn:
	TNT1 A 0
	    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
	    TNT1 A 1
		BMKE ABCDEFGHI 1 BRIGHT
		Stop
Toaster:
    TNT1 A 0
    Stop
	}
}

ACTOR HomingTrueLegendaryPlasmaball : TrueLegendaryPlasmaball
{
    +SEEKERMISSILE
	States
	{
	Spawn:
	TNT1 A 1
	TNT1 A 0 A_PlaySoundEx("true/fire2", 1, 0, 2)
	Goto Fly
	Fly:
		UBAL BF 1 BRIGHT A_SpawnItem("TrueLegendaryPlasmaballTrail")
		TNT1 A 0 A_SeekerMissile(0,2)
		TNT1 A 0 A_CustomMissile ("BHellionSmoke", 0, 0, random (0, 360), 2, random (10, 40))
		Loop
	Death:
		TNT1 A 0 A_Explode(260, 192)
		TNT1 A 0 A_SpawnItemEx("LCABaseScorch", 0, 0, 0, 0, 0, 0, Random(0,359))
        TNT1 AAAAAA 0 A_CustomMissile ("LegendaryBlueParticleSpawner", 0, 0, random (0, 360), 2, random (0, 180))
		TNT1 A 0 A_SpawnItemEx("LNCometDeath",0,0,0,0,0,0,0,128,0)
	    EXPL A 0 Radius_Quake(15,20,0,20,0)
		BEXP B 0 BRIGHT A_Scream
        TNT1 A 0 A_ALertMonsters
		Stop
	}
}

Actor TrueLegCyberShieldSpawner : LegCyberShieldSpawner
{
  States
   {
    Spawn:
	 TNT1 AAAAAAAAAA 0
	 Death:
	 TNT1 A 1 A_SpawnItemEx("TrueLegCyberShield",0,0,0)
	 Stop
  }
}

Actor TrueLegCyberShieldSpawner2 : TrueLegCyberShieldSpawner
{
 States
   {
    Spawn:
	 TNT1 AAAAAA 0
	 GoTo Death
  }
}

Actor TrueLegCyberShieldSpawner3 : TrueLegCyberShieldSpawner
{
 States
   {
    Spawn:
	 TNT1 AAAA 0
	 GoTo Death
  }
}

Actor TrueLegCyberShieldSpawner4 : TrueLegCyberShieldSpawner
{
 States
   {
    Spawn:
	 TNT1 AA 0
	 GoTo Death
  }
}

Actor TrueLegCyberShieldSpawner5 : TrueLegCyberShieldSpawner
{
 States
   {
    Spawn:
	 TNT1 A 0
	 GoTo Death
  }
}

Actor TrueLegCyberShield : LegCyberShield
{
  States
   {
    Spawn:
	 TPBL A 2 Bright
	 //TNT1 AA 0 A_CustomMissile("KaboomGold2", 17, 0, random(0,360), 2, random(0,360))
	 TPBL B 2 Bright
	 //TNT1 AA 0 A_CustomMissile("KaboomGold2", 17, 0, random(0,360), 2, random(0,360))
	 TNT1 A 0 A_CountDown
	 Loop
	Death:
	 ENRS A 2 Bright
	 ENRS A 1 A_Explode(25,130)
	 TNT1 A 0 A_Scream
	 //TNT1 AAAAAAAA 0 A_CustomMissile("KaboomGold2", 17, 0, random(0,360), 2, random(0,360))
	 //TNT1 AAAAAA 0 A_CustomMissile("KaboomGold", 0, 0, random(0,360), 2, random(0,360))	
	 TNT1 AAAAAA 0 A_CustomMissile("LegendarySmokeFX4", 0, 0, random(0,360), 2, random(0,360))
	 TNT1 AAAA 0 A_SpawnItemEx("LegendaryBlueParticleSpawner", 0, 0, 17, 0, 0, 0, 0, 128)
	 TNT1 A 0 A_SpawnItemEx("LNCometDeath",0,0,0,0,0,0,0,128,0)
	 Stop
  }
}

ACTOR LegPentaFire2
{
	Radius 0
	Height 32
	Speed 9
	Scale 1.5
	Mass 90000000000000000000000000000000000000000000000000
    DamageType "Legendary"
    RenderStyle Add
	Alpha 0.85
    ReactionTime 4
	PROJECTILE
	+FLOORHUGGER
	+DONTSPLASH
	-NOGRAVITY
    +NOTIMEFREEZE
	+RIPPER
	+BLOODLESSIMPACT
	states
	{
	Spawn:
	       TNT1 EEEEEEEEEEEEEEEEEEEEEEE 1
		   TNT1 A 0 A_Stop
           TTRD A 1 Bright A_Explode(1,32,1)
           TTRD A 2 Bright A_PlaySound("weapons/onfire")
           TTRD BCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJBCDEFGHIJ 3 Bright A_Explode(1,32,1)
           TTRD A 0 Bright A_CountDown
	       Loop
        Death:
           TTRD HIJ 3 Bright A_Explode(2,32,1)
           stop
	}
}

Actor TrueLegPentagram
{
Speed 0
Damage 0
Height 2
Radius 2
SeeSound ""
DeathSound ""
Projectile
States
{
Spawn:
      TNT1 EEEEEEEEEEEEEEEEEEEEEEE 1
	  TNT1 G 0 A_CustomMissile("LegPentaLine1",0,0,0,2)
	  TNT1 G 0 A_CustomMissile("LegPentaLine1",0,0,-72,2)
      TNT1 G 0 A_CustomMissile("LegPentaLine1",0,0,-144,2)
      TNT1 G 0 A_CustomMissile("LegPentaLine1",0,0,-216,2)
      TNT1 G 0 A_CustomMissile("LegPentaLine1",0,0,-288,2)
	  TNT1 A 0 A_Stop
      TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,-0,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,10,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,20,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,30,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,40,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,50,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,60,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,70,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,80,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,90,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,100,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,110,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,120,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,130,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,140,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,150,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,160,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,170,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,180,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,-10,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,-20,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,-30,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,-40,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,-50,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,-60,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,-70,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,-80,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,-90,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,-100,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,-110,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,-120,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,-130,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,-140,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,-150,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,-160,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,-170,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegPentaFire2",28,0,-180,CMF_AIMDIRECTION)
	  Stop
	  Death:
	  TNT1 A 0
	  Stop
}
}

Actor TrueLegSpikeCircle
{
Speed 0
Damage 0
Height 2
Radius 2
SeeSound ""
DeathSound ""
Projectile
States
{
Spawn:
      TNT1 EEEEEEEEEEEEEEEEEEEEEEE 1
      TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,-0,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,10,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,20,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,30,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,40,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,50,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,60,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,70,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,80,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,90,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,100,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,110,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,120,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,130,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,140,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,150,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,160,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,170,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,180,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,-10,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,-20,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,-30,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,-40,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,-50,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,-60,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,-70,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,-80,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,-90,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,-100,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,-110,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,-120,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,-130,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,-140,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,-150,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,-160,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,-170,CMF_AIMDIRECTION)
	  TNT1 E 0 A_CustomMissile("LegIceSpike",28,0,-180,CMF_AIMDIRECTION)
	  Stop
	  Death:
	  TNT1 A 0
	  Stop
}
}

ACTOR TrueLegendaryBombShockwave : LCAShockwave
{
  +NOTIMEFREEZE
  +CLIENTSIDEONLY
  Scale 6.75
  Alpha 1.0
  Projectile
  States
  {
    Spawn:
	  TNT1 A 0
      TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
      HBRB A 1 Bright A_FadeOut(0.04)
      HBRB B 1 Bright A_FadeOut(0.04)
      HBRB C 1 Bright A_FadeOut(0.04)
      HBRB D 1 Bright A_FadeOut(0.04)
      HBRB E 1 Bright A_FadeOut(0.04)
      HBRB F 1 Bright A_FadeOut(0.04)
      HBRB G 1 Bright A_FadeOut(0.04)
      HBRB H 1 Bright A_FadeOut(0.04)
      HBRB I 1 Bright A_FadeOut(0.04)
      HBRB J 1 Bright A_FadeOut(0.04)
      HBRB K 1 Bright A_FadeOut(0.04)
      HBRB L 1 Bright A_FadeOut(0.04)
      HBRB M 1 Bright A_FadeOut(0.04)
      HBRB N 1 Bright A_FadeOut(0.04)
      HBRB O 1 Bright A_FadeOut(0.04)
      HBRB P 1 Bright A_FadeOut(0.04)
      HBRB Q 1 Bright A_FadeOut(0.04)
      HBRB R 1 Bright A_FadeOut(0.04)
      Stop
  Toaster:
    TNT1 A 0
	Stop	  
  }
}

actor LegCyberFinalAttack
{
  obituary "%o was annihilated."
  radius 0
  height 0
  speed 0
  damage 0
  renderstyle Add
  scale 0.75
  alpha 0.25
  PROJECTILE
  +NOTIMEFREEZE
  states
  {
  Spawn:
    UBAL BFBF 8 bright A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,0,0)
    goto Death
  Death:
    UBAL A 4 A_SpawnItemEx("LegCyberFinalAttack2")
    stop
  }
}

actor LegCyberFinalAttack2
{
  obituary "%o was annihilated."
  radius 0
  height 0
  speed 0
  damage 0
  renderstyle Add
  scale 1.25
  alpha 0.35
  PROJECTILE
  +NOTIMEFREEZE
  states
  {
  Spawn:
    UBAL BFBF 9 bright A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,0,0)
    goto Death
  Death:
    UBAL A 4 A_SpawnItemEx("LegCyberFinalAttack3",0,0,0)
    stop
  }
}

actor LegCyberFinalAttack3
{
  obituary "%o was annihilated."
  radius 0
  height 0
  speed 0
  damage 0
  renderstyle Add
  scale 1.75
  alpha 0.45
  PROJECTILE
  +NOTIMEFREEZE
  states
  {
  Spawn:
    UBAL BFBF 9 bright A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,0,0)
    goto Death
  Death:
    UBAL A 4 A_SpawnItemEx("LegCyberFinalAttack4") 
    stop
  }
}

actor LegCyberFinalAttack4
{
  obituary "%o was annihilated."
  radius 0
  height 0
  speed 0
  damage 0
  renderstyle Add
  scale 2.25
  alpha 0.55
  PROJECTILE
  +NOTIMEFREEZE
  states
  {
  Spawn:
    UBAL BFBF 9 bright A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,0,0)
    goto Death
  Death:
    UBAL A 4 A_SpawnItemEx("LegCyberFinalAttack5") 
    stop
  }
}

actor LegCyberFinalAttack5
{
  obituary "%o was annihilated."
  radius 0
  height 0
  speed 0
  damage 0
  renderstyle Add
  scale 2.75
  alpha 0.65
  PROJECTILE
  +NOTIMEFREEZE
  states
  {
  Spawn:
    UBAL BFBF 10 bright A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,0,0)
    goto Death
  Death:
    UBAL A 4 A_SpawnItemEx("LegCyberFinalAttack6") 
    stop
  }
}

actor LegCyberFinalAttack6
{
  obituary "%o was annihilated."
  radius 0
  height 0
  speed 0
  damage 0
  renderstyle Add
  scale 3.25
  alpha 0.75
  deathsound "Gateway/Hell"
  PROJECTILE
  DamageType "Legendary"
  +NOTIMEFREEZE
  states
  {
  Spawn:
    UBAL BFBF 11 bright A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,0,0)
    goto Death
  Death:
    UBAL A 4 A_SpawnItemEx("LegCyberFinalAttack7")
    stop
  }
}

actor LegCyberFinalAttack7
{
  obituary "%o was annihilated."
  radius 0
  height 0
  speed 0
  damage 0
  renderstyle Add
  scale 4.00
  alpha 0.85
  deathsound "Gateway/Hell"
  PROJECTILE
  DamageType "Legendary"
  +NOTIMEFREEZE
  states
  {
  Spawn:
    UBAL BFBF 11 bright A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,0,0)
    goto Death
  Death:
    UBAL A 4 A_SpawnItemEx("LegCyberFinalAttack8") 
    stop
  }
}

actor LegCyberFinalAttack8
{
  obituary "%o was annihilated."
  radius 0
  height 0
  speed 0
  damage 0
  renderstyle Add
  scale 4.75
  alpha 0.95
  deathsound "Gateway/Hell"
  PROJECTILE
  DamageType "Legendary"
  +NOTIMEFREEZE
  states
  {
  Spawn:
    UBAL BFBF 12 bright A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,0,0)
    goto Death
  Death:
    UBAL A 4 A_SpawnItemEx("LegCyberFinalAttack9")
    stop
  }
}

actor LegCyberFinalAttack9
{
  obituary "%o was annihilated."
  radius 0
  height 0
  speed 0
  damage 0
  renderstyle Add
  scale 5.50
  alpha 0.95
  deathsound "Gateway/Hell"
  PROJECTILE
  DamageType "Legendary"
  +NOTIMEFREEZE
  states
  {
  Spawn:
    UBAL BFBF 12 bright A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,0,0)
    goto Death
  Death:
    UBAL A 4 A_SpawnItemEx("LegCyberFinalAttack10")
    stop
  }
}

actor LegCyberFinalAttack10
{
  obituary "%o was annihilated."
  radius 0
  height 0
  speed 0
  damage 0
  renderstyle Add
  scale 5.50
  Alpha 1.0
  deathsound "Gateway/Hell"
  PROJECTILE
  DamageType "Legendary"
  +NOTIMEFREEZE
  states
  {
  Spawn:
    UBAL B 10 BRIGHT A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,0,0)
    UBAL BFBFBFBFBFBFBFBFBF 8 bright
    goto Death
  Death:
    UBAL B 4 BRIGHT
    stop
  }
}

ACTOR LegCyberBombTrail : LegCardiBombTrail
{
	States
	{
	Spawn:
	TNT1 A 0
	TNT1 A 0 A_SetScale(ScaleX -0.01, ScaleY -0.01)
	UBAL BFBFB 1 Bright A_FadeOut(0.05)
	Loop
	}
}


ACTOR LegendaryCyberdemonFinalBall : LegendaryCardinalFinalBall
{
  +NOCLIP
  States
  {
  Spawn:
    // Gold
	TNT1 A 0
	TNT1 A 0 A_Explode(10000000000,4500)
	TNT1 A 0 A_SpawnItemEx("LegCyberBombTrail",5,0,0,0,0,0,0,0,0)
    TNT1 A 0 A_Jump(224, 2)
	TNT1 A 0 A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,0,0)
    TNT1 A 0 A_Jump(16, 2)
    TNT1 A 0 A_SpawnItemEx("ArcBallLightningBolt4",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,128)
    TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
	UBAL F 1 Bright
    TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
	UBAL F 1 Bright
    // Blue
	//TNT1 A 0 A_PlaySound("Weapons/GuruFly",5,1.0,1)
	TNT1 A 0 A_Explode(10000000000,4500)
	TNT1 A 0 A_SpawnItemEx("LegCardiBombTrail",5,0,0,0,0,0,0,0,0)
    TNT1 A 0 A_Jump(224, 2)
	TNT1 A 0 A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,0,0)
    TNT1 A 0 A_Jump(16, 2)
    TNT1 A 0 A_SpawnItemEx("ArcBallLightningBolt4",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,128)
    TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
	UBAL B 1 Bright
    TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
	UBAL B 1 Bright
    // Gold
	//TNT1 A 0 A_PlaySound("Weapons/GuruFly",5,1.0,1)
	TNT1 A 0 A_Explode(10000000000,4500)
	TNT1 A 0 A_SpawnItemEx("LegCyberBombTrail",5,0,0,0,0,0,0,0,0)
    TNT1 A 0 A_Jump(224, 2)
	TNT1 A 0 A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,0,0)
    TNT1 A 0 A_Jump(16, 2)
    TNT1 A 0 A_SpawnItemEx("ArcBallLightningBolt4",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,128)
    TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
	UBAL F 1 Bright
    TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
	UBAL F 1 Bright
     // Blue
	//TNT1 A 0 A_PlaySound("Weapons/GuruFly",5,1.0,1)
	TNT1 A 0 A_Explode(10000000000,4500)
	TNT1 A 0 A_SpawnItemEx("LegCyberBombTrail",5,0,0,0,0,0,0,0,0)
    TNT1 A 0 A_Jump(224, 2)
	TNT1 A 0 A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,0,0)
    TNT1 A 0 A_Jump(16, 2)
    TNT1 A 0 A_SpawnItemEx("ArcBallLightningBolt4",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,128)
    TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
	UBAL B 1 Bright
    TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
	UBAL B 1 Bright
    // Gold
	//TNT1 A 0 A_PlaySound("Weapons/GuruFly",5,1.0,1)
	TNT1 A 0 A_Explode(10000000000,4500)
	TNT1 A 0 A_SpawnItemEx("LegCyberBombTrail",5,0,0,0,0,0,0,0,0)
    TNT1 A 0 A_Jump(224, 2)
	TNT1 A 0 A_SpawnItemEx("TrueLegendaryBombShockwave",0,0,0,10,0,0,0,0,0)
    TNT1 A 0 A_Jump(16, 2)
    TNT1 A 0 A_SpawnItemEx("ArcBallLightningBolt4",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,128)
    TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
	UBAL F 1 Bright
    TNT1 A 0 A_SpawnItemEx("LCABFGTrailParticleBlue",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
	UBAL F 1 Bright
	Loop
  Death:
	TNT1 A 0
	TNT1 A 0 A_StopSound(5)
	TNT1 A 0 A_SpawnItem("LegendaryNuke")
	TNT1 A 0 A_Explode(10000000000,4500)
	TNT1 A 0 A_BFGSpray("ArcSpray",15,20)
	TNT1 A 0 A_SpawnItemEx("ArcStruckGlowX",0,0,10,0,0,0,0,128,0)
	TNT1 A 0 A_SpawnItemEx("ArcStruckGlowY",0,0,10,0,0,0,0,128,0)
	Stop
  }
}
