

actor Mmorpher : PowerMorph

{
 PowerMorph.MorphStyle MRF_LOSEACTUALWEAPON
 Powerup.Duration 0
}

// Zombie man

ACTOR morphtozombieman  : Mmorpher
{
 PowerMorph.PlayerClass "ZombieManClass"
}

// ChainsawZombie

ACTOR morphtosawzombieman  : Mmorpher
{
 PowerMorph.PlayerClass "ChainsawZombieClass"
}

// DooM Imp

ACTOR morphtoimp  : Mmorpher
{
 PowerMorph.PlayerClass "DoomImpClass"
}

// Dark Imp

ACTOR morphtodarkimp  : Mmorpher
{
 PowerMorph.PlayerClass "DarkImpClass"
}

// Shadow

ACTOR morphtoShadow  : Mmorpher
{
 PowerMorph.PlayerClass "ShadowClass"
}

// SoulHarvester

ACTOR morphtosoulhar  : Mmorpher
{
 PowerMorph.PlayerClass "SoulHarvesterClass"
}

// ShotGunGuy

ACTOR morphtoshotgunguy  : Mmorpher
{
 PowerMorph.PlayerClass "ShotGunGuyClass"
}

ACTOR morphtoashotgunguy  : Mmorpher
{
 PowerMorph.PlayerClass "AShotGunGuyClass"
}

ACTOR morphtoSSgZombie  : Mmorpher
{
 PowerMorph.PlayerClass "SSgZombieClass"
}

// ChainGunGuy

ACTOR morphtochaingunguy  : Mmorpher
{
 PowerMorph.PlayerClass "ChainGunGuyClass"
}

// ChainGunGuy2

ACTOR morphtochaingunguy2  : Mmorpher
{
 PowerMorph.PlayerClass "ChainGunGuy2Class"
}

// Demon

ACTOR morphtodemon : Mmorpher
{
 PowerMorph.PlayerClass "DemonClass"
}

// BloodDemon

ACTOR morphtoBloodDemon : Mmorpher
{
 PowerMorph.PlayerClass "BloodDemonClass"
}

// Specrte

ACTOR morphtoSpectre : Mmorpher
{
 PowerMorph.PlayerClass "SpectreClass"
}

// Revenant

ACTOR morphtorevenant : Mmorpher
{
 PowerMorph.PlayerClass "RevenantClass"
}

// HellKnight

ACTOR morphtoknight : Mmorpher
{
 PowerMorph.PlayerClass "HellKnightClass"
}

// Baron Of Hell

ACTOR morphtobaron : Mmorpher
{
 PowerMorph.PlayerClass "BaronOfHellClass"
}

ACTOR morphtobelphegor : Mmorpher
{
 PowerMorph.PlayerClass "BelphegorClass"
}

// CacoDemon

ACTOR morphtocaco : Mmorpher
{
 PowerMorph.PlayerClass "CacoDemonClass"
}

ACTOR morphtocacolantern : Mmorpher
{
 PowerMorph.PlayerClass "CacoLanternClass"
}

ACTOR morphtoabaddon : Mmorpher
{
 PowerMorph.PlayerClass "AbaddonClass"
}

// Fatso

ACTOR morphtofatso : Mmorpher
{
 PowerMorph.PlayerClass "FatsoClass"
}

ACTOR morphtohectebus : Mmorpher
{
 PowerMorph.PlayerClass "HectebusClass"
}

// ArachnoTron

ACTOR morphtoarachnotron : Mmorpher
{
 PowerMorph.PlayerClass "ArachnotronClass"
}

ACTOR morphtoarachgunner : Mmorpher
{
 PowerMorph.PlayerClass "ArachGunnerClass"
}

// CyberDemon

ACTOR morphtocyberdemon : Mmorpher
{
 PowerMorph.PlayerClass "CyberDemonClass"
}

// MasterMind

ACTOR morphtomastermind : Mmorpher
{
 PowerMorph.PlayerClass "MasterMindClass"
}

// ArchVile

ACTOR morphtovile: Mmorpher
{
 PowerMorph.PlayerClass "ArchVileClass"
}

// WolfensteinSS

ACTOR morphtonazi: Mmorpher
{
 PowerMorph.PlayerClass "WolfensteinSSClass"
}

// Pain Elemental

ACTOR morphtopain: Mmorpher
{
 PowerMorph.PlayerClass "PainElementalClass"
}

// Lost Soul

ACTOR morphtolost: Mmorpher
{
 PowerMorph.PlayerClass "LostSoulClass"
}

// Explosive Barrel

ACTOR morphtobarrel: Mmorpher
{
 PowerMorph.PlayerClass "BarrelClass"
}

// Plasma Zombie

ACTOR morphtoPlasZ: Mmorpher
{
 PowerMorph.PlayerClass "PlasmaZombieClass"
}

// CyberAnni

ACTOR morphtoanni : Mmorpher
{
 PowerMorph.PlayerClass "CyberAnniClass"
}

// Pig

ACTOR morphtopig: Mmorpher
{
 PowerMorph.PlayerClass "PigMarine"
}

ACTOR morphtogreen: Mmorpher
{
 PowerMorph.PlayerClass "Marineclass"
}

ACTOR NoFlash replaces TeleportFog
{
 RenderStyle None
 States
 {
 Spawn:
  TNT1 A 1
  Stop
 }
}
ACTOR morphtoFMFist: Mmorpher
{
 PowerMorph.PlayerClass "FMarineFistClass"
}
ACTOR morphtoFMBers: Mmorpher
{
 PowerMorph.PlayerClass "FMarineBerserkClass"
}
ACTOR morphtoFMCSaw: Mmorpher
{
 PowerMorph.PlayerClass "FMarineChainsawClass"
}
ACTOR morphtoFMPist: Mmorpher
{
 PowerMorph.PlayerClass "FMarinePistolClass"
}
ACTOR morphtoFMSG: Mmorpher
{
 PowerMorph.PlayerClass "FMarineShotgunClass"
}
ACTOR morphtoFMSSG: Mmorpher
{
 PowerMorph.PlayerClass "FMarineSSGClass"
}
ACTOR morphtoFMChai: Mmorpher
{
 PowerMorph.PlayerClass "FMarineChaingunClass"
}
ACTOR morphtoFMRock: Mmorpher
{
 PowerMorph.PlayerClass "FMarineRocketClass"
}
ACTOR morphtoFMPlas: Mmorpher
{
 PowerMorph.PlayerClass "FMarinePlasmaClass"
}
ACTOR morphtoFMRail: Mmorpher
{
 PowerMorph.PlayerClass "FMarineRailgunClass"
}
ACTOR morphtoFMBFG: Mmorpher
{
 PowerMorph.PlayerClass "FMarineBFGClass"
}



//New monster actors added
ACTOR morphtoFallenColonel: Mmorpher
{ PowerMorph.PlayerClass "FallenColonel" }

ACTOR morphtoMCyberdemonSeeker: Mmorpher
{ PowerMorph.PlayerClass "MCyberdemonSeeker" }
ACTOR morphtoMCyberdemonRail: Mmorpher
{ PowerMorph.PlayerClass "MCyberdemonRail" }
ACTOR morphtoMAnnixApocalypse: Mmorpher
{ PowerMorph.PlayerClass "MAnnixApocalypse" }

ACTOR morphtoMKirovCaco: Mmorpher
{ PowerMorph.PlayerClass "MKirovCaco" }

ACTOR morphtoMRevenantCommando: Mmorpher
{ PowerMorph.PlayerClass "MRevenantCommando" }
ACTOR morphtoMRevenantGrenadier: Mmorpher
{ PowerMorph.PlayerClass "MRevenantGrenadier" }

ACTOR morphtoMArchvileExorcist: Mmorpher
{ PowerMorph.PlayerClass "MArchvileExorcist" }
