actor MCyberdemonSeeker : Cyberdemon
{
  tag "Cyber Demon Seeker"
  health 4000
  radius 40
  height 110
  mass 1000
  speed 16
  
  Obituary "%o was gibbed by a Cyber Demon Seeker."
  
  PainThreshold 200
  +ALWAYSFAST //added
  +QUICKTORETALIATE
  
  PainChance "Control", 255
  DamageFactor "Control", 1
  
  dropitem "MSoulSphere" 96 //added
  dropitem "MDoubleFiringSpeedPowerup" 32
  dropitem "MQuadDamagePowerup" 16
  dropitem "MFrighteningPowerup" 32
  
  // Takes damage from 
  DamageFactor "MarineDamage", 1
  DamageFactor "MarineRail", 0.9
  DamageFactor "CybRLDamage", 0
  DamageFactor "CybYamato", 0.03
  DamageFactor "ImpBallDamage", 1
  DamageFactor "ZombiesDamage", 1
  DamageFactor "CacoDamage", 1
  DamageFactor "SkelDamage", 1
  DamageFactor "FatsoDamage", 1
  DamageFactor "KnightDamage", 1
  DamageFactor "ArachDamage", 1
  DamageFactor "viledamage", 1
  
  SPECIES "MonsterCyberSpecies"
  +NOINFIGHTING //do not infight other monsters
  +NOTARGET //not infighed by other monsters
  +NORADIUSDMG
  +FLOORCLIP
  
  states
  {
  Spawn:
    CYBR A 10 A_Look
	CYBR B 10 
	CYBR A 0 Thing_SetSpecial (0,226,409,0,health)
    loop
  See:
	CYBR A 0 A_JumpIfCloser(120, "Stomp")
    CYBR A 3 A_Hoof
    CYBR ABBCC 3 A_Chase
    CYBR D 3 A_Metal
    CYBR D 3
    CYBR A 0 A_JumpIf (special != 226,1) 
	loop	
	CYBR A 0 Thing_SetSpecial (0,226,409,0,health)
	goto see
  Stomp:
	CYMA A 7 A_FaceTarget
	CYMA A 0 A_CustomMissile("MCyberStomp",10,0,0,0)
	CYMA B 7
	Goto See
   Missile:
    CYBR E 1 A_FaceTarget
	CYBR E 0 A_JumpIfCloser(120, "Stomp")
    CYBR E 5 A_FaceTarget
	CYBR E 0 A_JumpIfCloser(120, "Stomp")
    CYBR F 12 Bright A_CustomMissile ("PCybRocket2",40,22,1)
	CYBR E 0 A_JumpIfCloser(120, "Stomp")
    CYBR E 12 A_FaceTarget
	CYBR E 0 A_JumpIfCloser(120, "Stomp")
    CYBR F 12 Bright A_CustomMissile ("PCybRocket2",40,22,1)
	CYBR E 0 A_JumpIfCloser(120, "Stomp")
    CYBR E 12 A_FaceTarget
	CYBR E 0 A_JumpIfCloser(120, "Stomp")
    CYBR F 12 Bright A_CustomMissile ("PCybRocket2",40,22,1)
    Goto See
  Death.Control:
    TNT1 A 0 ACS_Execute(410,0,13)
    TNT1 A 10
	stop
  Death:
    CYBR H 10 Bright A_GiveToTarget ("MarineExp",30)
    CYBR I 10 Bright A_Scream
    CYBR JKL 10 Bright
    CYBR M 10 Bright A_NoBlocking
    CYBR NO 10 Bright
    CYBR P 30
    CYBR P -1 A_BossDeath
	stop
  }
}

