object MInvulnSphere //MInvulnerabilitySphere
{
    frame PINV { light INVULN }
}
object MSoulsphere //MSphere
{
    frame SOUL { light SOULSPHERE }
}	
object MMegaSphere
{
    frame MEGAA0 { light MEGASPHERE1 }

    frame MEGAB0 { light MEGASPHERE2 }
    frame MEGAC0 { light MEGASPHERE3 }
    frame MEGAD0 { light MEGASPHERE4 }
}
object MHealthBonus
{
    frame BON1 { light HEALTHPOTION }
}
object MArmorBonus
{
    frame BON2 { light ARMORBONUS }
}
object MGreenArmor
{
    frame ARM1A { light GREENARMOR1 }
    frame ARM1B { light GREENARMOR2 }
}
object MBlueArmor
{
    frame ARM2A { light BLUEARMOR1 }
    frame ARM2B { light BLUEARMOR2 }
}
//Blackops Golden Vest lights
pointlight BLACKOPSVEST1
{
    color 0.6 0.6 0.0
    size 48
}

pointlight BLACKOPSVEST2
{
    color 0.6 0.6 0.0
    size 32
}
pointlight BLACKOPSVEST2
{
    color 0.6 0.6 0.0
    size 16
}
object BlackOpsVest
{
    frame ARM3A { light BLACKOPSVEST1 }
    frame ARM3B { light BLACKOPSVEST2 }
	frame ARM3C { light BLACKOPSVEST3 }
}

/////
/////
///// PROJECTILES
/////
/////

object MBulletPuff
{
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object FBulletPuff
{
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object BBulletPuff
{
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object PBBulletPuff
{
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

object FArachPuff
{
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}
/*
object MPlasmaBall
{
    frame PLSSA { light PLASMABALL }
    frame PLSSB { light PLASMABALL }

    frame PLSEA { light PLASMA_X1 }
    frame PLSEB { light PLASMA_X2 }
    frame PLSEC { light PLASMA_X2 }
    frame PLSED { light PLASMA_X3 }
    frame PLSEE { light PLASMA_X4 }
}

object MPlasmaBallFast
{
    frame PLSSA { light PLASMABALL }
    frame PLSSB { light PLASMABALL }

    frame PLSEA { light PLASMA_X1 }
    frame PLSEB { light PLASMA_X2 }
    frame PLSEC { light PLASMA_X2 }
    frame PLSED { light PLASMA_X3 }
    frame PLSEE { light PLASMA_X4 }
}
object MPlasmaBallHoming
{
    frame PLSSA { light PLASMABALL }
    frame PLSSB { light PLASMABALL }

    frame PLSEA { light PLASMA_X1 }
    frame PLSEB { light PLASMA_X2 }
    frame PLSEC { light PLASMA_X2 }
    frame PLSED { light PLASMA_X3 }
    frame PLSEE { light PLASMA_X4 }
}
object MPlasmaBallRipper
{
    frame PLSSA { light PLASMABALL }
    frame PLSSB { light PLASMABALL }

    frame PLSEA { light PLASMA_X1 }
    frame PLSEB { light PLASMA_X2 }
    frame PLSEC { light PLASMA_X2 }
    frame PLSED { light PLASMA_X3 }
    frame PLSEE { light PLASMA_X4 }
}
object FPlasmaBall
{
    frame PLSSA { light PLASMABALL }
    frame PLSSB { light PLASMABALL }

    frame PLSEA { light PLASMA_X1 }
    frame PLSEB { light PLASMA_X2 }
    frame PLSEC { light PLASMA_X2 }
    frame PLSED { light PLASMA_X3 }
    frame PLSEE { light PLASMA_X4 }
}
*/
//ZombieTankGreenPlasmaLights
pointlight ZTPLASMABALL
{
    color 0.0 1.0 0.0
    size 56
}

flickerlight ZTPLASMA_X1
{
    color 0.2 1.0 0.2
    size 64
    secondarySize 72
    chance 0.4
}

flickerlight ZTPLASMA_X2
{
    color 0.2 0.8 0.2
    size 80
    secondarySize 88
    chance 0.4
}

flickerlight ZTPLASMA_X3
{
    color 0.1 0.5 0.1
    size 64
    secondarySize 72
    chance 0.4
}

flickerlight ZTPLASMA_X4
{
    color 0.0 0.2 0.0
    size 8
    secondarySize 16
    chance 0.4
}

object ZTPlasmaBall
{
    frame PLTSA { light ZTPLASMABALL }
    frame PLTSB { light ZTPLASMABALL }

    frame PLTEA { light ZTPLASMA_X1 }
    frame PLTEB { light ZTPLASMA_X2 }
    frame PLTEC { light ZTPLASMA_X2 }
    frame PLTED { light ZTPLASMA_X3 }
    frame PLTEE { light ZTPLASMA_X4 }
}

object MDoomImpBall
{
    frame BAL1A { light IMPBALL    }
    frame BAL1B { light IMPBALL    }

    frame BAL1C { light IMPBALL_X1 }
    frame BAL1D { light IMPBALL_X2 }
    frame BAL1E { light IMPBALL_X3 }
}

object PDoomImpBall
{
    frame BAL1A { light IMPBALL    }
    frame BAL1B { light IMPBALL    }

    frame BAL1C { light IMPBALL_X1 }
    frame BAL1D { light IMPBALL_X2 }
    frame BAL1E { light IMPBALL_X3 }
}

object MCacodemonBall
{
    frame BAL2A { light CACOBALL }
    frame BAL2B { light CACOBALL }

    frame BAL2C { light CACOBALL_X1 }
    frame BAL2D { light CACOBALL_X2 }
    frame BAL2E { light CACOBALL_X3 }
}

object CacodemonBall2
{
    frame BAL2A { light CACOBALL }
    frame BAL2B { light CACOBALL }

    frame BAL2C { light CACOBALL_X1 }
    frame BAL2D { light CACOBALL_X2 }
    frame BAL2E { light CACOBALL_X3 }
}

object MCacolanternBall
{
    frame BAL8A0 { light CACOLANTERNBALL }
    frame BAL8B0 { light CACOLANTERNBALL }

    frame BAL8C0 { light CACOLANTERNBALL_X1 }
    frame BAL8D0 { light CACOLANTERNBALL_X2 }
    frame BAL8E0 { light CACOLANTERNBALL_X3 }
}

object MAbaddonBall
{
    frame BAL3A0 { light ABADBALL }
    frame BAL3B0 { light ABADBALL }

    frame BAL3C0 { light ABADBALL_X1 }
    frame BAL3D0 { light ABADBALL_X2 }
    frame BAL3E0 { light ABADBALL_X3 }
}

object PCacolanternBall
{
    frame BAL8A0 { light CACOLANTERNBALL }
    frame BAL8B0 { light CACOLANTERNBALL }

    frame BAL8C0 { light CACOLANTERNBALL_X1 }
    frame BAL8D0 { light CACOLANTERNBALL_X2 }
    frame BAL8E0 { light CACOLANTERNBALL_X3 }
}

object PAbaddonBall
{
    frame BAL3A0 { light ABADBALL }
    frame BAL3B0 { light ABADBALL }

    frame BAL3C0 { light ABADBALL_X1 }
    frame BAL3D0 { light ABADBALL_X2 }
    frame BAL3E0 { light ABADBALL_X3 }
}

//object MKnightBall
//{
   // frame BAL7A { light BARONBALL    }
   // frame BAL7B { light BARONBALL    }

    //frame BAL7C { light BARONBALL_X1 }
    //frame BAL7D { light BARONBALL_X2 }
    //frame BAL7E { light BARONBALL_X3 }
//}

object KnightBallAd
{
    frame BAL7A { light BARONBALL    }
    frame BAL7B { light BARONBALL    }

    frame BAL7C { light BARONBALL_X1 }
    frame BAL7D { light BARONBALL_X2 }
    frame BAL7E { light BARONBALL_X3 }
}

object MBaronBall
{
    frame BAL7A { light BARONBALL    }
    frame BAL7B { light BARONBALL    }

    frame BAL7C { light BARONBALL_X1 }
    frame BAL7D { light BARONBALL_X2 }
    frame BAL7E { light BARONBALL_X3 }
}

object MBelphegorBall
{
    frame BAL7A { light BELPHEGORBALL    }
    frame BAL7B { light BELPHEGORBALL    }

    frame BAL7C { light BELPHEGORBALL_X1 }
    frame BAL7D { light BELPHEGORBALL_X2 }
    frame BAL7E { light BELPHEGORBALL_X3 }
}

object PBelphegorBall
{
    frame BAL7A { light BELPHEGORBALL    }
    frame BAL7B { light BELPHEGORBALL    }

    frame BAL7C { light BELPHEGORBALL_X1 }
    frame BAL7D { light BELPHEGORBALL_X2 }
    frame BAL7E { light BELPHEGORBALL_X3 }
}

object MFatShot
{
    frame MANFA { light IMPBALL   }
    frame MANFB { light IMPBALL   }

    frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
}

object FatShot2
{
    frame MANFA { light IMPBALL   }
    frame MANFB { light IMPBALL   }

    frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
}

object  SoulProj
{
    frame SKULC { light IMPBALL }
    frame SKULD { light IMPBALL }

    frame SKULF { light ROCKET_X1 }
    frame SKULG { light ROCKET_X2 }
    frame SKULH { light ROCKET_X3 }
    frame SKULI { light ROCKET_X2 }
    frame SKULJ { light ROCKET_X1 }
    frame SKULK { light ROCKET_X2 }
}

object SoulHarvesterBall
{
    frame SHBAA { light IMPBALL   }
    frame SHBAB { light IMPBALL   }

    frame SHBAC { light IMPBALL   }
    frame SHBAD { light ROCKET_X1 }
    frame SHBAE { light IMPBALL   }
    frame SHBAF { light ROCKET_X1 }
    frame SHBAH { light ROCKET_X2 }
    frame SHBAJ { light ROCKET_X3 }
}

//Flashier Spectre
Pointlight LARGL
{
    color 0.0 0.3 0.0
    size 12
}

Pointlight LARGL_X1
{
    color 0.0 0.5 0.0
    size 13
}

Pointlight LARGL_X2
{
    color 0.0 0.7 0.0
    size 14
}

object MSpectre 
{
    frame SARGA {light LARGL    }
	frame SARGB {light LARGL_X1 }
	frame SARGC {light LARGL    }
	frame SARGD {light LARGL_X1 }
	frame SARGE {light LARGL    }
	frame SARGF {light LARGL_X1 }
	frame SARGG {light LARGL_X2 }
}	

object SpectreClass 
{
    frame SARGA {light LARGL    }
	frame SARGB {light LARGL_X1 }
	frame SARGC {light LARGL    }
	frame SARGD {light LARGL_X1 }
	frame SARGE {light LARGL    }
	frame SARGF {light LARGL_X1 }
	frame SARGG {light LARGL_X2 }
}	

object PSoulHarvesterBall
{
    frame SHBAA { light IMPBALL   }
    frame SHBAB { light IMPBALL   }

    frame SHBAC { light IMPBALL   }
    frame SHBAD { light ROCKET_X1 }
    frame SHBAE { light IMPBALL   }
    frame SHBAF { light ROCKET_X1 }
    frame SHBAH { light ROCKET_X2 }
    frame SHBAJ { light ROCKET_X3 }
}

flickerlight FECTSHOT
{
    color 0.0 0.8 0.0
    size 50
    secondarySize 55
    chance 0.5
}

flickerlight FECTSHOT_X1
{
    color 0.0 0.8 0.0
    size 50
    secondarySize 55
    chance 0.25
}

flickerlight FECTSHOT_X2
{
    color 0.0 0.6 0.0
    size 60
    secondarySize 65
    chance 0.25
}

flickerlight FECTSHOT_X3
{
    color 0.0 0.4 0.0
    size 70
    secondarySize 75
    chance 0.25
}

object MHectShot
{
    frame HECFA { light FECTSHOT }
    frame HECFB { light FECTSHOT }

    frame HECFC { light FECTSHOT_X1 }
    frame HECFD { light FECTSHOT_X2 }
    frame HECFE { light FECTSHOT_X3 }
}

object PHectShot
{
    frame HECFA { light FECTSHOT }
    frame HECFB { light FECTSHOT }

    frame HECFC { light FECTSHOT_X1 }
    frame HECFD { light FECTSHOT_X2 }
    frame HECFE { light FECTSHOT_X3 }
}

object MArachnotronPlasma
{
    frame APLSA { light ARACHPLAS }
    frame APLSB { light ARACHPLAS }

    frame APBXA { light ARACHPLAS_X1 }
    frame APBXB { light ARACHPLAS_X2 }
    frame APBXC { light ARACHPLAS_X2 }
    frame APBXD { light ARACHPLAS_X3 }
    frame APBXE { light ARACHPLAS_X4 }
}

object ArPlasm
{
    frame APLSA { light ARACHPLAS }
    frame APLSB { light ARACHPLAS }

    frame APBXA { light ARACHPLAS_X1 }
    frame APBXB { light ARACHPLAS_X2 }
    frame APBXC { light ARACHPLAS_X2 }
    frame APBXD { light ARACHPLAS_X3 }
    frame APBXE { light ARACHPLAS_X4 }
}

object MRevenantTracer
{
    frame FATBA { light TRACER    }
    frame FATBB { light TRACER    }

    frame FBXPA { light TRACER_X1 }
    frame FBXPB { light TRACER_X2 }
    frame FBXPC { light TRACER_X3 }
}

object HomingMissile
{
    frame FATBA { light TRACER    }
    frame FATBB { light TRACER    }

    frame FBXPA { light TRACER_X1 }
    frame FBXPB { light TRACER_X2 }
    frame FBXPC { light TRACER_X3 }
}

Object MDarkSeeker
{
Frame DKB1A { Light DarkBallSeeker1 }
Frame DKB1B { Light DarkBallSeeker1 }
Frame DKB1C { Light DarkBallSeeker2 }
Frame DKB1D { Light DarkBallSeeker3 }
Frame DKB1E { Light DarkBallSeeker4 }
}

Object MPDarkSeeker
{
Frame DKB1A { Light DarkBallSeeker1 }
Frame DKB1B { Light DarkBallSeeker1 }
Frame DKB1C { Light DarkBallSeeker2 }
Frame DKB1D { Light DarkBallSeeker3 }
Frame DKB1E { Light DarkBallSeeker4 }
}

Object PShadowBall
{
Frame SBALA { Light ShadowBall }
Frame SBALB { Light ShadowBall }
Frame SBALC { Light ShadowBall }
Frame SBALD { Light ShadowBall1 }
Frame SBALE { Light ShadowBall2 }
Frame SBALF { Light ShadowBall3 }
Frame SBALG { Light ShadowBall4 }
Frame SBALH { Light ShadowBall5 }
}

object MVileFireP
{
    frame FIREA { light ARCHFIRE1 }
    frame FIREB { light ARCHFIRE2 }
    frame FIREC { light ARCHFIRE3 }
    frame FIRED { light ARCHFIRE4 }
    frame FIREE { light ARCHFIRE5 }
    frame FIREF { light ARCHFIRE6 }
    frame FIREG { light ARCHFIRE7 }
    frame FIREH { light ARCHFIRE8 }
}

object MMarineRocket
{
    frame MISLA { light ROCKET    }

    frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
}

object MGrenade
{
    frame SGRN { light GRENADE    }

    frame MISLB { light GRENADE_X1 }
    frame MISLC { light GRENADE_X2 }
    frame MISLD { light GRENADE_X3 }
}

object BGrenade
{
    frame GRN2 { light GRENADE    }

    frame MISLB { light GRENADE_X1 }
    frame MISLC { light GRENADE_X2 }
    frame MISLD { light GRENADE_X3 }
}
object BlackOpsGrenade
{
    frame REEG { light GRENADE    }

    frame MISLC { light GRENADE_X1 }
    frame MISLD { light GRENADE_X2 }
    frame MISLE { light GRENADE_X3 }
}
object PuppetCybRocket
{
    frame MISLA { light ROCKET    }

    frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
}
//MrScientistTinyRocketlights
object MrScientistHomeRock
{
    frame TMISA { light ROCKET    }

    frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
}
object PtMrScientistRocket
{
    frame TMISA { light ROCKET    }

    frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
}
//MrScientistPurpleBfGLightings
PointLight BFG10kShots
{
Color 0.8 0.0 0.8
Size 80
}
PointLight BFG10kShots_X1
{
Color 0.8 0.0 0.8
Size 104
}
PointLight BFG10kShots_X2
{
Color 0.8 0.0 0.8
Size 120
}
PointLight BFG10kShots_X3
{
Color 0.8 0.0 0.8
Size 40
}
pointlight BFGBALL
{
    color 0.0 0.8 0.0
    size 80
}

flickerlight BFGBALL_X1
{
    color 0.0 0.6 0.0
    size 80
    secondarySize 88
    chance 0.3
}

flickerlight BFGBALL_X2
{
    color 0.0 0.5 0.0
    size 104
    secondarySize 112
    chance 0.3
}

flickerlight BFGBALL_X3
{
    color 0.0 0.8 0.0
    size 120
    secondarySize 128
    chance 0.3
}

flickerlight BFGBALL_X4
{
    color 0.0 0.3 0.0
    size 56
    secondarySize 64
    chance 0.3
}

flickerlight BFGBALL_X5
{
    color 0.0 0.2 0.0
    size 48
    secondarySize 56
    chance 0.3
}
/*
object MBFGBall
{
    frame BFS1A { light BFGBALL }
    frame BFS1B { light BFGBALL }

    frame BFE1A { light BFGBALL_X1 }
    frame BFE1B { light BFGBALL_X2 }
    frame BFE1C { light BFGBALL_X3 }
    frame BFE1D { light BFGBALL_X1 }
    frame BFE1E { light BFGBALL_X4 }
    frame BFE1F { light BFGBALL_X5 }
}

object MarineBFGBall
{
    frame BFS1A { light BFGBALL }
    frame BFS1B { light BFGBALL }

    frame BFE1A { light BFGBALL_X1 }
    frame BFE1B { light BFGBALL_X2 }
    frame BFE1C { light BFGBALL_X3 }
    frame BFE1D { light BFGBALL_X1 }
    frame BFE1E { light BFGBALL_X4 }
    frame BFE1F { light BFGBALL_X5 }
}
object MBFGExtra
{
    frame BFE2A { light BFGBALL    }
    frame BFE2B { light BFGBALL_X1 }
    frame BFE2C { light BFGBALL_X4 }
    frame BFE2D { light BFGBALL_X5 }
}

object FBFGBall
{
    frame BFS1A { light BFGBALL }
    frame BFS1B { light BFGBALL }

    frame BFE1A { light BFGBALL_X1 }
    frame BFE1B { light BFGBALL_X2 }
    frame BFE1C { light BFGBALL_X3 }
    frame BFE1D { light BFGBALL_X1 }
    frame BFE1E { light BFGBALL_X4 }
    frame BFE1F { light BFGBALL_X5 }
}


object FBFGExtra
{
    frame BFE2A { light BFGBALL    }
    frame BFE2B { light BFGBALL_X1 }
    frame BFE2C { light BFGBALL_X4 }
    frame BFE2D { light BFGBALL_X5 }
}
//Missing Green & White Bfg Lights
pointlight BFGWAVEBLAST
{
    color 0.0 0.2 0.0
    size 80
}

pointlight BFGWAVEBLAST_X1
{
    color 0.0 0.4 0.0
    size 80    
}

pointlight BFGWAVEBLAST_X2
{
    color 0.0 0.6 0.0
    size 104   
}

pointlight BFGWAVEBLAST_X3
{
    color 0.0 0.8 0.0
    size 120
}

pointlight BFGHOLEBLAST
{
    color 0.2 0.2 0.2
    size 80
}

pointlight BFGHOLEBLAST_X1
{
    color 0.4 0.4 0.4
    size 80    
}

pointlight BFGHOLEBLAST_X2
{
    color 0.6 0.6 0.6
    size 104   
}

pointlight BFGHOLEBLAST_X3
{
    color 0.8 0.8 0.8
    size 120
}
object BFGGravityWaveBlast
{
    frame PAR3A { light BFGWAVEBLAST    }
	frame PAR3B { light BFGWAVEBLAST_X1 }
	frame PAR3C { light BFGWAVEBLAST_X2 }
	frame PAR3D { light BFGWAVEBLAST_X3 }
}	

object BFGBlackHoleBlast
{
    frame PAW3A { light BFGHOLEBLAST    }
	frame PAW3B { light BFGHOLEBLAST_X1 }
	frame PAW3C { light BFGHOLEBLAST_X2 }
	frame PAW3D { light BFGHOLEBLAST_X3 }
}	

PointLight BFG10kShot
{
Color 0.0 1.0 0.0
Size 80
}
PointLight BFG10kShot_X1
{
Color 0.0 1.0 0.0
Size 104
}
PointLight BFG10kShot_X2
{
Color 0.0 0.8 0.0
Size 120
}
PointLight BFG10kShot_X3
{
Color 0.0 0.6 0.0
Size 40
}
object MBFG10kShot
{
    frame BFE1A0 { light BFG10KSHOT }
    frame BFE1B0 { light BFG10KSHOT }

    frame BFE1C0 { light BFG10KSHOT_X1 }
    frame BFE1D0 { light BFG10KSHOT_X2 }
    frame BFE1E0 { light BFG10KSHOT_X3 }
}
*/
//MrScientist Purple BfG Lightings
PointLight BFG10kShots
{
Color 0.8 0.0 0.8
Size 80
}
PointLight BFG10kShots_X1
{
Color 0.8 0.0 0.8
Size 104
}
PointLight BFG10kShots_X2
{
Color 0.8 0.0 0.8
Size 120
}
PointLight BFG10kShots_X3
{
Color 0.8 0.0 0.8
Size 40
}
pointlight BFGBALLS
{
    color 0.1 0.0 0.1
    size 80
}

flickerlight BFGBALLS_X1
{
    color 0.2 0.0 0.2
    size 80
    secondarySize 88
    chance 0.3
}

flickerlight BFGBALLS_X2
{
    color 0.3 0.0 0.3
    size 104
    secondarySize 112
    chance 0.3
}

flickerlight BFGBALLS_X3
{
    color 0.5 0.0 0.5
    size 120
    secondarySize 128
    chance 0.3
}

flickerlight BFGBALLS_X4
{
    color 0.2 0.0 0.2
    size 56
    secondarySize 64
    chance 0.3
}

flickerlight BFGBALLS_X5
{
    color 0.1 0.0 0.1
    size 48
    secondarySize 56
    chance 0.3
}
object MrScientistBFGBall
{
    frame BBS1A { Light BFGBALLS}
    frame BBS1B { Light BFGBALLS}

    frame BBE1A { Light BFGBALLS_X1 }
    frame BBE1B { Light BFGBALLS_X2 }
    frame BBE1C { Light BFGBALLS_X3 }
    frame BBE1D { Light BFGBALLS_X1 }
    frame BBE1E { Light BFGBALLS_X4 }
    frame BBE1F { Light BFGBALLS_X5 }
}

object PtMrScientistBFGBall
{
    frame BBS1A { Light BFGBALLS}
    frame BBS1B { Light BFGBALLS}

    frame BBE1A { Light BFGBALLS_X1 }
    frame BBE1B { Light BFGBALLS_X2 }
    frame BBE1C { Light BFGBALLS_X3 }
    frame BBE1D { Light BFGBALLS_X1 }
    frame BBE1E { Light BFGBALLS_X4 }
	frame BBE1F { Light BFGBALLS_X5 }
}
object MrScientistMBFG10k
{
    frame BBE1A { Light BFG10kShots }
    frame BBE1B { Light BFG10kShots_X1 }
	
    frame BBE1C { Light BFG10kShots_X2 }
    frame BBE1D { Light BFG10kShots }
    frame BBE1E { Light BFG10kShots_X3 }
	
}
object PtMrScientistBFG10kShot
{
    frame BBE1A { Light BFG10kShots }
    frame BBE1B { Light BFG10kShots_X1 }
	
    frame BBE1C { Light BFG10kShots_X2 }
    frame BBE1D { Light BFG10kShots }
    frame BBE1E { Light BFG10kShots_X3 }
	
}
object BFGPExtra
{
    frame BFP2A { light BFGBALLS    }
    frame BFP2B { light BFGBALLS_X1 }
    frame BFP2C { light BFGBALLS_X4 }
    frame BFP2D { light BFGBALLS_X5 }
}
object PtBFGPExtra
{
    frame BFP2A { light BFGBALLS    }
    frame BFP2B { light BFGBALLS_X1 }
    frame BFP2C { light BFGBALLS_X4 }
    frame BFP2D { light BFGBALLS_X5 }
}
flickerlight2 ZOMBIEPTK
{
    color 0.8 0.0 0.8
    size 48
    secondarySize 56
    interval 1
    offset 0 40 0
}
object MrScientist
{  
     frame DRDOG { light ZOMBIEATK }
     frame DRDAG { light ZOMBIEPTK }
}
object MrScientistClass
{
	frame DRDAG { light ZOMBIEPTK }
}
/////
/////
///// MONSTERS
/////
/////

object MarineClass
{
    frame PLAYF { light ZOMBIEATK }
    frame PLA2F { light ZOMBIEATK }
    frame PLA3F { light ZOMBIEATK }
    frame PLA4F { light ZOMBIEATK }
    frame PLA5F { light ZOMBIEATK }
    frame PMINF { light ZOMBIEATK }
}


Object MDarkImp
{
Frame DRKIE { Light NamiDarkImpFire }
Frame DRKIF { Light NamiDarkImpFire }
Frame DRKIG { Light NamiDarkImpFire }
}

object MZombieMan
{
    frame POSSF { light ZOMBIEATK }
}

object MShotgunGuy
{
    frame SPOSF { light ZOMBIEATK }
}

object ZombieManClass
{
    frame POSSF { light ZOMBIEATK }
}

object ShotgunGuyClass
{
    frame SPOSF { light ZOMBIEATK }
}

object MChaingunGuy
{
    frame CPOSF { light ZOMBIEATK }
}

object ChaingunGuyClass
{
    frame CPOSF { light ZOMBIEATK }
}

object ChaingunGuy2Class
{
    frame DPOSE { light ZOMBIEATK }
    frame DPOSF { light ZOMBIEATK }
}

object MLostSoul
{
    frame SKULA { light LOSTSOUL    }
    frame SKULB { light LOSTSOUL    }
    frame SKULC { light LOSTSOUL    }
    frame SKULD { light LOSTSOUL    }
    frame SKULE { light LOSTSOUL    }
    frame SKULF { light LOSTSOUL    }
    frame SKULG { light LOSTSOUL    }

    frame SKULH { light LOSTSOUL_X1 }
    frame SKULI { light LOSTSOUL_X2 }
    frame SKULJ { light LOSTSOUL_X3 }
    frame SKULK { light LOSTSOUL_X4 }
}

object LostSoulClass
{
    frame SKULA { light LOSTSOUL    }
    frame SKULB { light LOSTSOUL    }
    frame SKULC { light LOSTSOUL    }
    frame SKULD { light LOSTSOUL    }
    frame SKULE { light LOSTSOUL    }
    frame SKULF { light LOSTSOUL    }
    frame SKULG { light LOSTSOUL    }

    frame SKULH { light LOSTSOUL_X1 }
    frame SKULI { light LOSTSOUL_X2 }
    frame SKULJ { light LOSTSOUL_X3 }
    frame SKULK { light LOSTSOUL_X4 }
}

object MArchvile
{
    frame VILEH { light ARCHATK1 }
    frame VILEI { light ARCHATK2 }
    frame VILEJ { light ARCHATK3 }
    frame VILEK { light ARCHATK4 }
    frame VILEL { light ARCHATK4 }
    frame VILEM { light ARCHATK4 }
    frame VILEN { light ARCHATK5 }
    frame VILEO { light ARCHATK6 }
    frame VILEP { light ARCHATK7 }

    frame VILE[ { light ARCHRES }
    frame VILE\ { light ARCHRES }
    frame VILE] { light ARCHRES }
}

object ArchvileClass
{
    frame VILEH { light ARCHATK1 }
    frame VILEI { light ARCHATK2 }
    frame VILEJ { light ARCHATK3 }
    frame VILEK { light ARCHATK4 }
    frame VILEL { light ARCHATK4 }
    frame VILEM { light ARCHATK4 }
    frame VILEN { light ARCHATK5 }
    frame VILEO { light ARCHATK6 }
    frame VILEP { light ARCHATK7 }

    frame VILE[ { light ARCHRES }
    frame VILE\ { light ARCHRES }
    frame VILE] { light ARCHRES }
}

object MExplosiveBarrel
{
    frame BAR1  { light BARREL    }

    frame BEXPB { light ROCKET_X1 }
    frame BEXPC { light ROCKET_X2 }
    frame BEXPD { light ROCKET_X3 }
}

object BarrelClass
{
    frame BAR1  { light BARREL    }

    frame BEXPB { light ROCKET_X1 }
    frame BEXPC { light ROCKET_X2 }
    frame BEXPD { light ROCKET_X3 }
}

/*object FMarinePistol
{
    frame PLA2F { light ZOMBIEATK }
}

object FMarineShotgun
{
    frame PLA3F { light ZOMBIEATK }
}

object FMarineSSG
{
    frame PLA5F { light ZOMBIEATK }
}

object FMarineChaingun
{
    frame PLA4F { light ZOMBIEATK }
}

object FMarinePistolClass
{
    frame PLA2F { light ZOMBIEATK }
}

object FMarineShotgunClass
{
    frame PLA3F { light ZOMBIEATK }
}

object FMarineSSGClass
{
    frame PLA5F { light ZOMBIEATK }
}

object FMarineChaingunClass
{
    frame PLA4F { light ZOMBIEATK }
}
*/
/////
/////
///// JMod +
/////
/////

object MAShotgunGuy
{
    frame ASGZF { light ZOMBIEATK }
}

object AShotgunGuyClass
{
    frame ASGZF { light ZOMBIEATK }
}

Object MArachGunner
{
Frame CSPIH { Light ZOMBIEATK }
}

Object ArachGunnerClass
{
Frame CSPIH { Light ZOMBIEATK }
}
/*
object ZPlasmaBall
{
    frame PLSSA { light PLASMABALL }
    frame PLSSB { light PLASMABALL }

    frame PLSEA { light PLASMA_X1 }
    frame PLSEB { light PLASMA_X2 }
    frame PLSEC { light PLASMA_X2 }
    frame PLSED { light PLASMA_X3 }
    frame PLSEE { light PLASMA_X4 }
}
*/
Pointlight AnnihilatorRocket1
{
Color 1.0 0.7 0.0
Size 56
}

Flickerlight AnnihilatorRocket2
{
Color 1.0 0.7 0.0
Size 64
SecondarySize 72
Chance 0.3
}

Flickerlight AnnihilatorRocket3
{
Color 0.5 0.1 0.0
Size 80
SecondarySize 88
Chance 0.3
}

Flickerlight AnnihilatorRocket4
{
Color 0.3 0.0 0.0
Size 96
SecondarySize 104
Chance 0.3
}

Object PCybRocket2
{
Frame HMISA { Light AnnihilatorRocket1 }
Frame BAL3C { Light AnnihilatorRocket2 }
Frame BAL3D { Light AnnihilatorRocket3 }
Frame BAL3E { Light AnnihilatorRocket4 }
}

Object PCybRocket3
{
Frame HMISA { Light AnnihilatorRocket1 }
Frame BAL3C { Light AnnihilatorRocket2 }
Frame BAL3D { Light AnnihilatorRocket3 }
Frame BAL3E { Light AnnihilatorRocket4 }
}

Object PuppetCybRocket2
{
Frame HMISA { Light AnnihilatorRocket1 }
Frame BAL3C { Light AnnihilatorRocket2 }
Frame BAL3D { Light AnnihilatorRocket3 }
Frame BAL3E { Light AnnihilatorRocket4 }
}

Object PuppetCybRocket3
{
Frame HMISA { Light AnnihilatorRocket1 }
Frame BAL3C { Light AnnihilatorRocket2 }
Frame BAL3D { Light AnnihilatorRocket3 }
Frame BAL3E { Light AnnihilatorRocket4 }
}


//Yamato
pointlight MYAMATOBOMB
{
    color 1.0 0.0 0.0
    size 256
}

object MYamatoBomb
{
    frame YAS3 { light MYAMATOBOMB }
}

pointlight MYAMATOBOMBTRAIL1
{
    color 1.0 0.0 0.0
    size 192
} 

pointlight MYAMATOBOMBTRAIL2
{
    color 1.0 0.0 0.0
    size 164
} 

object MYamatoBombTrail2
{
    frame YAE1 { light MYAMATOBOMBTRAIL1 }
    frame YAS2 { light MYAMATOBOMBTRAIL2 }
}  
//BlackOps lights
PointLight BlackOpsAttack
{
Color 1.0 0.8 0.2
Size 28
}

Object BlackOpsMale
{
Frame REELF { Light BlackOpsAttack }
}

Object BlackOpsMaleClass
{
Frame REELF { Light BlackOpsAttack }
}

Object BlackOpsFemale
{
Frame REELF { Light BlackOpsAttack }
}

Object BlackOpsFemaleClass
{
Frame REELF { Light BlackOpsAttack }
}
/*
//TeslaCannon Lights
PointLight TeslaLight
{
Color 0.2 0.2 0.2
Size 80
}
PointLight TeslaLight_X1
{
Color 0.5 0.5 0.5
Size 120
}
PointLight TeslaLight_X2
{
Color 0.3 0.3 0.3
Size 80
}
PointLight TeslaLight_X3
{
Color 0.1 0.1 0.1
Size 40
}
object TeslaShot
{
        frame MRS2A {light TeslaLight    }
		frame MRS2C {light TeslaLight_X1 }
	    frame MRS2E {light TeslaLight_X2 }
		frame MRS2F {light TeslaLight_X2 }
		frame MRS2G {light TeslaLight_X3 }
}	
object TeslaShot2	
{       
        frame ZAPRA {light TeslaLight_X3 }
		frame ZAPRB {light TeslaLight_X3 }
		frame ZAPRC {light TeslaLight_X3 }
        frame MRS2A {light TeslaLight    }
		frame MRS2B {light TeslaLight    }
		frame MRS2C {light TeslaLight_X1 }
		frame MRS2D {light TeslaLight_X1 }
		frame MRS2E {light TeslaLight_X2 }
		frame MRS2F {light TeslaLight_X2 }
		frame MRS2G {light TeslaLight_X3 }
}	
//Gatlaser
Pointlight LaserLight
{
 Color 0.0 0.6 0.0
 Size 90
}
Pointlight LaserLight2
{
 Color 0.0 0.5 0.0
 Size 110
}

Pointlight LaserLight3
{
 Color 0.0 0.4 0.0
 Size 60
}

Pointlight LaserLight4
{
 Color 0.0 0.3 0.0
 Size 30
}
Object Laser
{
 Frame LSERA { Light LaserLight }
 Frame LAZRA { Light LaserLight2 }
 Frame LAZRB { Light LaserLight3 }
 Frame LAZRC { Light LaserLight3 }
 Frame LAZRD { Light LaserLight4 }
}

Object LaserFaster
{
 Frame LSERA { Light LaserLight }
 Frame LAZRA { Light LaserLight2 }
 Frame LAZRB { Light LaserLight3 }
 Frame LAZRC { Light LaserLight3 }
 Frame LAZRD { Light LaserLight4 }
}

Object LaserHoming
{
 Frame LSERA { Light LaserLight }
 Frame LAZRA { Light LaserLight2 }
 Frame LAZRB { Light LaserLight3 }
 Frame LAZRC { Light LaserLight3 }
 Frame LAZRD { Light LaserLight4 }
}

//Raygun
pointlight RAYGUNLIGHT
{
    color 0.0 1.0 0.0
    size 56
}

object RAYGUNSHOT
{
    frame TNT1 { light RAYGUNLIGHT }
}

object RaygunTrail
{
    frame RAYL  { light RAYGUNLIGHT }
}

object RaygunTrail3
{
    frame RAYL  { light RAYGUNLIGHT }
}

object RaygunTrail5
{
    frame RAYL  { light RAYGUNLIGHT }
}

object fastRAYGUNSHOT
{
    frame TNT1 { light RAYGUNLIGHT }
}

object RaygunTrailFast
{
    frame RAYL { light RAYGUNLIGHT }
}

object RaygunTrailFast3
{
    frame RAYL { light RAYGUNLIGHT }
}

object RaygunTrailFast5
{
    frame RAYL { light RAYGUNLIGHT }
}

object RaygunTrailFast7
{
    frame RAYL { light RAYGUNLIGHT }
}

object RaygunTrailFast9
{
    frame RAYL { light RAYGUNLIGHT }
}

object RaygunHoming
{
    frame RAYL { light RAYGUNLIGHT }
}

//Electrogun
Pointlight ElectroBlast1
{
Color 0.0 1.0 1.0
Size 46
}

Flickerlight ElectroBlast2
{
Color 0.0 1.0 1.0
Size 64
SecondarySize 62
Chance 0.3
}

Flickerlight ElectroBlast3
{
Color 0.0 1.0 1.0
Size 80
SecondarySize 78
Chance 0.3
}

Flickerlight ElectroBlast4
{
Color 0.0 1.0 1.0
Size 96
SecondarySize 94
Chance 0.3
}

Object ElectroBlast
{
Frame EBLTA { Light ElectroBlast1 }
Frame EBLTB { Light ElectroBlast1 }
Frame EBLTC { Light ElectroBlast1 }
Frame EBLTD { Light ElectroBlast1 }
Frame EBLTE { Light ElectroBlast1 }
Frame EBLTF { Light ElectroBlast1 }
Frame EBLTG { Light ElectroBlast2 }
Frame EBLTH { Light ElectroBlast3 }
Frame EBLTI { Light ElectroBlast4 }
Frame EBLTJ { Light ElectroBlast1 }
Frame EBLTK { Light ElectroBlast1 }
}

Object ElectroBlasted
{
Frame EBLTA { Light ElectroBlast1 }
Frame EBLTB { Light ElectroBlast1 }
Frame EBLTC { Light ElectroBlast1 }
Frame EBLTD { Light ElectroBlast1 }
Frame EBLTE { Light ElectroBlast1 }
Frame EBLTF { Light ElectroBlast1 }
Frame EBLTG { Light ElectroBlast2 }
Frame EBLTH { Light ElectroBlast3 }
Frame EBLTI { Light ElectroBlast4 }
Frame EBLTJ { Light ElectroBlast1 }
Frame EBLTK { Light ElectroBlast1 }
}

//MegaBlast
PointLight StunnerBallLight
{
Color 0.8 0.0 0.8
Offset 0 16 0
Size 45
}

PointLight StunnerBallDeathA
{
Color 0.3 0.0 0.3
Offset 0 16 0
Size 45
}

PointLight StunnerBallDeathB
{
Color 0.2 0.0 0.2
Offset 0 16 0
Size 45
}

PointLight StunnerBallDeathC
{
Color 0.1 0.0 0.1
Offset 0 16 0
Size 45
}

PointLight StunnerBallDeathD
{
Color 0.05 0.0 0.05
Offset 0 16 0
Size 45
}

PointLight StunnerBallDeathE
{
Color 0.0125 0.0 0.0125
Offset 0 16 0
Size 45
}

Object StunnerBall
{
Frame STPR { Light StunnerBallLight }
Frame PLSEA { Light StunnerBallDeathA }
Frame PLSEB { Light StunnerBallDeathB }
Frame PLSEC { Light StunnerBallDeathC }
Frame PLSED { Light StunnerBallDeathD }
Frame PLSEE { Light StunnerBallDeathE }
}

Object MegaHoming
{
Frame STPR { Light StunnerBallLight }
Frame PLSEA { Light StunnerBallDeathA }
Frame PLSEB { Light StunnerBallDeathB }
Frame PLSEC { Light StunnerBallDeathC }
Frame PLSED { Light StunnerBallDeathD }
Frame PLSEE { Light StunnerBallDeathE }
}
//Cryoshot&Ballista Lights
PointLight CRYOBALLLIGHTA
{
Color 0.3 0.3 0.3
Size 30
}

PointLight CRYOBALLLIGHTB
{
Color 0.3 0.3 0.3
Size 30
}

PointLight CRYOBALLLIGHTC
{
Color 0.3 0.3 0.3
Size 30
}
PointLight CRYOBALLLIGHTD
{
Color 0.3 0.3 0.3
Size 30
}
PointLight CRYOBALLLIGHTE
{
Color 0.3 0.3 0.3
Size 20
}

PointLight CRYOBALLLIGHTF
{
Color 0.2 0.2 0.2
Size 15
}

PointLight CRYOBALLLIGHTG
{
Color 0.1 0.1 0.1
Size 10
}

PointLight CRYOBALLDeathA
{
Color 0.1 0.1 0.1
Size 80
}

PointLight CRYOBALLDeathC
{
Color 0.5 0.5 0.5
Size 95
}

PointLight CRYOBALLDeathE
{
Color 0.8 0.8 0.8
Size 110
}

PointLight CRYOBALLDeathG
{
Color 0.8 0.8 0.8
Size 120
}

PointLight CRYOBALLDeathI
{
Color 0.7 0.7 0.7
Size 110
}

Pointlight CRYOBALLDeathK
{
Color 0.6 0.6 0.6
Size 80
}

PointLight CRYOBALLDeathM
{
Color 0.1 0.1 0.1
Size 30
}
object CryoShot
{
Frame BSHTA { Light CRYOBALLLIGHTA }
Frame BXPLA { Light CRYOBALLDeathA }
Frame BXPLC { Light CRYOBALLDeathC }
Frame BXPLE { Light CRYOBALLDeathE }
Frame BXPLG { Light CRYOBALLDeathG }
Frame BXPLI { Light CRYOBALLDeathI }
Frame BXPLK { Light CRYOBALLDeathK }
Frame BXPLM { Light CRYOBALLDeathM }
}
object CryoTrail
{
Frame BSHTA { Light CRYOBALLLIGHTA }
Frame BSHTB { Light CRYOBALLLIGHTB }
Frame BSHTC { Light CRYOBALLLIGHTC }
Frame BSHTD { Light CRYOBALLLIGHTD }
Frame BSHTE { Light CRYOBALLLIGHTE }
Frame BSHTF { Light CRYOBALLLIGHTF }
Frame BSHTG { Light CRYOBALLLIGHTG }
}
object BallistaShot
{
Frame BSHTA { Light CRYOBALLLIGHTA }
Frame BXPLA { Light CRYOBALLDeathA }
Frame BXPLC { Light CRYOBALLDeathC }
Frame BXPLE { Light CRYOBALLDeathE }
Frame BXPLG { Light CRYOBALLDeathG }
Frame BXPLI { Light CRYOBALLDeathI }
Frame BXPLK { Light CRYOBALLDeathK }
Frame BXPLM { Light CRYOBALLDeathM }
}
object BallistaTrail
{
Frame BSHTA { Light CRYOBALLLIGHTA }
Frame BSHTB { Light CRYOBALLLIGHTB }
Frame BSHTC { Light CRYOBALLLIGHTC }
Frame BSHTD { Light CRYOBALLLIGHTD }
Frame BSHTE { Light CRYOBALLLIGHTE }
Frame BSHTF { Light CRYOBALLLIGHTF }
Frame BSHTG { Light CRYOBALLLIGHTG }
}
*/
//ZombieMissleTank
FlickerLight2 ZombieMissileTankAttack
{
Color 1.0 0.8 0.2
Size 48
SecondarySize 56
Interval 1
Offset 0 40 0
}

Pointlight ZombieTankExplosion1
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight ZombieTankExplosion2
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight ZombieTankExplosion3
{
Color 1.0 0.8 0.2
Size 62
}

Pointlight ZombieTankExplosion4
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight ZombieTankExplosion5
{
Color 1.0 0.8 0.2
Size 54
}

Pointlight ZombieTankExplosion6
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight ZombieTankExplosion7
{
Color 1.0 0.8 0.2
Size 44
}

Pointlight ZombieTankExplosion8
{
Color 0.9 0.7 0.1
Size 40
}

Pointlight ZombieTankExplosion9
{
Color 0.9 0.7 0.1
Size 36
}

Pointlight ZombieTankExplosion10
{
Color 0.9 0.7 0.1
Size 32
}

Pointlight ZombieTankExplosion11
{
Color 0.8 0.6 0.0
Size 28
}

Pointlight ZombieTankExplosion12
{
Color 0.8 0.6 0.0
Size 26
}

Pointlight ZombieTankExplosion13
{
Color 0.8 0.6 0.0
Size 24
}

Pointlight ZombieTankExplosion14
{
Color 0.6 0.4 0.0
Size 22
}

Pointlight ZombieTankExplosion15
{
Color 0.6 0.4 0.0
Size 20
}

Pointlight ZombieTankExplosion16
{
Color 0.6 0.4 0.0
Size 18
}

Pointlight ZombieTankExplosion17
{
Color 0.4 0.2 0.0
Size 16
}

Pointlight ZombieTankExplosion18
{
Color 0.4 0.2 0.0
Size 14
}

Pointlight ZombieTankExplosion19
{
Color 0.2 0.0 0.0
Size 12
}

Pointlight ZombieTankExplosion20
{
Color 0.2 0.0 0.0
Size 10
}

Object ZombieTankExplosion
{
Frame ZTXPA { Light ZombieTankExplosion1 }
Frame ZTXPB { Light ZombieTankExplosion2 }
Frame ZTXPC { Light ZombieTankExplosion3 }
Frame ZTXPD { Light ZombieTankExplosion4 }
Frame ZTXPE { Light ZombieTankExplosion5 }
Frame ZTXPF { Light ZombieTankExplosion6 }
Frame ZTXPG { Light ZombieTankExplosion7 }
Frame ZTXPH { Light ZombieTankExplosion8 }
Frame ZTXPI { Light ZombieTankExplosion9 }
Frame ZTXPJ { Light ZombieTankExplosion10 }
Frame ZTXPK { Light ZombieTankExplosion11 }
Frame ZTXPL { Light ZombieTankExplosion12 }
Frame ZTXPM { Light ZombieTankExplosion13 }
Frame ZTXPN { Light ZombieTankExplosion14 }
Frame ZTXPO { Light ZombieTankExplosion15 }
Frame ZTXPP { Light ZombieTankExplosion16 }
Frame ZTXPQ { Light ZombieTankExplosion17 }
Frame ZTXPR { Light ZombieTankExplosion18 }
Frame ZTXPS { Light ZombieTankExplosion19 }
Frame ZTXPT { Light ZombieTankExplosion20 }
}

Object ZombieMissileTank
{
Frame ZMTKD { Light ZombieMissileTankAttack }
Frame ZMTKE { Light ZombieMissileTankAttack }
}

Object ZombieMissileTankClass
{
Frame ZMTKD { Light ZombieMissileTankAttack }
Frame ZMTKE { Light ZombieMissileTankAttack }
}



BrightMap Sprite ZMTKD1
{
Map sprites/Monsters/ZombieMissileTank/BMZMTKD1
DisableFullBright
}

BrightMap Sprite ZMTKD2
{
Map sprites/Monsters/ZombieMissileTank/BMZMTKD2
DisableFullBright
}

BrightMap Sprite ZMTKD3
{
Map sprites/Monsters/ZombieMissileTank/BMZMTKD3
DisableFullBright
}

BrightMap Sprite ZMTKD4
{
Map sprites/Monsters/ZombieMissileTank/BMZMTKD4
DisableFullBright
}

BrightMap Sprite ZMTKD5
{
Map sprites/Monsters/ZombieMissileTank/BMZMTKD5
DisableFullBright
}

BrightMap Sprite ZMTKD6
{
Map sprites/Monsters/ZombieMissileTank/BMZMTKD6
DisableFullBright
}

BrightMap Sprite ZMTKD7
{
Map sprites/Monsters/ZombieMissileTank/BMZMTKD7
DisableFullBright
}

BrightMap Sprite ZMTKD8
{
Map sprites/Monsters/ZombieMissileTank/BMZMTKD8
DisableFullBright
}

BrightMap Sprite ZMTKE1
{
Map sprites/Monsters/ZombieMissileTank/BMZMTKE1
DisableFullBright
}

BrightMap Sprite ZMTKE2
{
Map sprites/Monsters/ZombieMissileTank/BMZMTKE2
DisableFullBright
}

BrightMap Sprite ZMTKE3
{
Map sprites/Monsters/ZombieMissileTank/BMZMTKE3
DisableFullBright
}

BrightMap Sprite ZMTKE4
{
Map sprites/Monsters/ZombieMissileTank/BMZMTKE4
DisableFullBright
}

BrightMap Sprite ZMTKE5
{
Map sprites/Monsters/ZombieMissileTank/BMZMTKE5
DisableFullBright
}

BrightMap Sprite ZMTKE6
{
Map sprites/Monsters/ZombieMissileTank/BMZMTKE6
DisableFullBright
}

BrightMap Sprite ZMTKE7
{
Map sprites/Monsters/ZombieMissileTank/BMZMTKE7
DisableFullBright
}

BrightMap Sprite ZMTKE8
{
Map sprites/Monsters/ZombieMissileTank/BMZMTKE8
DisableFullBright
}

Pointlight ZombieTankMissile1
{
Color 1.0 0.7 0.0
Size 56
}

Flickerlight ZombieTankMissile2
{
Color 1.0 0.7 0.0
Size 64
SecondarySize 72
Chance 0.3
}

Flickerlight ZombieTankMissile3
{
Color 0.5 0.1 0.0
Size 80
SecondarySize 88
Chance 0.3
}

Flickerlight ZombieTankMissile4
{
Color 0.3 0.0 0.0
Size 96
SecondarySize 104
Chance 0.3
}

Object ZombieTankMissile
{
Frame ZMISA { Light ZombieTankMissile1 }
Frame ZMISB { Light ZombieTankMissile2 }
Frame ZMISC { Light ZombieTankMissile3 }
Frame ZMISD { Light ZombieTankMissile4 }
}
