// made by silva (com1337@gmail.com)                    
// World sounds

world/watersplash		    dssplash
world/watersplashsmall		dssplsml
world/sludgegloop		    dsploosh
world/sludgegloopsmall		dsplosml
world/lavasizzle		    dslvsiz
world/lavasizzlesmall		dslavsml

// game sounds 

game/canexit                            Signal
DBSPLASH                                DBSPLASH

// other weapons

$random mdeath { player/death1 player/death2 player/death3 player/death4 player/death5 }
$random mxdeath { player/xdeath1 player/xdeath2 player/xdeath3 }
$random mtaunt { player/taunt player/taunt2 player/taunt3 }
$random mland { player/land1 player/land2 player/land3 player/land4 } //added

//weapon taunts
$random m_apocalypse_taunt { Apo1 Apo2 Apo3 Apo4 Apo5 Apo6 Apo7 Apo8 Apo9 Apo10 Apo11 Apo12 Apo13 Apo14 Apo15 Apo16 } //added
$random m_kirovcoco_taunt { Kir1 Kir2 Kir3 Kir4 Kir5 Kir6 Kir7 Kir8 } //added
$random m_desolator_taunt { Des1 Des2 Des3 Des4 Des5 } //added
$random m_tesla_taunt { Tes1 Tes2 Tes3 Tes4 Tes5 Tes6} //added
$random m_vulcan_taunt { Vul1 Vul2 Vul3 Vul4 Vul5 Vul6 Vul7 Vul8 Vul9 Vul10 } //added
$random m_assault_msg_taunt { AMsg1 AMsg2 AMsg3 AMsg4 AMsg5 AMsg6 AMsg7 AMsg8 AMsg9 AMsg10 AMsg11 AMsg12 } //added
$random m_fists_taunt { Fists1 Fists2 Fists3 Fists4 } //added
$random m_rocket_taunt { Roc1 Roc2 Roc3 } //added

m_adv_pistol_taunt AdvP1
m_bfg_taunt Bfg1
m_shotgun_taunt Shotgun1
m_ass_shotgun_taunt AssShot1
m_db_shotgun_taunt DbShot1
$random m_gatlaser_Varient_taunt {looney1 looney2 looney3 looney4 looney5 looney6 looney7 looney8 looney9 looney10 looney11 looney12 looney13 looney14 } //added 
m_kirovcoco_dropsound KirDropS
m_Mega_taunt MEGABLST

MarinesWin MARINEWN
PuppetsWin PUPPETWN

MEGABLST MEGABLST

Roc1 Roc1
Roc2 Roc2
Roc3 Roc3

Fists1 Fists1
Fists2 Fists2
Fists3 Fists3
Fists4 Fists4

Apo1 Apo1
Apo2 Apo2
Apo3 Apo3
Apo4 Apo4
Apo5 Apo5
Apo6 Apo6
Apo7 Apo7
Apo8 Apo8
Apo9 Apo9
Apo10 Apo10
Apo11 Apo11
Apo12 Apo12
Apo13 Apo13
Apo14 Apo14
Apo15 Apo15
Apo16 Apo16

Kir1 Kir1
Kir2 Kir2
Kir3 Kir3
Kir4 Kir4
Kir5 Kir5
Kir6 Kir6
Kir7 Kir7
Kir8 Kir8

Des1 Des1
Des2 Des2
Des3 Des3
Des4 Des4
Des5 Des5

Tes1 Tes1
Tes2 Tes2
Tes3 Tes3
Tes4 Tes4
Tes5 Tes5
Tes6 Tes6

Vul1 Vul1
Vul2 Vul2
Vul3 Vul3
Vul4 Vul4
Vul5 Vul5
Vul6 Vul6
Vul7 Vul7
Vul8 Vul8
Vul9 Vul9
Vul10 Vull0

AMsg1 AMsg1
AMsg2 AMsg2
AMsg3 AMsg3
AMsg4 AMsg4
AMsg5 AMsg5
AMsg6 AMsg6
AMsg7 AMsg7
AMsg8 AMsg8
AMsg9 AMsg9
AMsg10 AMsg10
AMsg11 AMsg11
AMsg12 AMsg12

looney1 looney1
looney2 looney2
looney3 looney3
looney4 looney4
looney5 looney5
looney6 looney6
looney7 looney7
looney8 looney8
looney9 looney9
looney10 looney10
looney11 looney11
looney12 looney12
looney13 looney13
looney14 looney14

//Quad shotgun
Weapons/QuadShot QUADSHOT
Quadshot/Up	QUADUP
$volume Quadshot/Up 0.8
Quadshot/Fire		QUADFIRE
Quadshot/Open		QUADOPEN
Quadshot/Load		QUADLOAD
Quadshot/Close		QUADCLOS
Quadshot/Deploy		QUADDEPL
Quadshot/Alt		QUADALT
Quadshot/Mode		QUADMODE

//Sniper rifle
SniperAssaultRifleShoot SniperAR
SniperAssaultRifleShootCSAWP CSAWPSND
SniperAssaultRifleReload SniperRL

//Ghost kick
GhostKick GKick
GhostEvilLaught GhEvlLgh

//Player death
player/death1 MDeath1
player/death2 MDeath2
player/death3 MDeath3
player/death4 MDeath4
player/death5 MDeath5

player/xdeath1 dspdiehi
player/xdeath2 dspdiehi
player/xdeath3 dspdieh2

//Player walking steps sound
player/land1 HLLANDS1 //added
player/land2 HLLANDS2 //added
player/land3 HLLANDS3 //added
player/land4 HLLANDS4 //added

//Heart sound when wounded
HRTBEATS HRTBEATS

player/taunt dstaunt
player/taunt2 dstaunt2
player/taunt3 dstaunt2
kick kick
zandronum/connect   CNNCTSND

DSTAUNT DSTAUNT
CNNCTSND CNNCTSND
MRNWT1   MRNWT1

$random watchout {MRNWT1}

gotya        MRNAT4
//dam          MRNAT6
fukU         MRNAT2
watchit      MRNAT3

Ghost/Ghstb     GHSTBSTR
GHSTBSTR GHSTBSTR

armor_pkup1  ARMORON
much_better  DNMUCHBT //added
need_it_bad  DNNEEDBA


$playeralias	player male *death mdeath
$playeralias	player male *xdeath mxdeath
$playeralias	player male *taunt mtaunt
$playeralias	player male *land mland


weapon/ADshotgun                        DSASHTGN
weapon/ADshotgunre                      DSASTGNR
weapon/mp40                             MP40
weapon/claw                             CLAWW
marine/fists                            dspunch
marine/fistswall                        mfistw 
weapons/adpistol                        adpistol
cybie/overheat                          cybover
weapons/mgrenbounce                     DSGRNHIT
weapons/mgren                           DSGRNSHT
weapon/VulcanCannonUp                   DSVCUP
weapon/VulcanCannonLoop                 DSVCLOOP
weapon/VulcanCannonDown                 DSVCDOWN
weapon/VulcanFire						MINGSLT
weapon/msmgfire                         DSSMGSND
weapon/grenadeexplode					GRENEXPL

$pitchshift weapon/VulcanCannonUp 0
$pitchshift weapon/VulcanCannonLoop 0
$pitchshift weapon/VulcanCannonDown 0

weapons/Ashotgun/fire                    DSASHTGF
weapons/Ashotgun/cock/back               DSASHTBK
weapons/Ashotgun/cock/forward            DSASHTFD
weapons/RailAttack			SRGATK1
weapons/RailCharge			nosound_dummy //SRGCHRG
weapons/RailAttackCyber		CybRailA
weapons/RailChargeCyber		CybRailC
weapons/RailChargePuppet	SRGCHRG

weapons/PlasmaAltZFire PLASMAZ2

weapons/PlasmaQ3 PLGQ3SND //Plasma Rifle sound from Quake3

//Railgun AltFire Z
weapons/RailAltZFire GCANFIR

//BFG Shield charge
MBFGSHLD MBFGSHLD

// Chat sounds

$random misc/chat { misc/chats1 misc/chats2 misc/chats3 misc/chats4 misc/chats5 misc/chats6 }			
$random misc/chat2 { misc/chats1 misc/chats2 misc/chats3 misc/chats4 misc/chats5 misc/chats6 }	

misc/chats1     Mchat1
misc/chats2     Mchat2  
misc/chats3     Mchat3
misc/chats4     Mchat4
misc/chats5     Mchat5
misc/chats6     Mchat6 

// New Monsters

$alias BarrelMob	misc/chats1

// DarkImp

$RANDOM darkimp/see { darkImp/see1 darkImp/see2 }
darkimp/see1 dsdvlsi1
darkimp/see2 dsdvlsi2

darkimp/pain dsdvlpai
$RANDOM darkimp/death { darkImp/death1 darkImp/death2 }
darkimp/death1 dsdvldt1
darkimp/death2 dsdvldt2
darkimp/active dsdvlact

hecto/sight		hectesit
hecto/active		hecteact
hecto/pain			hectpain
hecto/raiseguns		hecteatk
hecto/death		hectdeth
hecto/attack		hectrsht

abba/sight			abbasit
abba/active		abbaact
abba/pain			abbapain
abba/death			abbadeth

// SSg Zombie

SSGUNER/sight	DSGPOSIT
SSGUNER/SSG 	DSSGGATK
SSGUNER/death	DSGPODTH
SSGUNER/idle	DSGPOACT

// Soul Harvester
$random harvester/sight 	{ shsight1 shsight2 }
shsight1 			shsight1
shsight2 			shsight2
$random harvester/death 	{ shdeath1 shdeath2 }
shdeath1 				shdeath1
shdeath2 				shdeath2
harvester/scream 		shfbscrm
harvester/ghost 		shghscrm
		
// BloodDemon

blooddemon/sight DSBLDSIT
blooddemon/pain DSBLDPAI
blooddemon/death DSBLDDTH
blooddemon/active DSBLDACT
blooddemon/melee DSBLDATK
blooddemon/walk DSBLDWAL

// Shadow

$random Shadow/active { Shadow/act1 Shadow/act2 }
Shadow/act1			SHDACT1
Shadow/act2			SHDACT2
$random Shadow/pain { Shadow/pain1 Shadow/pain2 }
Shadow/pain1			SHDPAIN1
Shadow/pain2			SHDPAIN2
Shadow/attack		    SHDATTAK
Shadow/death		    SHDDEATH

// Arachno-Chaingunner
CSPI/Sight	DSCSPISE
CSPI/Death	DSCSPIDI

//Master

$random pm_taunt { pmaster/taunt1 pmaster/taunt2 pmaster/taunt3 }

pmaster/taunt1 Msnd1
pmaster/taunt2 Msnd4
pmaster/taunt3 Msnd5

$playersound    PuppetMaster male *pain100 Msnd3  
$playersounddup PuppetMaster male *pain75 *pain100
$playersounddup PuppetMaster male *pain50 *pain100
$playersounddup PuppetMaster male *pain25 *pain100
$playersound    PuppetMaster male *death Msnd3
$playersound    PuppetMaster male *xdeath Msnd3
$playersound    PuppetMaster male *usefail Msnd2
$playersounddup PuppetMaster male *grunt *pain100
$playersounddup PuppetMaster male *land *pain100
$playersound    PuppetMaster male *jump Msnd2
$playeralias    PuppetMaster male *taunt pm_taunt  

//Zombies

$random bl_taunt { grunt/sight1 grunt/sight2 grunt/sight3 }

$playersound    brainless male *pain100 dspopain
$playersounddup brainless male *pain75 *pain100
$playersounddup brainless male *pain50 *pain100
$playersounddup brainless male *pain25 *pain100
$playersound    brainless male *death bl_death
$playersound    brainless male *xdeath DSSLOP
$playersound    brainless male *usefail dsposact
$playersounddup brainless male *grunt *pain100
$playersounddup brainless male *land *pain100
$playersound    brainless male *jump dspopain
$playeralias    brainless male *taunt bl_taunt   

// SSgZombie Player

$playersound    SSSgZombie male *pain100 dspopain
$playersounddup SSSgZombie male *pain75 *pain100
$playersounddup SSSgZombie male *pain50 *pain100
$playersounddup SSSgZombie male *pain25 *pain100
$playersound    SSSgZombie male *death DSGPODTH
$playersound    SSSgZombie male *usefail DSGPOACT
$playersounddup SSSgZombie male *grunt *pain100
$playersounddup SSSgZombie male *land *pain100
$playersound    SSSgZombie male *jump DSGPOACT
$playersound    SSSgZombie male *taunt DSGPOSIT

//Imp Player

$random imp_taunt	{ imp/sight1  imp/sight2 }

$playersound    Mimpale male *pain100 dspopain
$playersounddup Mimpale male *pain75 *pain100
$playersounddup Mimpale male *pain50 *pain100
$playersounddup Mimpale male *pain25 *pain100
$playersound    Mimpale male *death DSNULL
$playersound    Mimpale male *xdeath DSSLOP
$playersound    Mimpale male *usefail dsbgact
$playersounddup Mimpale male *grunt *pain100
$playersounddup Mimpale male *land *pain100
$playersound    Mimpale male *jump  dspopain
$playeralias    Mimpale male *taunt imp_taunt   

//Dark Imp

$random dimp_taunt	{ darkimp/see1  darkimp/see2 }

$playersound    MsDarkimp male *pain100 dsdvlpai
$playersounddup MsDarkimp male *pain75 *pain100
$playersounddup MsDarkimp male *pain50 *pain100
$playersounddup MsDarkimp male *pain25 *pain100
$playersound    MsDarkimp male *death  DSNULL
$playersound    MsDarkimp male *xdeath DSSLOP
$playersound    MsDarkimp male *usefail dsdvlact
$playersounddup MsDarkimp male *grunt *pain100
$playersounddup MsDarkimp male *land *pain100
$playersound    MsDarkimp male *jump  dsdvlpai
$playeralias    MsDarkimp male *taunt dimp_taunt 

//SShadow

$random Shadow_taunt	{ imp/sight1  imp/sight2 }

$playeralias    SShadow male *pain100 Shadow/pain
$playersounddup SShadow male *pain75 *pain100
$playersounddup SShadow male *pain50 *pain100
$playersounddup SShadow male *pain25 *pain100
$playersound    SShadow male *death  DSNULL
$playersound    SShadow male *xdeath DSSLOP
$playeralias    SShadow male *usefail Shadow/active
$playersounddup SShadow male *grunt *pain100
$playersounddup SShadow male *land *pain100
$playersound    SShadow male *jump  SHDPAIN1
$playeralias    SShadow male *taunt Shadow/active 

// SoulHarvester


$random SoulHar_taunt	{ shsight1  shsight2 }
shsight1 			shsight1
shsight2 			shsight2

$random SoulHar_death 	{ shdeath1 shdeath2 }
shdeath1 				shdeath1
shdeath2 				shdeath2

$playeralias    SHplayer male *pain100 dspopain
$playersounddup SHplayer male *pain75 *pain100
$playersounddup SHplayer male *pain50 *pain100
$playersounddup SHplayer male *pain25 *pain100
$playeralias    SHplayer male *death  SoulHar_death
$playersound    SHplayer male *xdeath shfbscrm
$playersound    SHplayer male *usefail SHDPAIN1
$playersounddup SHplayer male *grunt *pain100
$playersounddup SHplayer male *land *pain100
$playersounddup SHplayer male *jump *usefail
$playeralias    SHplayer male *taunt SoulHar_taunt 

//SpigMarine

$random mpig/active	{ mpig/active1  mpig/active2 }
mpig/active1    DSPGACT1
mpig/active2    DSPGACT2
mpig/death      DSPIGDTH
mpig/attack     DSPIGATC
mpig/pain       DSPGPAIN

$playersound    SpigMarine male *pain100 DSPGPAIN
$playersounddup SpigMarine male *pain75  *pain100
$playersounddup SpigMarine male *pain50  *pain100
$playersounddup SpigMarine male *pain25  *pain100
$playersound    SpigMarine male *death   DSPIGDTH
$playersound    SpigMarine male *xdeath  DSSLOP
$playeralias    SpigMarine male *usefail mpig/active
$playersounddup SpigMarine male *grunt   *pain100
$playersound    SpigMarine male *land    DSPIGATC
$playersound    SpigMarine male *jump    DSPIGATC
$playersound    SpigMarine male *taunt   DSPGACT2

//Archvile

$playersound    Mvile male *pain100 DSVIPAIN
$playersounddup Mvile male *pain75 *pain100
$playersounddup Mvile male *pain50 *pain100
$playersounddup Mvile male *pain25 *pain100
$playersound    Mvile male *death DSVILDTH
$playersound    Mvile male *usefail DSVILACT
$playersounddup Mvile male *grunt *pain100
$playersounddup Mvile male *land *pain100
$playersound    Mvile male *jump DSVILSIT
$playersound    Mvile male *taunt dsvilsit

//Demon

$playersound    Mdemon male *pain100 DSDMPAIN
$playersounddup Mdemon male *pain75 *pain100
$playersounddup Mdemon male *pain50 *pain100
$playersounddup Mdemon male *pain25 *pain100
$playersound    Mdemon male *death DSSGTDTH
$playersound    Mdemon male *usefail DSDMACT
$playersounddup Mdemon male *grunt *pain100
$playersounddup Mdemon male *land *pain100 
$playersound    Mdemon male *taunt dssgtsit 

//BDemon

$playersound    BDemon male *pain100 DSBLDPAI
$playersounddup BDemon male *pain75 *pain100
$playersounddup BDemon male *pain50 *pain100
$playersounddup BDemon male *pain25 *pain100
$playersound    BDemon male *death DSBLDDTH
$playersound    BDemon male *usefail DSBLDACT
$playersounddup BDemon male *grunt *pain100
$playersound    BDemon male *land  DSBLDACT 
$playersound    BDemon male *taunt DSBLDSIT 

//LostSoul

$playersound    MLostSoul male *pain100 DSDMPAIN
$playersounddup MLostSoul male *pain75 *pain100
$playersounddup MLostSoul male *pain50 *pain100
$playersounddup MLostSoul male *pain25 *pain100
$playersound    MLostSoul male *death DSFIRXPL
$playersounddup MLostSoul male *xdeath *death
$playersound    MLostSoul male *usefail DSDMACT
$playersounddup MLostSoul male *grunt *usefail
$Playersounddup MLostSoul male *land *usefail
$playersound    MLostSoul male *taunt dssklatk

//Mancubus Player

$playersound    Mancubus male *pain100 DSMNPAIN
$playersounddup Mancubus male *pain75 *pain100
$playersounddup Mancubus male *pain50 *pain100
$playersounddup Mancubus male *pain25 *pain100
$playersound    Mancubus male *death DSMANDTH
$playersound    Mancubus male *usefail dsposact
$playersounddup Mancubus male *grunt *pain100
$playersounddup Mancubus male *land *pain100
$playersound    Mancubus male *jump DSMANSIT
$playersound    Mancubus male *taunt dsmansit

//Hectebus Player

$playersound    Hectebus male *pain100 HECTPAIN
$playersounddup Hectebus male *pain75 *pain100
$playersounddup Hectebus male *pain50 *pain100
$playersounddup Hectebus male *pain25 *pain100
$playersound    Hectebus male *death HECTDETH
$playersound    Hectebus male *usefail HECTEACT
$playersounddup Hectebus male *grunt *pain100
$playersounddup Hectebus male *land *pain100
$playersound    Hectebus male *jump HECTESIT
$playersounddup Hectebus male *taunt *jump

//Revenant Player

$playersound    Mskeleton male *pain100 DSPOPAIN
$playersounddup Mskeleton male *pain75 *pain100
$playersounddup Mskeleton male *pain50 *pain100
$playersounddup Mskeleton male *pain25 *pain100
$playersound    Mskeleton male *death DSSKEDTH
$playersound    Mskeleton male *xdeath DSSKEDTH
$playersound    Mskeleton male *usefail DSSKEACT
$playersounddup Mskeleton male *grunt *pain100
$playersounddup Mskeleton male *land *pain100
$playersound    Mskeleton male *jump DSSKESIT
$playersound    Mskeleton male *taunt dsskesit

SKELLPUNCH DSSKESWG
SKELLPCHHIT DSSKEPCH
SKELLMISS DSSKEATK

//Cacodemon Player

$playersound    Cacodemon male *pain100 DSDMPAIN
$playersounddup Cacodemon male *pain75 *pain100
$playersounddup Cacodemon male *pain50 *pain100
$playersounddup Cacodemon male *pain25 *pain100
$playersound    Cacodemon male *death DSCACDTH
$playersound    Cacodemon male *usefail DSDMACT
$playersounddup Cacodemon male *grunt *pain100
$playersounddup Cacodemon male *land *pain100
$playersound    Cacodemon male *jump DSCACSIT
$playersound    Cacodemon male *taunt dscacsit

//Abbadon Player

$playersound    Abbadon male *pain100 ABBAPAIN
$playersounddup Abbadon male *pain75 *pain100
$playersounddup Abbadon male *pain50 *pain100
$playersounddup Abbadon male *pain25 *pain100
$playersound    Abbadon male *death ABBADETH
$playersound    Abbadon male *usefail ABBAACT
$playersounddup Abbadon male *grunt *pain100
$playersounddup Abbadon male *land *pain100
$playersound    Abbadon male *jump ABBASIT
$playersounddup Abbadon male *taunt *jump

//Arachnotron Player

$playersound    ArachnotronClass  male *pain100 dsdmpain
$playersounddup ArachnotronClass  male *pain75 *pain100
$playersounddup ArachnotronClass  male *pain50 *pain100
$playersounddup ArachnotronClass  male *pain25 *pain100
$playersound    ArachnotronClass  male *death dsbspdth
$playersound    ArachnotronClass  male *usefail dsbspact
$playersounddup ArachnotronClass  male *grunt *pain100
$playersounddup ArachnotronClass  male *land *pain100
$playersound    ArachnotronClass  male *jump dsbspact
$playersound    ArachnotronClass  male *taunt dsbspsit

//Arachnogunner Player

$playersound    ArachGunnerClass  male *pain100 dsdmpain
$playersounddup ArachGunnerClass  male *pain75 *pain100
$playersounddup ArachGunnerClass  male *pain50 *pain100
$playersounddup ArachGunnerClass  male *pain25 *pain100
$playersound    ArachGunnerClass  male *death DSCSPIDI
$playersound    ArachGunnerClass  male *usefail dsbspact
$playersounddup ArachGunnerClass  male *grunt *pain100
$playersounddup ArachGunnerClass  male *land *pain100
$playersound    ArachGunnerClass  male *jump dsbspact
$playersound    ArachGunnerClass  male *taunt DSCSPISE

//HellKnight Player

$playersound    HellKnightClass  male *pain100 dsdmpain
$playersounddup HellKnightClass  male *pain75 *pain100
$playersounddup HellKnightClass  male *pain50 *pain100
$playersounddup HellKnightClass  male *pain25 *pain100
$playersound    HellKnightClass  male *death dsbrsdth
$playersound    HellKnightClass  male *usefail dsdmact
$playersounddup HellKnightClass  male *grunt *pain100
$playersounddup HellKnightClass  male *land *pain100
$playersound    HellKnightClass  male *jump dsdmact
$playersound    HellKnightClass  male *taunt dskntsit

//BaronOfHell Player

$playersound    BaronOfHellClass  male *pain100 dsdmpain
$playersounddup BaronOfHellClass  male *pain75 *pain100
$playersounddup BaronOfHellClass  male *pain50 *pain100
$playersounddup BaronOfHellClass  male *pain25 *pain100
$playersound    BaronOfHellClass  male *death dsbrsdth
$playersound    BaronOfHellClass  male *usefail dsdmact
$playersounddup BaronOfHellClass  male *grunt *pain100
$playersounddup BaronOfHellClass  male *land *pain100
$playersound    BaronOfHellClass  male *jump dsdmact
$playersound    BaronOfHellClass  male *taunt dsbrssit

//SSnazi Player

$playersound    SSnazi  male *pain100 dspopain
$playersounddup SSnazi  male *pain75 *pain100
$playersounddup SSnazi  male *pain50 *pain100
$playersounddup SSnazi  male *pain25 *pain100
$playersound    SSnazi  male *death dsssdth
$playersound    SSnazi  male *usefail dsposact
$playersounddup SSnazi  male *grunt *pain100
$playersounddup SSnazi  male *land *pain100
$playersound    SSnazi  male *jump dsposact
$playersound    SSnazi  male *taunt dssssit

//Pain elemental

$playersound	PainElementalClass	male	*death		dspedth
$playersound	PainElementalClass	male	*xdeath		dspedth
$playersound	PainElementalClass	male	*gibbed		dsslop
$playersound	PainElementalClass	male	*pain100	dspepain
$playersounddup	PainElementalClass	male	*pain75		*pain100
$playersounddup	PainElementalClass	male	*pain50		*pain100
$playersounddup	PainElementalClass	male	*pain25		*pain100
$playersound	PainElementalClass	male	*grunt		dspepain
$playersound	PainElementalClass	male	*land		dspepain
$playersound	PainElementalClass	male	*jump		dsjump
$playersound	PainElementalClass	male	*fist		dsfirsht
$playersound	PainElementalClass	male	*usefail	dsdmact
$playersound    PainElementalClass  male    *taunt      dspesit

//Cyber Demon

$playersound	CyberDemonClass	male	*death		dscybdth
$playersound	CyberDemonClass	male	*xdeath		dscybdth
$playersound	CyberDemonClass	male	*pain100	dsdmpain
$playersounddup	CyberDemonClass	male	*pain75		*pain100
$playersounddup	CyberDemonClass	male	*pain50		*pain100
$playersounddup	CyberDemonClass	male	*pain25		*pain100
$playersound	CyberDemonClass	male	*grunt		dsdmact
$playersound	CyberDemonClass	male	*land		dsdmact
$playersound	CyberDemonClass	male	*jump		dsdmact
$playersound	CyberDemonClass	male	*fist		dsfirsht
$playersound	CyberDemonClass	male	*usefail	dsdmact
$playersound    CyberDemonClass male    *taunt      dscybsit

//MasterMind

$playersound	MasterMindClass	male    *death		dsspidth
$playersound	MasterMindClass	male	*xdeath		dsspidth
$playersound	MasterMindClass	male	*pain100	dsdmpain
$playersounddup	MasterMindClass	male	*pain75		*pain100
$playersounddup	MasterMindClass	male	*pain50		*pain100
$playersounddup	MasterMindClass	male	*pain25		*pain100
$playersound	MasterMindClass	male	*grunt		dsdmact
$playersound	MasterMindClass	male	*land		dsdmact
$playersound	MasterMindClass	male	*jump		dsdmact
$playersound	MasterMindClass	male	*fist		dsfirsht
$playersound	MasterMindClass	male	*usefail	dsdmact
$playersound    MasterMindClass male    *taunt      dsspisit

$playeralias	BarrelBob male	*death		world/barrelx
$playersounddup	BarrelBob male	*xdeath		*pain100
$playeralias	BarrelBob male	*pain100	BarrelMob
$playersounddup	BarrelBob male	*pain75		*pain100
$playersounddup	BarrelBob male	*pain50		*pain100
$playersounddup	BarrelBob male	*pain25		*pain100
$playersounddup	BarrelBob male	*grunt		*pain100
$playersounddup	BarrelBob male	*land		*pain100
$playersounddup	BarrelBob male	*jump		*pain100
$playersounddup	BarrelBob male	*fist		*pain100
$playersounddup	BarrelBob male	*usefail	*pain100
$playersounddup	BarrelBob male	*taunt      	*pain100


// Annihilator

monster/annsit dsannsit
monster/anndth dsanndth
monster/anhoof dsanhoof
weapons/hrlexp dshrlexp
weapons/hrlfir dshrlfir

$limit weapons/hrlexp 0
$limit weapons/hrlfir 0

$playersound	CyberAnniClass	male	*death		dsanndth
$playersound	CyberAnniClass	male	*xdeath		dsanndth
$playersound	CyberAnniClass	male	*pain100	dsdmpain
$playersounddup	CyberAnniClass	male	*pain75		*pain100
$playersounddup	CyberAnniClass	male	*pain50		*pain100
$playersounddup	CyberAnniClass	male	*pain25		*pain100
$playersound	CyberAnniClass	male	*grunt		dsdmact
$playersound	CyberAnniClass	male	*land		dsdmact
$playersound	CyberAnniClass	male	*jump		dsdmact
$playersound	CyberAnniClass	male	*fist		dsfirsht
$playersound	CyberAnniClass	male	*usefail	dsdmact
$playersound    CyberAnniClass	male    *taunt      dsannsit


//Marine Custom Taunts

$random FUCK { FUCK1 FUCK2 FUCK3 FUCK4 }
FUCK1 FUCK1
FUCK2 FUCK2
FUCK3 FUCK3
FUCK4 FUCK4

$random MTAUN { MTAUN01 MTAUN02 MTAUN03 MTAUN04 MTAUN05 MTAUN06 }
MTAUN01 MTAUN01
MTAUN02 MTAUN02
MTAUN03 MTAUN03
MTAUN04 MTAUN04
MTAUN05 MTAUN05
MTAUN06 MTAUN06
$limit MTAUN 1


$random TAUNT0 { TAUNT01 TAUNT02 TAUNT03 TAUNT04 TAUNT05 TAUNT06 TAUNT07 TAUNT08 TAUNT09 TAUNT10 TAUNT11 TAUNT12 TAUNT13 TAUNT14 TAUNT15 TAUNT16 TAUNT17 TAUNT18 }
TAUNT01 TAUNT01
TAUNT02 TAUNT02
TAUNT03 TAUNT03
TAUNT04 TAUNT04
TAUNT05 TAUNT05
TAUNT06 TAUNT06
TAUNT07 TAUNT07
TAUNT08 TAUNT08
TAUNT09 TAUNT09
TAUNT10 TAUNT10
TAUNT11 TAUNT11
TAUNT12 TAUNT12
TAUNT13 TAUNT13
TAUNT14 TAUNT14
TAUNT15 TAUNT15
TAUNT16 TAUNT16
TAUNT17 TAUNT17
TAUNT18 TAUNT18
$limit TAUNT0 1


$random ONELIN { ONELIN01 ONELIN02 ONELIN03 ONELIN04 ONELIN05 ONELIN06 ONELIN07 ONELIN08 ONELIN09 ONELIN10 ONELIN11 ONELIN12}
ONELIN01 ONELIN01
ONELIN02 ONELIN02
ONELIN03 ONELIN03
ONELIN04 ONELIN04
ONELIN05 ONELIN05
ONELIN06 ONELIN06
ONELIN07 ONELIN07
ONELIN08 ONELIN08
ONELIN09 ONELIN09
ONELIN10 ONELIN10
ONELIN11 ONELIN11
ONELIN12 ONELIN12
$limit ONELIN 1


//DukeSounds - using DAM (DAM1 script)
$random DAM { DN01 DN02 DN03 DN05 DN06 DN07 DN08 DN09 DN10 DN11 DN12 DN13 EN14 DN15 DN16 DN17 DN18 DN19 DN20
			 DN21 DN22 DN23 DN24 DN25 DN26 DN27 DN28 DN29 DN30 DN31 DN32 DN33 DN34 DN35 DN36 DN37}
DN01 DN01
DN02 DN02
DN03 DN03
DN05 DN05
DN06 DN06
DN07 DN07
DN08 DN08
DN09 DN09
DN10 DN10
DN11 DN11
DN12 DN12
DN13 DN13
DN14 DN14
DN15 DN15
DN16 DN16
DN17 DN17
DN18 DN18
DN19 DN19 
DN20 DN20
DN21 DN21
DN22 DN22
DN23 DN23
DN24 DN24
DN25 DN25
DN26 DN26
DN27 DN27
DN28 DN28
DN29 DN29
DN30 DN30
DN31 DN31
DN32 DN32
DN33 DN33
DN34 DN34
DN35 DN35
DN36 DN36
DN37 DN37
$limit DAM 1




//Yamato
Weapons/YamatoGun		YAMAGUN
Weapons/YamatoLoop		YAMALOOP
Weapons/YamatoCharge		YAMACHRG
Weapons/YamatoFire		YAMAFIRE
Weapons/YamatoHizz		YAMAHIZZ
Weapons/YamatoBlast		YAMABLST
Weapons/YamatoUp		YAMAUP
Weapons/YamatoDown		YAMADOWN
Weapons/YamatoLoad		YAMALOAD
Weapons/YamatoPut		YAMAPUT

$rolloff Weapons/YamatoHizz 5100 12200
$rolloff Weapons/YamatoBlast 5100 12200

$random Weapons/YamatoExp { Weapons/YamatoExp1 Weapons/YamatoExp2 Weapons/YamatoExp3 Weapons/YamatoExp4 Weapons/YamatoExp5 Weapons/YamatoExp6 }
Weapons/YamatoExp1		YAMAEX01
Weapons/YamatoExp2		YAMAEX02
Weapons/YamatoExp3		YAMAEX03
Weapons/YamatoExp4		YAMAEX04
Weapons/YamatoExp5		YAMAEX05
Weapons/YamatoExp6		YAMAEX06

Weapons/YamatoJumpOn	YAMAJON
Weapons/YamatoJumpOff	YAMAJOFF
Weapons/YamatoTeleport	YAMATELE



//Bullet ricochet sounds
$random world/ricochet      {  ricochet/hit world/blank1 }
$random ricochet/hit        {  world/ricochet1 world/ricochet2 world/ricochet3 world/ricochet4 world/ricochet5 world/ricochet6 world/ricochet7 }
world/ricochet1     ricoche1
world/ricochet2     ricoche2
world/ricochet3     ricoche3
world/ricochet4     ricoche4
world/ricochet5     ricoche5
world/ricochet6     ricoche6
world/ricochet7     ricoche7
world/blank1        blanksnd
world/blank2        blanksnd

$limit world/ricochet1 1
$limit world/ricochet2 1
$limit world/ricochet3 1
$limit world/ricochet4 1
$limit world/ricochet5 1
$limit world/ricochet6 1
$limit world/blank1 1
$limit world/blank2 1
$limit ricochet/hit 1
$limit world/ricochet 1

$rolloff world/ricochet1 200 700  
$rolloff world/ricochet2 200 700
$rolloff world/ricochet3 200 700 
$rolloff world/ricochet4 200 700 
$rolloff world/ricochet5 200 700 
$rolloff world/ricochet6 200 700 
$rolloff world/ricochet7 200 700
$rolloff world/ricochet 200 700
//BlackOps
$random BlackOps/Attack      { REELMG1 REELMG2 REELMG3 }
        BlackOps/Attack2       REELMG4
	BlackOps/Bounce        REELBCE

$random BlackOpsM/Sight      { REEMSEE1 REEMSEE2 REEMSEE3 REEMSEE4 REEMSEE5 REEMSEE6 }				
$random	BlackOpsM/Active     { REEMIDL1 REEMIDL2 REEMIDL3 REEMIDL4 REEMIDL5 REEMIDL6 }
$random	BlackOpsM/Death      { REEMDIE1 REEMDIE2 REEMDIE3 }
$random BlackOpsM/Pain       { REEMPAI1 REEMPAI2 REEMPAI3 }
$random BlackOpsM/Burn       { REEMBUR1 REEMBUR2 REEMBUR3 REEMBUR4 }

$random BlackOpsF/Sight      { REEFSEE1 REEFSEE2 REEFSEE3 REEFSEE4 REEFSEE5 REEFSEE6 }				
$random	BlackOpsF/Active     { REEFIDL1 REEFIDL2 REEFIDL3 REEFIDL4 REEFIDL5 REEFIDL6 }
$random	BlackOpsF/Death      { REEFDIE1 REEFDIE2 REEFDIE3 }
$random BlackOpsF/Pain       { REEFPAI1 REEFPAI2 REEFPAI3 }
$random BlackOpsF/Burn       { REEFBUR1 REEFBUR2 REEFBUR3 REEFBUR4 }

//Male		
REEMSEE1	REEMSEE1
REEMSEE2	REEMSEE2
REEMSEE3	REEMSEE3
REEMSEE4	REEMSEE4
REEMSEE5	REEMSEE5
REEMSEE6	REEMSEE6

//Currently Not Found
REEMIDL1	REEMIDL1
REEMIDL2	REEMIDL2
REEMIDL3	REEMIDL3
REEMIDL4	REEMIDL4
REEMIDL5	REEMIDL5
REEMIDL6	REEMIDL6


REEMDIE1	REEMDIE1
REEMDIE2	REEMDIE2
REEMDIE3	REEMDIE3
REEMDIE4	REEMDIE4
REEMBUR1	REEMBUR1
REEMBUR2	REEMBUR2
REEMBUR3	REEMBUR3
REEMBUR4	REEMBUR4

REEMPAI1	REEMPAI1
REEMPAI2	REEMPAI2
REEMPAI3	REEMPAI3

//Female
REEFSEE1	REEFSEE1
REEFSEE2	REEFSEE2
REEFSEE3	REEFSEE3
REEFSEE4	REEFSEE4
REEFSEE5	REEFSEE5
REEFSEE6	REEFSEE6

REEFIDL1	REEFIDL1
REEFIDL2	REEFIDL2
REEFIDL3	REEFIDL3
REEFIDL4	REEFIDL4
REEFIDL5	REEFIDL5
REEFIDL6	REEFIDL6

REEFDIE1	REEFDIE1
REEFDIE2	REEFDIE2
REEFDIE3	REEFDIE3
REEFDIE4	REEFDIE4
REEFBUR1	REEFBUR1
REEFBUR2	REEFBUR2
REEFBUR3	REEFBUR3
REEFBUR4	REEFBUR4

REEFPAI1	REEFPAI1
REEFPAI2	REEFPAI2
REEFPAI3	REEFPAI3

//Misc
REELMG1		REELMG1
REELMG2		REELMG2
REELMG3		REELMG3
REELMG4		REELMG4
REELBCE     REELBCE

//GatLaser
gatling GATLASR
gatcharge GATCHRG
midfire	GATMIDL
endfire GATLEND

//Raygun
Raygun/Pickup	DSRAYPKP
Raygun/Fire		DSRAYFIR

$limit Raygun/Fire	0

//Electrogun
electrogun/shoot		PZAPSEE	
electrogun/hit			PZAPHIT
electrogun/charge		PZAPCHRG

//SawThrower
weapons/throwsawup		dstsawup
weapons/throwsawready		dstsawrd
weapons/throwsawcut		dstsawct
weapons/throwsawlaunch		dstsawln
weapons/throwsawhit		dstsawht
weapons/throwsawdamage		dstsawdm

//MegaBlast
Weapons/StunnerFire	STNRFIRE
Weapons/StunnerHit	STNRHIT

//TeslaCannon
TSLAEND TSLAEND
TSLAFIR TSLAFIR
TSLSTRT TSLSTRT
TSLPRJC2 TSLPRJC2
TSLPRJC1 TSLPRJC1

//CryoBow
weapons/cryobowfire     DSBOWFIR
weapons/cryobowshot     DSBOWSHT
weapons/cryobowreload   DSBOWREL
weapons/cryobowhit      DSBOWHIT
weapons/cryobowflyby    DSBOWFLY
Weapons/BallistaReload   BLSTAREL
Weapons/BallistaFlyby    BLSTAFLY
$RollOff * 340 3066
Weapons/BallistaFire     BLSTAFIR
Weapons/BallistaShot     BLSTASHT
Weapons/BallistaHit      BLSTAHIT

//UberMinigun
weapons/minigunhold DSMGMID
weapons/minigunup dsmgup
weapons/minigundown dsmgdown
weapons/minigun DSMINIGN

//LightHeavyMachineGun
weapons/Machinegun	        DSMCGUNF

//ZombieMissileTank
ZMTank/see DSZTANK1
ZMTank/missile DSZTMISL
ZMTank/missileX DSZTEXPL
ZMTank/pain DSZTANKP
ZMTank/death DSZTANKD
ZMTank/Run DSZTANK2
ZMTank/explode DSZTANKX

//ZombiePlasmaTank
ZPTank/see DSZTANK1
ZPTank/attack DSZTPLAZ
ZPTank/pain DSZTANKP
ZPTank/death DSZTANKD
ZPTank/Run DSZTANK2
ZPTank/explode DSZTANKX
//Announcer
announcer/invulnerability INVUNERA
announcer/partialinvisibility PARTINVI
announcer/soulsphere SOULSPHE
announcer/megasphere MEGASPHE
announcer/invisibility INVISIBI
announcer/votenow VOTENOW
announcer/votepassed VOTEPASS
announcer/votefailed VOTEFAIL