//Health Pickups
HEALA = "Voxels/Armor Health/HealthBonus.kvx" {Spin=75} // Health Bonus
HEALB = "Voxels/Armor Health/SmallHealth.kvx" {Scale=1.2 Spin=75} // Small Health
HEALC = "Voxels/Armor Health/LargeHealth.kvx" {Scale=1.2 Spin=75} // Large Health
MEGRA = "Voxels/Armor Health/MegaHealth.kvx" {Scale= 1.1 Spin=75} // Mega Health

//Armor Pickups

QCARA = "Voxels/Armor Health/ArmorShard.kvx" {scale=0.7 Spin=75} // Shard
QCARB = "Voxels/Armor Health/LightArmor.kvx" {Scale=1.2 Spin=75} // Light Armor
QCARC = "Voxels/Armor Health/HeavyArmor.kvx" {Scale=1.1 Spin=75} // Heavy Armor

//Weapons SP

QCG3Y = "Voxels/Weapons/SP/ShotgunSP.kvx" {Scale=1.3 Spin=50} //Shotgun
QCGbY = "Voxels/Weapons/SP/HeavyMachinegunSP.kvx" {scale=1.2 Spin=50} //Heavy Machinegun
QCGCY = "Voxels/Weapons/SP/SuperShotGunSP.kvx" {Scale=1.1 Spin=50} //Super Shotgun
QCGDY = "Voxels/Weapons/SP/SuperNailGunSP.kvx" {Scale=1.1 Spin=50} //Super Nailgun
QCG5Y = "Voxels/Weapons/SP/RocketLauncherSP.kvx" {Scale=1.1 Spin=50} //Rocket Launcher
QCGEY = "Voxels/Weapons/SP/TriboltSP.kvx" {Scale=1.3 Spin=50} //Tribolt
QCG6Y = "Voxels/Weapons/SP/LightningGunSP.kvx" {Scale=1.4 Spin=50} //Lightning Gun
QCG7Y = "Voxels/Weapons/SP/RailgunSP.kvx" {Scale=1.3 Spin=50} //Railgun
QCG8Y = "Voxels/Weapons/SP/BFGSP.kvx" {Scale=1.1 Spin=50} //BFG

//Weapons MP

QCGbZ = "Voxels/Weapons/MP/HeavyMachinegunMP.kvx" {scale=1.2 Spin=50} //Heavy Machinegun
QCGCZ = "Voxels/Weapons/MP/SuperShotGunMP.kvx" {Scale=1.1 Spin=50} //Super Shotgun
QCGDZ = "Voxels/Weapons/MP/SuperNailGunMP.kvx" {Scale=1.1 Spin=50} //Super Nailgun
QCG5Z = "Voxels/Weapons/MP/RocketLauncherMP.kvx" {Scale=1.1 Spin=50} //Rocket Launcher
QCGEZ = "Voxels/Weapons/MP/TriboltMP.kvx" {Scale=1.3 Spin=50} //Tribolt
QCG6Z = "Voxels/Weapons/MP/LightningGunMP.kvx" {Scale=1.4 Spin=50} //Lightning Gun
QCG7Z = "Voxels/Weapons/MP/RailgunMP.kvx" {Scale=1.3 Spin=50} //Railgun
QCG8Z = "Voxels/Weapons/MP/BFGMP.kvx" {Scale=1.1 Spin=50} //BFG

//Ammo Pickups

AMALA = "Voxels/Ammo/Generic.kvx" {Scale=0.7 Spin=75} // Generic
AMBUA = "Voxels/Ammo/Bullets.kvx" {Scale=0.7 Spin=75} // Bullets
AMSHA = "Voxels/Ammo/Shells.kvx" {Scale=0.7 Spin=75} // Shells
AMNAA = "Voxels/Ammo/Nails.kvx" {Scale=0.7 Spin=75} // Nails
AMROA = "Voxels/Ammo/Rockets.kvx" {Scale=0.7 Spin=75} // Rockets
AMTBA = "Voxels/Ammo/Bolts.kvx" {Scale=0.7 Spin=75} // Bolts
AMCLA = "Voxels/Ammo/Coils.kvx" {Scale=0.7 Spin=75} // Coils
AMRAA = "Voxels/Ammo/Slugs.kvx" {Scale=0.7 Spin=75} // Slugs
AMBFA = "Voxels/Ammo/Cells.kvx" {Scale=0.7 Spin=75} // Cells

//Key Cards

//Blue
KCRBA = "Voxels/Pickups/Blue_Card_Voxel.kvx" {Scale=0.4 Spin=50}
KCRBB = "Voxels/Pickups/Blue_Card_Voxel.kvx" {Scale=0.4 Spin=50}
KCRBC = "Voxels/Pickups/Blue_Card_Voxel.kvx" {Scale=0.4 Spin=50}
KCRBD = "Voxels/Pickups/Blue_Card_Voxel.kvx" {Scale=0.4 Spin=50}

//Yellow
KCRYA = "Voxels/Pickups/Yellow_Card_Voxel.kvx" {Scale=0.4 Spin=50}
KCRYB = "Voxels/Pickups/Yellow_Card_Voxel.kvx" {Scale=0.4 Spin=50}
KCRYC = "Voxels/Pickups/Yellow_Card_Voxel.kvx" {Scale=0.4 Spin=50}
KCRYD = "Voxels/Pickups/Yellow_Card_Voxel.kvx" {Scale=0.4 Spin=50}

//Red
KCRRA = "Voxels/Pickups/Red_Card_Voxel.kvx" {Scale=0.4 Spin=50}
KCRRB = "Voxels/Pickups/Red_Card_Voxel.kvx" {Scale=0.4 Spin=50}
KCRRC = "Voxels/Pickups/Red_Card_Voxel.kvx" {Scale=0.4 Spin=50}
KCRRD = "Voxels/Pickups/Red_Card_Voxel.kvx" {Scale=0.4 Spin=50}

//Skull Keys

//Blue
KSKBA = "Voxels/Pickups/SkullKey_Blue.kvx" {Scale=0.4 Spin=50}
KSKBB = "Voxels/Pickups/SkullKey_Blue.kvx" {Scale=0.4 Spin=50}
KSKBC = "Voxels/Pickups/SkullKey_Blue.kvx" {Scale=0.4 Spin=50}
KSKBD = "Voxels/Pickups/SkullKey_Blue.kvx" {Scale=0.4 Spin=50}

//Yellow
KSKYA = "Voxels/Pickups/SkullKey_Yellow.kvx" {Scale=0.4 Spin=50}
KSKYB = "Voxels/Pickups/SkullKey_Yellow.kvx" {Scale=0.4 Spin=50}
KSKYC = "Voxels/Pickups/SkullKey_Yellow.kvx" {Scale=0.4 Spin=50}
KSKYD = "Voxels/Pickups/SkullKey_Yellow.kvx" {Scale=0.4 Spin=50}

//Red
KSKRA = "Voxels/Pickups/SkullKey_Red.kvx" {Scale=0.4 Spin=50}
KSKRB = "Voxels/Pickups/SkullKey_Red.kvx" {Scale=0.4 Spin=50}
KSKRC = "Voxels/Pickups/SkullKey_Red.kvx" {Scale=0.4 Spin=50}
KSKRD = "Voxels/Pickups/SkullKey_Red.kvx" {Scale=0.4 Spin=50}

//Pickups

SANDa = "Voxels/Pickups/Hourglass.kvx" {Spin=75} //Hourglass
SANDB = "Voxels/Pickups/BigHourglass.kvx" {Spin=75} //Big Hourglass

BPAKB = "Voxels/Pickups/Backpack.kvx" {Spin=75} //Backpack

DMAPA = "Voxels/Pickups/DMAPA0.kvx" {Spin=75} // Map
DMAPB = "Voxels/Pickups/DMAPB0.kvx" {Spin=75} // Map
DMAPC = "Voxels/Pickups/DMAPC0.kvx" {Spin=75} // Map
DMAPD = "Voxels/Pickups/DMAPD0.kvx" {Spin=75} // Map

SUITA = "Voxels/Pickups/SUITA.kvx" {Spin=75} //Radiation Shielding Suit

PINAA = "Voxels/Pickups/Pine.kvx" {Spin=75} //Bitterman's Armor Drops

//Powerups

PROTA = "Voxels/Pickups/Protection.kvx" {Scale=1.3 Spin=75} //Protection
PROTB = "Voxels/Pickups/Protection.kvx" {Scale=1.3 Spin=75} //Protection
QUADA = "Voxels/Pickups/QuadDamage.kvx" {Scale=1.3 Spin=75} //Quad Damage
QUADB = "Voxels/Pickups/QuadDamage.kvx" {Scale=1.3 Spin=75} //Quad Damage
PENTA = "Voxels/Pickups/Pentagram.kvx" {Scale=1.3 Spin=75} //Pentagram of Protection
PENTB = "Voxels/Pickups/Pentagram.kvx" {Scale=1.3 Spin=75} //Pentagram of Protection

//Projectiles
MICRA = "Voxels/Projectiles/Rocket.kvx" //Rocket
GRNLA = "Voxels/Projectiles/Bolt.kvx" //Bolts
NAILA = "Voxels/Projectiles/Nail.kvx" //Nails