ACTOR Abaddon : Cacodemon~
{
Health 650
Speed 8
FloatSpeed 5
Radius 30
Height 56
PainChance 80
Mass 500
MeleeDamage 6
DamageFactor "CacoComet", 0.0
BloodColor "Red"
SeeSound "caco/sight"
PainSound "monsters/cacopain"
ActiveSound "caco/active"
MeleeSound "caco/melee"
DeathSound "cacos/death"
Obituary "%o was smitten by an Abaddon."
HitObituary "%o was eaten by an Abaddon." 
DropItem "LifeEssence" 90
DropItem "ArmorBonusMax" 90
MONSTER
+NOGRAVITY
+FLOAT
+MISSILEMORE
States
{
Spawn:
         ABDD A 1 A_Look
		 Loop
See:
         ABDD A 3 A_Chase
		 TNT1 A 0 A_Jump(13,"Evade")		 
         Loop
Evade:
		 TNT1 A 0 A_Jump(128,7)
		 TNT1 A 0 ThrustThing(Angle*256/360+64,14,0,0)
		 ABDD AAAA 3 A_Chase
		 TNT1 A 0 A_Stop
		 Goto See
		 TNT1 A 0 ThrustThing(Angle*256/360+192,14,0,0)		 
		 ABDD AAAA 3 A_Chase
		 TNT1 A 0 A_Stop		 
		 Goto See
Missile:
         TNT1 A 0 A_Jump(128,"Seeking")
Normal:
         ABDD BC 6 A_FaceTarget
         ABDD D 2 Bright A_FaceTarget
		 ABDD D 1 Bright A_CustomMissile("ABDBall",24,0,0,0,0)
         TNT1 A 0 Bright A_CustomMissile("ABDBall",24,0,6,0,0)
         ABDD D 1 Bright A_CustomMissile("ABDBall",24,0,-6,0,0)
		 ABDD CB 4 A_FaceTarget
		 ABDD D 2 Bright A_FaceTarget
		 ABDD D 1 Bright A_CustomMissile("ABDBall",24,0,0,0,0)
         TNT1 A 0 Bright A_CustomMissile("ABDBall",24,0,6,0,0)
         ABDD D 1 Bright A_CustomMissile("ABDBall",24,0,-6,0,0)
         ABDD CB 4 A_FaceTarget
	     TNT1 A 0 A_Jump(87,"Seeking")
         Goto See
Seeking:
         ABDD BC 6 A_Facetarget
	     ABDD D 4 Bright A_CustomMissile("HeleBall",24,0,0,0,0)
		 ABDD BC 6 A_Facetarget
	     ABDD D 4 Bright A_CustomMissile("HeleBall",24,0,0,0,0)
         ABDD CB 4	
	    Goto See
Melee:
         ABDD BC 5 A_FaceTarget
         ABDD D 5 A_MeleeAttack
		 ABDD CB 5 A_FaceTarget
         Goto See
Pain:
		 ABDD E 3
		 ABDD F 6 A_Pain
         Goto See
XDeath:
Death:
         ABDD G 8 A_Scream
         ABDD H 8 A_NoBlocking
		 ABDD H -1
		 Stop
Crash:
		 TNT1 A 0
		 TNT1 A 0 A_SpawnItemEx("GibbedGenerator",0,0,0,0,0,0,0,128,0)
		 ABDD I 4 A_PlaySound("Gore/Splat")
		 ABDD J 4 A_NoBlocking
		 ABDD K 4
		 ABDD L -1 A_SetFloorClip
		 Stop
Raise:
	     TNT1 A 0
	     TNT1 A 0 A_SpawnItemEx("VileHealEffect",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	     ABDD KJIHG 5
	     Goto See         
         }
}

ACTOR ABDBall : BaronBall
{
Speed 16
Damage 6
FastSpeed 20
States
{
Spawn:
    ABD2 AB 1 Bright A_SpawnItemEx("ABDBall2Trail",0,0,0,0,0,0,0,128,0)
    Loop
Death:
    TNT1 A 0
    TNT1 A 0 A_SpawnItemEx("RedParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
	TNT1 AAA 0 A_CustomMissile("Kaboom10", 0, 0, random(0,360), 2, random(0,360))
	TNT1 AAA 0 A_CustomMissile("SmokeFX4", 0, 0, random(0,360), 2, random(0,360))	
    ABB2 ABC 3 Bright
    Stop
    }
}

ACTOR ABDBall2Trail : BFG9500Trail
{
Scale 0.85
States
{
Spawn:
    TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
	TNT1 A 1
    ABD2 AB 1 A_FadeOut(0.25)
	Goto Spawn+3
    }
}