ACTOR CerebralC0mmander : SpiderMastermind 21304
{
    Health 7000
    Speed 15
	FloatSpeed 15
    PainChance 17
	Scale 1.1
	Radius 65
	DropItem "BossLifeEssence" 204 25
	DropItem "BossArmorBonusMax" 204 1
	DropItem "DemonAmmoBox" 128 200
	DropItem "SkullOfPower" 90
	DropItem "Demon Tech Shotgun" 64 1
	DropItem "PhaseSphere" 256 1
	DropItem "BigGas" 256 100
	BloodColor "Purple"
	Mass 7000
	+MISSILEEVENMORE
	+QUICKTORETALIATE
	+LOOKALLAROUND
	+MISSILEMORE
	+FLOAT
	+BOSS
	+NOEXTREMEDEATH
	+BOSSDEATH
	+NOGRAVITY	
	-FLOORCLIP
    +DONTHARMSPECIES
    +FireResist
    +NORADIUSDMG
    +NOICEDEATH
    +NOTARGET
    +CANTSEEK
    +NOFEAR
    +DONTSPLASH
    +NOTELEFRAG
    +DONTGIB
    +DONTMORPH
    +DONTRIP
	+THRUSPECIES
	AttackSound ""
	DamageFactor 0.5
	DamageFactor "Cyber10K", 0.0
	DamageFactor "Extreme", 0.0
	DamageFactor "CustomSpray", 0.0
    DamageFactor "BFG9500Ball", 0.0
	DamageFactor "PlayerPyro", 0.0
	DamageFactor "Commander", 0.0
    DamageFactor "DemolisherEx", 0.0
    DamageFactor "DarkDemoEx", 0.0
    DamageFactor "CerChainguns", 0.0	
    DamageFactor "CerEnergyBall", 0.0
    DamageFactor "PDTBFG", 0.3
    DamageFactor "PDTBFGTracer", 0.3
	DamageFactor "LegendaryGuru", 0.0
    DamageFactor "LegendaryGuruPlayer", 0.3
    DamageFactor "LegendaryPlayer", 0.3
    DamageFactor "Legendary", 0.0
    DamageFactor "LegendaryPlayer", 0.0
    DamageFactor "BFGSplash", 0.25
    DamageFactor "BFGSpray", 0.25
	
    DamageFactor "PlayerDevBall", 0.020
    DamageFactor "PlayerDevBall2", 0.020
    DamageFactor "PlayerDTBFGRailgunSlug", 0.020
    DamageFactor "PlayerDevTracer", 0.020
	
	DamageFactor "Ice", 0.0
    DamageFactor "FreezerBurn", 0.0
    // no infight 4 u
	DamageFactor "Baby15K", 0.0
    DamageFactor "Legendary1", 0.0
	DamageFactor "LegMind", 0.0
    DamageFactor "VileFires", 0.0
    DamageFactor "NobleComet", 0.0
    DamageFactor "ZombieDev", 0.0
    DamageFactor "BeheComet", 0.0
	MinMissileChance 50
    SeeSound "Commander/sight"
    PainSound "Commander/pain"
    DeathSound "Commander/death"
	Species "Masterminds"
    Obituary "%o was turned to mush by heavy weapons from the Cerebral Commander."
	Tag "Cerebral Commander"
    States
    {
Spawn:
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COMM A 2 Bright A_Look
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COMM B 2 Bright A_Look
	Loop
See:
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COMM A 2 Bright A_Chase
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COMM B 2 Bright A_Chase
	TNT1 A 0 A_Jump(30,"Evade")	
	Loop
Evade:
	TNT1 A 0 A_Jump(128,19)
	TNT1 A 0 ThrustThing(Angle*256/360+64,20,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner2",0,0,0,0)
	COMM A 2 Bright A_Chase
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner2",0,0,0,0)
	COMM B 2 Bright A_Chase
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner2",0,0,0,0)
	COMM A 2 Bright A_Chase
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner2",0,0,0,0)
	COMM B 2 Bright A_Chase
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner2",0,0,0,0)
	COMM A 2 Bright A_Chase
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner2",0,0,0,0)
	COMM B 2 Bright A_Chase
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner2",0,0,0,0)
	COMM A 2 Bright A_Chase
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner2",0,0,0,0)
	COMM B 2 Bright A_Chase
	TNT1 A 0 A_Stop
	Goto See
	TNT1 A 0 ThrustThing(Angle*256/360+192,20,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner2",0,0,0,0)
	COMM A 2 Bright A_Chase
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner2",0,0,0,0)
	COMM B 2 Bright A_Chase
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner2",0,0,0,0)
	COMM A 2 Bright A_Chase
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner2",0,0,0,0)
	COMM B 2 Bright A_Chase
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner2",0,0,0,0)
	COMM A 2 Bright A_Chase
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner2",0,0,0,0)
	COMM B 2 Bright A_Chase
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner2",0,0,0,0)
	COMM A 2 Bright A_Chase
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner2",0,0,0,0)
	COMM B 2 Bright A_Chase
	TNT1 A 0 A_Stop
	Goto See
Missile:
	TNT1 A 0 A_Jump(130,"BFG9K","BFG10K","DTBFG10K","DTDevastator","PyroCannon")
	TNT1 A 0 A_Jump(50,"BrainWave")
Normal:
    TNT1 A 0 A_JumpIfCloser(1500,1)
	Goto BFG9K
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
    COMM ABA 2 Bright A_GiveInventory("CebComStrafe",1)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItemEx("PurpleShellCasing", 10, 12, 40, Random(2, 6), 0, Random(1, 3), Random(80, 90), 128)
	TNT1 A 0 A_PlaySound("sentient/fire")
	COMM D 0 Bright A_CustomMissile("CommanderExplosiveTracer",36,0,Random(-800,800)/100.00,0)
	COMM D 3 Bright A_CustomMissile("CommanderExplosiveTracer",36,0,Random(-800,800)/100.00,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)	
    TNT1 A 0 A_SpawnItemEx("PurpleShellCasing", 10, -12, 40, Random(2, 6), 0, Random(1, 3), Random(-80, -90), 128)
	TNT1 A 0 A_PlaySound("sentient/fire")
	COMM C 0 Bright A_CustomMissile("CommanderExplosiveTracer",36,0,Random(-800,800)/100.00,0)
	COMM C 3 Bright A_CustomMissile("CommanderExplosiveTracer",36,0,Random(-800,800)/100.00,0)
	TNT1 A 0 A_StopSoundEx("Weapon")	
	TNT1 A 0 A_Jump(3,"See","BFG9K","BFG10K","DTBFG10K")
    TNT1 A 0 A_SpidRefire
	Goto Normal+7
BFG9K:
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_PlaySound("weapons/bfgf")
	COM2 CC 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 CC 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 CC 2 Bright A_FaceTarget	
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 CC 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 CC 2 Bright A_FaceTarget	
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 CC 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 D 2 Bright A_CustomMissile("CommanderBFG9500Ball", 34, 0, 0)
	COM2 CCC 2 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_PlaySound("weapons/bfgf")
	COM2 CC 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 CC 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 CC 2 Bright A_FaceTarget	
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 CC 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 CC 2 Bright A_FaceTarget	
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 CC 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 D 2 Bright A_CustomMissile("CommanderBFG9500Ball", 34, 0, 0)
	COM2 CCC 2 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_PlaySound("weapons/bfgf")
	COM2 AA 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 AA 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 AA 2 Bright A_FaceTarget	
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 AA 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 AA 2 Bright A_FaceTarget	
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 AA 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 A 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 A 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 B 2 Bright A_CustomMissile("CommanderBFG9500Ball", 34, 0, 0)
	COM2 AA 2 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_PlaySound("weapons/bfgf")
	COM2 AA 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 AA 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 AA 2 Bright A_FaceTarget	
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 AA 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 AA 2 Bright A_FaceTarget	
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 AA 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 A 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 A 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 B 2 Bright A_CustomMissile("CommanderBFG9500Ball", 34, 0, 0)
	COM2 AAAAAAA 2 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_Jump(128,"BFG10K","DTBFG10K","PyroCannon")
	Goto See
BFG10K:
	TNT1 A 0 A_PlaySound("weapons/charge15k")
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 3 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 3 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 3 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 3 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 3 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 3 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 3 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 3 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	COM2 D 3 Bright A_CustomMissile("Commander10K", 42, 0, Random(4, -4))
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 4 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	COM2 D 3 Bright A_CustomMissile("Commander10K", 42, 0, Random(4, -4))
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 4 Bright A_FaceTarget	
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	COM2 D 3 Bright A_CustomMissile("Commander10K", 42, 0, Random(4, -4))
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 4 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
    COM2 D 3 Bright A_CustomMissile("Commander10K", 42, 0, Random(4, -4))
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 4 Bright A_FaceTarget	
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	COM2 D 3 Bright A_CustomMissile("Commander10K", 42, 0, Random(4, -4))
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 4 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
    COM2 D 3 Bright A_CustomMissile("Commander10K", 42, 0, Random(4, -4))
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)	
	COM2 C 3 Bright A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)
	COM2 CCCCC 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)	
	TNT1 A 0 A_Jump(128,"DTBFG10K")
	Goto See
DTBFG10K:
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_PlaySound("Cardinal/9k")
	COM2 CC 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 CC 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 CC 2 Bright A_FaceTarget	
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 CC 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 CC 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 DD 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 DD 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 D 2 Bright A_CustomMissile("CommanderPurpleDTBFG10KBall", 34, 0, 0)
	COM2 DDDDDDDDDDDD 2 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_PlaySound("Cardinal/9k")
	COM2 AA 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 AA 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 AA 2 Bright A_FaceTarget	
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 AA 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 AA 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 BB 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 BB 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 B 2 Bright A_CustomMissile("CommanderPurpleDTBFG10KBall", 34, 0, 0)
	COM2 BBBBBBBBBBBB 2 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_Jump(80,"PyroCannon")
	Goto See
PyroCannon:
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_PlaySound("Cardinal/9k")
	COM2 CC 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 CC 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 CC 2 Bright A_FaceTarget	
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 CC 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 CC 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 DD 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 DD 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 D 2 Bright A_CustomMissile("CommanderPyroShot", 34, 0, 0)
	COM2 DDDDDDDDDDDD 2 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_Jump(50,"DTDevastator","BrainWave")
	Goto See
  DTDevastator:
	TNT1 A 0 A_PlaySound("devastator/charge")
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 C 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 D 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 D 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 D 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 D 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 D 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 D 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 D 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 D 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_PlaySound("devastator/fire")
	COM2 D 2 Bright A_CustomMissile("CommanderDevastatorBall",34,0,0)
	COM2 CC 2 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COM2 CCCC 2 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_Jump(110,"BrainWave")
	Goto See
Brainwave:
    TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SetInvulnerable
	SLAY BB 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_PlaySound("Commander/Laugh")
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY BB 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY BB 2 Bright A_FaceTarget	
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY BB 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY BB 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
    SLAY BB 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY BB 2 Bright A_FaceTarget	
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY BB 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY BB 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY BB 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY BB 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY BB 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY BB 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY BB 2 Bright A_FaceTarget	
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY BB 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY BB 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY BB 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY CC 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY C 2 Bright A_CustomMissile("CommanderBrainWave", 54, 0, 0)
	SLAY BB 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY CC 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY C 2 Bright A_CustomMissile("CommanderBrainWave", 54, 0, random(-2,2))
	SLAY BB 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY CC 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY C 2 Bright A_CustomMissile("CommanderBrainWave", 54, 0, random(-2,2))
	SLAY BB 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY CC 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY C 2 Bright A_CustomMissile("CommanderBrainWave", 54, 0, random(-2,2))
	SLAY BB 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY CC 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY C 2 Bright A_CustomMissile("CommanderBrainWave", 54, 0, random(-2,2))
	SLAY BB 2 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_UnSetInvulnerable
	SLAY AAAAAAAAAAAA 2 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	goto see
Pain:
    TNT1 A 0 A_Jump(20,"PainBoom")
	TNT1 A 0 A_Jump(26,"PainResurrect")
	TNT1 A 0 A_Jump(128,"PainMissile")
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COMM A 3 Bright
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COMM A 3 Bright A_Pain	
	Goto See
PainMissile:
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COMM A 3 Bright
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COMM A 3 Bright A_Pain
	Goto Missile
PainBoom:
    SLAY A 3 Bright A_Pain
	TNT1 A 0 A_SetInvulnerable
    TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY AAAA 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY A 20 Bright A_PlaySound("Commander/charge")
	SLAY A 10 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 Radius_Quake(10,80,0,24,0)
	TNT1 A 0 A_GiveInventory("Health",350)
	TNT1 A 0 A_CustomMissile("CommanderPulse")
	TNT1 A 0 Bright A_Mushroom("CommanderMushroomBrainwave",8)
	SLAY A 0 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY A 0 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	SLAY A 20 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_UnSetInvulnerable
	goto see
PainResurrect:
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COMM A 3 Bright
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	COMM A 3 Bright A_Pain
	COMM AAAA 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 Radius_Quake(10,80,0,24,0)
	TNT1 A 0 A_GiveInventory("Health",800)
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
    SLAY A 3 Bright A_PlaySound("Commander/Laugh")
    TNT1 A 0 A_GiveInventory("SmallCommanderMassResurrectionItem")
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
    TNT1 A 0 A_GiveInventory("SmallCommanderMassResurrectionItem")
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)	
    TNT1 A 0 A_GiveInventory("CommanderMassResurrectionItem")
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
 	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
    TNT1 A 0 A_GiveInventory("SmallCommanderMassResurrectionItem")
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_SpawnItem("CommanderBrainSFX",0,0,0,0)
	SLAY A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	TNT1 A 0 A_UnSetInvulnerable
	COMM A 3 Bright A_SpawnItem("CommanderSmokeSpawner",0,0,0,0)
	Goto See		
Death:
	TNT1 A 0 A_SpawnItem("PyroCannon",0,12)
	TNT1 A 0 Bright A_Scream
	COMM E 20 Bright A_Fall
    TNT1 AA 0 A_SpawnItemEx("MutantGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	TNT1 AAA 0 A_CustomMissile("BigPurpleBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))	
	COMM FFFFF 2 Bright A_CustomMissile("CommKaboom", random(10,60), random(30,-30), random(0,360), 2, random(0,360))
    TNT1 AA 0 A_SpawnItemEx("MutantGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	TNT1 AAA 0 A_CustomMissile("BigPurpleBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))	
    TNT1 AA 0 A_SpawnItemEx("MutantGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	TNT1 AAA 0 A_CustomMissile("BigPurpleBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))	
	COMM FFFFF 2 Bright A_CustomMissile("CommKaboom", random(10,60), random(30,-30), random(0,360), 2, random(0,360))
    TNT1 AA 0 A_SpawnItemEx("MutantGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	TNT1 AAA 0 A_CustomMissile("BigPurpleBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))	
    COMM GGGGG 2 Bright A_CustomMissile("CommKaboom", random(10,60), random(30,-30), random(0,360), 2, random(0,360))
    TNT1 AA 0 A_SpawnItemEx("MutantGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	TNT1 AAA 0 A_CustomMissile("BigPurpleBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    COMM GGGGG 2 Bright A_CustomMissile("CommKaboom", random(10,60), random(30,-30), random(0,360), 2, random(0,360))
    TNT1 AA 0 A_SpawnItemEx("MutantGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	TNT1 AAA 0 A_CustomMissile("BigPurpleBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    COMM HHHHH 2 Bright A_CustomMissile("CommKaboom", random(10,60), random(30,-30), random(0,360), 2, random(0,360))
    TNT1 AA 0 A_SpawnItemEx("MutantGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)	
	TNT1 AAA 0 A_CustomMissile("BigPurpleBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
    COMM IIIII 2 Bright A_CustomMissile("CommKaboom", random(10,60), random(30,-30), random(0,360), 2, random(0,360))
    TNT1 AAAA 0 A_SpawnItemEx("MutantGibbedGenerator",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	TNT1 AAAAAA 0 A_CustomMissile("BigPurpleBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	TNT1 AAAAAAAA 0 A_CustomMissile("PurpleSmokeFX1", random(10,60), random(30,-30), random(0,360), 2, random(0,360))
	TNT1 A 0 Bright A_Mushroom("CommanderMushroomBrainwave",12)
	TNT1 A 0 A_CustomMissile("CommanderPulse")
	COMM JK 4
	TNT1 A -1 A_KillMaster
	Stop	
    }
}
