Actor PistolZombie : Zombieman
{
	Health 20
	AttackSound "weapons/tpfire"
	DropItem "HealthFlask" 35
	DropItem "ArmorCharge" 35
	DropItem "AmmoPack" 20
	DropItem "HandGrenadeAmmo" 50 1
	DropItem "MineAmmo" 25 1
	DropItem "BulletMag" 256 4
	States
	{
	See: 
		POSS AABB 3 A_Chase
		TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
		POSS CCDD 3 A_Chase
		TNT1 A 0 A_SpawnItem("FootStep",0,0,0,0)
		Loop
	Missile:
	    POSS EE 6 A_FaceTarget
		POSS F 4 BRIGHT A_CustomBulletAttack (22.5, 0, 1, random(1,5) * 3, "ModdedBulletPuff", 0, CBAF_NORANDOM)
		POSS E 6 A_SpawnItemEx("BulletCasing",30,0,30,Random(2,4),Random(3,6),Random(3,6),0)
		POSS F 4 BRIGHT A_CustomBulletAttack (22.5, 0, 1, random(1,5) * 3, "ModdedBulletPuff", 0, CBAF_NORANDOM)
		POSS E 6 A_SpawnItemEx("BulletCasing",30,0,30,Random(2,4),Random(3,6),Random(3,6),0)
		POSS F 4 BRIGHT A_CustomBulletAttack (22.5, 0, 1, random(1,5) * 3, "ModdedBulletPuff", 0, CBAF_NORANDOM)
		POSS E 6 A_SpawnItemEx("BulletCasing",30,0,30,Random(2,4),Random(3,6),Random(3,6),0)
		Goto See
	Death: 
		POSS H 5
		POSS I 5 A_Scream 
		POSS J 5 A_Fall 
		POSS K 5 A_SpawnItem("BodyCrash",0,0,0,0)
		POSS L -1
		Stop 
	XDeath:
		POSS M 3
		POSS N 3 A_XScream
		POSS O 3 A_SpawnItemEx("GibbedGenerator",0,0,0,0,0,0,0,128,0)
		POSS P 3 A_Fall
		POSS QRST 3
		POSS U -1
		Stop
	Raise:
		TNT1 A 0
		TNT1 A 0 A_SpawnItemEx("VileHealEffect",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
		POSS KJIH 5
		Goto See
	}
}