ACTOR ToxicImp : Imp 21769
{
	Health 150
	Speed 9
	PainChance 70
	DropItem "LifeEssence" 100
	DropItem "ArmorBonusMax" 100
	DropItem "DemonAmmo" 100
    SeeSound "TImp/sight"
	bloodcolor "Red"
	PainSound "TImp/pain"
	+MissileMore
	+FloorClip
	+QUICKTORETALIATE
    Obituary "%o was corroded by a Toxic Imp."
	HitObituary "%o was scratched by a Toxic Imp."
    States
    {
    Spawn:
	    TNT1 A 0 A_SpawnItem("GHellionSmokeSpawner2",0,0,0,0)
        TIMP A 10 A_Look
		TNT1 A 0 A_SpawnItem("GHellionSmokeSpawner2",0,0,0,0)
		TIMI A 10 A_Look
        Loop
    See:
		TNT1 A 0 A_Jump(46,"Evade")
		TNT1 A 0 A_SpawnItem("GHellionSmokeSpawner2",0,0,0,0)
		TIMP AABB 3 A_Chase
		TNT1 A 0 A_SpawnItem("GHellionSmokeSpawner2",0,0,0,0)
		TNT1 A 0 A_SpawnItem("HumanishStep",0,0,0,0)
		TIMP CCDD 3 A_Chase
		TNT1 A 0 A_SpawnItem("GHellionSmokeSpawner2",0,0,0,0)
		TNT1 A 0 A_SpawnItem("HumanishStep",0,0,0,0)	
        Loop
    Evade:
    	TNT1 A 0 A_SpawnItem("GHellionSmokeSpawner2",0,0,0,0)
		TNT1 A 0 A_Jump(128,7)
		TNT1 A 0 ThrustThing(Angle*256/360+64,16,0,0)
		TNT1 A 0 A_SpawnItem("GHellionSmokeSpawner",0,0,0,0)
		TIMP AAAA 3 A_Chase
		TNT1 A 0 A_Stop
		Goto See
		TNT1 A 0 ThrustThing(Angle*256/360+192,16,0,0)
		TNT1 A 0 A_SpawnItem("GHellionSmokeSpawner2",0,0,0,0)
		TIMP AAAA 3 A_Chase
		TNT1 A 0 A_Stop
		Goto See
    Melee:
	    TNT1 A 0 A_SpawnItem("GHellionSmokeSpawner2",0,0,0,0)
        TIMP EF 5 A_FaceTarget
		TNT1 A 0 A_SpawnItem("GHellionSmokeSpawner2",0,0,0,0)
        TIMP G 5 A_MeleeAttack
		TNT1 A 0 A_SpawnItem("GHellionSmokeSpawner2",0,0,0,0)
        TIMP FE 5 A_FaceTarget		
        Goto See
    Missile:
	    TNT1 A 0 A_SpawnItem("GHellionSmokeSpawner2",0,0,0,0)
        TIMP EF 6 A_FaceTarget
		TNT1 A 0 A_SpawnItem("GHellionSmokeSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_PlaySound("imp/attack")
        TIMP G 5 Bright A_CustomMissile("ToxicBall", 32, 0, 0)
		TIMP FE 4 A_SpawnItem("GHellionSmokeSpawner2",0,0,0,0)
        Goto See
    Pain:
	    TNT1 A 0 A_SpawnItem("GHellionSmokeSpawner2",0,0,0,0)
    	TIMP H 6 A_Pain
		TNT1 A 0 A_SpawnItem("GHellionSmokeSpawner2",0,0,0,0)
    	Goto See
    Death:
	    TNT1 A 0 A_SpawnItem("GHellionSmokeSpawner2",0,0,0,0)
        TIMP J 8 A_Scream
        TIMP K 6
        TIMP L 6 A_Fall
        TIMP M -1
        Stop
    XDeath:
		TIMP N 3 
		TIMP O 3 A_XScream
		TIMP P 3 A_SpawnItemEx("GibbedGenerator",0,0,0,0,0,0,0,128,0)
		TIMP Q 3 A_Fall
		TIMP RST 3
		TIMP U -1
        Stop
    Raise:
		TNT1 A 0
		TNT1 A 0 A_SpawnItemEx("VileHealEffect",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
        TIMP TSRQPON 5
        Goto See
		}
}

ACTOR ToxicBall
{
    Radius 8
    Height 8
    Speed 15
	FastSpeed 19
    Damage (Random(5,7))
	Scale 0.9
    PROJECTILE
    +SEEKERMISSILE
	+NOBOSSRIP
	+BLOODLESSIMPACT
    DeathSound "barbcomet/explosion"
    RenderStyle Add
    Decal DoomImpScorch
    States
    {
    Spawn:
		TNT1 A 0 A_SeekerMissile(14,0)
		TNT1 A 0 A_CStaffMissileSlither
        BRTB A 1 Bright A_SpawnItemEx("BarbCometTail",0,0,0,0,0,0,0,128,0)
		TNT1 A 0 A_CStaffMissileSlither
        BRTB B 1 Bright A_SpawnItemEx("BarbCometTail",0,0,0,0,0,0,0,128,0)
        Loop
    Death:
	    TNT1 A 0
		TNT1 A 0 A_SpawnItemEx("GreenParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128) 
		TNT1 AAA 0 A_CustomMissile("Kaboom7", 0, 0, random(0,360), 2, random(0,360))
		TNT1 AAAAA 0 A_SpawnItemEx("TImpPoison",0,0,10,Random(4,-4),Random(4,-4),Random(4,-2))
		TNT1 AAA 0 A_CustomMissile("SmokeFX4", 0, 0, random(0,360), 2, random(0,360))	
        BRTB CDEFG 3 Bright
        Stop
		}
}

ACTOR GHellionSmokeSpawner2 : RedParticleSpawner
{
  States
  {
  Spawn:
    TNT1 A 0
    TNT1 AAAA 0 A_SpawnItemEx("GHellionSmoke3",random(12,-12),random(12,-12),random(12,64),0,0,random(1,3),0,128,0)
    TNT1 A 1
    Stop
  }
}

ACTOR GHellionSmoke3 : GHellionSmoke
{
Scale 0.2
}
Actor TImpPoison : BarbatosPoison 
{
DamageType "ImpComet"
}