/*
CREDITS:
Sprite - Mor'ladim
Sound - Croteam (Serious Sam 2)
*/

Actor Backpack2 : CustomInventory
{
  +CountItem
  +Inventory.AlwaysPickup
  Inventory.PickupMessage "Picked up a condemned pack full'o'ammo!"
  Inventory.PickupSound "items/backpack"
  States
  {
  Spawn:
    BPAK B -1
    Loop
  Pickup:
	TNT1 A 0 ACS_NamedExecute("BackpacksOPinator")
    TNT1 A 0 A_Jump(256,"Bonus1","Bonus2","Bonus3","Bonus4","Bonus5","Bonus6","Bonus7")
  Bonus1:
    TNT1 A 0 A_GiveInventory("Redeemer")
	Stop
  Bonus2:
    TNT1 A 0 A_GiveInventory("ShitstormDevice")
	Stop
  Bonus3:
    TNT1 A 0 A_GiveInventory("HunterSeekerPickup")
	Stop
  Bonus4:
    TNT1 A 0 A_GiveInventory("HindenburgBeacon")
	Stop
  Bonus5:
    TNT1 A 0 A_GiveInventory("Stalin")
	Stop
  Bonus6:
    TNT1 A 0 A_GiveInventory("Lenin")
	Stop
  Bonus7:
    TNT1 A 0 A_GiveInventory("Trocky")
	Stop
	
  }
}