Graphic "RO_DOOMH", 346, 79
{
	XScale 1.5
	YScale 1.5
	Patch "RO_DOOM", 0, 0
}

texture CAMERT, 800, 600
{Patch BAL1A0, 0, 0}

texture FAGGIT, 256, 512
{
  Patch DAKTB, 0, 0
  {
  XScale 1.0
  YScale 1.0
  Style CopyAlpha
  Alpha 0.99
  }
  Patch DAKTC, 0, 0
  {
  XScale 2.0
  YScale 2.0
  Alpha 0.6
  Style Add
  }
}

// Combo display graphics

Graphic "CSUP", 64, 64
{
	XScale 3
	YScale 3
	
	Patch "CSARROW", 0, 0
	{
		Blend 255, 0, 0, 255
	}
}

Graphic "CSRIGHT", 64, 64
{
	XScale 3
	YScale 3
	
	Patch "CSARROW", 0, 0
	{
		Blend 255, 0, 0, 255
		Rotate 90
	}
}

Graphic "CSDOWN", 64, 64
{
	XScale 3
	YScale 3
	
	Patch "CSARROW", 0, 0
	{
		Blend 255, 0, 0, 255
		FlipY
	}
}

Graphic "CSLEFT", 64, 64
{
	XScale 3
	YScale 3
	
	Patch "CSARROW", 0, 0
	{
		Blend 255, 0, 0, 255
		Rotate 270
	}
}

//Shells

Sprite SHLPO0, 10, 21
{
	Offset 5, 21
	Patch SHLPJ0, 0, 0
	{
		Rotate 90
	}
}

Sprite QHLPO0, 10, 21
{
	Offset 5, 21
	Patch QHLPJ0, -1, 0
	{
		Rotate 90
	}
}

//BERTHA IMP!

Sprite BRTIB0, 41, 57
{
	Offset 20, 53
	Patch BRTIA0, 0, 0
	{
		Blend "#0000FF"
	}
}

//Fork God

Texture ARTIFORK, 32, 32
{
	Patch GFRKA0, 3, 4
}

Sprite MSTGA0, 520, 200
{
	Offset 100, 0
	Patch MSTGA, 279, 69
}

Sprite MSTFA0, 520, 200
{
	Offset 100, 0
	Patch MSTFA, 281, 71
}

Sprite MSTRA0, 520, 200
{
	Offset 100, 0
	Patch MSTRA, 318, 85
}

Sprite MSTRB0, 520, 200
{
	Offset 100, 0
	Patch MSTRB, 330, 71
}

Sprite MSTRC0, 520, 200
{
	Offset 100, 0
	Patch MSTRC, 345, 64
}

Sprite MSTRD0, 520, 200
{
	Offset 100, 0
	Patch MSTRD, 362, 60
}

Sprite MSTRE0, 520, 200
{
	Offset 100, 0
	Patch MSTRE, 375, 69
}

Sprite MSTRF0, 520, 200
{
	Offset 100, 0
	Patch MSTRF, 374, 77
}

Sprite MSTRG0, 520, 200
{
	Offset 100, 0
	Patch MSTRE, 365, 77
}

Sprite MSTRH0, 520, 200
{
	Offset 100, 0
	Patch MSTRD, 349, 77
}

Sprite MSTRI0, 520, 200
{
	Offset 100, 0
	Patch MSTRC, 329, 83
}

Sprite MSTRJ0, 520, 200
{
	Offset 100, 0
	Patch MSTRB, 315, 91
}

Sprite MSTRK0, 520, 200
{
	Offset 100, 0
	Patch MSTRA, 311, 91
}

Sprite MS3GA0, 520, 200
{
	Offset 100, 0
	Patch MSTGA0, 0, 0
	{
		FlipX
	}
	Patch MSTGA0, 0, 0
}

Sprite MS2GA0, 520, 200
{
	Offset 100, 0
	Patch MSTGA0, 0, 0
	{
		FlipX
	}
}

Sprite MS2FA0, 520, 200
{
	Offset 100, 0
	Patch MSTFA0, 0, 0
	{
		FlipX
	}
}

Sprite MS2RA0, 520, 200
{
	Offset 100, 0
	Patch MSTRA0, 0, 0
	{
		FlipX
	}
}

Sprite MS2RB0, 520, 200
{
	Offset 100, 0
	Patch MSTRB0, 0, 0
	{
		FlipX
	}
}

Sprite MS2RC0, 520, 200
{
	Offset 100, 0
	Patch MSTRC0, 0, 0
	{
		FlipX
	}
}

Sprite MS2RD0, 520, 200
{
	Offset 100, 0
	Patch MSTRD0, 0, 0
	{
		FlipX
	}
}

Sprite MS2RE0, 520, 200
{
	Offset 100, 0
	Patch MSTRE0, 0, 0
	{
		FlipX
	}
}

Sprite MS2RF0, 520, 200
{
	Offset 100, 0
	Patch MSTRF0, 0, 0
	{
		FlipX
	}
}

Sprite MS2RG0, 520, 200
{
	Offset 100, 0
	Patch MSTRG0, 0, 0
	{
		FlipX
	}
}

Sprite MS2RH0, 520, 200
{
	Offset 100, 0
	Patch MSTRH0, 0, 0
	{
		FlipX
	}
}

Sprite MS2RI0, 520, 200
{
	Offset 100, 0
	Patch MSTRI0, 0, 0
	{
		FlipX
	}
}

Sprite MS2RJ0, 520, 200
{
	Offset 100, 0
	Patch MSTRJ0, 0, 0
	{
		FlipX
	}
}

Sprite MS2RK0, 520, 200
{
	Offset 100, 0
	Patch MSTRK0, 0, 0
	{
		FlipX
	}
}

Sprite PILLC0, 12, 5
{
	Offset 6, 2
	Patch PILLA0, 0, 0
	{
		Rotate -90
	}
}

Sprite PILLD0, 10, 10
{
	Offset 5, 5
	Patch PILLB0, 0, 0
	{
		FlipY
	}
}

Sprite PILLE0, 5, 12
{
	Offset 2, 6
	Patch PILLA0, 0, 0
	{
		Rotate 180
	}
}

Sprite PILLF0, 10, 10
{
	Offset 5, 5
	Patch PILLB0, 0, 0
	{
		FlipX
		FlipY
	}
}

Sprite PILLG0, 12, 5
{
	Offset 6, 2
	Patch PILLA0, 0, 0
	{
		Rotate 90
	}
}

Sprite PILLH0, 10, 10
{
	Offset 5, 5
	Patch PILLB0, 0, 0
	{
		FlipX
	}
}

Sprite MEDPF0, 32, 24
{
	Offset 16, 12
	Patch MEDPD0, 0, 0
	{
		FlipX
	}
}

Sprite MEDPG0, 32, 24
{
	Offset 16, 12
	Patch MEDPC0, 0, 0
	{
		FlipX
	}
}

Sprite MEDPH0, 32, 24
{
	Offset 16, 12
	Patch MEDPB0, 0, 0
	{
		FlipX
	}
}

Sprite MEDIA1, 32, 24
{
	Offset 16, 20
	Patch MEDPA0, 0, 0
}

Sprite MEDIA2A8, 32, 24
{
	Offset 16, 20
	Patch MEDPB0, 0, 0
}

Sprite MEDIA3A7, 32, 24
{
	Offset 16, 20
	Patch MEDPC0, 0, 0
}

Sprite MEDIA4A6, 32, 24
{
	Offset 16, 20
	Patch MEDPD0, 0, 0
}

Sprite MEDIA5, 32, 24
{
	Offset 16, 20
	Patch MEDPE0, 0, 0
}

// Texture definitions generated by SLADE3
// on Tue Jun 23 19:20:22 2015

Sprite LVRGA0, 420, 160
{
	Offset 50, -28
	Patch LEVGA0, 0, 0
}

Sprite LEVRA0, 420, 160
{
	XScale 0.950
	YScale 0.950
	Offset 64, -27
	Patch LEVFA0, 0, 0
}

Sprite LEVRB0, 420, 160
{
	XScale 0.900
	YScale 0.900
	Offset 73, -21
	Patch LEVFB0, 0, 0
}

Sprite LEVRC0, 420, 160
{
	XScale 0.880
	YScale 0.880
	Offset 64, -14
	Patch LEVFC0, 0, 0
}

Sprite LEVRD0, 420, 160
{
	XScale 0.860
	YScale 0.860
	Offset 55, -6
	Patch LEVFD0, 0, 0
}

Sprite LEVRE0, 420, 160
{
	XScale 0.840
	YScale 0.840
	Offset 51, -11
	Patch LEVFE0, 0, 0
}

Sprite LEVRF0, 420, 160
{
	XScale 0.820
	YScale 0.820
	Offset 53, -14
	Patch LEVFF0, 0, 0
}

Sprite LEVRG0, 420, 160
{
	XScale 0.800
	YScale 0.800
	Offset 55, -20
	Patch LEVFG0, 0, 0
}

Sprite LEVRH0, 420, 160
{
	XScale 0.820
	YScale 0.820
	Offset 50, -28
	Patch LEVFH0, 0, 0
}

Sprite LEVRI0, 420, 160
{
	XScale 0.850
	YScale 0.850
	Offset 41, -36
	Patch LEVFI0, 0, 0
}

Sprite LEVRJ0, 420, 160
{
	XScale 0.870
	YScale 0.870
	Offset 38, -42
	Patch LEVFJ0, 0, 0
}

Sprite LEVRK0, 420, 160
{
	XScale 0.910
	YScale 0.910
	Offset 35, -43
	Patch LEVFK0, 0, 0
}

Sprite LEVRL0, 420, 160
{
	XScale 0.940
	YScale 0.940
	Offset 38, -40
	Patch LEVFL0, 0, 0
}

Sprite LEVRM0, 420, 160
{
	XScale 0.970
	YScale 0.970
	Offset 44, -38
	Patch LEVFM0, 0, 0
}

Sprite LVLGA0, 420, 160
{
	Offset 50, -28
	Patch LEVGA0, 0, 0
	{
		FlipX
	}
}

Sprite LEVLA0, 420, 160
{
	XScale 0.950
	YScale 0.950
	Offset 53, -27
	Patch LEVFA0, 0, 0
	{
		FlipX
	}
}

Sprite LEVLB0, 420, 160
{
	XScale 0.900
	YScale 0.900
	Offset 63, -21
	Patch LEVFB0, 0, 0
	{
		FlipX
	}
}

Sprite LEVLC0, 420, 160
{
	XScale 0.880
	YScale 0.880
	Offset 76, -14
	Patch LEVFC0, 0, 0
	{
		FlipX
	}
}

Sprite LEVLD0, 420, 160
{
	XScale 0.860
	YScale 0.860
	Offset 87, -6
	Patch LEVFD0, 0, 0
	{
		FlipX
	}
}

Sprite LEVLE0, 420, 160
{
	XScale 0.840
	YScale 0.840
	Offset 101, -11
	Patch LEVRE0, 0, 0
	{
		FlipX
	}
}

Sprite LEVLF0, 420, 160
{
	XScale 0.820
	YScale 0.820
	Offset 104, -14
	Patch LEVRF0, 0, 0
	{
		FlipX
	}
}

Sprite LEVLG0, 420, 160
{
	XScale 0.800
	YScale 0.800
	Offset 105, -20
	Patch LEVRG0, 0, 0
	{
		FlipX
	}
}

Sprite LEVLH0, 420, 160
{
	XScale 0.820
	YScale 0.820
	Offset 106, -28
	Patch LEVRH0, 0, 0
	{
		FlipX
	}
}

Sprite LEVLI0, 420, 160
{
	XScale 0.850
	YScale 0.850
	Offset 101, -36
	Patch LEVRI0, 0, 0
	{
		FlipX
	}
}

Sprite LEVLJ0, 420, 160
{
	XScale 0.870
	YScale 0.870
	Offset 100, -42
	Patch LEVRJ0, 0, 0
	{
		FlipX
	}
}

Sprite LEVLK0, 420, 160
{
	XScale 0.910
	YScale 0.910
	Offset 90, -43
	Patch LEVRK0, 0, 0
	{
		FlipX
	}
}

Sprite LEVLL0, 420, 160
{
	XScale 0.940
	YScale 0.940
	Offset 80, -40
	Patch LEVRL0, 0, 0
	{
		FlipX
	}
}

Sprite LEVLM0, 420, 160
{
	XScale 0.970
	YScale 0.970
	Offset 68, -38
	Patch LEVRM0, 0, 0
	{
		FlipX
	}
}

Sprite LI2GA0, 420, 160
{
	Offset 50, -28
	Patch RI2GA0, 0, 0
	{
		FlipX
	}
}

Sprite LILFA0, 420, 160
{
	Offset 50, -28
	Patch LIRFA0, 0, 0
	{
		FlipX
	}
}

Sprite LILFB0, 420, 160
{
	Offset 50, -28
	Patch LIRFB0, 0, 0
	{
		FlipX
	}
}

Sprite LILFC0, 420, 160
{
	Offset 50, -28
	Patch LIRFC0, 0, 0
	{
		FlipX
	}
}

Sprite LILFD0, 420, 160
{
	Offset 50, -28
	Patch LIRFD0, 0, 0
	{
		FlipX
	}
}

Sprite LILFE0, 420, 160
{
	Offset 50, -28
	Patch LIRFE0, 0, 0
	{
		FlipX
	}
}

Sprite LILFF0, 420, 160
{
	Offset 50, -28
	Patch LIRFF0, 0, 0
	{
		FlipX
	}
}

// End of texture definitions

// Falcon Punch!!! Yeah I used TEXTURES to color my particle graphics, go ahead
// and sue me already for being lazy! D: -KeksDose

Sprite "FALCA0B0", 128, 128
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 255, 35, 5, 255
	}
}

Sprite "FALCC0D0", 128, 128
{
	Offset 64, 64
	
	Patch "Flame_05", 0, 0
	{
		Blend 255, 100, 30, 255
		Rotate 90
	}
}

Sprite "FALCE0F0", 128, 128
{
	Offset 64, 64
	
	Patch "Flame_05", 0, 0
	{
		Blend 170, 50, 20, 255
		Rotate 180
	}
}

Sprite "FALCG0H0", 128, 128
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 255, 40, 10, 255
		FlipY
	}
}

// Flare

Sprite "FALCI0", 128, 128
{
	Offset 64, 64
	
	Patch "Flare_09", 0, 0
	{
		Blend 255, 160, 40, 255
	}
}

// Flying ember thingies

Sprite "FALCJ0", 128, 128
{
	Offset 64, 64
	
	Patch "Flare_08", 0, 0
	{
		Blend 255, 60, 20, 255
		Style Add
	}
	
	Patch "Flare_08", 0, 0
	{
		Blend 200, 130, 20, 255
		Style Add
	}
}

Sprite "FALCK0", 128, 128
{
	Offset 64, 64
	
	Patch "Flare_08", 0, 0
	{
		Blend 255, 70, 30, 255
		Style Add
	}
	
	Patch "Flare_08", 0, 0
	{
		Blend 255, 75, 60, 255
		Style Add
	}
}

Sprite "FALCL0", 128, 128
{
	Offset 64, 64
	
	Patch "Flare_08", 0, 0
	{
		Blend 255, 130, 60, 255
		Style Add
	}
}

// Glow

Sprite "FALCM0R0", 128, 128 // Why R as the mirror sprite? Because jelly-beans, that's why.
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 255, 70, 20, 255
		Style Add
	}
}

// Smoke

Sprite "FALCN0O0", 128, 128
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 30, 10, 10, 255
		Style CopyAlpha
	}
	
	Patch "Cloud_02", 0, 0
	{
		Blend 50, 50, 50, 255
		Style CopyAlpha
	}
}

Sprite "FALCP0Q0", 128, 128
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 30, 10, 10, 255
		Style CopyAlpha
		FlipY
	}
	
	Patch "Cloud_02", 0, 0
	{
		Blend 50, 50, 50, 255
		Style CopyAlpha
		FlipY
	}
}

//Be one... with Yuri!

Sprite "YFLMA0B0", 128, 128
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 255, 5, 65, 255
	}
}

Sprite "YFLMC0D0", 128, 128
{
	Offset 64, 64
	
	Patch "Flame_05", 0, 0
	{
		Blend 255, 15, 95, 255
		Rotate 90
	}
}

Sprite "YFLME0F0", 128, 128
{
	Offset 64, 64
	
	Patch "Flame_05", 0, 0
	{
		Blend 255, 5, 65, 255
		Rotate 180
	}
}

Sprite "YFLMG0H0", 128, 128
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 255, 15, 95, 255
		FlipY
	}
}

Sprite "YSMOA0B0", 128, 128
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 30, 10, 20, 255
		Style CopyAlpha
	}
	
	Patch "Cloud_02", 0, 0
	{
		Blend 50, 10, 30, 255
		Style CopyAlpha
	}
}

Sprite "YSMOC0D0", 128, 128
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 50, 10, 30, 255
		Style CopyAlpha
		FlipY
	}
	
	Patch "Cloud_02", 0, 0
	{
		Blend 40, 10, 20, 255
		Style CopyAlpha
		FlipY
	}
}

//FEUER FEUER FEUEEEEEER!!

Sprite "FWALA0B0", 128, 128
{
	Offset 64, 96
	
	Patch "Cloud_02", 0, 0
	{
		Blend 255, 55, 5, 255
	}
}

Sprite "FWALC0D0", 128, 128
{
	Offset 64, 96
	
	Patch "Flame_05", 0, 0
	{
		Blend 255, 80, 30, 255
		Rotate 90
	}
}

Sprite "FWALE0F0", 128, 128
{
	Offset 64, 96
	
	Patch "Flame_05", 0, 0
	{
		Blend 190, 70, 20, 255
		Rotate 180
	}
}

Sprite "FWALG0H0", 128, 128
{
	Offset 64, 96
	
	Patch "Cloud_02", 0, 0
	{
		Blend 255, 90, 10, 255
		FlipY
	}
}

// Flare

Sprite "FWALI0", 128, 128
{
	Offset 64, 96
	
	Patch "Flare_09", 0, 0
	{
		Blend 255, 160, 40, 255
	}
}

// Here lies Flying ember thingies - peace for their souls

 ///////
//R.I.P//
//     //
//     //
//     //
/////////

// Glow

Sprite "FWALM0R0", 128, 128 // Why R as the mirror sprite? Because love muffins, that's why.
{
	Offset 64, 96
	
	Patch "Cloud_02", 0, 0
	{
		Blend 255, 70, 20, 255
		Style Add
	}
}

// Smoke

Sprite "FWALN0O0", 128, 128
{
	Offset 64, 96
	
	Patch "Cloud_02", 0, 0
	{
		Blend 30, 10, 10, 255
		Style CopyAlpha
	}
	
	Patch "Cloud_02", 0, 0
	{
		Blend 50, 50, 50, 255
		Style CopyAlpha
	}
}

Sprite "FWALP0Q0", 128, 128
{
	Offset 64, 96
	
	Patch "Cloud_02", 0, 0
	{
		Blend 30, 10, 10, 255
		Style CopyAlpha
		FlipY
	}
	
	Patch "Cloud_02", 0, 0
	{
		Blend 50, 50, 50, 255
		Style CopyAlpha
		FlipY
	}
}

Sprite CMRHA0, 320, 200
{
	Patch CMRHA, 154, 146
}

Sprite CMRHB0, 320, 200
{
	Patch CMRHA, 134, 123
}

Sprite CMRHC0, 320, 200
{
	Patch CMRHA, 103, 92
}

Sprite CMRHD0, 320, 200
{
	Patch CMRHA, 72, 71
}

Sprite CMRHE0, 320, 200
{
	Patch CMRHA, 32, 60
}

Sprite CMRHF0, 320, 200
{
	Patch CMRHA, 3, 64
}

Sprite CMRHG0, 320, 200
{
	Patch CMRHA, -26, 78
}

Sprite CMRHH0, 420, 200
{
	Offset 100, 0
	Patch CMRHA, 43, 104
}

Sprite FIS1A0, 320, 200
{
	Patch FISTA, -57, 160
}

Sprite FIS1B0, 320, 200
{
	Patch FISTA, -26, 119
}

Sprite FIS1C0, 320, 200
{
	Patch FISTA, 4, 77
}

Sprite FIS1D0, 320, 200
{
	Patch FISTA, 5, 76
}

Sprite FIS1E0, 320, 200
{
	Patch FISTA, -10, 92
}

Sprite FIS2A0, 320, 200
{
	Patch FISTA, 209, 150
	{
		FlipX
	}
}

Sprite FIS2B0, 320, 200
{
	Patch FISTA, 195, 113
	{
		FlipX
	}
}

Sprite FIS2C0, 320, 200
{
	Patch FISTA, 179, 77
	{
		FlipX
	}
}

Sprite FIS2D0, 320, 200
{
	Patch FISTA, 178, 76
	{
		FlipX
	}
}

Sprite FIS2E0, 320, 200
{
	Patch FISTA, 187, 92
	{
		FlipX
	}
}

Sprite FIS3A0, 420, 200
{
	Offset 100, 0
	Patch FISTB, 24, 135
}

Sprite FIS3B0, 320, 200
{
	Patch FISTB, -26, 116
}

Sprite FIS3C0, 320, 200
{
	Patch FISTB, 40, 91
}

Sprite FIS3D0, 320, 200
{
	Patch FISTB, 87, 79
}

Sprite FIS3E0, 320, 200
{
	Patch FISTB, 127, 74
}

Sprite FIS3F0, 320, 200
{
	Patch FISTB, 94, 92
}

Sprite FIS3G0, 320, 200
{
	Patch FISTB, 69, 107
}

Sprite FIS3H0, 320, 200
{
	Patch FISTB, 36, 129
}

Sprite FIS3I0, 320, 200
{
	Patch FISTB, 25, 141
}

Sprite FIS3J0, 320, 200
{
	Patch FISTB, 18, 152
}

Sprite FIS4A0, 420, 200
{
	Patch FISTB, 249, 131
	{
		FlipX
	}
}

Sprite FIS4B0, 320, 200
{
	Patch FISTB, 198, 114
	{
		FlipX
	}
}

Sprite FIS4C0, 320, 200
{
	Patch FISTB, 156, 96
	{
		FlipX
	}
}

Sprite FIS4D0, 320, 200
{
	Patch FISTB, 102, 86
	{
		FlipX
	}
}

Sprite FIS4E0, 320, 200
{
	Patch FISTB, 108, 105
	{
		FlipX
	}
}

Sprite FIS4F0, 320, 200
{
	Patch FISTB, 120, 127
	{
		FlipX
	}
}

Sprite FIS4G0, 320, 200
{
	Patch FISTB, 135, 149
	{
		FlipX
	}
}

Sprite FIS5A0, 420, 200
{
	Offset 100, 0
	Patch FISTB, -22, 106
}

Sprite FIS5B0, 420, 200
{
	Offset 100, 0
	Patch FISTB, 33, 93
}

Sprite FIS5C0, 320, 200
{
	Patch FISTB, -3, 83
}

Sprite FIS5D0, 320, 200
{
	Patch FISTB, 64, 75
}

Sprite FIS5E0, 320, 200
{
	Patch FISTB, 118, 85
}

Sprite FIS5F0, 320, 200
{
	Patch FISTB, 144, 100
}

Sprite FIS5G0, 320, 200
{
	Patch FISTB, 164, 124
}

Sprite FIS5H0, 320, 200
{
	Patch FISTB, 178, 141
}

Sprite FIS6A0, 320, 200
{
	Patch FISTB, 218, 141
	{
		FlipX
	}
}

Sprite FIS6B0, 320, 200
{
	Patch FISTB, 183, 103
	{
		FlipX
	}
}

Sprite FIS6C0, 320, 200
{
	Patch FISTB, 154, 77
	{
		FlipX
	}
}

Sprite FIS6D0, 320, 200
{
	Patch FISTB, 123, 73
	{
		FlipX
	}
}

Sprite FIS6E0, 320, 200
{
	Patch FISTB, 69, 82
	{
		FlipX
	}
}

Sprite FIS6F0, 320, 200
{
	Patch FISTB, 25, 93
	{
		FlipX
	}
}

Sprite FIS6G0, 420, 200
{
	Offset 100, 0
	Patch FISTB, 89, 104
	{
		FlipX
	}
}

Sprite FIS6H0, 420, 200
{
	Offset 100, 0
	Patch FISTB, 58, 125
	{
		FlipX
	}
}

Sprite FIS7A0, 320, 200
{
	Patch FISTA, -86, 148
}

Sprite FIS7B0, 320, 200
{
	Patch FISTA, -61, 115
}

Sprite FIS7C0, 320, 200
{
	Patch FISTA, -20, 81
}

Sprite FIS7D0, 320, 200
{
	Patch FISTA, 26, 68
}

Sprite FIS7E0, 320, 200
{
	Patch FISTA, 43, 87
}

Sprite FIS7F0, 320, 200
{
	Patch FISTA, 55, 102
}

Sprite FIS7G0, 320, 200
{
	Patch FISTA, 67, 119
}

Sprite FIS7H0, 320, 200
{
	Patch FISTA, 82, 138
}

Sprite FIS8A0, 320, 200
{
	Patch FIS7A0, 0, 0
	{
		FlipX
	}
}

Sprite FIS8B0, 320, 200
{
	Patch FIS7B0, 0, 0
	{
		FlipX
	}
}

Sprite FIS8C0, 320, 200
{
	Patch FIS7C0, 0, 0
	{
		FlipX
	}
}

Sprite FIS8D0, 320, 200
{
	Patch FIS7D0, 0, 0
	{
		FlipX
	}
}

Sprite FIS8E0, 320, 200
{
	Patch FIS7E0, 0, 0
	{
		FlipX
	}
}

Sprite FIS8F0, 320, 200
{
	Patch FIS7F0, 0, 0
	{
		FlipX
	}
}

Sprite FIS8G0, 320, 200
{
	Patch FIS7G0, 0, 0
	{
		FlipX
	}
}

Sprite FIS8H0, 320, 200
{
	Patch FIS7H0, 0, 0
	{
		FlipX
	}
}

Sprite FISRA0, 320, 200
{
	Patch HANDA, 64, 143
	Patch HANDB, 175, 142
}

Sprite FISRB0, 320, 200
{
	Patch HANDA, 63, 144
	Patch HANDB, 176, 141
}

Sprite FISRC0, 320, 200
{
	Patch HANDA, 62, 145
	Patch HANDB, 177, 140
}

Sprite FISRD0, 320, 200
{
	Patch HANDA, 62, 146
	Patch HANDB, 177, 139
}

Sprite FISRE0, 320, 200
{
	Patch HANDA, 63, 147
	Patch HANDB, 176, 138
}

Sprite FISRF0, 320, 200
{
	Patch HANDA, 64, 148
	Patch HANDB, 175, 137
}

Sprite FISRG0, 320, 200
{
	Patch HANDA, 64, 143
	Patch HANDB, 175, 142
}

Sprite FISRH0, 320, 200
{
	Patch HANDA, 63, 142
	Patch HANDB, 174, 143
}

Sprite FISRI0, 320, 200
{
	Patch HANDA, 62, 141
	Patch HANDB, 173, 144
}

Sprite FISRJ0, 320, 200
{
	Patch HANDA, 62, 140
	Patch HANDB, 173, 145
}

Sprite FISRJ0, 320, 200
{
	Patch HANDA, 63, 139
	Patch HANDB, 174, 146
}

Sprite FISRK0, 320, 200
{
	Patch HANDA, 64, 138
	Patch HANDB, 175, 147
}

Sprite FISUA0, 320, 200
{
	Patch HANDA, 62, 145
	Patch HANDB, 177, 144
}

Sprite FISUB0, 320, 200
{
	Patch HANDA, 59, 149
	Patch HANDB, 181, 147
}

Sprite FISUC0, 320, 200
{
	Patch HANDA, 52, 153
	Patch HANDB, 187, 151
}

Sprite FISUD0, 320, 200
{
	Patch HANDA, 44, 158
	Patch HANDB, 194, 156
}

Sprite FISUE0, 320, 200
{
	Patch HANDA, 38, 163
	Patch HANDB, 199, 161
}

Sprite UPERA0, 320, 200
{
	Patch FISTC, 120, 149
}

Sprite UPERB0, 320, 200
{
	Patch FISTC, 120, 105
}

Sprite UPERC0, 320, 200
{
	Patch FISTC, 119, 60
}

Sprite UPERD0, 320, 200
{
	Patch FISTC, 119, 49
}

Sprite UPERE0, 320, 200
{
	Patch FISTC, 119, 45
}

Sprite FISHA0, 320, 200
{
	Patch POINTER, -56, 147
}

Sprite FISHB0, 320, 200
{
	Patch POINTER, -36, 135
}

Sprite FISHC0, 320, 200
{
	Patch POINTER, -18, 119
}

Sprite FISHD0, 320, 200
{
	Patch POINTER, -12, 108
}

Sprite FISHE0, 320, 200
{
	Patch POINTER, -16, 91
}

Sprite FISHF0, 320, 200
{
	Patch POINTER, -29, 94
}

Sprite FISHG0, 320, 200
{
	Patch POINTER, -34, 103
}

Sprite FISSA0, 320, 200
{
	Patch FISTSHT1, 76, 112
}

Sprite FISSC0, 320, 200
{
	Patch FISTSHT1, 76, 115
}

Sprite FISSD0, 320, 200
{
	Patch FISTSHT1, 76, 118
}

Sprite FISSE0, 320, 200
{
	Patch FISTSHT1, 76, 122
}

Sprite FISSF0, 320, 200
{
	Patch FISTSHT2, 81, 95
}

Sprite FISSG0, 320, 200
{
	Patch FISTSHT2, 71, 86
}

Sprite FISSH0, 320, 200
{
	Patch FISTSHT2, 59, 73
}

Sprite FISSI0, 320, 200
{
	Patch FISTSHT3, 60, 62
}

Sprite FISSJ0, 320, 200
{
	Patch FISTSHT3, 49, 57
}

Sprite FISSK0, 320, 200
{
	Patch FISTSHT3, 32, 51
}

Sprite FISSL0, 320, 200
{
	Patch FISTSHT4, 12, 29
}

Sprite FISSM0, 320, 200
{
	Patch FISTSHT4, 4, 24
}

Sprite FISSN0, 320, 200
{
	Patch FISTSHT4, 15, 37
}

Sprite FISSO0, 320, 200
{
	Patch FISTSHT4, 24, 51
}

Sprite FISSP0, 320, 200
{
	Patch FISTSHT4, 30, 60
}

Sprite FISSQ0, 320, 200
{
	Patch FISTSHT1, 6, 144
}

Sprite FISSR0, 320, 200
{
	Patch FISTSHT1, 12, 137
}

Sprite FISSS0, 320, 200
{
	Patch FISTSHT1, 24, 129
}

Sprite FISST0, 320, 200
{
	Patch FISTSHT1, 38, 124
}

Sprite FISSU0, 320, 200
{
	Patch FISTSHT1, 53, 120
}

Sprite FISSV0, 320, 200
{
	Patch FISTSHT1, 63, 117
}

Sprite FISSW0, 320, 200
{
	Patch FISTSHT1, 70, 115
}

Sprite HANCA0, 320, 200
{
	Patch FISTC0, 104, 159
}

Sprite HANCB0, 320, 200
{
	Patch FISTC0, 107, 153
}

Sprite HANCC0, 320, 200
{
	Patch FISTC0, 112, 137
}

Sprite HANCD0, 320, 200
{
	Patch FISTC0, 114, 124
}

Sprite HANCE0, 320, 200
{
	Patch FISTC0, 121, 113
}

Sprite HANCF0, 320, 200
{
	Patch FISTC0, 126, 108
}

Sprite HANCG0, 320, 200
{
	Patch FISTC0, 131, 107
}

Sprite HANCH0, 320, 200
{
	Patch FISTC0, 134, 111
}

Sprite HANCI0, 320, 200
{
	Patch FISTC0, 138, 116
}

Sprite HANFA0, 320, 200
{
	Patch FISTC0, 147, 130
}

Sprite HANFB0, 320, 200
{
	Patch FISTC0, 150, 133
}

Sprite HANFC0, 320, 200
{
	Patch FISTC0, 148, 130
}

Sprite HANFD0, 320, 200
{
	Patch FISTC0, 144, 121
}

Sprite HANFE0, 320, 200
{
	Patch FISTC0, 141, 117
}

Sprite MGFSA0, 320, 200
{
	Patch FISTMSG1, -68, 158
}

Sprite MGFSB0, 320, 200
{
	Patch FISTMSG1, -61, 149
}

Sprite MGFSC0, 320, 200
{
	Patch FISTMSG1, -53, 141
}

Sprite MGFSD0, 320, 200
{
	Patch FISTMSG1, -45, 134
}

Sprite MGFSE0, 320, 200
{
	Patch FISTMSG1, -38, 129
}

Sprite MGFSF0, 320, 200
{
	Patch FISTMSG1, -28, 123
}

Sprite MGFSG0, 320, 200
{
	Patch FISTMSG2, -90, 14
}

Sprite MGFSH0, 320, 200
{
	Patch FISTMSG3, -84, 18
}

Sprite MGFSI0, 320, 200
{
	Patch FISTMSG1, -8, 129
}

Sprite MGFSJ0, 320, 200
{
	Patch FISTMSG1, -4, 123
}

Sprite MGFSK0, 320, 200
{
	Patch FISTMSG2, -74, 18
}

Sprite MGFSL0, 320, 200
{
	Patch FISTMSG3, -70, 26
}

Sprite MGFSM0, 320, 200
{
	Patch FISTMSG1, 11, 123
}

Sprite MGFSN0, 320, 200
{
	Patch FISTMSG2, -59, 22
}

Sprite MGFSO0, 320, 200
{
	Patch FISTMSG3, -58, 28
}

Sprite MGFSP0, 320, 200
{
	Patch FISTMSG1, 25, 125
}

Sprite MGFSQ0, 320, 200
{
	Patch FISTMSG2, -44, 21
}

Sprite MGFSR0, 320, 200
{
	Patch FISTMSG3, -44, 29
}

Sprite MGFSS0, 320, 200
{
	Patch FISTMSG1, 44, 125
}

Sprite MGFST0, 320, 200
{
	Patch FISTMSG2, -25, 21
}

Sprite MGFSQ0, 320, 200
{
	Patch FISTMSG3, -25, 29
}

Sprite MGFSR0, 320, 200
{
	Patch FISTMSG1, 53, 130
}

Sprite MGFSV0, 320, 200
{
	Patch FISTMSG2, -15, 26
}

Sprite MGFSW0, 320, 200
{
	Patch FISTMSG3, -15, 34
}

Sprite MGFSX0, 320, 200
{
	Patch FISTMSG1, 64, 137
}

Sprite MGFSY0, 320, 200
{
	Patch FISTMSG2, -5, 33
}

Sprite MGF2Z0, 320, 200
{
	Patch FISTMSG3, -5, 41
}

Sprite MGF2A0, 320, 200
{
	Patch FISTMSG1, 75, 145
}

Sprite MGF2B0, 320, 200
{
	Patch FISTMSG2, 6, 41
}

Sprite MGF2C0, 320, 200
{
	Patch FISTMSG3, 6, 49
}

Sprite MGF2D0, 320, 200
{
	Patch FISTMSG1, 85, 153
}

Sprite MGF2E0, 320, 200
{
	Patch FISTMSG2, 16, 49
}

Sprite MGF2F0, 320, 200
{
	Patch FISTMSG3, 16, 57
}

// Sprite definitions generated by SLADE3
// on Thu Jul 17 16:32:08 2014

Sprite PISHA0, 520, 200
{
	Offset 200, 0
	Patch FISTHAMR, -32, 165
}

Sprite PISHB0, 520, 200
{
	Offset 200, 0
	Patch FISTHAMR, -25, 149
}

Sprite PISHC0, 520, 200
{
	Offset 200, 0
	Patch FISTHAMR, -5, 133
	Patch FIS9D0, 354, 83
}

Sprite PISHD0, 520, 200
{
	Offset 200, 0
	Patch FISTHAMR, 20, 116
	Patch FIS9D0, 348, 77
}

Sprite PISHE0, 520, 200
{
	Offset 200, 0
	Patch FISTHAMR, 39, 102
	Patch FIS9D0, 342, 71
}

Sprite PISHF0, 520, 200
{
	Offset 200, 0
	Patch FISTHAMR, 64, 91
	Patch FIS9D0, 338, 68
}

Sprite PISHG0, 520, 200
{
	Offset 200, 0
	Patch FISTHAMR, 87, 78
	Patch FIS9D0, 333, 63
}

Sprite PISHH0, 520, 200
{
	Offset 200, 0
	Patch FISTHAMR, 112, 69
	Patch FIS9D0, 330, 60
}

Sprite PISHI0, 520, 200
{
	Offset 200, 0
	Patch FISTHAMR, 133, 66
	Patch FIS9D0, 326, 57
}

Sprite PISHJ0, 520, 200
{
	Offset 200, 0
	Patch FISTHAMR, 144, 70
	Patch FIS9D0, 324, 54
}

Sprite PISHK0, 520, 200
{
	Offset 200, 0
	Patch FISTHAMR, 158, 77
	Patch FIS9D0, 322, 51
}

Sprite PISHL0, 520, 200
{
	Offset 200, 0
	Patch FIS9D0, 323, 52
	Patch FISTHAMR, 165, 89
}

Sprite PISHM0, 520, 200
{
	Offset 200, 0
	Patch FIS9D0, 324, 55
	Patch FISTHAMR, 173, 100
}

Sprite PISVA0, 520, 200
{
	Offset 200, 0
	Patch FIS9D0, 325, 56
	Patch FISTHAMR, 181, 110
}

Sprite PISVB0, 520, 200
{
	Offset 200, 0
	Patch FIS9E0, 326, 59
	Patch FISTHAMR, 184, 117
}

Sprite PISVC0, 520, 200
{
	Offset 200, 0
	Patch FIS9F0, 330, 63
	Patch FISTHAMR, 196, 127
}

Sprite PISVD0, 520, 200
{
	Offset 200, 0
	Patch FIS9D0, 334, 65
	Patch FISTHAMR, 205, 143
}

Sprite PISVE0, 520, 200
{
	Offset 200, 0
	Patch FIS9D0, 344, 73
	Patch FISTHAMR, 215, 157
}

Sprite PISVF0, 520, 200
{
	Offset 200, 0
	Patch FIS9D0, 344, 74
	Patch FISTHAMR, 200, 164
}

Sprite PISVG0, 520, 200
{
	Offset 200, 0
	Patch FIS9D0, 340, 76
	Patch FISTHAMR, 171, 166
}

Sprite PISVH0, 520, 200
{
	Offset 200, 0
	Patch FIS9D0, 336, 73
	Patch FISTHAMR, 147, 155
}

Sprite PISVI0, 520, 200
{
	Offset 200, 0
	Patch FIS9D0, 334, 70
	Patch FISTHAMR, 133, 140
}

Sprite PISVJ0, 520, 200
{
	Offset 200, 0
	Patch FIS9D0, 331, 64
	Patch FISTHAMR, 128, 125
}

Sprite PISVK0, 520, 200
{
	Offset 200, 0
	Patch FIS9D0, 330, 62
	Patch FISTHAMR, 143, 114
}

Sprite PISVL0, 520, 200
{
	Offset 200, 0
	Patch FIS9D0, 328, 60
	Patch FISTHAMR, 162, 106
}

// End of Sprite definitions

Sprite HAT1A0, 320, 200
{
	Patch FISTA, 7, 139
}

Sprite HAT1B0, 320, 200
{
	Patch FISTA, 60, 60
}

Sprite HAT1C0, 320, 200
{
	Patch FISTA, -76, 136
}

Sprite HAT1D0, 320, 200
{
	Patch FISTA, -17, 57
}

Sprite HAT2A0, 320, 200
{
	Patch FISTA, 167, 133
	{
		FlipX
	}
}

Sprite HAT2B0, 320, 200
{
	Patch FISTA, 118, 61
	{
		FlipX
	}
}

Sprite HAT2C0, 330, 200
{
	Patch FISTA, 247, 123
	{
		FlipX
	}
}

Sprite HAT2D0, 330, 200
{
	Patch FISTA, 179, 48
	{
		FlipX
	}
}

Sprite HAT3A0, 420, 300
{
	Offset 100, 100
	Patch FISTA, -16, 14
	{
		FlipY
	}
}

Sprite HAT3B0, 325, 200
{
	Offset 5, 0
	Patch FISTA, -12, -12
	{
		FlipY
	}
}

Sprite HAT3C0, 320, 300
{
	Offset 0, 100
	Patch FISTA, -38, -14
	{
		FlipY
	}
}

Sprite HAT3D0, 320, 200
{
	Patch FISTA, 83, -8
	{
		FlipY
	}
}

Sprite HAT4A0, 370, 300
{
	Offset 0, 100
	Patch FISTA, 242, -5
	{
		FlipX
		FlipY
	}
}

Sprite HAT4B0, 320, 200
{
	Patch FISTA, 163, -3
	{
		FlipX
		FlipY
	}
}

Sprite HAT4C0, 320, 300
{
	Offset 0, 100
	Patch FISTA, 177, -5
	{
		FlipX
		FlipY
	}
}

Sprite HAT4D0, 320, 200
{
	Patch FISTA, 115, -5
	{
		FlipX
		FlipY
	}
}

Sprite HAT5A0, 420, 200
{
	Offset 100, 0
	Patch FISTA, -7, 83
	{
		FlipY
		Rotate -90
	}
}

Sprite HAT5B0, 320, 200
{
	Patch FISTA, -6, 35
	{
		FlipY
		Rotate -90
	}
}

Sprite HAT5C0, 320, 200
{
	Patch FISTA, -75, 143
	{
		FlipY
		Rotate -90
	}
}

Sprite HAT5D0, 320, 200
{
	Patch FISTA, 34, 104
	{
		FlipY
		Rotate -90
	}
}

Sprite HAT6A0, 420, 200
{
	Patch FISTA, 287, 108
	{
		FlipX
		FlipY
		Rotate 90
	}
}

Sprite HAT6B0, 320, 200
{
	Patch FISTA, 186, 48
	{
		FlipX
		FlipY
		Rotate 90
	}
}

Sprite HAT6C0, 320, 200
{
	Patch FISTA, 216, 130
	{
		FlipX
		FlipY
		Rotate 90
	}
}

Sprite HAT6D0, 320, 200
{
	Patch FISTA, 149, 105
	{
		FlipX
		FlipY
		Rotate 90
	}
}

Sprite HAT7A0, 420, 300
{
	Offset 100, 100
	Patch FISTA, 0, 19
	{
		Rotate 90
	}
}

Sprite HAT7B0, 330, 210
{
	Offset 10, 10
	Patch FISTA, 8, -15
	{
		Rotate 90
	}
}

Sprite HAT7C0, 320, 200
{
	Patch FISTA, -115, -35
	{
		Rotate 90
	}
}

Sprite HAT7D0, 320, 200
{
	Patch FISTA, -27, -5
	{
		Rotate 90
	}
}

Sprite HAT8A0, 420, 300
{
	Offset 0, 100
	Patch FISTA, 284, 20
	{
		FlipY
		Rotate 90
	}
}

Sprite HAT8B0, 420, 300
{
	Offset 0, 100
	Patch FISTA, 187, 85
	{
		FlipY
		Rotate 90
	}
}

Sprite HAT8C0, 420, 300
{
	Offset 0, 100
	Patch FISTA, 291, 50
	{
		FlipY
		Rotate 90
	}
}

Sprite HAT8D0, 420, 300
{
	Offset 0, 100
	Patch FISTA, 183, 91
	{
		FlipY
		Rotate 90
	}
}

Sprite KK1LA0, 370, 200
{
	Offset 50, 0
	Patch KNEE, 16, 145
}

Sprite KK1LB0, 320, 200
{
	Patch KNEE, 4, 138
}

Sprite KK1LC0, 320, 200
{
	Patch KICK1, 48, 58
}

Sprite KK1LD0, 320, 200
{
	Patch KICK1, 101, 67
}

Sprite KK1LE0, 320, 200
{
	Patch KICK1, 127, 82
}

Sprite KK1LF0, 320, 200
{
	Patch KICK1, 155, 104
}

Sprite KK1LG0, 320, 200
{
	Patch KICK1, 178, 128
}

Sprite KK1LH0, 320, 200
{
	Patch KICK1, 189, 148
}

Sprite KK1RA0, 320, 200
{
	Patch KICK1, 243, 129
	{
		FlipX
	}
}

Sprite KK1RB0, 320, 200
{
	Patch KICK1, 192, 99
	{
		FlipX
	}
}

Sprite KK1RC0, 320, 200
{
	Patch KICK1, 143, 81
	{
		FlipX
	}
}

Sprite KK1RD0, 320, 200
{
	Patch KICK1, 105, 69
	{
		FlipX
	}
}

Sprite KK1RE0, 320, 200
{
	Patch KICK1, 74, 77
	{
		FlipX
	}
}

Sprite KK1RF0, 320, 200
{
	Patch KICK1, 56, 92
	{
		FlipX
	}
}

Sprite KK1RG0, 320, 200
{
	Patch KICK1, 47, 119
	{
		FlipX
	}
}

Sprite KK1RH0, 320, 200
{
	Patch KICK1, 40, 138
	{
		FlipX
	}
}

Sprite KK2LA0, 320, 200
{
	Patch KICK1, -43, 139
}

Sprite KK2LB0, 320, 200
{
	Patch KICK1, -24, 105
}

Sprite KK2LC0, 320, 200
{
	Patch KICK1, -2, 79
}

Sprite KK2LD0, 320, 200
{
	Patch KICK1, 36, 49
}

Sprite KK2LE0, 320, 200
{
	Patch KICK1, 75, 46
}

Sprite KK2LF0, 320, 200
{
	Patch KICK1, 135, 61
}

Sprite KK2LG0, 320, 200
{
	Patch KICK1, 164, 97
}

Sprite KK2LH0, 320, 200
{
	Patch KICK1, 176, 133
}

Sprite KK2RA0, 420, 200
{
	Patch KICK1, 277, 80
	{
		FlipX
	}
}

Sprite KK2RB0, 420, 200
{
	Patch KICK1, 247, 71
	{
		FlipX
	}
}

Sprite KK2RC0, 420, 200
{
	Patch KICK1, 202, 62
	{
		FlipX
	}
}

Sprite KK2RD0, 420, 200
{
	Patch KICK1, 140, 50
	{
		FlipX
	}
}

Sprite KK2RE0, 420, 200
{
	Patch KICK1, 76, 55
	{
		FlipX
	}
}

Sprite KK2RF0, 420, 200
{
	Patch KICK1, 27, 63
	{
		FlipX
	}
}

Sprite KK2RG0, 420, 200
{
	Offset 100, 0
	Patch KICK1, 66, 76
	{
		FlipX
	}
}

Sprite KK2RH0, 420, 200
{
	Offset 100, 0
	Patch KICK1, 49, 93
	{
		FlipX
	}
}

Sprite KN1LA0, 320, 200
{
	Patch KNEE, 30, 158
}

Sprite KN1LB0, 320, 200
{
	Patch KNEE, 30, 158
}

Sprite KN1LC0, 320, 200
{
	Patch KNEE, 97, 134
}

Sprite KN1LD0, 320, 200
{
	Patch KNEE, 119, 139
}

Sprite KN1LE0, 320, 200
{
	Patch KNEE, 132, 148
}

Sprite KN1LF0, 320, 200
{
	Patch KNEE, 146, 160
}

Sprite KN1RA0, 320, 200
{
	Patch KNEE, 184, 152
	{
		FlipX
	}
}

Sprite KN1RB0, 320, 200
{
	Patch KNEE, 151, 136
	{
		FlipX
	}
}

Sprite KN1RC0, 320, 200
{
	Patch KNEE, 144, 132
	{
		FlipX
	}
}

Sprite KN1RD0, 320, 200
{
	Patch KNEE, 120, 134
	{
		FlipX
	}
}

Sprite KN1RE0, 320, 200
{
	Patch KNEE, 112, 147
	{
		FlipX
	}
}

Sprite KN1RF0, 320, 200
{
	Patch KNEE, 122, 153
	{
		FlipX
	}
}

Sprite KN2LA0, 320, 200
{
	Patch KNEE, 83, 156
}

Sprite KN2LB0, 320, 200
{
	Patch KNEE, 76, 139
}

Sprite KN2LC0, 320, 200
{
	Patch KNEE, 84, 131
}

Sprite KN2LD0, 320, 200
{
	Patch KNEE, 93, 135
}

Sprite KN2LE0, 320, 200
{
	Patch KNEE, 106, 147
}

Sprite KN2LF0, 320, 200
{
	Patch KNEE, 114, 158
}

Sprite KN2RA0, 320, 200
{
	Patch KNEE, 132, 152
	{
		FlipX
	}
}

Sprite KN2RB0, 320, 200
{
	Patch KNEE, 124, 136
	{
		FlipX
	}
}

Sprite KN2RC0, 320, 200
{
	Patch KNEE, 117, 129
	{
		FlipX
	}
}

Sprite KN2RD0, 320, 200
{
	Patch KNEE, 113, 138
	{
		FlipX
	}
}

Sprite KN2RE0, 320, 200
{
	Patch KNEE, 111, 151
	{
		FlipX
	}
}

Sprite KN2RF0, 320, 200
{
	Patch KNEE, 115, 159
	{
		FlipX
	}
}

Sprite TR1LA0, 420, 200
{
	Offset 100, 0
	Patch KICK2, 76, 140
}

Sprite TR1LB0, 320, 200
{
	Patch KICK2, 4, 108
}

Sprite TR1LC0, 320, 200
{
	Patch KICK3, 73, 62
}

Sprite TR1LD0, 320, 200
{
	Patch KICK3, 89, 32
}

Sprite TR1LE0, 320, 200
{
	Patch KICK3, 95, 40
}

Sprite TR1LF0, 320, 200
{
	Patch KICK1, 74, 58
}

Sprite TR1LG0, 320, 200
{
	Patch KICK1, 87, 85
}

Sprite TR1LH0, 320, 200
{
	Patch KICK1, 94, 114
}

Sprite TR1LI0, 320, 200
{
	Patch KICK1, 101, 135
}

Sprite TR1LJ0, 320, 200
{
	Patch KICK1, 107, 152
}

Sprite TR1RA0, 320, 200
{
	Patch KICK2, 162, 141
	{
		FlipX
	}
}

Sprite TR1RB0, 320, 200
{
	Patch KICK2, 140, 111
	{
		FlipX
	}
}

Sprite TR1RC0, 320, 200
{
	Patch KICK3, 146, 61
	{
		FlipX
	}
}

Sprite TR1RD0, 320, 200
{
	Patch KICK3, 123, 45
	{
		FlipX
	}
}

Sprite TR1RE0, 320, 200
{
	Patch KICK3, 120, 41
	{
		FlipX
	}
}

Sprite TR1RF0, 320, 200
{
	Patch KICK1, 118, 58
	{
		FlipX
	}
}

Sprite TR1RG0, 320, 200
{
	Patch KICK1, 111, 90
	{
		FlipX
	}
}

Sprite TR1RH0, 320, 200
{
	Patch KICK1, 99, 109
	{
		FlipX
	}
}

Sprite TR1RI0, 320, 200
{
	Patch KICK1, 86, 131
	{
		FlipX
	}
}

Sprite TR1RJ0, 320, 200
{
	Patch KICK1, 83, 154
	{
		FlipX
	}
}

Sprite TR2LA0, 320, 200
{
	Patch KICK2, 67, 150
}

Sprite TR2LB0, 320, 200
{
	Patch KICK2, 68, 138
}

Sprite TR2LC0, 320, 200
{
	Patch KICK2, 72, 115
}

Sprite TR2LD0, 320, 200
{
	Patch KICK3, 122, 60
}

Sprite TR2LE0, 320, 200
{
	Patch KICK3, 121, 46
}

Sprite TR2LF0, 320, 200
{
	Patch KICK3, 122, 43
}

Sprite TR2LG0, 320, 200
{
	Patch KICK3, 130, 52
}

Sprite TR2LH0, 320, 200
{
	Patch KICK3, 140, 79
}

Sprite TR2LI0, 320, 200
{
	Patch KICK2, 85, 124
}

Sprite TR2LJ0, 320, 200
{
	Patch KICK2, 100, 146
}

Sprite TR2RA0, 320, 200
{
	Patch KICK2, 127, 153
	{
		FlipX
	}
}

Sprite TR2RB0, 320, 200
{
	Patch KICK2, 124, 136
	{
		FlipX
	}
}

Sprite TR2RC0, 320, 200
{
	Patch KICK2, 120, 109
	{
		FlipX
	}
}

Sprite TR2RD0, 320, 200
{
	Patch KICK3, 123, 45
	{
		FlipX
	}
}

Sprite TR2RE0, 320, 200
{
	Patch KICK3, 121, 37
	{
		FlipX
	}
}

Sprite TR2RF0, 320, 200
{
	Patch KICK3, 118, 46
	{
		FlipX
	}
}

Sprite TR2RG0, 320, 200
{
	Patch KICK3, 113, 64
	{
		FlipX
	}
}

Sprite TR2RH0, 320, 200
{
	Patch KICK3, 106, 96
	{
		FlipX
	}
}

Sprite TR2RI0, 320, 200
{
	Patch KICK3, 103, 133
	{
		FlipX
	}
}

Sprite TR2RJ0, 320, 200
{
	Patch KICK3, 99, 156
	{
		FlipX
	}
}

Sprite MFSGA0, 320, 200
{
	Patch FISTA, -45, 155
	Patch FISTA, 210, 155
	{
		FlipX
	}
}

Sprite MFSGB0, 320, 200
{
	Patch FISTA, -55, 158
	Patch FISTA, 220, 158
	{
		FlipX
	}
}

Sprite MFSGC0, 320, 200
{
	Patch FISTA, -65, 163
	Patch FISTA, 230, 163
	{
		FlipX
	}
}

Sprite CBRKA0, 380, 200
{
	Patch CBLUD0, -100, 0
	{
		FlipX
	}
}

Sprite CBRKB0, 350, 200
{
	Patch CBLUC0, -100, 0
	{
		FlipX
	}
}

Sprite CBRKC0, 330, 200
{
	Patch CBLUB0, -100, 0
	{
		FlipX
	}
}

Sprite CBRKD0, 320, 200
{
	Patch CABKICK, 233, 130
	Patch CBLUA0, -100, 0
	{
		FlipX
	}
}

Sprite CBRKE0, 320, 200
{
	Patch CABKICK, 190, 125
	Patch CBRGA0, -100, 0
}

Sprite CBRKF0, 320, 200
{
	Patch CABKICK, 153, 115
	Patch CBRDA0, -79, -1
}

Sprite CBKRG0, 320, 200
{
	Patch CABKICK, 111, 102
	Patch CABHAND1, 168, 134
}

Sprite CBRKH0, 320, 200
{
	Patch CABKICK, 67, 99
	Patch CABHAND2, 149, 132
}

Sprite CBRKI0, 320, 200
{
	Patch CABKICK, 33, 97
}

Sprite CBRKJ0, 320, 200
{
	Patch CABKICK, -5, 94
}

Sprite CBRKK0, 320, 200
{
	Patch CABKICK, -45, 88
}

Sprite CBRKL0, 320, 200
{
	Patch CABKICK, -70, 86
}

Sprite 3BRUA0, 320, 200
{
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
	Patch CBRUA0, -100, 0
}

Sprite 3BRUB0, 370, 200
{
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
	Patch CBRUB0, -100, 0
}

Sprite 3BRUC0, 390, 200
{
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
	Patch CBRUC0, -100, 0
}

Sprite 3BRUD0, 420, 200
{
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
	Patch CBRUD0, -100, 0
}

Sprite 3BRUE0, 420, 200
{
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
	Patch CBRUE0, -100, 0
}

Sprite 2BRKA0, 380, 200
{
	Patch CBLUD0, -100, 0
	{
		FlipX
	}
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 2BRKB0, 350, 200
{
	Patch CBLUC0, -100, 0
	{
		FlipX
	}
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 2BRKC0, 330, 200
{
	Patch CBLUB0, -100, 0
	{
		FlipX
	}
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 2BRKD0, 320, 200
{
	Patch CABKICK, 233, 130
	Patch CBLUA0, -100, 0
	{
		FlipX
	}
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 2BRKE0, 320, 200
{
	Patch CABKICK, 190, 125
	Patch CBRGA0, -100, 0
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 2BRKF0, 320, 200
{
	Patch CABKICK, 153, 115
	Patch CBRDA0, -79, -1
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 2BRKG0, 320, 200
{
	Patch CABKICK, 111, 102
	Patch CABHAND1, 168, 134
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 2BRKH0, 320, 200
{
	Patch CABKICK, 67, 99
	Patch CABHAND2, 149, 132
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 2BRKI0, 320, 200
{
	Patch CABKICK, 33, 97
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 2BRKJ0, 320, 200
{
	Patch CABKICK, -5, 94
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 2BRKK0, 320, 200
{
	Patch CABKICK, -45, 88
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 2BRKL0, 320, 200
{
	Patch CABKICK, -70, 86
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 2BRKX0, 320, 200
{
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 3BRDA0, 320, 200
{
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
	Patch CBLDA0, -100, 0
	{
		FlipX
	}
}

Sprite 3BRDB0, 320, 200
{
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
	Patch CBLDB0, -100, 0
	{
		FlipX
	}
}

Sprite 3BRDC0, 320, 200
{
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
	Patch CBLDC0, -100, 0
	{
		FlipX
	}
}

Sprite 3BRDD0, 320, 200
{
	Patch CBLDD0, -100, 0
	{
		FlipX
	}
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 3BRDE0, 320, 200
{
	Patch CBLDE0, -100, 0
	{
		FlipX
	}
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite CBRMA0, 320, 200
{
	Patch CBLDE0, -100, 0
	Patch CBRGA0, -100, 0
}

Sprite CBRMB0, 320, 200
{
	Patch CBLDD0, -100, 0
	Patch CBRGA0, -100, 0
}

Sprite CBRMC0, 320, 200
{
	Patch CBRGA0, -100, 0
	Patch CBLDC0, -100, 0
}

Sprite CBRMD0, 320, 200
{
	Patch CBRGA0, -100, 0
	Patch CBLDB0, -100, 0
}

Sprite CBRME0, 320, 200
{
	Patch CBRGA0, -100, 0
	Patch CBLDA0, -100, 0
}

Sprite REVGX0, 38, 22
{
	Offset 19, 18
	Patch RVPRA7A3, 0, 0
}


Sprite REVGA0, 320, 200
{
	Patch BERNIE1, 195, 69
	{
		Style Overlay
	}
}

Sprite REVGB0, 320, 200
{
	Patch BERNIE2, 195, 69
	{
		Style Overlay
	}
}

Sprite REVGC0, 320, 200
{
	Patch BERNIE3, 195, 69
	{
		Style Overlay
	}
}

Sprite REVGD0, 320, 200
{
	Patch BERNIE4, 195, 69
	{
		Style Overlay
	}
}

Sprite RE3GA0, 320, 200
{
	Patch REVGA0, 0, 0
	{
		FlipX
	}
	Patch REVGA0, 0, 0
}

Sprite RE3GC0, 320, 200
{
	Patch REVGC0, 0, 0
	{
		FlipX
	}
	Patch REVGC0, 0, 0
}

Sprite RE3GD0, 320, 200
{
	Patch REVGD0, 0, 0
	{
		FlipX
	}
	Patch REVGD0, 0, 0
}

Sprite REVFA0, 320, 200
{
	Patch GUNFLSH1, 138, 37
	{
		Style CopyAlpha
	}
	Patch BERNIE5, 193, 67
	{
		Style Overlay
	}
}

Sprite REVCA0, 320, 200
{
	Patch BERNIE8, 200, 62
	{
		Style Overlay
	}
}

Sprite REVCB0, 320, 200
{
	Patch BERNIE9, 214, 59
	{
		Style Overlay
	}
}

Sprite REVCC0, 320, 200
{
	Patch BERNIE10, 230, 55
	{
		Style Overlay
	}
}

Sprite REVCD0, 320, 200
{
	Patch BERNIE10, 236, 57
	{
		Style Overlay
	}
}

Sprite REVCE0, 320, 200
{
	Patch BERNIE11, 235, 64
	{
		Style Overlay
	}
}

Sprite REVCF0, 320, 200
{
	Patch BERNIE11, 234, 68
	{
		Style Overlay
	}
}

Sprite REVCG0, 320, 200
{
	Patch BERNIE11, 231, 77
	{
		Style Overlay
	}
}

Sprite REVCH0, 320, 200
{
	Patch BERNIE10, 231, 78
	{
		Style Overlay
	}
}

Sprite REVCI0, 320, 200
{
	Patch BERNIE10, 225, 83
	{
		Style Overlay
	}
}

Sprite REVCJ0, 320, 200
{
	Patch BERNIE9, 219, 89
	{
		Style Overlay
	}
}

Sprite REVCK0, 320, 200
{
	Patch BERNIE8, 215, 89
	{
		Style Overlay
	}
}

Sprite REVCL0, 320, 200
{
	Patch BERNIE7, 212, 90
	{
		Style Overlay
	}
}

Sprite REVCM0, 320, 200
{
	Patch BERNIE7, 207, 85
	{
		Style Overlay
	}
}

Sprite REVCN0, 320, 200
{
	Patch BERNIE6, 204, 74
	{
		Style Overlay
	}
}

Sprite REVCO0, 320, 200
{
	Patch BERNIE5, 200, 70
	{
		Style Overlay
	}
}

Sprite REVCP0, 320, 200
{
	Patch BERNIE5, 196, 67
	{
		Style Overlay
	}
}

Sprite RE2GA0, 320, 200
{
	Patch REVGA0, 0, 0
	{
		FlipX
		Style Overlay
	}
}

Sprite RE2GB0, 320, 200
{
	Patch REVGB0, 0, 0
	{
		FlipX
		Style Overlay
	}
}

Sprite RE2GC0, 320, 200
{
	Patch REVGC0, 0, 0
	{
		FlipX
		Style Overlay
	}
}

Sprite RE2GD0, 320, 200
{
	Patch REVGD0, 0, 0
	{
		FlipX
		Style Overlay
	}
}

Sprite RE2FA0, 320, 200
{
	Patch REVFA0, 0, 0
	{
		FlipX
	}
}

Sprite RE2CA0, 320, 200
{
	Patch REVCA0, 0, 0
	{
		FlipX
	}
}

Sprite RE2CB0, 320, 200
{
	Patch REVCB0, 0, 0
	{
		FlipX
	}
}

Sprite RE2CC0, 320, 200
{
	Patch REVCC0, 0, 0
	{
		FlipX
	}
}

Sprite RE2CD0, 320, 200
{
	Patch REVCD0, 0, 0
	{
		FlipX
	}
}

Sprite RE2CE0, 320, 200
{
	Patch REVCE0, 0, 0
	{
		FlipX
	}
}

Sprite RE2CF0, 320, 200
{
	Patch REVCF0, 0, 0
	{
		FlipX
	}
}

Sprite RE2CG0, 320, 200
{
	Patch REVCG0, 0, 0
	{
		FlipX
	}
}

Sprite RE2CH0, 320, 200
{
	Patch REVCH0, 0, 0
	{
		FlipX
	}
}

Sprite RE2CI0, 320, 200
{
	Patch REVCI0, 0, 0
	{
		FlipX
	}
}

Sprite RE2CJ0, 320, 200
{
	Patch REVCJ0, 0, 0
	{
		FlipX
	}
}

Sprite RE2CK0, 320, 200
{
	Patch REVCK0, 0, 0
	{
		FlipX
	}
}

Sprite RE2CL0, 320, 200
{
	Patch REVCL0, 0, 0
	{
		FlipX
	}
}

Sprite RE2CM0, 320, 200
{
	Patch REVCM0, 0, 0
	{
		FlipX
	}
}

Sprite RE2CN0, 320, 200
{
	Patch REVCN0, 0, 0
	{
		FlipX
	}
}

Sprite RE2CO0, 320, 200
{
	Patch REVCO0, 0, 0
	{
		FlipX
	}
}

Sprite RE2CP0, 320, 200
{
	Patch REVCP0, 0, 0
	{
		FlipX
	}
}

Sprite REVTA0, 320, 200
{
	Patch BERNIE1, 197, 71
}

Sprite REVTB0, 320, 200
{
	Patch BERNIE1, 202, 76
}

Sprite REVTC0, 320, 200
{
	Patch BERNIE1, 207, 81
}

Sprite REVTD0, 320, 200
{
	Patch BERNIE5, 209, 84
}

Sprite REVTE0, 320, 200
{
	Patch BERNIE5, 216, 93
}

Sprite REVTF0, 320, 200
{
	Patch BERNIE6, 222, 100
}

Sprite REVTG0, 320, 200
{
	Patch BERNIE7, 228, 106
}

Sprite REVTH0, 320, 200
{
	Patch BERNIE7, 237, 115
}

Sprite REVTI0, 320, 200
{
	Patch BERNIE8, 244, 125
}

Sprite REVTJ0, 320, 200
{
	Patch BERNIE8, 255, 135
}

Sprite REVTK0, 320, 200
{
	Patch BERNIE8, 264, 144
}

Sprite REVTL0, 320, 200
{
	Patch BERNIE9, 268, 146
}

Sprite RE2TA0, 320, 200
{
	Patch REVTA0, 0, 0
	{
		FlipX
	}
}

Sprite RE2TB0, 320, 200
{
	Patch REVTB0, 0, 0
	{
		FlipX
	}
}

Sprite RE2TC0, 320, 200
{
	Patch REVTC0, 0, 0
	{
		FlipX
	}
}

Sprite RE2TD0, 320, 200
{
	Patch REVTD0, 0, 0
	{
		FlipX
	}
}

Sprite RE2TE0, 320, 200
{
	Patch REVTE0, 0, 0
	{
		FlipX
	}
}

Sprite RE2TF0, 320, 200
{
	Patch REVTF0, 0, 0
	{
		FlipX
	}
}

Sprite RE2TG0, 320, 200
{
	Patch REVTG0, 0, 0
	{
		FlipX
	}
}

Sprite RE2TH0, 320, 200
{
	Patch REVTH0, 0, 0
	{
		FlipX
	}
}

Sprite RE2TI0, 320, 200
{
	Patch REVTI0, 0, 0
	{
		FlipX
	}
}

Sprite RE2TJ0, 320, 200
{
	Patch REVTJ0, 0, 0
	{
		FlipX
	}
}

Sprite RE2TK0, 320, 200
{
	Patch REVTK0, 0, 0
	{
		FlipX
	}
}

Sprite RE2TL0, 320, 200
{
	Patch REVTL0, 0, 0
	{
		FlipX
	}
}

Sprite HN2GI0, 440, 200
{
	Offset 120, 0
	Patch HNDGI0, 8, 13
	{
		FlipX
	}
}

Sprite HN2GJ0, 440, 200
{
	Offset 120, 0
	Patch HNDGI0, 24, 23
	{
		FlipX
	}
}

Sprite HN2GK0, 440, 200
{
	Offset 120, 0
	Patch HNDGI0, 49, 35
	{
		FlipX
	}
}

Sprite HN2GL0, 440, 200
{
	Offset 120, 0
	Patch HNDGL0, 87, 70
	{
		FlipX
	}
}

Sprite HN2GM0, 440, 200
{
	Offset 120, 0
	Patch HNDGL0, 97, 83
	{
		FlipX
	}
}

Sprite HN2GN0, 440, 200
{
	Offset 120, 0
	Patch HNDGL0, 107, 114
	{
		FlipX
	}
}

Sprite HN2GO0, 440, 200
{
	Offset 120, 0
	Patch HNDGO0, 103, 135
	{
		FlipX
	}
}

Sprite HN2GP0, 440, 200
{
	Offset 120, 0
	Patch HNDGO0, 115, 153
	{
		FlipX
	}
}

// Texture definitions generated by SLADE3
// on Sat Nov 01 17:13:36 2014

Sprite HRNGA0, 320, 200
{
	Patch HORNMAIN, 199, 81
	{
		Style Overlay
	}
}

Sprite HRNGB0, 320, 200
{
	Patch HORNMAIN, 199, 81
	{
		Style Overlay
	}
	Patch HORNCYL1, 199, 81
	{
		Style Overlay
	}
}

Sprite HRNGC0, 320, 200
{
	Patch HORNMAIN, 199, 81
	{
		Style Overlay
	}
	Patch HORNCYL2, 199, 81
	{
		Style Overlay
	}
}

Sprite HRNMA0, 320, 200
{
	Patch HRNMISL1, 199, 81
	{
		Style Overlay
	}
}

Sprite HRNMB0, 320, 200
{
	Patch HRNMISL3, 190, 81
	{
		Style Overlay
	}
	Patch HRNMISL2, 190, 81
	{
		Style Overlay
	}
}

Sprite HRNMQ0, 320, 200
{
	Patch HRNMISL3, 190, 81
	{
		Style Overlay
	}
}

Sprite HRNMC0, 320, 200
{
	Patch HRNMQ0, 5, 5
	{
		Style Overlay
	}
}

Sprite HRNMD0, 320, 200
{
	Patch HRNMQ0, 13, 13
	{
		Style Overlay
	}
}

Sprite HRNME0, 320, 200
{
	Patch HRNMQ0, 19, 19
	{
		Style Overlay
	}
}

Sprite HRNMF0, 320, 200
{
	Patch HRNMQ0, 22, 22
	{
		Style Overlay
	}
}

Sprite HRNMG0, 320, 200
{
	Patch HRNMQ0, 23, 23
	{
		Style Overlay
	}
}

Sprite HRNMH0, 320, 200
{
	Patch HRNMQ0, 24, 24
	{
		Style Overlay
	}
}

Sprite HRNMI0, 320, 200
{
	Patch HRNMQ0, 23, 23
	{
		Style Overlay
	}
}

Sprite HRNMJ0, 320, 200
{
	Patch HRNMQ0, 21, 21
	{
		Style Overlay
	}
}

Sprite HRNMK0, 320, 200
{
	Patch HRNMQ0, 18, 18
	{
		Style Overlay
	}
}

Sprite HRNML0, 320, 200
{
	Patch HRNMQ0, 14, 14
	{
		Style Overlay
	}
}

Sprite HRNMM0, 320, 200
{
	Patch HRNMQ0, 9, 9
	{
		Style Overlay
	}
}

Sprite HRNMN0, 320, 200
{
	Patch HRNMQ0, 4, 4
	{
		Style Overlay
	}
}

Sprite HRNMO0, 320, 200
{
	Patch HRNMQ0, 2, 2
	{
		Style Overlay
	}
}

Sprite HRNMP0, 320, 200
{
	Patch HRNMQ0, 1, 1
	{
		Style Overlay
	}
}

Sprite HRNMR0, 320, 200
{
	Patch HRNMISL1, 199, 81
	{
		Style Overlay
	}
	Patch HRNMISL4, 199, 81
}

Sprite HRNFA0, 320, 200
{
	Patch GUNFLSH1, 142, 43
	{
		Style Overlay
	}
	Patch HORNHMR, 200, 82
	{
		Style Overlay
	}
}

Sprite HRNFB0, 320, 200
{
	Patch GUNFLSH2, 131, 35
	{
		Style Overlay
	}
	Patch HORNHMR, 202, 84
	{
		Style Overlay
	}
}

Sprite HRNRA0, 320, 200
{
	Patch HORNRCL2, 215, 72
	{
		Style Overlay
	}
}

Sprite HRNRB0, 390, 200
{
	Patch HORNRCL4, 239, 50
	{
		Style Overlay
	}
}

Sprite HRNRC0, 390, 200
{
	Patch HORNRCL4, 265, 40
	{
		Style Overlay
	}
}

Sprite HRNRD0, 390, 200
{
	Patch HORNRCL7, 286, 38
	{
		Style Overlay
	}
}

Sprite HRNRE0, 390, 200
{
	Patch HORNRCL8, 295, 45
	{
		Style Overlay
	}
}

Sprite HRNRF0, 390, 200
{
	Patch HORNRCL9, 305, 52
	{
		Style Overlay
	}
}

Sprite HRNRG0, 390, 200
{
	Patch HORNRCL0, 317, 63
	{
		Style Overlay
	}
}

Sprite HRNRH0, 390, 200
{
	Patch HORNRCL0, 322, 74
	{
		Style Overlay
	}
}

Sprite HRNRI0, 390, 200
{
	Patch HORNRCL0, 322, 84
	{
		Style Overlay
	}
}

Sprite HRNRJ0, 390, 200
{
	Patch HORNRCL9, 315, 95
	{
		Style Overlay
	}
}

Sprite HRNRK0, 390, 200
{
	Patch HORNRCL8, 302, 100
	{
		Style Overlay
	}
}

Sprite HRNRL0, 390, 200
{
	Patch HORNRCL7, 285, 102
	{
		Style Overlay
	}
}

Sprite HRNRM0, 390, 200
{
	Patch HORNRCL6, 270, 107
	{
		Style Overlay
	}
}

Sprite HRNRN0, 390, 200
{
	Patch HORNRCL5, 254, 103
	{
		Style Overlay
	}
}

Sprite HRNRO0, 390, 200
{
	Patch HORNRCL4, 238, 97
	{
		Style Overlay
	}
}

Sprite HRNRP0, 390, 200
{
	Patch HORNRCL3, 223, 87
	{
		Style Overlay
	}
}

Sprite HRNRQ0, 390, 200
{
	Patch HORNRCL2, 212, 84
	{
		Style Overlay
	}
}

Sprite HRNRR0, 390, 200
{
	Patch HORNRCL1, 205, 83
	{
		Style Overlay
	}
}

Sprite HR3GA0, 320, 200
{
	Patch HRNGA0, 0, 0
	Patch HRNGA0, 0, 0
	{
		FlipX
	}
}

Sprite HR2GA0, 320, 200
{
	Patch HRNGA0, 0, 0
	{
		FlipX
	}
}

Sprite HR2GB0, 320, 200
{
	Patch HRNGB0, 0, 0
	{
		FlipX
	}
}

Sprite HR2GC0, 320, 200
{
	Patch HRNGC0, 0, 0
	{
		FlipX
	}
}

Sprite HR2MA0, 320, 200
{
	Patch HRNMA0, 0, 0
	{
		FlipX
	}
}

Sprite HR2MB0, 320, 200
{
	Patch HRNMB0, 0, 0
	{
		FlipX
	}
}

Sprite HR2MC0, 320, 200
{
	Patch HRNMC0, 0, 0
	{
		FlipX
	}
}

Sprite HR2MD0, 320, 200
{
	Patch HRNMD0, 0, 0
	{
		FlipX
	}
}

Sprite HR2ME0, 320, 200
{
	Patch HRNME0, 0, 0
	{
		FlipX
	}
}

Sprite HR2MF0, 320, 200
{
	Patch HRNMF0, 0, 0
	{
		FlipX
	}
}

Sprite HR2MG0, 320, 200
{
	Patch HRNMG0, 0, 0
	{
		FlipX
	}
}

Sprite HR2MH0, 320, 200
{
	Patch HRNMH0, 0, 0
	{
		FlipX
	}
}

Sprite HR2MI0, 320, 200
{
	Patch HRNMI0, 0, 0
	{
		FlipX
	}
}

Sprite HR2MJ0, 320, 200
{
	Patch HRNMJ0, 0, 0
	{
		FlipX
	}
}

Sprite HR2MK0, 320, 200
{
	Patch HRNMK0, 0, 0
	{
		FlipX
	}
}

Sprite HR2ML0, 320, 200
{
	Patch HRNML0, 0, 0
	{
		FlipX
	}
}

Sprite HR2MM0, 320, 200
{
	Patch HRNMM0, 0, 0
	{
		FlipX
	}
}

Sprite HR2MN0, 320, 200
{
	Patch HRNMN0, 0, 0
	{
		FlipX
	}
}

Sprite HR2MO0, 320, 200
{
	Patch HRNMO0, 0, 0
	{
		FlipX
	}
}

Sprite HR2MP0, 320, 200
{
	Patch HRNMP0, 0, 0
	{
		FlipX
	}
}

Sprite HR2MQ0, 320, 200
{
	Patch HRNMQ0, 0, 0
	{
		FlipX
	}
}

Sprite HR2MR0, 320, 200
{
	Patch HRNMR0, 0, 0
	{
		FlipX
	}
}

Sprite HR2FA0, 320, 200
{
	Patch HRNFA0, 0, 0
	{
		FlipX
	}
}

Sprite HR2FB0, 320, 200
{
	Patch HRNFB0, 0, 0
	{
		FlipX
	}
}

Sprite HR2RA0, 320, 200
{
	Patch HRNRA0, 0, 0
	{
		FlipX
	}
}

Sprite HR2RB0, 390, 200
{
	Offset 70, 0
	Patch HRNRB0, 0, 0
	{
		FlipX
	}
}

Sprite HR2RC0, 390, 200
{
	Offset 70, 0
	Patch HRNRC0, 0, 0
	{
		FlipX
	}
}

Sprite HR2RD0, 390, 200
{
	Offset 70, 0
	Patch HRNRD0, 0, 0
	{
		FlipX
	}
}

Sprite HR2RE0, 390, 200
{
	Offset 70, 0
	Patch HRNRE0, 0, 0
	{
		FlipX
	}
}

Sprite HR2RF0, 390, 200
{
	Offset 70, 0
	Patch HRNRF0, 0, 0
	{
		FlipX
	}
}

Sprite HR2RG0, 390, 200
{
	Offset 70, 0
	Patch HRNRG0, 0, 0
	{
		FlipX
	}
}

Sprite HR2RH0, 390, 200
{
	Offset 70, 0
	Patch HRNRH0, 0, 0
	{
		FlipX
	}
}

Sprite HR2RI0, 390, 200
{
	Offset 70, 0
	Patch HRNRI0, 0, 0
	{
		FlipX
	}
}

Sprite HR2RJ0, 390, 200
{
	Offset 70, 0
	Patch HRNRJ0, 0, 0
	{
		FlipX
	}
}

Sprite HR2RK0, 390, 200
{
	Offset 70, 0
	Patch HRNRK0, 0, 0
	{
		FlipX
	}
}

Sprite HR2RL0, 390, 200
{
	Offset 70, 0
	Patch HRNRL0, 0, 0
	{
		FlipX
	}
}

Sprite HR2RM0, 390, 200
{
	Offset 70, 0
	Patch HRNRM0, 0, 0
	{
		FlipX
	}
}

Sprite HR2RN0, 390, 200
{
	Offset 70, 0
	Patch HRNRN0, 0, 0
	{
		FlipX
	}
}

Sprite HR2RO0, 390, 200
{
	Offset 70, 0
	Patch HRNRO0, 0, 0
	{
		FlipX
	}
}

Sprite HR2RP0, 390, 200
{
	Offset 70, 0
	Patch HRNRP0, 0, 0
	{
		FlipX
	}
}

Sprite HR2RQ0, 390, 200
{
	Offset 70, 0
	Patch HRNRQ0, 0, 0
	{
		FlipX
	}
}

Sprite HR2RR0, 390, 200
{
	Offset 70, 0
	Patch HRNRR0, 0, 0
	{
		FlipX
	}
}

// End of texture definitions

Sprite CUBGB0, 320, 200
{
	Patch CUBGA0, 75, 106
	Patch CUBEHAND, 242, 162
}

Sprite CUBGC0, 320, 200
{
	Patch CUBGA0, 74, 107
	Patch CUBEHAND, 240, 148
}

Sprite CUBGD0, 320, 200
{
	Patch CUBGA0, 73, 108
	Patch CUBEHAND, 236, 130
}

Sprite CUBGE0, 320, 200
{
	Patch CUBGA0, 71, 110
	Patch CUBEHAND, 228, 112
}

Sprite CUBGF0, 320, 200
{
	Patch CUBGA0, 68, 113
	Patch CUBEHAND, 220, 101
}

Sprite CUBGG0, 320, 200
{
	Patch CUBGA0, 64, 117
	Patch CUBEHAND, 206, 87
}

Sprite CUBGH0, 320, 200
{
	Patch CUBGA0, 62, 119
	Patch CUBEHAND, 191, 80
}

Sprite CUBGI0, 320, 200
{
	Patch CUBGA0, 61, 120
	Patch CUBEHAND, 182, 77
}

Sprite CUBGJ0, 320, 200
{
	Patch CUBGA0, 61, 120
	Patch CUBEHAND, 177, 75
}

Sprite CUBFA0, 320, 200
{
	Patch CUBGA0, 60, 121
	Patch CUBEHAND, 180, 80
	{
		Blend "#C0FFB9"
	}
}

Sprite CUBFB0, 320, 200
{
	Patch CUBGA0, 61, 120
	Patch CUBEHAND, 182, 84
	{
		Blend "#ADFFA4"
	}
}

Sprite CUBFC0, 320, 200
{
	Patch CUBGA0, 62, 122
	Patch CUBEHAND, 181, 83
	{
		Blend "#9BFD91"
	}
}

Sprite CUBFD0, 320, 200
{
	Patch CUBGA0, 60, 121
	Patch CUBEHAND, 179, 81
	{
		Blend "#8BFA7E"
	}
}

Sprite CUBFE0, 320, 200
{
	Patch CUBGA0, 61, 120
	Patch CUBEHAND, 177, 78
	{
		Blend "#7BF56D"
	}
}

Sprite CUBFF0, 320, 200
{
	Patch CUBGA0, 59, 119
	Patch CUBEHAND, 176, 76
	{
		Blend "#6BF15C"
	}
}

Sprite TFSRA0, 320, 200
{
	Patch TANKFIST, 308, 105
}

Sprite TFSRB0, 320, 200
{
	Patch TANKFIST, 289, 98
}

Sprite TFSRC0, 320, 200
{
	Patch TANKFIST, 259, 93
}

Sprite TFSRD0, 320, 200
{
	Patch TANKFIST, 226, 83
}

Sprite TFSRE0, 320, 200
{
	Patch TANKFIST, 194, 74
}

Sprite TFSRF0, 320, 200
{
	Patch TANKFIST, 166, 70
}

Sprite TFSRG0, 320, 200
{
	Patch TANKFIST, 153, 75
}

Sprite TFSRH0, 320, 200
{
	Patch TANKFIST, 149, 81
}

Sprite TFSRI0, 320, 200
{
	Patch TANKFIST, 156, 94
}

Sprite TFSRJ0, 320, 200
{
	Patch TANKFIST, 166, 113
}

Sprite TFSRK0, 320, 200
{
	Patch TANKFIST, 170, 127
}

Sprite TFSRL0, 320, 200
{
	Patch TANKFIST, 178, 139
}

Sprite TFSRM0, 320, 200
{
	Patch TANKFIST, 183, 156
}

Sprite TFSLA0, 320, 200
{
	Patch TANKFIST, -158, 105
	{
		FlipX
	}
}

Sprite TFSLB0, 320, 200
{
	Patch TANKFIST, -133, 98
	{
		FlipX
	}
}

Sprite TFSLC0, 320, 200
{
	Patch TANKFIST, -110, 93
	{
		FlipX
	}
}

Sprite TFSLD0, 320, 200
{
	Patch TANKFIST, -85, 83
	{
		FlipX
	}
}

Sprite TFSLE0, 320, 200
{
	Patch TANKFIST, -52, 74
	{
		FlipX
	}
}

Sprite TFSLF0, 320, 200
{
	Patch TANKFIST, -20, 70
	{
		FlipX
	}
}

Sprite TFSLG0, 320, 200
{
	Patch TANKFIST, -7, 76
	{
		FlipX
	}
}

Sprite TFSLH0, 320, 200
{
	Patch TANKFIST, -1, 81
	{
		FlipX
	}
}

Sprite TFSLI0, 320, 200
{
	Patch TANKFIST, -7, 94
	{
		FlipX
	}
}

Sprite TFSLJ0, 320, 200
{
	Patch TANKFIST, -10, 113
	{
		FlipX
	}
}

Sprite TFSLK0, 320, 200
{
	Patch TANKFIST, -13, 127
	{
		FlipX
	}
}

Sprite TFSLL0, 320, 200
{
	Patch TANKFIST, -18, 139
	{
		FlipX
	}
}

Sprite TFSLM0, 320, 200
{
	Patch TANKFIST, -23, 156
	{
		FlipX
	}
}

//Mace

Sprite MACSA0, 420, 200
{
Patch MACSA, 267, 69
	{
		Style CopyAlpha
	}
}

Sprite MACSB0, 420, 200
{
	Patch MACSA, 240, 67
	{
		Style CopyAlpha
	}
}

Sprite MACSC0, 420, 200
{
	Patch MACSB, 192, 67
	{
		Style CopyAlpha
	}
}

Sprite MACSD0, 420, 200
{
	Patch MACSB, 140, 64
	{
		Style CopyAlpha
	}
}

Sprite MACSE0, 420, 200
{
	Patch MACSC, 85, 62
	{
		Style CopyAlpha
	}
}

Sprite MACSF0, 420, 200
{
	Patch MACSC, 31, 58
	{
		Style CopyAlpha
	}
}

Sprite MACSG0, 420, 200
{
	Patch MACSD, -39, 56
	{
		Style CopyAlpha
	}
}

Sprite MACSH0, 420, 200
{
	Patch MACSD, -88, 53
	{
		Style CopyAlpha
	}
}

Sprite MACSI0, 420, 200
{
	Patch MACSD, -137, 52
	{
		Style CopyAlpha
	}
}

Sprite MACSJ0, 420, 200
{
	Patch MACSD, -187, 51
	{
		Style CopyAlpha
	}
}

Sprite MACSK0, 420, 200
{
	Patch MACSD, -242, 52
	{
		Style CopyAlpha
	}
}

Sprite MACSL0, 420, 200
{
	Patch MACSD, -286, 54
	{
		Style CopyAlpha
	}
}

//Quadshot

Sprite SSHGF0, 320, 200
{
	Patch GUNFLSH1, 116, 38
	{
		Style CopyAlpha
	}
	Patch SSHGA0, 167, 77
}

Sprite SSF4A0, 420, 300
{
	Offset 50, 100
	Patch GUNFLSH1, 204, 150
	{
		FlipX
		FlipY
		Style CopyAlpha
	}
	Patch GUNFLSH2, 96, 50
	{
		FlipY
		Style CopyAlpha
	}
	Patch GUNFLSH1, 96, 151
	{
		FlipY
		Style CopyAlpha
	}
	Patch GUNFLSH1, 205, 50
	{
		FlipX
		FlipY
		Style CopyAlpha
	}
	Patch QSHOTV3, 248, 193
	Patch QSHOTV3, 22, 193
	{
		FlipX
	}
	Patch QSHOTV3, 248, 28
	{
		FlipY
	}
	Patch QSHOTV3, 22, 28
	{
		FlipX
		FlipY
	}
}

Sprite SSH4A0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 248, 193
	Patch QSHOTV3, 22, 193
	{
		FlipX
	}
	Patch QSHOTV3, 248, 28
	{
		FlipY
	}
	Patch QSHOTV3, 22, 28
	{
		FlipX
		FlipY
	}
}

Sprite SSH4B0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 249, 194
	Patch QSHOTV3, 21, 194
	{
		FlipX
	}
	Patch QSHOTV3, 249, 27
	{
		FlipY
	}
	Patch QSHOTV3, 21, 27
	{
		FlipX
		FlipY
	}
}

Sprite SSH4C0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 250, 195
	Patch QSHOTV3, 20, 195
	{
		FlipX
	}
	Patch QSHOTV3, 250, 26
	{
		FlipY
	}
	Patch QSHOTV3, 20, 26
	{
		FlipX
		FlipY
	}
}

Sprite SSH4D0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 253, 198
	Patch QSHOTV3, 17, 198
	{
		FlipX
	}
	Patch QSHOTV3, 253, 23
	{
		FlipY
	}
	Patch QSHOTV3, 17, 23
	{
		FlipX
		FlipY
	}
}

Sprite SSH4E0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 256, 201
	Patch QSHOTV3, 14, 201
	{
		FlipX
	}
	Patch QSHOTV3, 256, 20
	{
		FlipY
	}
	Patch QSHOTV3, 14, 20
	{
		FlipX
		FlipY
	}
}

Sprite SSH4F0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 259, 204
	Patch QSHOTV3, 12, 204
	{
		FlipX
	}
	Patch QSHOTV3, 259, 18
	{
		FlipY
	}
	Patch QSHOTV3, 12, 18
	{
		FlipX
		FlipY
	}
}

Sprite SSH4G0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 262, 207
	Patch QSHOTV3, 9, 207
	{
		FlipX
	}
	Patch QSHOTV3, 262, 14
	{
		FlipY
	}
	Patch QSHOTV3, 9, 14
	{
		FlipX
		FlipY
	}
}

Sprite SSH4H0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 266, 211
	Patch QSHOTV3, 5, 211
	{
		FlipX
	}
	Patch QSHOTV3, 265, 10
	{
		FlipY
	}
	Patch QSHOTV3, 5, 10
	{
		FlipX
		FlipY
	}
}

Sprite SSH4I0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 270, 215
	Patch QSHOTV3, 1, 215
	{
		FlipX
	}
	Patch QSHOTV3, 270, 6
	{
		FlipY
	}
	Patch QSHOTV3, 1, 6
	{
		FlipX
		FlipY
	}
}

Sprite SSH4J0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 274, 219
	Patch QSHOTV3, -3, 219
	{
		FlipX
	}
	Patch QSHOTV3, 274, 2
	{
		FlipY
	}
	Patch QSHOTV3, -3, 2
	{
		FlipX
		FlipY
	}
}

Sprite SSH4K0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 279, 224
	Patch QSHOTV3, -10, 224
	{
		FlipX
	}
	Patch QSHOTV3, 279, -3
	{
		FlipY
	}
	Patch QSHOTV3, -10, -3
	{
		FlipX
		FlipY
	}
}

Sprite SSH4L0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 284, 229
	Patch QSHOTV3, -13, 229
	{
		FlipX
	}
	Patch QSHOTV3, 284, -8
	{
		FlipY
	}
	Patch QSHOTV3, -13, -8
	{
		FlipX
		FlipY
	}
}

Sprite SSH4M0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 287, 232
	Patch QSHOTV3, -16, 232
	{
		FlipX
	}
	Patch QSHOTV3, 287, -11
	{
		FlipY
	}
	Patch QSHOTV3, -16, -11
	{
		FlipX
		FlipY
	}
}

Sprite VOLCA0, 320, 200
{
	Patch FLTNA0, 153, 58
	{
		Style CopyAlpha
	}
	Patch VOLVA0, 78, 29
}

Sprite VOLCB0, 320, 200
{
	Patch FLTNB0, 151, 57
	{
		Style CopyAlpha
	}
	Patch VOLVB0, 76, 28
}

Sprite VOLCC0, 320, 200
{
	Patch FLTNC0, 152, 57
	{
		Style CopyAlpha
	}
	Patch VOLVC0, 77, 28
}

Sprite VOLCD0, 320, 200
{
	Patch FLTND0, 153, 56
	Patch VOLVD0, 78, 27
}

Sprite VOLCE0, 320, 200
{
	Patch FLTNE0, 152, 57
	{
		Style CopyAlpha
	}
	Patch VOLVE0, 77, 28
}

Sprite VOLCF0, 320, 200
{
	Patch FLTNF0, 152, 58
	{
		Style CopyAlpha
	}
	Patch VOLVF0, 77, 29
}

Sprite VOLCG0, 320, 200
{
	Patch FLTNG0, 151, 58
	{
		Style CopyAlpha
	}
	Patch VOLVG0, 76, 29
}

Sprite VOLCH0, 320, 200
{
	Patch FLTNH0, 152, 57
	{
		Style CopyAlpha
	}
	Patch VOLVH0, 77, 28
}

Sprite VOLCI0, 320, 200
{
	Patch FLTNI0, 151, 56
	{
		Style CopyAlpha
	}
	Patch VOLVI0, 76, 27
}

Sprite VOLCJ0, 320, 200
{
	Patch FLTNJ0, 152, 57
	{
		Style CopyAlpha
	}
	Patch VOLVJ0, 77, 28
}

Sprite VOLCK0, 320, 200
{
	Patch FLTNK0, 153, 56
	{
		Style CopyAlpha
	}
	Patch VOLVK0, 78, 27
}

Sprite VOLCL0, 320, 200
{
	Patch FLTNL0, 153, 58
	{
		Style CopyAlpha
	}
	Patch VOLVL0, 78, 29
}

Sprite VOLCM0, 320, 200
{
	Patch FLTNM0, 152, 57
	{
		Style CopyAlpha
	}
	Patch VOLVM0, 77, 28
}

Sprite VOLCN0, 320, 200
{
	Patch FLTNN0, 151, 57
	{
		Style CopyAlpha
	}
	Patch VOLVN0, 76, 28
}

Sprite VOLCO0, 320, 200
{
	Patch FLTNO0, 152, 57
	{
		Style CopyAlpha
	}
	Patch VOLVO0, 77, 28
}

Sprite VOLCP0, 320, 200
{
	Patch FLTNP0, 153, 58
	{
		Style CopyAlpha
	}
	Patch VOLVP0, 78, 29
}

Sprite VOLCQ0, 320, 200
{
	Patch FLTNQ0, 152, 58
	{
		Style CopyAlpha
	}
	Patch VOLVQ0, 77, 29
}

Sprite VOLCR0, 320, 200
{
	Patch FLTNR0, 152, 57
	{
		Style CopyAlpha
	}
	Patch VOLVR0, 77, 28
}

Sprite VOLCS0, 320, 200
{
	Patch FLTNS0, 151, 58
	{
		Style CopyAlpha
	}
	Patch VOLVS0, 76, 29
}

Sprite VOLCT0, 320, 200
{
	Patch FLTNT0, 152, 57
	{
		Style CopyAlpha
	}
	Patch VOLVT0, 77, 28
}

Sprite VOLCU0, 320, 200
{
	Patch FLTNU0, 151, 56
	{
		Style CopyAlpha
	}
	Patch VOLVU0, 76, 27
}

Sprite VOLCV0, 320, 200
{
	Patch FLTNV0, 152, 56
	{
		Style CopyAlpha
	}
	Patch VOLVV0, 77, 27
}

Sprite VOLCW0, 320, 200
{
	Patch FLTNW0, 152, 57
	{
		Style CopyAlpha
	}
	Patch VOLVW0, 77, 28
}

Sprite VOLCX0, 320, 200
{
	Patch FLTNX0, 153, 57
	{
		Style CopyAlpha
	}
	Patch VOLVX0, 78, 28
}

Sprite VOLCY0, 320, 200
{
	Patch FLTNY0, 152, 57
	{
		Style CopyAlpha
	}
	Patch VOLVY0, 77, 28
}

Sprite "VIOLA0B0", 128, 128
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 255, 35, 5, 255
	}
}

Sprite "VIOLC0D0", 128, 128
{
	Offset 64, 64
	
	Patch "Flame_05", 0, 0
	{
		Blend 255, 100, 30, 255
		Rotate 90
	}
}

Sprite "VIOLE0F0", 128, 128
{
	Offset 64, 64
	
	Patch "Flame_05", 0, 0
	{
		Blend 170, 50, 20, 255
		Rotate 180
	}
}

Sprite "VIOLG0H0", 128, 128
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 255, 40, 10, 255
		FlipY
	}
}

// Flare

Sprite "VIOLI0", 128, 128
{
	Offset 64, 64
	
	Patch "Flare_09", 0, 0
	{
		Blend 255, 160, 40, 255
	}
}

// Flying ember thingies

Sprite "VIOLJ0", 128, 128
{
	Offset 64, 64
	
	Patch "Flare_08", 0, 0
	{
		Blend 255, 60, 20, 255
		Style Add
	}
	
	Patch "Flare_08", 0, 0
	{
		Blend 200, 130, 20, 255
		Style Add
	}
}

Sprite "VIOLK0", 128, 128
{
	Offset 64, 64
	
	Patch "Flare_08", 0, 0
	{
		Blend 255, 70, 30, 255
		Style Add
	}
	
	Patch "Flare_08", 0, 0
	{
		Blend 255, 75, 60, 255
		Style Add
	}
}

Sprite "VIOLL0", 128, 128
{
	Offset 64, 64
	
	Patch "Flare_08", 0, 0
	{
		Blend 255, 130, 60, 255
		Style Add
	}
}

// Glow

Sprite "VIOLM0R0", 128, 128 // Why R as the mirror sprite? Because jelly-beans, that's why.
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 255, 70, 20, 255
		Style Add
	}
}

// Smoke

Sprite "VIOLN0O0", 128, 128
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 30, 10, 10, 255
		Style CopyAlpha
	}
	
	Patch "Cloud_02", 0, 0
	{
		Blend 50, 50, 50, 255
		Style CopyAlpha
	}
}

Sprite "VIOLP0Q0", 128, 128
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 30, 10, 10, 255
		Style CopyAlpha
		FlipY
	}
	
	Patch "Cloud_02", 0, 0
	{
		Blend 50, 50, 50, 255
		Style CopyAlpha
		FlipY
	}
}

//PILAR

Sprite "PILEA0", 512, 2048
{
	Offset 249, 2008
	
	Patch "PILAR", 0, 0
	{
		Blend 255, 0, 0, 255
	}
}

Sprite "PILEB0", 512, 2048
{
	Offset 249, 2008
	
	Patch "PILAR", 0, 0
	{
		Blend 255, 65, 0, 255
	}
}

Sprite "PILEC0", 512, 2048
{
	Offset 249, 2008
	
	Patch "PILAR", 0, 0
	{
		Blend 255, 185, 0, 255
	}
}

Sprite "PILED0", 512, 2048
{
	Offset 249, 2008
	
	Patch "PILAR", 0, 0
	{
		Blend 255, 255, 0, 255
	}
}

Sprite "PILEE0", 512, 2048
{
	Offset 249, 2008
	
	Patch "PILAR", 0, 0
	{
	}
}

//IMPACT


Sprite "PILIA0", 512, 512
{
	Offset 256, 256
	
	Patch "BLUFF", 0, 0
	{
		Blend 255, 0, 0, 255
	}
}

Sprite "PILIB0", 512, 512
{
	Offset 256, 256
	
	Patch "BLUFF", 0, 0
	{
		Blend 255, 65, 0, 255
	}
}

Sprite "PILIC0", 512, 512
{
	Offset 256, 256
	
	Patch "BLUFF", 0, 0
	{
		Blend 255, 185, 0, 255
	}
}

Sprite "PILID0", 512, 512
{
	Offset 256, 256
	
	Patch "BLUFF", 0, 0
	{
		Blend 255, 255, 0, 255
	}
}

Sprite "PILIE0", 512, 512
{
	Offset 256, 256
	
	Patch "BLUFF", 0, 0
	{
	}
}

Sprite TRPFA0, 347, 200
{
	Patch GUNFLSH1, 130, 42
	{
		Style CopyAlpha
	}
	Patch TRPGA0, 175, 77
}

Sprite TRPFB0, 347, 200
{
	Patch GUNFLSH1, 139, 42
	{
		FlipX
		Style CopyAlpha
	}
	Patch TRPGA0, 175, 77
}

Sprite TRPFC0, 347, 200
{
	Patch GUNFLSH1, 130, 38
	{
		FlipY
		Style CopyAlpha
	}
	Patch TRPGA0, 175, 77
}

Sprite TRPFD0, 347, 200
{
	Patch GUNFLSH1, 138, 38
	{
		FlipX
		FlipY
		Style CopyAlpha
	}
	Patch TRPGA0, 175, 77
}

Sprite TRPGB0, 347, 200
{
	Patch TRPGA0, 175, 77
}

Sprite TRPGC0, 348, 200
{
	Patch TRPGA0, 176, 78
}

Sprite TRPGD0, 349, 200
{
	Patch TRPGA0, 177, 79
}

Sprite TRPGE0, 351, 200
{
	Patch TRPGA0, 179, 81
}

Sprite TRPGF0, 352, 200
{
	Patch TRPGA0, 180, 82
}

Sprite TRPHA0, 347, 200
{
	Patch GUNFLSH1, 130, 42
	{
		Blend "#FF0000"
		Style CopyAlpha
	}
	Patch TRPGA0, 175, 77
}

Sprite TRPHB0, 347, 200
{
	Patch GUNFLSH1, 139, 42
	{
		FlipX
		Blend "#FF0000"
		Style CopyAlpha
	}
	Patch TRPGA0, 175, 77
}

Sprite TRPHC0, 347, 200
{
	Patch GUNFLSH1, 130, 38
	{
		FlipY
		Blend "#FF0000"
		Style CopyAlpha
	}
	Patch TRPGA0, 175, 77
}

Sprite TRPHD0, 347, 200
{
	Patch GUNFLSH1, 138, 38
	{
		FlipX
		FlipY
		Blend "#FF0000"
		Style CopyAlpha
	}
	Patch TRPGA0, 175, 77
}

// Texture definitions generated by SLADE3
// on Sat Oct 11 20:18:34 2014

Sprite CSGGA0, 450, 200
{
	Patch ZWRG1, 140, 80
}

Sprite CSGFA0, 450, 200
{
	Offset -1, -1
	Patch ZWRG1, 140, 80
	Patch ZWRGSHT2, 169, 64
	{
		Style Overlay
	}
}

Sprite CSGFB0, 450, 200
{
	Offset -6, -3
	Patch ZWRG1, 140, 80
	Patch ZWRGSHT1, 174, 67
	{
		Style Overlay
	}
}

Sprite CSGGB0, 450, 200
{
	Offset -9, -4
	Patch ZWRG1, 140, 80
}

Sprite CSGGC0, 450, 200
{
	Offset -11, -5
	Patch ZWRG1, 140, 80
}

Sprite CSGGD0, 450, 200
{
	Offset -4, -2
	Patch ZWRG1, 140, 80
}

Sprite CSGGE0, 450, 200
{
	Offset -2, -1
	Patch ZWRG1, 140, 80
}

Sprite CSGLA0, 450, 200
{
	Patch ZWRG1, 140, 80
	Patch ZWRGGLOW, 239, 101
	{
		Style Overlay
	}
}

Sprite CSGLB0, 450, 200
{
	Patch ZWRG2, 122, 80
	Patch ZWRGGLOW, 239, 101
	{
		Style Overlay
	}
}

Sprite CSGLC0, 450, 200
{
	Patch ZWRG3, 132, 80
	Patch ZWRGGLOW, 239, 101
	{
		Style Overlay
	}
}

Graphic SHOTFRM1, 450, 200
{
	Patch CSGLA0, 0, 0
	Patch ZWRGSHT2, 169, 64
	{
		Style Overlay
	}
}

Graphic SHOTFRM2, 450, 200
{
	Patch CSGLB0, 0, 0
	Patch ZWRGSHT1, 174, 67
	{
		Style Overlay
	}
}

Sprite CSGAA0, 450, 200
{
	Patch SHOTFRM1, 10, 6
	Patch ZWRGGLOW, 249, 107
	{
		Style Overlay
	}
}

Sprite CSGAB0, 450, 200
{
	Patch SHOTFRM2, 7, 4
	Patch ZWRGGLOW, 246, 105
	{
		Style Overlay
	}
}

Sprite CSGAC0, 450, 200
{
	Offset -2, -1
	Patch CSGLC0, 0, 0
}

// End of texture definitions

Sprite MOBFA0, 320, 200
{
	Patch GUNFLSH2, 113, 34
	{
		Style CopyAlpha
	}
	Patch MOBGA0, -61, -69
}

Sprite MOBFB0, 320, 200
{
	Patch GUNFLSH2, 113, 34
	{
		FlipX
		Style CopyAlpha
	}
	Patch MOBGB0, -61, -69
}

Sprite MOBFC0, 320, 200
{
	Patch GUNFLSH2, 113, 34
	{
		FlipY
		Style CopyAlpha
	}
	Patch MOBGC0, -61, -69
}

Sprite MOBFD0, 320, 200
{
	Patch GUNFLSH2, 113, 34
	{
		FlipX
		FlipY
		Style CopyAlpha
	}
	Patch MOBGD0, -61, -69
}

Sprite GE1GC0, 320, 200
{
	Patch GENH, 171, 111
	Patch GE1GY0, 164, 56
}

Sprite GE1GD0, 320, 200
{
	Patch GENH, 166, 115
	Patch GE1GY0, 164, 56
}

Sprite GE1GE0, 320, 200
{
	Patch GENH, 160, 118
	Patch GE1GY0, 164, 56
}

Sprite GE1GF0, 320, 200
{
	Patch GENH, 161, 123
	Patch GE1GY0, 164, 56
}

//Type 2

Sprite GE2GC0, 320, 200
{
	Patch GENH, 171, 111
	Patch GE2GY0, 164, 56
}

Sprite GE2GD0, 320, 200
{
	Patch GENH, 166, 115
	Patch GE2GY0, 164, 56
}

Sprite GE2GE0, 320, 200
{
	Patch GENH, 160, 118
	Patch GE2GY0, 164, 56
}

Sprite GE2GF0, 320, 200
{
	Patch GENH, 161, 123
	Patch GE2GY0, 164, 56
}

//Type 3

Sprite GE3GC0, 320, 200
{
	Patch GENH, 171, 111
	Patch GE3GY0, 164, 56
}

Sprite GE3GD0, 320, 200
{
	Patch GENH, 166, 115
	Patch GE3GY0, 164, 56
}

Sprite GE3GE0, 320, 200
{
	Patch GENH, 160, 118
	Patch GE3GY0, 164, 56
}

Sprite GE3GF0, 320, 200
{
	Patch GENH, 161, 123
	Patch GE3GY0, 164, 56
}

//Type 4

Sprite GE4GC0, 320, 200
{
	Patch GENH, 171, 111
	Patch GE4GY0, 164, 56
}

Sprite GE4GD0, 320, 200
{
	Patch GENH, 166, 115
	Patch GE4GY0, 164, 56
}

Sprite GE4GE0, 320, 200
{
	Patch GENH, 160, 118
	Patch GE4GY0, 164, 56
}

Sprite GE4GF0, 320, 200
{
	Patch GENH, 161, 123
	Patch GE4GY0, 164, 56
}

Sprite CHMTA0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 136, 70
	Patch CHMT, 0, 0
}

Sprite CHMTB0, 246, 127
{
	Offset -130, -41
	Patch CHMC, 137, 71
	Patch CHMT, 0, 0
}

Sprite CHMTC0, 248, 127
{
	Offset -130, -41
	Patch CHMC, 138, 72
	Patch CHMT, 0, 0
}

Sprite CHMTD0, 249, 127
{
	Offset -130, -41
	Patch CHMC, 140, 74
	Patch CHMT, 0, 0
}

Sprite CHMTE0, 248, 127
{
	Offset -130, -41
	Patch CHMC, 143, 77
	Patch CHMT, 0, 0
}

Sprite CHMTF0, 248, 127
{
	Offset -130, -41
	Patch CHMC, 144, 78
	Patch CHMT, 0, 0
}

Sprite CHMTG0, 247, 127
{
	Offset -130, -41
	Patch CHMC, 145, 79
	Patch CHMT, 0, 0
}

Sprite CHMTH0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 145, 80
	Patch CHMT, 0, 0
}

Sprite CHMTI0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 145, 82
	Patch CHMT, 0, 0
}

Sprite CHMTJ0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 145, 84
	Patch CHMT, 0, 0
}

Sprite CHMTK0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 145, 87
	Patch CHMT, 0, 0
}

Sprite CHMTL0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 145, 89
	Patch CHMT, 0, 0
}

Sprite CHMTM0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 145, 92
	Patch CHMT, 0, 0
}

Sprite CHMTN0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 145, 96
	Patch CHMT, 0, 0
}

Sprite CHMTO0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 145, 98
	Patch CHMT, 0, 0
}

Sprite CHMTP0, 245, 127
{
	Offset -130, -41
	Patch CHMT, 0, 0
}

Sprite CHMFA0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 136, 70
	Patch CHMFA, 0, 0
}

Sprite CHMFB0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 136, 70
	Patch CHMFB, 0, 0
}

Sprite CHMFC0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 136, 70
	Patch CHMFC, 0, 0
}

Sprite CHMFD0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 136, 70
	Patch CHMFD, 0, 0
}

Sprite CHMFE0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 136, 70
	Patch CHMFE, 0, 0
}

Sprite VLDRA0, 410, 200
{
	Patch VLADHND1, 320, 129
	Patch VLDGA0, 155, 65
}

Sprite VLDRB0, 410, 200
{
	Patch VLADHND1, 315, 118
	Patch VLDGA0, 155, 65
}

Sprite VLDRC0, 410, 200
{
	Patch VLADHND1, 310, 108
	Patch VLDGA0, 155, 65
}

Sprite VLDRD0, 410, 200
{
	Patch VLADHND1, 305, 99
	Patch VLDGA0, 155, 65
}

Sprite VLDRE0, 410, 200
{
	Patch VLADHND1, 303, 93
	Patch VLDGA0, 155, 65
}

Sprite VLDRF0, 410, 200
{
	Patch VLADHND1, 300, 89
	Patch VLDGA0, 155, 65
}

Sprite VLDRG0, 410, 200
{
	Patch VLADHND1, 295, 86
	Patch VLDGA0, 155, 65
}

Sprite VLDRH0, 410, 200
{
	Patch VLADHND1, 288, 81
	Patch VLDGA0, 155, 65
}

Sprite VLDRI0, 410, 200
{
	Patch VLADHND1, 279, 78
	Patch VLDGA0, 155, 65
}

Sprite VLDRJ0, 410, 200
{
	Patch VLADHND1, 272, 77
	Patch VLDGA0, 155, 65
}

Sprite VLDRK0, 410, 200
{
	Patch VLADHND1, 263, 79
	Patch VLDGA0, 155, 65
}

Sprite VLDRL0, 410, 200
{
	Patch VLADHND2, 263, 91
	Patch VLDGA0, 155, 66
}

Sprite VLDRM0, 410, 200
{
	Patch VLADHND2, 267, 94
	Patch VLDGA0, 156, 67
}

Sprite VLDRN0, 410, 200
{
	Patch VLADHND2, 270, 97
	Patch VLDGA0, 157, 68
}

Sprite VLDRO0, 410, 200
{
	Patch VLADHND2, 274, 101
	Patch VLDGA0, 158, 69
}

Sprite VLDRP0, 410, 200
{
	Patch VLADHND2, 276, 103
	Patch VLDGA0, 159, 70
}

Sprite VLDRQ0, 410, 200
{
	Patch VLADHND2, 278, 105
	Patch VLDGA0, 159, 70
}

Sprite VLDRR0, 410, 200
{
	Patch VLADHND2, 279, 106
	Patch VLDGA0, 159, 70
}

Sprite LDGFA0, 320, 200
{
	Patch FLARE_09, 161, 18
	{
		Style Overlay
		Blend 225, 0, 255, 254
	}
	Patch LDGGA0, 20, -70
}

Sprite LDGCX0, 320, 200
{
	Patch FLARE_09, 161, 18
	{
		Style Overlay
		Blend 225, 0, 255, 254
	}
	Patch LDGCA0, 20, -70
}

Sprite LDGLI0, 320, 200
{
	Patch FLARE_09, 161, 18
	{
		Style Overlay
		Blend 225, 0, 255, 254
	}
	Patch LDGLH0, 20, -70
}

Sprite "1LITA0", 256, 256
{
	Offset 128, 128
	
	Patch "DRKLITE1", 0, 0
	{
		Blend 215, 0, 255, 255
	}
}

Sprite "1LITB0", 256, 256
{
	Offset 128, 128
	
	Patch "DRKLITE1", 0, 0
	{
		Blend 215, 0, 255, 255
		Rotate 90
	}
}


Sprite "1LITC0", 256, 256
{
	Offset 128, 128
	
	Patch "DRKLITE1", 0, 0
	{
		Blend 215, 0, 255, 255
		Rotate 180
	}
}

Sprite "1LITD0", 256, 256
{
	Offset 128, 128
	
	Patch "DRKLITE1", 0, 0
	{
		Blend 215, 0, 255, 255
		FlipY
	}
}

//CIRCLE LIGHTNING

Sprite "2LITA0", 256, 256
{
	Offset 128, 128
	
	Patch "DRKLITE2", 0, 0
	{
		Blend 215, 0, 255, 255
	}
}


Sprite "2LITB0", 256, 256
{
	Offset 128, 128
	
	Patch "DRKLITE2", 0, 0
	{
		Blend 215, 0, 255, 255
		Rotate 90
	}
}


Sprite "2LITC0", 256, 256
{
	Offset 128, 128
	
	Patch "DRKLITE2", 0, 0
	{
		Blend 215, 0, 255, 255
		Rotate 180
	}
}

Sprite "2LITD0", 256, 256
{
	Offset 128, 128
	
	Patch "DRKLITE2", 0, 0
	{
		Blend 215, 0, 255, 255
		FlipY
	}
}

Sprite DETUA0, 320, 200
{
	Patch DETGA0, 65, 162
}

Sprite DETUB0, 320, 200
{
	Patch DETGA0, 64, 150
}

Sprite DETUC0, 320, 200
{
	Patch DETGA0, 61, 137
}

Sprite DETUD0, 320, 200
{
	Patch DETGA0, 59, 125
}

Sprite DETUE0, 320, 200
{
	Patch DETGA0, 58, 114
}

Sprite DETUF0, 320, 200
{
	Patch DETGA0, 54, 106
}

Sprite DETUG0, 320, 200
{
	Patch DETGA0, 51, 104
}

Sprite DETUH0, 320, 200
{
	Patch DETGA0, 49, 102
}

Sprite DETUI0, 320, 200
{
	Patch DETGA0, 51, 105
}

Sprite DETUJ0, 320, 200
{
	Patch DETGB0, 52, 108
}

Sprite DETUK0, 320, 200
{
	Patch DETGB0, 54, 112
}

Sprite DETUL0, 320, 200
{
	Patch DETGC0, 56, 118
}

Sprite DETUM0, 320, 200
{
	Patch DETGC0, 57, 122
}

Sprite DETUN0, 320, 200
{
	Patch DETGC0, 58, 123
}

Sprite DETUO0, 320, 200
{
	Patch DETGC0, 59, 124
}

Sprite MPLGA0, 320, 200
{
	Patch MPRGA0, 0, -13
	{
		FlipX
	}
}

Sprite MPLFA0, 320, 200
{
	Patch MPRFA0, 0, -13
	{
		FlipX
	}
}

Sprite MPLFB0, 320, 200
{
	Patch MPRFB0, 0, -13
	{
		FlipX
	}
}

Sprite MPLFC0, 320, 200
{
	Patch MPRFC0, 0, -13
	{
		FlipX
	}
}

Sprite MPLFD0, 320, 200
{
	Patch MPRFD0, 0, -13
	{
		FlipX
	}
}

Sprite MPLFE0, 320, 200
{
	Patch MPRFE0, 0, -13
	{
		FlipX
	}
}

Sprite ERGGA0, 320, 200
{
	Patch ERGTGUN, 135, 96
	{
		Style CopyAlpha
	}
	Patch ERGTBRL1, 164, 82
	{
		Style CopyAlpha
	}
}

Sprite ERGGB0, 320, 200
{
	Patch ERGTGUN, 135, 96
	{
		Style CopyAlpha
	}
	Patch ERGTBRL2, 164, 82
	{
		Style CopyAlpha
	}
}

Sprite ERGLA0, 320, 200
{
	Patch ERGGB0, 0, 0
	{
		Style CopyAlpha
	}
	Patch ERGTLOD1, 135, 96
	{
		Style Overlay
	}
}

Sprite ERGLB0, 320, 200
{
	Patch ERGGB0, 0, 0
	Patch ERGTLOD1, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD2, 135, 96
	{
		Style Overlay
	}
}

Sprite ERGLC0, 320, 200
{
	Patch ERGGB0, 0, 0
	Patch ERGTLOD1, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD2, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD3, 135, 96
	{
		Style Overlay
	}
}

Sprite ERGLD0, 320, 200
{
	Patch ERGGB0, 0, 0
	Patch ERGTLOD1, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD2, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD3, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD4, 135, 96
	{
		Style Overlay
	}
}

Sprite ERGLE0, 320, 200
{
	Patch ERGGB0, 0, 0
	Patch ERGTLOD1, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD2, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD3, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD4, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD5, 135, 96
	{
		Style Overlay
	}
}

Sprite ERGLF0, 320, 200
{
	Patch ERGGB0, 0, 0
	Patch ERGTLOD1, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD2, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD3, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD4, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD5, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD6, 135, 96
	{
		Style Overlay
	}
}

Sprite ERGLG0, 320, 200
{
	Patch ERGGB0, 0, 0
	Patch ERGTLOD2, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD3, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD4, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD5, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD6, 135, 96
	{
		Style Overlay
	}
}

Sprite ERGLH0, 320, 200
{
	Patch ERGGB0, 0, 0
	Patch ERGTLOD3, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD4, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD5, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD6, 135, 96
	{
		Style Overlay
	}
}

Sprite ERGLI0, 320, 200
{
	Patch ERGGB0, 0, 0
	Patch ERGTLOD4, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD5, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD6, 135, 96
	{
		Style Overlay
	}
}

Sprite ERGLJ0, 320, 200
{
	Patch ERGGB0, 0, 0
	Patch ERGTLOD5, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD6, 135, 96
	{
		Style Overlay
	}
}

Sprite ERGLK0, 320, 200
{
	Patch ERGGB0, 0, 0
	Patch ERGTLOD6, 135, 96
	{
		Style Overlay
	}
}

Graphic ERGGFULL, 320, 200
{
	Patch ERGTLOD1, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD2, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD3, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD4, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD5, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD6, 135, 96
	{
		Style Overlay
	}
}

Sprite ERGFA0, 320, 200
{
	Patch GUNFLSH2, 98, 29
	{
		Blend "#FF090F"
		Style Overlay
	}
	Patch ERGTGUN, 135, 96
	{
		Style Overlay
	}
	Patch ERGGFULL, 0, 0
	Patch ERGTBRL3, 164, 82
	{
		Style Overlay
	}
}

Sprite ERGFB0, 320, 200
{
	Patch GUNFLSH1, 111, 39
	{
		Blend "#FF090F"
		Style Overlay
	}
	Patch ERGTGUN, 135, 96
	{
		Style Overlay
	}
	Patch ERGGFULL, 0, 0
	Patch ERGTBRL3, 164, 82
	{
		Style Overlay
	}
}

Sprite ERGFC0, 320, 200
{
	Patch ERGTBRL3, 167, 85
	{
		Style CopyAlpha
	}
	Patch ERGTGUN, 135, 96
	{
		Style CopyAlpha
	}
	Patch ERGGFULL, 0, 0
}

Sprite ERGFD0, 320, 200
{
	Patch ERGTBRL3, 171, 89
	{
		Style CopyAlpha
	}
	Patch ERGTGUN, 135, 96
	{
		Style CopyAlpha
	}
	Patch ERGGFULL, 0, 0
}

Sprite ERGFE0, 320, 200
{
	Patch ERGTBRL3, 174, 92
	{
		Style CopyAlpha
	}
	Patch ERGTGUN, 135, 96
	{
		Style CopyAlpha
	}
	Patch ERGGFULL, 0, 0
}

Sprite ERGFF0, 320, 200
{
	Patch ERGTBRL3, 175, 93
	{
		Style CopyAlpha
	}
	Patch ERGTGUN, 135, 96
	{
		Style CopyAlpha
	}
	Patch ERGGFULL, 0, 0
}

Sprite ERGFG0, 320, 200
{
	Patch ERGTBRL3, 176, 94
	{
		Style CopyAlpha
	}
	Patch ERGTGUN, 135, 96
	{
		Style CopyAlpha
	}
	Patch ERGGFULL, 0, 0
}

Sprite ERGFH0, 320, 200
{
	Patch ERGTBRL3, 177, 95
	{
		Style CopyAlpha
	}
	Patch ERGTGUN, 135, 96
	{
		Style CopyAlpha
	}
	Patch ERGGFULL, 0, 0
}

Sprite ERGFI0, 320, 200
{
	Patch ERGTBRL2, 177, 95
	{
		Style CopyAlpha
	}
	Patch ERGTGUN, 135, 96
	{
		Style CopyAlpha
	}
	Patch ERGTLOD6, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD5, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD4, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD3, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD2, 135, 96
	{
		Style Overlay
	}
}

Sprite ERGFJ0, 320, 200
{
	Patch ERGTBRL2, 176, 94
	{
		Style CopyAlpha
	}
	Patch ERGTGUN, 135, 96
	{
		Style CopyAlpha
	}
	Patch ERGTLOD6, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD5, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD4, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD3, 135, 96
	{
		Style Overlay
	}
}

Sprite ERGFK0, 320, 200
{
	Patch ERGTBRL2, 174, 92
	{
		Style CopyAlpha
	}
	Patch ERGTGUN, 135, 96
	{
		Style CopyAlpha
	}
	Patch ERGTLOD6, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD5, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD4, 135, 96
	{
		Style Overlay
	}
}

Sprite ERGFL0, 320, 200
{
	Patch ERGTBRL2, 171, 89
	{
		Style CopyAlpha
	}
	Patch ERGTGUN, 135, 96
	{
		Style CopyAlpha
	}
	Patch ERGTLOD6, 135, 96
	{
		Style Overlay
	}
	Patch ERGTLOD5, 135, 96
	{
		Style Overlay
	}
}

Sprite ERGFM0, 320, 200
{
	Patch ERGTBRL2, 168, 86
	{
		Style CopyAlpha
	}
	Patch ERGTGUN, 135, 96
	{
		Style CopyAlpha
	}
	Patch ERGTLOD6, 135, 96
	{
		Style Overlay
	}
}

Sprite ERGFN0, 320, 200
{
	Patch ERGTBRL2, 165, 83
	{
		Style CopyAlpha
	}
	Patch ERGTGUN, 135, 96
	{
		Style CopyAlpha
	}
}

Sprite 1SPTA0, 128, 128
{
	Offset 64, 64
	Patch SPT1A0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 1SPTB0, 128, 128
{
	Offset 64, 64
	Patch SPT1B0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 1SPTC0, 128, 128
{
	Offset 64, 64
	Patch SPT1C0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 1SPTD0, 128, 128
{
	Offset 64, 64
	Patch SPT1D0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 1SPTE0, 128, 128
{
	Offset 64, 64
	Patch SPT1E0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 1SPTF0, 128, 128
{
	Offset 64, 64
	Patch SPT1F0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 1SPTG0, 128, 128
{
	Offset 64, 64
	Patch SPT1G0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 1SPTH0, 128, 128
{
	Offset 64, 64
	Patch SPT1H0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 1SPTI0, 128, 128
{
	Offset 64, 64
	Patch SPT1I0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 1SPTJ0, 128, 128
{
	Offset 64, 64
	Patch SPT1J0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 1SPTK0, 128, 128
{
	Offset 64, 64
	Patch SPT1K0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 1SPTL0, 128, 128
{
	Offset 64, 64
	Patch SPT1L0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 1SPTM0, 128, 128
{
	Offset 64, 64
	Patch SPT1M0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 1SPTN0, 128, 128
{
	Offset 64, 64
	Patch SPT1N0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 1SPTO0, 128, 128
{
	Offset 64, 64
	Patch SPT1O0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 1SPTP0, 128, 128
{
	Offset 64, 64
	Patch SPT1P0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 1SPTQ0, 128, 128
{
	Offset 64, 64
	Patch SPT1Q0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 1SPTR0, 128, 128
{
	Offset 64, 64
	Patch SPT1R0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 1SPTS0, 128, 128
{
	Offset 64, 64
	Patch SPT1S0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 2SPTA0, 128, 128
{
	Offset 64, 64
	Patch SPT2A0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 2SPTB0, 128, 128
{
	Offset 64, 64
	Patch SPT2B0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 2SPTC0, 128, 128
{
	Offset 64, 64
	Patch SPT2C0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 2SPTD0, 128, 128
{
	Offset 64, 64
	Patch SPT2D0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 2SPTE0, 128, 128
{
	Offset 64, 64
	Patch SPT2E0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 2SPTF0, 128, 128
{
	Offset 64, 64
	Patch SPT2F0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 2SPTG0, 128, 128
{
	Offset 64, 64
	Patch SPT2G0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 2SPTH0, 128, 128
{
	Offset 64, 64
	Patch SPT2H0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 2SPTI0, 128, 128
{
	Offset 64, 64
	Patch SPT2I0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 2SPTJ0, 128, 128
{
	Offset 64, 64
	Patch SPT2J0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 2SPTK0, 128, 128
{
	Offset 64, 64
	Patch SPT2K0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 2SPTL0, 128, 128
{
	Offset 64, 64
	Patch SPT2L0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 2SPTM0, 128, 128
{
	Offset 64, 64
	Patch SPT2M0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 2SPTN0, 128, 128
{
	Offset 64, 64
	Patch SPT2N0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 2SPTO0, 128, 128
{
	Offset 64, 64
	Patch SPT2O0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 2SPTP0, 128, 128
{
	Offset 64, 64
	Patch SPT2P0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 2SPTQ0, 128, 128
{
	Offset 64, 64
	Patch SPT2Q0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 2SPTR0, 128, 128
{
	Offset 64, 64
	Patch SPT2R0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 3SPTA0, 128, 128
{
	Offset 64, 64
	Patch SPT3A0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 3SPTB0, 128, 128
{
	Offset 64, 64
	Patch SPT3B0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 3SPTC0, 128, 128
{
	Offset 64, 64
	Patch SPT3C0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 3SPTD0, 128, 128
{
	Offset 64, 64
	Patch SPT3D0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 3SPTE0, 128, 128
{
	Offset 64, 64
	Patch SPT3E0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 3SPTF0, 128, 128
{
	Offset 64, 64
	Patch SPT3F0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 3SPTG0, 128, 128
{
	Offset 64, 64
	Patch SPT3G0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 3SPTH0, 128, 128
{
	Offset 64, 64
	Patch SPT3H0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 3SPTI0, 128, 128
{
	Offset 64, 64
	Patch SPT3I0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 3SPTJ0, 128, 128
{
	Offset 64, 64
	Patch SPT3J0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 3SPTK0, 128, 128
{
	Offset 64, 64
	Patch SPT3K0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 3SPTL0, 128, 128
{
	Offset 64, 64
	Patch SPT3L0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 3SPTM0, 128, 128
{
	Offset 64, 64
	Patch SPT3M0, 0, 0
	{
		Blend "#C40025"
	}
}

Sprite 4SPTA0, 128, 128
{
	Offset 64, 64
	Patch SPT1A0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 4SPTB0, 128, 128
{
	Offset 64, 64
	Patch SPT1B0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 4SPTC0, 128, 128
{
	Offset 64, 64
	Patch SPT1C0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 4SPTD0, 128, 128
{
	Offset 64, 64
	Patch SPT1D0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 4SPTE0, 128, 128
{
	Offset 64, 64
	Patch SPT1E0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 4SPTF0, 128, 128
{
	Offset 64, 64
	Patch SPT1F0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 4SPTG0, 128, 128
{
	Offset 64, 64
	Patch SPT1G0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 4SPTH0, 128, 128
{
	Offset 64, 64
	Patch SPT1H0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 4SPTI0, 128, 128
{
	Offset 64, 64
	Patch SPT1I0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 4SPTJ0, 128, 128
{
	Offset 64, 64
	Patch SPT1J0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 4SPTK0, 128, 128
{
	Offset 64, 64
	Patch SPT1K0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 4SPTL0, 128, 128
{
	Offset 64, 64
	Patch SPT1L0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 4SPTM0, 128, 128
{
	Offset 64, 64
	Patch SPT1M0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 4SPTN0, 128, 128
{
	Offset 64, 64
	Patch SPT1N0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 4SPTO0, 128, 128
{
	Offset 64, 64
	Patch SPT1O0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 4SPTP0, 128, 128
{
	Offset 64, 64
	Patch SPT1P0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 4SPTQ0, 128, 128
{
	Offset 64, 64
	Patch SPT1Q0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 4SPTR0, 128, 128
{
	Offset 64, 64
	Patch SPT1R0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 4SPTS0, 128, 128
{
	Offset 64, 64
	Patch SPT1S0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 5SPTA0, 128, 128
{
	Offset 64, 64
	Patch SPT1A0, 0, 0
	{
		FlipX
		FlipY
		Blend "#C40025"
	}
}

Sprite 5SPTB0, 128, 128
{
	Offset 64, 64
	Patch SPT1B0, 0, 0
	{
		FlipX
		FlipY
		Blend "#C40025"
	}
}

Sprite 5SPTC0, 128, 128
{
	Offset 64, 64
	Patch SPT1C0, 0, 0
	{
		FlipX
		FlipY
		Blend "#C40025"
	}
}

Sprite 5SPTD0, 128, 128
{
	Offset 64, 64
	Patch SPT1D0, 0, 0
	{
		FlipX
		FlipY
		Blend "#C40025"
	}
}

Sprite 5SPTE0, 128, 128
{
	Offset 64, 64
	Patch SPT1E0, 0, 0
	{
		FlipX
		FlipY
		Blend "#C40025"
	}
}

Sprite 5SPTF0, 128, 128
{
	Offset 64, 64
	Patch SPT1F0, 0, 0
	{
		FlipX
		FlipY
		Blend "#C40025"
	}
}

Sprite 5SPTG0, 128, 128
{
	Offset 64, 64
	Patch SPT1G0, 0, 0
	{
		FlipX
		FlipY
		Blend "#C40025"
	}
}

Sprite 5SPTH0, 128, 128
{
	Offset 64, 64
	Patch SPT1H0, 0, 0
	{
		FlipX
		FlipY
		Blend "#C40025"
	}
}

Sprite 5SPTI0, 128, 128
{
	Offset 64, 64
	Patch SPT1I0, 0, 0
	{
		FlipX
		FlipY
		Blend "#C40025"
	}
}

Sprite 5SPTJ0, 128, 128
{
	Offset 64, 64
	Patch SPT1J0, 0, 0
	{
		FlipX
		FlipY
		Blend "#C40025"
	}
}

Sprite 5SPTK0, 128, 128
{
	Offset 64, 64
	Patch SPT1K0, 0, 0
	{
		FlipX
		FlipY
		Blend "#C40025"
	}
}

Sprite 5SPTL0, 128, 128
{
	Offset 64, 64
	Patch SPT1L0, 0, 0
	{
		FlipX
		FlipY
		Blend "#C40025"
	}
}

Sprite 5SPTM0, 128, 128
{
	Offset 64, 64
	Patch SPT1M0, 0, 0
	{
		FlipX
		FlipY
		Blend "#C40025"
	}
}

Sprite 5SPTN0, 128, 128
{
	Offset 64, 64
	Patch SPT1N0, 0, 0
	{
		FlipX
		FlipY
		Blend "#C40025"
	}
}

Sprite 5SPTO0, 128, 128
{
	Offset 64, 64
	Patch SPT1O0, 0, 0
	{
		FlipX
		FlipY
		Blend "#C40025"
	}
}

Sprite 5SPTP0, 128, 128
{
	Offset 64, 64
	Patch SPT1P0, 0, 0
	{
		FlipX
		FlipY
		Blend "#C40025"
	}
}

Sprite 5SPTQ0, 128, 128
{
	Offset 64, 64
	Patch SPT1Q0, 0, 0
	{
		FlipX
		FlipY
		Blend "#C40025"
	}
}

Sprite 5SPTR0, 128, 128
{
	Offset 64, 64
	Patch SPT1R0, 0, 0
	{
		FlipX
		FlipY
		Blend "#C40025"
	}
}

Sprite 5SPTS0, 128, 128
{
	Offset 64, 64
	Patch SPT1S0, 0, 0
	{
		FlipX
		FlipY
		Blend "#C40025"
	}
}

Sprite 6SPTA0, 128, 128
{
	Offset 64, 64
	Patch SPT1A0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 6SPTB0, 128, 128
{
	Offset 64, 64
	Patch SPT1B0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 6SPTC0, 128, 128
{
	Offset 64, 64
	Patch SPT1C0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 6SPTD0, 128, 128
{
	Offset 64, 64
	Patch SPT1D0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 6SPTE0, 128, 128
{
	Offset 64, 64
	Patch SPT1E0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 6SPTF0, 128, 128
{
	Offset 64, 64
	Patch SPT1F0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 6SPTG0, 128, 128
{
	Offset 64, 64
	Patch SPT1G0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 6SPTH0, 128, 128
{
	Offset 64, 64
	Patch SPT1H0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 6SPTI0, 128, 128
{
	Offset 64, 64
	Patch SPT1I0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 6SPTJ0, 128, 128
{
	Offset 64, 64
	Patch SPT1J0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 6SPTK0, 128, 128
{
	Offset 64, 64
	Patch SPT1K0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 6SPTL0, 128, 128
{
	Offset 64, 64
	Patch SPT1L0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 6SPTM0, 128, 128
{
	Offset 64, 64
	Patch SPT1M0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 6SPTN0, 128, 128
{
	Offset 64, 64
	Patch SPT1N0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 6SPTO0, 128, 128
{
	Offset 64, 64
	Patch SPT1O0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 6SPTP0, 128, 128
{
	Offset 64, 64
	Patch SPT1P0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 6SPTQ0, 128, 128
{
	Offset 64, 64
	Patch SPT1Q0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 6SPTR0, 128, 128
{
	Offset 64, 64
	Patch SPT1R0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 6SPTS0, 128, 128
{
	Offset 64, 64
	Patch SPT1S0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 7SPTA0, 128, 128
{
	Offset 64, 64
	Patch SPT2A0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 7SPTB0, 128, 128
{
	Offset 64, 64
	Patch SPT2B0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 7SPTC0, 128, 128
{
	Offset 64, 64
	Patch SPT2C0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 7SPTD0, 128, 128
{
	Offset 64, 64
	Patch SPT2D0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 7SPTE0, 128, 128
{
	Offset 64, 64
	Patch SPT2E0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 7SPTF0, 128, 128
{
	Offset 64, 64
	Patch SPT2F0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 7SPTG0, 128, 128
{
	Offset 64, 64
	Patch SPT2G0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 7SPTH0, 128, 128
{
	Offset 64, 64
	Patch SPT2H0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 7SPTI0, 128, 128
{
	Offset 64, 64
	Patch SPT2I0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 7SPTJ0, 128, 128
{
	Offset 64, 64
	Patch SPT2J0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 7SPTK0, 128, 128
{
	Offset 64, 64
	Patch SPT2K0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 7SPTL0, 128, 128
{
	Offset 64, 64
	Patch SPT2L0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 7SPTM0, 128, 128
{
	Offset 64, 64
	Patch SPT2M0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 7SPTN0, 128, 128
{
	Offset 64, 64
	Patch SPT2N0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 7SPTO0, 128, 128
{
	Offset 64, 64
	Patch SPT2O0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 7SPTP0, 128, 128
{
	Offset 64, 64
	Patch SPT2P0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 7SPTQ0, 128, 128
{
	Offset 64, 64
	Patch SPT2Q0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 7SPTR0, 128, 128
{
	Offset 64, 64
	Patch SPT2R0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 8SPTA0, 128, 128
{
	Offset 64, 64
	Patch SPT2A0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 8SPTB0, 128, 128
{
	Offset 64, 64
	Patch SPT2B0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 8SPTC0, 128, 128
{
	Offset 64, 64
	Patch SPT2C0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 8SPTD0, 128, 128
{
	Offset 64, 64
	Patch SPT2D0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 8SPTE0, 128, 128
{
	Offset 64, 64
	Patch SPT2E0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 8SPTF0, 128, 128
{
	Offset 64, 64
	Patch SPT2F0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 8SPTG0, 128, 128
{
	Offset 64, 64
	Patch SPT2G0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 8SPTH0, 128, 128
{
	Offset 64, 64
	Patch SPT2H0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 8SPTI0, 128, 128
{
	Offset 64, 64
	Patch SPT2I0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 8SPTJ0, 128, 128
{
	Offset 64, 64
	Patch SPT2J0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 8SPTK0, 128, 128
{
	Offset 64, 64
	Patch SPT2K0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 8SPTL0, 128, 128
{
	Offset 64, 64
	Patch SPT2L0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 8SPTM0, 128, 128
{
	Offset 64, 64
	Patch SPT2M0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 8SPTN0, 128, 128
{
	Offset 64, 64
	Patch SPT2N0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 8SPTO0, 128, 128
{
	Offset 64, 64
	Patch SPT2O0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 8SPTP0, 128, 128
{
	Offset 64, 64
	Patch SPT2P0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 8SPTQ0, 128, 128
{
	Offset 64, 64
	Patch SPT2Q0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 8SPTR0, 128, 128
{
	Offset 64, 64
	Patch SPT2R0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 9SPTA0, 128, 128
{
	Offset 64, 64
	Patch SPT3A0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 9SPTB0, 128, 128
{
	Offset 64, 64
	Patch SPT3B0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 9SPTC0, 128, 128
{
	Offset 64, 64
	Patch SPT3C0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 9SPTD0, 128, 128
{
	Offset 64, 64
	Patch SPT3D0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 9SPTE0, 128, 128
{
	Offset 64, 64
	Patch SPT3E0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 9SPTF0, 128, 128
{
	Offset 64, 64
	Patch SPT3F0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 9SPTG0, 128, 128
{
	Offset 64, 64
	Patch SPT3G0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 9SPTH0, 128, 128
{
	Offset 64, 64
	Patch SPT3H0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 9SPTI0, 128, 128
{
	Offset 64, 64
	Patch SPT3I0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 9SPTJ0, 128, 128
{
	Offset 64, 64
	Patch SPT3J0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 9SPTK0, 128, 128
{
	Offset 64, 64
	Patch SPT3K0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 9SPTL0, 128, 128
{
	Offset 64, 64
	Patch SPT3L0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 9SPTM0, 128, 128
{
	Offset 64, 64
	Patch SPT3M0, 0, 0
	{
		FlipX
		Blend "#C40025"
	}
}

Sprite 0SPTA0, 128, 128
{
	Offset 64, 64
	Patch SPT3A0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 0SPTB0, 128, 128
{
	Offset 64, 64
	Patch SPT3B0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 0SPTC0, 128, 128
{
	Offset 64, 64
	Patch SPT3C0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 0SPTD0, 128, 128
{
	Offset 64, 64
	Patch SPT3D0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 0SPTE0, 128, 128
{
	Offset 64, 64
	Patch SPT3E0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 0SPTF0, 128, 128
{
	Offset 64, 64
	Patch SPT3F0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 0SPTG0, 128, 128
{
	Offset 64, 64
	Patch SPT3G0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 0SPTH0, 128, 128
{
	Offset 64, 64
	Patch SPT3H0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 0SPTI0, 128, 128
{
	Offset 64, 64
	Patch SPT3I0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 0SPTJ0, 128, 128
{
	Offset 64, 64
	Patch SPT3J0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 0SPTK0, 128, 128
{
	Offset 64, 64
	Patch SPT3K0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 0SPTL0, 128, 128
{
	Offset 64, 64
	Patch SPT3L0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}

Sprite 0SPTM0, 128, 128
{
	Offset 64, 64
	Patch SPT3M0, 0, 0
	{
		FlipY
		Blend "#C40025"
	}
}