skill baby
{
	AutoUseHealth
	AmmoFactor = 2
	DamageFactor = 0.5
	EasyBossBrain
	SpawnFilter = Baby
	Name = "Jani"
    PlayerClassName = "Doomguy", "I'm too young to die!"
    PlayerClassName = "ChexWarrior", "Easy Does It"
    PlayerClassName = "Corvus", "Thou Needeth a Wet-Nurse"
    PlayerClassName = "Blazkowicz", "Can I Play, Daddy?"
    PlayerClassName = "Parias", "Altar Boy"
    PlayerClassName = "Duke", "Piece of Cake"
}

skill easy
{
	EasyBossBrain
	SpawnFilter = Easy
	Name = "Srotapanna"
    PlayerClassName = "Doomguy", "Hey, not too rough"
    PlayerClassName = "ChexWarrior", "Not So Sticky"
    PlayerClassName = "Corvus", "Yellowbellies-R-Us"
    PlayerClassName = "Blazkowicz", "Don't Hurt Me."
    PlayerClassName = "Parias", "Acolyte"
    PlayerClassName = "Duke", "Let's Rock"
}

skill normal
{
	SpawnFilter = Normal
	Name = "Sakridagami"
    PlayerClassName = "Doomguy", "Hurt Me Plenty"
    PlayerClassName = "ChexWarrior", "Gobs of Goo"
    PlayerClassName = "Corvus", "Bringest Them Oneth"
    PlayerClassName = "Blazkowicz", "Bring 'em On!"
    PlayerClassName = "Parias", "Priest"
    PlayerClassName = "Duke", "Come Get Some"
	//DefaultSkill
}

skill hard
{
	SpawnFilter = Hard
	Name = "Anagamin"
    PlayerClassName = "Doomguy", "Ultra-Violence"
    PlayerClassName = "ChexWarrior", "Extreme Ooze"
    PlayerClassName = "Corvus", "Thou Art a Smite-Meister"
    PlayerClassName = "Blazkowicz", "I Am Death Incarnate!"
    PlayerClassName = "Parias", "Cardinal"
    PlayerClassName = "Duke", "Damn I'm Good"
}

skill nightmare
{
	//AmmoFactor = 2
	FastMonsters
	//DisableCheats
	//RespawnTime = 12
	SpawnFilter = Nightmare
	Name = "Arahant"
    PlayerClassName = "Doomguy", "NIGHTMARE!"
    PlayerClassName = "ChexWarrior", "Super Slimey!"
    PlayerClassName = "Corvus", "Black Plague Possesses Thee"
    PlayerClassName = "Blazkowicz", "Eternity Yields to Me!"
    PlayerClassName = "Parias", "Pope"
    PlayerClassName = "Duke", "Hail to the King"
	MustConfirm = "Heedfulness is the Deathless path; heedlessness, the path to death."
	
	DamageFactor = 1.5
	Aggressiveness = 0.55
}