Actor ExplosiveBarrel3 : ExplosiveBarrel replaces ExplosiveBarrel { +DONTRIP }

Actor Clip2 : CustomInventory
{
  Inventory.PickupMessage "Picked up 5 rounds of Ammo 1."
  Inventory.PickupSound "ammo/bulletsmall"
  States
  {
  Spawn:
     CLIP B -1
     stop
  Pickup:
     TNT1 A 0 A_JumpIfInventory("MarathonClass",1,"PickupMarathon")
     TNT1 A 0 A_JumpIfInventory("Clip",0,"PickupFail")
     TNT1 A 0 A_GiveInventory("Clip",5)
	 stop
  PickupFail:
	 CLIP B 1
	 fail
  PickupMarathon:
	 TNT1 A 0 A_JumpIfInventory("Clip",0,"PickupFail")
	 TNT1 A 0 A_SetBlend("Green",0.4,4)
	 TNT1 A 1 A_GiveInventory("Clip",5)
	 stop
  }
}

actor Shotgun2 : CustomInventory
{
	+COUNTITEM
	+BRIGHT
	Inventory.PickupMessage "Picked up Weapon 2."
	Inventory.PickupSound "nosoundforyoubitch"
	states
	{
	Spawn:
	   SHOT A -1
	   Stop
    Pickup:
       TNT1 A 0 A_JumpIfInventory(" Shotgun ",1,"PickupDoom2")
       TNT1 A 0 A_JumpIfInventory("Large Zorcher",1,"PickupChex2")
       TNT1 A 0 A_JumpIfInventory(" Firemace ",1,"PickupHeretic2")
       TNT1 A 0 A_JumpIfInventory("Machine Gun",1,"PickupWolfen2")
       TNT1 A 0 A_JumpIfInventory("Frost Shards",1,"PickupHexen2")
	   TNT1 A 0 A_JumpIfInventory("  Shotgun  ",1,"PickupDuke3")
	   TNT1 A 0 A_JumpIfInventory("AssaultRifle",1,"PickupMarathon2")
       TNT1 A 0 A_JumpIfInventory("DoomguyClass",1,"PickupDoom")
       TNT1 A 0 A_JumpIfInventory("ChexClass",1,"PickupChex")
       TNT1 A 0 A_JumpIfInventory("CorvusClass",1,"PickupHeretic")
       TNT1 A 0 A_JumpIfInventory("WolfenClass",1,"PickupWolfen")
       TNT1 A 0 A_JumpIfInventory("HexenClass",1,"PickupHexen")
	   TNT1 A 0 A_JumpIfInventory("DukeClass",1,"PickupDuke")
	   TNT1 A 0 A_JumpIfInventory("MarathonClass",1,"PickupMarathon2")
	PickupFail:
	   SHOT A 1
	   fail
    PickupHeretic:
	   TNT1 A 0 A_PlaySound("heretic/weaponget")
	   TNT1 A 0 A_Print("You got the Firemace!")
	   TNT1 A 0 A_GiveInventory("GotWeapon2",1)
	   TNT1 AAAAAAAAAAAAAAA 0 A_SpawnItemEx("WeaponSparkle",0,0,random(4,52),random(-2,2),random(-2,2),random(1,3),48,128)
	   TNT1 A 0 A_SpawnItem("WeaponGetYaaaay")
	   TNT1 A 1 A_GiveInventory(" Firemace ")
	   TNT1 A 0 A_TakeInventory("Mace",1)
	   TNT1 A 0 A_TakeInventory("MacePowered",1)
	   TNT1 A 0 A_TakeInventory("MaceAmmo",300)
	   stop
	PickupChex:
	   TNT1 A 0 A_PlaySound("chex/weaponget")
	   TNT1 A 0 A_Print("You got the Large Zorcher!")
	   TNT1 A 0 A_GiveInventory("GotWeapon2",1)
	   TNT1 AAAAAAAAAAAAAAA 0 A_SpawnItemEx("WeaponSparkle",0,0,random(4,52),random(-2,2),random(-2,2),random(1,3),48,128)
	   TNT1 A 0 A_SpawnItem("WeaponGetYaaaay")
	   TNT1 A 1 A_GiveInventory("Large Zorcher")
	   stop
	PickupDoom:
	   TNT1 A 0 A_PlaySound("doomguy/weaponget")
	   TNT1 A 0 A_Print("You got the Shotgun!")
	   TNT1 A 0 A_GiveInventory("GotWeapon2",1)
	   TNT1 AAAAAAAAAAAAAAA 0 A_SpawnItemEx("WeaponSparkle",0,0,random(4,52),random(-2,2),random(-2,2),random(1,3),48,128)
	   TNT1 A 0 A_SpawnItem("WeaponGetYaaaay")
	   TNT1 A 1 A_GiveInventory(" Shotgun ")
	   stop
	PickupWolfen:
	   TNT1 A 0 A_PlaySound("wolfen/mgunget")
	   TNT1 A 0 A_Print("You got the Machine Gun!")
	   TNT1 A 0 A_GiveInventory("GotWeapon2",1)
	   TNT1 AAAAAAAAAAAAAAA 0 A_SpawnItemEx("WeaponSparkle",0,0,random(4,52),random(-2,2),random(-2,2),random(1,3),48,128)
	   TNT1 A 0 A_SpawnItem("WeaponGetYaaaay")
	   WEPG A 1 A_GiveInventory("Machine Gun")
	   stop
	PickupHexen:
	   TNT1 A 0 A_PlaySound("hexen/weaponget")
	   TNT1 A 0 A_Print("You got the Frost Shards!")
	   TNT1 A 0 A_GiveInventory("GotWeapon2",1)
	   TNT1 AAAAAAAAAAAAAAA 0 A_SpawnItemEx("WeaponSparkle",0,0,random(4,52),random(-2,2),random(-2,2),random(1,3),48,128)
	   TNT1 A 0 A_SpawnItem("WeaponGetYaaaay")
	   TNT1 A 1 A_GiveInventory("Frost Shards")
	   stop
	PickupDuke:
	   TNT1 A 0 A_JumpIfInventory("DukeTauntCooldown",1,"PickupDuke2")
	   TNT1 A 0 A_JumpIfInventory("DukeBallgag",1,"PickupDuke2")
	   TNT1 A 0 A_PlaySoundEx("duke/weapontaunt","soundslot7",0,0)
	   TNT1 A 0 A_GiveInventory("DukeTauntCooldown",5)
	   TNT1 A 0 ACS_ExecuteAlways(205)
	PickupDuke2:
	   TNT1 A 0 A_Print("You got the Shotgun!")
	   TNT1 A 0 A_PlaySound("duke/mosspump2")
	   TNT1 A 0 A_GiveInventory("GotWeapon2",1)
	   TNT1 AAAAAAAAAAAAAAA 0 A_SpawnItemEx("WeaponSparkle",0,0,random(4,52),random(-2,2),random(-2,2),random(1,3),48,128)
	   TNT1 A 1 A_GiveInventory("  Shotgun  ")
	   stop
    PickupHeretic2:
	   TNT1 A 0 A_JumpIfInventory("Shell",0,"PickupFail")
	   TNT1 A 0 A_PlaySound("heretic/ammoget")
	   TNT1 A 1 A_GiveInventory("Shell",4)
	   stop
	PickupChex2:
	   TNT1 A 0 A_JumpIfInventory("Shell",0,"PickupFail")
	   TNT1 A 0 A_PlaySound("chex/weaponget")
	   TNT1 A 1 A_GiveInventory("Shell",4)
	   stop
	PickupDoom2:
	   TNT1 A 0 A_JumpIfInventory("Shell",0,"PickupFail")
	   TNT1 A 0 A_PlaySound("doomguy/weaponget")
	   TNT1 A 1 A_GiveInventory("Shell",4)
	   stop
    PickupWolfen2:
	   TNT1 A 0 A_JumpIfInventory("Clip",0,"PickupFail")
	   TNT1 A 0 A_PlaySound("wolfen/itemget")
	   TNT1 A 1 A_GiveInventory("Clip",10)
	   stop
	PickupHexen2:
	   TNT1 A 0 A_JumpIfInventory("Clip",0,"PickupFail")
	   TNT1 A 0 A_PlaySound("hexen/itemget")
	   TNT1 A 1 A_GiveInventory("Clip",4)
	   stop
	PickupDuke3:
	   TNT1 A 0 A_JumpIfInventory("Shell",0,"PickupFail")
	   TNT1 A 0 A_PlaySound("duke/itemget")
	   TNT1 A 1 A_GiveInventory("Shell",4)
	   stop
	PickupMarathon2:
	   TNT1 A 0 A_JumpIfInventory("Clip",0,"PickupFail")
	   TNT1 A 0 A_SetBlend("Green",0.4,4)
	   TNT1 A 0 A_PlaySound("marathon/itemget")
	   TNT1 A 1 A_GiveInventory("Clip",10)
	   stop
	}
}

actor Chaingun2 : CustomInventory
{
	+COUNTITEM
	+BRIGHT
	Inventory.PickupMessage "Picked up Weapon 4."
	Inventory.PickupSound "nosoundforyoubitch"
	states
	{
	Spawn:
	   MGUN A -1
	   Stop
    Pickup:
       TNT1 A 0 A_JumpIfInventory(" Chaingun ",1,"PickupDoom2")
       TNT1 A 0 A_JumpIfInventory("Rapid Zorcher",1,"PickupChex2")
       TNT1 A 0 A_JumpIfInventory("Dragon Claw",1,"PickupHeretic2")
       TNT1 A 0 A_JumpIfInventory("  Chaingun  ",1,"PickupWolfen2")
       TNT1 A 0 A_JumpIfInventory("Serpent Staff",1,"PickupHexen2")
	   TNT1 A 0 A_JumpIfInventory("Chaingun Cannon",1,"PickupDuke3")
	   TNT1 A 0 A_JumpIfInventory("AssaultRifle",1,"PickupMarathon2")
       TNT1 A 0 A_JumpIfInventory("DoomguyClass",1,"PickupDoom")
       TNT1 A 0 A_JumpIfInventory("ChexClass",1,"PickupChex")
       TNT1 A 0 A_JumpIfInventory("CorvusClass",1,"PickupHeretic")
       TNT1 A 0 A_JumpIfInventory("WolfenClass",1,"PickupWolfen")
       TNT1 A 0 A_JumpIfInventory("HexenClass",1,"PickupHexen")
	   TNT1 A 0 A_JumpIfInventory("DukeClass",1,"PickupDuke")
	PickupFail:
	   MGUN A 1
	   fail
    PickupHeretic:
	   TNT1 A 0 A_PlaySound("heretic/weaponget")
	   TNT1 A 0 A_Print("You got the Dragon Claw!")
	   TNT1 A 0 A_GiveInventory("GotWeapon4",1)
	   TNT1 AAAAAAAAAAAAAAA 0 A_SpawnItemEx("WeaponSparkle",0,0,random(4,52),random(-2,2),random(-2,2),random(1,3),48,128)
	   TNT1 A 0 A_SpawnItem("WeaponGetYaaaay")
	   TNT1 A 1 A_GiveInventory("Dragon Claw")
	   stop
	PickupChex:
	   TNT1 A 0 A_PlaySound("chex/weaponget")
	   TNT1 A 0 A_Print("You got the Rapid Zorcher!")
	   TNT1 A 0 A_GiveInventory("GotWeapon4",1)
	   TNT1 AAAAAAAAAAAAAAA 0 A_SpawnItemEx("WeaponSparkle",0,0,random(4,52),random(-2,2),random(-2,2),random(1,3),48,128)
	   TNT1 A 0 A_SpawnItem("WeaponGetYaaaay")
	   TNT1 A 1 A_GiveInventory("Rapid Zorcher")
	   stop
	PickupDoom:
	   TNT1 A 0 A_PlaySound("doomguy/weaponget")
	   TNT1 A 0 A_Print("You got the Chaingun!")
	   TNT1 A 0 A_GiveInventory("GotWeapon4",1)
	   TNT1 AAAAAAAAAAAAAAA 0 A_SpawnItemEx("WeaponSparkle",0,0,random(4,52),random(-2,2),random(-2,2),random(1,3),48,128)
	   TNT1 A 0 A_SpawnItem("WeaponGetYaaaay")
	   TNT1 A 1 A_GiveInventory(" Chaingun ")
	   stop
	PickupWolfen:
	   TNT1 A 0 A_PlaySound("wolfen/weaponget")
	   TNT1 A 0 A_Print("You got the Chaingun!")
	   TNT1 A 0 A_GiveInventory("GotWeapon4",1)
	   TNT1 AAAAAAAAAAAAAAA 0 A_SpawnItemEx("WeaponSparkle",0,0,random(4,52),random(-2,2),random(-2,2),random(1,3),48,128)
	   TNT1 A 0 A_SpawnItem("WeaponGetYaaaay")
	   TNT1 A 1 A_GiveInventory("  Chaingun  ")
	   stop
	PickupHexen:
	   TNT1 A 0 A_PlaySound("hexen/weaponget")
	   TNT1 A 0 A_Print("You got the Serpent Staff!")
	   TNT1 A 0 A_GiveInventory("GotWeapon4",1)
	   TNT1 AAAAAAAAAAAAAAA 0 A_SpawnItemEx("WeaponSparkle",0,0,random(4,52),random(-2,2),random(-2,2),random(1,3),48,128)
	   TNT1 A 0 A_SpawnItem("WeaponGetYaaaay")
	   TNT1 A 1 A_GiveInventory("Serpent Staff")
	   stop
    PickupHeretic2:
	   TNT1 A 0 A_JumpIfInventory("Clip",0,"PickupFail")
	   TNT1 A 0 A_PlaySound("heretic/ammoget")
	   TNT1 A 1 A_GiveInventory("Clip",10)
	   stop
	PickupChex2:
	   TNT1 A 0 A_JumpIfInventory("Clip",0,"PickupFail")
	   TNT1 A 0 A_PlaySound("chex/weaponget")
	   TNT1 A 1 A_GiveInventory("Clip",10)
	   stop
	PickupDoom2:
	   TNT1 A 0 A_JumpIfInventory("Clip",0,"PickupFail")
	   TNT1 A 0 A_PlaySound("doomguy/weaponget")
	   TNT1 A 1 A_GiveInventory("Clip",10)
	   stop
    PickupWolfen2:
	   TNT1 A 0 A_JumpIfInventory("Clip",0,"PickupFail")
	   TNT1 A 0 A_PlaySound("wolfen/itemget")
	   TNT1 A 1 A_GiveInventory("Clip",10)
	   stop
	PickupHexen2:
	   TNT1 A 0 A_JumpIfInventory("Clip",0,"PickupFail")
	   TNT1 A 0 A_PlaySound("hexen/itemget")
	   TNT1 A 1 A_GiveInventory("Clip",10)
	   stop
	PickupDuke:
		TNT1 A 0 A_JumpIfInventory("DukeTauntCooldown",1,"PickupDuke2")
		TNT1 A 0 A_JumpIfInventory("DukeBallgag",1,"PickupDuke2")
		TNT1 A 0 A_PlaySoundEx("duke/weapontaunt","soundslot7",0,0)
		TNT1 A 0 A_GiveInventory("DukeTauntCooldown",5)
		TNT1 A 0 ACS_ExecuteAlways(205)
	PickupDuke2:
		TNT1 A 0 A_Print("You got the Ripper Chaingun Cannon!")
	   TNT1 A 0 A_PlaySound("duke/weaponget")
		TNT1 A 0 A_GiveInventory("GotWeapon4",1)
		TNT1 AAAAAAAAAAAAAAA 0 A_SpawnItemEx("WeaponSparkle",0,0,random(4,52),random(-2,2),random(-2,2),random(1,3),48,128)
		TNT1 A 1 A_GiveInventory("Chaingun Cannon")
		stop
	PickupDuke3:
	   TNT1 A 0 A_JumpIfInventory("Clip",0,"PickupFail")
	   TNT1 A 0 A_PlaySound("duke/itemget")
	   TNT1 A 1 A_GiveInventory("Clip",10)
	   stop
	PickupMarathon2:
	   TNT1 A 0 A_JumpIfInventory("Clip",0,"PickupFail")
	   TNT1 A 0 A_SetBlend("Green",0.4,4)
	   TNT1 A 0 A_PlaySound("marathon/itemget")
	   TNT1 A 1 A_GiveInventory("Clip",10)
	   stop
	}
}

// Doom enemies, now with Zorch states!

ACTOR DoomEnemyBullet : FastProjectile
{
   Damage (Random(1,3)*5)
   Radius 1
   Height 1
   Speed 300
   Projectile
   Renderstyle "Normal"
   +BLOODSPLATTER
   +THRUGHOST
   Alpha 1.0
   Decal Bulletchip
   States
   {
   Spawn:
     TNT1 A 1
     loop
   Death:
     TNT1 A 1 A_SpawnItem("DoomBulletPuff")
     stop
   XDeath:
     TNT1 A 1
	 stop
   }
}

ACTOR Zombieman2 : Zombieman replaces Zombieman
{
DropItem "Clip2"
DamageFactor "Mace", 1.1
DamageFactor "DragonClaw", 1.5
PainChance "MightyBoot", 255
+THRUGHOST
+NOTDMATCH
+NOICEDEATH
states
{
Death.DukeDamage:
    TNT1 A 0 A_Jump(218,"Death")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
	goto Death
Death.MightyBoot:
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
    TNT1 A 0 A_Jump(64,"Death")
	TNT1 A 0 A_GiveToTarget("DukeBootTaunt",1)
	goto Death
   Death:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
     goto "Super::Death"
Death.DukeExplosive:
	TNT1 A 0 A_JumpIfHealthLower(-3,"DukeGibStart")
	goto Death.DukeDamage
DukeGibStart:
	TNT1 A 0 A_UnsetSolid
	TNT1 A 0 A_PlaySound("duke/enemygib")
    TNT1 A 0 A_SpawnDebris("DukeGibs1")
    TNT1 A 0 A_SpawnDebris("DukeGibs2")
    TNT1 A 0 A_SpawnDebris("DukeGibs3")
    TNT1 A 0 A_SpawnDebris("DukeGibs4")
    TNT1 A 0 A_SpawnDebris("DukeGibs5")
    TNT1 A 0 A_SpawnDebris("DukeGibs6")
    TNT1 A 0 A_Jump(96,"XDeath")
	TNT1 A 0 A_GiveToTarget("DukeGibTaunt",1)
   XDeath:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
     goto "Super::XDeath"
  Missile:
    TNT1 A 0 A_ChangeFlag("NOPAIN",0)
    POSS E 10 A_FaceTarget
	TNT1 A 0 A_PlaySound("grunt/attack")
    POSS F 8 A_CustomMissile("DoomEnemyBullet",32,0,random(-22.5,22.5),8)
    POSS E 8
    Goto See
  Pain.MightyBoot:
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
	POSS G 2 A_FaceTarget
	TNT1 A 0 A_Recoil(14)
	POSS G 16 A_Pain
	Goto See
Death.ZorchPistol:
  Death.Zorch:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	POSS G 0 A_Stop
	TNT1 A 0 A_ChangeFlag("DONTGIB",1)
	TNT1 A 0 A_PlaySoundEx("chex/zorch","soundslot5",0,0)
	POSS G 3 A_SpawnItem("ZorchEffectSmall")
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
    POSS G 3 A_SetTranslucent(0.9,0)
	POSS G 0 A_Scream
    POSS G 3 A_SetTranslucent(0.8,0)
    POSS G 0 A_NoBlocking
    POSS G 3 A_SetTranslucent(0.7,0)
    POSS G 3 A_SetTranslucent(0.6,0)
    POSS G 3 A_SetTranslucent(0.5,0)
    POSS G 3 A_SetTranslucent(0.4,0)
    POSS G 3 A_SetTranslucent(0.3,0)
    POSS G 3 A_SetTranslucent(0.2,0)
    POSS G 3 A_SetTranslucent(0.1,0)
	TNT1 A 1 A_SetTranslucent(1,0)
    TNT1 A -1
    stop
  Raise:
	TNT1 A 0 A_JumpIfInventory("EnemyZorched",1,"ZorchRaise")
    POSS K 5
    POSS JIH 5
    Goto See
  ZorchRaise:
    TNT1 A 1 A_UnsetShootable
	TNT1 A 1 A_SpawnItem("SpawnFire2")
	TNT1 A 0 A_PlaySound("archvile/resummon")
    TNT1 A 1 A_TakeInventory("EnemyZorched",1)
    TNT1 A 0 A_SetTranslucent(0.1,0)
	POSS A 3 A_SetTranslucent(0.2,0)
    POSS A 3 A_SetTranslucent(0.3,0)
    POSS A 3 A_SetTranslucent(0.4,0)
    POSS A 3 A_SetTranslucent(0.5,0)
    POSS A 3 A_SetTranslucent(0.6,0)
    POSS A 3 A_SetTranslucent(0.7,0)
    POSS A 3 A_SetTranslucent(0.8,0)
    POSS A 3 A_SetTranslucent(0.9,0)
    POSS A 3 A_SetTranslucent(1,0)
	POSS A 1 A_SetShootable
    Goto See
  Death.DukeIce:
	TNT1 A 0 A_PlaySound("duke/enemyfreeze")
	TNT1 A 0 A_GiveInventory("FreezethrowerWeakness")
    TNT1 A 0 A_Jump(218,"Ice")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
  Ice:
  Death.HexenIce:
  Death.Ice:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
	POSS G 0 A_GenericFreezeDeath
    POSS G 70 A_UnsetSolid
    POSS G 0 A_IceGuyDie
    POSS G 1 A_IceGuyDie
	TNT1 A -1
	stop
}
}

ACTOR SpawnFire2
{
  Height 78
  
  -SOLID
  //+NOCLIP
  +NOBLOCKMAP
  +NOGRAVITY
  RenderStyle Add
  Alpha 0.5
  States
  {
  Spawn:
    FIRE ABCDEFGH 4 Bright
    Stop
  }
}

ACTOR DoomImp2 : DoomImp replaces DoomImp
{
+NOTDMATCH
+NOICEDEATH
DamageFactor "Mace", 1.1
DamageFactor "DragonClaw", 1.5
PainChance "MightyBoot", 255
states
{
Death.DukeDamage:
    TNT1 A 0 A_Jump(218,"Death")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
	goto Death
Death.MightyBoot:
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
    TNT1 A 0 A_Jump(64,"Death")
	TNT1 A 0 A_GiveToTarget("DukeBootTaunt",1)
	goto Death
   Death:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
     goto "Super::Death"
Death.DukeExplosive:
	TNT1 A 0 A_JumpIfHealthLower(-3,"DukeGibStart")
	goto Death.DukeDamage
DukeGibStart:
	TNT1 A 0 A_UnsetSolid
    TNT1 A 0 A_SpawnDebris("DukeGibs1")
    TNT1 A 0 A_SpawnDebris("DukeGibs2")
    TNT1 A 0 A_SpawnDebris("DukeGibs3")
    TNT1 A 0 A_SpawnDebris("DukeGibs4")
    TNT1 A 0 A_SpawnDebris("DukeGibs5")
    TNT1 A 0 A_SpawnDebris("DukeGibs6")
	TNT1 A 0 A_PlaySound("duke/enemygib")
    TNT1 A 0 A_Jump(96,"XDeath")
	TNT1 A 0 A_GiveToTarget("DukeGibTaunt",1)
   XDeath:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
     goto "Super::XDeath"
  Pain.MightyBoot:
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
	TROO H 2 A_FaceTarget
	TNT1 A 0 A_Recoil(14)
	TROO H 16 A_Pain
	Goto See
  Missile:
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	goto "Super::Missile"
Death.ZorchPistol:
  Death.Zorch:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	TROO H 0 A_Stop
	TNT1 A 0 A_ChangeFlag("DONTGIB",1)
	TNT1 A 0 A_PlaySoundEx("chex/zorch","soundslot5",0,0)
	TROO H 3 A_SpawnItem("ZorchEffectSmall")
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
    TROO H 3 A_SetTranslucent(0.9,0)
	TROO H 0 A_Scream
    TROO H 3 A_SetTranslucent(0.8,0)
    TROO H 0 A_NoBlocking
    TROO H 3 A_SetTranslucent(0.7,0)
    TROO H 3 A_SetTranslucent(0.6,0)
    TROO H 3 A_SetTranslucent(0.5,0)
    TROO H 3 A_SetTranslucent(0.4,0)
    TROO H 3 A_SetTranslucent(0.3,0)
    TROO H 3 A_SetTranslucent(0.2,0)
    TROO H 3 A_SetTranslucent(0.1,0)
	TNT1 A 1 A_SetTranslucent(1,0)
    TNT1 A -1
    stop
  Raise:
	TNT1 A 0 A_JumpIfInventory("EnemyZorched",1,"ZorchRaise")
    TROO ML 8
    TROO KJI 6
    goto See
  ZorchRaise:
    TNT1 A 1 A_UnsetShootable
	TNT1 A 1 A_SpawnItem("SpawnFire2")
	TNT1 A 0 A_PlaySound("archvile/resummon")
    TNT1 A 1 A_TakeInventory("EnemyZorched",1)
    TNT1 A 0 A_SetTranslucent(0.1,0)
	TROO A 3 A_SetTranslucent(0.2,0)
    TROO A 3 A_SetTranslucent(0.3,0)
    TROO A 3 A_SetTranslucent(0.4,0)
    TROO A 3 A_SetTranslucent(0.5,0)
    TROO A 3 A_SetTranslucent(0.6,0)
    TROO A 3 A_SetTranslucent(0.7,0)
    TROO A 3 A_SetTranslucent(0.8,0)
    TROO A 3 A_SetTranslucent(0.9,0)
    TROO A 3 A_SetTranslucent(1,0)
	TROO A 1 A_SetShootable
    Goto See
  Death.DukeIce:
	TNT1 A 0 A_PlaySound("duke/enemyfreeze")
	TNT1 A 0 A_GiveInventory("FreezethrowerWeakness")
    TNT1 A 0 A_Jump(218,"Ice")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
  Ice:
  Death.HexenIce:
  Death.Ice:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
	TNT1 A 0 A_NoBlocking
	//TNT1 A 0 A_SpawnItem("ImpFrozen")
	TROO H 0 A_GenericFreezeDeath
    TROO H 70 A_UnsetSolid
    TROO H 0 A_IceGuyDie
    TROO H 1 A_IceGuyDie
	TNT1 A -1
	stop
}
}

ACTOR DoomImpBall2 : DoomImpBall replaces DoomImpBall
{
+THRUGHOST
+FIREDAMAGE
}

ACTOR Nazi2 : WolfensteinSS replaces WolfensteinSS
{
DamageFactor "Mace", 1.1
DamageFactor "DragonClaw", 1.5
PainChance "MightyBoot", 255
DropItem "Clip2"
+THRUGHOST
+NOTDMATCH
+NOICEDEATH
states
{
Death.DukeDamage:
    TNT1 A 0 A_Jump(218,"Death")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
	goto Death
Death.MightyBoot:
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
    TNT1 A 0 A_Jump(64,"Death")
	TNT1 A 0 A_GiveToTarget("DukeBootTaunt",1)
	goto Death
   Death:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
     goto "Super::Death"
Death.DukeExplosive:
	TNT1 A 0 A_JumpIfHealthLower(-3,"DukeGibStart")
	goto Death.DukeDamage
DukeGibStart:
	TNT1 A 0 A_UnsetSolid
    TNT1 A 0 A_SpawnDebris("DukeGibs1")
    TNT1 A 0 A_SpawnDebris("DukeGibs2")
    TNT1 A 0 A_SpawnDebris("DukeGibs3")
    TNT1 A 0 A_SpawnDebris("DukeGibs4")
    TNT1 A 0 A_SpawnDebris("DukeGibs5")
    TNT1 A 0 A_SpawnDebris("DukeGibs6")
	TNT1 A 0 A_PlaySound("duke/enemygib")
    TNT1 A 0 A_Jump(96,"XDeath")
	TNT1 A 0 A_GiveToTarget("DukeGibTaunt",1)
   XDeath:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
     goto "Super::XDeath"
  Missile:
    TNT1 A 0 A_ChangeFlag("NOPAIN",0)
    SSWV EF 10 A_FaceTarget
	TNT1 A 0 A_PlaySound("wolfss/attack")
    SSWV G 4 bright A_CustomMissile("DoomEnemyBullet",32,0,random(-22.5,22.5),8)
    SSWV F 6 A_FaceTarget
	TNT1 A 0 A_PlaySound("wolfss/attack")
    SSWV G 4 bright A_CustomMissile("DoomEnemyBullet",32,0,random(-22.5,22.5),8)
    SSWV F 1 A_CPosRefire
    goto Missile+2
  Pain.MightyBoot:
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
	SSWV H 2 A_FaceTarget
	TNT1 A 0 A_Recoil(14)
	SSWV H 16 A_Pain
	Goto See
Death.ZorchPistol:
  Death.Zorch:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	SSWV H 0 A_Stop
	TNT1 A 0 A_ChangeFlag("DONTGIB",1)
	TNT1 A 0 A_PlaySoundEx("chex/zorch","soundslot5",0,0)
	SSWV H 3 A_SpawnItem("ZorchEffectSmall")
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
    SSWV H 3 A_SetTranslucent(0.9,0)
	SSWV H 0 A_Scream
    SSWV H 3 A_SetTranslucent(0.8,0)
    SSWV H 0 A_NoBlocking
    SSWV H 3 A_SetTranslucent(0.7,0)
    SSWV H 3 A_SetTranslucent(0.6,0)
    SSWV H 3 A_SetTranslucent(0.5,0)
    SSWV H 3 A_SetTranslucent(0.4,0)
    SSWV H 3 A_SetTranslucent(0.3,0)
    SSWV H 3 A_SetTranslucent(0.2,0)
    SSWV H 3 A_SetTranslucent(0.1,0)
	TNT1 A 1 A_SetTranslucent(1,0)
    TNT1 A -1
    stop
  Raise:
	TNT1 A 0 A_JumpIfInventory("EnemyZorched",1,"ZorchRaise")
    SSWV MLKJI 5
    goto See
  ZorchRaise:
    TNT1 A 1 A_UnsetShootable
	TNT1 A 1 A_SpawnItem("SpawnFire2")
	TNT1 A 0 A_PlaySound("archvile/resummon")
    TNT1 A 1 A_TakeInventory("EnemyZorched",1)
    TNT1 A 0 A_SetTranslucent(0.1,0)
	SSWV A 3 A_SetTranslucent(0.2,0)
    SSWV A 3 A_SetTranslucent(0.3,0)
    SSWV A 3 A_SetTranslucent(0.4,0)
    SSWV A 3 A_SetTranslucent(0.5,0)
    SSWV A 3 A_SetTranslucent(0.6,0)
    SSWV A 3 A_SetTranslucent(0.7,0)
    SSWV A 3 A_SetTranslucent(0.8,0)
    SSWV A 3 A_SetTranslucent(0.9,0)
    SSWV A 3 A_SetTranslucent(1,0)
	SSWV A 1 A_SetShootable
    Goto See
  Death.DukeIce:
	TNT1 A 0 A_PlaySound("duke/enemyfreeze")
	TNT1 A 0 A_GiveInventory("FreezethrowerWeakness")
    TNT1 A 0 A_Jump(218,"Ice")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
  Ice:
  Death.HexenIce:
  Death.Ice:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
	//TNT1 A 0 A_NoBlocking
	//TNT1 A 0 A_SpawnItem("NaziFrozen")
	SSWV H 0 A_GenericFreezeDeath
    SSWV H 70 A_UnsetSolid
    SSWV H 0 A_IceGuyDie
    SSWV H 1 A_IceGuyDie
	TNT1 A -1
	stop
}
}

ACTOR ShotgunGuy2 : ShotgunGuy replaces ShotgunGuy
{
DamageFactor "Mace", 1.1
DamageFactor "DragonClaw", 1.5
PainChance "MightyBoot", 255
+THRUGHOST
+NOTDMATCH
+NOICEDEATH
dropitem "Shotgun2"
states
{
Death.DukeDamage:
    TNT1 A 0 A_Jump(218,"Death")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
	goto Death
Death.MightyBoot:
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
    TNT1 A 0 A_Jump(64,"Death")
	TNT1 A 0 A_GiveToTarget("DukeBootTaunt",1)
	goto Death
   Death:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
     goto "Super::Death"
Death.DukeExplosive:
	TNT1 A 0 A_JumpIfHealthLower(-3,"DukeGibStart")
	goto Death.DukeDamage
DukeGibStart:
	TNT1 A 0 A_UnsetSolid
    TNT1 A 0 A_SpawnDebris("DukeGibs1")
    TNT1 A 0 A_SpawnDebris("DukeGibs2")
    TNT1 A 0 A_SpawnDebris("DukeGibs3")
    TNT1 A 0 A_SpawnDebris("DukeGibs4")
    TNT1 A 0 A_SpawnDebris("DukeGibs5")
    TNT1 A 0 A_SpawnDebris("DukeGibs6")
	TNT1 A 0 A_PlaySound("duke/enemygib")
    TNT1 A 0 A_Jump(96,"XDeath")
	TNT1 A 0 A_GiveToTarget("DukeGibTaunt",1)
   XDeath:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
     goto "Super::XDeath"
   Missile:
     TNT1 A 0 A_ChangeFlag("NOPAIN",0)
     SPOS E 10 A_FaceTarget
	 TNT1 A 0 A_PlaySound("shotguy/attack")
     TNT1 AAA 0 bright A_CustomMissile("DoomEnemyBullet",32,0,random(-22.5,22.5),8)
     SPOS F 10 bright
     SPOS E 10
     goto See
  Pain.MightyBoot:
    TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
	SPOS G 2 A_FaceTarget
	TNT1 A 0 A_Recoil(14)
	SPOS G 16 A_Pain
	Goto See
Death.ZorchPistol:
  Death.Zorch:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	SPOS G 0 A_Stop
	TNT1 A 0 A_ChangeFlag("DONTGIB",1)
	TNT1 A 0 A_PlaySoundEx("chex/zorch","soundslot5",0,0)
	SPOS G 3 A_SpawnItem("ZorchEffectSmall")
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
    SPOS G 3 A_SetTranslucent(0.9,0)
	SPOS G 0 A_Scream
    SPOS G 3 A_SetTranslucent(0.8,0)
    SPOS G 0 A_NoBlocking
    SPOS G 3 A_SetTranslucent(0.7,0)
    SPOS G 3 A_SetTranslucent(0.6,0)
    SPOS G 3 A_SetTranslucent(0.5,0)
    SPOS G 3 A_SetTranslucent(0.4,0)
    SPOS G 3 A_SetTranslucent(0.3,0)
    SPOS G 3 A_SetTranslucent(0.2,0)
    SPOS G 3 A_SetTranslucent(0.1,0)
	TNT1 A 1 A_SetTranslucent(1,0)
    TNT1 A -1
    stop
  Raise:
	TNT1 A 0 A_JumpIfInventory("EnemyZorched",1,"ZorchRaise")
    SPOS LKJIH 5
    goto See
  ZorchRaise:
    TNT1 A 1 A_UnsetShootable
	TNT1 A 1 A_SpawnItem("SpawnFire2")
	TNT1 A 0 A_PlaySound("archvile/resummon")
    TNT1 A 1 A_TakeInventory("EnemyZorched",1)
    TNT1 A 0 A_SetTranslucent(0.1,0)
	SPOS A 3 A_SetTranslucent(0.2,0)
    SPOS A 3 A_SetTranslucent(0.3,0)
    SPOS A 3 A_SetTranslucent(0.4,0)
    SPOS A 3 A_SetTranslucent(0.5,0)
    SPOS A 3 A_SetTranslucent(0.6,0)
    SPOS A 3 A_SetTranslucent(0.7,0)
    SPOS A 3 A_SetTranslucent(0.8,0)
    SPOS A 3 A_SetTranslucent(0.9,0)
    SPOS A 3 A_SetTranslucent(1,0)
	SPOS A 1 A_SetShootable
    Goto See
  Death.DukeIce:
	TNT1 A 0 A_PlaySound("duke/enemyfreeze")
	TNT1 A 0 A_GiveInventory("FreezethrowerWeakness")
    TNT1 A 0 A_Jump(218,"Ice")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
  Ice:
  Death.HexenIce:
  Death.Ice:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
	//TNT1 A 0 A_NoBlocking
	//TNT1 A 0 A_SpawnItem("ShotgunGuyFrozen")
	SPOS G 0 A_GenericFreezeDeath
    SPOS G 70 A_UnsetSolid
    SPOS G 0 A_IceGuyDie
    SPOS G 1 A_IceGuyDie
	TNT1 A -1
	stop
}
}

ACTOR ChaingunGuy2 : ChaingunGuy replaces ChaingunGuy
{
DamageFactor "Mace", 1.1
DamageFactor "DragonClaw", 1.5
PainChance "MightyBoot", 255
+THRUGHOST
+NOTDMATCH
+NOICEDEATH
dropitem "Chaingun2"
states
{
Death.DukeDamage:
    TNT1 A 0 A_Jump(218,"Death")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
	goto Death
Death.MightyBoot:
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
    TNT1 A 0 A_Jump(64,"Death")
	TNT1 A 0 A_GiveToTarget("DukeBootTaunt",1)
	goto Death
   Death:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
     goto "Super::Death"
Death.DukeExplosive:
	TNT1 A 0 A_JumpIfHealthLower(-3,"DukeGibStart")
	goto Death.DukeDamage
DukeGibStart:
	TNT1 A 0 A_UnsetSolid
    TNT1 A 0 A_SpawnDebris("DukeGibs1")
    TNT1 A 0 A_SpawnDebris("DukeGibs2")
    TNT1 A 0 A_SpawnDebris("DukeGibs3")
    TNT1 A 0 A_SpawnDebris("DukeGibs4")
    TNT1 A 0 A_SpawnDebris("DukeGibs5")
    TNT1 A 0 A_SpawnDebris("DukeGibs6")
	TNT1 A 0 A_PlaySound("duke/enemygib")
    TNT1 A 0 A_Jump(96,"XDeath")
	TNT1 A 0 A_GiveToTarget("DukeGibTaunt",1)
   XDeath:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
     goto "Super::XDeath"
  Missile:
    TNT1 A 0 A_ChangeFlag("NOPAIN",0)
    CPOS E 10 A_FaceTarget
	TNT1 A 0 A_PlaySound("chainguy/attack")
    CPOS F 4 bright A_CustomMissile("DoomEnemyBullet",32,0,random(-22.5,22.5),8)
	TNT1 A 0 A_PlaySound("chainguy/attack")
	CPOS E 4 bright A_CustomMissile("DoomEnemyBullet",32,0,random(-22.5,22.5),8)
    CPOS F 1 A_CPosRefire
    goto Missile+2
  Pain.MightyBoot:
    TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
	CPOS G 2 A_FaceTarget
	TNT1 A 0 A_Recoil(14)
	CPOS G 16 A_Pain
	Goto See
Death.ZorchPistol:
  Death.Zorch:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	CPOS G 0 A_Stop
	TNT1 A 0 A_ChangeFlag("DONTGIB",1)
	TNT1 A 0 A_PlaySoundEx("chex/zorch","soundslot5",0,0)
	CPOS G 3 A_SpawnItem("ZorchEffectSmall")
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
    CPOS G 3 A_SetTranslucent(0.9,0)
	CPOS G 0 A_Scream
    CPOS G 3 A_SetTranslucent(0.8,0)
    CPOS G 0 A_NoBlocking
    CPOS G 3 A_SetTranslucent(0.7,0)
    CPOS G 3 A_SetTranslucent(0.6,0)
    CPOS G 3 A_SetTranslucent(0.5,0)
    CPOS G 3 A_SetTranslucent(0.4,0)
    CPOS G 3 A_SetTranslucent(0.3,0)
    CPOS G 3 A_SetTranslucent(0.2,0)
    CPOS G 3 A_SetTranslucent(0.1,0)
	TNT1 A 1 A_SetTranslucent(1,0)
    TNT1 A -1
    stop
  Raise:
	TNT1 A 0 A_JumpIfInventory("EnemyZorched",1,"ZorchRaise")
    CPOS NMLKJIH 5
    goto See
  ZorchRaise:
    TNT1 A 1 A_UnsetShootable
	TNT1 A 1 A_SpawnItem("SpawnFire2")
	TNT1 A 0 A_PlaySound("archvile/resummon")
    TNT1 A 1 A_TakeInventory("EnemyZorched",1)
    TNT1 A 0 A_SetTranslucent(0.1,0)
	CPOS A 3 A_SetTranslucent(0.2,0)
    CPOS A 3 A_SetTranslucent(0.3,0)
    CPOS A 3 A_SetTranslucent(0.4,0)
    CPOS A 3 A_SetTranslucent(0.5,0)
    CPOS A 3 A_SetTranslucent(0.6,0)
    CPOS A 3 A_SetTranslucent(0.7,0)
    CPOS A 3 A_SetTranslucent(0.8,0)
    CPOS A 3 A_SetTranslucent(0.9,0)
    CPOS A 3 A_SetTranslucent(1,0)
	CPOS A 1 A_SetShootable
    Goto See
  Death.DukeIce:
	TNT1 A 0 A_PlaySound("duke/enemyfreeze")
	TNT1 A 0 A_GiveInventory("FreezethrowerWeakness")
    TNT1 A 0 A_Jump(218,"Ice")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
  Ice:
  Death.HexenIce:
  Death.Ice:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
	//TNT1 A 0 A_NoBlocking
	//TNT1 A 0 A_SpawnItem("ChaingunGuyFrozen")
	CPOS G 0 A_GenericFreezeDeath
    CPOS G 70 A_UnsetSolid
    CPOS G 0 A_IceGuyDie
    CPOS G 1 A_IceGuyDie
	TNT1 A -1
	stop
}
}

ACTOR DoomDemon2 : Demon replaces Demon
{
DamageFactor "Mace", 1.1
DamageFactor "DragonClaw", 1.5
PainChance "MightyBoot", 255
+NOTDMATCH
+NOICEDEATH
states
{
Death.DukeExplosive:
Death.DukeDamage:
    TNT1 A 0 A_Jump(218,"Death")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
	goto Death
Death.MightyBoot:
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
    TNT1 A 0 A_Jump(64,"Death")
	TNT1 A 0 A_GiveToTarget("DukeBootTaunt",1)
	goto Death
   Death:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
     goto "Super::Death"
  Pain.MightyBoot:
    TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
	SARG H 2 A_FaceTarget
	TNT1 A 0 A_Recoil(12)
	SARG H 16 A_Pain
	Goto See
  Melee:
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	goto "Super::Melee"
Death.ZorchPistol:
  Death.Zorch:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	SARG H 0 A_Stop
	TNT1 A 0 A_ChangeFlag("DONTGIB",1)
	TNT1 A 0 A_PlaySoundEx("chex/zorch","soundslot5",0,0)
	SARG H 3 A_SpawnItem("ZorchEffectSmall")
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
    SARG H 3 A_SetTranslucent(0.9,0)
	SARG H 0 A_PlaySound("chex/pinkyzorch")
    SARG H 3 A_SetTranslucent(0.8,0)
    SARG H 0 A_NoBlocking
    SARG H 3 A_SetTranslucent(0.7,0)
    SARG H 3 A_SetTranslucent(0.6,0)
    SARG H 3 A_SetTranslucent(0.5,0)
    SARG H 3 A_SetTranslucent(0.4,0)
    SARG H 3 A_SetTranslucent(0.3,0)
    SARG H 3 A_SetTranslucent(0.2,0)
    SARG H 3 A_SetTranslucent(0.1,0)
	TNT1 A 1 A_SetTranslucent(1,0)
    TNT1 A -1
    stop
  Raise:
	TNT1 A 0 A_JumpIfInventory("EnemyZorched",1,"ZorchRaise")
    SARG N 5
    SARG MLKJI 5
    Goto See
  ZorchRaise:
    TNT1 A 1 A_UnsetShootable
	TNT1 A 1 A_SpawnItem("SpawnFire2")
	TNT1 A 0 A_PlaySound("archvile/resummon")
    TNT1 A 1 A_TakeInventory("EnemyZorched",1)
    TNT1 A 0 A_SetTranslucent(0.1,0)
	SARG A 3 A_SetTranslucent(0.2,0)
    SARG A 3 A_SetTranslucent(0.3,0)
    SARG A 3 A_SetTranslucent(0.4,0)
    SARG A 3 A_SetTranslucent(0.5,0)
    SARG A 3 A_SetTranslucent(0.6,0)
    SARG A 3 A_SetTranslucent(0.7,0)
    SARG A 3 A_SetTranslucent(0.8,0)
    SARG A 3 A_SetTranslucent(0.9,0)
    SARG A 3 A_SetTranslucent(1,0)
	SARG A 1 A_SetShootable
    Goto See
  Death.DukeIce:
	TNT1 A 0 A_PlaySound("duke/enemyfreeze")
	TNT1 A 0 A_GiveInventory("FreezethrowerWeakness")
    TNT1 A 0 A_Jump(218,"Ice")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
  Ice:
  Death.HexenIce:
  Death.Ice:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
	TNT1 A 0 A_NoBlocking
	//TNT1 A 0 A_SpawnItem("DoomDemonFrozen")
	SARG H 0 A_GenericFreezeDeath
    SARG H 70 A_UnsetSolid
    SARG H 0 A_IceGuyDie
    SARG H 1 A_IceGuyDie
	TNT1 A -1
	stop
}
}

ACTOR Spectre2 : Spectre replaces Spectre
{
DamageFactor "Mace", 1.1
DamageFactor "DragonClaw", 1.5
PainChance "MightyBoot", 255
+NOTDMATCH
+NOICEDEATH
states
{
Death.DukeExplosive:
Death.DukeDamage:
    TNT1 A 0 A_Jump(218,"Death")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
	goto Death
Death.MightyBoot:
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
    TNT1 A 0 A_Jump(64,"Death")
	TNT1 A 0 A_GiveToTarget("DukeBootTaunt",1)
	goto Death
   Death:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
     goto "Super::Death"
  Pain.MightyBoot:
    TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
	SARG H 2 A_FaceTarget
	TNT1 A 0 A_Recoil(12)
	SARG H 16 A_Pain
	Goto See
  Melee:
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	goto "Super::Melee"
Death.ZorchPistol:
  Death.Zorch:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	SARG H 0 A_Stop
	TNT1 A 0 A_ChangeFlag("DONTGIB",1)
	TNT1 A 0 A_PlaySoundEx("chex/zorch","soundslot5",0,0)
	SARG H 3 A_SpawnItem("ZorchEffectSmall")
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
    SARG H 3 A_SetTranslucent(0.9,2)
	SARG H 0 A_PlaySound("chex/pinkyzorch")
    SARG H 3 A_SetTranslucent(0.8,2)
    SARG H 0 A_NoBlocking
    SARG H 3 A_SetTranslucent(0.7,2)
    SARG H 3 A_SetTranslucent(0.6,2)
    SARG H 3 A_SetTranslucent(0.5,2)
    SARG H 3 A_SetTranslucent(0.4,2)
    SARG H 3 A_SetTranslucent(0.3,2)
    SARG H 3 A_SetTranslucent(0.2,2)
    SARG H 3 A_SetTranslucent(0.1,2)
	TNT1 A 1 A_SetTranslucent(1,0)
    TNT1 A -1
    stop
  Raise:
	TNT1 A 0 A_JumpIfInventory("EnemyZorched",1,"ZorchRaise")
    SARG N 5
    SARG MLKJI 5
    Goto See
  ZorchRaise:
    TNT1 A 1 A_UnsetShootable
	TNT1 A 1 A_SpawnItem("SpawnFire2")
	TNT1 A 0 A_PlaySound("archvile/resummon")
    TNT1 A 1 A_TakeInventory("EnemyZorched",1)
    TNT1 A 0 A_SetTranslucent(0.1,2)
	SARG A 3 A_SetTranslucent(0.2,2)
    SARG A 3 A_SetTranslucent(0.3,2)
    SARG A 3 A_SetTranslucent(0.4,2)
    SARG A 3 A_SetTranslucent(0.5,2)
    SARG A 3 A_SetTranslucent(0.6,2)
    SARG A 3 A_SetTranslucent(0.7,2)
    SARG A 3 A_SetTranslucent(0.8,2)
    SARG A 3 A_SetTranslucent(0.9,2)
    SARG A 3 A_SetTranslucent(1,2)
	SARG A 1 A_SetShootable
    Goto See
  Death.DukeIce:
	TNT1 A 0 A_PlaySound("duke/enemyfreeze")
	TNT1 A 0 A_GiveInventory("FreezethrowerWeakness")
    TNT1 A 0 A_Jump(218,"Ice")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
  Ice:
  Death.HexenIce:
  Death.Ice:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
	TNT1 A 0 A_NoBlocking
    SARG A 0 A_SetTranslucent(1,0)
	//TNT1 A 0 A_SpawnItem("DoomDemonFrozen")
	SARG H 0 A_GenericFreezeDeath
    SARG H 70 A_UnsetSolid
    SARG H 0 A_IceGuyDie
    SARG H 1 A_IceGuyDie
	TNT1 A -1
	stop
}
}

ACTOR LostSoul2 : LostSoul replaces LostSoul
{
+NOBLOOD
DamageFactor "Mace", 1.1
DamageFactor "DragonClaw", 1.5
PainChance "MightyBoot", 255
+NOTDMATCH
+NOICEDEATH
states
{
Death.DukeIce:
Death.DukeExplosive:
Death.DukeDamage:
    TNT1 A 0 A_Jump(218,"Death")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
	goto Death
Death.MightyBoot:
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
    TNT1 A 0 A_Jump(64,"Death")
	TNT1 A 0 A_GiveToTarget("DukeBootTaunt",1)
	goto Death
   Death:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
     goto "Super::Death"
  Pain.MightyBoot:
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
	SKUL E 2 BRIGHT A_FaceTarget
	TNT1 A 0 A_Recoil(14)
	SKUL E 16 BRIGHT A_Pain
	Goto See
Death.ZorchPistol:
  Death.Zorch:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	SKUL E 0 A_Stop
	TNT1 A 0 A_ChangeFlag("DONTGIB",1)
	TNT1 A 0 A_PlaySoundEx("chex/zorchsmall","soundslot5",0,0)
	SKUL E 2 A_SpawnItem("ZorchEffectTiny")
    SKUL E 2 A_SetTranslucent(0.9,0)
	SKUL E 0 A_Scream
    SKUL E 2 A_SetTranslucent(0.8,0)
    SKUL E 0 A_NoBlocking
    SKUL E 2 A_SetTranslucent(0.7,0)
    SKUL E 2 A_SetTranslucent(0.6,0)
    SKUL E 2 A_SetTranslucent(0.5,0)
    SKUL E 2 A_SetTranslucent(0.4,0)
    SKUL E 2 A_SetTranslucent(0.3,0)
    SKUL E 2 A_SetTranslucent(0.2,0)
    SKUL E 2 A_SetTranslucent(0.1,0)
	TNT1 A 1 A_SetTranslucent(1,0)
    TNT1 A -1
    stop
}
}

ACTOR Archvile2 : Archvile replaces Archvile
{
DamageFactor "Mace", 1.15
DamageFactor "DragonClaw", 1.6
PainChance "MightyBoot", 255
+FIREDAMAGE
+DONTRIP
+NOTDMATCH
+NOICEDEATH
states
{
Death.DukeExplosive:
Death.DukeDamage:
    TNT1 A 0 A_Jump(218,"Death")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
	goto Death
Death.MightyBoot:
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
    TNT1 A 0 A_Jump(64,"Death")
	TNT1 A 0 A_GiveToTarget("DukeBootTaunt",1)
	goto Death
   Death:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
     goto "Super::Death"
  Pain.MightyBoot:
    TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
	VILE Q 2 A_FaceTarget
	TNT1 A 0 A_Recoil(12)
	VILE Q 16 A_Pain
	Goto See
  Missile:
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	goto "Super::Missile"
Death.ZorchPistol:
  Death.Zorch:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	VILE Q 0 A_Stop
	TNT1 A 0 A_ChangeFlag("DONTGIB",1)
	TNT1 A 0 A_PlaySoundEx("chex/zorch","soundslot5",0,0)
	VILE Q 4 A_SpawnItem("ZorchEffectBig")
    VILE Q 4 A_SetTranslucent(0.9,0)
	VILE Q 0 A_Scream
    VILE Q 4 A_SetTranslucent(0.8,0)
    VILE Q 0 A_NoBlocking
    VILE Q 4 A_SetTranslucent(0.7,0)
    VILE Q 4 A_SetTranslucent(0.6,0)
    VILE Q 4 A_SetTranslucent(0.5,0)
    VILE Q 4 A_SetTranslucent(0.4,0)
    VILE Q 4 A_SetTranslucent(0.3,0)
    VILE Q 4 A_SetTranslucent(0.2,0)
    VILE Q 4 A_SetTranslucent(0.1,0)
	TNT1 A 1 A_SetTranslucent(1,0)
    TNT1 A -1
    stop
  Death.DukeIce:
	TNT1 A 0 A_PlaySound("duke/enemyfreeze")
	TNT1 A 0 A_GiveInventory("FreezethrowerWeakness")
    TNT1 A 0 A_Jump(218,"Ice")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
  Ice:
  Death.HexenIce:
  Death.Ice:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
	TNT1 A 0 A_NoBlocking
	//TNT1 A 0 A_SpawnItem("ArchvileFrozen")
	VILE Q 0 A_GenericFreezeDeath
    VILE Q 70 A_UnsetSolid
    VILE Q 0 A_IceGuyDie
    VILE Q 1 A_IceGuyDie
	TNT1 A -1
	stop
}
}

ACTOR BaronOfHell2 : BaronOfHell replaces BaronOfHell
{
DamageFactor "Mace", 1.15
DamageFactor "DragonClaw", 1.6
PainChance "MightyBoot", 255
BloodColor darkolivegreen
+DONTRIP
+BOSSDEATH
+NOTDMATCH
+NOICEDEATH
states
{
  Melee:
    TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	BOSS EF 8
	BOSS G 8 A_CustomMeleeAttack(10,"baron/melee","baron/melee")
  Missile:
    TNT1 A 0 A_ChangeFlag("NOPAIN",0)
    BOSS EF 8 A_FaceTarget
    BOSS G 8 A_CustomMissile("BaronBall3")
    goto See
Death.DukeExplosive:
Death.DukeDamage:
    TNT1 A 0 A_Jump(218,"Death")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
	goto Death
Death.MightyBoot:
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
    TNT1 A 0 A_Jump(64,"Death")
	TNT1 A 0 A_GiveToTarget("DukeBootTaunt",1)
	goto Death
   Death:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
     goto "Super::Death"
  Pain.MightyBoot:
    TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
	BOSS H 2 A_FaceTarget
	TNT1 A 0 A_Recoil(10)
	BOSS H 16 A_Pain
	Goto See
Death.ZorchPistol:
  Death.Zorch:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	BOSS H 0 A_Stop
	TNT1 A 0 A_ChangeFlag("DONTGIB",1)
	TNT1 A 0 A_PlaySoundEx("chex/zorch","soundslot5",0,0)
	BOSS H 4 A_SpawnItem("ZorchEffectBig")
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
    BOSS H 4 A_SetTranslucent(0.9,0)
	BOSS H 0 A_Scream
    BOSS H 4 A_SetTranslucent(0.8,0)
    BOSS H 0 A_NoBlocking
    BOSS H 4 A_SetTranslucent(0.7,0)
    BOSS H 4 A_SetTranslucent(0.6,0)
    BOSS H 4 A_SetTranslucent(0.5,0)
    BOSS H 4 A_SetTranslucent(0.4,0)
    BOSS H 4 A_SetTranslucent(0.3,0)
    BOSS H 4 A_SetTranslucent(0.2,0)
    BOSS H 4 A_SetTranslucent(0.1,0)
	TNT1 A 1 A_SetTranslucent(1,0)
    TNT1 A -1 A_BossDeath
    stop
  Raise:
	TNT1 A 0 A_JumpIfInventory("EnemyZorched",1,"ZorchRaise")
    BOSS ONMLKJI 8
    goto See
  ZorchRaise:
    TNT1 A 1 A_UnsetShootable
	TNT1 A 1 A_SpawnItem("SpawnFire2")
	TNT1 A 0 A_PlaySound("archvile/resummon")
    TNT1 A 1 A_TakeInventory("EnemyZorched",1)
    TNT1 A 0 A_SetTranslucent(0.1,0)
	BOSS A 3 A_SetTranslucent(0.2,0)
    BOSS A 3 A_SetTranslucent(0.3,0)
    BOSS A 3 A_SetTranslucent(0.4,0)
    BOSS A 3 A_SetTranslucent(0.5,0)
    BOSS A 3 A_SetTranslucent(0.6,0)
    BOSS A 3 A_SetTranslucent(0.7,0)
    BOSS A 3 A_SetTranslucent(0.8,0)
    BOSS A 3 A_SetTranslucent(0.9,0)
    BOSS A 3 A_SetTranslucent(1,0)
	BOSS A 1 A_SetShootable
    Goto See
  Death.DukeIce:
	TNT1 A 0 A_PlaySound("duke/enemyfreeze")
	TNT1 A 0 A_GiveInventory("FreezethrowerWeakness")
    TNT1 A 0 A_Jump(218,"Ice")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
  Ice:
  Death.HexenIce:
  Death.Ice:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
	TNT1 A 0 A_NoBlocking
	//TNT1 A 0 A_SpawnItem("BaronOfHellFrozen")
	BOSS H 0 A_GenericFreezeDeath
    BOSS H 70 A_UnsetSolid
    BOSS H 0 A_IceGuyDie
    BOSS H 1 A_IceGuyDie
	TNT1 A -1 A_BossDeath
	stop
}
}

ACTOR BaronBall3 : BaronBall
{
-THRUGHOST
}

ACTOR BaronBall2 : BaronBall replaces BaronBall
{
+THRUGHOST
}

ACTOR Hellknight2 : Hellknight replaces Hellknight
{
DamageFactor "Mace", 1.15
DamageFactor "DragonClaw", 1.6
PainChance "MightyBoot", 255
BloodColor darkolivegreen
+DONTRIP
+NOTDMATCH
+NOICEDEATH
states
{
Death.DukeExplosive:
Death.DukeDamage:
    TNT1 A 0 A_Jump(218,"Death")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
	goto Death
Death.MightyBoot:
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
    TNT1 A 0 A_Jump(64,"Death")
	TNT1 A 0 A_GiveToTarget("DukeBootTaunt",1)
	goto Death
   Death:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
     goto "Super::Death"
  Pain.MightyBoot:
    TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
	BOS2 H 2 A_FaceTarget
	TNT1 A 0 A_Recoil(10)
	BOS2 H 16 A_Pain
	goto See
  Missile:
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	goto "Super::Missile"
Death.ZorchPistol:
  Death.Zorch:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	BOS2 H 0 A_Stop
	TNT1 A 0 A_ChangeFlag("DONTGIB",1)
	TNT1 A 0 A_PlaySoundEx("chex/zorch","soundslot5",0,0)
	BOS2 H 4 A_SpawnItem("ZorchEffectBig")
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
    BOS2 H 4 A_SetTranslucent(0.9,0)
	BOS2 H 0 A_Scream
    BOS2 H 4 A_SetTranslucent(0.8,0)
    BOS2 H 0 A_NoBlocking
    BOS2 H 4 A_SetTranslucent(0.7,0)
    BOS2 H 4 A_SetTranslucent(0.6,0)
    BOS2 H 4 A_SetTranslucent(0.5,0)
    BOS2 H 4 A_SetTranslucent(0.4,0)
    BOS2 H 4 A_SetTranslucent(0.3,0)
    BOS2 H 4 A_SetTranslucent(0.2,0)
    BOS2 H 4 A_SetTranslucent(0.1,0)
	TNT1 A 1 A_SetTranslucent(1,0)
    TNT1 A -1 A_BossDeath
    stop
  Raise:
	TNT1 A 0 A_JumpIfInventory("EnemyZorched",1,"ZorchRaise")
    BOS2 ONMLKJI 8
    goto See
  ZorchRaise:
    TNT1 A 1 A_UnsetShootable
	TNT1 A 1 A_SpawnItem("SpawnFire2")
	TNT1 A 0 A_PlaySound("archvile/resummon")
    TNT1 A 1 A_TakeInventory("EnemyZorched",1)
    TNT1 A 0 A_SetTranslucent(0.1,0)
	BOS2 A 3 A_SetTranslucent(0.2,0)
    BOS2 A 3 A_SetTranslucent(0.3,0)
    BOS2 A 3 A_SetTranslucent(0.4,0)
    BOS2 A 3 A_SetTranslucent(0.5,0)
    BOS2 A 3 A_SetTranslucent(0.6,0)
    BOS2 A 3 A_SetTranslucent(0.7,0)
    BOS2 A 3 A_SetTranslucent(0.8,0)
    BOS2 A 3 A_SetTranslucent(0.9,0)
    BOS2 A 3 A_SetTranslucent(1,0)
	BOS2 A 1 A_SetShootable
    Goto See
  Death.DukeIce:
	TNT1 A 0 A_PlaySound("duke/enemyfreeze")
	TNT1 A 0 A_GiveInventory("FreezethrowerWeakness")
    TNT1 A 0 A_Jump(218,"Ice")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
  Ice:
  Death.HexenIce:
  Death.Ice:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
	TNT1 A 0 A_NoBlocking
	//TNT1 A 0 A_SpawnItem("HellKnightFrozen")
	BOS2 H 0 A_GenericFreezeDeath
    BOS2 H 70 A_UnsetSolid
    BOS2 H 0 A_IceGuyDie
    BOS2 H 1 A_IceGuyDie
	TNT1 A -1 A_BossDeath
	stop
}
}

ACTOR Cacodemon2 : Cacodemon replaces Cacodemon
{
DamageFactor "Mace", 1.1
DamageFactor "DragonClaw", 1.5
PainChance "MightyBoot", 255
BloodColor blue
+NOTDMATCH
+NOICEDEATH
states
{
Death.DukeExplosive:
Death.DukeDamage:
    TNT1 A 0 A_Jump(218,"Death")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
	goto Death
Death.MightyBoot:
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
    TNT1 A 0 A_Jump(64,"Death")
	TNT1 A 0 A_GiveToTarget("DukeBootTaunt",1)
	goto Death
   Death:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
     goto "Super::Death"
  Pain.MightyBoot:
    TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
	HEAD F 2 A_FaceTarget
	TNT1 A 0 A_Recoil(14)
	HEAD F 16 A_Pain
	goto See
  Missile:
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	goto "Super::Missile"
Death.ZorchPistol:
  Death.Zorch:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	TNT1 A 0 A_NoGravity
	HEAD F 0 A_Stop
	TNT1 A 0 A_ChangeFlag("DONTGIB",1)
	TNT1 A 0 A_PlaySoundEx("chex/zorch","soundslot5",0,0)
	HEAD F 4 A_SpawnItem("ZorchEffectBig")
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
    HEAD F 4 A_SetTranslucent(0.9,0)
	HEAD F 0 A_Scream
    HEAD F 4 A_SetTranslucent(0.8,0)
    HEAD F 4 A_SetTranslucent(0.7,0)
    HEAD F 4 A_SetTranslucent(0.6,0)
    HEAD F 4 A_SetTranslucent(0.5,0)
    HEAD F 4 A_SetTranslucent(0.4,0)
    HEAD F 4 A_SetTranslucent(0.3,0)
    HEAD F 4 A_SetTranslucent(0.2,0)
    HEAD F 4 A_SetTranslucent(0.1,0)
	TNT1 A 1 A_SetTranslucent(1,0)
	TNT1 A 0 A_Gravity
    TNT1 A -1 A_NoBlocking
    stop
  Raise:
	TNT1 A 0 A_JumpIfInventory("EnemyZorched",1,"ZorchRaise")
    HEAD L 8 A_UnSetFloorClip
    HEAD KJIHG 8
    goto See
  ZorchRaise:
    TNT1 A 1 A_UnsetShootable
	TNT1 A 1 A_SpawnItem("SpawnFire2")
	TNT1 A 0 A_PlaySound("archvile/resummon")
    TNT1 A 1 A_TakeInventory("EnemyZorched",1)
	TNT1 A 0 A_NoGravity
    TNT1 A 0 A_SetTranslucent(0.1,0)
	HEAD A 3 A_SetTranslucent(0.2,0)
    HEAD A 3 A_SetTranslucent(0.3,0)
    HEAD A 3 A_SetTranslucent(0.4,0)
    HEAD A 3 A_SetTranslucent(0.5,0)
    HEAD A 3 A_SetTranslucent(0.6,0)
    HEAD A 3 A_SetTranslucent(0.7,0)
    HEAD A 3 A_SetTranslucent(0.8,0)
    HEAD A 3 A_SetTranslucent(0.9,0)
    HEAD A 3 A_SetTranslucent(1,0)
	HEAD A 1 A_SetShootable
    Goto See
  Death.DukeIce:
	TNT1 A 0 A_PlaySound("duke/enemyfreeze")
	TNT1 A 0 A_GiveInventory("FreezethrowerWeakness")
    TNT1 A 0 A_Jump(218,"Ice")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
  Ice:
  Death.HexenIce:
  Death.Ice:
     TNT1 A 0 A_Gravity
	 TNT1 A 0 A_SetFloorClip
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
	TNT1 A 0 A_NoBlocking
	//TNT1 A 0 A_SpawnItem("CacodemonFrozen")
	HEAD E 0 A_GenericFreezeDeath
    HEAD E 70 A_UnsetSolid
    HEAD E 0 A_IceGuyDie
    HEAD E 1 A_IceGuyDie
	TNT1 A -1
	stop
}
}

ACTOR CacodemonBall2 : CacodemonBall replaces CacodemonBall
{
+THRUGHOST
}

ACTOR PainElemental2 : PainElemental replaces PainElemental
{
DamageFactor "Mace", 1.1
DamageFactor "DragonClaw", 1.5
PainChance "MightyBoot", 255
+NOTDMATCH
+NOICEDEATH
states
{
Death.DukeExplosive:
Death.DukeDamage:
    TNT1 A 0 A_Jump(218,"Death")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
	goto Death
Death.MightyBoot:
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
    TNT1 A 0 A_Jump(64,"Death")
	TNT1 A 0 A_GiveToTarget("DukeBootTaunt",1)
	goto Death
   Death:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
     goto "Super::Death"
  Pain.MightyBoot:
    TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
	PAIN E 2 A_FaceTarget
	TNT1 A 0 A_Recoil(14)
	PAIN E 16 A_Pain
	goto See
  Missile:
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	goto "Super::Missile"
Death.ZorchPistol:
  Death.Zorch:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	TNT1 A 0 A_NoGravity
	PAIN E 0 A_Stop
	TNT1 A 0 A_ChangeFlag("DONTGIB",1)
	TNT1 A 0 A_PlaySoundEx("chex/zorch","soundslot5",0,0)
	PAIN E 4 A_SpawnItem("ZorchEffectBig")
    PAIN E 4 A_SetTranslucent(0.9,0)
	PAIN E 0 A_Scream
	TNT1 A 0 A_PainDie
    PAIN E 4 A_SetTranslucent(0.8,0)
    PAIN E 4 A_SetTranslucent(0.7,0)
    PAIN E 4 A_SetTranslucent(0.6,0)
    PAIN E 4 A_SetTranslucent(0.5,0)
    PAIN E 4 A_SetTranslucent(0.4,0)
    PAIN E 4 A_SetTranslucent(0.3,0)
    PAIN E 4 A_SetTranslucent(0.2,0)
    PAIN E 4 A_SetTranslucent(0.1,0)
	TNT1 A 1 A_SetTranslucent(1,0)
	TNT1 A 0 A_Gravity
    TNT1 A -1 A_NoBlocking
    stop
  Death.DukeIce:
	TNT1 A 0 A_PlaySound("duke/enemyfreeze")
	TNT1 A 0 A_GiveInventory("FreezethrowerWeakness")
    TNT1 A 0 A_Jump(218,"Ice")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
  Ice:
  Death.HexenIce:
  Death.Ice:
     TNT1 A 0 A_Gravity
	 TNT1 A 0 A_SetFloorClip
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	TNT1 A 0 A_NoBlocking
	TNT1 A 0 A_PainDie
	//TNT1 A 0 A_SpawnItem("PainElementalFrozen")
	PAIN E 0 A_GenericFreezeDeath
    PAIN E 70 A_UnsetSolid
    PAIN E 1 A_NoBlocking
    PAIN E 0 A_IceGuyDie
    PAIN E 1 A_IceGuyDie
	TNT1 A -1
	stop
}
}

ACTOR Arachnotron2 : Arachnotron replaces Arachnotron
{
DamageFactor "Mace", 1.1
DamageFactor "DragonClaw", 1.5
PainChance "MightyBoot", 255
+DONTRIP
+BOSSDEATH
+NOTDMATCH
+NOICEDEATH
states
{
Death.DukeExplosive:
Death.DukeDamage:
    TNT1 A 0 A_Jump(218,"Death")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
	goto Death
Death.MightyBoot:
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
    TNT1 A 0 A_Jump(64,"Death")
	TNT1 A 0 A_GiveToTarget("DukeBootTaunt",1)
	goto Death
   Death:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
     goto "Super::Death"
  Pain.MightyBoot:
    TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
	BSPI I 2 A_FaceTarget
	TNT1 A 0 A_Recoil(8)
	BSPI I 16 A_Pain
	goto See
  Missile:
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	goto "Super::Missile"
Death.ZorchPistol:
  Death.Zorch:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	BSPI I 0 A_Stop
	TNT1 A 0 A_ChangeFlag("DONTGIB",1)
	TNT1 A 0 A_PlaySoundEx("chex/zorch","soundslot5",0,0)
	BSPI I 4 A_SpawnItem("ZorchEffectWide")
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
    BSPI I 4 A_SetTranslucent(0.9,0)
	BSPI I 0 A_Pain
    BSPI I 4 A_SetTranslucent(0.8,0)
    BSPI I 0 A_NoBlocking
    BSPI I 4 A_SetTranslucent(0.7,0)
    BSPI I 4 A_SetTranslucent(0.6,0)
    BSPI I 4 A_SetTranslucent(0.5,0)
    BSPI I 4 A_SetTranslucent(0.4,0)
    BSPI I 4 A_SetTranslucent(0.3,0)
    BSPI I 4 A_SetTranslucent(0.2,0)
    BSPI I 4 A_SetTranslucent(0.1,0)
	TNT1 A 1 A_SetTranslucent(1,0)
    TNT1 A -1 A_BossDeath
    stop
  Raise:
	TNT1 A 0 A_JumpIfInventory("EnemyZorched",1,"ZorchRaise")
    BSPI PONMLKJ 5
    goto See+1
  ZorchRaise:
    TNT1 A 1 A_UnsetShootable
	TNT1 A 1 A_SpawnItem("SpawnFire2")
	TNT1 A 0 A_PlaySound("archvile/resummon")
    TNT1 A 1 A_TakeInventory("EnemyZorched",1)
    TNT1 A 0 A_SetTranslucent(0.1,0)
	BSPI A 3 A_SetTranslucent(0.2,0)
    BSPI A 3 A_SetTranslucent(0.3,0)
    BSPI A 3 A_SetTranslucent(0.4,0)
    BSPI A 3 A_SetTranslucent(0.5,0)
    BSPI A 3 A_SetTranslucent(0.6,0)
    BSPI A 3 A_SetTranslucent(0.7,0)
    BSPI A 3 A_SetTranslucent(0.8,0)
    BSPI A 3 A_SetTranslucent(0.9,0)
    BSPI A 3 A_SetTranslucent(1,0)
	BSPI A 1 A_SetShootable
    Goto See+1
  Death.DukeIce:
	TNT1 A 0 A_PlaySound("duke/enemyfreeze")
	TNT1 A 0 A_GiveInventory("FreezethrowerWeakness")
    TNT1 A 0 A_Jump(218,"Ice")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
  Ice:
  Death.HexenIce:
  Death.Ice:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	TNT1 A 0 A_NoBlocking
	//TNT1 A 0 A_SpawnItem("ArachnotronFrozen")
	BSPI I 0 A_GenericFreezeDeath
    BSPI I 70 A_UnsetSolid
    BSPI I 0 A_IceGuyDie
    BSPI I 1 A_IceGuyDie
	TNT1 A -1 A_BossDeath
	stop
}
}

ACTOR Fatso2 : Fatso replaces Fatso
{
DamageFactor "Mace", 1.1
DamageFactor "DragonClaw", 1.5
PainChance "MightyBoot", 255
+DONTRIP
+BOSSDEATH
+NOTDMATCH
+NOICEDEATH
states
{
Death.DukeExplosive:
Death.DukeDamage:
    TNT1 A 0 A_Jump(218,"Death")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
	goto Death
Death.MightyBoot:
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
    TNT1 A 0 A_Jump(64,"Death")
	TNT1 A 0 A_GiveToTarget("DukeBootTaunt",1)
	goto Death
   Death:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
     goto "Super::Death"
  Pain.MightyBoot:
    TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
	FATT J 2 A_FaceTarget
	TNT1 A 0 A_Recoil(8)
	FATT J 16 A_Pain
	goto See
  Missile:
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	goto "Super::Missile"
Death.ZorchPistol:
  Death.Zorch:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	FATT J 0 A_Stop
	TNT1 A 0 A_ChangeFlag("DONTGIB",1)
	TNT1 A 0 A_PlaySoundEx("chex/zorch","soundslot5",0,0)
	FATT J 4 A_SpawnItem("ZorchEffectWide")
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
    FATT J 4 A_SetTranslucent(0.9,0)
	FATT J 0 A_Pain
    FATT J 4 A_SetTranslucent(0.8,0)
    FATT J 0 A_NoBlocking
    FATT J 4 A_SetTranslucent(0.7,0)
    FATT J 4 A_SetTranslucent(0.6,0)
    FATT J 4 A_SetTranslucent(0.5,0)
    FATT J 4 A_SetTranslucent(0.4,0)
    FATT J 4 A_SetTranslucent(0.3,0)
    FATT J 4 A_SetTranslucent(0.2,0)
    FATT J 4 A_SetTranslucent(0.1,0)
	TNT1 A 1 A_SetTranslucent(1,0)
    TNT1 A -1 A_BossDeath
    stop
  Raise:
	TNT1 A 0 A_JumpIfInventory("EnemyZorched",1,"ZorchRaise")
    FATT RQPONMLK 5
    goto See
  ZorchRaise:
    TNT1 A 1 A_UnsetShootable
	TNT1 A 1 A_SpawnItem("SpawnFire2")
	TNT1 A 0 A_PlaySound("archvile/resummon")
    TNT1 A 1 A_TakeInventory("EnemyZorched",1)
    TNT1 A 0 A_SetTranslucent(0.1,0)
	FATT A 3 A_SetTranslucent(0.2,0)
    FATT A 3 A_SetTranslucent(0.3,0)
    FATT A 3 A_SetTranslucent(0.4,0)
    FATT A 3 A_SetTranslucent(0.5,0)
    FATT A 3 A_SetTranslucent(0.6,0)
    FATT A 3 A_SetTranslucent(0.7,0)
    FATT A 3 A_SetTranslucent(0.8,0)
    FATT A 3 A_SetTranslucent(0.9,0)
    FATT A 3 A_SetTranslucent(1,0)
	FATT A 1 A_SetShootable
    Goto See+1
  Death.DukeIce:
	TNT1 A 0 A_PlaySound("duke/enemyfreeze")
	TNT1 A 0 A_GiveInventory("FreezethrowerWeakness")
    TNT1 A 0 A_Jump(218,"Ice")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
  Ice:
  Death.HexenIce:
  Death.Ice:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
	TNT1 A 0 A_NoBlocking
	//TNT1 A 0 A_SpawnItem("FatsoFrozen")
	FATT J 0 A_GenericFreezeDeath
    FATT J 70 A_UnsetSolid
    FATT J 0 A_IceGuyDie
    FATT J 1 A_IceGuyDie
	TNT1 A -1 A_BossDeath
	stop
}
}

ACTOR FatShot2 : FatShot replaces FatShot
{
+THRUGHOST
+FIREDAMAGE
}

ACTOR Revenant2 : Revenant replaces Revenant
{
DamageFactor "Mace", 1.1
DamageFactor "DragonClaw", 1.5
PainChance "MightyBoot", 255
+NOTDMATCH
+NOICEDEATH
states
{
Death.DukeExplosive:
Death.DukeDamage:
    TNT1 A 0 A_Jump(218,"Death")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
	goto Death
Death.MightyBoot:
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
    TNT1 A 0 A_Jump(64,"Death")
	TNT1 A 0 A_GiveToTarget("DukeBootTaunt",1)
	goto Death
   Death:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
     goto "Super::Death"
  Pain.MightyBoot:
    TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_PlaySoundEx("duke/kickhit","body",0,0)
	SKEL L 2 A_FaceTarget
	TNT1 A 0 A_Recoil(12)
	SKEL L 16 A_Pain
	goto See
  Missile:
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	goto "Super::Missile"
Death.ZorchPistol:
  Death.Zorch:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	SKEL L 0 A_Stop
	TNT1 A 0 A_ChangeFlag("DONTGIB",1)
	TNT1 A 0 A_PlaySoundEx("chex/zorch","soundslot5",0,0)
	SKEL L 4 A_SpawnItem("ZorchEffectBig")
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
    SKEL L 4 A_SetTranslucent(0.9,0)
	SKEL L 0 A_Pain
    SKEL L 4 A_SetTranslucent(0.8,0)
    SKEL L 0 A_NoBlocking
    SKEL L 4 A_SetTranslucent(0.7,0)
    SKEL L 4 A_SetTranslucent(0.6,0)
    SKEL L 4 A_SetTranslucent(0.5,0)
    SKEL L 4 A_SetTranslucent(0.4,0)
    SKEL L 4 A_SetTranslucent(0.3,0)
    SKEL L 4 A_SetTranslucent(0.2,0)
    SKEL L 4 A_SetTranslucent(0.1,0)
	TNT1 A 1 A_SetTranslucent(1,0)
    TNT1 A -1
    stop
  Raise:
	TNT1 A 0 A_JumpIfInventory("EnemyZorched",1,"ZorchRaise")
    SKEL Q 5
    SKEL PONML 5
    Goto See
  ZorchRaise:
    TNT1 A 1 A_UnsetShootable
	TNT1 A 1 A_SpawnItem("SpawnFire2")
	TNT1 A 0 A_PlaySound("archvile/resummon")
    TNT1 A 1 A_TakeInventory("EnemyZorched",1)
    TNT1 A 0 A_SetTranslucent(0.1,0)
	SKEL A 3 A_SetTranslucent(0.2,0)
    SKEL A 3 A_SetTranslucent(0.3,0)
    SKEL A 3 A_SetTranslucent(0.4,0)
    SKEL A 3 A_SetTranslucent(0.5,0)
    SKEL A 3 A_SetTranslucent(0.6,0)
    SKEL A 3 A_SetTranslucent(0.7,0)
    SKEL A 3 A_SetTranslucent(0.8,0)
    SKEL A 3 A_SetTranslucent(0.9,0)
    SKEL A 3 A_SetTranslucent(1,0)
	SKEL A 1 A_SetShootable
    Goto See+1
  Death.DukeIce:
	TNT1 A 0 A_PlaySound("duke/enemyfreeze")
	TNT1 A 0 A_GiveInventory("FreezethrowerWeakness")
    TNT1 A 0 A_Jump(218,"Ice")
	TNT1 A 0 A_GiveToTarget("DukeKillTaunt",1)
  Ice:
  Death.HexenIce:
  Death.Ice:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	TNT1 A 0 A_GiveInventory("EnemyZorched",1)
	TNT1 A 0 A_NoBlocking
	SKEL L 0 A_GenericFreezeDeath
    SKEL L 70 A_UnsetSolid
    SKEL L 0 A_IceGuyDie
    SKEL L 1 A_IceGuyDie
	TNT1 A -1
	stop
}
}

ACTOR SpiderMastermind2 : Spidermastermind replaces Spidermastermind
{
DamageFactor "Mace", 1.15
DamageFactor "DragonClaw", 1.6
+DONTRIP
+BOSSDEATH
+NOTDMATCH
+NOICEDEATH
states
{
See:
TNT1 A 0 A_JumpIfInventory("DukeBossSee",1,"See2")
TNT1 A 0 A_GiveInventory("DukeBossSee",1)
TNT1 A 0 A_GiveToTarget("DukeBossSightTaunt")
See2:
    SPID A 3 A_Metal
    SPID ABB 3 A_Chase
    SPID C 3 A_Metal
    SPID CDD 3 A_Chase
    SPID E 3 A_Metal
    SPID EFF 3 A_Chase
    loop
Death.DukeDamage:
Death.MightyBoot:
Death.DukeExplosive:
	TNT1 A 0 A_GiveToTarget("DukeBossKillTaunt",1)
   Death:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
     goto "Super::Death"
Death.ZorchPistol:
  Death.Zorch:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	SPID I 0 A_Stop
	TNT1 A 0 A_ChangeFlag("DONTGIB",1)
	TNT1 A 0 A_PlaySoundEx("chex/zorchhuge","soundslot5",0,0)
	SPID I 8 A_SpawnItem("ZorchEffectHuge")
    SPID I 8 A_SetTranslucent(0.9,0)
	SPID I 0 A_PlaySoundEx("chex/spidmzorch","soundslot6",0,2)
    SPID I 8 A_SetTranslucent(0.8,0)
    SPID I 0 A_NoBlocking
    SPID I 8 A_SetTranslucent(0.7,0)
    SPID I 8 A_SetTranslucent(0.6,0)
    SPID I 8 A_SetTranslucent(0.5,0)
    SPID I 8 A_SetTranslucent(0.4,0)
    SPID I 8 A_SetTranslucent(0.3,0)
    SPID I 8 A_SetTranslucent(0.2,0)
    SPID I 8 A_SetTranslucent(0.1,0)
	TNT1 A 1 A_SetTranslucent(1,0)
    TNT1 A -1 A_BossDeath
    stop
  Death.DukeIce:
	TNT1 A 0 A_GiveToTarget("DukeBossKillTaunt",1)
  Ice:
  Death.HexenIce:
  Death.Ice:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	TNT1 A 0 A_NoBlocking
	//TNT1 A 0 A_SpawnItem("SpidermindFrozen")
	SPID I 0 A_PlaySoundEx("freeze/spidermind","soundslot6",0,0)
	SPID I 0 A_GenericFreezeDeath
	SPID I 0 A_UnsetShootable
    SPID I 140 A_UnsetSolid
    SPID I 0 A_PlaySoundEx("freeze/break","soundslot6",0,0)
	SPID IIIIIIIIIIIIIIIIIIIIIIIIIIIIII 0 A_SpawnItemEx("IceChunk2",random(-1,1),random(-1,1),random(16,96),random(-2,2),random(-2,2),random(5,15))//A_SpawnDebris("IceChunk2")
    SPID I 0 A_IceGuyDie
    SPID I 1 A_IceGuyDie
	TNT1 A -1 A_BossDeath
	stop
}
}

ACTOR IceChunk2 : IceChunk { Health 30 +CLIENTSIDEONLY -SOLID }

ACTOR Cyberdemon2 : Cyberdemon replaces Cyberdemon
{
DamageFactor "Mace", 1.15
DamageFactor "DragonClaw", 1.6
+DONTRIP
+BOSSDEATH
+NOTDMATCH
+NOICEDEATH
states
{
See:
TNT1 A 0 A_JumpIfInventory("DukeBossSee",1,"See2")
TNT1 A 0 A_GiveInventory("DukeBossSee",1)
TNT1 A 0 A_GiveToTarget("DukeBossSightTaunt")
See2:
    CYBR A 3 A_Hoof
    CYBR ABBCC 3 A_Chase
    CYBR D 3 A_Metal
    CYBR D 3
    loop
Death.DukeDamage:
Death.MightyBoot:
Death.DukeExplosive:
	TNT1 A 0 A_GiveToTarget("DukeBossKillTaunt",1)
   Death:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
     goto "Super::Death"
Death.ZorchPistol:
  Death.Zorch:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	CYBR G 0 A_Stop
	TNT1 A 0 A_ChangeFlag("DONTGIB",1)
	TNT1 A 0 A_PlaySoundEx("chex/zorchhuge","soundslot5",0,0)
	CYBR G 8 A_SpawnItem("ZorchEffectHuge")
    CYBR G 8 A_SetTranslucent(0.9,0)
	CYBR G 0 A_PlaySoundEx("chex/cyberzorch","soundslot6",0,2)
    CYBR G 8 A_SetTranslucent(0.8,0)
    CYBR G 0 A_NoBlocking
    CYBR G 8 A_SetTranslucent(0.7,0)
    CYBR G 8 A_SetTranslucent(0.6,0)
    CYBR G 8 A_SetTranslucent(0.5,0)
    CYBR G 8 A_SetTranslucent(0.4,0)
    CYBR G 8 A_SetTranslucent(0.3,0)
    CYBR G 8 A_SetTranslucent(0.2,0)
    CYBR G 8 A_SetTranslucent(0.1,0)
	TNT1 A 1 A_SetTranslucent(1,0)
    TNT1 A -1 A_BossDeath
    stop
  Death.DukeIce:
	TNT1 A 0 A_GiveToTarget("DukeBossKillTaunt",1)
  Ice:
  Death.HexenIce:
  Death.Ice:
     TNT1 A 0 A_GiveToTarget("KillCount",1)
	TNT1 A 0 A_NoBlocking
	//TNT1 A 0 A_SpawnItem("CyberdemonFrozen")
    CYBR G 0 A_PlaySoundEx("freeze/cyberdemon","soundslot6",0,0)
	CYBR G 0 A_GenericFreezeDeath
	CYBR G 0 A_UnsetShootable
    CYBR G 140 A_UnsetSolid
    CYBR G 0 A_PlaySoundEx("freeze/break","soundslot6",0,0)
	CYBR GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 0 A_SpawnItemEx("IceChunk2",random(-1,1),random(-1,1),random(16,96),random(-2,2),random(-2,2),random(5,15))//A_SpawnDebris("IceChunk2")
    CYBR G 0 A_IceGuyDie
    CYBR G 1 A_IceGuyDie
	TNT1 A -1 A_BossDeath
	stop
}
}

// Stealth monsters!

ACTOR StealthArachnotron2 : Arachnotron2 replaces StealthArachnotron
{
  +STEALTH
  RenderStyle Translucent
  Alpha 0
  Obituary "$OB_STEALTHBABY"
}

ACTOR StealthArchvile2 : Archvile2 replaces StealthArchvile
{
  +STEALTH
  RenderStyle Translucent
  Alpha 0
  Obituary "$OB_STEALTHVILE"
}

ACTOR StealthBaron2 : BaronOfHell2 replaces StealthBaron
{
  +STEALTH
  RenderStyle Translucent
  Alpha 0
  Obituary "$OB_STEALTHBARON"
  HitObituary "$OB_STEALTHBARON"
}

ACTOR StealthHellKnight2 : HellKnight2 replaces StealthHellKnight
{
  +STEALTH
  RenderStyle Translucent
  Alpha 0
  Obituary "$OB_STEALTHKNIGHT"
  HitObituary "$OB_STEALTHKNIGHT"
}

ACTOR StealthCacodemon2 : Cacodemon2 replaces StealthCacodemon
{
  +STEALTH
  RenderStyle Translucent
  Alpha 0
  Obituary "$OB_STEALTHCACO"
  HitObituary "$OB_STEALTHCACO"
}

ACTOR StealthDemon2 : DoomDemon2 replaces StealthDemon
{
  +STEALTH
  RenderStyle Translucent
  Alpha 0
  Obituary "$OB_STEALTHDEMON"
  HitObituary "$OB_STEALTHDEMON"
}

ACTOR StealthChaingunGuy2 : ChaingunGuy2 replaces StealthChaingunGuy
{
  +STEALTH
  RenderStyle Translucent
  Alpha 0
  Obituary "$OB_STEALTHCHAINGUY"
}

ACTOR StealthDoomImp2 : DoomImp2 replaces StealthDoomImp
{
  +STEALTH
  RenderStyle Translucent
  Alpha 0
  Obituary "$OB_STEALTHIMP"
  HitObituary "$OB_STEALTHIMP"
}

ACTOR StealthFatso2 : Fatso2 replaces StealthFatso
{
  +STEALTH
  RenderStyle Translucent
  Alpha 0
  Obituary "$OB_STEALTHFATSO"
}

ACTOR StealthRevenant2 : Revenant2 replaces StealthRevenant
{
  +STEALTH
  RenderStyle Translucent
  Alpha 0
  Obituary "$OB_STEALTHUNDEAD"
  HitObituary "$OB_STEALTHUNDEAD"
}

ACTOR StealthShotgunGuy2 : ShotgunGuy2 replaces StealthShotgunGuy
{
  +STEALTH
  RenderStyle Translucent
  Alpha 0
  Obituary "$OB_STEALTHSHOTGUNGUY"
}

ACTOR StealthZombieman2 : Zombieman2 replaces StealthZombieman
{
  +STEALTH
  RenderStyle Translucent
  Alpha 0
  Obituary "$OB_STEALTHZOMBIE"
}