[enu default]

// QUIT MESSAGES
// =============

//Quake
QUITMSG = "Are you gonna quit this game\njust like everything else?"; // Quake quit message
//Doom
QUITMSG1 = "hey, ron!\ncan we say 'fuck' in the game?"; // Unused Doom quit message
QUITMSG2 = "i'd leave:\nthis is just more monsters and levels.\nwhat a load."; // Unused Doom quit message
//Chex Quest
QUITMSG3 = "I hope you're just taking a\nbreak for Chex(R) party mix."; // Chex Quest 1 quit message
QUITMSG4 = "The only people who don't run\nare either fools or heroes.\nLet's hope you're the latter."; // Chex Quest 2 manual
//Heretic
QUITMSG5 = "...the world is surely damned."; // Heretic Manual
QUITMSG6 = "It is not my destiny to be a hero."; // Heretic II
//HeXen
QUITMSG7 = "Worship me, and I may yet be merciful.\nThen again, maybe not."; // Hexen, Hub 3
QUITMSG8 = "My servants can smell your blood, human."; // Hexen, Hub 2
//Wolfenstein
QUITMSG9 = "Heroes don't quit, but\ngo ahead and press Y\nif you aren't one."; // Wolfenstein quit message
QUITMSG10 = "Sieg heil...huh.\nSieg hell."; // Wolfenstein E3 end text
//Duke Nukem
QUITMSG11 = "After a few days of R&R,\nI'll be ready for more action!"; // Last line before credits in Duke Nukem 3D
QUITMSG12 = "I guess I'll lean against this oozing,\nbulbous wall and wait for death."; // Duke Nukem II
//Marathon
QUITMSG13 = "Do you know what kind of hat I'm wearing?\nA party hat. You don't get one."; // Marathon: Infinity terminal
QUITMSG14 = "P.S.: If things around here aren't working,\nit's because I'm laughing so hard."; // Marathon terminal

// Zandronum cuts off here. The ZDoom-specific messages are as follows:
//Doom
QUITMSG15 = "look, bud. you leave now and\nyou forfeit your body count!"; // Doom 2 quit message
QUITMSG16 = "get outta here and go back\nto your boring programs."; // Doom 2 quit message
QUITMSG17 = "go ahead and leave. see if i care."; // Doom quit message
QUITMSG18 = "let's beat it -- this is turning\ninto a bloodbath!"; // Doom quit message
//Chex Quest
QUITMSG19 = "The real Chex(R) Warrior\nwouldn't give up so fast!"; // Chex Quest 1 quit message
QUITMSG20 = "Don't abandon the\nIntergalactic Federation of Cereals!"; // Chex Quest 1 quit message
QUITMSG21 = "Don't quit now! We need your help!"; // Chex Quest 1 quit message
QUITMSG22 = "The mission continues..."; // Various Chex Quest promo
//Heretic
QUITMSG23 = "But what else can you do,\nif the will to fight is gone?"; // E5 end text
QUITMSG24 = "You find, in the end,\nthat it is not within you\nto surrender without a fight."; // E5 end text
QUITMSG25 = "No one ever said being a Heretic was easy!"; // E1 end text.
QUITMSG26 = "Your fight has been in vain."; // Heretic II.
//HeXen
QUITMSG27 = "Regardless of the path you choose,\nDeath awaits you."; // Hexen II, Hub 1
QUITMSG28 = "Follow the light, for while the path\nis wrought with danger, your destiny lies below."; // Hexen II, Hub 2
QUITMSG29 = "Your meddling will only result in your death.\nLeave while you can."; // Hexen II: Portal of Praevus
QUITMSG30 = "You've made it to your final goal,\nto turn back would be cowardice."; // Hexen II: Portal of Praevus
//Wolfenstein
QUITMSG31 = "We owe you a great debt, Mr. Blazkowicz.\nYou have served your country well."; // Spear of Destiny end text
QUITMSG32 = "For guns and glory, press N.\nFor work and worry, press Y."; // Wolfenstein 3D quit message
QUITMSG33 = "The next adventure awaits!\nSo don't wait...start the next adventure!"; // The Nocturnal Missions promo text
QUITMSG34 = "But the adventure is just beginning!"; // The Nocturnal Missions promo text
//Duke Nukem
QUITMSG35 = "I need a stiff drink... a shower...\nand a soft-skinned belly to lie my head on."; // Duke Nukem 3D: E2 end text
QUITMSG36 = "The last thing that's gonna go thru your mind before you die... is my size 13 boot!"; // Duke Nukem 3D: E2 end text
QUITMSG37 = "I always said if there's a way to go,\nit would have something to do with\nwomen, whips and oil."; // Duke Nukem: Manhattan Project
QUITMSG38 = "I should probably kill everything,\nthen watch a movie."; // Duke Nukem: Land of the Babes
//Marathon
QUITMSG39 = "If I had a rocket launcher, I'd make somebody pay."; // Marathon 2
QUITMSG40 = "The candles burn out for you; I am free."; // Marathon
QUITMSG41 = "T-Minus 15.193792102158E+9 years\nuntil the universe closes!"; // Marathon
QUITMSG42 = "You can stay behind to work on your tan,\nif you'd like, but I'm leaving."; // Marathon 2
//Quake
QUITMSG43 = "Did the scary monsters frighten you?\nOr did Mr. Sandman tug at your little lids? "; // Quit message
QUITMSG44 = "If you quit now, I'll throw a\nblanket-party for you next time!"; // Quit message
QUITMSG45 = "Um, Asmodeus dislikes his children trying to quit.\nPress Y to return to your tinkertoys."; // Quit message
QUITMSG46 = "No matter! What is important is you love our game.\nCongratulations, you are probably not a thief."; // Copyright message
//Buddha
QUITMSG47 = "Neither fire nor wind,\nbirth nor death,\ncan erase our good deeds.";
QUITMSG48 = "If on the hand there is no wound,\none may carry even poison in it.\nPoison does not affect one who is free from wounds.";
QUITMSG49 = "Neither in the sky nor in mid-ocean,\nnor by entering into mountain clefts,\nnowhere in the world is there a place\nwhere one will not be overcome by death.";



// OBITUARIES
// ==========

SAMSARA_DOOMGUY_OB_FIST = "%k \cdfisted\c- %o \cdwith a pair of brass knuckles.\c-";
SAMSARA_DOOMGUY_OB_PISTOL = "%k \cdexecuted\c- %o \cdfor insubordination.\c-";
SAMSARA_DOOMGUY_OB_SLOT1 = "%k \cdmassacred\c- %o \cdwith the Chainsaw.\c-";
SAMSARA_DOOMGUY_OB_SLOT2 = "%k \cdshowed\c- %o \cdthe boomstick.\c-";
SAMSARA_DOOMGUY_OB_SLOT3 = "%k \cdsmeared\c- %o \cdacross the wall with the SSG.\c-";
SAMSARA_DOOMGUY_OB_SLOT4 = "%k \cdmowed\c- %o \cddown with the Chaingun.\c-";
SAMSARA_DOOMGUY_OB_SLOT5 = "%k \cdmade\c- %o \cdride the rocket.\c-";
SAMSARA_DOOMGUY_OB_SLOT6 = "%k \cdmelted\c- %o \cdwith the Plasma Rifle.\c-";
SAMSARA_DOOMGUY_OB_SLOT7_1 = "%k \cdshowed\c- %o \cdyou don't hide from the B.F.G. 9000.\c-";
SAMSARA_DOOMGUY_OB_SLOT7_2 = "%k \cdobliterated\c- %o \cdwith the B.F.G. 9000.\c-";
SAMSARA_DOOMGUY_OB_INSTAGIB = "%k \cdrailed\c- %o\cd.\c-";

SAMSARA_CHEX_OB_FIST = "%k \chspooned\c- %o \chback to home.\c-";
SAMSARA_CHEX_OB_PISTOL = "%k \chzorched\c- %o \chwith a pea-blaster.\c-";
SAMSARA_CHEX_OB_SLOT1 = "%k \chthoroughly mixed\c- %o \chwith the Super Bootspork.\c-";
SAMSARA_CHEX_OB_SLOT2 = "%k \chsplayed\c- %o \chwith zorches all over.\c-";
SAMSARA_CHEX_OB_SLOT3 = "%k \chpounded\c- %o \chwith super-kinetic zorches.\c-";
SAMSARA_CHEX_OB_SLOT4 = "%k \chzorched\c- %o \chfull of neat holes.\c-";
SAMSARA_CHEX_OB_SLOT5 = "%k \chzorched\c- %o \chwith way more force than needed.\c-";
SAMSARA_CHEX_OB_SLOT6 = "%k \chphased\c- %o \choff of this planet.\c-";
SAMSARA_CHEX_OB_SLOT7_1 = "%k \chshowed\c- %o \chyou can always get LAZ'd.\c-";
SAMSARA_CHEX_OB_SLOT7_2 = "%k \chkicked\c- %o \choff to another dimension with the LAZ Device.\c-";
SAMSARA_CHEX_OB_INSTAGIB = "%k \chsent\c- %o \chon a trip to lightspeed.\c-";

SAMSARA_CORVUS_OB_FIST = "%k \cqspoke softly and gave\c- %o \cqthe big stick.\c-";
SAMSARA_CORVUS_OB_PISTOL = "%k \cqput an elven hex on\c- %o\cq.\c-";
SAMSARA_CORVUS_OB_SLOT1 = "%k \cqseized\c- %o\cq's soul in %p very body.\c-";
SAMSARA_CORVUS_OB_SLOT2_1 = "%k \cqpelted\c- %o \cqwith balls of steel.\c-";
SAMSARA_CORVUS_OB_SLOT2_2 = "%k \cqcrushed\c- %o \cqwith giant balls.\c-";
SAMSARA_CORVUS_OB_SLOT3 = "%k \cqturned\c- %o \cqinto an ethereal pincushion.\c-";
SAMSARA_CORVUS_OB_SLOT4 = "%k \cqclawed\c- %o \cqwide open.\c-";
SAMSARA_CORVUS_OB_SLOT5 = "%k \cqgave\c- %o \cqthe bird.\c-";
SAMSARA_CORVUS_OB_SLOT6 = "%k \cqsent\c- %o \cqto the depths of Hell.\c-";
SAMSARA_CORVUS_OB_BOMB = "%k \cqsent\c- %o \cqto the Ancients.\c-";
SAMSARA_CORVUS_OB_INSTAGIB = "%k \cqbrought\c- %o \cqa grim fate.\c-";

SAMSARA_WOLFEN_OB_FIST_1 = "%k \cjshanked\c- %o \cjwith a knife.\c-";
SAMSARA_WOLFEN_OB_FIST_2 = "%k \cjcleansed\c- %o \cjfrom this world with the Butterknife.\c-";
SAMSARA_WOLFEN_OB_PISTOL = "%k \cjput a hole in\c- %o \cjwith the Luger.\c-";
SAMSARA_WOLFEN_OB_SLOT2 = "%k \cjshot\c- %o \cjto pieces with the Machine Gun.\c-";
SAMSARA_WOLFEN_OB_SLOT4 = "%k \cjdrilled\c- %o \cjwith the Chaingun.\c-";
SAMSARA_WOLFEN_OB_SLOT5 = "%k \cjtore through\c- %o \cjwith the Rocket Launcher.\c-";
SAMSARA_WOLFEN_OB_SLOT6 = "%k \cjscorched\c- %o \cjwith the Flamethrower.\c-";
SAMSARA_WOLFEN_OB_SLOT7 = "%k \cjcleansed\c- %o \cjfrom this world with the Spear of Destiny.\c-";
SAMSARA_WOLFEN_OB_PUNCHDRUNKB = "%k \cjput\c- %o \cjout of %p misery.\c-";
SAMSARA_WOLFEN_OB_INSTAGIB = "%k \cjsniped\c- %o \cjwith the Mauser Rifle.\c-";

SAMSARA_HEXEN_OB_FIST = "%k \clmaced\c- %o \clthe ol'-fashioned way.\c-";
SAMSARA_HEXEN_OB_PISTOL = "%k \clunwove\c- %o\cl's life force with the Sapphire Wand.\c-";
SAMSARA_HEXEN_OB_SLOT1 = "%k \clput\c- %o \clunder the gas.\c-";
SAMSARA_HEXEN_OB_SLOT2 = "%k \clshattered\c- %o \cland left %p body to melt.\c-";
SAMSARA_HEXEN_OB_SLOT3 = "%k \clexecuted\c- %o \clunder Timon's blessing.\c-";
SAMSARA_HEXEN_OB_SLOT4_1 = "%k \cldrained\c- %o\cl's soul into the Serpent Staff.\c-";
SAMSARA_HEXEN_OB_SLOT4_2 = "%k \clmelted\c- %o\cl's flesh off with the Serpent's venom.\c-";
SAMSARA_HEXEN_OB_SLOT5_1 = "%k \clsplintered\c- %o\cl's skull and spine with the Hammer of Retribution.\c-";
SAMSARA_HEXEN_OB_SLOT5_2 = "%k \clthrew\c- %o \clunder the Hammer.\c-";
SAMSARA_HEXEN_OB_SLOT6 = "%k \clbaptized\c- %o \clin the Firestorm.\c-";
SAMSARA_HEXEN_OB_SLOT7 = "%k \cladded\c- %o\cl's soul to the Wraithverge.\c-";
SAMSARA_HEXEN_OB_PUNCHDRUNKB = "%k \cgsnapped\c- %o\cg's neck with a brutal punch.\c-";
SAMSARA_HEXEN_OB_INSTAGIB = "%k \cgset\c- %o\cg's soul ablaze.\c-";

SAMSARA_DUKE_OB_FIST = "%k \c[m1]put\c- %o \c[m1]out with a snap kick.\c-";
SAMSARA_DUKE_OB_PISTOL = "%k \c[m1]made\c- %o \c[m1]suck on the M1911.\c-";
SAMSARA_DUKE_OB_SLOT1 = "%k \c[m1]passed\c- %o \c[m1]the pipe.\c-";
SAMSARA_DUKE_OB_SLOT2 = "%k \c[m1]deemed\c- %o \c[m1]a threat.\c-";
SAMSARA_DUKE_OB_SLOT3 = "%k \c[m1]pulverized\c- %o \c[m1]with a spray of explosions.\c-";
SAMSARA_DUKE_OB_SLOT4 = "%k \c[m1]ripped \c-%o \c[m1]a new one.\c-";
SAMSARA_DUKE_OB_SLOT5 = "%k \c[m1]sent\c- %o \c[m1]home in a box.\c-";
SAMSARA_DUKE_OB_SLOT6 = "%k \c[m1]threw\c- %o \c[m1]in the freezer.\c-";
SAMSARA_DUKE_OB_SLOT7 = "%k \c[m1]devastated\c- %o\c[m1].\c-";
SAMSARA_DUKE_OB_INSTAGIB = "%k \c[m1]made\c- %o \c[m1]spread 'em.\c-";

SAMSARA_MARATHON_OB_FIST = "%k \cnsnapped\c- %o \cnwith a nasty hook.\c-";
SAMSARA_MARATHON_OB_PISTOL = "%k \cnemptied\c- %o\cn's skull with a .44 Magnum.\c-";
SAMSARA_MARATHON_OB_SLOT1 = "%k \cnshredded\c- %o \cnwith the KKV-7.\c-";
SAMSARA_MARATHON_OB_SLOT2 = "%k \cnwasted\c- %o \cnwith the WSTE-M5.\c-";
SAMSARA_MARATHON_OB_SLOT3_1 = "%k \cnfused\c- %o \cnwith the dirt.\c-";
SAMSARA_MARATHON_OB_SLOT3_2 = "%k\cn caught \c-%o \cnin the meltdown.\c-";
SAMSARA_MARATHON_OB_SLOT4_1 = "%k \cnassaulted\c- %o \cnwith the MA-75B.\c-";
SAMSARA_MARATHON_OB_SLOT4_2 = "%k \cnwent with\c- %o \cnin a game of catch-the-grenade.\c-";
SAMSARA_MARATHON_OB_SLOT5 = "%k \cnspanked\c- %o\cn.\c-";
SAMSARA_MARATHON_OB_SLOT6 = "%k \cnmade\c- %o \cnall TOZT.\c-";
SAMSARA_MARATHON_OB_SLOT7_1 = "%k \cnremoved\c- %o \cnfrom existence with the Wave Motion Cannon.\c-";
SAMSARA_MARATHON_OB_SLOT7_2 = "%k \cnintroduced\c- %o \cnto the magic of orbital bombardment.\c-";
SAMSARA_MARATHON_OB_BERSERK1 = "%k \cnkildldedd\c- %o \cnwitfji09 tth e   44 \cjSYSTEM ERROR\c-"; // M2/I Alien Weapon.
SAMSARA_MARATHON_OB_BERSERK2 = "%k \cnkildldedd\c- %o \cnwitfji09 tth e   44 \cjSYSTEM ERROR\c-"; // M1 Alien Weapon
SAMSARA_MARATHON_OB_PUNCHDRUNKC = "%k \cnbrought\c- %o \cnin for resisting security.\c-";
SAMSARA_MARATHON_OB_PUNCHDRUNKB_1 = "%k \cndug into\c- %o\cn's spine.\c-";
SAMSARA_MARATHON_OB_PUNCHDRUNKB_2 = "%k \cnput\c- %o \cnin the blender.\c-";
SAMSARA_MARATHON_OB_INSTAGIB = "%k \cnspanked\c- %o\cn.\c-";

SAMSARA_RANGER_OB_FIST = "%k \csmet\c- %o\cs, and %g met the axe.\c-";
SAMSARA_RANGER_OB_PISTOL = "%k \csgave\c- %o \csa boomstick to chew on.\c-";
SAMSARA_RANGER_OB_SLOT1_1 = "%k \cshammered \c-%o \cswithout %p consent.\c-";
SAMSARA_RANGER_OB_SLOT1_2 = "%k \csshocked\c- %o \cswith a purple wand.\c-";
SAMSARA_RANGER_OB_SLOT2 = "%k \csgave\c- %o \cstwo loads of buckshot.\c-";
SAMSARA_RANGER_OB_SLOT3_1 = "%k \csfed\c- %o \csa pineapple.\c-";
SAMSARA_RANGER_OB_SLOT3_2 = "%k \csfed\c- %o \csa cluster of pineapples.\c-";
SAMSARA_RANGER_OB_SLOT4_1 = "%k \csnailed\c- %o\cs.\c-";
SAMSARA_RANGER_OB_SLOT4_2 = "%k \csthought\c- %o \cswas hot.\c-";
SAMSARA_RANGER_OB_SLOT5_1 = "%k \csgave\c- %o \csa rocket to ride.\c-";
SAMSARA_RANGER_OB_SLOT5_2 = "%k \csgave\c- %o \csfour rockets to ride.\c-";
SAMSARA_RANGER_OB_SLOT5_3 = "%k \cssmeared\c- %o \cswith a Quadded Rocket.\c-";
SAMSARA_RANGER_OB_SLOT5_4 = "%k \csturned\c- %o \csinto a fine mist.\c-";
SAMSARA_RANGER_OB_SLOT6_1 = "%k \cspenetrated\c- %o\cs.\c-";
SAMSARA_RANGER_OB_SLOT6_2 = "%k \csthought\c- %o \cswas super-hot.\c-";
SAMSARA_RANGER_OB_SLOT7_1 = "%k \csgave\c- %o \csthe shaft.\c-";
SAMSARA_RANGER_OB_SLOT7_2 = "%k \csdischarged at\c- %o\cs.\c-";
SAMSARA_RANGER_OB_BERSERK = "%k \cstazed\c- %o \cswith the Laser Cannon.\c-";
SAMSARA_RANGER_OB_PUNCHDRUNKC = "%k \csmade\c- %o \cstalk to the hand.\c-";
SAMSARA_RANGER_OB_INSTAGIB_1 = "%k \cspinned\c- %o \csdown.\c-";

SAMSARA_STTP3K_OB_CHICKEN1 = "%o was pecked to death by a chicken.";
SAMSARA_STTP3K_OB_CHICKEN2 = "%o was shot down by an assault chicken.";
SAMSARA_STTP3K_OB_CHICKEN3 = "%o was blown up by an explosive chicken.";

SAMSARA_OB_PDWTAK = "%k exploded %o.";



// ITEMS
// ======

SAMSARA_WOLFENCHICKEN = "Ate up a chicken leg for 10 Health.";
SAMSARA_WOLFENDRINK = "Drank up for 1 Health.";
SAMSARA_HEALPACK0 = "Picked up 1 Health.";
SAMSARA_HEALPACK1 = "Picked up 10 Health.";
SAMSARA_HEALPACK2 = "Picked up 25 Health.";
SAMSARA_HEALPACK3 = "Picked up 100 Health.";
SAMSARA_MEGAPACK = "Picked up 200 Health and 200 Armor!";
SAMSARA_ARMORSCRAP = "Picked up 1 Armor.";
SAMSARA_ARMOR0_1 = "Picked up 100 Armor.";
SAMSARA_ARMOR0_2 = "Picked up 150 Armor.";
SAMSARA_ARMOR0_3 = "Picked up 200 Armor.";
SAMSARA_ARMOR0_4 = "Picked up 250 explosive/fire-tempered armor.";
SAMSARA_ARMOR12_1 = "Picked up 100 Armor.";
SAMSARA_ARMOR12_2 = "Picked up 150 Armor.";
SAMSARA_ARMOR12_3 = "Picked up 200 red armor.";
SAMSARA_ARMOR12_4 = "Picked up 250 titanium armor.";
SAMSARA_ARMOR3_1 = "Picked up 100 shield.";
SAMSARA_ARMOR3_2 = "Picked up 150 shield.";
SAMSARA_ARMOR3_3 = "Picked up 200 shield.";
SAMSARA_ARMOR3_4 = "Picked up 300 shield.";
SAMSARA_POWERUP_INVIS = "Picked up Partial Invisibility.";
SAMSARA_POWERUP_INVULN = "Picked up Invulnerability.";
SAMSARA_POWERUP_RADSUIT = "Picked up Environmental Protection.";
SAMSARA_POWERUP_INFRARED = "Picked up Light Amplification.";
SAMSARA_HEALPACK_HERETIC = "Picked up 4 Health.";
SAMSARA_ARMORSCRAP_HERETIC = "Picked up 5 Armor.";
SAMSARA_HEALPACK_TI = "Picked up 2 Health.";
SAMSARA_ARMORSCRAP_TI = "Picked up 2 Armor.";
SAMSARA_ARMORHEXEN = "Picked up 25 Armor.";
SAMSARA_POWERUP_FLIGHT = "Picked up Flight.";
SAMSARA_POWERUP_TELEPORTSELF = "Picked up Teleportation.";
SAMSARA_POWERUP_LESSERTOME = "Picked up a Lesser Tome of Power!";
SAMSARA_POWERUP_ARMOR = "Picked up 50 Extra Armor.";
SAMSARA_POWERUP_TEAM = "Picked up Team Power.";
SAMSARA_POWERUP_QUARTERDMG = "Picked up a Quarter Damage!";
SAMSARA_POWERUP_SPEED = "Picked up Haste.";
SAMSARA_POWERUP_TELEPORTOTHER = "Picked up Banishment.";
SAMSARA_BEACON_HEXEN = "Picked up a crystallized Chaos Portal!";
SAMSARA_BEACON_STRIFE = "Picked up a teleporter beacon!";



// AMMO
// =====

SAMSARA_CLIP_1 = "Picked up 10 rounds of Ammo 1.";
SAMSARA_CLIP_2 = "Picked up 50 rounds of Ammo 1.";
SAMSARA_SHELL_1 = "Picked up 4 rounds of Ammo 2.";
SAMSARA_SHELL_2 = "Picked up 20 rounds of Ammo 2.";
SAMSARA_ROCKET_1 = "Picked up 2 rounds of Ammo 3.";
SAMSARA_ROCKET_2 = "Picked up 6 rounds of Ammo 3.";
SAMSARA_CELL_1 = "Picked up 20 rounds of Ammo 4.";
SAMSARA_CELL_2 = "Picked up 100 rounds of Ammo 4.";
SAMSARA_BACKPACK = "Picked up Ammo Expansion Pack.";
SAMSARA_CLIPDROP_DOOM = "Picked up 5 rounds of Ammo 1.";
SAMSARA_CLIPDROP_HERETIC_1 = "Picked up 3 rounds of Ammo 1.";
SAMSARA_CLIPDROP_HERETIC_2 = "Picked up 10 rounds of Ammo 1.";
SAMSARA_SHELLDROP_HERETIC_1 = "Picked up 5 rounds of Ammo 2.";
SAMSARA_SHELLDROP_HERETIC_2 = "Picked up 10 rounds of Ammo 2.";
SAMSARA_ROCKETDROP_HERETIC_1 = "Picked up 5 rounds of Ammo 3.";
SAMSARA_ROCKETDROP_HERETIC_2 = "Picked up 10 rounds of Ammo 3.";
SAMSARA_CELLDROP_HERETIC = "Picked up 20 rounds of Ammo 4.";
SAMSARA_CLIPSHELL_HEXEN = "Picked up 10/10 rounds of Ammo 1/2.";
SAMSARA_ROCKETCELL_HEXEN = "Picked up 5/10 rounds of Ammo 3/4.";
SAMSARA_ALLAMMO_HEXEN = "Picked up 15 rounds of all ammo.";
SAMSARA_CLIPDROP_STRIFE = "Picked up 5 rounds of Ammo 1.";
SAMSARA_SHELL_STRIFE = "Picked up 12 rounds of Ammo 2.";
SAMSARA_ROCKET_STRIFE = "Picked up 4 rounds of Ammo 3.";
SAMSARA_ALLAMMO_STRIFE_1 = "Picked up 5/2/4 rounds of Ammo 1/2/4.";
SAMSARA_ALLAMMO_STRIFE_2 = "Picked up 20/10/1/10 rounds of Ammo 1/2/3/4.";