base Doom;
//height 32;
InterpolateHealth true, 8;
InterpolateArmor true, 8;
//CreatePopup status, 320, 100, fade, 0.1, 0.1;
StatusBar Fullscreen
{
    GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
    {
        InInventory DoomguyClass, 1 { drawimage translatable "HUDBARD", 10, 176; }
        InInventory CorvusClass, 1 { drawimage translatable "HUDBARD", 10, 176; }
        InInventory DukeClass, 1 { drawimage translatable "HUDBARD", 10, 176; }
        InInventory WolfenClass, 1 { drawimage translatable "HUDBARB", 10, 176; }
        InInventory HexenClass, 1 { drawimage translatable "HUDBARP", 10, 176; }
        InInventory ChexClass, 1 { drawimage translatable "HUDBARC", 10, 176; }
        InInventory MarathonClass, 1 { drawimage translatable "HUDBARD", 10, 176; }
    }
    
	DrawImage "HUDBAR", 13, 185;
    //Armor
     DrawBar "HARMOR", "HEMPTY", Armor, Horizontal, /*Reverse, */ 14, 186;
     DrawImage "ARMRICON", 8, 191;
     DrawNumber 3, INDEXFON, White, Armor, FillZeros, 28, 191;
    InInventory BasicArmor, 101 { DrawBar "HARMO2", "HEMPTY", Armor, Horizontal, /*Reverse, */ 14, 186; }
    //Health
    DrawImage "HUDBAR", 18, 180;
     DrawBar "HHEALTH", "HEMPTY", Health, Horizontal, /*Reverse, */ 19, 181;
     DrawImage "HLTHICON", 40, 191;
     DrawNumber 3, INDEXFON, Gold, Health, 60, 191, Red, 25, White, 50;
    //Ammo
	InInventory PistolModeOn, 1 {
    IsSelected " Pistol " {
            DrawImage "HUDBAR", 250, 180;
            DrawBar "HAMBAR", "HEMPTY", Ammo Clip, Horizontal, Reverse, 251, 181;
            DrawNumber 3, INDEXFON, White, Ammo Clip, 298, 185;
            DrawImage "AMSMA0", 238, 185, Center; }
    IsSelected "Mini-Zorcher" {
            DrawImage "HUDBAR", 250, 180;
            DrawBar "HAMBAR", "HEMPTY", Ammo Clip, Horizontal, Reverse, 251, 181;
            DrawNumber 3, INDEXFON, White, Ammo Clip, 298, 185;
            DrawImage "AMSMA0", 238, 185, Center; }
    IsSelected "Elven Wand" {
            DrawImage "HUDBAR", 250, 180;
            DrawBar "HAMBAR", "HEMPTY", Ammo Clip, Horizontal, Reverse, 251, 181;
            DrawNumber 3, INDEXFON, White, Ammo Clip, 298, 185;
            DrawImage "AMSMA0", 238, 185, Center; }
    IsSelected "Luger" {
            DrawImage "HUDBAR", 250, 180;
            DrawBar "HAMBAR", "HEMPTY", Ammo Clip, Horizontal, Reverse, 251, 181;
            DrawNumber 3, INDEXFON, White, Ammo Clip, 298, 185;
            DrawImage "AMSMA0", 238, 185, Center; }
    IsSelected "Single Shotgun" {
            DrawImage "HUDBAR", 250, 180;
            DrawBar "HAMBAR", "HEMPTY", Ammo Shell, Horizontal, Reverse, 251, 181;
            DrawNumber 3, INDEXFON, White, Ammo Shell, 298, 185;
            DrawImage "AMSMB0", 238, 185, Center; }
	}
     UsesAmmo
    {
        DrawImage AmmoIcon1, 238, 185, Center;
        IsSelected not ".44 Magnum Mega Class A1"
        {
            DrawImage "HUDBAR", 250, 180;
            DrawBar "HAMBAR", "HEMPTY", Ammo1, Horizontal, Reverse, 251, 181;
            DrawNumber 3, INDEXFON, White, Ammo1, 298, 185;
        }
        IsSelected "Wraithverge"
        {
            DrawImage "HUDBAR", 250, 192;
            DrawBar "HAMBAR", "HEMPTY", Ammo2, Horizontal, Reverse, 251, 193;
            DrawNumber 3, INDEXFON, White, Ammo2, 270, 186;
        }
        IsSelected "MA-75B Assault Rifle"
        {
            DrawImage "HUDBAR", 250, 192;
            DrawBar "HAMBAR", "HEMPTY", Ammo2, Horizontal, Reverse, 251, 193;
            DrawNumber 3, INDEXFON, White, Ammo2, 270, 186;
            DrawImage "AMSMC0", 238, 195, Center;
            DrawImage "AMSMA0", 238, 185, Center;
        }
        IsSelected "KKV-7 SMG Flechette"
        {
            DrawImage "HUDBAR", 250, 192;
            DrawBar "HAMBAR", "HEMPTY", Clip, Horizontal, Reverse, 251, 193;
            DrawNumber 3, INDEXFON, White, Clip, 270, 186;
            DrawImage "AMSMA0", 238, 185, Center;
        }
        IsSelected "Fusion Pistol"
        {
            DrawImage "HUDBAR", 250, 192;
            DrawBar "HAMBAR", "HEMPTY", Cell, Horizontal, Reverse, 251, 193;
            DrawNumber 3, INDEXFON, White, Cell, 270, 186;
            DrawImage "AMSMD0", 238, 185, Center;
        }
        IsSelected "SPNKR-XP SSM Launcher"
        {
            DrawImage "HUDBAR", 250, 192;
            DrawBar "HAMBAR", "HEMPTY", RocketAmmo, Horizontal, Reverse, 251, 193;
            DrawNumber 3, INDEXFON, White, RocketAmmo, 270, 186;
            DrawImage "AMSMC0", 238, 185, Center;
        }
        IsSelected "TOZT-7 Napalm Unit"
        {
            DrawImage "HUDBAR", 250, 192;
            DrawBar "HAMBAR", "HEMPTY", Cell, Horizontal, Reverse, 251, 193;
            DrawNumber 3, INDEXFON, White, Cell, 270, 186;
            DrawImage "AMSMD0", 238, 185, Center;
        }
        IsSelected "ONI-71 Wave Motion Cannon"
        {
            DrawImage "HUDBAR", 250, 192;
            DrawBar "HAMBAR", "HEMPTY", Ammo2, Horizontal, Reverse, 251, 193;
            DrawNumber 3, INDEXFON, White, Ammo2, 270, 186;
            DrawImage "AMSMC0", 238, 195, Center;
            DrawImage "AMSMD0", 238, 185, Center;
        }

        IsSelected "Nailgun", "Super Nailgun"
        {
            DrawImage "HUDBAR", 250, 192;
            DrawBar "HAMBAR", "HEMPTY", LavaNails, Horizontal, Reverse, 251, 193;
            DrawNumber 3, INDEXFON, White, LavaNails, 270, 186;
            DrawImage AmmoIcon2, 228, 192, Center;
        }

        IsSelected "  Rocket Launcher  ", "Grenade Launcher"
        {
            DrawImage "HUDBAR", 250, 192;
            DrawBar "HAMBAR", "HEMPTY", MultiRocketAmmo, Horizontal, Reverse, 251, 193;
            DrawNumber 3, INDEXFON, White, MultiRocketAmmo, 270, 186;
            DrawImage AmmoIcon2, 228, 192, Center;
        }

        IsSelected ".44 Magnum Mega Class A1"
        {
            InInventory not SynthFireActive, 1
            {
                DrawImage "HUDBAR", 250, 180;
                DrawBar "HAMBAR", "HEMPTY", Ammo1, Horizontal, Reverse, 251, 181;
                DrawNumber 3, INDEXFON, White, Ammo1, 298, 185;
            }
            InInventory SynthFireActive, 1
            {
                DrawImage "HUDBAR", 250, 180;
                DrawBar "HAMBAR", "HEMPTY", MagnumBullet, Horizontal, Reverse, 251, 181;
                DrawNumber 3, INDEXFON, White, MagnumBullet, 298, 185;

                DrawImage "HUDBAR", 250, 192;
                DrawBar "HAMBAR", "HEMPTY", MagnumBulletRight, Horizontal, Reverse, 251, 193;
                DrawNumber 3, INDEXFON, White, MagnumBulletRight, 270, 186;
            }
        }
    }
    //Weapons
    InInventory ExpandedHud, 1
    {
        InInventory GotWeapon0, 1 { DrawImage "STYSNUM1", 126, 10; }
        IsSelected " Chainsaw " { drawimage "STY2NUM1", 126, 10; }
        IsSelected "Gauntlets of the Necromancer" { drawimage "STY2NUM1", 126, 10; }
        IsSelected "Pipebombs" { drawimage "STY2NUM1", 126, 10; }
        IsSelected "Super Bootspork" { drawimage "STY2NUM1", 126, 10; }
        IsSelected "KKV-7 SMG Flechette" { drawimage "STY2NUM1", 126, 10; }
        IsSelected "Knife"
        {
            InInventory GotWeapon0, 1 { drawimage "STY2NUM1", 126, 10; }
        }
        InInventory DiscOfRepulsionCooldown, 9 { drawimage "STY2NUM1", 126, 10; }
        IsSelected "Mjolnir" { drawimage "STY2NUM1", 126, 10; }

        DrawSwitchableImage WeaponSlot 2, "", "STYSNUM2", 136, 10;
        IsSelected " Shotgun " { drawimage "STY2NUM2", 136, 10; }
        IsSelected " Firemace " { drawimage "STY2NUM2", 136, 10; }
        IsSelected "Large Zorcher" { drawimage "STY2NUM2", 136, 10; }
        IsSelected "  Shotgun  " { drawimage "STY2NUM2", 136, 10; }
        IsSelected "Machine Gun" { drawimage "STY2NUM2", 136, 10; }
        IsSelected "WSTE-M5 Combat Shotgun" { drawimage "STY2NUM2", 136, 10; }
        IsSelected "Frost Shards" { drawimage "STY2NUM2", 136, 10; }
        IsSelected "Double Shotgun" { drawimage "STY2NUM2", 136, 10; }                       // Need to change

        DrawSwitchableImage WeaponSlot 3, "", "STYSNUM3", 146, 10;
        IsSelected "Super Shotgun" { drawimage "STY2NUM3", 146, 10; }
        IsSelected "Ethereal Crossbow" { drawimage "STY2NUM3", 146, 10; }
        IsSelected "Super Large Zorcher" { drawimage "STY2NUM3", 146, 10; }
        IsSelected "Explosive Shotgun" { drawimage "STY2NUM3", 146, 10; }
        IsSelected "Timon's Axe" { drawimage "STY2NUM3", 146, 10; }
        IsSelected "Fusion Pistol" { drawimage "STY2NUM3", 146, 10; }
        IsSelected "Grenade Launcher" { drawimage "STY2NUM3", 146, 10; }                       // Need to change

        DrawSwitchableImage WeaponSlot 4, "", "STYSNUM4", 156, 10;
        IsSelected " Chaingun " { drawimage "STY2NUM4", 156, 10; }
        IsSelected "Dragon Claw" { drawimage "STY2NUM4", 156, 10; }
        IsSelected "Rapid Zorcher" { drawimage "STY2NUM4", 156, 10; }
        IsSelected "  Chaingun  " { drawimage "STY2NUM4", 156, 10; }
        IsSelected "Serpent Staff" { drawimage "STY2NUM4", 156, 10; }
        IsSelected "Chaingun Cannon" { drawimage "STY2NUM4", 156, 10; }
        IsSelected "MA-75B Assault Rifle" { drawimage "STY2NUM4", 156, 10; }
        IsSelected "Nailgun" { drawimage "STY2NUM4", 156, 10; }                       // Need to change

        DrawSwitchableImage WeaponSlot 5, "", "STYSNUM5", 166, 10;
        IsSelected "Rocket Launcher" { drawimage "STY2NUM5", 166, 10; }
        IsSelected "Phoenix Rod" { drawimage "STY2NUM5", 166, 10; }
        IsSelected "Zorch Propulsor" { drawimage "STY2NUM5", 166, 10; }
        IsSelected " Rocket Launcher " { drawimage "STY2NUM5", 166, 10; }
        IsSelected "Hammer of Retribution" { drawimage "STY2NUM5", 166, 10; }
        IsSelected "RPG" { drawimage "STY2NUM5", 166, 10; }
        IsSelected "SPNKR-XP SSM Launcher" { drawimage "STY2NUM5", 166, 10; }
        IsSelected "  Rocket Launcher  " { drawimage "STY2NUM5", 166, 10; }                       // Need to change

        DrawSwitchableImage WeaponSlot 6, "", "STYSNUM6", 176, 10;
        IsSelected "Plasma Rifle" { drawimage "STY2NUM6", 176, 10; }
        IsSelected "Hellstaff" { drawimage "STY2NUM6", 176, 10; }
        IsSelected "Phasing Zorcher" { drawimage "STY2NUM6", 176, 10; }
        IsSelected " Flamethrower " { drawimage "STY2NUM6", 176, 10; }
        IsSelected "Firestorm" { drawimage "STY2NUM6", 176, 10; }
        IsSelected "Freezethrower" { drawimage "STY2NUM6", 176, 10; }
        IsSelected "TOZT-7 Napalm Unit" { drawimage "STY2NUM6", 176, 10; }
        IsSelected "Super Nailgun" { drawimage "STY2NUM6", 176, 10; }

        DrawSwitchableImage WeaponSlot 7, "", "STYSNUM7", 186, 10;
        InInventory PortTome, 1 { drawimage "STYSNUM7", 186, 10; }
        InInventory PortTomeCoOp, 1 { drawimage "STYSNUM7", 186, 10; }
        IsSelected "B.F.G. 9000" { drawimage "STY2NUM7", 186, 10; }
        InInventory PowerHereticTome, 1 { drawimage "STY2NUM7", 186, 10; }
        IsSelected "LAZ Device" { drawimage "STY2NUM7", 186, 10; }
        IsSelected "Spear of Destiny" { drawimage "STY2NUM7", 186, 10; }
        IsSelected "Wraithverge" { drawimage "STY2NUM7", 186, 10; }
        IsSelected "Devastator" { drawimage "STY2NUM7", 186, 10; }
        IsSelected "Thunderbolt" { drawimage "STY2NUM7", 186, 10; }

        IsSelected not "MA-75B Assault Rifle"
        {
            InInventory DiscOfrepulsionCooldown, 1 { drawnumber 3, INDEXFON, red, DiscOfRepulsionCooldown, 134, 16; }
        }
        InInventory TomeOfPowerCooldown, 1 { drawnumber 3, INDEXFON, red, TomeOfPowerCooldown, 195, 16; }
    }
    //RuneIcon
    DrawImage RuneIcon, 20, 163, Center;
    //Frags
	InInventory not ChickenModeOn, 1
	{
    GameMode Deathmatch, Possession, Teamplay, TeamGame { DrawNumber 3, INDEXFON, White, Frags, 70, 170; }
    GameMode OneFlagCTF, CTF, Skulltag, TeamPossession, TeamLMS
    {
        DrawNumber 3, INDEXFON, White, Frags, 70, 170;
        Drawnumber 2, INDEXFON, brick, teamscore "Red", 45, 170;
        Drawnumber 2, INDEXFON, lightblue, teamscore "Blue", 55, 170;
    }
    //Keys
    GameMode Cooperative, SinglePlayer
    {
        DrawNumber 4, INDEXFON, White, KillCountAmountTrue, 70, 170;
        DrawKeyBar 10, Horizontal, 10, 221, 169;
        InInventory KeyYellow, 1 { drawimage "YKEYICON", 240, 169; }
        InInventory KeyGreen, 1 { drawimage "GKEYICON", 255, 169; }
        InInventory KeyBlue, 1 { drawimage "BKEYICON", 270, 169; }
    }
	}
	InInventory ChickenModeOn, 1 { DrawNumber 3, INDEXFON, White, ChickenKillCount, 70, 170; }
    //MugShot
    //DrawMugShot "STF", 5, 73, 168;
    //DrawSelectedInventory alwaysshowcounter, HUDFONT_DOOM, 287, 153, 286, 163, untranslated;
    drawselectedinventory alwaysshowcounter, HUDFONT_DOOM, 290, 22, 293, 30, untranslated;
    InInventory DukeClass, 1
    {
        InInventory DukeFlying, 1 { drawnumber 3, INDEXFON, White, DukeJetpackFuel, 293, 48; }
        InInventory DukeVision, 1 { drawnumber 3, INDEXFON, White, DukeVisionFuel, 293, 48; }
    }
}

StatusBar normal, forcescaled
{
    playerclass Doomguy
    {
        drawimage "DOOMBAR", 0, 168;
        //drawimage "DOOMBART", 0, 0;
		IsSelected " Pistol " { InInventory PistolModeOn, 1 { drawnumber 3, DOOMHUDF, gold, ammo Clip, 44, 171, 0, untranslated, 0, untranslated, 20; } }
        drawnumber 3, DOOMHUDF, gold, ammo1, 44, 171, 0, untranslated, 0, untranslated, 20;
        drawnumber 3, DOOMHUDF, gold, health, 94, 171, white, 25, untranslated, 50;
        drawnumber 3, DOOMHUDF, gold, armor, 219, 171, 0, untranslated, 0, untranslated, 50;

        //Doom keys
        InInventory BlueCard, 1 { drawimage "STKEYS0", 226, 175; }
        InInventory YellowCard, 1 { drawimage "STKEYS1", 238, 175; }
        InInventory RedCard, 1 { drawimage "STKEYS2", 250, 175; }
        InInventory BlueSkull, 1 { drawimage "STKEYS3", 226, 186; }
        InInventory YellowSkull, 1 { drawimage "STKEYS4", 238, 186; }
        InInventory RedSkull, 1 { drawimage "STKEYS5", 250, 186; }
        //Chex keys
        InInventory ChexBlueCard, 1 { drawimage "STKEYS0", 222, 175; }
        InInventory ChexYellowCard, 1 { drawimage "STKEYS1", 235, 175; }
        InInventory ChexRedCard, 1 { drawimage "STKEYS2", 248, 175; }
        InInventory BlueFlemKey, 1 { drawimage "STKEYS3", 222, 186; }
        InInventory YellowFlemKey, 1 { drawimage "STKEYS4", 235, 186; }
        InInventory RedFlemKey, 1 { drawimage "STKEYS5", 248, 186; }
        //Heretic keys
        InInventory KeyYellow, 1 { drawimage "YKEYICON", 224, 181; }
        InInventory KeyGreen, 1 { drawimage "GKEYICON", 238, 181; }
        InInventory KeyBlue, 1 { drawimage "BKEYICON", 251, 181; }
        //HeXen keys
        InInventory KeySteel, 1 { drawimage "HEXKEY1", 223, 171; }
        InInventory KeyCave, 1 { drawimage "HEXKEY2", 223, 181; }
        InInventory KeyAxe, 1 { drawimage "HEXKEY3", 223, 191; }
        InInventory KeyFire, 1 { drawimage "HEXKEY4", 233, 171; }
        InInventory KeyEmerald, 1 { drawimage "HEXKEY5", 233, 181; }
        InInventory KeyDungeon, 1 { drawimage "HEXKEY6", 233, 191; }
        InInventory KeySilver, 1 { drawimage "HEXKEY7", 243, 171; }
        InInventory KeyRusted, 1 { drawimage "HEXKEY8", 243, 181; }
        InInventory KeyHorn, 1 { drawimage "HEXKEY9", 243, 191; }
        InInventory KeySwamp, 1 { drawimage "HEXKEYA", 253, 171; }
        InInventory KeyCastle, 1 { drawimage "HEXKEYB", 253, 181; }
        //Strife keys
        InInventory BaseKey, 1 { drawimage "STRIKEY1", 223, 171; }
        InInventory GovsKey, 1 { drawimage "STRIKEY2", 229, 171; }
        InInventory PassCard, 1 { drawimage "STRIKEY3", 235, 171; }
        InInventory IDBadge, 1 { drawimage "STRIKEY4", 242, 171; }
        InInventory PrisonKey, 1 { drawimage "STRIKEY5", 248, 171; }
        InInventory SeveredHand, 1 { drawimage "STRIKEY6", 255, 171; }
        InInventory Power1Key, 1 { drawimage "STRIKEY7", 223, 178; }
        InInventory Power2Key, 1 { drawimage "STRIKEY8", 229, 178; }
        InInventory Power3Key, 1 { drawimage "STRIKEY9", 235, 178; }
        InInventory GoldKey, 1 { drawimage "STRIKEYA", 242, 178; }
        InInventory IDCard, 1 { drawimage "STRIKEYB", 248, 178; }
        InInventory SilverKey, 1 { drawimage "STRIKEYC", 255, 178; }
        InInventory OracleKey, 1 { drawimage "STRIKEYD", 223, 185; }
        InInventory MilitaryID, 1 { drawimage "STRIKEYE", 229, 185; }
        InInventory OrderKey, 1 { drawimage "STRIKEYF", 235, 185; }
        InInventory BrassKey, 1 { drawimage "STRIKEYG", 242, 185; }
        InInventory RedCrystalKey, 1 { drawimage "STRIKEYH", 248, 185; }
        InInventory BlueCrystalKey, 1 { drawimage "STRIKEYI", 255, 185; }
        InInventory ChapelKey, 1 { drawimage "STRIKEYJ", 223, 192; }
        InInventory CatacombKey, 1 { drawimage "STRIKEYK", 229, 192; }
        InInventory CoreKey, 1 { drawimage "STRIKEYL", 235, 192; }
        InInventory MaulerKey, 1 { drawimage "STRIKEYM", 242, 192; }
        InInventory FactoryKey, 1 { drawimage "STRIKEYN", 248, 192; }
        InInventory MineKey, 1 { drawimage "STRIKEYO", 255, 192; }

        drawnumber 3, INDEXFON, gold, ammo Clip, 289, 173;
         drawnumber 3, INDEXFON, gold, ammo Shell, 289, 179;
         drawnumber 3, INDEXFON, gold, ammo RocketAmmo, 289, 185;
         drawnumber 3, INDEXFON, gold, ammo Cell, 289, 191;

         drawnumber 3, INDEXFON, gold, ammocapacity Clip, 315, 173;
         drawnumber 3, INDEXFON, gold, ammocapacity Shell, 315, 179;
         drawnumber 3, INDEXFON, gold, ammocapacity RocketAmmo, 315, 185;
         drawnumber 3, INDEXFON, gold, ammocapacity Cell, 315, 191;
		 InInventory not ChickenModeOn, 1 {
        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, DOOMHUDF, untranslated, frags, 142, 171; }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, DOOMHUDF, untranslated, KillCountAmount, 142, 171;
            InInventory KillCountNotch, 1 { drawimage "DOMNOTCH", 99, 167; }
            InInventory KillCountNotch, 2 { drawimage "DOMNOTCH", 104, 167; }
            InInventory KillCountNotch, 3 { drawimage "DOMNOTCH", 109, 167; }
            InInventory KillCountNotch, 4 { drawimage "DOMNOTCH", 114, 167; }
            InInventory KillCountNotch, 5 { drawimage "DOMNOTCH", 119, 167; }
            InInventory KillCountNotch, 6 { drawimage "DOMNOTCH", 124, 167; }
            InInventory KillCountNotch, 7 { drawimage "DOMNOTCH", 129, 167; }
            InInventory KillCountNotch, 8 { drawimage "DOMNOTCH", 134, 167; }
            InInventory KillCountNotch, 9 { drawimage "DOMNOTCH", 139, 167; }
        }}
		InInventory ChickenModeOn, 1 { drawnumber 3, DOOMHUDF, untranslated, ChickenKillCount, 142, 171; }
        DrawImage RuneIcon, 20, 40, Center;
        drawselectedinventory alwaysshowcounter, DOOMHUDF, 290, 22, 293, 30, untranslated;
        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable "CLRDOOM", 145, 169; }
        InInventory not PowerFakeInvulnerable, 1 {drawmugshot "STF", 5, 143, 168;}
        InInventory PowerFakeInvulnerable, 1 {drawimage "DGYGOD0", 143, 168;}
        InInventory ExpandedHud, 1
        {
            drawimage "DOOMBART", 0, 0;
            InInventory GotWeapon0, 1 { drawimage "WEPSELN1", 54, 0; }
            InInventory GotWeapon0, 1 { drawimage "WPDOOM1N", 49, 11; }
            IsSelected " Chainsaw " { drawimage "WEPSELY1", 54, 0; }
            IsSelected " Chainsaw " { drawimage "WPDOOM1Y", 49, 11; }

            InInventory GotWeapon2, 1 { drawimage "WEPSELN2", 87, 0; }
            InInventory GotWeapon2, 1 { drawimage "WPDOOM2N", 82, 11; }
            IsSelected " Shotgun " { drawimage "WEPSELY2", 87, 0; }
            IsSelected " Shotgun " { drawimage "WPDOOM2Y", 82, 11; }

            InInventory GotWeapon3, 1 { drawimage "WEPSELN3", 120, 0; }
            InInventory GotWeapon3, 1 { drawimage "WPDOOM3N", 115, 11; }
            IsSelected "Super Shotgun" { drawimage "WEPSELY3", 120, 0; }
            IsSelected "Super Shotgun" { drawimage "WPDOOM3Y", 115, 11; }

            InInventory GotWeapon4, 1 { drawimage "WEPSELN4", 154, 0; }
            InInventory GotWeapon4, 1 { drawimage "WPDOOM4N", 148, 11; }
            IsSelected " Chaingun " { drawimage "WEPSELY4", 154, 0; }
            IsSelected " Chaingun " { drawimage "WPDOOM4Y", 148, 11; }

            InInventory GotWeapon5, 1 { drawimage "WEPSELN5", 186, 0; }
            InInventory GotWeapon5, 1 { drawimage "WPDOOM5N", 181, 11; }
            IsSelected "Rocket Launcher" { drawimage "WEPSELY5", 186, 0; }
            IsSelected "Rocket Launcher" { drawimage "WPDOOM5Y", 181, 11; }

            InInventory GotWeapon6, 1 { drawimage "WEPSELN6", 219, 0; }
            InInventory GotWeapon6, 1 { drawimage "WPDOOM6N", 214, 11; }
            IsSelected "Plasma Rifle" { drawimage "WEPSELY6", 219, 0; }
            IsSelected "Plasma Rifle" { drawimage "WPDOOM6Y", 214, 11; }

            InInventory GotWeapon7, 1 { drawimage "WEPSELN7", 251, 0; }
            InInventory GotWeapon7, 1 { drawimage "WPDOOM7N", 247, 11; }
            IsSelected "B.F.G. 9000" { drawimage "WEPSELY7", 251, 0; }
            IsSelected "B.F.G. 9000" { drawimage "WPDOOM7Y", 247, 11; }
        }
    }

    Playerclass ChexWarrior
    {
        drawimage "CHEXBAR", 0, 168;
		IsSelected "Mini-Zorcher" { InInventory PistolModeOn, 1 { drawnumber 3, CHEXHUDF, yellow, ammo Clip, 45, 172, 0, untranslated, 0, untranslated, 20; } }
        drawnumber 3, CHEXHUDF, yellow, ammo1, 45, 172, 0, untranslated, 0, untranslated, 20;
        drawnumber 3, CHEXHUDF, yellow, health, 94, 172, white, 25, untranslated, 50;
        drawnumber 3, CHEXHUDF, yellow, armor, 220, 172, 0, untranslated, 0, untranslated, 50;

        //Doom keys
        InInventory BlueCard, 1 { drawimage "STKEYS0", 226, 175; }
        InInventory YellowCard, 1 { drawimage "STKEYS1", 238, 175; }
        InInventory RedCard, 1 { drawimage "STKEYS2", 250, 175; }
        InInventory BlueSkull, 1 { drawimage "STKEYS3", 226, 186; }
        InInventory YellowSkull, 1 { drawimage "STKEYS4", 238, 186; }
        InInventory RedSkull, 1 { drawimage "STKEYS5", 250, 186; }
        //Chex keys
        InInventory ChexBlueCard, 1 { drawimage "STKEYS0", 222, 175; }
        InInventory ChexYellowCard, 1 { drawimage "STKEYS1", 235, 175; }
        InInventory ChexRedCard, 1 { drawimage "STKEYS2", 248, 175; }
        InInventory BlueFlemKey, 1 { drawimage "STKEYS3", 222, 186; }
        InInventory YellowFlemKey, 1 { drawimage "STKEYS4", 235, 186; }
        InInventory RedFlemKey, 1 { drawimage "STKEYS5", 248, 186; }
        //Heretic keys
        InInventory KeyYellow, 1 { drawimage "YKEYICON", 224, 181; }
        InInventory KeyGreen, 1 { drawimage "GKEYICON", 238, 181; }
        InInventory KeyBlue, 1 { drawimage "BKEYICON", 251, 181; }
        //HeXen keys
        InInventory KeySteel, 1 { drawimage "HEXKEY1", 223, 171; }
        InInventory KeyCave, 1 { drawimage "HEXKEY2", 223, 181; }
        InInventory KeyAxe, 1 { drawimage "HEXKEY3", 223, 191; }
        InInventory KeyFire, 1 { drawimage "HEXKEY4", 233, 171; }
        InInventory KeyEmerald, 1 { drawimage "HEXKEY5", 233, 181; }
        InInventory KeyDungeon, 1 { drawimage "HEXKEY6", 233, 191; }
        InInventory KeySilver, 1 { drawimage "HEXKEY7", 243, 171; }
        InInventory KeyRusted, 1 { drawimage "HEXKEY8", 243, 181; }
        InInventory KeyHorn, 1 { drawimage "HEXKEY9", 243, 191; }
        InInventory KeySwamp, 1 { drawimage "HEXKEYA", 253, 171; }
        InInventory KeyCastle, 1 { drawimage "HEXKEYB", 253, 181; }
        //Strife keys
        InInventory BaseKey, 1 { drawimage "STRIKEY1", 224, 171; }
        InInventory GovsKey, 1 { drawimage "STRIKEY2", 230, 171; }
        InInventory PassCard, 1 { drawimage "STRIKEY3", 236, 171; }
        InInventory IDBadge, 1 { drawimage "STRIKEY4", 243, 171; }
        InInventory PrisonKey, 1 { drawimage "STRIKEY5", 249, 171; }
        InInventory SeveredHand, 1 { drawimage "STRIKEY6", 256, 171; }
        InInventory Power1Key, 1 { drawimage "STRIKEY7", 224, 178; }
        InInventory Power2Key, 1 { drawimage "STRIKEY8", 230, 178; }
        InInventory Power3Key, 1 { drawimage "STRIKEY9", 236, 178; }
        InInventory GoldKey, 1 { drawimage "STRIKEYA", 243, 178; }
        InInventory IDCard, 1 { drawimage "STRIKEYB", 249, 178; }
        InInventory SilverKey, 1 { drawimage "STRIKEYC", 256, 178; }
        InInventory OracleKey, 1 { drawimage "STRIKEYD", 224, 185; }
        InInventory MilitaryID, 1 { drawimage "STRIKEYE", 230, 185; }
        InInventory OrderKey, 1 { drawimage "STRIKEYF", 236, 185; }
        InInventory BrassKey, 1 { drawimage "STRIKEYG", 243, 185; }
        InInventory RedCrystalKey, 1 { drawimage "STRIKEYH", 249, 185; }
        InInventory BlueCrystalKey, 1 { drawimage "STRIKEYI", 256, 185; }
        InInventory ChapelKey, 1 { drawimage "STRIKEYJ", 224, 192; }
        InInventory CatacombKey, 1 { drawimage "STRIKEYK", 230, 192; }
        InInventory CoreKey, 1 { drawimage "STRIKEYL", 236, 192; }
        InInventory MaulerKey, 1 { drawimage "STRIKEYM", 243, 192; }
        InInventory FactoryKey, 1 { drawimage "STRIKEYN", 249, 192; }
        InInventory MineKey, 1 { drawimage "STRIKEYO", 256, 192; }

        drawnumber 3, INDEXFON, gold, ammo Clip, 289, 173;
         drawnumber 3, INDEXFON, gold, ammo Shell, 289, 179;
         drawnumber 3, INDEXFON, gold, ammo RocketAmmo, 289, 185;
         drawnumber 3, INDEXFON, gold, ammo Cell, 289, 191;

         drawnumber 3, INDEXFON, gold, ammocapacity Clip, 315, 173;
         drawnumber 3, INDEXFON, gold, ammocapacity Shell, 315, 179;
         drawnumber 3, INDEXFON, gold, ammocapacity RocketAmmo, 315, 185;
         drawnumber 3, INDEXFON, gold, ammocapacity Cell, 315, 191;
		 InInventory not ChickenModeOn, 1 {
        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, CHEXHUDF, untranslated, frags, 143, 172; }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, CHEXHUDF, untranslated, KillCountAmount, 143, 172;
            InInventory KillCountNotch, 1 { drawimage "CHXNOTCH", 100, 167; }
            InInventory KillCountNotch, 2 { drawimage "CHXNOTCH", 105, 167; }
            InInventory KillCountNotch, 3 { drawimage "CHXNOTCH", 110, 167; }
            InInventory KillCountNotch, 4 { drawimage "CHXNOTCH", 115, 167; }
            InInventory KillCountNotch, 5 { drawimage "CHXNOTCH", 120, 167; }
            InInventory KillCountNotch, 6 { drawimage "CHXNOTCH", 125, 167; }
            InInventory KillCountNotch, 7 { drawimage "CHXNOTCH", 130, 167; }
            InInventory KillCountNotch, 8 { drawimage "CHXNOTCH", 135, 167; }
            InInventory KillCountNotch, 9 { drawimage "CHXNOTCH", 140, 167; }
        }
		}
		InInventory ChickenModeOn, 1 { drawnumber 3, CHEXHUDF, untranslated, ChickenKillCount, 143, 172; }
        DrawImage RuneIcon, 20, 40, Center;
        drawselectedinventory alwaysshowcounter, CHEXHUDF, 290, 22, 293, 30, untranslated;
        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable "CLRCHEX", 145, 169; }
        InInventory not PowerFakeInvulnerable, 1 {drawmugshot "STF", 5, 142, 168;}
        InInventory PowerFakeInvulnerable, 1 {drawimage "CHXGOD0", 142, 168;}
        InInventory ExpandedHud, 1
        {
            drawimage "CHEXBART", 0, 0;
            InInventory GotWeapon0, 1 { drawimage "WEPSELC1", 54, 0; }
            InInventory GotWeapon0, 1 { drawimage "WPCHEX1N", 49, 11; }
            IsSelected "Super Bootspork" { drawimage "WEPSELY1", 54, 0; }
            IsSelected "Super Bootspork" { drawimage "WPCHEX1Y", 49, 11; }

            InInventory GotWeapon2, 1 { drawimage "WEPSELC2", 87, 0; }
            InInventory GotWeapon2, 1 { drawimage "WPCHEX2N", 82, 11; }
            IsSelected "Large Zorcher" { drawimage "WEPSELY2", 87, 0; }
            IsSelected "Large Zorcher" { drawimage "WPCHEX2Y", 82, 11; }

            InInventory GotWeapon3, 1 { drawimage "WEPSELC3", 120, 0; }
            InInventory GotWeapon3, 1 { drawimage "WPCHEX3N", 115, 11; }
            IsSelected "Super Large Zorcher" { drawimage "WEPSELY3", 120, 0; }
            IsSelected "Super Large Zorcher" { drawimage "WPCHEX3Y", 115, 11; }

            InInventory GotWeapon4, 1 { drawimage "WEPSELC4", 154, 0; }
            InInventory GotWeapon4, 1 { drawimage "WPCHEX4N", 148, 11; }
            IsSelected "Rapid Zorcher" { drawimage "WEPSELY4", 154, 0; }
            IsSelected "Rapid Zorcher" { drawimage "WPCHEX4Y", 148, 11; }

            InInventory GotWeapon5, 1 { drawimage "WEPSELC5", 186, 0; }
            InInventory GotWeapon5, 1 { drawimage "WPCHEX5N", 181, 11; }
            IsSelected "Zorch Propulsor" { drawimage "WEPSELY5", 186, 0; }
            IsSelected "Zorch Propulsor" { drawimage "WPCHEX5Y", 181, 11; }

            InInventory GotWeapon6, 1 { drawimage "WEPSELC6", 219, 0; }
            InInventory GotWeapon6, 1 { drawimage "WPCHEX6N", 214, 11; }
            IsSelected "Phasing Zorcher" { drawimage "WEPSELY6", 219, 0; }
            IsSelected "Phasing Zorcher" { drawimage "WPCHEX6Y", 214, 11; }

            InInventory GotWeapon7, 1 { drawimage "WEPSELC7", 251, 0; }
            InInventory GotWeapon7, 1 { drawimage "WPCHEX7N", 247, 11; }
            IsSelected "LAZ Device" { drawimage "WEPSELY7", 251, 0; }
            IsSelected "LAZ Device" { drawimage "WPCHEX7Y", 247, 11; }
        }
    }

    Playerclass Corvus
    {
        drawimage "HRTCBAR", 0, 151;
        InInventory PowerFakeInvulnerable, 1 { drawimage "HEREGOD1", 6, 167; }
        InInventory PowerFakeInvulnerable, 1 { drawimage "HEREGOD2", 297, 167; }
		IsSelected "Elven Wand" { InInventory PistolModeOn, 1 { 
        drawnumber 3, HEREHUDF, gold, ammo Clip, 58, 171, 0, untranslated, 0, untranslated, 20;
        drawimage "AMSMA0", 47, 189, center; }}
        drawnumber 3, HEREHUDF, gold, ammo1, 58, 171, 0, untranslated, 0, untranslated, 20;
        drawimage ammoicon1, 47, 189, center;
         drawnumber 3, HEREHUDF, gold, health, 96, 180, white, 25, untranslated, 50;
         drawnumber 3, HEREHUDF, gold, armor, 210, 180, 0, untranslated, 0, untranslated, 50;

        //Doom keys
        InInventory BlueCard, 1 { drawimage "STKEYS0", 226, 175; }
        InInventory YellowCard, 1 { drawimage "STKEYS1", 238, 175; }
        InInventory RedCard, 1 { drawimage "STKEYS2", 250, 175; }
        InInventory BlueSkull, 1 { drawimage "STKEYS3", 226, 186; }
        InInventory YellowSkull, 1 { drawimage "STKEYS4", 238, 186; }
        InInventory RedSkull, 1 { drawimage "STKEYS5", 250, 186; }
        //Chex keys
        InInventory ChexBlueCard, 1 { drawimage "STKEYS0", 222, 175; }
        InInventory ChexYellowCard, 1 { drawimage "STKEYS1", 235, 175; }
        InInventory ChexRedCard, 1 { drawimage "STKEYS2", 248, 175; }
        InInventory BlueFlemKey, 1 { drawimage "STKEYS3", 222, 186; }
        InInventory YellowFlemKey, 1 { drawimage "STKEYS4", 235, 186; }
        InInventory RedFlemKey, 1 { drawimage "STKEYS5", 248, 186; }
        //Heretic keys
        InInventory KeyYellow, 1 { drawimage "YKEYICON", 224, 181; }
        InInventory KeyGreen, 1 { drawimage "GKEYICON", 238, 181; }
        InInventory KeyBlue, 1 { drawimage "BKEYICON", 251, 181; }
        //HeXen keys
        InInventory KeySteel, 1 { drawimage "HEXKEY1", 223, 171; }
        InInventory KeyCave, 1 { drawimage "HEXKEY2", 223, 181; }
        InInventory KeyAxe, 1 { drawimage "HEXKEY3", 223, 191; }
        InInventory KeyFire, 1 { drawimage "HEXKEY4", 233, 171; }
        InInventory KeyEmerald, 1 { drawimage "HEXKEY5", 233, 181; }
        InInventory KeyDungeon, 1 { drawimage "HEXKEY6", 233, 191; }
        InInventory KeySilver, 1 { drawimage "HEXKEY7", 243, 171; }
        InInventory KeyRusted, 1 { drawimage "HEXKEY8", 243, 181; }
        InInventory KeyHorn, 1 { drawimage "HEXKEY9", 243, 191; }
        InInventory KeySwamp, 1 { drawimage "HEXKEYA", 253, 171; }
        InInventory KeyCastle, 1 { drawimage "HEXKEYB", 253, 181; }
        //Strife keys
        InInventory BaseKey, 1 { drawimage "STRIKEY1", 224, 171; }
        InInventory GovsKey, 1 { drawimage "STRIKEY2", 230, 171; }
        InInventory PassCard, 1 { drawimage "STRIKEY3", 236, 171; }
        InInventory IDBadge, 1 { drawimage "STRIKEY4", 243, 171; }
        InInventory PrisonKey, 1 { drawimage "STRIKEY5", 249, 171; }
        InInventory SeveredHand, 1 { drawimage "STRIKEY6", 256, 171; }
        InInventory Power1Key, 1 { drawimage "STRIKEY7", 224, 178; }
        InInventory Power2Key, 1 { drawimage "STRIKEY8", 230, 178; }
        InInventory Power3Key, 1 { drawimage "STRIKEY9", 236, 178; }
        InInventory GoldKey, 1 { drawimage "STRIKEYA", 243, 178; }
        InInventory IDCard, 1 { drawimage "STRIKEYB", 249, 178; }
        InInventory SilverKey, 1 { drawimage "STRIKEYC", 256, 178; }
        InInventory OracleKey, 1 { drawimage "STRIKEYD", 224, 185; }
        InInventory MilitaryID, 1 { drawimage "STRIKEYE", 230, 185; }
        InInventory OrderKey, 1 { drawimage "STRIKEYF", 236, 185; }
        InInventory BrassKey, 1 { drawimage "STRIKEYG", 243, 185; }
        InInventory RedCrystalKey, 1 { drawimage "STRIKEYH", 249, 185; }
        InInventory BlueCrystalKey, 1 { drawimage "STRIKEYI", 256, 185; }
        InInventory ChapelKey, 1 { drawimage "STRIKEYJ", 224, 192; }
        InInventory CatacombKey, 1 { drawimage "STRIKEYK", 230, 192; }
        InInventory CoreKey, 1 { drawimage "STRIKEYL", 236, 192; }
        InInventory MaulerKey, 1 { drawimage "STRIKEYM", 243, 192; }
        InInventory FactoryKey, 1 { drawimage "STRIKEYN", 249, 192; }
        InInventory MineKey, 1 { drawimage "STRIKEYO", 256, 192; }

        drawnumber 3, INDEXFON, yellow, ammo Clip, 285, 173;
         drawnumber 3, INDEXFON, yellow, ammo Shell, 285, 179;
         drawnumber 3, INDEXFON, yellow, ammo RocketAmmo, 285, 185;
         drawnumber 3, INDEXFON, yellow, ammo Cell, 285, 191;
		 InInventory not ChickenModeOn, 1 {
        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, HEREHUDF, untranslated, frags, 136, 180; }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, HEREHUDF, untranslated, KillCountAmount, 136, 180;
            InInventory KillCountNotch, 1 { drawimage "RVNNOTCH", 108, 169; }
            InInventory KillCountNotch, 2 { drawimage "RVNNOTCH", 112, 169; }
            InInventory KillCountNotch, 3 { drawimage "RVNNOTCH", 116, 169; }
            InInventory KillCountNotch, 4 { drawimage "RVNNOTCH", 120, 169; }
            InInventory KillCountNotch, 5 { drawimage "RVNNOTCH", 124, 169; }
            InInventory KillCountNotch, 6 { drawimage "RVNNOTCH", 128, 169; }
            InInventory KillCountNotch, 7 { drawimage "RVNNOTCH", 132, 169; }
            InInventory KillCountNotch, 8 { drawimage "RVNNOTCH", 136, 169; }
            InInventory KillCountNotch, 9 { drawimage "RVNNOTCH", 140, 169; }
        }
		}
		InInventory ChickenModeOn, 1 { drawnumber 3, HEREHUDF, untranslated, KillCountAmount, 136, 180; }
        DrawImage RuneIcon, 20, 40, Center;
        drawselectedinventory alwaysshowcounter, HEREHUDF2, 290, 22, 293, 30, yellow;
        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable "CLRHERTC", 10, 168; }
        InInventory not PowerFakeInvulnerable, 1 {drawmugshot "STF", 5, 142, 168;}
        InInventory PowerFakeInvulnerable, 1 {drawimage "CRVGOD0", 142, 168;}
        InInventory ExpandedHud, 1
        {
            drawimage "HRTCBART", 0, 0;
            InInventory GotWeapon0, 1 { drawimage "WEPSELR1", 54, 0; }
            InInventory GotWeapon0, 1 { drawimage "WPHERE1N", 49, 11; }
            IsSelected "Gauntlets of the Necromancer" { drawimage "WEPSELY1", 54, 0; }
            IsSelected "Gauntlets of the Necromancer" { drawimage "WPHERE1Y", 49, 11; }

            InInventory GotWeapon2, 1 { drawimage "WEPSELR2", 87, 0; }
            InInventory GotWeapon2, 1 { drawimage "WPHERE2N", 82, 11; }
            IsSelected " Firemace " { drawimage "WEPSELY2", 87, 0; }
            IsSelected " Firemace " { drawimage "WPHERE2Y", 82, 11; }

            InInventory GotWeapon3, 1 { drawimage "WEPSELR3", 120, 0; }
            InInventory GotWeapon3, 1 { drawimage "WPHERE3N", 115, 11; }
            IsSelected "Ethereal Crossbow" { drawimage "WEPSELY3", 120, 0; }
            IsSelected "Ethereal Crossbow" { drawimage "WPHERE3Y", 115, 11; }

            InInventory GotWeapon4, 1 { drawimage "WEPSELR4", 154, 0; }
            InInventory GotWeapon4, 1 { drawimage "WPHERE4N", 148, 11; }
            IsSelected "Dragon Claw" { drawimage "WEPSELY4", 154, 0; }
            IsSelected "Dragon Claw" { drawimage "WPHERE4Y", 148, 11; }

            InInventory GotWeapon5, 1 { drawimage "WEPSELR5", 186, 0; }
            InInventory GotWeapon5, 1 { drawimage "WPHERE5N", 181, 11; }
            IsSelected "Phoenix Rod" { drawimage "WEPSELY5", 186, 0; }
            IsSelected "Phoenix Rod" { drawimage "WPHERE5Y", 181, 11; }                   // Heh.

            InInventory GotWeapon6, 1 { drawimage "WEPSELR6", 219, 0; }
            InInventory GotWeapon6, 1 { drawimage "WPHERE6N", 214, 11; }
            IsSelected "Hellstaff" { drawimage "WEPSELY6", 219, 0; }
            IsSelected "Hellstaff" { drawimage "WPHERE6Y", 214, 11; }

            InInventory PortTome, 1 { drawimage "WEPSELR7", 251, 0; }
            InInventory PortTome, 1 { drawimage "WPHERE7N", 247, 11; }
            InInventory PortTomeCoOp, 1 { drawimage "WEPSELR7", 251, 0; }
            InInventory PortTomeCoOp, 1 { drawimage "WPHERE7Y", 247, 11; }
            InInventory PowerHereticTome, 1 { drawimage "WEPSELY7", 251, 0; }
            InInventory PowerHereticTome, 1 { drawimage "WPHERE7Y", 247, 11; }
            InInventory PowerHereticTomeCoOp, 1 { drawimage "WEPSELY7", 251, 0; }
            InInventory PowerHereticTomeCoOp, 1 { drawimage "WPHERE7Y", 247, 11; }
            InInventory TomeOfPowerCooldown, 1 { drawimage "WPHERE7N", 247, 11; }
            InInventory TomeOfPowerCooldown, 1 { drawnumber 3, INDEXFON, yellow, TomeOfPowerCooldown, 265, 26; }
        }
    }

    Playerclass Blazkowicz
    {
        drawimage "WOLFBAR", 0, 168;
		IsSelected "Luger" { InInventory PistolModeOn, 1 { drawnumber 3, WOLFHUDF, gold, ammo Clip, 37, 181, 0, untranslated, 0, untranslated, 20; } }
        drawnumber 3, WOLFHUDF, gold, ammo1, 37, 181, 0, untranslated, 0, untranslated, 20;
        drawnumber 3, WOLFHUDF, gold, health, 90, 181, red, 25, untranslated, 50;
        drawnumber 3, WOLFHUDF, gold, armor, 212, 181, 0, untranslated, 0, untranslated, 50;

        //Doom keys
        InInventory BlueCard, 1 { drawimage "STKEYS0", 226, 175; }
        InInventory YellowCard, 1 { drawimage "STKEYS1", 238, 175; }
        InInventory RedCard, 1 { drawimage "STKEYS2", 250, 175; }
        InInventory BlueSkull, 1 { drawimage "STKEYS3", 226, 186; }
        InInventory YellowSkull, 1 { drawimage "STKEYS4", 238, 186; }
        InInventory RedSkull, 1 { drawimage "STKEYS5", 250, 186; }
        //Chex keys
        InInventory ChexBlueCard, 1 { drawimage "STKEYS0", 222, 175; }
        InInventory ChexYellowCard, 1 { drawimage "STKEYS1", 235, 175; }
        InInventory ChexRedCard, 1 { drawimage "STKEYS2", 248, 175; }
        InInventory BlueFlemKey, 1 { drawimage "STKEYS3", 222, 186; }
        InInventory YellowFlemKey, 1 { drawimage "STKEYS4", 235, 186; }
        InInventory RedFlemKey, 1 { drawimage "STKEYS5", 248, 186; }
        //Heretic keys
        InInventory KeyYellow, 1 { drawimage "YKEYICON", 224, 181; }
        InInventory KeyGreen, 1 { drawimage "GKEYICON", 238, 181; }
        InInventory KeyBlue, 1 { drawimage "BKEYICON", 251, 181; }
        //HeXen keys
        InInventory KeySteel, 1 { drawimage "HEXKEY1", 223, 171; }
        InInventory KeyCave, 1 { drawimage "HEXKEY2", 223, 181; }
        InInventory KeyAxe, 1 { drawimage "HEXKEY3", 223, 191; }
        InInventory KeyFire, 1 { drawimage "HEXKEY4", 233, 171; }
        InInventory KeyEmerald, 1 { drawimage "HEXKEY5", 233, 181; }
        InInventory KeyDungeon, 1 { drawimage "HEXKEY6", 233, 191; }
        InInventory KeySilver, 1 { drawimage "HEXKEY7", 243, 171; }
        InInventory KeyRusted, 1 { drawimage "HEXKEY8", 243, 181; }
        InInventory KeyHorn, 1 { drawimage "HEXKEY9", 243, 191; }
        InInventory KeySwamp, 1 { drawimage "HEXKEYA", 253, 171; }
        InInventory KeyCastle, 1 { drawimage "HEXKEYB", 253, 181; }
        //Strife keys
        InInventory BaseKey, 1 { drawimage "STRIKEY1", 224, 171; }
        InInventory GovsKey, 1 { drawimage "STRIKEY2", 230, 171; }
        InInventory PassCard, 1 { drawimage "STRIKEY3", 236, 171; }
        InInventory IDBadge, 1 { drawimage "STRIKEY4", 243, 171; }
        InInventory PrisonKey, 1 { drawimage "STRIKEY5", 249, 171; }
        InInventory SeveredHand, 1 { drawimage "STRIKEY6", 256, 171; }
        InInventory Power1Key, 1 { drawimage "STRIKEY7", 224, 178; }
        InInventory Power2Key, 1 { drawimage "STRIKEY8", 230, 178; }
        InInventory Power3Key, 1 { drawimage "STRIKEY9", 236, 178; }
        InInventory GoldKey, 1 { drawimage "STRIKEYA", 243, 178; }
        InInventory IDCard, 1 { drawimage "STRIKEYB", 249, 178; }
        InInventory SilverKey, 1 { drawimage "STRIKEYC", 256, 178; }
        InInventory OracleKey, 1 { drawimage "STRIKEYD", 224, 185; }
        InInventory MilitaryID, 1 { drawimage "STRIKEYE", 230, 185; }
        InInventory OrderKey, 1 { drawimage "STRIKEYF", 236, 185; }
        InInventory BrassKey, 1 { drawimage "STRIKEYG", 243, 185; }
        InInventory RedCrystalKey, 1 { drawimage "STRIKEYH", 249, 185; }
        InInventory BlueCrystalKey, 1 { drawimage "STRIKEYI", 256, 185; }
        InInventory ChapelKey, 1 { drawimage "STRIKEYJ", 224, 192; }
        InInventory CatacombKey, 1 { drawimage "STRIKEYK", 230, 192; }
        InInventory CoreKey, 1 { drawimage "STRIKEYL", 236, 192; }
        InInventory MaulerKey, 1 { drawimage "STRIKEYM", 243, 192; }
        InInventory FactoryKey, 1 { drawimage "STRIKEYN", 249, 192; }
        InInventory MineKey, 1 { drawimage "STRIKEYO", 256, 192; }

        drawnumber 3, INDEXFON, lightblue, ammo Clip, 289, 173;
        //drawnumber 3, INDEXFON, lightblue, ammo Shell, 289, 179;
        drawstring SMALLFONT, lightblue, "x", 289, 178;
         drawnumber 3, INDEXFON, lightblue, ammo RocketAmmo, 289, 185;
         drawnumber 3, INDEXFON, lightblue, ammo Cell, 289, 191;

         drawnumber 3, INDEXFON, lightblue, ammocapacity Clip, 315, 173;
        //drawnumber 3, INDEXFON, lightblue, ammocapacity Shell, 315, 179;
        drawstring SMALLFONT, lightblue, "x", 315, 178;
         drawnumber 3, INDEXFON, lightblue, ammocapacity RocketAmmo, 315, 185;
         drawnumber 3, INDEXFON, lightblue, ammocapacity Cell, 315, 191;
		 InInventory not ChickenModeOn, 1 {
        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, WOLFHUDF, untranslated, frags, 138, 181; }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, WOLFHUDF, untranslated, KillCountAmount, 138, 181;
            InInventory KillCountNotch, 1 { drawimage "WOLFNTCH", 107, 167; }
            InInventory KillCountNotch, 2 { drawimage "WOLFNTCH", 111, 167; }
            InInventory KillCountNotch, 3 { drawimage "WOLFNTCH", 115, 167; }
            InInventory KillCountNotch, 4 { drawimage "WOLFNTCH", 119, 167; }
            InInventory KillCountNotch, 5 { drawimage "WOLFNTCH", 123, 167; }
            InInventory KillCountNotch, 6 { drawimage "WOLFNTCH", 127, 167; }
            InInventory KillCountNotch, 7 { drawimage "WOLFNTCH", 131, 167; }
            InInventory KillCountNotch, 8 { drawimage "WOLFNTCH", 135, 167; }
            InInventory KillCountNotch, 9 { drawimage "WOLFNTCH", 139, 167; }
        }}
		InInventory ChickenModeOn, 1 { drawnumber 3, WOLFHUDF, untranslated, ChickenKillCount, 138, 181; }
        DrawImage RuneIcon, 20, 40, Center;
        drawselectedinventory alwaysshowcounter, WOLFHUDF, 290, 22, 293, 30, untranslated;
        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable "CLRWOLFN", 145, 169; }
        InInventory not PowerFakeInvulnerable, 1 {drawmugshot "STF", 5, 143, 167;}
        InInventory PowerFakeInvulnerable, 1 {drawimage "BJFGOD0", 143, 167;}
        InInventory ExpandedHud, 1
        {
            drawimage "WOLFBART", 0, 0;
            InInventory GotWeapon0, 1 { drawimage "WEPSELW1", 54, 0; }
            InInventory GotWeapon0, 1 { drawimage "WPWOLF1N", 49, 11; }
            IsSelected "Knife"
            {
                InInventory GotWeapon0, 1 { drawimage "WEPSELY1", 54, 0; }
            }
            IsSelected "Knife"
            {
                InInventory GotWeapon0, 1 { drawimage "WPWOLF1Y", 49, 11; }
            }

            InInventory GotWeapon2, 1 { drawimage "WEPSELW2", 87, 0; }
            InInventory GotWeapon2, 1 { drawimage "WPWOLF2N", 82, 11; }
            InInventory GotWeapon3, 1 { drawimage "WEPSELW2", 87, 0; }
            InInventory GotWeapon3, 1 { drawimage "WPWOLF2N", 82, 11; }
            IsSelected "Machine Gun" { drawimage "WEPSELY2", 87, 0; }
            IsSelected "Machine Gun" { drawimage "WPWOLF2Y", 82, 11; }

            InInventory GotWeapon4, 1 { drawimage "WEPSELW4", 154, 0; }
            InInventory GotWeapon4, 1 { drawimage "WPWOLF4N", 148, 11; }
            IsSelected "  Chaingun  " { drawimage "WEPSELY4", 154, 0; }
            IsSelected "  Chaingun  " { drawimage "WPWOLF4Y", 148, 11; }

            InInventory GotWeapon5, 1 { drawimage "WEPSELW5", 186, 0; }
            InInventory GotWeapon5, 1 { drawimage "WPWOLF5N", 181, 11; }
            IsSelected " Rocket Launcher " { drawimage "WEPSELY5", 186, 0; }
            IsSelected " Rocket Launcher " { drawimage "WPWOLF5Y", 181, 11; }

            InInventory GotWeapon6, 1 { drawimage "WEPSELW6", 219, 0; }
            InInventory GotWeapon6, 1 { drawimage "WPWOLF6N", 214, 11; }
            IsSelected " Flamethrower " { drawimage "WEPSELY6", 219, 0; }
            IsSelected " Flamethrower " { drawimage "WPWOLF6Y", 214, 11; }

            InInventory GotWeapon7, 1 { drawimage "WEPSELW7", 251, 0; }
            InInventory GotWeapon7, 1 { drawimage "WPWOLF7N", 247, 11; }
            IsSelected "Spear of Destiny" { drawimage "WEPSELY7", 251, 0; }
            IsSelected "Spear of Destiny" { drawimage "WPWOLF7Y", 247, 11; }
        }
    }

    playerclass Parias
    {
        drawimage "HEXNBAR", 0, 142;
        drawnumber 3, HEREHUDF, gold, health, 91, 181, white, 25, untranslated, 50;
        drawnumber 3, HEREHUDF, gold, armor, 217, 181, 0, untranslated, 0, untranslated, 50;
        drawnumber 3, INDEXFONT_RAVEN, yellow, ammo Clip, 58, 174, 0, untranslated, 0, untranslated, 30;
        drawnumber 3, INDEXFONT_RAVEN, yellow, ammo Cell, 58, 188, 0, untranslated, 0, untranslated, 30;
        //usesammo Clip {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;}
        //usesammo Cell {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30;}
        // Of course Zandronum wouldn't support usesammo that didn't involve "not"
        IsSelected "Frost Shards" { drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30; }
        IsSelected "Timon's Axe" { drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30; }
        IsSelected "Serpent Staff" { drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30; }
        IsSelected " Super Crossbow " { drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30; }
        IsSelected "Hammer of Retribution" { drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30; }
        IsSelected "Firestorm" { drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30; }
        IsSelected "Wraithverge"
        {
            drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;
            drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30;
        }

        weaponammo Clip && Cell
        {
            weaponammo Clip { drawbar "MANAVL1", "nullimage", ammo Clip, vertical, 266, 171, 1; }
            weaponammo not Clip { drawbar "MANAVL1D", "nullimage", ammo Clip, vertical, 266, 171, 1; }
            weaponammo Cell { drawbar "MANAVL2", "nullimage", ammo Cell, vertical, 273, 171, 1; }
            weaponammo not Cell { drawbar "MANAVL2D", "nullimage", ammo Cell, vertical, 273, 171, 1; }
        }

        //Doom keys
        InInventory BlueCard, 1 { drawimage "STKEYS0", 226, 175; }
        InInventory YellowCard, 1 { drawimage "STKEYS1", 238, 175; }
        InInventory RedCard, 1 { drawimage "STKEYS2", 250, 175; }
        InInventory BlueSkull, 1 { drawimage "STKEYS3", 226, 186; }
        InInventory YellowSkull, 1 { drawimage "STKEYS4", 238, 186; }
        InInventory RedSkull, 1 { drawimage "STKEYS5", 250, 186; }
        //Chex keys
        InInventory ChexBlueCard, 1 { drawimage "STKEYS0", 222, 175; }
        InInventory ChexYellowCard, 1 { drawimage "STKEYS1", 235, 175; }
        InInventory ChexRedCard, 1 { drawimage "STKEYS2", 248, 175; }
        InInventory BlueFlemKey, 1 { drawimage "STKEYS3", 222, 186; }
        InInventory YellowFlemKey, 1 { drawimage "STKEYS4", 235, 186; }
        InInventory RedFlemKey, 1 { drawimage "STKEYS5", 248, 186; }
        //Heretic keys
        InInventory KeyYellow, 1 { drawimage "YKEYICON", 224, 181; }
        InInventory KeyGreen, 1 { drawimage "GKEYICON", 238, 181; }
        InInventory KeyBlue, 1 { drawimage "BKEYICON", 251, 181; }
        //HeXen keys
        InInventory KeySteel, 1 { drawimage "HEXKEY1", 223, 171; }
        InInventory KeyCave, 1 { drawimage "HEXKEY2", 223, 181; }
        InInventory KeyAxe, 1 { drawimage "HEXKEY3", 223, 191; }
        InInventory KeyFire, 1 { drawimage "HEXKEY4", 233, 171; }
        InInventory KeyEmerald, 1 { drawimage "HEXKEY5", 233, 181; }
        InInventory KeyDungeon, 1 { drawimage "HEXKEY6", 233, 191; }
        InInventory KeySilver, 1 { drawimage "HEXKEY7", 243, 171; }
        InInventory KeyRusted, 1 { drawimage "HEXKEY8", 243, 181; }
        InInventory KeyHorn, 1 { drawimage "HEXKEY9", 243, 191; }
        InInventory KeySwamp, 1 { drawimage "HEXKEYA", 253, 171; }
        InInventory KeyCastle, 1 { drawimage "HEXKEYB", 253, 181; }
        //Strife keys
        InInventory BaseKey, 1 { drawimage "STRIKEY1", 224, 171; }
        InInventory GovsKey, 1 { drawimage "STRIKEY2", 230, 171; }
        InInventory PassCard, 1 { drawimage "STRIKEY3", 236, 171; }
        InInventory IDBadge, 1 { drawimage "STRIKEY4", 243, 171; }
        InInventory PrisonKey, 1 { drawimage "STRIKEY5", 249, 171; }
        InInventory SeveredHand, 1 { drawimage "STRIKEY6", 256, 171; }
        InInventory Power1Key, 1 { drawimage "STRIKEY7", 224, 178; }
        InInventory Power2Key, 1 { drawimage "STRIKEY8", 230, 178; }
        InInventory Power3Key, 1 { drawimage "STRIKEY9", 236, 178; }
        InInventory GoldKey, 1 { drawimage "STRIKEYA", 243, 178; }
        InInventory IDCard, 1 { drawimage "STRIKEYB", 249, 178; }
        InInventory SilverKey, 1 { drawimage "STRIKEYC", 256, 178; }
        InInventory OracleKey, 1 { drawimage "STRIKEYD", 224, 185; }
        InInventory MilitaryID, 1 { drawimage "STRIKEYE", 230, 185; }
        InInventory OrderKey, 1 { drawimage "STRIKEYF", 236, 185; }
        InInventory BrassKey, 1 { drawimage "STRIKEYG", 243, 185; }
        InInventory RedCrystalKey, 1 { drawimage "STRIKEYH", 249, 185; }
        InInventory BlueCrystalKey, 1 { drawimage "STRIKEYI", 256, 185; }
        InInventory ChapelKey, 1 { drawimage "STRIKEYJ", 224, 192; }
        InInventory CatacombKey, 1 { drawimage "STRIKEYK", 230, 192; }
        InInventory CoreKey, 1 { drawimage "STRIKEYL", 236, 192; }
        InInventory MaulerKey, 1 { drawimage "STRIKEYM", 243, 192; }
        InInventory FactoryKey, 1 { drawimage "STRIKEYN", 249, 192; }
        InInventory MineKey, 1 { drawimage "STRIKEYO", 256, 192; }
        InInventory not ChickenModeOn, 1 {
        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, HEREHUDF, untranslated, frags, 124, 181; }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, HEREHUDF, untranslated, KillCountAmount, 124, 181;
            InInventory KillCountNotch, 1 { drawimage "RVNNOTCH", 97, 168; }
            InInventory KillCountNotch, 2 { drawimage "RVNNOTCH", 100, 168; }
            InInventory KillCountNotch, 3 { drawimage "RVNNOTCH", 103, 168; }
            InInventory KillCountNotch, 4 { drawimage "RVNNOTCH", 106, 168; }
            InInventory KillCountNotch, 5 { drawimage "RVNNOTCH", 109, 168; }
            InInventory KillCountNotch, 6 { drawimage "RVNNOTCH", 112, 168; }
            InInventory KillCountNotch, 7 { drawimage "RVNNOTCH", 115, 168; }
            InInventory KillCountNotch, 8 { drawimage "RVNNOTCH", 118, 168; }
            InInventory KillCountNotch, 9 { drawimage "RVNNOTCH", 121, 168; }
        }}
		InInventory ChickenModeOn, 1 { drawnumber 3, HEREHUDF, untranslated, ChickenKillCount, 124, 181; }
        DrawImage RuneIcon, 20, 40, Center;
        drawselectedinventory alwaysshowcounter, HEREHUDF2, 290, 22, 293, 30, red;
        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable "CLRHEXEN", 146, 163; }
        drawmugshot "STF", 5, 143, 168;
        InInventory ExpandedHud, 1
        {
            drawimage "HEXNBART", 0, 0;
            InInventory GotWeapon0, 1 { drawimage "WEPSELR1", 54, 0; }
            InInventory GotWeapon0, 1 { drawimage "WPHEXN1Y", 49, 11; }
            InInventory DiscOfRepulsionCooldown, 9 { drawimage "WEPSELY1", 54, 0; }
            InInventory DiscOfRepulsionCooldown, 1 { drawimage "WPHEXN1N", 49, 11; }
            InInventory DiscOfRepulsionCooldown, 1 { drawnumber 2, INDEXFON, yellow, DiscOfRepulsionCooldown, 66, 26; }

            InInventory GotWeapon2, 1 { drawimage "WEPSELR2", 87, 0; }
            InInventory GotWeapon2, 1 { drawimage "WPHEXN2N", 82, 11; }
            IsSelected "Frost Shards" { drawimage "WEPSELY2", 87, 0; }
            IsSelected "Frost Shards" { drawimage "WPHEXN2Y", 82, 11; }

            InInventory GotWeapon3, 1 { drawimage "WEPSELR3", 120, 0; }
            InInventory GotWeapon3, 1 { drawimage "WPHEXN3N", 115, 11; }
            IsSelected "Timon's Axe" { drawimage "WEPSELY3", 120, 0; }
            IsSelected "Timon's Axe" { drawimage "WPHEXN3Y", 115, 11; }

            InInventory GotWeapon4, 1 { drawimage "WEPSELR4", 154, 0; }
            InInventory GotWeapon4, 1 { drawimage "WPHEXN4N", 148, 11; }
            IsSelected "Serpent Staff" { drawimage "WEPSELY4", 154, 0; }
            IsSelected "Serpent Staff" { drawimage "WPHEXN4Y", 148, 11; }

            InInventory GotWeapon5, 1 { drawimage "WEPSELR5", 186, 0; }
            InInventory GotWeapon5, 1 { drawimage "WPHEXN5N", 181, 11; }
            IsSelected "Hammer of Retribution" { drawimage "WEPSELY5", 186, 0; }
            IsSelected "Hammer of Retribution" { drawimage "WPHEXN5Y", 181, 11; }

            InInventory GotWeapon6, 1 { drawimage "WEPSELR6", 219, 0; }
            InInventory GotWeapon6, 1 { drawimage "WPHEXN6N", 214, 11; }
            IsSelected "Firestorm" { drawimage "WEPSELY6", 219, 0; }
            IsSelected "Firestorm" { drawimage "WPHEXN6Y", 214, 11; }

            InInventory GotWeapon7, 1 { drawimage "WEPSELR7", 251, 0; }
            InInventory GotWeapon7, 1 { drawimage "WPHEXN7N", 247, 11; }
            IsSelected "Wraithverge" { drawimage "WEPSELY7", 251, 0; }
            IsSelected "Wraithverge" { drawimage "WPHEXN7Y", 247, 11; }
        }
    }

    playerclass Duke
    {
        drawimage "DUKEBAR", 0, 168;
        drawnumber 3, DUKEHUDF, gold, ammo1, 50, 183, 0, untranslated, 0, untranslated, 20;
        drawnumber 3, DUKEHUDF, gold, health, 85, 183, white, 25, untranslated, 50;
        drawnumber 3, DUKEHUDF, gold, armor, 205, 183, 0, untranslated, 0, untranslated, 50;

        //Doom keys
        InInventory BlueCard, 1 { drawimage "STKEYS0", 226, 175; }
        InInventory YellowCard, 1 { drawimage "STKEYS1", 238, 175; }
        InInventory RedCard, 1 { drawimage "STKEYS2", 250, 175; }
        InInventory BlueSkull, 1 { drawimage "STKEYS3", 226, 186; }
        InInventory YellowSkull, 1 { drawimage "STKEYS4", 238, 186; }
        InInventory RedSkull, 1 { drawimage "STKEYS5", 250, 186; }
        //Chex keys
        InInventory ChexBlueCard, 1 { drawimage "STKEYS0", 222, 175; }
        InInventory ChexYellowCard, 1 { drawimage "STKEYS1", 235, 175; }
        InInventory ChexRedCard, 1 { drawimage "STKEYS2", 248, 175; }
        InInventory BlueFlemKey, 1 { drawimage "STKEYS3", 222, 186; }
        InInventory YellowFlemKey, 1 { drawimage "STKEYS4", 235, 186; }
        InInventory RedFlemKey, 1 { drawimage "STKEYS5", 248, 186; }
        //Heretic keys
        InInventory KeyYellow, 1 { drawimage "YKEYICON", 224, 181; }
        InInventory KeyGreen, 1 { drawimage "GKEYICON", 238, 181; }
        InInventory KeyBlue, 1 { drawimage "BKEYICON", 251, 181; }
        //HeXen keys
        InInventory KeySteel, 1 { drawimage "HEXKEY1", 223, 171; }
        InInventory KeyCave, 1 { drawimage "HEXKEY2", 223, 181; }
        InInventory KeyAxe, 1 { drawimage "HEXKEY3", 223, 191; }
        InInventory KeyFire, 1 { drawimage "HEXKEY4", 233, 171; }
        InInventory KeyEmerald, 1 { drawimage "HEXKEY5", 233, 181; }
        InInventory KeyDungeon, 1 { drawimage "HEXKEY6", 233, 191; }
        InInventory KeySilver, 1 { drawimage "HEXKEY7", 243, 171; }
        InInventory KeyRusted, 1 { drawimage "HEXKEY8", 243, 181; }
        InInventory KeyHorn, 1 { drawimage "HEXKEY9", 243, 191; }
        InInventory KeySwamp, 1 { drawimage "HEXKEYA", 253, 171; }
        InInventory KeyCastle, 1 { drawimage "HEXKEYB", 253, 181; }
        //Strife keys
        InInventory BaseKey, 1 { drawimage "STRIKEY1", 224, 171; }
        InInventory GovsKey, 1 { drawimage "STRIKEY2", 230, 171; }
        InInventory PassCard, 1 { drawimage "STRIKEY3", 236, 171; }
        InInventory IDBadge, 1 { drawimage "STRIKEY4", 243, 171; }
        InInventory PrisonKey, 1 { drawimage "STRIKEY5", 249, 171; }
        InInventory SeveredHand, 1 { drawimage "STRIKEY6", 256, 171; }
        InInventory Power1Key, 1 { drawimage "STRIKEY7", 224, 178; }
        InInventory Power2Key, 1 { drawimage "STRIKEY8", 230, 178; }
        InInventory Power3Key, 1 { drawimage "STRIKEY9", 236, 178; }
        InInventory GoldKey, 1 { drawimage "STRIKEYA", 243, 178; }
        InInventory IDCard, 1 { drawimage "STRIKEYB", 249, 178; }
        InInventory SilverKey, 1 { drawimage "STRIKEYC", 256, 178; }
        InInventory OracleKey, 1 { drawimage "STRIKEYD", 224, 185; }
        InInventory MilitaryID, 1 { drawimage "STRIKEYE", 230, 185; }
        InInventory OrderKey, 1 { drawimage "STRIKEYF", 236, 185; }
        InInventory BrassKey, 1 { drawimage "STRIKEYG", 243, 185; }
        InInventory RedCrystalKey, 1 { drawimage "STRIKEYH", 249, 185; }
        InInventory BlueCrystalKey, 1 { drawimage "STRIKEYI", 256, 185; }
        InInventory ChapelKey, 1 { drawimage "STRIKEYJ", 224, 192; }
        InInventory CatacombKey, 1 { drawimage "STRIKEYK", 230, 192; }
        InInventory CoreKey, 1 { drawimage "STRIKEYL", 236, 192; }
        InInventory MaulerKey, 1 { drawimage "STRIKEYM", 243, 192; }
        InInventory FactoryKey, 1 { drawimage "STRIKEYN", 249, 192; }
        InInventory MineKey, 1 { drawimage "STRIKEYO", 256, 192; }

        drawnumber 3, INDEXFON, green, ammo Clip, 289, 174;
         drawnumber 3, INDEXFON, green, ammo Shell, 289, 180;
         drawnumber 3, INDEXFON, green, ammo RocketAmmo, 289, 186;
         drawnumber 3, INDEXFON, green, ammo Cell, 289, 192;

         drawnumber 3, INDEXFON, green, ammocapacity Clip, 315, 174;
         drawnumber 3, INDEXFON, green, ammocapacity Shell, 315, 180;
         drawnumber 3, INDEXFON, green, ammocapacity RocketAmmo, 315, 186;
         drawnumber 3, INDEXFON, green, ammocapacity Cell, 315, 192;
		 InInventory not ChickenModeOn, 1 {
        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, DUKEHUDF, untranslated, frags, 133, 183; }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, DUKEHUDF, untranslated, KillCountAmount, 133, 183;
            InInventory KillCountNotch, 1 { drawimage "DUKENTCH", 107, 169; }
            InInventory KillCountNotch, 2 { drawimage "DUKENTCH", 111, 169; }
            InInventory KillCountNotch, 3 { drawimage "DUKENTCH", 115, 169; }
            InInventory KillCountNotch, 4 { drawimage "DUKENTCH", 119, 169; }
            InInventory KillCountNotch, 5 { drawimage "DUKENTCH", 123, 169; }
            InInventory KillCountNotch, 6 { drawimage "DUKENTCH", 127, 169; }
            InInventory KillCountNotch, 7 { drawimage "DUKENTCH", 131, 169; }
            InInventory KillCountNotch, 8 { drawimage "DUKENTCH", 135, 169; }
            InInventory KillCountNotch, 9 { drawimage "DUKENTCH", 139, 169; }
        }}
		InInventory ChickenModeOn, 1 { drawnumber 3, DUKEHUDF, untranslated, ChickenKillCount, 133, 183; }
        DrawImage RuneIcon, 20, 40, Center;
        drawselectedinventory alwaysshowcounter, DUKEHUDF, 290, 22, 293, 30, untranslated;
        InInventory DukeFlying, 1 { drawnumber 3, INDEXFON, yellow, DukeJetpackFuel, 293, 48; }
        InInventory DukeVision, 1 { drawnumber 3, INDEXFON, yellow, DukeVisionFuel, 293, 48; }
        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable "CLRDUKE", 145, 168; }
        InInventory not PowerFakeInvulnerable, 1 {drawmugshot "STF", 5, 143, 168;}
        InInventory PowerFakeInvulnerable, 1 {drawimage "DKNGOD0", 143, 168;}
        InInventory ExpandedHud, 1
        {
            drawimage "DUKEBART", 0, 0;
            InInventory GotWeapon0, 1 { drawimage "WEPSELR1", 54, 0; }
            InInventory GotWeapon0, 1 { drawimage "WPDUKE1N", 49, 11; }
            IsSelected "Pipebombs" { drawimage "WEPSELY1", 54, 0; }
            IsSelected "Pipebombs" { drawimage "WPDUKE1Y", 49, 11; }

            InInventory GotWeapon2, 1 { drawimage "WEPSELR2", 87, 0; }
            InInventory GotWeapon2, 1 { drawimage "WPDUKE2N", 82, 11; }
            IsSelected "  Shotgun  " { drawimage "WEPSELY2", 87, 0; }
            IsSelected "  Shotgun  " { drawimage "WPDUKE2Y", 82, 11; }

            InInventory GotWeapon3, 1 { drawimage "WEPSELR3", 120, 0; }
            InInventory GotWeapon3, 1 { drawimage "WPDUKE3N", 115, 11; }
            IsSelected "Explosive Shotgun" { drawimage "WEPSELY3", 120, 0; }
            IsSelected "Explosive Shotgun" { drawimage "WPDUKE3Y", 115, 11; }

            InInventory GotWeapon4, 1 { drawimage "WEPSELR4", 154, 0; }
            InInventory GotWeapon4, 1 { drawimage "WPDUKE4N", 148, 11; }
            IsSelected "Chaingun Cannon" { drawimage "WEPSELY4", 154, 0; }
            IsSelected "Chaingun Cannon" { drawimage "WPDUKE4Y", 148, 11; }

            InInventory GotWeapon5, 1 { drawimage "WEPSELR5", 186, 0; }
            InInventory GotWeapon5, 1 { drawimage "WPDUKE5N", 181, 11; }
            IsSelected "RPG" { drawimage "WEPSELY5", 186, 0; }
            IsSelected "RPG" { drawimage "WPDUKE5Y", 181, 11; }

            InInventory GotWeapon6, 1 { drawimage "WEPSELR6", 219, 0; }
            InInventory GotWeapon6, 1 { drawimage "WPDUKE6N", 214, 11; }
            IsSelected "Freezethrower" { drawimage "WEPSELY6", 219, 0; }
            IsSelected "Freezethrower" { drawimage "WPDUKE6Y", 214, 11; }

            InInventory GotWeapon7, 1 { drawimage "WEPSELR7", 251, 0; }
            InInventory GotWeapon7, 1 { drawimage "WPDUKE7N", 247, 11; }
            IsSelected "Devastator" { drawimage "WEPSELY7", 251, 0; }
            IsSelected "Devastator" { drawimage "WPDUKE7Y", 247, 11; }
        }
    }

    playerclass SecurityOfficer
    {
        drawimage "MRTHBAR", 0, 168;
        //drawnumber 3, DUKEHUDF, green, ammo1, 30, 174;//, 0, white, 0, white, 20;

        IsSelected ".44 Magnum Mega Class A1"
        {
		    InInventory not UsingDualPistols, 1
			{
            DrawImage "MARPISEM", 5, 178;
            DrawImage "MARPISEM", 10, 178;
            DrawImage "MARPISEM", 15, 178;
            DrawImage "MARPISEM", 20, 178;
            DrawImage "MARPISEM", 25, 178;
            DrawImage "MARPISEM", 30, 178;
            DrawImage "MARPISEM", 35, 178;
            DrawImage "MARPISEM", 40, 178;
            InInventory MagnumBullet, 1 { DrawImage "MARPISAM", 5, 178; }
            InInventory MagnumBullet, 2 { DrawImage "MARPISAM", 10, 178; }
            InInventory MagnumBullet, 3 { DrawImage "MARPISAM", 15, 178; }
            InInventory MagnumBullet, 4 { DrawImage "MARPISAM", 20, 178; }
            InInventory MagnumBullet, 5 { DrawImage "MARPISAM", 25, 178; }
            InInventory MagnumBullet, 6 { DrawImage "MARPISAM", 30, 178; }
            InInventory MagnumBullet, 7 { DrawImage "MARPISAM", 35, 178; }
            InInventory MagnumBullet, 8 { DrawImage "MARPISAM", 40, 178; }
			}
            InInventory SynthFireActive, 1
            {
                DrawImage "MARPISEM", 5, 173;
                DrawImage "MARPISEM", 10, 173;
                DrawImage "MARPISEM", 15, 173;
                DrawImage "MARPISEM", 20, 173;
                DrawImage "MARPISEM", 25, 173;
                DrawImage "MARPISEM", 30, 173;
                DrawImage "MARPISEM", 35, 173;
                DrawImage "MARPISEM", 40, 173;
                InInventory MagnumBullet, 1 { DrawImage "MARPISAM", 5, 173; }
                InInventory MagnumBullet, 2 { DrawImage "MARPISAM", 10, 173; }
                InInventory MagnumBullet, 3 { DrawImage "MARPISAM", 15, 173; }
                InInventory MagnumBullet, 4 { DrawImage "MARPISAM", 20, 173; }
                InInventory MagnumBullet, 5 { DrawImage "MARPISAM", 25, 173; }
                InInventory MagnumBullet, 6 { DrawImage "MARPISAM", 30, 173; }
                InInventory MagnumBullet, 7 { DrawImage "MARPISAM", 35, 173; }
                InInventory MagnumBullet, 8 { DrawImage "MARPISAM", 40, 173; }
			
                DrawImage "MARPISEM", 5, 185;
                DrawImage "MARPISEM", 10, 185;
                DrawImage "MARPISEM", 15, 185;
                DrawImage "MARPISEM", 20, 185;
                DrawImage "MARPISEM", 25, 185;
                DrawImage "MARPISEM", 30, 185;
                DrawImage "MARPISEM", 35, 185;
                DrawImage "MARPISEM", 40, 185;
                InInventory MagnumBulletRight, 1 { DrawImage "MARPISAM", 5, 185; }
                InInventory MagnumBulletRight, 2 { DrawImage "MARPISAM", 10, 185; }
                InInventory MagnumBulletRight, 3 { DrawImage "MARPISAM", 15, 185; }
                InInventory MagnumBulletRight, 4 { DrawImage "MARPISAM", 20, 185; }
                InInventory MagnumBulletRight, 5 { DrawImage "MARPISAM", 25, 185; }
                InInventory MagnumBulletRight, 6 { DrawImage "MARPISAM", 30, 185; }
                InInventory MagnumBulletRight, 7 { DrawImage "MARPISAM", 35, 185; }
                InInventory MagnumBulletRight, 8 { DrawImage "MARPISAM", 40, 185; }
            }
        }                       //, 0, white, 0, white, 20;}}

        IsSelected "KKV-7 SMG Flechette"
        {
            drawimage "STY2NUM1", 268, 173;

            DrawImage "MARSMGEM", 5, 170;
            DrawImage "MARSMGEM", 10, 170;
            DrawImage "MARSMGEM", 15, 170;
            DrawImage "MARSMGEM", 20, 170;
            DrawImage "MARSMGEM", 25, 170;
            DrawImage "MARSMGEM", 30, 170;
            DrawImage "MARSMGEM", 35, 170;
            DrawImage "MARSMGEM", 40, 170;
            DrawImage "MARSMGEM", 5, 176;
            DrawImage "MARSMGEM", 10, 176;
            DrawImage "MARSMGEM", 15, 176;
            DrawImage "MARSMGEM", 20, 176;
            DrawImage "MARSMGEM", 25, 176;
            DrawImage "MARSMGEM", 30, 176;
            DrawImage "MARSMGEM", 35, 176;
            DrawImage "MARSMGEM", 40, 176;
            DrawImage "MARSMGEM", 5, 182;
            DrawImage "MARSMGEM", 10, 182;
            DrawImage "MARSMGEM", 15, 182;
            DrawImage "MARSMGEM", 20, 182;
            DrawImage "MARSMGEM", 25, 182;
            DrawImage "MARSMGEM", 30, 182;
            DrawImage "MARSMGEM", 35, 182;
            DrawImage "MARSMGEM", 40, 182;
            DrawImage "MARSMGEM", 5, 188;
            DrawImage "MARSMGEM", 10, 188;
            DrawImage "MARSMGEM", 15, 188;
            DrawImage "MARSMGEM", 20, 188;
            DrawImage "MARSMGEM", 25, 188;
            DrawImage "MARSMGEM", 30, 188;
            DrawImage "MARSMGEM", 35, 188;
            DrawImage "MARSMGEM", 40, 188;
            InInventory SMGBullet, 1 { DrawImage "MARSMGAM", 5, 170; }
            InInventory SMGBullet, 2 { DrawImage "MARSMGAM", 10, 170; }
            InInventory SMGBullet, 3 { DrawImage "MARSMGAM", 15, 170; }
            InInventory SMGBullet, 4 { DrawImage "MARSMGAM", 20, 170; }
            InInventory SMGBullet, 5 { DrawImage "MARSMGAM", 25, 170; }
            InInventory SMGBullet, 6 { DrawImage "MARSMGAM", 30, 170; }
            InInventory SMGBullet, 7 { DrawImage "MARSMGAM", 35, 170; }
            InInventory SMGBullet, 8 { DrawImage "MARSMGAM", 40, 170; }
            InInventory SMGBullet, 9 { DrawImage "MARSMGAM", 5, 176; }
            InInventory SMGBullet, 10 { DrawImage "MARSMGAM", 10, 176; }
            InInventory SMGBullet, 11 { DrawImage "MARSMGAM", 15, 176; }
            InInventory SMGBullet, 12 { DrawImage "MARSMGAM", 20, 176; }
            InInventory SMGBullet, 13 { DrawImage "MARSMGAM", 25, 176; }
            InInventory SMGBullet, 14 { DrawImage "MARSMGAM", 30, 176; }
            InInventory SMGBullet, 15 { DrawImage "MARSMGAM", 35, 176; }
            InInventory SMGBullet, 16 { DrawImage "MARSMGAM", 40, 176; }
            InInventory SMGBullet, 17 { DrawImage "MARSMGAM", 5, 182; }
            InInventory SMGBullet, 18 { DrawImage "MARSMGAM", 10, 182; }
            InInventory SMGBullet, 19 { DrawImage "MARSMGAM", 15, 182; }
            InInventory SMGBullet, 20 { DrawImage "MARSMGAM", 20, 182; }
            InInventory SMGBullet, 21 { DrawImage "MARSMGAM", 25, 182; }
            InInventory SMGBullet, 22 { DrawImage "MARSMGAM", 30, 182; }
            InInventory SMGBullet, 23 { DrawImage "MARSMGAM", 35, 182; }
            InInventory SMGBullet, 24 { DrawImage "MARSMGAM", 40, 182; }
            InInventory SMGBullet, 25 { DrawImage "MARSMGAM", 5, 188; }
            InInventory SMGBullet, 26 { DrawImage "MARSMGAM", 10, 188; }
            InInventory SMGBullet, 27 { DrawImage "MARSMGAM", 15, 188; }
            InInventory SMGBullet, 28 { DrawImage "MARSMGAM", 20, 188; }
            InInventory SMGBullet, 29 { DrawImage "MARSMGAM", 25, 188; }
            InInventory SMGBullet, 30 { DrawImage "MARSMGAM", 30, 188; }
            InInventory SMGBullet, 31 { DrawImage "MARSMGAM", 35, 188; }
            InInventory SMGBullet, 32 { DrawImage "MARSMGAM", 40, 188; }
        }

        IsSelected "Fusion Pistol"
        {
            drawimage "STY2NUM4", 268, 191;
            DrawImage "MARAMBAR", 17, 173;
            drawbar "MARAMBR2", "MARAMBR3", ammo FusionBullet, vertical, 18, 174;
        }                       //, 0, white, 0, white, 20;}

        IsSelected "WSTE-M5 Combat Shotgun"
        {
            drawimage "STY2NUM2", 268, 179;
            InInventory not UsingDualShotguns, 1
            {
                DrawImage "MARSHTAM", 7, 179;
                DrawImage "MARSHTAM", 14, 179;

                InInventory WastemUnloaded, 1
                { 
                    DrawImage "MARSHTEM", 7, 179;
                    DrawImage "MARSHTEM", 14, 179;
                }

                InInventory WastemEmpty, 1
                { 
                    DrawImage "MARSHTEM", 7, 179;
                    DrawImage "MARSHTEM", 14, 179;
                }
            }
            InInventory UsingDualShotguns, 1
            {
                DrawImage "MARSHTAM", 7, 186;
                DrawImage "MARSHTAM", 14, 186;
                DrawImage "MARSHTAM", 7, 175;
                DrawImage "MARSHTAM", 14, 175;
                
                InInventory RWastemUnloaded, 1
                { 
                    DrawImage "MARSHTEM", 7, 186;
                    DrawImage "MARSHTEM", 14, 186;
                }

                InInventory LWastemUnloaded, 1
                { 
                    DrawImage "MARSHTEM", 7, 175;
                    DrawImage "MARSHTEM", 14, 175;
                }
                
                InInventory RWastemEmpty, 1
                { 
                    DrawImage "MARSHTEM", 7, 186;
                    DrawImage "MARSHTEM", 14, 186;
                }

                InInventory LWastemEmpty, 1
                { 
                    DrawImage "MARSHTEM", 7, 175;
                    DrawImage "MARSHTEM", 14, 175;
                }
            }
            drawnumber 3, MARAHUDF, untranslated, ammo1, 42, 180;
        }

        IsSelected "MA-75B Assault Rifle"
        {
            drawimage "STY2NUM1", 268, 173;
            drawimage "STY2NUM3", 268, 185;
            DrawImage "MARARFEM", 6, 173;
            DrawImage "MARARFEM", 8, 173;
            DrawImage "MARARFEM", 10, 173;
            DrawImage "MARARFEM", 12, 173;
            DrawImage "MARARFEM", 14, 173;
            DrawImage "MARARFEM", 16, 173;
            DrawImage "MARARFEM", 18, 173;
            DrawImage "MARARFEM", 20, 173;
            DrawImage "MARARFEM", 22, 173;
            DrawImage "MARARFEM", 24, 173;
            DrawImage "MARARFEM", 26, 173;
            DrawImage "MARARFEM", 28, 173;
            DrawImage "MARARFEM", 30, 173;
            DrawImage "MARARFEM", 32, 173;
            DrawImage "MARARFEM", 34, 173;
            DrawImage "MARARFEM", 36, 173;
            DrawImage "MARARFEM", 38, 173;
            DrawImage "MARARFEM", 40, 173;
            DrawImage "MARARFEM", 6, 177;
            DrawImage "MARARFEM", 8, 177;
            DrawImage "MARARFEM", 10, 177;
            DrawImage "MARARFEM", 12, 177;
            DrawImage "MARARFEM", 14, 177;
            DrawImage "MARARFEM", 16, 177;
            DrawImage "MARARFEM", 18, 177;
            DrawImage "MARARFEM", 20, 177;
            DrawImage "MARARFEM", 22, 177;
            DrawImage "MARARFEM", 24, 177;
            DrawImage "MARARFEM", 26, 177;
            DrawImage "MARARFEM", 28, 177;
            DrawImage "MARARFEM", 30, 177;
            DrawImage "MARARFEM", 32, 177;
            DrawImage "MARARFEM", 34, 177;
            DrawImage "MARARFEM", 36, 177;
            DrawImage "MARARFEM", 38, 177;
            DrawImage "MARARFEM", 40, 177;
            DrawImage "MARARFEM", 6, 181;
            DrawImage "MARARFEM", 8, 181;
            DrawImage "MARARFEM", 10, 181;
            DrawImage "MARARFEM", 12, 181;
            DrawImage "MARARFEM", 14, 181;
            DrawImage "MARARFEM", 16, 181;
            DrawImage "MARARFEM", 18, 181;
            DrawImage "MARARFEM", 20, 181;
            DrawImage "MARARFEM", 22, 181;
            DrawImage "MARARFEM", 24, 181;
            DrawImage "MARARFEM", 26, 181;
            DrawImage "MARARFEM", 28, 181;
            DrawImage "MARARFEM", 30, 181;
            DrawImage "MARARFEM", 32, 181;
            DrawImage "MARARFEM", 34, 181;
            DrawImage "MARARFEM", 36, 181;
            DrawImage "MARGRNEM", 7, 188;
            DrawImage "MARGRNEM", 12, 188;
            DrawImage "MARGRNEM", 17, 188;
            DrawImage "MARGRNEM", 22, 188;
            DrawImage "MARGRNEM", 27, 188;
            DrawImage "MARGRNEM", 32, 188;
            DrawImage "MARGRNEM", 37, 188;
            InInventory RifleBullet, 1 { DrawImage "MARARFAM", 6, 173; }
            InInventory RifleBullet, 2 { DrawImage "MARARFAM", 8, 173; }
            InInventory RifleBullet, 3 { DrawImage "MARARFAM", 10, 173; }
            InInventory RifleBullet, 4 { DrawImage "MARARFAM", 12, 173; }
            InInventory RifleBullet, 5 { DrawImage "MARARFAM", 14, 173; }
            InInventory RifleBullet, 6 { DrawImage "MARARFAM", 16, 173; }
            InInventory RifleBullet, 7 { DrawImage "MARARFAM", 18, 173; }
            InInventory RifleBullet, 8 { DrawImage "MARARFAM", 20, 173; }
            InInventory RifleBullet, 9 { DrawImage "MARARFAM", 22, 173; }
            InInventory RifleBullet, 10 { DrawImage "MARARFAM", 24, 173; }
            InInventory RifleBullet, 11 { DrawImage "MARARFAM", 26, 173; }
            InInventory RifleBullet, 12 { DrawImage "MARARFAM", 28, 173; }
            InInventory RifleBullet, 13 { DrawImage "MARARFAM", 30, 173; }
            InInventory RifleBullet, 14 { DrawImage "MARARFAM", 32, 173; }
            InInventory RifleBullet, 15 { DrawImage "MARARFAM", 34, 173; }
            InInventory RifleBullet, 16 { DrawImage "MARARFAM", 36, 173; }
            InInventory RifleBullet, 17 { DrawImage "MARARFAM", 38, 173; }
            InInventory RifleBullet, 18 { DrawImage "MARARFAM", 40, 173; }
            InInventory RifleBullet, 19 { DrawImage "MARARFAM", 6, 177; }
            InInventory RifleBullet, 20 { DrawImage "MARARFAM", 8, 177; }
            InInventory RifleBullet, 21 { DrawImage "MARARFAM", 10, 177; }
            InInventory RifleBullet, 22 { DrawImage "MARARFAM", 12, 177; }
            InInventory RifleBullet, 23 { DrawImage "MARARFAM", 14, 177; }
            InInventory RifleBullet, 24 { DrawImage "MARARFAM", 16, 177; }
            InInventory RifleBullet, 25 { DrawImage "MARARFAM", 18, 177; }
            InInventory RifleBullet, 26 { DrawImage "MARARFAM", 20, 177; }
            InInventory RifleBullet, 27 { DrawImage "MARARFAM", 22, 177; }
            InInventory RifleBullet, 28 { DrawImage "MARARFAM", 24, 177; }
            InInventory RifleBullet, 29 { DrawImage "MARARFAM", 26, 177; }
            InInventory RifleBullet, 30 { DrawImage "MARARFAM", 28, 177; }
            InInventory RifleBullet, 31 { DrawImage "MARARFAM", 30, 177; }
            InInventory RifleBullet, 32 { DrawImage "MARARFAM", 32, 177; }
            InInventory RifleBullet, 33 { DrawImage "MARARFAM", 34, 177; }
            InInventory RifleBullet, 34 { DrawImage "MARARFAM", 36, 177; }
            InInventory RifleBullet, 35 { DrawImage "MARARFAM", 38, 177; }
            InInventory RifleBullet, 36 { DrawImage "MARARFAM", 40, 177; }
            InInventory RifleBullet, 37 { DrawImage "MARARFAM", 6, 181; }
            InInventory RifleBullet, 38 { DrawImage "MARARFAM", 8, 181; }
            InInventory RifleBullet, 39 { DrawImage "MARARFAM", 10, 181; }
            InInventory RifleBullet, 40 { DrawImage "MARARFAM", 12, 181; }
            InInventory RifleBullet, 41 { DrawImage "MARARFAM", 14, 181; }
            InInventory RifleBullet, 42 { DrawImage "MARARFAM", 16, 181; }
            InInventory RifleBullet, 43 { DrawImage "MARARFAM", 18, 181; }
            InInventory RifleBullet, 44 { DrawImage "MARARFAM", 20, 181; }
            InInventory RifleBullet, 45 { DrawImage "MARARFAM", 22, 181; }
            InInventory RifleBullet, 46 { DrawImage "MARARFAM", 24, 181; }
            InInventory RifleBullet, 47 { DrawImage "MARARFAM", 26, 181; }
            InInventory RifleBullet, 48 { DrawImage "MARARFAM", 28, 181; }
            InInventory RifleBullet, 49 { DrawImage "MARARFAM", 30, 181; }
            InInventory RifleBullet, 50 { DrawImage "MARARFAM", 32, 181; }
            InInventory RifleBullet, 51 { DrawImage "MARARFAM", 34, 181; }
            InInventory RifleBullet, 52 { DrawImage "MARARFAM", 36, 181; }
            InInventory GrenadeInClip, 1 { DrawImage "MARGRNAM", 7, 188; }
            InInventory GrenadeInClip, 2 { DrawImage "MARGRNAM", 12, 188; }
            InInventory GrenadeInClip, 3 { DrawImage "MARGRNAM", 17, 188; }
            InInventory GrenadeInClip, 4 { DrawImage "MARGRNAM", 22, 188; }
            InInventory GrenadeInClip, 5 { DrawImage "MARGRNAM", 27, 188; }
            InInventory GrenadeInClip, 6 { DrawImage "MARGRNAM", 32, 188; }
            InInventory GrenadeInClip, 7 { DrawImage "MARGRNAM", 37, 188; }
        }

        IsSelected "Talon Ceramic Combat Blade"
        {
            DrawImage "MARKNFEM", 11, 176;
            DrawImage "MARKNFEM", 29, 176;
            InInventory KnifeAmmo, 1 { DrawImage "MARKNFAM", 11, 176; }
            InInventory KnifeAmmo, 2 { DrawImage "MARKNFAM", 29, 176; }
        }

        IsSelected "SPNKR-XP SSM Launcher"
        {
            DrawImage "STY2NUM3", 268, 185;
            DrawImage "MARRCKEM", 11, 176;
            DrawImage "MARRCKEM", 29, 176;
            InInventory SpankerAmmo, 1 { DrawImage "MARRCKAM", 11, 176; }
            InInventory SpankerAmmo, 2 { DrawImage "MARRCKAM", 29, 176; }
        }

        IsSelected "TOZT-7 Napalm Unit"
        {
            DrawImage "STY2NUM4", 268, 191;
            DrawImage "MARAMBAR", 17, 173;
            drawbar "MARAMBR2", "MARAMBR3", ammo NapalmInTank, vertical, 18, 174;
        }

        IsSelected "ONI-71 Wave Motion Cannon"
        {

            DrawImage "STY2NUM3", 268, 185;
            DrawImage "STY2NUM4", 268, 191;
            //drawnumber 3, MARAHUDF, green, ammo1, 40, 174;
            //drawnumber 3, MARAHUDF, green, RocketAmmo, 40, 186;
            DrawImage "MARWMCEM", 5, 173;
            DrawImage "MARWMCEM", 10, 173;
            DrawImage "MARWMCEM", 15, 173;
            DrawImage "MARWMCEM", 20, 173;
            DrawImage "MARWMCEM", 25, 173;
            DrawImage "MARWMCEM", 30, 173;
            DrawImage "MARWMCEM", 35, 173;
            DrawImage "MARWMCEM", 40, 173;

            DrawImage "MARMRTEM", 7, 187;
            DrawImage "MARMRTEM", 21, 187;
            DrawImage "MARMRTEM", 35, 187;

            InInventory WMCAmmo, 1 { DrawImage "MARWMCAM", 5, 173; }
            InInventory WMCAmmo, 2 { DrawImage "MARWMCAM", 10, 173; }
            InInventory WMCAmmo, 3 { DrawImage "MARWMCAM", 15, 173; }
            InInventory WMCAmmo, 4 { DrawImage "MARWMCAM", 20, 173; }
            InInventory WMCAmmo, 5 { DrawImage "MARWMCAM", 25, 173; }
            InInventory WMCAmmo, 6 { DrawImage "MARWMCAM", 30, 173; }
            InInventory WMCAmmo, 7 { DrawImage "MARWMCAM", 35, 173; }
            InInventory WMCAmmo, 8 { DrawImage "MARWMCAM", 40, 173; }

            InInventory MortarAmmo, 1 { DrawImage "MARMRTAM", 7, 187; }
            InInventory MortarAmmo, 2 { DrawImage "MARMRTAM", 21, 187; }
            InInventory MortarAmmo, 3 { DrawImage "MARMRTAM", 35, 187; }
        }

        IsSelected "Alien Weapon" { drawimage "MARERROR", 5, 173; }

        IsSelected " Alien Weapon " { drawimage "MARERROR", 5, 173; }

        IsSelected "Spnkr-25 Auto Cannon"
        {
            DrawImage "MARAMBAR", 17, 173;
            drawbar "MARAMBR2", "MARAMBR3", ammo Spanker2Ammo, vertical, 18, 174;
        }

IsSelected not "Spnkr-25 Auto Cannon"
{
    IsSelected not "Talon Ceramic Combat Blade"
    {
        IsSelected not " Alien Weapon "
        {
            IsSelected not "Alien Weapon"
            {
                IsSelected not "ONI-71 Wave Motion Cannon"
                {
                    IsSelected not "TOZT-7 Napalm Unit"
                    {
                        IsSelected not "SPNKR-XP SSM Launcher"
                        {
                            IsSelected not "MA-75B Assault Rifle"
                            {
                                IsSelected not "Fusion Pistol"
                                {
                                    IsSelected not "WSTE-M5 Combat Shotgun"
                                    {
                                        IsSelected not "KKV-7 SMG Flechette"
                                        {
                                            IsSelected not ".44 Magnum Mega Class A1" { drawnumber 3, MARAHUDF, untranslated, ammo1, 35, 181; }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
	}
}

        DrawBar "MBARH100", "MBARMPTY", Health, Horizontal, 51, 170;
        DrawBar "MBARH200", "MBAREMP2", Health OverMax, Horizontal, -36, 170;
        DrawBar "MBARH300", "MBAREMP3", Health OverOverMax, Horizontal, -123, 170;
        DrawBar "MBARR100", "MBARMPTY", Armor, Horizontal, 51, 180;
        DrawBar "MBARR200", "MBAREMP2", Armor OverMax, Horizontal, -36, 180;
        DrawBar "MBARR300", "MBAREMP3", Armor OverOverMax, Horizontal, -123, 180;
        //DrawBar "MBAROXYG","MBARMPTY", AirTime, Horizontal, 46, 185;
        drawnumber 3, INDEXFON, green, health, 89, 191;
        drawnumber 3, INDEXFON, green, armor, 125, 191;

        //Doom keys
        InInventory BlueCard, 1 { drawimage "STKEYS0", 226, 175; }
        InInventory YellowCard, 1 { drawimage "STKEYS1", 238, 175; }
        InInventory RedCard, 1 { drawimage "STKEYS2", 250, 175; }
        InInventory BlueSkull, 1 { drawimage "STKEYS3", 226, 186; }
        InInventory YellowSkull, 1 { drawimage "STKEYS4", 238, 186; }
        InInventory RedSkull, 1 { drawimage "STKEYS5", 250, 186; }
        //Chex keys
        InInventory ChexBlueCard, 1 { drawimage "STKEYS0", 222, 175; }
        InInventory ChexYellowCard, 1 { drawimage "STKEYS1", 235, 175; }
        InInventory ChexRedCard, 1 { drawimage "STKEYS2", 248, 175; }
        InInventory BlueFlemKey, 1 { drawimage "STKEYS3", 222, 186; }
        InInventory YellowFlemKey, 1 { drawimage "STKEYS4", 235, 186; }
        InInventory RedFlemKey, 1 { drawimage "STKEYS5", 248, 186; }
        //Heretic keys
        InInventory KeyYellow, 1 { drawimage "YKEYICON", 224, 181; }
        InInventory KeyGreen, 1 { drawimage "GKEYICON", 238, 181; }
        InInventory KeyBlue, 1 { drawimage "BKEYICON", 251, 181; }
        //HeXen keys
        InInventory KeySteel, 1 { drawimage "HEXKEY1", 223, 171; }
        InInventory KeyCave, 1 { drawimage "HEXKEY2", 223, 181; }
        InInventory KeyAxe, 1 { drawimage "HEXKEY3", 223, 191; }
        InInventory KeyFire, 1 { drawimage "HEXKEY4", 233, 171; }
        InInventory KeyEmerald, 1 { drawimage "HEXKEY5", 233, 181; }
        InInventory KeyDungeon, 1 { drawimage "HEXKEY6", 233, 191; }
        InInventory KeySilver, 1 { drawimage "HEXKEY7", 243, 171; }
        InInventory KeyRusted, 1 { drawimage "HEXKEY8", 243, 181; }
        InInventory KeyHorn, 1 { drawimage "HEXKEY9", 243, 191; }
        InInventory KeySwamp, 1 { drawimage "HEXKEYA", 253, 171; }
        InInventory KeyCastle, 1 { drawimage "HEXKEYB", 253, 181; }
        //Strife keys
        InInventory BaseKey, 1 { drawimage "STRIKEY1", 224, 171; }
        InInventory GovsKey, 1 { drawimage "STRIKEY2", 230, 171; }
        InInventory PassCard, 1 { drawimage "STRIKEY3", 236, 171; }
        InInventory IDBadge, 1 { drawimage "STRIKEY4", 243, 171; }
        InInventory PrisonKey, 1 { drawimage "STRIKEY5", 249, 171; }
        InInventory SeveredHand, 1 { drawimage "STRIKEY6", 256, 171; }
        InInventory Power1Key, 1 { drawimage "STRIKEY7", 224, 178; }
        InInventory Power2Key, 1 { drawimage "STRIKEY8", 230, 178; }
        InInventory Power3Key, 1 { drawimage "STRIKEY9", 236, 178; }
        InInventory GoldKey, 1 { drawimage "STRIKEYA", 243, 178; }
        InInventory IDCard, 1 { drawimage "STRIKEYB", 249, 178; }
        InInventory SilverKey, 1 { drawimage "STRIKEYC", 256, 178; }
        InInventory OracleKey, 1 { drawimage "STRIKEYD", 224, 185; }
        InInventory MilitaryID, 1 { drawimage "STRIKEYE", 230, 185; }
        InInventory OrderKey, 1 { drawimage "STRIKEYF", 236, 185; }
        InInventory BrassKey, 1 { drawimage "STRIKEYG", 243, 185; }
        InInventory RedCrystalKey, 1 { drawimage "STRIKEYH", 249, 185; }
        InInventory BlueCrystalKey, 1 { drawimage "STRIKEYI", 256, 185; }
        InInventory ChapelKey, 1 { drawimage "STRIKEYJ", 224, 192; }
        InInventory CatacombKey, 1 { drawimage "STRIKEYK", 230, 192; }
        InInventory CoreKey, 1 { drawimage "STRIKEYL", 236, 192; }
        InInventory MaulerKey, 1 { drawimage "STRIKEYM", 243, 192; }
        InInventory FactoryKey, 1 { drawimage "STRIKEYN", 249, 192; }
        InInventory MineKey, 1 { drawimage "STRIKEYO", 256, 192; }

        drawnumber 3, INDEXFON, green, ammo Clip, 289, 173;
        drawnumber 3, INDEXFON, green, ammo Shell, 289, 179;
        drawnumber 3, INDEXFON, green, ammo RocketAmmo, 289, 185;
        drawnumber 3, INDEXFON, green, ammo Cell, 289, 191;

        drawnumber 3, INDEXFON, green, ammocapacity Clip, 315, 173;
        drawnumber 3, INDEXFON, green, ammocapacity Shell, 315, 179;
        drawnumber 3, INDEXFON, green, ammocapacity RocketAmmo, 315, 185;
        drawnumber 3, INDEXFON, green, ammocapacity Cell, 315, 191;
		InInventory not ChickenModeOn, 1 {
        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 4, MARAHUDF, white, frags, 213, 179; }
        gamemode cooperative, singleplayer { drawnumber 4, MARAHUDF, white, KillCountAmountTrue, 213, 179; }}
		InInventory ChickenModeOn, 1 { drawnumber 4, MARAHUDF, white, ChickenKillCount, 213, 179; }
        DrawImage RuneIcon, 20, 40, Center;
        drawselectedinventory alwaysshowcounter, MARAHUDF, 290, 22, 293, 30, untranslated;
        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable "CLRMARA", 145, 169; }
        InInventory not PowerFakeInvulnerable, 1 {drawmugshot "STF", 5, 143, 168;}
        InInventory PowerFakeInvulnerable, 1 {drawimage "MARGOD0", 143, 168;}
        InInventory ExpandedHud, 1
        {
            drawimage "MRTHBART", 0, 0;
            InInventory GotWeapon0, 1 { drawimage "WEPSELM1", 54, 0; }
            InInventory GotWeapon0, 1 { drawimage "WPMARA1N", 49, 11; }
            IsSelected "KKV-7 SMG Flechette" { drawimage "WEPSELY1", 54, 0; }
            IsSelected "KKV-7 SMG Flechette" { drawimage "WPMARA1Y", 49, 11; }

            InInventory GotWeapon2, 1 { drawimage "WEPSELM2", 87, 0; }
            InInventory GotWeapon2, 1 { drawimage "WPMARA2N", 82, 11; }
            IsSelected "WSTE-M5 Combat Shotgun" { drawimage "WEPSELY2", 87, 0; }
            IsSelected "WSTE-M5 Combat Shotgun" { drawimage "WPMARA2Y", 82, 11; }

            InInventory GotWeapon3, 1 { drawimage "WEPSELM3", 120, 0; }
            InInventory GotWeapon3, 1 { drawimage "WPMARA3N", 115, 11; }
            IsSelected "Fusion Pistol" { drawimage "WEPSELY3", 120, 0; }
            IsSelected "Fusion Pistol" { drawimage "WPMARA3Y", 115, 11; }

            InInventory GotWeapon4, 1 { drawimage "WEPSELM4", 154, 0; }
            InInventory GotWeapon4, 1 { drawimage "WPMARA4N", 148, 11; }
            IsSelected "MA-75B Assault Rifle" { drawimage "WEPSELY4", 154, 0; }
            IsSelected "MA-75B Assault Rifle" { drawimage "WPMARA4Y", 148, 11; }

            InInventory GotWeapon5, 1 { drawimage "WEPSELM5", 186, 0; }
            InInventory GotWeapon5, 1 { drawimage "WPMARA5N", 181, 11; }
            IsSelected "SPNKR-XP SSM Launcher" { drawimage "WEPSELY5", 186, 0; }
            IsSelected "SPNKR-XP SSM Launcher" { drawimage "WPMARA5Y", 181, 11; }

            InInventory GotWeapon6, 1 { drawimage "WEPSELM6", 219, 0; }
            InInventory GotWeapon6, 1 { drawimage "WPMARA6N", 214, 11; }
            IsSelected "TOZT-7 Napalm Unit" { drawimage "WEPSELY6", 219, 0; }
            IsSelected "TOZT-7 Napalm Unit" { drawimage "WPMARA6Y", 214, 11; }

            InInventory GotWeapon7, 1 { drawimage "WEPSELM7", 251, 0; }
            InInventory GotWeapon7, 1 { drawimage "WPMARA7N", 247, 11; }
            IsSelected "ONI-71 Wave Motion Cannon" { drawimage "WEPSELY7", 251, 0; }
            IsSelected "ONI-71 Wave Motion Cannon" { drawimage "WPMARA7Y", 247, 11; }
        }
    }

    playerclass Ranger
    {
        drawimage "QUAKBAR", 0, 168;
		
		IsSelected "Single Shotgun" { InInventory PistolModeOn, 1 { drawnumber 3, QUAKHUDF, gold, ammo Shell, 42, 181, 0, untranslated, 0, untranslated, 20; } }

        InInventory not UsingDoEAmmo
        {
            drawnumber 3, QUAKHUDF, gold, ammo1, 42, 181, 0, untranslated, 0, untranslated, 20;

            drawnumber 3, INDEXFON, darkbrown, ammo Clip, 289, 173;
            drawnumber 3, INDEXFON, darkbrown, ammo RocketAmmo, 289, 185;

            drawnumber 3, INDEXFON, darkbrown, ammocapacity Clip, 315, 173;
            drawnumber 3, INDEXFON, darkbrown, ammocapacity RocketAmmo, 315, 185;
        }

        InInventory UsingDoEAmmo
        {
            drawnumber 3, QUAKHUDF, red, ammo2, 42, 181, 0, red, 0, red, 20;

            drawnumber 3, INDEXFON, red, ammo LavaNails, 289, 173;
            drawnumber 3, INDEXFON, red, ammo MultiRocketAmmo, 289, 185;

            drawnumber 3, INDEXFON, red, ammocapacity LavaNails, 315, 173;
            drawnumber 3, INDEXFON, red, ammocapacity MultiRocketAmmo, 315, 185;
        }
		
        InInventory not UsingDoEAmmo { drawnumber 3, QUAKHUDF, gold, ammo1, 42, 181, 0, untranslated, 0, untranslated, 20; }
        InInventory UsingDoEAmmo { drawnumber 3, QUAKHUDF, red, ammo2, 42, 181, 0, red, 0, red, 20; }

        drawnumber 3, INDEXFON, darkbrown, ammo Shell, 289, 179;
        drawnumber 3, INDEXFON, darkbrown, ammo Cell, 289, 191;

        drawnumber 3, INDEXFON, darkbrown, ammocapacity Shell, 315, 179;
        drawnumber 3, INDEXFON, darkbrown, ammocapacity Cell, 315, 191;

        drawnumber 3, QUAKHUDF, gold, health, 92, 181, white, 25, untranslated, 50;

        InInventory not QuakePentTimer { drawnumber 3, QUAKHUDF, gold, armor, 214, 181, 0, untranslated, 0, untranslated, 50; }
        InInventory QuakePentTimer, 1 { drawnumber 3, QUAKHUDF, red, 666, 214, 181; }

        //Doom keys
        InInventory BlueCard, 1 { drawimage "STKEYS0", 226, 175; }
        InInventory YellowCard, 1 { drawimage "STKEYS1", 238, 175; }
        InInventory RedCard, 1 { drawimage "STKEYS2", 250, 175; }
        InInventory BlueSkull, 1 { drawimage "STKEYS3", 226, 186; }
        InInventory YellowSkull, 1 { drawimage "STKEYS4", 238, 186; }
        InInventory RedSkull, 1 { drawimage "STKEYS5", 250, 186; }
        //Chex keys
        InInventory ChexBlueCard, 1 { drawimage "STKEYS0", 222, 175; }
        InInventory ChexYellowCard, 1 { drawimage "STKEYS1", 235, 175; }
        InInventory ChexRedCard, 1 { drawimage "STKEYS2", 248, 175; }
        InInventory BlueFlemKey, 1 { drawimage "STKEYS3", 222, 186; }
        InInventory YellowFlemKey, 1 { drawimage "STKEYS4", 235, 186; }
        InInventory RedFlemKey, 1 { drawimage "STKEYS5", 248, 186; }
        //Heretic keys
        InInventory KeyYellow, 1 { drawimage "YKEYICON", 224, 181; }
        InInventory KeyGreen, 1 { drawimage "GKEYICON", 238, 181; }
        InInventory KeyBlue, 1 { drawimage "BKEYICON", 251, 181; }
        //HeXen keys
        InInventory KeySteel, 1 { drawimage "HEXKEY1", 223, 171; }
        InInventory KeyCave, 1 { drawimage "HEXKEY2", 223, 181; }
        InInventory KeyAxe, 1 { drawimage "HEXKEY3", 223, 191; }
        InInventory KeyFire, 1 { drawimage "HEXKEY4", 233, 171; }
        InInventory KeyEmerald, 1 { drawimage "HEXKEY5", 233, 181; }
        InInventory KeyDungeon, 1 { drawimage "HEXKEY6", 233, 191; }
        InInventory KeySilver, 1 { drawimage "HEXKEY7", 243, 171; }
        InInventory KeyRusted, 1 { drawimage "HEXKEY8", 243, 181; }
        InInventory KeyHorn, 1 { drawimage "HEXKEY9", 243, 191; }
        InInventory KeySwamp, 1 { drawimage "HEXKEYA", 253, 171; }
        InInventory KeyCastle, 1 { drawimage "HEXKEYB", 253, 181; }
        //Strife keys
        InInventory BaseKey, 1 { drawimage "STRIKEY1", 224, 171; }
        InInventory GovsKey, 1 { drawimage "STRIKEY2", 230, 171; }
        InInventory PassCard, 1 { drawimage "STRIKEY3", 236, 171; }
        InInventory IDBadge, 1 { drawimage "STRIKEY4", 243, 171; }
        InInventory PrisonKey, 1 { drawimage "STRIKEY5", 249, 171; }
        InInventory SeveredHand, 1 { drawimage "STRIKEY6", 256, 171; }
        InInventory Power1Key, 1 { drawimage "STRIKEY7", 224, 178; }
        InInventory Power2Key, 1 { drawimage "STRIKEY8", 230, 178; }
        InInventory Power3Key, 1 { drawimage "STRIKEY9", 236, 178; }
        InInventory GoldKey, 1 { drawimage "STRIKEYA", 243, 178; }
        InInventory IDCard, 1 { drawimage "STRIKEYB", 249, 178; }
        InInventory SilverKey, 1 { drawimage "STRIKEYC", 256, 178; }
        InInventory OracleKey, 1 { drawimage "STRIKEYD", 224, 185; }
        InInventory MilitaryID, 1 { drawimage "STRIKEYE", 230, 185; }
        InInventory OrderKey, 1 { drawimage "STRIKEYF", 236, 185; }
        InInventory BrassKey, 1 { drawimage "STRIKEYG", 243, 185; }
        InInventory RedCrystalKey, 1 { drawimage "STRIKEYH", 249, 185; }
        InInventory BlueCrystalKey, 1 { drawimage "STRIKEYI", 256, 185; }
        InInventory ChapelKey, 1 { drawimage "STRIKEYJ", 224, 192; }
        InInventory CatacombKey, 1 { drawimage "STRIKEYK", 230, 192; }
        InInventory CoreKey, 1 { drawimage "STRIKEYL", 236, 192; }
        InInventory MaulerKey, 1 { drawimage "STRIKEYM", 243, 192; }
        InInventory FactoryKey, 1 { drawimage "STRIKEYN", 249, 192; }
        InInventory MineKey, 1 { drawimage "STRIKEYO", 256, 192; }
        InInventory not ChickenModeOn, 1 {
        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, QUAKHUDF, untranslated, frags, 140, 181; }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, QUAKHUDF, untranslated, KillCountAmount, 140, 181;
            InInventory KillCountNotch, 1 { drawimage "DOMNOTCH", 100, 176; }
            InInventory KillCountNotch, 2 { drawimage "DOMNOTCH", 105, 176; }
            InInventory KillCountNotch, 3 { drawimage "DOMNOTCH", 110, 176; }
            InInventory KillCountNotch, 4 { drawimage "DOMNOTCH", 115, 176; }
            InInventory KillCountNotch, 5 { drawimage "DOMNOTCH", 120, 176; }
            InInventory KillCountNotch, 6 { drawimage "DOMNOTCH", 125, 176; }
            InInventory KillCountNotch, 7 { drawimage "DOMNOTCH", 130, 176; }
            InInventory KillCountNotch, 8 { drawimage "DOMNOTCH", 135, 176; }
            InInventory KillCountNotch, 9 { drawimage "DOMNOTCH", 140, 176; }
        }}
		InInventory ChickenModeOn, 1 { drawnumber 3, QUAKHUDF, untranslated, ChickenKillCount, 140, 181; }
        DrawImage RuneIcon, 20, 40, Center;
        drawselectedinventory alwaysshowcounter, QUAKHUDF, 290, 22, 293, 30, untranslated;
        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable "CLRDOOM", 145, 169; }
        InInventory not QuakeInvisTimer
        {
            InInventory not QuadDamagePower
            {
                InInventory QuakePentTimer { drawimage "RNGGOD0", 143, 168; }
                InInventory not QuakePentTimer { drawmugshot "STF", 5, 143, 168; }
            }
            InInventory QuadDamagePower, 1 { drawimage "RNGQUAD0", 143, 168; }
        }
        InInventory QuakeInvisTimer, 1
        {
            drawimage "RNGNVSB0", 143, 168;
            InInventory QuakePentTimer, 1 { drawimage "RNGNVSG0", 143, 168; }
            InInventory QuadDamagePower, 1 { drawimage "RNGNVSQ0", 143, 168; }
            InInventory PowerQuadDamage, 1 { drawimage "RNGNVSD0", 143, 168; }
        }

        InInventory ExpandedHud, 1
        {
            drawimage "QUAKBART", 0, 0;
            InInventory GotWeapon0, 1 { drawimage "WEPSELN1", 54, 0; }
            InInventory GotWeapon0, 1 { drawimage "WPQUAK1N", 49, 11; }
            IsSelected "Mjolnir" { drawimage "WEPSELY1", 54, 0; }
            IsSelected "Mjolnir" { drawimage "WPQUAK1Y", 49, 11; }

            InInventory GotWeapon2, 1 { drawimage "WEPSELN2", 87, 0; }
            InInventory GotWeapon2, 1 { drawimage "WPQUAK2N", 82, 11; }
            IsSelected "Double Shotgun" { drawimage "WEPSELY2", 87, 0; }
            IsSelected "Double Shotgun" { drawimage "WPQUAK2Y", 82, 11; }

            InInventory GotWeapon3, 1 { drawimage "WEPSELN3", 120, 0; }
            InInventory GotWeapon3, 1 { drawimage "WPQUAK3N", 115, 11; }
            IsSelected "Grenade Launcher" { drawimage "WEPSELY3", 120, 0; }
            IsSelected "Grenade Launcher" { drawimage "WPQUAK3Y", 115, 11; }

            InInventory GotWeapon4, 1 { drawimage "WEPSELN4", 154, 0; }
            InInventory GotWeapon4, 1 { drawimage "WPQUAK4N", 148, 11; }
            IsSelected "Nailgun" { drawimage "WEPSELY4", 154, 0; }
            IsSelected "Nailgun" { drawimage "WPQUAK4Y", 148, 11; }

            InInventory GotWeapon5, 1 { drawimage "WEPSELN5", 186, 0; }
            InInventory GotWeapon5, 1 { drawimage "WPQUAK5N", 181, 11; }
            IsSelected "  Rocket Launcher  " { drawimage "WEPSELY5", 186, 0; }
            IsSelected "  Rocket Launcher  " { drawimage "WPQUAK5Y", 181, 11; }

            InInventory GotWeapon6, 1 { drawimage "WEPSELN6", 219, 0; }
            InInventory GotWeapon6, 1 { drawimage "WPQUAK6N", 214, 11; }
            IsSelected "Super Nailgun" { drawimage "WEPSELY6", 219, 0; }
            IsSelected "Super Nailgun" { drawimage "WPQUAK6Y", 214, 11; }

            InInventory GotWeapon7, 1 { drawimage "WEPSELN7", 251, 0; }
            InInventory GotWeapon7, 1 { drawimage "WPQUAK7N", 247, 11; }
            IsSelected "Thunderbolt" { drawimage "WEPSELY7", 251, 0; }
            IsSelected "Thunderbolt" { drawimage "WPQUAK7Y", 247, 11; }
        }
    }

//Playerclass Chicken
    IsSelected " Beak "
    {
        drawimage "CHKNBAR", 0, 168;
        drawnumber 3, WOLFHUDF, gold, ammo1, 37, 177, 0, untranslated, 0, untranslated, 20;
        drawnumber 3, WOLFHUDF, gold, health, 90, 177, red, 25, black, 50;
        drawnumber 3, WOLFHUDF, gold, armor, 212, 177, 0, untranslated, 0, untranslated, 50;

        //Doom keys
        InInventory BlueCard, 1 { drawimage "STKEYS0", 226, 175; }
        InInventory YellowCard, 1 { drawimage "STKEYS1", 238, 175; }
        InInventory RedCard, 1 { drawimage "STKEYS2", 250, 175; }
        InInventory BlueSkull, 1 { drawimage "STKEYS3", 226, 186; }
        InInventory YellowSkull, 1 { drawimage "STKEYS4", 238, 186; }
        InInventory RedSkull, 1 { drawimage "STKEYS5", 250, 186; }
        //Chex keys
        InInventory ChexBlueCard, 1 { drawimage "STKEYS0", 222, 175; }
        InInventory ChexYellowCard, 1 { drawimage "STKEYS1", 235, 175; }
        InInventory ChexRedCard, 1 { drawimage "STKEYS2", 248, 175; }
        InInventory BlueFlemKey, 1 { drawimage "STKEYS3", 222, 186; }
        InInventory YellowFlemKey, 1 { drawimage "STKEYS4", 235, 186; }
        InInventory RedFlemKey, 1 { drawimage "STKEYS5", 248, 186; }
        //Heretic keys
        InInventory KeyYellow, 1 { drawimage "YKEYICON", 224, 181; }
        InInventory KeyGreen, 1 { drawimage "GKEYICON", 238, 181; }
        InInventory KeyBlue, 1 { drawimage "BKEYICON", 251, 181; }
        //HeXen keys
        InInventory KeySteel, 1 { drawimage "HEXKEY1", 223, 171; }
        InInventory KeyCave, 1 { drawimage "HEXKEY2", 223, 181; }
        InInventory KeyAxe, 1 { drawimage "HEXKEY3", 223, 191; }
        InInventory KeyFire, 1 { drawimage "HEXKEY4", 233, 171; }
        InInventory KeyEmerald, 1 { drawimage "HEXKEY5", 233, 181; }
        InInventory KeyDungeon, 1 { drawimage "HEXKEY6", 233, 191; }
        InInventory KeySilver, 1 { drawimage "HEXKEY7", 243, 171; }
        InInventory KeyRusted, 1 { drawimage "HEXKEY8", 243, 181; }
        InInventory KeyHorn, 1 { drawimage "HEXKEY9", 243, 191; }
        InInventory KeySwamp, 1 { drawimage "HEXKEYA", 253, 171; }
        InInventory KeyCastle, 1 { drawimage "HEXKEYB", 253, 181; }
        //Strife keys
        InInventory BaseKey, 1 { drawimage "STRIKEY1", 224, 171; }
        InInventory GovsKey, 1 { drawimage "STRIKEY2", 230, 171; }
        InInventory PassCard, 1 { drawimage "STRIKEY3", 236, 171; }
        InInventory IDBadge, 1 { drawimage "STRIKEY4", 243, 171; }
        InInventory PrisonKey, 1 { drawimage "STRIKEY5", 249, 171; }
        InInventory SeveredHand, 1 { drawimage "STRIKEY6", 256, 171; }
        InInventory Power1Key, 1 { drawimage "STRIKEY7", 224, 178; }
        InInventory Power2Key, 1 { drawimage "STRIKEY8", 230, 178; }
        InInventory Power3Key, 1 { drawimage "STRIKEY9", 236, 178; }
        InInventory GoldKey, 1 { drawimage "STRIKEYA", 243, 178; }
        InInventory IDCard, 1 { drawimage "STRIKEYB", 249, 178; }
        InInventory SilverKey, 1 { drawimage "STRIKEYC", 256, 178; }
        InInventory OracleKey, 1 { drawimage "STRIKEYD", 224, 185; }
        InInventory MilitaryID, 1 { drawimage "STRIKEYE", 230, 185; }
        InInventory OrderKey, 1 { drawimage "STRIKEYF", 236, 185; }
        InInventory BrassKey, 1 { drawimage "STRIKEYG", 243, 185; }
        InInventory RedCrystalKey, 1 { drawimage "STRIKEYH", 249, 185; }
        InInventory BlueCrystalKey, 1 { drawimage "STRIKEYI", 256, 185; }
        InInventory ChapelKey, 1 { drawimage "STRIKEYJ", 224, 192; }
        InInventory CatacombKey, 1 { drawimage "STRIKEYK", 230, 192; }
        InInventory CoreKey, 1 { drawimage "STRIKEYL", 236, 192; }
        InInventory MaulerKey, 1 { drawimage "STRIKEYM", 243, 192; }
        InInventory FactoryKey, 1 { drawimage "STRIKEYN", 249, 192; }
        InInventory MineKey, 1 { drawimage "STRIKEYO", 256, 192; }
        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, WOLFHUDF, black, frags, 138, 177; }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, WOLFHUDF, black, KillCountAmount, 138, 181;
            InInventory KillCountNotch, 1 { drawimage "WOLFNTCH", 107, 167; }
            InInventory KillCountNotch, 2 { drawimage "WOLFNTCH", 111, 167; }
            InInventory KillCountNotch, 3 { drawimage "WOLFNTCH", 115, 167; }
            InInventory KillCountNotch, 4 { drawimage "WOLFNTCH", 119, 167; }
            InInventory KillCountNotch, 5 { drawimage "WOLFNTCH", 123, 167; }
            InInventory KillCountNotch, 6 { drawimage "WOLFNTCH", 127, 167; }
            InInventory KillCountNotch, 7 { drawimage "WOLFNTCH", 131, 167; }
            InInventory KillCountNotch, 8 { drawimage "WOLFNTCH", 135, 167; }
            InInventory KillCountNotch, 9 { drawimage "WOLFNTCH", 139, 167; }
        }
        DrawImage RuneIcon, 20, 40, Center;
        drawselectedinventory alwaysshowcounter, WOLFHUDF, 290, 22, 293, 30, black;
    }

}

statusbar inventory { drawinventorybar Doom, 7, INDEXFON, 50, 170, 76, 192, white; }

statusbar inventoryfullscreen { drawinventorybar Doom, 7, INDEXFON, 50, 170, 76, 192, white; }

statusbar Automap
{
    playerclass Doomguy
    {
        drawimage "DOOMBAR", 0, 168;
        drawnumber 3, DOOMHUDF, gold, ammo1, 44, 171, 0, untranslated, 0, untranslated, 20;
        drawnumber 3, DOOMHUDF, gold, health, 94, 171, white, 25, untranslated, 50;
        drawnumber 3, DOOMHUDF, gold, armor, 219, 171, 0, untranslated, 0, untranslated, 50;

        //Doom keys
        InInventory BlueCard, 1 { drawimage "STKEYS0", 226, 175; }
        InInventory YellowCard, 1 { drawimage "STKEYS1", 238, 175; }
        InInventory RedCard, 1 { drawimage "STKEYS2", 250, 175; }
        InInventory BlueSkull, 1 { drawimage "STKEYS3", 226, 186; }
        InInventory YellowSkull, 1 { drawimage "STKEYS4", 238, 186; }
        InInventory RedSkull, 1 { drawimage "STKEYS5", 250, 186; }
        //Chex keys
        InInventory ChexBlueCard, 1 { drawimage "STKEYS0", 222, 175; }
        InInventory ChexYellowCard, 1 { drawimage "STKEYS1", 235, 175; }
        InInventory ChexRedCard, 1 { drawimage "STKEYS2", 248, 175; }
        InInventory BlueFlemKey, 1 { drawimage "STKEYS3", 222, 186; }
        InInventory YellowFlemKey, 1 { drawimage "STKEYS4", 235, 186; }
        InInventory RedFlemKey, 1 { drawimage "STKEYS5", 248, 186; }
        //Heretic keys
        InInventory KeyYellow, 1 { drawimage "YKEYICON", 224, 181; }
        InInventory KeyGreen, 1 { drawimage "GKEYICON", 238, 181; }
        InInventory KeyBlue, 1 { drawimage "BKEYICON", 251, 181; }
        //HeXen keys
        InInventory KeySteel, 1 { drawimage "HEXKEY1", 223, 171; }
        InInventory KeyCave, 1 { drawimage "HEXKEY2", 223, 181; }
        InInventory KeyAxe, 1 { drawimage "HEXKEY3", 223, 191; }
        InInventory KeyFire, 1 { drawimage "HEXKEY4", 233, 171; }
        InInventory KeyEmerald, 1 { drawimage "HEXKEY5", 233, 181; }
        InInventory KeyDungeon, 1 { drawimage "HEXKEY6", 233, 191; }
        InInventory KeySilver, 1 { drawimage "HEXKEY7", 243, 171; }
        InInventory KeyRusted, 1 { drawimage "HEXKEY8", 243, 181; }
        InInventory KeyHorn, 1 { drawimage "HEXKEY9", 243, 191; }
        InInventory KeySwamp, 1 { drawimage "HEXKEYA", 253, 171; }
        InInventory KeyCastle, 1 { drawimage "HEXKEYB", 253, 181; }
        //Strife keys
        InInventory BaseKey, 1 { drawimage "STRIKEY1", 223, 171; }
        InInventory GovsKey, 1 { drawimage "STRIKEY2", 229, 171; }
        InInventory PassCard, 1 { drawimage "STRIKEY3", 235, 171; }
        InInventory IDBadge, 1 { drawimage "STRIKEY4", 242, 171; }
        InInventory PrisonKey, 1 { drawimage "STRIKEY5", 248, 171; }
        InInventory SeveredHand, 1 { drawimage "STRIKEY6", 255, 171; }
        InInventory Power1Key, 1 { drawimage "STRIKEY7", 223, 178; }
        InInventory Power2Key, 1 { drawimage "STRIKEY8", 229, 178; }
        InInventory Power3Key, 1 { drawimage "STRIKEY9", 235, 178; }
        InInventory GoldKey, 1 { drawimage "STRIKEYA", 242, 178; }
        InInventory IDCard, 1 { drawimage "STRIKEYB", 248, 178; }
        InInventory SilverKey, 1 { drawimage "STRIKEYC", 255, 178; }
        InInventory OracleKey, 1 { drawimage "STRIKEYD", 223, 185; }
        InInventory MilitaryID, 1 { drawimage "STRIKEYE", 229, 185; }
        InInventory OrderKey, 1 { drawimage "STRIKEYF", 235, 185; }
        InInventory BrassKey, 1 { drawimage "STRIKEYG", 242, 185; }
        InInventory RedCrystalKey, 1 { drawimage "STRIKEYH", 248, 185; }
        InInventory BlueCrystalKey, 1 { drawimage "STRIKEYI", 255, 185; }
        InInventory ChapelKey, 1 { drawimage "STRIKEYJ", 223, 192; }
        InInventory CatacombKey, 1 { drawimage "STRIKEYK", 229, 192; }
        InInventory CoreKey, 1 { drawimage "STRIKEYL", 235, 192; }
        InInventory MaulerKey, 1 { drawimage "STRIKEYM", 242, 192; }
        InInventory FactoryKey, 1 { drawimage "STRIKEYN", 248, 192; }
        InInventory MineKey, 1 { drawimage "STRIKEYO", 255, 192; }

        drawnumber 3, INDEXFON, gold, ammo Clip, 289, 173;
         drawnumber 3, INDEXFON, gold, ammo Shell, 289, 179;
         drawnumber 3, INDEXFON, gold, ammo RocketAmmo, 289, 185;
         drawnumber 3, INDEXFON, gold, ammo Cell, 289, 191;

         drawnumber 3, INDEXFON, gold, ammocapacity Clip, 315, 173;
         drawnumber 3, INDEXFON, gold, ammocapacity Shell, 315, 179;
         drawnumber 3, INDEXFON, gold, ammocapacity RocketAmmo, 315, 185;
         drawnumber 3, INDEXFON, gold, ammocapacity Cell, 315, 191;
        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, DOOMHUDF, untranslated, frags, 142, 171; }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, DOOMHUDF, untranslated, KillCountAmount, 142, 171;
            InInventory KillCountNotch, 1 { drawimage "DOMNOTCH", 99, 167; }
            InInventory KillCountNotch, 2 { drawimage "DOMNOTCH", 104, 167; }
            InInventory KillCountNotch, 3 { drawimage "DOMNOTCH", 109, 167; }
            InInventory KillCountNotch, 4 { drawimage "DOMNOTCH", 114, 167; }
            InInventory KillCountNotch, 5 { drawimage "DOMNOTCH", 119, 167; }
            InInventory KillCountNotch, 6 { drawimage "DOMNOTCH", 124, 167; }
            InInventory KillCountNotch, 7 { drawimage "DOMNOTCH", 129, 167; }
            InInventory KillCountNotch, 8 { drawimage "DOMNOTCH", 134, 167; }
            InInventory KillCountNotch, 9 { drawimage "DOMNOTCH", 139, 167; }
        }
        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable "CLRDOOM", 145, 169; }
        InInventory not PowerFakeInvulnerable, 1 {drawmugshot "STF", 5, 143, 168;}
        InInventory PowerFakeInvulnerable, 1 {drawimage "DGYGOD0", 143, 168;}
    }

    Playerclass ChexWarrior
    {
        drawimage "CHEXBAR", 0, 168;
        drawnumber 3, CHEXHUDF, yellow, ammo1, 45, 172, 0, untranslated, 0, untranslated, 20;
        drawnumber 3, CHEXHUDF, yellow, health, 94, 172, white, 25, untranslated, 50;
        drawnumber 3, CHEXHUDF, yellow, armor, 220, 172, 0, untranslated, 0, untranslated, 50;

        //Doom keys
        InInventory BlueCard, 1 { drawimage "STKEYS0", 226, 175; }
        InInventory YellowCard, 1 { drawimage "STKEYS1", 238, 175; }
        InInventory RedCard, 1 { drawimage "STKEYS2", 250, 175; }
        InInventory BlueSkull, 1 { drawimage "STKEYS3", 226, 186; }
        InInventory YellowSkull, 1 { drawimage "STKEYS4", 238, 186; }
        InInventory RedSkull, 1 { drawimage "STKEYS5", 250, 186; }
        //Chex keys
        InInventory ChexBlueCard, 1 { drawimage "STKEYS0", 222, 175; }
        InInventory ChexYellowCard, 1 { drawimage "STKEYS1", 235, 175; }
        InInventory ChexRedCard, 1 { drawimage "STKEYS2", 248, 175; }
        InInventory BlueFlemKey, 1 { drawimage "STKEYS3", 222, 186; }
        InInventory YellowFlemKey, 1 { drawimage "STKEYS4", 235, 186; }
        InInventory RedFlemKey, 1 { drawimage "STKEYS5", 248, 186; }
        //Heretic keys
        InInventory KeyYellow, 1 { drawimage "YKEYICON", 224, 181; }
        InInventory KeyGreen, 1 { drawimage "GKEYICON", 238, 181; }
        InInventory KeyBlue, 1 { drawimage "BKEYICON", 251, 181; }
        //HeXen keys
        InInventory KeySteel, 1 { drawimage "HEXKEY1", 223, 171; }
        InInventory KeyCave, 1 { drawimage "HEXKEY2", 223, 181; }
        InInventory KeyAxe, 1 { drawimage "HEXKEY3", 223, 191; }
        InInventory KeyFire, 1 { drawimage "HEXKEY4", 233, 171; }
        InInventory KeyEmerald, 1 { drawimage "HEXKEY5", 233, 181; }
        InInventory KeyDungeon, 1 { drawimage "HEXKEY6", 233, 191; }
        InInventory KeySilver, 1 { drawimage "HEXKEY7", 243, 171; }
        InInventory KeyRusted, 1 { drawimage "HEXKEY8", 243, 181; }
        InInventory KeyHorn, 1 { drawimage "HEXKEY9", 243, 191; }
        InInventory KeySwamp, 1 { drawimage "HEXKEYA", 253, 171; }
        InInventory KeyCastle, 1 { drawimage "HEXKEYB", 253, 181; }
        //Strife keys
        InInventory BaseKey, 1 { drawimage "STRIKEY1", 224, 171; }
        InInventory GovsKey, 1 { drawimage "STRIKEY2", 230, 171; }
        InInventory PassCard, 1 { drawimage "STRIKEY3", 236, 171; }
        InInventory IDBadge, 1 { drawimage "STRIKEY4", 243, 171; }
        InInventory PrisonKey, 1 { drawimage "STRIKEY5", 249, 171; }
        InInventory SeveredHand, 1 { drawimage "STRIKEY6", 256, 171; }
        InInventory Power1Key, 1 { drawimage "STRIKEY7", 224, 178; }
        InInventory Power2Key, 1 { drawimage "STRIKEY8", 230, 178; }
        InInventory Power3Key, 1 { drawimage "STRIKEY9", 236, 178; }
        InInventory GoldKey, 1 { drawimage "STRIKEYA", 243, 178; }
        InInventory IDCard, 1 { drawimage "STRIKEYB", 249, 178; }
        InInventory SilverKey, 1 { drawimage "STRIKEYC", 256, 178; }
        InInventory OracleKey, 1 { drawimage "STRIKEYD", 224, 185; }
        InInventory MilitaryID, 1 { drawimage "STRIKEYE", 230, 185; }
        InInventory OrderKey, 1 { drawimage "STRIKEYF", 236, 185; }
        InInventory BrassKey, 1 { drawimage "STRIKEYG", 243, 185; }
        InInventory RedCrystalKey, 1 { drawimage "STRIKEYH", 249, 185; }
        InInventory BlueCrystalKey, 1 { drawimage "STRIKEYI", 256, 185; }
        InInventory ChapelKey, 1 { drawimage "STRIKEYJ", 224, 192; }
        InInventory CatacombKey, 1 { drawimage "STRIKEYK", 230, 192; }
        InInventory CoreKey, 1 { drawimage "STRIKEYL", 236, 192; }
        InInventory MaulerKey, 1 { drawimage "STRIKEYM", 243, 192; }
        InInventory FactoryKey, 1 { drawimage "STRIKEYN", 249, 192; }
        InInventory MineKey, 1 { drawimage "STRIKEYO", 256, 192; }

        drawnumber 3, INDEXFON, gold, ammo Clip, 289, 173;
         drawnumber 3, INDEXFON, gold, ammo Shell, 289, 179;
         drawnumber 3, INDEXFON, gold, ammo RocketAmmo, 289, 185;
         drawnumber 3, INDEXFON, gold, ammo Cell, 289, 191;

         drawnumber 3, INDEXFON, gold, ammocapacity Clip, 315, 173;
         drawnumber 3, INDEXFON, gold, ammocapacity Shell, 315, 179;
         drawnumber 3, INDEXFON, gold, ammocapacity RocketAmmo, 315, 185;
         drawnumber 3, INDEXFON, gold, ammocapacity Cell, 315, 191;
        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, CHEXHUDF, untranslated, frags, 143, 172; }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, CHEXHUDF, untranslated, KillCountAmount, 143, 172;
            InInventory KillCountNotch, 1 { drawimage "CHXNOTCH", 100, 167; }
            InInventory KillCountNotch, 2 { drawimage "CHXNOTCH", 105, 167; }
            InInventory KillCountNotch, 3 { drawimage "CHXNOTCH", 110, 167; }
            InInventory KillCountNotch, 4 { drawimage "CHXNOTCH", 115, 167; }
            InInventory KillCountNotch, 5 { drawimage "CHXNOTCH", 120, 167; }
            InInventory KillCountNotch, 6 { drawimage "CHXNOTCH", 125, 167; }
            InInventory KillCountNotch, 7 { drawimage "CHXNOTCH", 130, 167; }
            InInventory KillCountNotch, 8 { drawimage "CHXNOTCH", 135, 167; }
            InInventory KillCountNotch, 9 { drawimage "CHXNOTCH", 140, 167; }
        }

        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable "CLRCHEX", 145, 169; }
        InInventory not PowerFakeInvulnerable, 1 {drawmugshot "STF", 5, 142, 168;}
        InInventory PowerFakeInvulnerable, 1 {drawimage "CHXGOD0", 142, 168;}
    }

    Playerclass Corvus
    {
        drawimage "HRTCBAR", 0, 151;
        InInventory PowerFakeInvulnerable, 1 { drawimage "HEREGOD1", 6, 167; }
        InInventory PowerFakeInvulnerable, 1 { drawimage "HEREGOD2", 297, 167; }
        drawnumber 3, HEREHUDF, gold, ammo1, 58, 171, 0, untranslated, 0, untranslated, 20;
        drawimage ammoicon1, 47, 189, center;
         drawnumber 3, HEREHUDF, gold, health, 96, 180, white, 25, untranslated, 50;
         drawnumber 3, HEREHUDF, gold, armor, 210, 180, 0, untranslated, 0, untranslated, 50;

        //Doom keys
        InInventory BlueCard, 1 { drawimage "STKEYS0", 226, 175; }
        InInventory YellowCard, 1 { drawimage "STKEYS1", 238, 175; }
        InInventory RedCard, 1 { drawimage "STKEYS2", 250, 175; }
        InInventory BlueSkull, 1 { drawimage "STKEYS3", 226, 186; }
        InInventory YellowSkull, 1 { drawimage "STKEYS4", 238, 186; }
        InInventory RedSkull, 1 { drawimage "STKEYS5", 250, 186; }
        //Chex keys
        InInventory ChexBlueCard, 1 { drawimage "STKEYS0", 222, 175; }
        InInventory ChexYellowCard, 1 { drawimage "STKEYS1", 235, 175; }
        InInventory ChexRedCard, 1 { drawimage "STKEYS2", 248, 175; }
        InInventory BlueFlemKey, 1 { drawimage "STKEYS3", 222, 186; }
        InInventory YellowFlemKey, 1 { drawimage "STKEYS4", 235, 186; }
        InInventory RedFlemKey, 1 { drawimage "STKEYS5", 248, 186; }
        //Heretic keys
        InInventory KeyYellow, 1 { drawimage "YKEYICON", 224, 181; }
        InInventory KeyGreen, 1 { drawimage "GKEYICON", 238, 181; }
        InInventory KeyBlue, 1 { drawimage "BKEYICON", 251, 181; }
        //HeXen keys
        InInventory KeySteel, 1 { drawimage "HEXKEY1", 223, 171; }
        InInventory KeyCave, 1 { drawimage "HEXKEY2", 223, 181; }
        InInventory KeyAxe, 1 { drawimage "HEXKEY3", 223, 191; }
        InInventory KeyFire, 1 { drawimage "HEXKEY4", 233, 171; }
        InInventory KeyEmerald, 1 { drawimage "HEXKEY5", 233, 181; }
        InInventory KeyDungeon, 1 { drawimage "HEXKEY6", 233, 191; }
        InInventory KeySilver, 1 { drawimage "HEXKEY7", 243, 171; }
        InInventory KeyRusted, 1 { drawimage "HEXKEY8", 243, 181; }
        InInventory KeyHorn, 1 { drawimage "HEXKEY9", 243, 191; }
        InInventory KeySwamp, 1 { drawimage "HEXKEYA", 253, 171; }
        InInventory KeyCastle, 1 { drawimage "HEXKEYB", 253, 181; }
        //Strife keys
        InInventory BaseKey, 1 { drawimage "STRIKEY1", 224, 171; }
        InInventory GovsKey, 1 { drawimage "STRIKEY2", 230, 171; }
        InInventory PassCard, 1 { drawimage "STRIKEY3", 236, 171; }
        InInventory IDBadge, 1 { drawimage "STRIKEY4", 243, 171; }
        InInventory PrisonKey, 1 { drawimage "STRIKEY5", 249, 171; }
        InInventory SeveredHand, 1 { drawimage "STRIKEY6", 256, 171; }
        InInventory Power1Key, 1 { drawimage "STRIKEY7", 224, 178; }
        InInventory Power2Key, 1 { drawimage "STRIKEY8", 230, 178; }
        InInventory Power3Key, 1 { drawimage "STRIKEY9", 236, 178; }
        InInventory GoldKey, 1 { drawimage "STRIKEYA", 243, 178; }
        InInventory IDCard, 1 { drawimage "STRIKEYB", 249, 178; }
        InInventory SilverKey, 1 { drawimage "STRIKEYC", 256, 178; }
        InInventory OracleKey, 1 { drawimage "STRIKEYD", 224, 185; }
        InInventory MilitaryID, 1 { drawimage "STRIKEYE", 230, 185; }
        InInventory OrderKey, 1 { drawimage "STRIKEYF", 236, 185; }
        InInventory BrassKey, 1 { drawimage "STRIKEYG", 243, 185; }
        InInventory RedCrystalKey, 1 { drawimage "STRIKEYH", 249, 185; }
        InInventory BlueCrystalKey, 1 { drawimage "STRIKEYI", 256, 185; }
        InInventory ChapelKey, 1 { drawimage "STRIKEYJ", 224, 192; }
        InInventory CatacombKey, 1 { drawimage "STRIKEYK", 230, 192; }
        InInventory CoreKey, 1 { drawimage "STRIKEYL", 236, 192; }
        InInventory MaulerKey, 1 { drawimage "STRIKEYM", 243, 192; }
        InInventory FactoryKey, 1 { drawimage "STRIKEYN", 249, 192; }
        InInventory MineKey, 1 { drawimage "STRIKEYO", 256, 192; }

        drawnumber 3, INDEXFON, yellow, ammo Clip, 285, 173;
         drawnumber 3, INDEXFON, yellow, ammo Shell, 285, 179;
         drawnumber 3, INDEXFON, yellow, ammo RocketAmmo, 285, 185;
         drawnumber 3, INDEXFON, yellow, ammo Cell, 285, 191;
        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, HEREHUDF, untranslated, frags, 136, 180; }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, HEREHUDF, untranslated, KillCountAmount, 136, 180;
            InInventory KillCountNotch, 1 { drawimage "RVNNOTCH", 108, 169; }
            InInventory KillCountNotch, 2 { drawimage "RVNNOTCH", 112, 169; }
            InInventory KillCountNotch, 3 { drawimage "RVNNOTCH", 116, 169; }
            InInventory KillCountNotch, 4 { drawimage "RVNNOTCH", 120, 169; }
            InInventory KillCountNotch, 5 { drawimage "RVNNOTCH", 124, 169; }
            InInventory KillCountNotch, 6 { drawimage "RVNNOTCH", 128, 169; }
            InInventory KillCountNotch, 7 { drawimage "RVNNOTCH", 132, 169; }
            InInventory KillCountNotch, 8 { drawimage "RVNNOTCH", 136, 169; }
            InInventory KillCountNotch, 9 { drawimage "RVNNOTCH", 140, 169; }
        }

        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable "CLRHERTC", 10, 168; }
        InInventory not PowerFakeInvulnerable, 1 {drawmugshot "STF", 5, 142, 168;}
        InInventory PowerFakeInvulnerable, 1 {drawimage "CRVGOD0", 142, 168;}
    }

    Playerclass Blazkowicz
    {
        drawimage "WOLFBAR", 0, 168;
        drawnumber 3, WOLFHUDF, gold, ammo1, 37, 181, 0, untranslated, 0, untranslated, 20;
        drawnumber 3, WOLFHUDF, gold, health, 90, 181, red, 25, untranslated, 50;
        drawnumber 3, WOLFHUDF, gold, armor, 212, 181, 0, untranslated, 0, untranslated, 50;

        //Doom keys
        InInventory BlueCard, 1 { drawimage "STKEYS0", 226, 175; }
        InInventory YellowCard, 1 { drawimage "STKEYS1", 238, 175; }
        InInventory RedCard, 1 { drawimage "STKEYS2", 250, 175; }
        InInventory BlueSkull, 1 { drawimage "STKEYS3", 226, 186; }
        InInventory YellowSkull, 1 { drawimage "STKEYS4", 238, 186; }
        InInventory RedSkull, 1 { drawimage "STKEYS5", 250, 186; }
        //Chex keys
        InInventory ChexBlueCard, 1 { drawimage "STKEYS0", 222, 175; }
        InInventory ChexYellowCard, 1 { drawimage "STKEYS1", 235, 175; }
        InInventory ChexRedCard, 1 { drawimage "STKEYS2", 248, 175; }
        InInventory BlueFlemKey, 1 { drawimage "STKEYS3", 222, 186; }
        InInventory YellowFlemKey, 1 { drawimage "STKEYS4", 235, 186; }
        InInventory RedFlemKey, 1 { drawimage "STKEYS5", 248, 186; }
        //Heretic keys
        InInventory KeyYellow, 1 { drawimage "YKEYICON", 224, 181; }
        InInventory KeyGreen, 1 { drawimage "GKEYICON", 238, 181; }
        InInventory KeyBlue, 1 { drawimage "BKEYICON", 251, 181; }
        //HeXen keys
        InInventory KeySteel, 1 { drawimage "HEXKEY1", 223, 171; }
        InInventory KeyCave, 1 { drawimage "HEXKEY2", 223, 181; }
        InInventory KeyAxe, 1 { drawimage "HEXKEY3", 223, 191; }
        InInventory KeyFire, 1 { drawimage "HEXKEY4", 233, 171; }
        InInventory KeyEmerald, 1 { drawimage "HEXKEY5", 233, 181; }
        InInventory KeyDungeon, 1 { drawimage "HEXKEY6", 233, 191; }
        InInventory KeySilver, 1 { drawimage "HEXKEY7", 243, 171; }
        InInventory KeyRusted, 1 { drawimage "HEXKEY8", 243, 181; }
        InInventory KeyHorn, 1 { drawimage "HEXKEY9", 243, 191; }
        InInventory KeySwamp, 1 { drawimage "HEXKEYA", 253, 171; }
        InInventory KeyCastle, 1 { drawimage "HEXKEYB", 253, 181; }
        //Strife keys
        InInventory BaseKey, 1 { drawimage "STRIKEY1", 224, 171; }
        InInventory GovsKey, 1 { drawimage "STRIKEY2", 230, 171; }
        InInventory PassCard, 1 { drawimage "STRIKEY3", 236, 171; }
        InInventory IDBadge, 1 { drawimage "STRIKEY4", 243, 171; }
        InInventory PrisonKey, 1 { drawimage "STRIKEY5", 249, 171; }
        InInventory SeveredHand, 1 { drawimage "STRIKEY6", 256, 171; }
        InInventory Power1Key, 1 { drawimage "STRIKEY7", 224, 178; }
        InInventory Power2Key, 1 { drawimage "STRIKEY8", 230, 178; }
        InInventory Power3Key, 1 { drawimage "STRIKEY9", 236, 178; }
        InInventory GoldKey, 1 { drawimage "STRIKEYA", 243, 178; }
        InInventory IDCard, 1 { drawimage "STRIKEYB", 249, 178; }
        InInventory SilverKey, 1 { drawimage "STRIKEYC", 256, 178; }
        InInventory OracleKey, 1 { drawimage "STRIKEYD", 224, 185; }
        InInventory MilitaryID, 1 { drawimage "STRIKEYE", 230, 185; }
        InInventory OrderKey, 1 { drawimage "STRIKEYF", 236, 185; }
        InInventory BrassKey, 1 { drawimage "STRIKEYG", 243, 185; }
        InInventory RedCrystalKey, 1 { drawimage "STRIKEYH", 249, 185; }
        InInventory BlueCrystalKey, 1 { drawimage "STRIKEYI", 256, 185; }
        InInventory ChapelKey, 1 { drawimage "STRIKEYJ", 224, 192; }
        InInventory CatacombKey, 1 { drawimage "STRIKEYK", 230, 192; }
        InInventory CoreKey, 1 { drawimage "STRIKEYL", 236, 192; }
        InInventory MaulerKey, 1 { drawimage "STRIKEYM", 243, 192; }
        InInventory FactoryKey, 1 { drawimage "STRIKEYN", 249, 192; }
        InInventory MineKey, 1 { drawimage "STRIKEYO", 256, 192; }

        drawnumber 3, INDEXFON, lightblue, ammo Clip, 289, 173;
        drawstring SMALLFONT, lightblue, "x", 289, 178;
         drawnumber 3, INDEXFON, lightblue, ammo RocketAmmo, 289, 185;
         drawnumber 3, INDEXFON, lightblue, ammo Cell, 289, 191;

         drawnumber 3, INDEXFON, lightblue, ammocapacity Clip, 315, 173;
        drawstring SMALLFONT, lightblue, "x", 315, 178;
         drawnumber 3, INDEXFON, lightblue, ammocapacity RocketAmmo, 315, 185;
         drawnumber 3, INDEXFON, lightblue, ammocapacity Cell, 315, 191;
        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, WOLFHUDF, untranslated, frags, 138, 181; }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, WOLFHUDF, untranslated, KillCountAmount, 138, 181;
            InInventory KillCountNotch, 1 { drawimage "WOLFNTCH", 107, 167; }
            InInventory KillCountNotch, 2 { drawimage "WOLFNTCH", 111, 167; }
            InInventory KillCountNotch, 3 { drawimage "WOLFNTCH", 115, 167; }
            InInventory KillCountNotch, 4 { drawimage "WOLFNTCH", 119, 167; }
            InInventory KillCountNotch, 5 { drawimage "WOLFNTCH", 123, 167; }
            InInventory KillCountNotch, 6 { drawimage "WOLFNTCH", 127, 167; }
            InInventory KillCountNotch, 7 { drawimage "WOLFNTCH", 131, 167; }
            InInventory KillCountNotch, 8 { drawimage "WOLFNTCH", 135, 167; }
            InInventory KillCountNotch, 9 { drawimage "WOLFNTCH", 139, 167; }
        }

        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable "CLRWOLFN", 145, 169; }
        InInventory not PowerFakeInvulnerable, 1 {drawmugshot "STF", 5, 143, 167;}
        InInventory PowerFakeInvulnerable, 1 {drawimage "BJFGOD0", 143, 167;}
    }

    playerclass Parias
    {
        drawimage "HEXNBAR2", 0, 142;
        drawnumber 3, HEREHUDF, gold, health, 91, 181, white, 25, untranslated, 50;
        drawnumber 3, HEREHUDF, gold, armor, 217, 181, 0, untranslated, 0, untranslated, 50;
        drawnumber 3, INDEXFONT_RAVEN, yellow, ammo Clip, 58, 174, 0, untranslated, 0, untranslated, 30;
        drawnumber 3, INDEXFONT_RAVEN, yellow, ammo Cell, 58, 188, 0, untranslated, 0, untranslated, 30;
        IsSelected "Frost Shards" { drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30; }
        IsSelected "Timon's Axe" { drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30; }
        IsSelected "Serpent Staff" { drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30; }
        IsSelected "Hammer of Retribution" { drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30; }
        IsSelected "Firestorm" { drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30; }
        IsSelected "Wraithverge"
        {
            drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;
            drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30;
        }

        weaponammo Clip && Cell
        {
            weaponammo Clip { drawbar "MANAVL1", "nullimage", ammo Clip, vertical, 266, 171, 1; }
            weaponammo not Clip { drawbar "MANAVL1D", "nullimage", ammo Clip, vertical, 266, 171, 1; }
            weaponammo Cell { drawbar "MANAVL2", "nullimage", ammo Cell, vertical, 273, 171, 1; }
            weaponammo not Cell { drawbar "MANAVL2D", "nullimage", ammo Cell, vertical, 273, 171, 1; }
        }

        //Doom keys
        InInventory BlueCard, 1 { drawimage "STKEYS0", 226, 175; }
        InInventory YellowCard, 1 { drawimage "STKEYS1", 238, 175; }
        InInventory RedCard, 1 { drawimage "STKEYS2", 250, 175; }
        InInventory BlueSkull, 1 { drawimage "STKEYS3", 226, 186; }
        InInventory YellowSkull, 1 { drawimage "STKEYS4", 238, 186; }
        InInventory RedSkull, 1 { drawimage "STKEYS5", 250, 186; }
        //Chex keys
        InInventory ChexBlueCard, 1 { drawimage "STKEYS0", 222, 175; }
        InInventory ChexYellowCard, 1 { drawimage "STKEYS1", 235, 175; }
        InInventory ChexRedCard, 1 { drawimage "STKEYS2", 248, 175; }
        InInventory BlueFlemKey, 1 { drawimage "STKEYS3", 222, 186; }
        InInventory YellowFlemKey, 1 { drawimage "STKEYS4", 235, 186; }
        InInventory RedFlemKey, 1 { drawimage "STKEYS5", 248, 186; }
        //Heretic keys
        InInventory KeyYellow, 1 { drawimage "YKEYICON", 224, 181; }
        InInventory KeyGreen, 1 { drawimage "GKEYICON", 238, 181; }
        InInventory KeyBlue, 1 { drawimage "BKEYICON", 251, 181; }
        //HeXen keys
        InInventory KeySteel, 1 { drawimage "HEXKEY1", 223, 171; }
        InInventory KeyCave, 1 { drawimage "HEXKEY2", 223, 181; }
        InInventory KeyAxe, 1 { drawimage "HEXKEY3", 223, 191; }
        InInventory KeyFire, 1 { drawimage "HEXKEY4", 233, 171; }
        InInventory KeyEmerald, 1 { drawimage "HEXKEY5", 233, 181; }
        InInventory KeyDungeon, 1 { drawimage "HEXKEY6", 233, 191; }
        InInventory KeySilver, 1 { drawimage "HEXKEY7", 243, 171; }
        InInventory KeyRusted, 1 { drawimage "HEXKEY8", 243, 181; }
        InInventory KeyHorn, 1 { drawimage "HEXKEY9", 243, 191; }
        InInventory KeySwamp, 1 { drawimage "HEXKEYA", 253, 171; }
        InInventory KeyCastle, 1 { drawimage "HEXKEYB", 253, 181; }
        //Strife keys
        InInventory BaseKey, 1 { drawimage "STRIKEY1", 224, 171; }
        InInventory GovsKey, 1 { drawimage "STRIKEY2", 230, 171; }
        InInventory PassCard, 1 { drawimage "STRIKEY3", 236, 171; }
        InInventory IDBadge, 1 { drawimage "STRIKEY4", 243, 171; }
        InInventory PrisonKey, 1 { drawimage "STRIKEY5", 249, 171; }
        InInventory SeveredHand, 1 { drawimage "STRIKEY6", 256, 171; }
        InInventory Power1Key, 1 { drawimage "STRIKEY7", 224, 178; }
        InInventory Power2Key, 1 { drawimage "STRIKEY8", 230, 178; }
        InInventory Power3Key, 1 { drawimage "STRIKEY9", 236, 178; }
        InInventory GoldKey, 1 { drawimage "STRIKEYA", 243, 178; }
        InInventory IDCard, 1 { drawimage "STRIKEYB", 249, 178; }
        InInventory SilverKey, 1 { drawimage "STRIKEYC", 256, 178; }
        InInventory OracleKey, 1 { drawimage "STRIKEYD", 224, 185; }
        InInventory MilitaryID, 1 { drawimage "STRIKEYE", 230, 185; }
        InInventory OrderKey, 1 { drawimage "STRIKEYF", 236, 185; }
        InInventory BrassKey, 1 { drawimage "STRIKEYG", 243, 185; }
        InInventory RedCrystalKey, 1 { drawimage "STRIKEYH", 249, 185; }
        InInventory BlueCrystalKey, 1 { drawimage "STRIKEYI", 256, 185; }
        InInventory ChapelKey, 1 { drawimage "STRIKEYJ", 224, 192; }
        InInventory CatacombKey, 1 { drawimage "STRIKEYK", 230, 192; }
        InInventory CoreKey, 1 { drawimage "STRIKEYL", 236, 192; }
        InInventory MaulerKey, 1 { drawimage "STRIKEYM", 243, 192; }
        InInventory FactoryKey, 1 { drawimage "STRIKEYN", 249, 192; }
        InInventory MineKey, 1 { drawimage "STRIKEYO", 256, 192; }

        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, HEREHUDF, untranslated, frags, 124, 181; }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, HEREHUDF, untranslated, KillCountAmount, 124, 181;
            InInventory KillCountNotch, 1 { drawimage "RVNNOTCH", 97, 168; }
            InInventory KillCountNotch, 2 { drawimage "RVNNOTCH", 100, 168; }
            InInventory KillCountNotch, 3 { drawimage "RVNNOTCH", 103, 168; }
            InInventory KillCountNotch, 4 { drawimage "RVNNOTCH", 106, 168; }
            InInventory KillCountNotch, 5 { drawimage "RVNNOTCH", 109, 168; }
            InInventory KillCountNotch, 6 { drawimage "RVNNOTCH", 112, 168; }
            InInventory KillCountNotch, 7 { drawimage "RVNNOTCH", 115, 168; }
            InInventory KillCountNotch, 8 { drawimage "RVNNOTCH", 118, 168; }
            InInventory KillCountNotch, 9 { drawimage "RVNNOTCH", 121, 168; }
        }
        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable "CLRHEXN2", 146, 163; }
        drawmugshot "STF", 5, 143, 168;
    }

    playerclass Duke
    {
        drawimage "DUKEBAR", 0, 168;
        drawnumber 3, DUKEHUDF, gold, ammo1, 50, 183, 0, untranslated, 0, untranslated, 20;
        drawnumber 3, DUKEHUDF, gold, health, 85, 183, white, 25, untranslated, 50;
        drawnumber 3, DUKEHUDF, gold, armor, 205, 183, 0, untranslated, 0, untranslated, 50;

        //Doom keys
        InInventory BlueCard, 1 { drawimage "STKEYS0", 226, 175; }
        InInventory YellowCard, 1 { drawimage "STKEYS1", 238, 175; }
        InInventory RedCard, 1 { drawimage "STKEYS2", 250, 175; }
        InInventory BlueSkull, 1 { drawimage "STKEYS3", 226, 186; }
        InInventory YellowSkull, 1 { drawimage "STKEYS4", 238, 186; }
        InInventory RedSkull, 1 { drawimage "STKEYS5", 250, 186; }
        //Chex keys
        InInventory ChexBlueCard, 1 { drawimage "STKEYS0", 222, 175; }
        InInventory ChexYellowCard, 1 { drawimage "STKEYS1", 235, 175; }
        InInventory ChexRedCard, 1 { drawimage "STKEYS2", 248, 175; }
        InInventory BlueFlemKey, 1 { drawimage "STKEYS3", 222, 186; }
        InInventory YellowFlemKey, 1 { drawimage "STKEYS4", 235, 186; }
        InInventory RedFlemKey, 1 { drawimage "STKEYS5", 248, 186; }
        //Heretic keys
        InInventory KeyYellow, 1 { drawimage "YKEYICON", 224, 181; }
        InInventory KeyGreen, 1 { drawimage "GKEYICON", 238, 181; }
        InInventory KeyBlue, 1 { drawimage "BKEYICON", 251, 181; }
        //HeXen keys
        InInventory KeySteel, 1 { drawimage "HEXKEY1", 223, 171; }
        InInventory KeyCave, 1 { drawimage "HEXKEY2", 223, 181; }
        InInventory KeyAxe, 1 { drawimage "HEXKEY3", 223, 191; }
        InInventory KeyFire, 1 { drawimage "HEXKEY4", 233, 171; }
        InInventory KeyEmerald, 1 { drawimage "HEXKEY5", 233, 181; }
        InInventory KeyDungeon, 1 { drawimage "HEXKEY6", 233, 191; }
        InInventory KeySilver, 1 { drawimage "HEXKEY7", 243, 171; }
        InInventory KeyRusted, 1 { drawimage "HEXKEY8", 243, 181; }
        InInventory KeyHorn, 1 { drawimage "HEXKEY9", 243, 191; }
        InInventory KeySwamp, 1 { drawimage "HEXKEYA", 253, 171; }
        InInventory KeyCastle, 1 { drawimage "HEXKEYB", 253, 181; }
        //Strife keys
        InInventory BaseKey, 1 { drawimage "STRIKEY1", 224, 171; }
        InInventory GovsKey, 1 { drawimage "STRIKEY2", 230, 171; }
        InInventory PassCard, 1 { drawimage "STRIKEY3", 236, 171; }
        InInventory IDBadge, 1 { drawimage "STRIKEY4", 243, 171; }
        InInventory PrisonKey, 1 { drawimage "STRIKEY5", 249, 171; }
        InInventory SeveredHand, 1 { drawimage "STRIKEY6", 256, 171; }
        InInventory Power1Key, 1 { drawimage "STRIKEY7", 224, 178; }
        InInventory Power2Key, 1 { drawimage "STRIKEY8", 230, 178; }
        InInventory Power3Key, 1 { drawimage "STRIKEY9", 236, 178; }
        InInventory GoldKey, 1 { drawimage "STRIKEYA", 243, 178; }
        InInventory IDCard, 1 { drawimage "STRIKEYB", 249, 178; }
        InInventory SilverKey, 1 { drawimage "STRIKEYC", 256, 178; }
        InInventory OracleKey, 1 { drawimage "STRIKEYD", 224, 185; }
        InInventory MilitaryID, 1 { drawimage "STRIKEYE", 230, 185; }
        InInventory OrderKey, 1 { drawimage "STRIKEYF", 236, 185; }
        InInventory BrassKey, 1 { drawimage "STRIKEYG", 243, 185; }
        InInventory RedCrystalKey, 1 { drawimage "STRIKEYH", 249, 185; }
        InInventory BlueCrystalKey, 1 { drawimage "STRIKEYI", 256, 185; }
        InInventory ChapelKey, 1 { drawimage "STRIKEYJ", 224, 192; }
        InInventory CatacombKey, 1 { drawimage "STRIKEYK", 230, 192; }
        InInventory CoreKey, 1 { drawimage "STRIKEYL", 236, 192; }
        InInventory MaulerKey, 1 { drawimage "STRIKEYM", 243, 192; }
        InInventory FactoryKey, 1 { drawimage "STRIKEYN", 249, 192; }
        InInventory MineKey, 1 { drawimage "STRIKEYO", 256, 192; }

        drawnumber 3, INDEXFON, green, ammo Clip, 289, 174;
         drawnumber 3, INDEXFON, green, ammo Shell, 289, 180;
         drawnumber 3, INDEXFON, green, ammo RocketAmmo, 289, 186;
         drawnumber 3, INDEXFON, green, ammo Cell, 289, 192;

         drawnumber 3, INDEXFON, green, ammocapacity Clip, 315, 174;
         drawnumber 3, INDEXFON, green, ammocapacity Shell, 315, 180;
         drawnumber 3, INDEXFON, green, ammocapacity RocketAmmo, 315, 186;
         drawnumber 3, INDEXFON, green, ammocapacity Cell, 315, 192;
        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, DUKEHUDF, untranslated, frags, 133, 183; }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, DUKEHUDF, untranslated, KillCountAmount, 133, 183;
            InInventory KillCountNotch, 1 { drawimage "DUKENTCH", 107, 169; }
            InInventory KillCountNotch, 2 { drawimage "DUKENTCH", 111, 169; }
            InInventory KillCountNotch, 3 { drawimage "DUKENTCH", 115, 169; }
            InInventory KillCountNotch, 4 { drawimage "DUKENTCH", 119, 169; }
            InInventory KillCountNotch, 5 { drawimage "DUKENTCH", 123, 169; }
            InInventory KillCountNotch, 6 { drawimage "DUKENTCH", 127, 169; }
            InInventory KillCountNotch, 7 { drawimage "DUKENTCH", 131, 169; }
            InInventory KillCountNotch, 8 { drawimage "DUKENTCH", 135, 169; }
            InInventory KillCountNotch, 9 { drawimage "DUKENTCH", 139, 169; }
        }

        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable "CLRDUKE", 145, 168; }
        InInventory not PowerFakeInvulnerable, 1 {drawmugshot "STF", 5, 143, 168;}
        InInventory PowerFakeInvulnerable, 1 {drawimage "DKNGOD0", 143, 168;}
    }

    playerclass SecurityOfficer
    {
        drawimage "MRTHBAR2", 0, 168;
        //drawnumber 3, DUKEHUDF, green, ammo1, 30, 174;//, 0, white, 0, white, 20;

        IsSelected ".44 Magnum Mega Class A1"
        {
		    InInventory not UsingDualPistols, 1
			{
            DrawImage "MARPISEM", 5, 178;
            DrawImage "MARPISEM", 10, 178;
            DrawImage "MARPISEM", 15, 178;
            DrawImage "MARPISEM", 20, 178;
            DrawImage "MARPISEM", 25, 178;
            DrawImage "MARPISEM", 30, 178;
            DrawImage "MARPISEM", 35, 178;
            DrawImage "MARPISEM", 40, 178;
            InInventory MagnumBullet, 1 { DrawImage "MARPISAM", 5, 178; }
            InInventory MagnumBullet, 2 { DrawImage "MARPISAM", 10, 178; }
            InInventory MagnumBullet, 3 { DrawImage "MARPISAM", 15, 178; }
            InInventory MagnumBullet, 4 { DrawImage "MARPISAM", 20, 178; }
            InInventory MagnumBullet, 5 { DrawImage "MARPISAM", 25, 178; }
            InInventory MagnumBullet, 6 { DrawImage "MARPISAM", 30, 178; }
            InInventory MagnumBullet, 7 { DrawImage "MARPISAM", 35, 178; }
            InInventory MagnumBullet, 8 { DrawImage "MARPISAM", 40, 178; }
			}
            InInventory SynthFireActive, 1
            {
                DrawImage "MARPISEM", 5, 173;
                DrawImage "MARPISEM", 10, 173;
                DrawImage "MARPISEM", 15, 173;
                DrawImage "MARPISEM", 20, 173;
                DrawImage "MARPISEM", 25, 173;
                DrawImage "MARPISEM", 30, 173;
                DrawImage "MARPISEM", 35, 173;
                DrawImage "MARPISEM", 40, 173;
                InInventory MagnumBullet, 1 { DrawImage "MARPISAM", 5, 173; }
                InInventory MagnumBullet, 2 { DrawImage "MARPISAM", 10, 173; }
                InInventory MagnumBullet, 3 { DrawImage "MARPISAM", 15, 173; }
                InInventory MagnumBullet, 4 { DrawImage "MARPISAM", 20, 173; }
                InInventory MagnumBullet, 5 { DrawImage "MARPISAM", 25, 173; }
                InInventory MagnumBullet, 6 { DrawImage "MARPISAM", 30, 173; }
                InInventory MagnumBullet, 7 { DrawImage "MARPISAM", 35, 173; }
                InInventory MagnumBullet, 8 { DrawImage "MARPISAM", 40, 173; }
			
                DrawImage "MARPISEM", 5, 185;
                DrawImage "MARPISEM", 10, 185;
                DrawImage "MARPISEM", 15, 185;
                DrawImage "MARPISEM", 20, 185;
                DrawImage "MARPISEM", 25, 185;
                DrawImage "MARPISEM", 30, 185;
                DrawImage "MARPISEM", 35, 185;
                DrawImage "MARPISEM", 40, 185;
                InInventory MagnumBulletRight, 1 { DrawImage "MARPISAM", 5, 185; }
                InInventory MagnumBulletRight, 2 { DrawImage "MARPISAM", 10, 185; }
                InInventory MagnumBulletRight, 3 { DrawImage "MARPISAM", 15, 185; }
                InInventory MagnumBulletRight, 4 { DrawImage "MARPISAM", 20, 185; }
                InInventory MagnumBulletRight, 5 { DrawImage "MARPISAM", 25, 185; }
                InInventory MagnumBulletRight, 6 { DrawImage "MARPISAM", 30, 185; }
                InInventory MagnumBulletRight, 7 { DrawImage "MARPISAM", 35, 185; }
                InInventory MagnumBulletRight, 8 { DrawImage "MARPISAM", 40, 185; }
            }
        }                       //, 0, white, 0, white, 20;}}

        IsSelected "KKV-7 SMG Flechette"
        {
            drawimage "STY2NUM1", 268, 173;

            DrawImage "MARSMGEM", 5, 170;
            DrawImage "MARSMGEM", 10, 170;
            DrawImage "MARSMGEM", 15, 170;
            DrawImage "MARSMGEM", 20, 170;
            DrawImage "MARSMGEM", 25, 170;
            DrawImage "MARSMGEM", 30, 170;
            DrawImage "MARSMGEM", 35, 170;
            DrawImage "MARSMGEM", 40, 170;
            DrawImage "MARSMGEM", 5, 176;
            DrawImage "MARSMGEM", 10, 176;
            DrawImage "MARSMGEM", 15, 176;
            DrawImage "MARSMGEM", 20, 176;
            DrawImage "MARSMGEM", 25, 176;
            DrawImage "MARSMGEM", 30, 176;
            DrawImage "MARSMGEM", 35, 176;
            DrawImage "MARSMGEM", 40, 176;
            DrawImage "MARSMGEM", 5, 182;
            DrawImage "MARSMGEM", 10, 182;
            DrawImage "MARSMGEM", 15, 182;
            DrawImage "MARSMGEM", 20, 182;
            DrawImage "MARSMGEM", 25, 182;
            DrawImage "MARSMGEM", 30, 182;
            DrawImage "MARSMGEM", 35, 182;
            DrawImage "MARSMGEM", 40, 182;
            DrawImage "MARSMGEM", 5, 188;
            DrawImage "MARSMGEM", 10, 188;
            DrawImage "MARSMGEM", 15, 188;
            DrawImage "MARSMGEM", 20, 188;
            DrawImage "MARSMGEM", 25, 188;
            DrawImage "MARSMGEM", 30, 188;
            DrawImage "MARSMGEM", 35, 188;
            DrawImage "MARSMGEM", 40, 188;
            InInventory SMGBullet, 1 { DrawImage "MARSMGAM", 5, 170; }
            InInventory SMGBullet, 2 { DrawImage "MARSMGAM", 10, 170; }
            InInventory SMGBullet, 3 { DrawImage "MARSMGAM", 15, 170; }
            InInventory SMGBullet, 4 { DrawImage "MARSMGAM", 20, 170; }
            InInventory SMGBullet, 5 { DrawImage "MARSMGAM", 25, 170; }
            InInventory SMGBullet, 6 { DrawImage "MARSMGAM", 30, 170; }
            InInventory SMGBullet, 7 { DrawImage "MARSMGAM", 35, 170; }
            InInventory SMGBullet, 8 { DrawImage "MARSMGAM", 40, 170; }
            InInventory SMGBullet, 9 { DrawImage "MARSMGAM", 5, 176; }
            InInventory SMGBullet, 10 { DrawImage "MARSMGAM", 10, 176; }
            InInventory SMGBullet, 11 { DrawImage "MARSMGAM", 15, 176; }
            InInventory SMGBullet, 12 { DrawImage "MARSMGAM", 20, 176; }
            InInventory SMGBullet, 13 { DrawImage "MARSMGAM", 25, 176; }
            InInventory SMGBullet, 14 { DrawImage "MARSMGAM", 30, 176; }
            InInventory SMGBullet, 15 { DrawImage "MARSMGAM", 35, 176; }
            InInventory SMGBullet, 16 { DrawImage "MARSMGAM", 40, 176; }
            InInventory SMGBullet, 17 { DrawImage "MARSMGAM", 5, 182; }
            InInventory SMGBullet, 18 { DrawImage "MARSMGAM", 10, 182; }
            InInventory SMGBullet, 19 { DrawImage "MARSMGAM", 15, 182; }
            InInventory SMGBullet, 20 { DrawImage "MARSMGAM", 20, 182; }
            InInventory SMGBullet, 21 { DrawImage "MARSMGAM", 25, 182; }
            InInventory SMGBullet, 22 { DrawImage "MARSMGAM", 30, 182; }
            InInventory SMGBullet, 23 { DrawImage "MARSMGAM", 35, 182; }
            InInventory SMGBullet, 24 { DrawImage "MARSMGAM", 40, 182; }
            InInventory SMGBullet, 25 { DrawImage "MARSMGAM", 5, 188; }
            InInventory SMGBullet, 26 { DrawImage "MARSMGAM", 10, 188; }
            InInventory SMGBullet, 27 { DrawImage "MARSMGAM", 15, 188; }
            InInventory SMGBullet, 28 { DrawImage "MARSMGAM", 20, 188; }
            InInventory SMGBullet, 29 { DrawImage "MARSMGAM", 25, 188; }
            InInventory SMGBullet, 30 { DrawImage "MARSMGAM", 30, 188; }
            InInventory SMGBullet, 31 { DrawImage "MARSMGAM", 35, 188; }
            InInventory SMGBullet, 32 { DrawImage "MARSMGAM", 40, 188; }
        }

        IsSelected "Fusion Pistol"
        {
            drawimage "STY2NUM4", 268, 191;
            DrawImage "MARAMBAR", 17, 173;
            drawbar "MARAMBR2", "MARAMBR3", ammo FusionBullet, vertical, 18, 174;
        }                       //, 0, white, 0, white, 20;}

        IsSelected "WSTE-M5 Combat Shotgun"
        {
            drawimage "STY2NUM2", 268, 179;
		InInventory not UsingDualShotguns, 1 {
            DrawImage "MARSHTAM", 7, 179;
            DrawImage "MARSHTAM", 14, 179;
			InInventory WastemUnloaded, 1 { 
            DrawImage "MARSHTEM", 7, 179;
            DrawImage "MARSHTEM", 14, 179; }}
		InInventory UsingDualShotguns, 1 {
            DrawImage "MARSHTAM", 7, 186;
            DrawImage "MARSHTAM", 14, 186;
            DrawImage "MARSHTAM", 7, 175;
            DrawImage "MARSHTAM", 14, 175;
			
			InInventory RWastemUnloaded, 1 { 
            DrawImage "MARSHTEM", 7, 186;
            DrawImage "MARSHTEM", 14, 186; }
			InInventory LWastemUnloaded, 1 { 
            DrawImage "MARSHTEM", 7, 175;
            DrawImage "MARSHTEM", 14, 175; }}
            drawnumber 3, MARAHUDF, untranslated, ammo1, 42, 180;
        }   

        IsSelected "MA-75B Assault Rifle"
        {
            drawimage "STY2NUM1", 268, 173;
            drawimage "STY2NUM3", 268, 185;
            DrawImage "MARARFEM", 6, 173;
            DrawImage "MARARFEM", 8, 173;
            DrawImage "MARARFEM", 10, 173;
            DrawImage "MARARFEM", 12, 173;
            DrawImage "MARARFEM", 14, 173;
            DrawImage "MARARFEM", 16, 173;
            DrawImage "MARARFEM", 18, 173;
            DrawImage "MARARFEM", 20, 173;
            DrawImage "MARARFEM", 22, 173;
            DrawImage "MARARFEM", 24, 173;
            DrawImage "MARARFEM", 26, 173;
            DrawImage "MARARFEM", 28, 173;
            DrawImage "MARARFEM", 30, 173;
            DrawImage "MARARFEM", 32, 173;
            DrawImage "MARARFEM", 34, 173;
            DrawImage "MARARFEM", 36, 173;
            DrawImage "MARARFEM", 38, 173;
            DrawImage "MARARFEM", 40, 173;
            DrawImage "MARARFEM", 6, 177;
            DrawImage "MARARFEM", 8, 177;
            DrawImage "MARARFEM", 10, 177;
            DrawImage "MARARFEM", 12, 177;
            DrawImage "MARARFEM", 14, 177;
            DrawImage "MARARFEM", 16, 177;
            DrawImage "MARARFEM", 18, 177;
            DrawImage "MARARFEM", 20, 177;
            DrawImage "MARARFEM", 22, 177;
            DrawImage "MARARFEM", 24, 177;
            DrawImage "MARARFEM", 26, 177;
            DrawImage "MARARFEM", 28, 177;
            DrawImage "MARARFEM", 30, 177;
            DrawImage "MARARFEM", 32, 177;
            DrawImage "MARARFEM", 34, 177;
            DrawImage "MARARFEM", 36, 177;
            DrawImage "MARARFEM", 38, 177;
            DrawImage "MARARFEM", 40, 177;
            DrawImage "MARARFEM", 6, 181;
            DrawImage "MARARFEM", 8, 181;
            DrawImage "MARARFEM", 10, 181;
            DrawImage "MARARFEM", 12, 181;
            DrawImage "MARARFEM", 14, 181;
            DrawImage "MARARFEM", 16, 181;
            DrawImage "MARARFEM", 18, 181;
            DrawImage "MARARFEM", 20, 181;
            DrawImage "MARARFEM", 22, 181;
            DrawImage "MARARFEM", 24, 181;
            DrawImage "MARARFEM", 26, 181;
            DrawImage "MARARFEM", 28, 181;
            DrawImage "MARARFEM", 30, 181;
            DrawImage "MARARFEM", 32, 181;
            DrawImage "MARARFEM", 34, 181;
            DrawImage "MARARFEM", 36, 181;
            DrawImage "MARGRNEM", 7, 188;
            DrawImage "MARGRNEM", 12, 188;
            DrawImage "MARGRNEM", 17, 188;
            DrawImage "MARGRNEM", 22, 188;
            DrawImage "MARGRNEM", 27, 188;
            DrawImage "MARGRNEM", 32, 188;
            DrawImage "MARGRNEM", 37, 188;
            InInventory RifleBullet, 1 { DrawImage "MARARFAM", 6, 173; }
            InInventory RifleBullet, 2 { DrawImage "MARARFAM", 8, 173; }
            InInventory RifleBullet, 3 { DrawImage "MARARFAM", 10, 173; }
            InInventory RifleBullet, 4 { DrawImage "MARARFAM", 12, 173; }
            InInventory RifleBullet, 5 { DrawImage "MARARFAM", 14, 173; }
            InInventory RifleBullet, 6 { DrawImage "MARARFAM", 16, 173; }
            InInventory RifleBullet, 7 { DrawImage "MARARFAM", 18, 173; }
            InInventory RifleBullet, 8 { DrawImage "MARARFAM", 20, 173; }
            InInventory RifleBullet, 9 { DrawImage "MARARFAM", 22, 173; }
            InInventory RifleBullet, 10 { DrawImage "MARARFAM", 24, 173; }
            InInventory RifleBullet, 11 { DrawImage "MARARFAM", 26, 173; }
            InInventory RifleBullet, 12 { DrawImage "MARARFAM", 28, 173; }
            InInventory RifleBullet, 13 { DrawImage "MARARFAM", 30, 173; }
            InInventory RifleBullet, 14 { DrawImage "MARARFAM", 32, 173; }
            InInventory RifleBullet, 15 { DrawImage "MARARFAM", 34, 173; }
            InInventory RifleBullet, 16 { DrawImage "MARARFAM", 36, 173; }
            InInventory RifleBullet, 17 { DrawImage "MARARFAM", 38, 173; }
            InInventory RifleBullet, 18 { DrawImage "MARARFAM", 40, 173; }
            InInventory RifleBullet, 19 { DrawImage "MARARFAM", 6, 177; }
            InInventory RifleBullet, 20 { DrawImage "MARARFAM", 8, 177; }
            InInventory RifleBullet, 21 { DrawImage "MARARFAM", 10, 177; }
            InInventory RifleBullet, 22 { DrawImage "MARARFAM", 12, 177; }
            InInventory RifleBullet, 23 { DrawImage "MARARFAM", 14, 177; }
            InInventory RifleBullet, 24 { DrawImage "MARARFAM", 16, 177; }
            InInventory RifleBullet, 25 { DrawImage "MARARFAM", 18, 177; }
            InInventory RifleBullet, 26 { DrawImage "MARARFAM", 20, 177; }
            InInventory RifleBullet, 27 { DrawImage "MARARFAM", 22, 177; }
            InInventory RifleBullet, 28 { DrawImage "MARARFAM", 24, 177; }
            InInventory RifleBullet, 29 { DrawImage "MARARFAM", 26, 177; }
            InInventory RifleBullet, 30 { DrawImage "MARARFAM", 28, 177; }
            InInventory RifleBullet, 31 { DrawImage "MARARFAM", 30, 177; }
            InInventory RifleBullet, 32 { DrawImage "MARARFAM", 32, 177; }
            InInventory RifleBullet, 33 { DrawImage "MARARFAM", 34, 177; }
            InInventory RifleBullet, 34 { DrawImage "MARARFAM", 36, 177; }
            InInventory RifleBullet, 35 { DrawImage "MARARFAM", 38, 177; }
            InInventory RifleBullet, 36 { DrawImage "MARARFAM", 40, 177; }
            InInventory RifleBullet, 37 { DrawImage "MARARFAM", 6, 181; }
            InInventory RifleBullet, 38 { DrawImage "MARARFAM", 8, 181; }
            InInventory RifleBullet, 39 { DrawImage "MARARFAM", 10, 181; }
            InInventory RifleBullet, 40 { DrawImage "MARARFAM", 12, 181; }
            InInventory RifleBullet, 41 { DrawImage "MARARFAM", 14, 181; }
            InInventory RifleBullet, 42 { DrawImage "MARARFAM", 16, 181; }
            InInventory RifleBullet, 43 { DrawImage "MARARFAM", 18, 181; }
            InInventory RifleBullet, 44 { DrawImage "MARARFAM", 20, 181; }
            InInventory RifleBullet, 45 { DrawImage "MARARFAM", 22, 181; }
            InInventory RifleBullet, 46 { DrawImage "MARARFAM", 24, 181; }
            InInventory RifleBullet, 47 { DrawImage "MARARFAM", 26, 181; }
            InInventory RifleBullet, 48 { DrawImage "MARARFAM", 28, 181; }
            InInventory RifleBullet, 49 { DrawImage "MARARFAM", 30, 181; }
            InInventory RifleBullet, 50 { DrawImage "MARARFAM", 32, 181; }
            InInventory RifleBullet, 51 { DrawImage "MARARFAM", 34, 181; }
            InInventory RifleBullet, 52 { DrawImage "MARARFAM", 36, 181; }
            InInventory GrenadeInClip, 1 { DrawImage "MARGRNAM", 7, 188; }
            InInventory GrenadeInClip, 2 { DrawImage "MARGRNAM", 12, 188; }
            InInventory GrenadeInClip, 3 { DrawImage "MARGRNAM", 17, 188; }
            InInventory GrenadeInClip, 4 { DrawImage "MARGRNAM", 22, 188; }
            InInventory GrenadeInClip, 5 { DrawImage "MARGRNAM", 27, 188; }
            InInventory GrenadeInClip, 6 { DrawImage "MARGRNAM", 32, 188; }
            InInventory GrenadeInClip, 7 { DrawImage "MARGRNAM", 37, 188; }
        }

        IsSelected "Talon Ceramic Combat Blade"
        {
            DrawImage "MARKNFEM", 11, 176;
            DrawImage "MARKNFEM", 29, 176;
            InInventory KnifeAmmo, 1 { DrawImage "MARKNFAM", 11, 176; }
            InInventory KnifeAmmo, 2 { DrawImage "MARKNFAM", 29, 176; }
        }

        IsSelected "SPNKR-XP SSM Launcher"
        {
            DrawImage "STY2NUM3", 268, 185;
            DrawImage "MARRCKEM", 11, 176;
            DrawImage "MARRCKEM", 29, 176;
            InInventory SpankerAmmo, 1 { DrawImage "MARRCKAM", 11, 176; }
            InInventory SpankerAmmo, 2 { DrawImage "MARRCKAM", 29, 176; }
        }

        IsSelected "TOZT-7 Napalm Unit"
        {
            DrawImage "STY2NUM4", 268, 191;
            DrawImage "MARAMBAR", 17, 173;
            drawbar "MARAMBR2", "MARAMBR3", ammo NapalmInTank, vertical, 18, 174;
        }

        IsSelected "ONI-71 Wave Motion Cannon"
        {

            DrawImage "STY2NUM3", 268, 185;
            DrawImage "STY2NUM4", 268, 191;
            //drawnumber 3, MARAHUDF, green, ammo1, 40, 174;
            //drawnumber 3, MARAHUDF, green, RocketAmmo, 40, 186;
            DrawImage "MARWMCEM", 5, 173;
            DrawImage "MARWMCEM", 10, 173;
            DrawImage "MARWMCEM", 15, 173;
            DrawImage "MARWMCEM", 20, 173;
            DrawImage "MARWMCEM", 25, 173;
            DrawImage "MARWMCEM", 30, 173;
            DrawImage "MARWMCEM", 35, 173;
            DrawImage "MARWMCEM", 40, 173;

            DrawImage "MARMRTEM", 7, 187;
            DrawImage "MARMRTEM", 21, 187;
            DrawImage "MARMRTEM", 35, 187;

            InInventory WMCAmmo, 1 { DrawImage "MARWMCAM", 5, 173; }
            InInventory WMCAmmo, 2 { DrawImage "MARWMCAM", 10, 173; }
            InInventory WMCAmmo, 3 { DrawImage "MARWMCAM", 15, 173; }
            InInventory WMCAmmo, 4 { DrawImage "MARWMCAM", 20, 173; }
            InInventory WMCAmmo, 5 { DrawImage "MARWMCAM", 25, 173; }
            InInventory WMCAmmo, 6 { DrawImage "MARWMCAM", 30, 173; }
            InInventory WMCAmmo, 7 { DrawImage "MARWMCAM", 35, 173; }
            InInventory WMCAmmo, 8 { DrawImage "MARWMCAM", 40, 173; }

            InInventory MortarAmmo, 1 { DrawImage "MARMRTAM", 7, 187; }
            InInventory MortarAmmo, 2 { DrawImage "MARMRTAM", 21, 187; }
            InInventory MortarAmmo, 3 { DrawImage "MARMRTAM", 35, 187; }
        }

        IsSelected "Alien Weapon" { drawimage "MARERROR", 5, 173; }

        IsSelected " Alien Weapon " { drawimage "MARERROR", 5, 173; }

        IsSelected "Spnkr-25 Auto Cannon"
        {
            DrawImage "MARAMBAR", 17, 173;
            drawbar "MARAMBR2", "MARAMBR3", ammo Spanker2Ammo, vertical, 18, 174;
        }

IsSelected not "Spnkr-25 Auto Cannon"
{

    IsSelected not "Talon Ceramic Combat Blade"
    {
        IsSelected not " Alien Weapon "
        {
            IsSelected not "Alien Weapon"
            {
                IsSelected not "ONI-71 Wave Motion Cannon"
                {
                    IsSelected not "TOZT-7 Napalm Unit"
                    {
                        IsSelected not "SPNKR-XP SSM Launcher"
                        {
                            IsSelected not "MA-75B Assault Rifle"
                            {
                                IsSelected not "Fusion Pistol"
                                {
                                    IsSelected not "WSTE-M5 Combat Shotgun"
                                    {
                                        IsSelected not "KKV-7 SMG Flechette"
                                        {
                                            IsSelected not ".44 Magnum Mega Class A1" { drawnumber 3, MARAHUDF, untranslated, ammo1, 35, 181; }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
	}
}

        DrawBar "MBARH100", "MBARMPTY", Health, Horizontal, 51, 170;
        DrawBar "MBARH200", "MBAREMP2", Health OverMax, Horizontal, -36, 170;
        DrawBar "MBARH300", "MBAREMP3", Health OverOverMax, Horizontal, -123, 170;
        DrawBar "MBARR100", "MBARMPTY", Armor, Horizontal, 51, 180;
        DrawBar "MBARR200", "MBAREMP2", Armor OverMax, Horizontal, -36, 180;
        DrawBar "MBARR300", "MBAREMP3", Armor OverOverMax, Horizontal, -123, 180;
        //DrawBar "MBAROXYG","MBARMPTY", AirTime, Horizontal, 46, 185;
        drawnumber 3, INDEXFON, green, health, 89, 191;
        drawnumber 3, INDEXFON, green, armor, 125, 191;

        //Doom keys
        InInventory BlueCard, 1 { drawimage "STKEYS0", 226, 175; }
        InInventory YellowCard, 1 { drawimage "STKEYS1", 238, 175; }
        InInventory RedCard, 1 { drawimage "STKEYS2", 250, 175; }
        InInventory BlueSkull, 1 { drawimage "STKEYS3", 226, 186; }
        InInventory YellowSkull, 1 { drawimage "STKEYS4", 238, 186; }
        InInventory RedSkull, 1 { drawimage "STKEYS5", 250, 186; }
        //Chex keys
        InInventory ChexBlueCard, 1 { drawimage "STKEYS0", 222, 175; }
        InInventory ChexYellowCard, 1 { drawimage "STKEYS1", 235, 175; }
        InInventory ChexRedCard, 1 { drawimage "STKEYS2", 248, 175; }
        InInventory BlueFlemKey, 1 { drawimage "STKEYS3", 222, 186; }
        InInventory YellowFlemKey, 1 { drawimage "STKEYS4", 235, 186; }
        InInventory RedFlemKey, 1 { drawimage "STKEYS5", 248, 186; }
        //Heretic keys
        InInventory KeyYellow, 1 { drawimage "YKEYICON", 224, 181; }
        InInventory KeyGreen, 1 { drawimage "GKEYICON", 238, 181; }
        InInventory KeyBlue, 1 { drawimage "BKEYICON", 251, 181; }
        //HeXen keys
        InInventory KeySteel, 1 { drawimage "HEXKEY1", 223, 171; }
        InInventory KeyCave, 1 { drawimage "HEXKEY2", 223, 181; }
        InInventory KeyAxe, 1 { drawimage "HEXKEY3", 223, 191; }
        InInventory KeyFire, 1 { drawimage "HEXKEY4", 233, 171; }
        InInventory KeyEmerald, 1 { drawimage "HEXKEY5", 233, 181; }
        InInventory KeyDungeon, 1 { drawimage "HEXKEY6", 233, 191; }
        InInventory KeySilver, 1 { drawimage "HEXKEY7", 243, 171; }
        InInventory KeyRusted, 1 { drawimage "HEXKEY8", 243, 181; }
        InInventory KeyHorn, 1 { drawimage "HEXKEY9", 243, 191; }
        InInventory KeySwamp, 1 { drawimage "HEXKEYA", 253, 171; }
        InInventory KeyCastle, 1 { drawimage "HEXKEYB", 253, 181; }
        //Strife keys
        InInventory BaseKey, 1 { drawimage "STRIKEY1", 224, 171; }
        InInventory GovsKey, 1 { drawimage "STRIKEY2", 230, 171; }
        InInventory PassCard, 1 { drawimage "STRIKEY3", 236, 171; }
        InInventory IDBadge, 1 { drawimage "STRIKEY4", 243, 171; }
        InInventory PrisonKey, 1 { drawimage "STRIKEY5", 249, 171; }
        InInventory SeveredHand, 1 { drawimage "STRIKEY6", 256, 171; }
        InInventory Power1Key, 1 { drawimage "STRIKEY7", 224, 178; }
        InInventory Power2Key, 1 { drawimage "STRIKEY8", 230, 178; }
        InInventory Power3Key, 1 { drawimage "STRIKEY9", 236, 178; }
        InInventory GoldKey, 1 { drawimage "STRIKEYA", 243, 178; }
        InInventory IDCard, 1 { drawimage "STRIKEYB", 249, 178; }
        InInventory SilverKey, 1 { drawimage "STRIKEYC", 256, 178; }
        InInventory OracleKey, 1 { drawimage "STRIKEYD", 224, 185; }
        InInventory MilitaryID, 1 { drawimage "STRIKEYE", 230, 185; }
        InInventory OrderKey, 1 { drawimage "STRIKEYF", 236, 185; }
        InInventory BrassKey, 1 { drawimage "STRIKEYG", 243, 185; }
        InInventory RedCrystalKey, 1 { drawimage "STRIKEYH", 249, 185; }
        InInventory BlueCrystalKey, 1 { drawimage "STRIKEYI", 256, 185; }
        InInventory ChapelKey, 1 { drawimage "STRIKEYJ", 224, 192; }
        InInventory CatacombKey, 1 { drawimage "STRIKEYK", 230, 192; }
        InInventory CoreKey, 1 { drawimage "STRIKEYL", 236, 192; }
        InInventory MaulerKey, 1 { drawimage "STRIKEYM", 243, 192; }
        InInventory FactoryKey, 1 { drawimage "STRIKEYN", 249, 192; }
        InInventory MineKey, 1 { drawimage "STRIKEYO", 256, 192; }

        drawnumber 3, INDEXFON, green, ammo Clip, 289, 173;
        drawnumber 3, INDEXFON, green, ammo Shell, 289, 179;
        drawnumber 3, INDEXFON, green, ammo RocketAmmo, 289, 185;
        drawnumber 3, INDEXFON, green, ammo Cell, 289, 191;

        drawnumber 3, INDEXFON, green, ammocapacity Clip, 315, 173;
        drawnumber 3, INDEXFON, green, ammocapacity Shell, 315, 179;
        drawnumber 3, INDEXFON, green, ammocapacity RocketAmmo, 315, 185;
        drawnumber 3, INDEXFON, green, ammocapacity Cell, 315, 191;
        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 4, MARAHUDF, white, frags, 213, 179; }
        gamemode cooperative, singleplayer { drawnumber 4, MARAHUDF, white, KillCountAmountTrue, 213, 179; }
        //DrawImage RuneIcon, 20, 40, Center;
//drawselectedinventory alwaysshowcounter, MARAHUDF, 290, 22, 293, 30, untranslated;
        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable "CLRMARA1", 145, 169; }
        InInventory not PowerFakeInvulnerable, 1 {drawmugshot "STF", 5, 143, 168;}
        InInventory PowerFakeInvulnerable, 1 {drawimage "MARGOD0", 143, 168;}
    }

    playerclass Ranger
    {
        drawimage "QUAKBAR", 0, 168;

        InInventory not UsingDoEAmmo
        {
            drawnumber 3, QUAKHUDF, gold, ammo1, 42, 181, 0, untranslated, 0, untranslated, 20;

            drawnumber 3, INDEXFON, darkbrown, ammo Clip, 289, 173;
            drawnumber 3, INDEXFON, darkbrown, ammo RocketAmmo, 289, 185;

            drawnumber 3, INDEXFON, darkbrown, ammocapacity Clip, 315, 173;
            drawnumber 3, INDEXFON, darkbrown, ammocapacity RocketAmmo, 315, 185;
        }

        InInventory UsingDoEAmmo
        {
            drawnumber 3, QUAKHUDF, red, ammo2, 42, 181, 0, red, 0, red, 20;

            drawnumber 3, INDEXFON, red, ammo LavaNails, 289, 173;
            drawnumber 3, INDEXFON, red, ammo MultiRocketAmmo, 289, 185;

            drawnumber 3, INDEXFON, red, ammocapacity LavaNails, 315, 173;
            drawnumber 3, INDEXFON, red, ammocapacity MultiRocketAmmo, 315, 185;
        }

        drawnumber 3, INDEXFON, darkbrown, ammo Shell, 289, 179;
        drawnumber 3, INDEXFON, darkbrown, ammo Cell, 289, 191;

        drawnumber 3, INDEXFON, darkbrown, ammocapacity Shell, 315, 179;
        drawnumber 3, INDEXFON, darkbrown, ammocapacity Cell, 315, 191;

        InInventory not UsingDoEAmmo { drawnumber 3, QUAKHUDF, gold, ammo1, 42, 181, 0, untranslated, 0, untranslated, 20; }
        InInventory UsingDoEAmmo { drawnumber 3, QUAKHUDF, red, ammo2, 42, 181, 0, red, 0, red, 20; }

        drawnumber 3, QUAKHUDF, gold, health, 92, 181, white, 25, untranslated, 50;
        InInventory not QuakePentTimer { drawnumber 3, QUAKHUDF, gold, armor, 214, 181, 0, untranslated, 0, untranslated, 50; }
        InInventory QuakePentTimer, 1 { drawnumber 3, QUAKHUDF, red, 666, 214, 181; }


        //Doom keys
        InInventory BlueCard, 1 { drawimage "STKEYS0", 226, 175; }
        InInventory YellowCard, 1 { drawimage "STKEYS1", 238, 175; }
        InInventory RedCard, 1 { drawimage "STKEYS2", 250, 175; }
        InInventory BlueSkull, 1 { drawimage "STKEYS3", 226, 186; }
        InInventory YellowSkull, 1 { drawimage "STKEYS4", 238, 186; }
        InInventory RedSkull, 1 { drawimage "STKEYS5", 250, 186; }
        //Chex keys
        InInventory ChexBlueCard, 1 { drawimage "STKEYS0", 222, 175; }
        InInventory ChexYellowCard, 1 { drawimage "STKEYS1", 235, 175; }
        InInventory ChexRedCard, 1 { drawimage "STKEYS2", 248, 175; }
        InInventory BlueFlemKey, 1 { drawimage "STKEYS3", 222, 186; }
        InInventory YellowFlemKey, 1 { drawimage "STKEYS4", 235, 186; }
        InInventory RedFlemKey, 1 { drawimage "STKEYS5", 248, 186; }
        //Heretic keys
        InInventory KeyYellow, 1 { drawimage "YKEYICON", 224, 181; }
        InInventory KeyGreen, 1 { drawimage "GKEYICON", 238, 181; }
        InInventory KeyBlue, 1 { drawimage "BKEYICON", 251, 181; }
        //HeXen keys
        InInventory KeySteel, 1 { drawimage "HEXKEY1", 223, 171; }
        InInventory KeyCave, 1 { drawimage "HEXKEY2", 223, 181; }
        InInventory KeyAxe, 1 { drawimage "HEXKEY3", 223, 191; }
        InInventory KeyFire, 1 { drawimage "HEXKEY4", 233, 171; }
        InInventory KeyEmerald, 1 { drawimage "HEXKEY5", 233, 181; }
        InInventory KeyDungeon, 1 { drawimage "HEXKEY6", 233, 191; }
        InInventory KeySilver, 1 { drawimage "HEXKEY7", 243, 171; }
        InInventory KeyRusted, 1 { drawimage "HEXKEY8", 243, 181; }
        InInventory KeyHorn, 1 { drawimage "HEXKEY9", 243, 191; }
        InInventory KeySwamp, 1 { drawimage "HEXKEYA", 253, 171; }
        InInventory KeyCastle, 1 { drawimage "HEXKEYB", 253, 181; }
        //Strife keys
        InInventory BaseKey, 1 { drawimage "STRIKEY1", 224, 171; }
        InInventory GovsKey, 1 { drawimage "STRIKEY2", 230, 171; }
        InInventory PassCard, 1 { drawimage "STRIKEY3", 236, 171; }
        InInventory IDBadge, 1 { drawimage "STRIKEY4", 243, 171; }
        InInventory PrisonKey, 1 { drawimage "STRIKEY5", 249, 171; }
        InInventory SeveredHand, 1 { drawimage "STRIKEY6", 256, 171; }
        InInventory Power1Key, 1 { drawimage "STRIKEY7", 224, 178; }
        InInventory Power2Key, 1 { drawimage "STRIKEY8", 230, 178; }
        InInventory Power3Key, 1 { drawimage "STRIKEY9", 236, 178; }
        InInventory GoldKey, 1 { drawimage "STRIKEYA", 243, 178; }
        InInventory IDCard, 1 { drawimage "STRIKEYB", 249, 178; }
        InInventory SilverKey, 1 { drawimage "STRIKEYC", 256, 178; }
        InInventory OracleKey, 1 { drawimage "STRIKEYD", 224, 185; }
        InInventory MilitaryID, 1 { drawimage "STRIKEYE", 230, 185; }
        InInventory OrderKey, 1 { drawimage "STRIKEYF", 236, 185; }
        InInventory BrassKey, 1 { drawimage "STRIKEYG", 243, 185; }
        InInventory RedCrystalKey, 1 { drawimage "STRIKEYH", 249, 185; }
        InInventory BlueCrystalKey, 1 { drawimage "STRIKEYI", 256, 185; }
        InInventory ChapelKey, 1 { drawimage "STRIKEYJ", 224, 192; }
        InInventory CatacombKey, 1 { drawimage "STRIKEYK", 230, 192; }
        InInventory CoreKey, 1 { drawimage "STRIKEYL", 236, 192; }
        InInventory MaulerKey, 1 { drawimage "STRIKEYM", 243, 192; }
        InInventory FactoryKey, 1 { drawimage "STRIKEYN", 249, 192; }
        InInventory MineKey, 1 { drawimage "STRIKEYO", 256, 192; }

        gamemode deathmatch, teamplay, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawnumber 3, QUAKHUDF, untranslated, frags, 140, 181; }
        gamemode cooperative, singleplayer
        {
            drawnumber 3, QUAKHUDF, untranslated, KillCountAmount, 140, 181;
            InInventory KillCountNotch, 1 { drawimage "DOMNOTCH", 100, 176; }
            InInventory KillCountNotch, 2 { drawimage "DOMNOTCH", 105, 176; }
            InInventory KillCountNotch, 3 { drawimage "DOMNOTCH", 110, 176; }
            InInventory KillCountNotch, 4 { drawimage "DOMNOTCH", 115, 176; }
            InInventory KillCountNotch, 5 { drawimage "DOMNOTCH", 120, 176; }
            InInventory KillCountNotch, 6 { drawimage "DOMNOTCH", 125, 176; }
            InInventory KillCountNotch, 7 { drawimage "DOMNOTCH", 130, 176; }
            InInventory KillCountNotch, 8 { drawimage "DOMNOTCH", 135, 176; }
            InInventory KillCountNotch, 9 { drawimage "DOMNOTCH", 140, 176; }
        }
        //DrawImage RuneIcon, 20, 40, Center;
        //drawselectedinventory alwaysshowcounter, QUAKHUDF, 290, 22, 293, 30, untranslated;
        GameMode Teamplay, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession { drawimage translatable "CLRDOOM", 145, 169; }
        InInventory not QuakeInvisTimer
        {
            InInventory not QuadDamagePower
            {
                InInventory QuakePentTimer { drawimage "RNGGOD0", 143, 168; }
                InInventory not QuakePentTimer { drawmugshot "STF", 5, 143, 168; }
            }
            InInventory QuadDamagePower, 1 { drawimage "RNGQUAD0", 143, 168; }
        }
        InInventory QuakeInvisTimer, 1
        {
            drawimage "RNGNVSB0", 143, 168;
            InInventory QuakePentTimer, 1 { drawimage "RNGNVSG0", 143, 168; }
            InInventory QuadDamagePower, 1 { drawimage "RNGNVSQ0", 143, 168; }
            InInventory PowerQuadDamage, 1 { drawimage "RNGNVSD0", 143, 168; }
        }

    }
}
