///////////////////////
// Universal sounds
//////////////////////
silence				silence

healpack0pickup		HLTH0GET // Taken from Painkiller
healpack1pickup		HLTH1GET // Taken from Quake III Arena
healpack2pickup		HLTH2GET // Taken from Quake IV
megapackpickup		MEGAGET // Taken from Unreal Tournament III
armor0get		ARMR0GET // Taken from Fatal/Fake
armor1get		ARMR1GET // Taken from Fatal/Fake
armor2get		ARMR2GET // Taken from Fatal/Fake
armor3get		ARMR3GET // Taken from Fatal/Fake
invisibilityget		NVSIGET // Taken from Fatal/Fake
invulnget		NVLNGET // Taken from Super Street Fighter IV
healpack3pickup		SOULGET // Taken from Super Street Fighter IV
antisterileget		RADGET // Taken from...uh...I can't remember where...
lettherebelight		LITEVISR // Taken from Devil May Cry 3
dsparil/rise		sorrise // Taken from Heretic, of course.

ammo/bulletsmall	AMMCLIPS // Taken from Devil May Cry 3
ammo/bulletbig		AMMCLIPB // Taken from Unreal Tournament III
ammo/shellsmall		AMMSHELS // Taken from Unreal Tournament III
ammo/shellbig		AMMSHELB // Taken from Unreal Tournament III
ammo/rocketsmall	AMMROCKS // Taken from Painkiller
ammo/rocketbig		AMMROCKB // Taken from Painkiller
ammo/plasmasmall	AMMPLASS // Taken from Painkiller
ammo/plasmabig		AMMPLASB // Taken from Unreal Tournament III
ammo/backpack		AMMBACKP // Taken from Unreal Tournament III
ammo/mana		AMMOMANA // Taken from Painkiller

ammogem/bulletsmall	GEMCLIPS
ammogem/bulletbig	GEMCLIPB
ammogem/shellsmall	GEMSHELS
ammogem/shellbig	GEMSHELB
ammogem/rocketsmall	GEMROCKS
ammogem/rocketbig	GEMROCKB
ammogem/plasmasmall	GEMPLASS
ammogem/plasmabig	GEMPLASB

tome/lesser		LESRTOME // Taken from Unreal Tournament 2003

archvile/resummon	VILESMMN // Taken from Fatal/Fake

blackbirdtrustnoone			VOC14 // Haaaaack.

samsara/shieldhit            sounds/samsara/shieldhit.wav
marathon/shieldhit           sounds/samsara/shieldhit2.wav


$random brutal/splatter { bsplatter1 bsplatter2 bsplatter3 bsplatter4 } // ORIGINAL SOUND PLZ DONUT STEELE
bsplatter1                   BRTSPLT1
bsplatter2                   BRTSPLT2
bsplatter3                   BRTSPLT3
bsplatter4                   BRTSPLT4

$random brutal/bounce { bbounce1 bbounce2 bbounce3 bbounce4 bbounce5 } // Taken from Painkiller
bbounce1                     BRTBNCE1
bbounce2                     BRTBNCE2
bbounce3                     BRTBNCE3
bbounce4                     BRTBNCE4
bbounce5                     BRTBNCE5

$random brutal/splash { bsplash1 bsplash2 bsplash3 bsplash4 bsplash5 }
bsplash1                     BRTSPLS1 // By Bloax
bsplash2                     BRTSPLS2 // From Painkiller
bsplash3                     BRTSPLS3 // From Painkiller
bsplash4                     BRTSPLS4 // From Unreal 2k4
bsplash5                     BRTSPLS5 // From Unreal 2k4

$random brutal/thud { bthud1 bthud2 } // Taken from Painkiller
bthud1                       BRTTHUD1
bthud2                       BRTTHUD2

$random brutal/death { bdeth1 bdeth2 bdeth3 bdeth4 } // Mixed from various Freesfx.co.uk bone-breaking sounds and Painkiller/Quake gib sounds.
bdeth1                       BRTDETH1
bdeth2                       BRTDETH2
bdeth3                       BRTDETH3
bdeth4                       BRTDETH4

$random happy/sparkle { hspark2 hspark3 hspark4 hspark5 hspark6 hspark7 hspark8 } // Taken from Trickster
//hspark1                      HPPYSPRK
hspark2                      HPPYSPR2
hspark3                      HPPYSPR3
hspark4                      HPPYSPR4
hspark5                      HPPYSPR5
hspark6                      HPPYSPR6
hspark7                      HPPYSPR7
hspark8                      HPPYSPR8

$random happy/gib { hgib1 hgib2 hgib3 hgib4 hgib5 hgib6 } // Taken from Trickster
hgib1                        HPPYGIB1
hgib2                        HPPYGIB2
hgib3                        HPPYGIB3
hgib4                        HPPYGIB4
hgib5                        HPPYGIB5
hgib6                        HPPYGIB6

////////////////////
// Ally sounds for Strife's beacons
////////////////////

// Imp
$random friendlyimp/sight	{ imp/sight1  imp/sight2 }
$random friendlyimp/death	{ imp/death1  imp/death2 }
friendlyimp/sight1		sounds/allies/dimpsit1.wav
friendlyimp/sight2		sounds/allies/dimpsit2.wav
friendlyimp/active		sounds/allies/dimpact.wav
friendlyimp/pain		sounds/allies/dimppain.wav
friendlyimp/melee		sounds/allies/dimpclaw.wav
friendlyimp/death1		sounds/allies/dimpdth1.wav
friendlyimp/death2		sounds/allies/dimpdth2.wav
friendlyimp/attack		sounds/allies/dimpshot.wav
friendlyimp/shotx		sounds/allies/dimpxpl.wav
$limit friendlyimp/active 6

// Bipedal Flemoid
$random friendlyflemoid/sight	{ friendlyflemoid/sight1 friendlyflemoid/sight2 friendlyflemoid/sight3 }
friendlyflemoid/sight1		sounds/allies/cflesit1.wav
friendlyflemoid/sight2		sounds/allies/cflesit2.wav
friendlyflemoid/sight3		sounds/allies/cflesit3.wav
//friendlyflemoid/attack
friendlyflemoid/pain		sounds/allies/cflepain.wav
$random friendlyflemoid/death	{ friendlyflemoid/zorch1 friendlyflemoid/zorch2 friendlyflemoid/zorch3 }
friendlyflemoid/zorch1		sounds/allies/cfledth1.wav
friendlyflemoid/zorch2		sounds/allies/cfledth2.wav
friendlyflemoid/zorch3		sounds/allies/cfledth3.wav
//friendlyflemoid/active
friendlyflemoid/flem		sounds/allies/cflemsht.wav
$random friendlyflemoid/shotx	{ friendlyflemoid/splat1 friendlyflemoid/splat2 friendlyflemoid/splat3 friendlyflemoid/splat4 }
friendlyflemoid/splat1		sounds/allies/cfsplat1.wav
friendlyflemoid/splat2		sounds/allies/cfsplat2.wav
friendlyflemoid/splat3		sounds/allies/cfsplat3.wav
friendlyflemoid/splat4		sounds/allies/cfsplat4.wav

// Nitrogolem
mummy/sight			sounds/allies/mumsit.wav
mummy/attack1			sounds/allies/mumat1.wav
mummy/attack2			sounds/allies/mumat2.wav
mummy/pain			sounds/allies/mumpai.wav
mummy/death			sounds/allies/mumdth.wav
mummy/active			sounds/allies/mumsit.wav
mummy/head			sounds/allies/mumhed.wav

// Nazi
friendlynazi/sight		sounds/allies/nazisit.ogg
friendlynazi/pain		sounds/allies/nazipain.ogg
$random friendlynazi/death	{ nazi/die1 nazi/die2 nazi/die3 nazi/die4 nazi/die5 nazi/die6 nazi/die7 }
friendlynazi/active		silence
friendlynazi/attack		sounds/allies/nazishot.ogg
nazi/die1			sounds/allies/nazidie1.ogg
nazi/die2			sounds/allies/nazidie2.ogg
nazi/die3			sounds/allies/nazidie3.ogg
nazi/die4			sounds/allies/nazidie4.ogg
nazi/die5			sounds/allies/nazidie5.ogg
nazi/die6			sounds/allies/nazidie6.ogg
nazi/die7			sounds/allies/nazidie7.ogg

// Afrit
FireDemonActive         	sounds/allies/fired5.wav
FireDemonPain           	sounds/allies/fired2.wav
FireDemonAttack         	sounds/allies/spit6.wav
FireDemonMissileHit     	sounds/allies/firedhit.wav
FireDemonDeath          	sounds/allies/fired3.wav

// Assault Trooper
dukealien/active1		sounds/allies/altract1.wav
dukealien/active2		sounds/allies/altract2.wav
dukealien/sight			sounds/allies/altrsit.wav
dukealien/pain			sounds/allies/altrpain.wav
dukealien/attack		sounds/allies/altrshot.wav
dukealien/death			sounds/allies/altrdie.wav
$random	dukealien/active	{ dukealien/active1 dukealien/active2 }

// Pfhor Trooper
pfhor/see				sounds/allies/PHFITSIT.wav
pfhor/death				sounds/allies/PHFITDIE.wav
pfhor/active			sounds/allies/PHFITACT.wav
pfhor/burn				sounds/allies/PHFITTOS.wav
$Random pfhor/shoot {puff/hit1 puff/hit2 puff/hit3}

// Grunt
friendlygrunt/sight		sounds/allies/GRNTSIT.wav
$random friendlygrunt/pain	{ grunt/pain1 grunt/pain2 }
friendlygrunt/death		sounds/allies/GRNTDETH.wav
friendlygrunt/active	sounds/allies/GRNTIDLE.wav
grunt/pain1				sounds/allies/GRNTPN1.wav
grunt/pain2				sounds/allies/GRNTPN2.wav