pointlight QuakeRocketLight
{
    color 1.0 0.81 0.0
    size 48
}

pointlight QuakeTinyRocketLight
{
    color 1.0 0.81 0.0
    size 24
}

pointlight QExplodeLight1
{
    color 1.0 0.81 0.0
    size 128
}

pointlight QExplodeLight2
{
    color 1.0 0.81 0.0
    size 105
}

pointlight QExplodeLight3
{
    color 1.0 0.81 0.0
    size 82
}

pointlight QExplodeLight4
{
    color 1.0 0.81 0.0
    size 60
}

pointlight QExplodeLight5
{
    color 1.0 0.81 0.0
    size 38
}

pointlight QExplodeLight6
{
    color 1.0 0.81 0.0
    size 16
}

pointlight QTExplodeLight1
{
    color 1.0 0.81 0.0
    size 64
}

pointlight QTExplodeLight2
{
    color 1.0 0.81 0.0
    size 52
}

pointlight QTExplodeLight3
{
    color 1.0 0.81 0.0
    size 41
}

pointlight QTExplodeLight4
{
    color 1.0 0.81 0.0
    size 30
}

pointlight QTExplodeLight5
{
    color 1.0 0.81 0.0
    size 19
}

pointlight QTExplodeLight6
{
    color 1.0 0.81 0.0
    size 8
}

object QuakeExplosion
{
    frame QEXPA { light QExplodeLight1 }
    frame QEXPB { light QExplodeLight2 }
    frame QEXPC { light QExplodeLight3 }
    frame QEXPD { light QExplodeLight4 }
    frame QEXPE { light QExplodeLight5 }
    frame QEXPF { light QExplodeLight6 }
}

object QuakeTinyExplosion
{
    frame QEXPA { light QTExplodeLight1 }
    frame QEXPB { light QTExplodeLight2 }
    frame QEXPC { light QTExplodeLight3 }
    frame QEXPD { light QTExplodeLight4 }
    frame QEXPE { light QTExplodeLight5 }
    frame QEXPF { light QTExplodeLight6 }
}

object QuakeRocket
{
    frame QRKT { light QuakeRocketLight }
}

object QuakeRocketCoop
{
    frame QRKT { light QuakeRocketLight }
}

object QuakeClusterRocket
{
    frame QRKT { light QuakeTinyRocketLight }
}

object QuakeClusterRkCoop
{
    frame QRKT { light QuakeTinyRocketLight }
}


object QuakeRocketQuad
{
    frame QRKT { light QuakeRocketLight }
}

object QuakeRocketCoopQuad
{
    frame QRKT { light QuakeRocketLight }
}

object QuadClusterRocket
{
    frame QRKT { light QuakeTinyRocketLight }
}

object QuadClusterRkCoop
{
    frame QRKT { light QuakeTinyRocketLight }
}



pointlight LightningLight
{
    color 0.174 0.2 0.2
    size 32
}

pointlight LightningLightSmall
{
    color 0.174 0.2 0.2
    size 16
}

pointlight LightningLight2
{
    color 0.174 0.2 0.2
    size 24
}

pointlight LightningLight3
{
    color 0.174 0.2 0.2
    size 16
}

pointlight LightningLight4
{
    color 0.174 0.2 0.2
    size 12
}

pointlight LightningLight5
{
    color 0.174 0.2 0.2
    size 8
}

/*object LGBeam
{
    frame DPLE { light LightningLightSmall }
}*/

object LGPuff
{
    frame DPLEA { light LightningLight }
    frame DPLEB { light LightningLight2 }
    frame DPLEC { light LightningLight3 }
    frame DPLED { light LightningLight4 }
    frame DPLEE { light LightningLight5 }
}


pointlight LavaGlow
{
    color 1.0 0.549 0.251
    size 24
}

pointlight LavaGlow2
{
    color 1.0 0.549 0.251
    size 32
}

pointlight LavaGlow3
{
    color 1.0 0.549 0.251
    size 16
}

pointlight LavaGlow4
{
    color 1.0 0.549 0.251
    size 8
}

flickerlight2 LavaGlowFlicker
{
    color 1.0 0.549 0.251
    size 8
    secondarysize 24
    interval 0.0057
}


object QuakeLavaNail
{
    frame QKNL { light LavaGlow }
}

object QuakeLavaNailCoop
{
    frame QKNL { light LavaGlow }
}

object QuakeSLNail
{
    frame QKNL { light LavaGlow }
}

object QuakeSLNailCoop
{
    frame QKNL { light LavaGlow }
}

object QuakeLavaTrail
{
    frame CFFXN { light LavaGlow2 }
    frame CFFXO { light LavaGlow }
    frame CFFXP { light LavaGlow3 }
}

object LavaNailBounce
{
    frame CFCFA { light LavaGlowFlicker }
    frame CFCFC { light LavaGlowFlicker }
    frame CFCFE { light LavaGlowFlicker }
    frame CFCFG { light LavaGlowFlicker }
    frame CFCFI { light LavaGlowFlicker }
    frame CFCFK { light LavaGlowFlicker }
    frame CFCFN { light LavaGlow3 }
    frame CFCFO { light LavaGlow4 }
}

pointlight RangerFireLight
{
    color 1.0 0.945 0.847
    size 48
}

object QuakePlayer
{
    frame RANGZ { light RangerFireLight }
}
