actor 64BossExplosion 9910
{
  Renderstyle translucent
  alpha 0.6
  damage 0
  scale 0.75
  PROJECTILE
  +RANDOMIZE
  states
  {
  Spawn:
	TNT1 A 0 Bright A_SetTranslucent(1.0, 1)
	TNT1 A 0 Bright A_PlaySoundEx ("weapons/rocklx", "Body")
	TNT1 AAAAAA 0 Bright A_SpawnItemEx("RocketBlast2", Random(-8,8), Random(-8,8), Random(-8,8), random(-5,5), random(-5,5), random(-5,5), random(-180,180), SXF_CLIENTSIDE, 0)
	RKXP A 2 Bright A_Explode
	TNT1 AAAAAAAA 1 Bright A_SpawnItemEx("RocketBlast2", Random(-8,8), Random(-8,8), Random(-8,8), random(-5,5), random(-5,5), random(-5,5), random(-180,180), SXF_CLIENTSIDE, 0)
	Stop
  }
}

actor RocketBlast2 : RocketBlast
{
	XScale 0.20
	YScale 0.18
}
