//Frenzy player..
ACTOR FrenzyPlayer : PlayerPawn
{
	Speed 1.0
	Health 100
	Radius 16
	Height 56
	Mass 100
	damagefactor "MarineFire", 0.0
	damagefactor "MarineFire2", 0.0
	damagefactor "MarineFire3", 0.0667
	PainChance 255
	Player.ColorRange 112, 127
	Player.DisplayName "Frenzy Player"
	Player.CrouchSprite "PLYC"
	Player.ViewHeight 46
	Player.StartItem "Pistol"
	Player.StartItem "Clip", 50
	+NOSKIN
	
	States
	{
	Spawn:
		PLAY A -1
		goto Spawn
	See:
		PLAY ABCD 4 
		goto See
	Missile:
		PLAY E 12 
		Goto Spawn
	Melee:
		PLAY F 6 BRIGHT
		Goto Missile
	Pain:
		PLAY G 4 
		PLAY G 4 A_Pain
		Goto Spawn
	Death:
		PLAY H 10 A_PlayerSkinCheck("AltSkinDeath")
		PLAY I 10 A_PlayerScream
		PLAY J 10 A_NoBlocking
		PLAY K 10
		PLAY LM 10
		PLAY N -1
                	Stop
	XDeath:
		PLAY H 0 A_PlayerSkinCheck("AltSkinXDeath")
		PLAY H 0 A_XScream
		PLAY H 0 A_NoBlocking
		PLAY H 5 A_PlayerSkinCheck("AltSkinXDeath")
    		PLAY H 0 A_SpawnDebris("splatBlood_Eye")
    		PLAY H 0 A_SpawnDebris("splatBlood_Spray")
   		PLAY H 0 A_SpawnDebris("splatBlood_Rib")
   		PLAY H 0 A_SpawnDebris("splatBlood_Spine")
   		NULL A -1
            		Stop
	AltSkinDeath:
		PLAY H 6
		PLAY I 6 A_PlayerScream
		PLAY JK 6
		PLAY L 6 A_NoBlocking
		PLAY MNO 6
		PLAY P -1
		Stop
	AltSkinXDeath:
		PLAY Q 5 A_PlayerScream
		PLAY R 0 A_NoBlocking
		PLAY R 5 A_SkullPop
		PLAY STUVWX 5
		PLAY Y -1
		Stop
	}
}

actor CommanderBlocker
{
	mass 999999999
	radius 16
	height 56
	
	+SOLID
	-SHOOTABLE
	
	states
	{
		Spawn:
		TNT1 A -1
		Goto Spawn
	}
}



ACTOR MarinePlasma: ScriptedMarine 9109
{
  Game Doom
  States
  {
  Missile:
    Goto Super::Missile.Plasma
  XDeath:
		PLAY H 0 A_PlayerSkinCheck("AltSkinXDeath")
		PLAY H 0 A_XScream
		PLAY H 0 A_NoBlocking
		PLAY H 5 A_PlayerSkinCheck("AltSkinXDeath")
    		PLAY H 0 A_SpawnDebris("splatBlood_Eye")
    		PLAY H 0 A_SpawnDebris("splatBlood_Spray")
   		PLAY H 0 A_SpawnDebris("splatBlood_Rib")
   		PLAY H 0 A_SpawnDebris("splatBlood_Spine")
   		NULL A -1
            		Stop
  }
}
