ACTOR BaseLight1 2301
{
	height 2
	radius 2
	mass 700
	+NODAMAGETHRUST
	
	states
	{
	Spawn:
                FLIG A 5
                FLIG A 5
                FLIG A 5
                FLIG A 5 A_SpawnItem("Flare", 0, 4, 0, 0)
                FLIG A 5
                FLIG A 5
                FLIG A 5
                Goto Spawn
	}
}

ACTOR BaseLight2 2302
{
	height 2
	radius 2
	mass 700
	+NODAMAGETHRUST
	
	states
	{
	Spawn:
                FLIG A 5
                FLIG A 5
                FLIG A 5 A_SpawnItem("Flare", 0, 4, 0, 0)
                FLIG A 5
                FLIG A 5
                FLIG A 5
                FLIG A 5
                Goto Spawn
	}
}

ACTOR BaseLight3 2303
{
	height 2
	radius 2
	mass 700
	+NODAMAGETHRUST
	
	states
	{
	Spawn:
                FLIG A 5
                FLIG A 5 A_SpawnItem("Flare", 0, 4, 0, 0)
                FLIG A 5
                FLIG A 5
                FLIG A 5
                FLIG A 5
                FLIG A 5
                Goto Spawn
	}
}

ACTOR BaseLight4 2304
{
	height 2
	radius 2
	mass 700
	+NODAMAGETHRUST
	
	states
	{
	Spawn:
                FLIG A 5 A_SpawnItem("Flare", 0, 4, 0, 0)
                FLIG A 5
                FLIG A 5
                FLIG A 5
                FLIG A 5
                FLIG A 5
                FLIG A 5
                Goto Spawn
	}
}

ACTOR BaseLight5 2305
{
	height 2
	radius 2
	mass 700
	+NODAMAGETHRUST
	
	states
	{
	Spawn:
                FLIG A 5
                FLIG A 5
                FLIG A 5
                FLIG A 5
                FLIG A 5
                FLIG A 5
                FLIG A 5 A_SpawnItem("Flare", 0, 4, 0, 0)
                Goto Spawn
	}
}

ACTOR BaseLight6 2306
{
	height 2
	radius 2
	mass 700
	+NODAMAGETHRUST
	
	states
	{
	Spawn:
                FLIG A 5
                FLIG A 5
                FLIG A 5
                FLIG A 5
                FLIG A 5
                FLIG A 5 A_SpawnItem("Flare", 0, 4, 0, 0)
                FLIG A 5
                Goto Spawn
	}
}

ACTOR Flare
{
	height 2
	radius 2
	+NOGRAVITY
        +FLOORCLIP
	
	renderstyle Add
	scale 0.5
	
	states
	{
	Spawn:
		FLRE A 2 A_FadeOut(0.1)
		Goto Spawn
	}
}