actor FlamerShot
{
  Game Doom
  SpawnID 51
  Radius 13
  Height 8
  Speed 25
  Damage 5
  Projectile
  +RANDOMIZE
  RenderStyle Add
  Alpha 0.75
  scale 0.575
  SeeSound "x2/flamer"
  DeathSound "weapons/plasmax"
  Obituary "$OB_MPPLASMARIFLE"
  DamageType MarineFire2
  +NODAMAGETHRUST
  
  explosiondamage 6		// from 16 to 6
  explosionradius 40		// from 56 to 40
  
  States
  {
  Spawn:
    NKXP ACEGIKMOPQRSTUV 2 bright
    stop
  Death:
  FIRE A 0 A_ChangeFlag("NOGRAVITY", 0)
    FIRE ABCDEDCDEDEFGH 3 A_Explode //CDEDCDEDCDEDCDEDCDEDCDEDCDEDCDEDCD
    stop
  }
}

actor FlamerRemains
{
  Game Doom
  SpawnID 51
  Radius 13
  Height 8
  Speed 25
  Damage 8
  RenderStyle Add
  Alpha 0.75
  scale 0.575
  SeeSound "x2/flamer"
  DeathSound "weapons/plasmax"
  Obituary "$OB_MPPLASMARIFLE"
  DamageType MarineFire3
  -NOGRAVITY
  +NODAMAGETHRUST
  
  explosiondamage 17
  explosionradius 64
  
  States
  {
  Spawn:
    FIRE ABCDEDCDEDCDEDCDEDC 3 A_Explode	//DEDCDEDCDEDCDEDCDEDCDEDCDEFGH
    stop
  }
}