ACTOR Healer_Ammo : Ammo
{
	Inventory.Icon "MEDIA0"
	Inventory.Amount 1
	Inventory.MaxAmount 10
	
	Ammo.BackpackAmount 2
	Ammo.BackpackMaxAmount 20
	
	States
	{
		Spawn:
			MEDI A -1
			stop
	}
}

ACTOR Healer : Weapon
{
	Weapon.AmmoUse 			1
	Weapon.AmmoGive 		8
	Weapon.AmmoType			"Healer_Ammo"
	Inventory.PickupMessage		"You got the Healer!"
	Obituary			"What, How? THAT WASN'T SUPPOSED TO HAPPEN!!!"
	
	Weapon.UpSound			"w/load4"
	
	States
	{
		Ready:
			W7E2 A 1 A_WeaponReady
			goto Ready
		Deselect:
			W7E2 A 1 A_Lower
			W7E2 A 0 A_Lower
			goto Deselect
		Select:
			W7E2 A 1 A_Raise
			W7E2 A 0 A_Raise
			goto Select
		Fire:
			W7E2 A 0 A_PlaySound("w6/up")
			W7E2 A 3 A_SpawnItem ("Medikit" , 60, 0, 0, 0)
			W7E2 A 3 A_SpawnItem ("Medikit" , 40, 0, 0, 0)
			W7E2 A 3 A_SpawnItem ("Medikit" , 20, 0, 0, 0)
			W7E2 A 3 A_TakeInventory("Healer_Ammo", 1)
			W7E2 BCDE 5
			W7E2 A 5 A_Refire
			goto Ready
	}
}