ACTOR Repeater : Weapon
{
	Weapon.AmmoUse 			1
	Weapon.AmmoGive 		8
	Weapon.AmmoType			"Clip"
	Inventory.PickupMessage		"You got the Repeater!"
	Obituary			"%o got mushed by %k's Repeater."
	
	Weapon.UpSound			"w/load7"
	AttackSound			"w6/fire"
	
	States
	{
		Ready:
			W6E1 A 1 A_WeaponReady
			goto Ready
		Deselect:
			W6E1 A 1 A_Lower
			W6E1 A 0 A_Lower
			goto Deselect
		Select:
			W6E1 A 1 A_Raise
			W6E1 A 0 A_Raise
			goto Ready
		Fire:
			W6E1 A 1
			W6E1 B 1 bright  A_FireBullets(12, 12, 1, 10, "BulletPuff_Standard")
			W6E1 A 1 A_ReFire
			goto Ready
	}
}