ACTOR marker_demonspawn : MapMarker
{
  +NOBLOCKMAP
  +NOGRAVITY
  +DONTSPLASH
  +NOCLIP
  +NOCLIP
  +INVISIBLE
  Scale 0.5
  States
  {
  Spawn:
    MK01 A -1
    Stop
  }
}

ACTOR marker_battery : MapMarker
{
  +NOBLOCKMAP
  +NOGRAVITY
  +DONTSPLASH
  +NOCLIP
  //+INVISIBLE
  Scale 0.5
  States
  {
  Spawn:
    MK05 A 5
    goto Spawn
  }
}

ACTOR marker_core : MapMarker
{
  +NOBLOCKMAP
  +NOGRAVITY
  +DONTSPLASH
  +NOCLIP
  +INVISIBLE
  Scale 0.5
  States
  {
  Spawn:
    MK20 A 5
    goto Spawn
  }
}

ACTOR marker_demoncore : MapMarker
{
  +NOBLOCKMAP
  +NOGRAVITY
  +DONTSPLASH
  +NOCLIP
  +INVISIBLE
  Scale 0.5
  States
  {
  Spawn:
    MK21 A 5
    goto Spawn
  }
}

ACTOR attack_f
{
  +NOBLOCKMAP
  +NOGRAVITY
  +DONTSPLASH
  Scale 1.5
  renderstyle add
  States
  {
  Spawn:
    MK06 A 1 A_FadeOut(0.1)
    goto spawn
  }
}

ACTOR marker_object_attack : MapMarker
{
  +NOBLOCKMAP
  +NOGRAVITY
  +DONTSPLASH
  //+INVISIBLE
  Scale 0.5
  States
  {
  Spawn:
    MK06 A 0
    MK06 A 1 acs_execute(142, 0, 143, 0, 0)
  Reveal:
    MK06 AA 5 A_SpawnItemEx("attack_f", 0)
    goto Reveal
  }
}

ACTOR marker_object_defend_f
{
  +NOBLOCKMAP
  +NOGRAVITY
  +DONTSPLASH
  Scale 1.5
  renderstyle add
  States
  {
  Spawn:
    MK07 A 1 A_FadeOut(0.1)
    goto Spawn
  }
}

ACTOR marker_object_defend : MapMarker
{
  +NOBLOCKMAP
  +NOGRAVITY
  +DONTSPLASH
  //+INVISIBLE
  Scale 0.5
  States
  {
  Spawn:
    MK06 A 0
    MK06 A 0 acs_execute(142, 0, 144, 0, 0)
  Reveal:
    MK07 AA 5 A_SpawnItemEx("marker_object_defend_f",0)
    goto Reveal
  }
}

ACTOR marker_object_construct_f
{
  +NOBLOCKMAP
  +NOGRAVITY
  +DONTSPLASH
  Scale 1.5
  renderstyle add
  States
  {
  Spawn:
    MK08 A 1 A_FadeOut(0.1)
    goto Spawn
  }
}

ACTOR marker_object_construct : MapMarker
{
  +NOBLOCKMAP
  +NOGRAVITY
  +DONTSPLASH
  //+INVISIBLE
  Scale 0.5
  States
  {
  Spawn:
    MK06 A 0
    MK06 A 0 acs_execute(142, 0, 145, 0, 0)
  Reveal:
    MK08 AA 5 A_SpawnItemEx("marker_object_construct_f",0)
    goto Reveal
  }
}

ACTOR marker_object_regroup_f
{
  +NOBLOCKMAP
  +NOGRAVITY
  +DONTSPLASH
  Scale 1.5
  renderstyle add
  States
  {
  Spawn:
    MK09 A 1 A_FadeOut(0.1)
    goto Spawn
  }
}

ACTOR marker_object_regroup : MapMarker
{
  +NOBLOCKMAP
  +NOGRAVITY
  +DONTSPLASH
  //+INVISIBLE
  Scale 0.5
  States
  {
  Spawn:
    MK06 A 0
    MK06 A 0 acs_execute(142, 0, 146, 0, 0)
  Reveal:
    MK09 AA 5 A_SpawnItemEx("marker_object_regroup_f",0)
    goto Reveal
  }
}

ACTOR marker_enemy : MapMarker
{
  +NOBLOCKMAP
  +NOGRAVITY
  +DONTSPLASH
  +INVISIBLE
  Scale 0.5
  States
  {
  Spawn:
    MK15 A 1 A_FadeOut(0.1)
    goto Spawn
  }
}