ACTOR ChainsawZombie 3204
{ 
spawnid 239
    Health 30 
    Radius 20 
    Height 56 
    Speed 13 
    MeleeDamage 1 
    PainChance 200 
    MONSTER 
    +FLOORCLIP 
    Obituary "%o was sliced by a madman zombie with a chainsaw!" 
    SeeSound "grunt/sight" 
    MeleeSound "weapons/sawhit" 
    PainSound "grunt/pain" 
    DeathSound "grunt/death" 
    ActiveSound "grunt/active" 
	
    States 
    { 
    Spawn: 
        CHAN A 4 A_Look 
        CHAN A 4 A_PlayWeaponSound("weapons/sawidle") 
        CHAN A 4 A_Look 
        CHAN B 4 A_PlayWeaponSound("weapons/sawidle") 
        CHAN B 4 A_Look 
        CHAN B 4 A_PlayWeaponSound("weapons/sawidle") 
        goto Spawn 
    See: 
        CHAN A 4 A_Chase 
        CHAN A 4 A_Chase 
        CHAN B 0 A_PlayWeaponSound("weapons/sawidle") 
        CHAN B 4 A_Chase 
        CHAN B 4 A_Chase 
        CHAN C 0 A_PlayWeaponSound("weapons/sawidle") 
        CHAN C 4 A_Chase 
        CHAN C 4 A_Chase 
        CHAN D 0 A_PlayWeaponSound("weapons/sawidle") 
        CHAN D 4 A_Chase 
        CHAN D 4 A_Chase 
        CHAN A 0 A_PlayWeaponSound("weapons/sawidle") 
        goto See 
    Melee: 
        CHAN E 1 A_FaceTarget 
        CHAN F 3 A_MeleeAttack 
        Goto See 
    Pain: 
        CHAN G 5 
        CHAN G 3 A_Pain 
        Goto See 
    Death: 
			NULL A 0 A_SpawnItemEx("ClassicCreditBoom", 0, 0, 0, 0, 0, 0, 0, 0, 235)
NULL A 0 ACS_Execute(500, 0, 31, 0)
        CHAN H 5 
        CHAN I 5 A_Scream 
        CHAN J 5 A_Fall 
        CHAN KLM 5 
        CHAN N 650
		DeathFade:
			CHAN N 2 A_FadeOut(0.1)
			goto DeathFade
    XDeath:
NULL A 0 ACS_Execute(500, 0, 31, 1)
        CHAN O 5
        CHAN P 5 A_XScream
        CHAN Q 5 A_Fall
        CHAN RSTUV 5
        CHAN W 650
		XDeathFade:
			CHAN W 2 A_FadeOut(0.1)
			goto XDeathFade
    Raise: 
        CHAN NMLKJIH 5 
        Goto See 
    } 
}