ACTOR sfFastZombie 30201
{
	Game Doom
	SpawnID 233
	Health 2
	PainChance 180
	Speed 12
	Radius 10
	Height 56
	Mass 400
	Monster
	+FLOORCLIP +FASTER +FASTMELEE
	SeeSound "demon/sight"
	AttackSound "demon/melee"
	PainSound "demon/pain"
	DeathSound "demon/death"
	ActiveSound "demon/active"
	Obituary "%o was mauled by a feral zombie"
	states
	{
		Spawn:
			ZOSS AB 10 A_Look
			goto Spawn
		See:
			ZOSS AABBCCDD 2 A_Chase
			goto See
		Melee:
			ZOSS AA 8 A_FaceTarget
			ZOSS B 8 A_SargAttack
			goto See
		Pain:
			ZOSS A 2
			ZOSS A 2 A_Pain
			goto See
		Death:
			POSS A 0 A_SpawnItem ("splatEmitter_Lite" , 0, 0, 0, 0)
			POSS N 2 A_XScream
			NULL A 0 A_SpawnItemEx("ClassicCreditBoom", 0, 0, 0, 0, 0, 0, 0, 0, 235)
			POSS N 5 ACS_Execute(500, 0, 16, 0)
			POSS O 5 A_NoBlocking
			POSS PQRST 5
			POSS U 650
		DeathFade:
			POSS U 2 A_FadeOut(0.1)
			goto DeathFade
		Raise:
			POSS N 5
			POSS MLKJI 5
			goto See
	}
}

ACTOR sfMeleeZombie 30202
{
	Game Doom
	SpawnID 234
	Health 100
	PainChance 180
	Speed 6
	Radius 10
	Height 56
	Mass 400
	Monster
	+FLOORCLIP +FASTER +FASTMELEE
	SeeSound "demon/sight"
	AttackSound "demon/melee"
	PainSound "demon/pain"
	DeathSound "demon/death"
	ActiveSound "demon/active"
	Obituary "%o was mauled by a feral zombie"
	states
	{
		Spawn:
			ZOSS AB 10 A_Look
			goto Spawn
		See:
			//ZOSS A 0 A_SpawnItem ("marker_enemy" , 0, 0, 0, 0)
			ZOSS AABBCCDD 8 A_Chase
			goto See
		Melee:
			ZOSS AA 8 A_FaceTarget
			ZOSS B 8 A_SargAttack
			goto See
		Pain:
			POSS A 0 A_SpawnItem ("splatEmitter_Bloody" , 0, 0, 0, 0)
			ZOSS A 2
			ZOSS A 2 A_Pain
			goto See
		Death:
			POSS A 0 A_SpawnItem ("splatEmitter_Lite" , 0, 0, 0, 0)
			POSS N 2 A_XScream
			NULL A 0 A_SpawnItemEx("ClassicCreditBoom", 0, 0, 0, 0, 0, 0, 0, 0, 235)
			POSS N 5 ACS_Execute(500, 0, 17, 0)
			POSS O 5 A_NoBlocking
			POSS PQRST 5
			POSS U 650
		DeathFade:
			POSS U 2 A_FadeOut(0.1)
			goto DeathFade
		Raise:
			POSS N 5
			POSS MLKJI 5
			goto See
	}
}
