Actor Dualshot_Nail
{
        Projectile
        Radius 6
        Height 8
        Speed 30
        Damage 10
        Scale 0.6
        +BLOODSPLATTER
        seeSound ""
        DeathSound ""
        Decal Bulletchip
        DamageType MarineFire2
        States
        {
        Spawn:
                DART A 1 A_SpawnItemEx("NailBlur", 0, 0, 0, 0.2, 0, 0, 180, 128)
        	DART A 0 A_PlaySound("weapons/nailflight")
		DART A 1 A_SpawnItemEx("NailBlur", 0, 0, 0, 0.2, 0, 0, 180, 128)
               	goto Spawn
        Crash:
        	DART B 0 A_PlaySound("weapons/nailhit")
        	DART BCDEFG 2
        	Stop
        XDeath:
        	DART B 0 A_PlaySound("weapons/nailhitbleed")
        	DART BCDEFG 2
        	Stop
        Death:
        	DART B 0 A_PlaySound("weapons/nailhit")
        	DART BCDEFG 2
        	Stop
        }
}
ACTOR Dualshot_RazorBolt
{
	Radius				16
	Height				8
	
	Speed				50
	Damage				10
	Gravity				0.5
	Mass				50
	bouncefactor                    0.8
	
	Obituary			"%0 was sliced by %k's Dualshot."
	
	ExplosionRadius			128
	ExplosionDamage			6
	DamageType			MarineFire2
	+NOBLOCKMAP
	+DROPOFF
	+MISSILE
	+ACTIVATEIMPACT
	+ACTIVATEPCROSS
	+DOOMBOUNCE
	+RIPPER
	bouncecount 2
	
	scale 0.4
	
	DeathSound "weapons/rico"
	
	States
	{
		Spawn:
			SAWS ABCDEFGH 1 bright
			GRNS B 3 bright A_PlaySound("weapons/sawfull")
			goto Spawn
		Death:
			SAWS B 8 bright A_Explode
			stop
	}
}