//This goes in frenzy_weapons. wad and it replaces the DW8 lump
ACTOR Rocket_Standard
{
	Radius				11
	Height				8
	Speed				32
	Damage				17	// reduced from 20 to 17
	
	DamageType			MarineFire2
	
	
	explosiondamage			100	// default, 128
	explosionradius			100	// default, 128
	
	Projectile
	+RANDOMIZE
	+DEHEXPLOSION
	+ROCKETTRAIL
	
	SeeSound			"weapons/rocklf"
	DeathSound			"weapons/rocklx"
	Obituary			"%o rode %k's rocket."
	
	States
	{
		Spawn:
			MISL A 1 bright
			goto Spawn
		Death:
			MISL B 8 bright A_Explode
			MISL C 6 bright
			MISL D 4 bright
			stop
	}
}

ACTOR Rocket_Exploder
{
	Radius				11
	Height				8
	Speed				68
	Damage				30	// reduced from 40 to 30
	
	DamageType			MarineFire2
	
	explosiondamage			90	// default, 128
	explosionradius			90	// default, 128
	
	Projectile
	+RANDOMIZE
	+DEHEXPLOSION
	+ROCKETTRAIL
	
	SeeSound			"weapons/rocklf"
	DeathSound			"weapons/rocklx"
	Obituary			"%o rode %k's rocket."
	
	States
	{
		Spawn:
			MIS2 A 1 bright
			goto Spawn
		Death:
			MISL B 8 bright A_Explode
			MISL C 6 bright
			MISL D 4 bright
			stop
	}
}