// Episode setup
clearepisodes

episode CF01
{
	name = "Combat Frenzy"
}

episode SD01
{
	name = "Survival Defender"
}

episode SF01
{
	name = "Shotgun Frenzy"
}


// Map setup
map TITLEMAP lookup "TITLEMAP"
{
	levelnum = 1
	next = "CF01"
	music = "D_IN"
	sky1 = "RSKYC", 0.2
	sky1 = "RSKY4", 0.1
	allowrespawn
	noinventorybar
}

// Quick Match (CF)

map CF01 lookup "War Machine"
{
	levelnum = 1
	next = "CF02"
	music = "D_MUS2"
	allowrespawn
}

map CF02 lookup "District"
{
	levelnum = 2
	next = "CF03"
	music = "D_COOL"
	outsidefog = "52 00 00"
	allowrespawn
}

map CF03 lookup "Checkpoint"
{
	levelnum = 3
	next = "CF04"
	music = "D_MUS3"
	sky1 = RSKYG 0
	outsidefog = "82 82 b4"
	allowrespawn
}

map CF04 lookup "Hell Island"
{
	levelnum = 4
	next = "CF05"
	music = "D_MP1"
	sky1 = "RSKYC", 0.2
	sky2 = "RSKY4", 0.1
	doublesky
	allowrespawn
}

map CF05 lookup "Dynomite"
{
	levelnum = 5
	next = "SD01"
	music = "D_MUS8"
	sky1 = "03SIDE2", 0.0
	allowrespawn
}

// Survival Defender (SD)
map SD01 lookup "Hell Asteroid"
{
	levelnum = 6
	next = "SD02"
	music = "D_MUS3"
	sky1 = "03SIDE2", 0.0
	allowrespawn
}

map SD02 lookup "The Valley"
{
	levelnum = 7
	next = "SF01"
	music = "D_COOL"
	sky1 = "RSKYG", 0.0
	allowrespawn
}

// Total Invasion (SF)
map SF01 lookup "Refinery"
{
	levelnum = 8
	next = "SF02"
	music = "D_MUS6"
	sky1 = "RSKYM", 0.0
	outsidefog = "44 5c 57"
	allowrespawn
}

map SF02 lookup "Wasteland"
{
	levelnum = 9
	next = "SF03"
	music = "D_MUS4"
	sky1 = "RSKYW", 0.0
	outsidefog = "77 5f 4b"
	allowrespawn
	lightning
	fallingdamage
}

map SF03 lookup "Grid"
{
	levelnum = 10
	next = "SF04"
	music = "D_COOL"
	outsidefog = "52 00 00"
	allowrespawn
}

map SF04 lookup "Hell Siege"
{
	levelnum = 11
	next = "SF05"
	music = "D_MUS3"
	sky1 = "RSKY5", 0.2
	allowrespawn
}

map SF05 lookup "Underworld"
{
	levelnum = 12
	sky1 = RSKYG 0
	next = "CF01"
	music = "D_MUS7"
	allowrespawn
}