Model BloodSpot      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 20.0 20.0 1.0             // Scale values
   ZOffset 1

   FrameIndex POB2 A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model BloodSpotSilent      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 20.0 20.0 1.0             // Scale values
   ZOffset 1

   FrameIndex POB2 A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model ONegative      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 20.0 20.0 1.0             // Scale values
   ZOffset 1

   FrameIndex POB2 A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model SSTSmallBloodPool      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 25.0 25.0 1.0             // Scale values
   ZOffset 1

   FrameIndex POB2 A 0 0         // The sprite lump, sprite frame, model index, frame number
}