gameinfo
{
	titlemusic = "NAZI_NOR"
}

clearepisodes
episode e1m1
{
	name = "Episode 1: Escape from Wolfenstein"
	picname = m_epi1
	key = e
}

episode e2m1
{
	name = "Episode 2: Operation: Eisenfaust"
	picname = m_epi2
	key = "o"
}

episode e3m1
{
	name = "Episode 3: Die, Fuhrer, Die!"
	picname = m_epi3
	key = "d"
}

episode e4m1
{
	name = "Episode 4: A Dark Secret"
	picname = m_epi4
	key = "a"
}

episode e5m1
{
	name = "Episode 5: Trail of the Madman"
	picname = m_epi5
	key = "t"
}

episode e6m1
{
	name = "Episode 6: Confrontation"
	picname = m_epi6
	key = "c"
}

defaultmap
{
	bordertexture = GREEN
	noinfighting 
	nocrouch 
	nojump 
	exitpic = STATBKG
	enterpic = STATBKG
	cluster = 1
}

map E1M1 "Floor 1"
{
//Secret Exit

	music = GETTHEM
	secretnext = E1M0
	next = E1M2
	par = 90
	levelnum = 1
}

map E1M2 "Floor 2"
{
	music = SEARCHN
	next = E1M3
	par = 120
	levelnum = 2
}

map E1M3 "Floor 3"
{
	music = POW
	next = E1M4
	par = 120
	levelnum = 3
}

map E1M4 "Floor 4"
{
	music = SUSPENSE
	next = E1M5
	levelnum = 4
	par = 210
}

map E1M5 "Floor 5"
{
	music = GETTHEM
	next = E1M6
	par = 180
	levelnum = 5
}

map E1M6 "Floor 6"
{
	music = SEARCHN
	next = E1M7
	par = 180
	levelnum = 6
}

map E1M7 "Floor 7"
{
	music = POW
	next = E1M8
	par = 150
	levelnum = 7
}

map E1M8 "Floor 8"
{
	music = SUSPENSE
	next = E1M9
	par = 150
	levelnum = 8
}

map E1M9 "Floor 9"
{
	music = WARMARCH
	intermusic = URAHERO
	next = E2M1
	par = 0
	levelnum = 9
}

map E1M0 "Secret Floor"
{
	music = CORNER
	next = E1M2
	par = 0
	levelnum = 10
}

map E2M1 "Floor 1"
{
//Secret Exit

	music = NAZI_OMI
	next = E2M2
	secretnext = E2M0
	par = 90
	levelnum = 11
}

map E2M2 "Floor 2"
{
	music = PREGNANT
	next = E2M3
	par = 210
	levelnum = 12
}

map E2M3 "Floor 3"
{
	music = GOINGAFT
	next = E2M4
	par = 180
	levelnum = 13
}

map E2M4 "Floor 4"
{
	music = HEADACHE
	next = E2M5
	par = 120
	levelnum = 14
}

map E2M5 "Floor 5"
{
	music = NAZI_OMI
	next = E2M6
	par = 240
	levelnum = 15
}

map E2M6 "Floor 6"
{
	music = PREGNANT
	next = E2M7
	par = 360
	levelnum = 16
}

map E2M7 "Floor 7"
{
	music = HEADACHE
	next = E2M8
	par = 60
	levelnum = 17
}

map E2M8 "Floor 8"
{
	music = GOINGAFT
	next = E2M9
	par = 180
	levelnum = 18
}

map E2M9 "Floor 9"
{
	music = WARMARCH
	intermusic = URAHERO
	next = E3M1
	par = 0
	levelnum = 19
	specialaction = "DrSchabbsEasy","Exit_Normal",0
	specialaction = "DrSchabbsNormal","Exit_Normal",0
	specialaction = "DrSchabbsMedium","Exit_Normal",0
	specialaction = "DrSchabbsHard","Exit_Normal",0
}

map E2M0 "Secret Floor"
{
	music = DUNGEON
	next = E2M2
	par = 0
	levelnum = 20
}

map E3M1 "Floor 1"
{
	music = INTROCW3
	next = E3M2
	par = 90
	levelnum = 21
}

map E3M2 "Floor 2"
{
	music = NAZI_RAP
	next = E3M3
	par = 90
	levelnum = 22
}

map E3M3 "Floor 3"
{
	music = TWELFTH
	next = E3M4
	par = 150
	levelnum = 23
}

map E3M4 "Floor 4"
{
	music = ZEROHOUR
	next = E3M5
	par = 150
	levelnum = 24
}

map E3M5 "Floor 5"
{
	music = INTROCW3
	next = E3M6
	par = 210
	levelnum = 25
}

map E3M6 "Floor 6"
{
	music = NAZI_RAP
	next = E3M7
	par = 150
	levelnum = 26
}

map E3M7 "Floor 7"
{
//Secret Exit

	music = TWELFTH
	next = E3M8
	secretnext = E3M0
	par = 120
	levelnum = 27
}

map E3M8 "Floor 8"
{
	music = ZEROHOUR
	next = E3M9
	par = 360
	levelnum = 28
}

map E3M9 "Floor 9"
{
	music = ULTIMATE
	intermusic = URAHERO
	next = E4M1
	par = 0
	levelnum = 29
	specialaction = "Hitler2Easy","Exit_Normal",0
	specialaction = "Hitler2Normal","Exit_Normal",0
	specialaction = "Hitler2Medium","Exit_Normal",0
	specialaction = "Hitler2Hard","Exit_Normal",0
}

map E3M0 "Secret Floor"
{
	music = PACMAN
	next = E3M8
	par = 0
	levelnum = 30
}

map E4M1 "Floor 1"
{
	music = GETTHEM
	next = E4M2
	par = 120
	levelnum = 31
}

map E4M2 "Floor 2"
{
	music = SEARCHN
	next = E4M3
	par = 120
	levelnum = 32
}

map E4M3 "Floor 3"
{
//Secret Exit

	music = POW
	next = E4M4
	secretnext = E4M0
	par = 90
	levelnum = 33
}

map E4M4 "Floor 4"
{
	music = SUSPENSE
	next = E4M5
	par = 60
	levelnum = 34
}

map E4M5 "Floor 5"
{
	music = GETTHEM
	next = E4M6
	par = 270
	levelnum = 35
}

map E4M6 "Floor 6"
{
	music = SEARCHN
	next = E4M7
	par = 210
	levelnum = 36
}

map E4M7 "Floor 7"
{
	music = POW
	next = E4M8
	par = 120
	levelnum = 37
}

map E4M8 "Floor 8"
{
	music = SUSPENSE
	next = E4M9
	par = 270
	levelnum = 38
}

map E4M9 "Floor 9"
{
	music = WARMARCH
	intermusic = URAHERO
	next = E5M1
	par = 0
	levelnum = 39
	specialaction = "GiftmacherEasy","Exit_Normal",0
	specialaction = "GiftmacherNormal","Exit_Normal",0
	specialaction = "GiftmacherMedium","Exit_Normal",0
	specialaction = "GiftmacherHard","Exit_Normal",0
}

map E4M0 "Secret Floor"
{
	music = CORNER
	next = E4M4
	par = 0
	levelnum = 40
}

map E5M1 "Floor 1"
{
	music = NAZI_OMI
	next = E5M2
	par = 150
	levelnum = 41
}

map E5M2 "Floor 2"
{
	music = PREGNANT
	next = E5M3
	par = 90
	levelnum = 42
}

map E5M3 "Floor 3"
{
	music = GOINGAFT
	next = E5M4
	par = 150
	levelnum = 43
}

map E5M4 "Floor 4"
{
	music = HEADACHE
	next = E5M5
	par = 150
	levelnum = 44
}

map E5M5 "Floor 5"
{
//Secret Exit

	music = NAZI_OMI
	next = E5M6
	secretnext = E5M0
	par = 240
	levelnum = 45
}

map E5M6 "Floor 6"
{
	music = PREGNANT
	next = E5M7
	par = 180
	levelnum = 46
}

map E5M7 "Floor 7"
{
	music = GOINGAFT
	next = E5M8
	par = 270
	levelnum = 47
}

map E5M8 "Floor 8"
{
	music = HEADACHE
	next = E5M9
	par = 210
	levelnum = 48
}

map E5M9 "Floor 9"
{
	music = WARMARCH
	intermusic = URAHERO
	next = E6M1
	par = 0
	levelnum = 49
}

map E5M0 "Secret Floor"
{
	music = DUNGEON
	next = E5M6
	par = 0
	levelnum = 50
}

map E6M1 "Floor 1"
{
	music = INTROCW3
	next = E6M2
	par = 390
	levelnum = 51
}

map E6M2 "Floor 2"
{
	music = NAZI_RAP
	next = E6M3
	par = 240
	levelnum = 52
}

map E6M3 "Floor 3"
{
//Secret Exit

	music = TWELFTH
	next = E6M4
	secretnext = E6M0
	par = 270
	levelnum = 53
}

map E6M4 "Floor 4"
{
	music = ZEROHOUR
	next = E6M5
	par = 360
	levelnum = 54
}

map E6M5 "Floor 5"
{
	music = INTROCW3
	next = E6M6
	par = 300
	levelnum = 55
}

map E6M6 "Floor 6"
{
	music = NAZI_RAP
	next = E6M7
	par = 330
	levelnum = 56
}

map E6M7 "Floor 7"
{
	music = TWELFTH
	next = E6M8
	par = 330
	levelnum = 57
}

map E6M8 "Floor 8"
{
	music = ZEROHOUR
	next = E6M9
	par = 510
	levelnum = 58
}

map E6M9 "Floor 9"
{
	music = ULTIMATE
	intermusic = URAHERO
	next = E1M1
	par = 0
	levelnum = 59
	specialaction = "FatFaceEasy","Exit_Normal",0
	specialaction = "FatFaceNormal","Exit_Normal",0
	specialaction = "FatFaceMedium","Exit_Normal",0
	specialaction = "FatFaceHard","Exit_Normal",0
}

map E6M0 "Secret Floor"
{
	music = FUNKYOU
	next = E6M4
	par = 0
	levelnum = 60
}

cluster 1
{
}

clearskills
skill baby
{
	DamageFactor = 0.5
	SpawnFilter = "Easy"
	Name = "Can I play, Daddy?"
	TextColor = WolfMenuGrey
	Key = C
}

skill easy
{
	SpawnFilter = "Easy"
	Name = "Don't hurt me."
	TextColor = WolfMenuGrey
	Key = D
}

skill normal
{
	SpawnFilter = "Normal"
	Name = "Bring 'em on!"
	TextColor = WolfMenuGrey
	Key = B
}

skill hard
{
	SpawnFilter = "Hard"
	Name = "I am Death incarnate!"
	TextColor = WolfMenuGrey
	Key = I
}
