Height 32;
LowerHealthCap True;

Mugshot "Normal", Health2
{
	ST00 30;
	ST02 35;
	ST01 35;
	ST02 35;
}

Mugshot "Pain", Health2
{
	ST00 0;
}

Mugshot "Rampage", Health2
{
	ST00 0;
}

Mugshot "Ouch"
{
	SCRM 35;
}

Mugshot "Grin"
{
	GRIN 70;
}

Mugshot "GodAnimated"
{
	GOD0 30;
	GOD2 35;
	GOD1 35;
	GOD2 35;
}

Mugshot "Death"
{
	DEAD -1;
}

Mugshot "Death.WolfNaziSyringe"
{
	MUT -1;
}

Mugshot "WolfIdle"
{
	{STT1, STT2} 35;
}

Statusbar Normal, ForceScaled 
{
	GameMode deathmatch, teamgame
	{
		DrawImage "BAR2DM", 160, 201, centerbottom;
		DrawNumber 1, WOLFNUM, Untranslated, Frags, 130, 180;
	}

	Gamemode cooperative, singleplayer
	{
		DrawImage "BAR2", 160, 201, centerbottom;
		DrawNumber 1, WOLFNUM, Untranslated, Life, 124, 180;
	}

	DrawNumber 2, WOLFNUM, Untranslated, GlobalVar 2, 28, 180;
	DrawNumber 6, WOLFNUM, Untranslated, GlobalArray 17 , 99, 180;
	DrawNumber 3, WOLFNUM, Untranslated, Health, 196, 180;

	DrawMugshot 7, animatedgodmode, disablegrin, disablepain, disablerampage, 154, 200;

	InInventory YellowKey
	{
		DrawImage "YKEY", 252, 176, center;
	}

	InInventory BlueKey
	{
		DrawImage "BKEY", 252, 192, center;
	}

	IsSelected "WolfKnife"
	{
		DrawImage "KNIFE", 287, 183, center;
		DrawNumber 2, WOLFNUM, Untranslated, Ammo WolfClip, 239, 180;
	}
	IsSelected "WolfPistol"
	{
		DrawImage "LUGER", 287, 183, center;
	}
	IsSelected "WolfMachineGun"
	{
		DrawImage "MGUN", 287, 183, center;
	}
	IsSelected "WolfChaingun"
	{
		DrawImage "CGUN", 287, 183, center;
	}

	DrawNumber 2, WOLFNUM, Untranslated, Ammo1, 239, 180;
	DrawSelectedInventory CONFONT, 5, 127;
}

Statusbar Fullscreen, FullScreenOffsets
{
	DrawNumber 8, CONFONT, WHITE, GlobalArray 0 , -2, -25;

	GameMode deathmatch, teamgame
	{
		DrawImage "FRAG", 0, -64;
		DrawNumber 2, CONFONT, WHITE, Frags, 60, -10;
	}

	Gamemode cooperative, singleplayer
	{
		DrawImage "LIFEA0", 14, -1;
		DrawNumber 1, CONFONT, WHITE, Life, 35, -10;
	}

	DrawKeyBar 2, vertical, 13, -8, 0;

	DrawImage AmmoIcon1, -105, -1;
	DrawNumber 2, CONFONT, WHITE, Ammo1, -80, -10;

	DrawImage "HLTHE0", -50, -1;
	DrawNumber 3, CONFONT, WHITE, Health, -2, -10;

	DrawSelectedInventory CONFONT, 5, 175;
}

Statusbar Automap, ForceScaled
{
	GameMode deathmatch, teamgame
	{
		DrawImage "BAR2DM", 160, 201, centerbottom;
		DrawNumber 1, WOLFNUM, Untranslated, Frags, 130, 180;
	}

	Gamemode cooperative, singleplayer
	{
		DrawImage "BAR2", 160, 201, centerbottom;
		DrawNumber 1, WOLFNUM, Untranslated, Life, 124, 180;
	}

	DrawNumber 2, WOLFNUM, Untranslated, GlobalVar 2, 28, 180;
	DrawNumber 6, WOLFNUM, Untranslated, GlobalArray 17 , 99, 180;
	DrawNumber 3, WOLFNUM, Untranslated, Health, 196, 180;

	DrawMugshot 7, animatedgodmode, disablegrin, disablepain, disablerampage, 154, 200;

	InInventory YellowKey
	{
		DrawImage "YKEY", 252, 176, center;
	}

	InInventory BlueKey
	{
		DrawImage "BKEY", 252, 192, center;
	}

	IsSelected "WolfKnife"
	{
		DrawImage "KNIFE", 287, 183, center;
		DrawNumber 2, WOLFNUM, Untranslated, Ammo WolfClip, 239, 180;
	}
	IsSelected "WolfPistol"
	{
		DrawImage "LUGER", 287, 183, center;
	}
	IsSelected "WolfMachineGun"
	{
		DrawImage "MGUN", 287, 183, center;
	}
	IsSelected "WolfChaingun"
	{
		DrawImage "CGUN", 287, 183, center;
	}

	DrawNumber 2, WOLFNUM, Untranslated, Ammo1, 239, 180;
	DrawSelectedInventory CONFONT, 5, 127;
}

Statusbar Inventory
{
	drawinventorybar Doom, noartibox, 7, INDEXFONT, 50, 127;
}

Statusbar InventoryFullscreen
{
	drawinventorybar Doom, noartibox, 7, INDEXFONT, 50, 170;
}