base Doom;
//height 32;
InterpolateHealth true, 8;
InterpolateArmor true, 8;
//CreatePopup status, 320, 100, fade, 0.1, 0.1;

StatusBar Fullscreen
{
   DrawImage "HUDBAR", 13, 185;
   //Armor
   DrawBar "HARMOR","HEMPTY", Armor, Horizontal, /*Reverse,*/ 14, 186;
   DrawNumber 3, INDEXFON, White, Armor, FillZeros, 28, 191;
   InInventory BasicArmor, 101
   {
   DrawBar "HARMO2", "HEMPTY", Armor, Horizontal, /*Reverse,*/ 14, 186;
   }
   //Health
   DrawImage "HUDBAR", 18, 180;
   DrawBar "HHEALTH", "HEMPTY", Health, Horizontal, /*Reverse,*/ 19, 181;
   DrawNumber 3, INDEXFON, Gold, Health, 60, 191, Red, 25, White, 50;
   //Ammo
   UsesAmmo
   { 
   DrawImage AmmoIcon1, 238, 185, Center;
   DrawImage "HUDBAR", 250, 180;
   DrawBar "HAMBAR", "HEMPTY", Ammo1, Horizontal, Reverse, 251, 181;
   IsSelected "Wraithverge" {DrawImage "HUDBAR", 250, 192;}
   IsSelected "Wraithverge" {DrawBar "HAMBAR", "HEMPTY", Ammo2, Horizontal, Reverse, 251, 193;}
   DrawNumber 3, INDEXFON, White, Ammo1, 298, 186;
   IsSelected "Wraithverge" {DrawNumber 3, INDEXFON, White, Ammo2, 270, 186;}
   }
   //Weapons
   InInventory GotWeapon0, 1 {DrawImage "STYSNUM1", 126, 10;}
   DrawSwitchableImage WeaponSlot 2, "", "STYSNUM2", 136, 10;
   DrawSwitchableImage WeaponSlot 3, "", "STYSNUM3", 146, 10;
   DrawSwitchableImage WeaponSlot 4, "", "STYSNUM4", 156, 10;
   DrawSwitchableImage WeaponSlot 5, "", "STYSNUM5", 166, 10;
   DrawSwitchableImage WeaponSlot 6, "", "STYSNUM6", 176, 10;
   DrawSwitchableImage WeaponSlot 7, "", "STYSNUM7", 186, 10;
   InInventory DiscOfrepulsionCooldown, 1 {drawnumber 3, INDEXFON, red, DiscOfRepulsionCooldown, 134, 16;}
   InInventory PortTome, 1 {drawimage "STYSNUM7", 186, 10;}
   InInventory PortTomeCoOp, 1 {drawimage "STYSNUM7", 186, 10;}
   InInventory TomeOfPowerCooldown, 1 {drawnumber 3, INDEXFON, red, TomeOfPowerCooldown, 195, 16;}
   //RuneIcon
   DrawImage RuneIcon, 20, 163, Center;
   //Frags
   GameMode Deathmatch, TeamGame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
   {
   DrawNumber 3, INDEXFON, White, Frags, 70, 170;
   }
   //Keys
   GameMode Cooperative, SinglePlayer
   {
   DrawKeyBar 10, Horizontal, 10, 221, 169;
   InInventory KeyYellow, 1 {drawimage "YKEYICON", 240, 169;}
   InInventory KeyGreen, 1 {drawimage "GKEYICON", 255, 169;}
   InInventory KeyBlue, 1 {drawimage "BKEYICON", 270, 169;}
   }
   //MugShot
   DrawMugShot "STF", 5, 73, 168;
   DrawSelectedInventory alwaysshowcounter, HUDFONT_DOOM, 287, 153, 286, 163, untranslated;
}

Statusbar PopupStatus, forcescaled
{		
playerclass Doomguy
	{
	drawimage "DOOMBART", 0, 0;
	InInventory GotWeapon0, 1 {drawimage "WEPSELN1", 54, 0;}
	InInventory GotWeapon0, 1 {drawimage "WPDOOM1N", 49, 11;}
	IsSelected " Chainsaw " {drawimage "WEPSELY1", 54, 0;}
	IsSelected " Chainsaw " {drawimage "WPDOOM1Y", 49, 11;}
	
	InInventory GotWeapon2, 1 {drawimage "WEPSELN2", 87, 0;}
	InInventory GotWeapon2, 1 {drawimage "WPDOOM2N", 82, 11;}
	IsSelected " Shotgun " {drawimage "WEPSELY2", 87, 0;}
	IsSelected " Shotgun " {drawimage "WPDOOM2Y", 82, 11;}
	
	InInventory GotWeapon3, 1 {drawimage "WEPSELN3", 120, 0;}
	InInventory GotWeapon3, 1 {drawimage "WPDOOM3N", 115, 11;}
	IsSelected "Super Shotgun" {drawimage "WEPSELY3", 120, 0;}
	IsSelected "Super Shotgun" {drawimage "WPDOOM3Y", 115, 11;}
	
	InInventory GotWeapon4, 1 {drawimage "WEPSELN4", 154, 0;}
	InInventory GotWeapon4, 1 {drawimage "WPDOOM4N", 148, 11;}
	IsSelected " Chaingun " {drawimage "WEPSELY4", 154, 0;}
	IsSelected " Chaingun " {drawimage "WPDOOM4Y", 148, 11;}
	
	InInventory GotWeapon5, 1 {drawimage "WEPSELN5", 186, 0;}
	InInventory GotWeapon5, 1 {drawimage "WPDOOM5N", 181, 11;}
	IsSelected "Rocket Launcher" {drawimage "WEPSELY5", 186, 0;}
	IsSelected "Rocket Launcher" {drawimage "WPDOOM5Y", 181, 11;}
	
	InInventory GotWeapon6, 1 {drawimage "WEPSELN6", 219, 0;}
	InInventory GotWeapon6, 1 {drawimage "WPDOOM6N", 214, 11;}
	IsSelected "Plasma Rifle" {drawimage "WEPSELY6", 219, 0;}
	IsSelected "Plasma Rifle" {drawimage "WPDOOM6Y", 214, 11;}
	
	InInventory GotWeapon7, 1 {drawimage "WEPSELN7", 251, 0;}
	InInventory GotWeapon7, 1 {drawimage "WPDOOM7N", 247, 11;}
	IsSelected "B.F.G. 9000" {drawimage "WEPSELY7", 251, 0;}
	IsSelected "B.F.G. 9000" {drawimage "WPDOOM7Y", 247, 11;}
	}

Playerclass ChexWarrior
	{
	drawimage "CHEXBART", 0, 0;
	InInventory GotWeapon0, 1 {drawimage "WEPSELC1", 54, 0;}
	InInventory GotWeapon0, 1 {drawimage "WPCHEX1N", 49, 11;}
	IsSelected "Super Bootspork" {drawimage "WEPSELY1", 54, 0;}
	IsSelected "Super Bootspork" {drawimage "WPCHEX1Y", 49, 11;}
	
	InInventory GotWeapon2, 1 {drawimage "WEPSELC2", 87, 0;}
	InInventory GotWeapon2, 1 {drawimage "WPCHEX2N", 82, 11;}
	IsSelected "Large Zorcher" {drawimage "WEPSELY2", 87, 0;}
	IsSelected "Large Zorcher" {drawimage "WPCHEX2Y", 82, 11;}
	
	InInventory GotWeapon3, 1 {drawimage "WEPSELC3", 120, 0;}
	InInventory GotWeapon3, 1 {drawimage "WPCHEX3N", 115, 11;}
	IsSelected "Super Large Zorcher" {drawimage "WEPSELY3", 120, 0;}
	IsSelected "Super Large Zorcher" {drawimage "WPCHEX3Y", 115, 11;}
	
	InInventory GotWeapon4, 1 {drawimage "WEPSELC4", 154, 0;}
	InInventory GotWeapon4, 1 {drawimage "WPCHEX4N", 148, 11;}
	IsSelected "Rapid Zorcher" {drawimage "WEPSELY4", 154, 0;}
	IsSelected "Rapid Zorcher" {drawimage "WPCHEX4Y", 148, 11;}
	
	InInventory GotWeapon5, 1 {drawimage "WEPSELC5", 186, 0;}
	InInventory GotWeapon5, 1 {drawimage "WPCHEX5N", 181, 11;}
	IsSelected "Zorch Propulsor" {drawimage "WEPSELY5", 186, 0;}
	IsSelected "Zorch Propulsor" {drawimage "WPCHEX5Y", 181, 11;}
	
	InInventory GotWeapon6, 1 {drawimage "WEPSELC6", 219, 0;}
	InInventory GotWeapon6, 1 {drawimage "WPCHEX6N", 214, 11;}
	IsSelected "Phasing Zorcher" {drawimage "WEPSELY6", 219, 0;}
	IsSelected "Phasing Zorcher" {drawimage "WPCHEX6Y", 214, 11;}
	
	InInventory GotWeapon7, 1 {drawimage "WEPSELC7", 251, 0;}
	InInventory GotWeapon7, 1 {drawimage "WPCHEX7N", 247, 11;}
	IsSelected "LAZ Device" {drawimage "WEPSELY7", 251, 0;}
	IsSelected "LAZ Device" {drawimage "WPCHEX7Y", 247, 11;}
	}
	
Playerclass Corvus
	{
	drawimage "HRTCBART", 0, 0;
	InInventory GotWeapon0, 1 {drawimage "WEPSELR1", 54, 0;}
	InInventory GotWeapon0, 1 {drawimage "WPHERE1N", 49, 11;}
	IsSelected "Gauntlets of the Necromancer" {drawimage "WEPSELY1", 54, 0;}
	IsSelected "Gauntlets of the Necromancer" {drawimage "WPHERE1Y", 49, 11;}
	
	InInventory GotWeapon2, 1 {drawimage "WEPSELR2", 87, 0;}
	InInventory GotWeapon2, 1 {drawimage "WPHERE2N", 82, 11;}
	IsSelected " Firemace " {drawimage "WEPSELY2", 87, 0;}
	IsSelected " Firemace " {drawimage "WPHERE2Y", 82, 11;}
	
	InInventory GotWeapon3, 1 {drawimage "WEPSELR3", 120, 0;}
	InInventory GotWeapon3, 1 {drawimage "WPHERE3N", 115, 11;}
	IsSelected "Ethereal Crossbow" {drawimage "WEPSELY3", 120, 0;}
	IsSelected "Ethereal Crossbow" {drawimage "WPHERE3Y", 115, 11;}
	
	InInventory GotWeapon4, 1 {drawimage "WEPSELR4", 154, 0;}
	InInventory GotWeapon4, 1 {drawimage "WPHERE4N", 148, 11;}
	IsSelected "Dragon Claw" {drawimage "WEPSELY4", 154, 0;}
	IsSelected "Dragon Claw" {drawimage "WPHERE4Y", 148, 11;}
	
	InInventory GotWeapon5, 1 {drawimage "WEPSELR5", 186, 0;}
	InInventory GotWeapon5, 1 {drawimage "WPHERE5N", 181, 11;}
	IsSelected "Phoenix Rod" {drawimage "WEPSELY5", 186, 0;}
	IsSelected "Phoenix Rod" {drawimage "WPHERE5Y", 181, 11;} // Heh.
	
	InInventory GotWeapon6, 1 {drawimage "WEPSELR6", 219, 0;}
	InInventory GotWeapon6, 1 {drawimage "WPHERE6N", 214, 11;}
	IsSelected "Hellstaff" {drawimage "WEPSELY6", 219, 0;}
	IsSelected "Hellstaff" {drawimage "WPHERE6Y", 214, 11;}
	
	InInventory PortTome, 1 {drawimage "WEPSELR7", 251, 0;}
	InInventory PortTome, 1 {drawimage "WPHERE7N", 247, 11;}
	InInventory PortTomeCoOp, 1 {drawimage "WEPSELR7", 251, 0;}
	InInventory PortTomeCoOp, 1 {drawimage "WPHERE7Y", 247, 11;}
	InInventory PowerHereticTome, 1 {drawimage "WEPSELY7", 251, 0;}
	InInventory PowerHereticTome, 1 {drawimage "WPHERE7Y", 247, 11;}
	InInventory PowerHereticTomeCoOp, 1 {drawimage "WEPSELY7", 251, 0;}
	InInventory PowerHereticTomeCoOp, 1 {drawimage "WPHERE7Y", 247, 11;}
	InInventory TomeOfPowerCooldown, 1 {drawimage "WPHERE7N", 247, 11;}
	InInventory TomeOfPowerCooldown, 1 {drawnumber 3, INDEXFON, yellow, TomeOfPowerCooldown, 265, 26;}
	}

Playerclass Blazkowicz
	{
	drawimage "WOLFBART", 0, 0;
	InInventory GotWeapon0, 1 {drawimage "WEPSELW1", 54, 0;}
	InInventory GotWeapon0, 1 {drawimage "WPWOLF1N", 49, 11;}
	IsSelected "Knife" {
	InInventory GotWeapon0, 1 {drawimage "WEPSELY1", 54, 0;}}
	IsSelected "Knife" {
	InInventory GotWeapon0, 1 {drawimage "WPWOLF1Y", 49, 11;}}
	
	InInventory GotWeapon2, 1 {drawimage "WEPSELW2", 87, 0;}
	InInventory GotWeapon2, 1 {drawimage "WPWOLF2N", 82, 11;}
	IsSelected "Machine Gun" {drawimage "WEPSELY2", 87, 0;}
	IsSelected "Machine Gun" {drawimage "WPWOLF2Y", 82, 11;}
	
	InInventory GotWeapon4, 1 {drawimage "WEPSELW4", 154, 0;}
	InInventory GotWeapon4, 1 {drawimage "WPWOLF4N", 148, 11;}
	IsSelected "  Chaingun  " {drawimage "WEPSELY4", 154, 0;}
	IsSelected "  Chaingun  " {drawimage "WPWOLF4Y", 148, 11;}
	
	InInventory GotWeapon5, 1 {drawimage "WEPSELW5", 186, 0;}
	InInventory GotWeapon5, 1 {drawimage "WPWOLF5N", 181, 11;}
	IsSelected " Rocket Launcher " {drawimage "WEPSELY5", 186, 0;}
	IsSelected " Rocket Launcher " {drawimage "WPWOLF5Y", 181, 11;}
	
	InInventory GotWeapon6, 1 {drawimage "WEPSELW6", 219, 0;}
	InInventory GotWeapon6, 1 {drawimage "WPWOLF6N", 214, 11;}
	IsSelected " Flamethrower " {drawimage "WEPSELY6", 219, 0;}
	IsSelected " Flamethrower " {drawimage "WPWOLF6Y", 214, 11;}
	
	InInventory GotWeapon7, 1 {drawimage "WEPSELW7", 251, 0;}
	InInventory GotWeapon7, 1 {drawimage "WPWOLF7N", 247, 11;}
	IsSelected "Spear of Destiny" {drawimage "WEPSELY7", 251, 0;}
	IsSelected "Spear of Destiny" {drawimage "WPWOLF7Y", 247, 11;}
	}
	
playerclass Parias
	{
	drawimage "HEXNBART", 0, 0;
	InInventory GotWeapon0, 1 {drawimage "WEPSELR1", 54, 0;}
	InInventory GotWeapon0, 1 {drawimage "WPHEXN1Y", 49, 11;}
	InInventory DiscOfRepulsionCooldown, 9 {drawimage "WEPSELY1", 54, 0;}
	InInventory DiscOfRepulsionCooldown, 1 {drawimage "WPHEXN1N", 49, 11;}
	InInventory DiscOfRepulsionCooldown, 1 {drawnumber 2, INDEXFON, yellow, DiscOfRepulsionCooldown, 66, 26;}
	
	InInventory GotWeapon2, 1 {drawimage "WEPSELR2", 87, 0;}
	InInventory GotWeapon2, 1 {drawimage "WPHEXN2N", 82, 11;}
	IsSelected "Frost Shards" {drawimage "WEPSELY2", 87, 0;}
	IsSelected "Frost Shards" {drawimage "WPHEXN2Y", 82, 11;}
	
	InInventory GotWeapon3, 1 {drawimage "WEPSELR3", 120, 0;}
	InInventory GotWeapon3, 1 {drawimage "WPHEXN3N", 115, 11;}
	IsSelected "Timon's Axe" {drawimage "WEPSELY3", 120, 0;}
	IsSelected "Timon's Axe" {drawimage "WPHEXN3Y", 115, 11;}
	
	InInventory GotWeapon4, 1 {drawimage "WEPSELR4", 154, 0;}
	InInventory GotWeapon4, 1 {drawimage "WPHEXN4N", 148, 11;}
	IsSelected "Serpent Staff" {drawimage "WEPSELY4", 154, 0;}
	IsSelected "Serpent Staff" {drawimage "WPHEXN4Y", 148, 11;}
	
	InInventory GotWeapon5, 1 {drawimage "WEPSELR5", 186, 0;}
	InInventory GotWeapon5, 1 {drawimage "WPHEXN5N", 181, 11;}
	IsSelected "Hammer of Retribution" {drawimage "WEPSELY5", 186, 0;}
	IsSelected "Hammer of Retribution" {drawimage "WPHEXN5Y", 181, 11;}
	
	InInventory GotWeapon6, 1 {drawimage "WEPSELR6", 219, 0;}
	InInventory GotWeapon6, 1 {drawimage "WPHEXN6N", 214, 11;}
	IsSelected "Firestorm" {drawimage "WEPSELY6", 219, 0;}
	IsSelected "Firestorm" {drawimage "WPHEXN6Y", 214, 11;}
	
	InInventory GotWeapon7, 1 {drawimage "WEPSELR7", 251, 0;}
	InInventory GotWeapon7, 1 {drawimage "WPHEXN7N", 247, 11;}
	IsSelected "Wraithverge" {drawimage "WEPSELY7", 251, 0;}
	IsSelected "Wraithverge" {drawimage "WPHEXN7Y", 247, 11;}
	}
	
playerclass Duke
	{
	drawimage "DUKEBART", 0, 0;
	InInventory GotWeapon0, 1 {drawimage "WEPSELR1", 54, 0;}
	InInventory GotWeapon0, 1 {drawimage "WPDUKE1N", 49, 11;}
	IsSelected "Pipebombs" {drawimage "WEPSELY1", 54, 0;}
	IsSelected "Pipebombs" {drawimage "WPDUKE1Y", 49, 11;}
	
	InInventory GotWeapon2, 1 {drawimage "WEPSELR2", 87, 0;}
	InInventory GotWeapon2, 1 {drawimage "WPDUKE2N", 82, 11;}
	IsSelected "  Shotgun  " {drawimage "WEPSELY2", 87, 0;}
	IsSelected "  Shotgun  " {drawimage "WPDUKE2Y", 82, 11;}
	
	InInventory GotWeapon3, 1 {drawimage "WEPSELR3", 120, 0;}
	InInventory GotWeapon3, 1 {drawimage "WPDUKE3N", 115, 11;}
	IsSelected "Explosive Shotgun" {drawimage "WEPSELY3", 120, 0;}
	IsSelected "Explosive Shotgun" {drawimage "WPDUKE3Y", 115, 11;}
	
	InInventory GotWeapon4, 1 {drawimage "WEPSELR4", 154, 0;}
	InInventory GotWeapon4, 1 {drawimage "WPDUKE4N", 148, 11;}
	IsSelected "Chaingun Cannon" {drawimage "WEPSELY4", 154, 0;}
	IsSelected "Chaingun Cannon" {drawimage "WPDUKE4Y", 148, 11;}
	
	InInventory GotWeapon5, 1 {drawimage "WEPSELR5", 186, 0;}
	InInventory GotWeapon5, 1 {drawimage "WPDUKE5N", 181, 11;}
	IsSelected "RPG" {drawimage "WEPSELY5", 186, 0;}
	IsSelected "RPG" {drawimage "WPDUKE5Y", 181, 11;}
	
	InInventory GotWeapon6, 1 {drawimage "WEPSELR6", 219, 0;}
	InInventory GotWeapon6, 1 {drawimage "WPDUKE6N", 214, 11;}
	IsSelected "Freezethrower" {drawimage "WEPSELY6", 219, 0;}
	IsSelected "Freezethrower" {drawimage "WPDUKE6Y", 214, 11;}
	
	InInventory GotWeapon7, 1 {drawimage "WEPSELR7", 251, 0;}
	InInventory GotWeapon7, 1 {drawimage "WPDUKE7N", 247, 11;}
	IsSelected "Devastator" {drawimage "WEPSELY7", 251, 0;}
	IsSelected "Devastator" {drawimage "WPDUKE7Y", 247, 11;}
	}
}

StatusBar normal, forcescaled
{		
playerclass Doomguy
	{
	drawimage "DOOMBAR", 0, 168;
	//drawimage "DOOMBART", 0, 0;
    drawnumber 3, DOOMHUDF, gold, ammo1, 44, 171, 0, untranslated, 0, untranslated, 20;
	drawnumber 3, DOOMHUDF, gold, health, 94, 171, white, 25, untranslated, 50;
	drawnumber 3, DOOMHUDF, gold, armor, 219, 171, 0, untranslated, 0, untranslated, 50;

	//Doom keys
	InInventory BlueCard, 1 {drawimage "STKEYS0", 233, 171;}
	InInventory YellowCard, 1 {drawimage "STKEYS1", 233, 181;}
	InInventory RedCard, 1 {drawimage "STKEYS2", 233, 191;}
	InInventory BlueSkull, 1 {drawimage "STKEYS3", 245, 171;}
	InInventory YellowSkull, 1 {drawimage "STKEYS4", 245, 181;}
	InInventory RedSkull, 1 {drawimage "STKEYS5", 245, 191;}
	//Chex keys
	InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 231, 171;}
	InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 231, 181;}
	InInventory ChexRedCard, 1 {drawimage "STKEYS2", 231, 191;}
	InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 245, 171;}
	InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 245, 181;}
	InInventory RedFlemKey, 1 {drawimage "STKEYS5", 245, 191;}
	//Heretic keys
	InInventory KeyYellow, 1 {drawimage "YKEYICON", 237, 172;}
	InInventory KeyGreen, 1 {drawimage "GKEYICON", 237, 182;}
	InInventory KeyBlue, 1 {drawimage "BKEYICON", 237, 192;}
	//HeXen keys
	InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
	InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
	InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
	InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
	InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
	InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
	InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
	InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
	InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
	InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
	InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

	drawnumber 3, INDEXFON, gold, ammo Clip, 289, 173;
	drawnumber 3, INDEXFON, gold, ammo Shell, 289, 179;
	drawnumber 3, INDEXFON, gold, ammo RocketAmmo, 289, 185;
	drawnumber 3, INDEXFON, gold, ammo Cell, 289, 191;

	drawnumber 3, INDEXFON, gold, ammocapacity Clip, 315, 173;
	drawnumber 3, INDEXFON, gold, ammocapacity Shell, 315, 179;
	drawnumber 3, INDEXFON, gold, ammocapacity RocketAmmo, 315, 185;
	drawnumber 3, INDEXFON, gold, ammocapacity Cell, 315, 191;
	gamemode deathmatch, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
	{
		drawnumber 3, DOOMHUDF, untranslated, frags, 142, 171;
	}
	gamemode cooperative, singleplayer
	{
		drawnumber 3, DOOMHUDF, untranslated, KillCountAmount, 142, 171;
		InInventory KillCountNotch, 1 {drawimage "DOMNOTCH", 99, 167;}
		InInventory KillCountNotch, 2 {drawimage "DOMNOTCH", 104, 167;}
		InInventory KillCountNotch, 3 {drawimage "DOMNOTCH", 109, 167;}
		InInventory KillCountNotch, 4 {drawimage "DOMNOTCH", 114, 167;}
		InInventory KillCountNotch, 5 {drawimage "DOMNOTCH", 119, 167;}
		InInventory KillCountNotch, 6 {drawimage "DOMNOTCH", 124, 167;}
		InInventory KillCountNotch, 7 {drawimage "DOMNOTCH", 129, 167;}
		InInventory KillCountNotch, 8 {drawimage "DOMNOTCH", 134, 167;}
		InInventory KillCountNotch, 9 {drawimage "DOMNOTCH", 139, 167;}
	}
		DrawImage RuneIcon, 20, 40, Center;
	    drawselectedinventory alwaysshowcounter, DOOMHUDF, 290, 22, 293, 30, untranslated;
		drawmugshot "STF", 5, 143, 168;
	InInventory ExpandedHud, 1
	{
	drawimage "DOOMBART", 0, 0;
	InInventory GotWeapon0, 1 {drawimage "WEPSELN1", 54, 0;}
	InInventory GotWeapon0, 1 {drawimage "WPDOOM1N", 49, 11;}
	IsSelected " Chainsaw " {drawimage "WEPSELY1", 54, 0;}
	IsSelected " Chainsaw " {drawimage "WPDOOM1Y", 49, 11;}
	
	InInventory GotWeapon2, 1 {drawimage "WEPSELN2", 87, 0;}
	InInventory GotWeapon2, 1 {drawimage "WPDOOM2N", 82, 11;}
	IsSelected " Shotgun " {drawimage "WEPSELY2", 87, 0;}
	IsSelected " Shotgun " {drawimage "WPDOOM2Y", 82, 11;}
	
	InInventory GotWeapon3, 1 {drawimage "WEPSELN3", 120, 0;}
	InInventory GotWeapon3, 1 {drawimage "WPDOOM3N", 115, 11;}
	IsSelected "Super Shotgun" {drawimage "WEPSELY3", 120, 0;}
	IsSelected "Super Shotgun" {drawimage "WPDOOM3Y", 115, 11;}
	
	InInventory GotWeapon4, 1 {drawimage "WEPSELN4", 154, 0;}
	InInventory GotWeapon4, 1 {drawimage "WPDOOM4N", 148, 11;}
	IsSelected " Chaingun " {drawimage "WEPSELY4", 154, 0;}
	IsSelected " Chaingun " {drawimage "WPDOOM4Y", 148, 11;}
	
	InInventory GotWeapon5, 1 {drawimage "WEPSELN5", 186, 0;}
	InInventory GotWeapon5, 1 {drawimage "WPDOOM5N", 181, 11;}
	IsSelected "Rocket Launcher" {drawimage "WEPSELY5", 186, 0;}
	IsSelected "Rocket Launcher" {drawimage "WPDOOM5Y", 181, 11;}
	
	InInventory GotWeapon6, 1 {drawimage "WEPSELN6", 219, 0;}
	InInventory GotWeapon6, 1 {drawimage "WPDOOM6N", 214, 11;}
	IsSelected "Plasma Rifle" {drawimage "WEPSELY6", 219, 0;}
	IsSelected "Plasma Rifle" {drawimage "WPDOOM6Y", 214, 11;}
	
	InInventory GotWeapon7, 1 {drawimage "WEPSELN7", 251, 0;}
	InInventory GotWeapon7, 1 {drawimage "WPDOOM7N", 247, 11;}
	IsSelected "B.F.G. 9000" {drawimage "WEPSELY7", 251, 0;}
	IsSelected "B.F.G. 9000" {drawimage "WPDOOM7Y", 247, 11;}
	}
	}
	
Playerclass ChexWarrior
	{
	drawimage "CHEXBAR", 0, 168;
    drawnumber 3, CHEXHUDF, yellow, ammo1, 45, 172, 0, untranslated, 0, untranslated, 20;
	drawnumber 3, CHEXHUDF, yellow, health, 94, 172, white, 25, untranslated, 50;
	drawnumber 3, CHEXHUDF, yellow, armor, 220, 172, 0, untranslated, 0, untranslated, 50;

	//Doom keys
	InInventory BlueCard, 1 {drawimage "STKEYS0", 233, 171;}
	InInventory YellowCard, 1 {drawimage "STKEYS1", 233, 181;}
	InInventory RedCard, 1 {drawimage "STKEYS2", 233, 191;}
	InInventory BlueSkull, 1 {drawimage "STKEYS3", 245, 171;}
	InInventory YellowSkull, 1 {drawimage "STKEYS4", 245, 181;}
	InInventory RedSkull, 1 {drawimage "STKEYS5", 245, 191;}
	//Chex keys
	InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 231, 171;}
	InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 231, 181;}
	InInventory ChexRedCard, 1 {drawimage "STKEYS2", 231, 191;}
	InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 245, 171;}
	InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 245, 181;}
	InInventory RedFlemKey, 1 {drawimage "STKEYS5", 245, 191;}
	//Heretic keys
	InInventory KeyYellow, 1 {drawimage "YKEYICON", 237, 172;}
	InInventory KeyGreen, 1 {drawimage "GKEYICON", 237, 182;}
	InInventory KeyBlue, 1 {drawimage "BKEYICON", 237, 192;}
	//HeXen keys
	InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
	InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
	InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
	InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
	InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
	InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
	InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
	InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
	InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
	InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
	InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

	drawnumber 3, INDEXFON, gold, ammo Clip, 289, 173;
	drawnumber 3, INDEXFON, gold, ammo Shell, 289, 179;
	drawnumber 3, INDEXFON, gold, ammo RocketAmmo, 289, 185;
	drawnumber 3, INDEXFON, gold, ammo Cell, 289, 191;

	drawnumber 3, INDEXFON, gold, ammocapacity Clip, 315, 173;
	drawnumber 3, INDEXFON, gold, ammocapacity Shell, 315, 179;
	drawnumber 3, INDEXFON, gold, ammocapacity RocketAmmo, 315, 185;
	drawnumber 3, INDEXFON, gold, ammocapacity Cell, 315, 191;
	gamemode deathmatch, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
	{
		drawnumber 3, CHEXHUDF, untranslated, frags, 143, 172;
	}
	gamemode cooperative, singleplayer
	{
		drawnumber 3, CHEXHUDF, untranslated, KillCountAmount, 143, 172;
		InInventory KillCountNotch, 1 {drawimage "CHXNOTCH", 100, 167;}
		InInventory KillCountNotch, 2 {drawimage "CHXNOTCH", 105, 167;}
		InInventory KillCountNotch, 3 {drawimage "CHXNOTCH", 110, 167;}
		InInventory KillCountNotch, 4 {drawimage "CHXNOTCH", 115, 167;}
		InInventory KillCountNotch, 5 {drawimage "CHXNOTCH", 120, 167;}
		InInventory KillCountNotch, 6 {drawimage "CHXNOTCH", 125, 167;}
		InInventory KillCountNotch, 7 {drawimage "CHXNOTCH", 130, 167;}
		InInventory KillCountNotch, 8 {drawimage "CHXNOTCH", 135, 167;}
		InInventory KillCountNotch, 9 {drawimage "CHXNOTCH", 140, 167;}
	}
		DrawImage RuneIcon, 20, 40, Center;
	    drawselectedinventory alwaysshowcounter, CHEXHUDF, 290, 22, 293, 30, untranslated;
		drawmugshot "STF", 5, 143, 168;
	InInventory ExpandedHud, 1
	{
	drawimage "CHEXBART", 0, 0;
	InInventory GotWeapon0, 1 {drawimage "WEPSELC1", 54, 0;}
	InInventory GotWeapon0, 1 {drawimage "WPCHEX1N", 49, 11;}
	IsSelected "Super Bootspork" {drawimage "WEPSELY1", 54, 0;}
	IsSelected "Super Bootspork" {drawimage "WPCHEX1Y", 49, 11;}
	
	InInventory GotWeapon2, 1 {drawimage "WEPSELC2", 87, 0;}
	InInventory GotWeapon2, 1 {drawimage "WPCHEX2N", 82, 11;}
	IsSelected "Large Zorcher" {drawimage "WEPSELY2", 87, 0;}
	IsSelected "Large Zorcher" {drawimage "WPCHEX2Y", 82, 11;}
	
	InInventory GotWeapon3, 1 {drawimage "WEPSELC3", 120, 0;}
	InInventory GotWeapon3, 1 {drawimage "WPCHEX3N", 115, 11;}
	IsSelected "Super Large Zorcher" {drawimage "WEPSELY3", 120, 0;}
	IsSelected "Super Large Zorcher" {drawimage "WPCHEX3Y", 115, 11;}
	
	InInventory GotWeapon4, 1 {drawimage "WEPSELC4", 154, 0;}
	InInventory GotWeapon4, 1 {drawimage "WPCHEX4N", 148, 11;}
	IsSelected "Rapid Zorcher" {drawimage "WEPSELY4", 154, 0;}
	IsSelected "Rapid Zorcher" {drawimage "WPCHEX4Y", 148, 11;}
	
	InInventory GotWeapon5, 1 {drawimage "WEPSELC5", 186, 0;}
	InInventory GotWeapon5, 1 {drawimage "WPCHEX5N", 181, 11;}
	IsSelected "Zorch Propulsor" {drawimage "WEPSELY5", 186, 0;}
	IsSelected "Zorch Propulsor" {drawimage "WPCHEX5Y", 181, 11;}
	
	InInventory GotWeapon6, 1 {drawimage "WEPSELC6", 219, 0;}
	InInventory GotWeapon6, 1 {drawimage "WPCHEX6N", 214, 11;}
	IsSelected "Phasing Zorcher" {drawimage "WEPSELY6", 219, 0;}
	IsSelected "Phasing Zorcher" {drawimage "WPCHEX6Y", 214, 11;}
	
	InInventory GotWeapon7, 1 {drawimage "WEPSELC7", 251, 0;}
	InInventory GotWeapon7, 1 {drawimage "WPCHEX7N", 247, 11;}
	IsSelected "LAZ Device" {drawimage "WEPSELY7", 251, 0;}
	IsSelected "LAZ Device" {drawimage "WPCHEX7Y", 247, 11;}
	}
	}
	
Playerclass Corvus
	{
	drawimage "HRTCBAR", 0, 151;
	drawswitchableimage invulnerable, "HEREGOD1", "nullimage", 6, 167;
	drawswitchableimage invulnerable, "HEREGOD2", "nullimage", 297, 167;
    drawnumber 3, HEREHUDF, gold, ammo1, 58, 171, 0, untranslated, 0, untranslated, 20;
	drawimage ammoicon1, 47, 189, center;
	drawnumber 3, HEREHUDF, gold, health, 96, 180, white, 25, untranslated, 50;
	drawnumber 3, HEREHUDF, gold, armor, 210, 180, 0, untranslated, 0, untranslated, 50;

	//Doom keys
	InInventory BlueCard, 1 {drawimage "STKEYS0", 233, 171;}
	InInventory YellowCard, 1 {drawimage "STKEYS1", 233, 181;}
	InInventory RedCard, 1 {drawimage "STKEYS2", 233, 191;}
	InInventory BlueSkull, 1 {drawimage "STKEYS3", 245, 171;}
	InInventory YellowSkull, 1 {drawimage "STKEYS4", 245, 181;}
	InInventory RedSkull, 1 {drawimage "STKEYS5", 245, 191;}
	//Chex keys
	InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 231, 171;}
	InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 231, 181;}
	InInventory ChexRedCard, 1 {drawimage "STKEYS2", 231, 191;}
	InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 245, 171;}
	InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 245, 181;}
	InInventory RedFlemKey, 1 {drawimage "STKEYS5", 245, 191;}
	//Heretic keys
	InInventory KeyYellow, 1 {drawimage "YKEYICON", 237, 172;}
	InInventory KeyGreen, 1 {drawimage "GKEYICON", 237, 182;}
	InInventory KeyBlue, 1 {drawimage "BKEYICON", 237, 192;}
	//HeXen keys
	InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
	InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
	InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
	InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
	InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
	InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
	InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
	InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
	InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
	InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
	InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

	drawnumber 3, INDEXFON, yellow, ammo Clip, 285, 173;
	drawnumber 3, INDEXFON, yellow, ammo Shell, 285, 179;
	drawnumber 3, INDEXFON, yellow, ammo RocketAmmo, 285, 185;
	drawnumber 3, INDEXFON, yellow, ammo Cell, 285, 191;
	gamemode deathmatch, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
	{
		drawnumber 3, HEREHUDF, untranslated, frags, 136, 180;
	}
	gamemode cooperative, singleplayer
	{
		drawnumber 3, HEREHUDF, untranslated, KillCountAmount, 136, 180;
		InInventory KillCountNotch, 1 {drawimage "RVNNOTCH", 108, 169;}
		InInventory KillCountNotch, 2 {drawimage "RVNNOTCH", 112, 169;}
		InInventory KillCountNotch, 3 {drawimage "RVNNOTCH", 116, 169;}
		InInventory KillCountNotch, 4 {drawimage "RVNNOTCH", 120, 169;}
		InInventory KillCountNotch, 5 {drawimage "RVNNOTCH", 124, 169;}
		InInventory KillCountNotch, 6 {drawimage "RVNNOTCH", 128, 169;}
		InInventory KillCountNotch, 7 {drawimage "RVNNOTCH", 132, 169;}
		InInventory KillCountNotch, 8 {drawimage "RVNNOTCH", 136, 169;}
		InInventory KillCountNotch, 9 {drawimage "RVNNOTCH", 140, 169;}
	}
		DrawImage RuneIcon, 20, 40, Center;
	    drawselectedinventory alwaysshowcounter, HEREHUDF2, 290, 22, 293, 30, yellow;
		drawmugshot "STF", 5, 142, 168;
	InInventory ExpandedHud, 1
	{
	drawimage "HRTCBART", 0, 0;
	InInventory GotWeapon0, 1 {drawimage "WEPSELR1", 54, 0;}
	InInventory GotWeapon0, 1 {drawimage "WPHERE1N", 49, 11;}
	IsSelected "Gauntlets of the Necromancer" {drawimage "WEPSELY1", 54, 0;}
	IsSelected "Gauntlets of the Necromancer" {drawimage "WPHERE1Y", 49, 11;}
	
	InInventory GotWeapon2, 1 {drawimage "WEPSELR2", 87, 0;}
	InInventory GotWeapon2, 1 {drawimage "WPHERE2N", 82, 11;}
	IsSelected " Firemace " {drawimage "WEPSELY2", 87, 0;}
	IsSelected " Firemace " {drawimage "WPHERE2Y", 82, 11;}
	
	InInventory GotWeapon3, 1 {drawimage "WEPSELR3", 120, 0;}
	InInventory GotWeapon3, 1 {drawimage "WPHERE3N", 115, 11;}
	IsSelected "Ethereal Crossbow" {drawimage "WEPSELY3", 120, 0;}
	IsSelected "Ethereal Crossbow" {drawimage "WPHERE3Y", 115, 11;}
	
	InInventory GotWeapon4, 1 {drawimage "WEPSELR4", 154, 0;}
	InInventory GotWeapon4, 1 {drawimage "WPHERE4N", 148, 11;}
	IsSelected "Dragon Claw" {drawimage "WEPSELY4", 154, 0;}
	IsSelected "Dragon Claw" {drawimage "WPHERE4Y", 148, 11;}
	
	InInventory GotWeapon5, 1 {drawimage "WEPSELR5", 186, 0;}
	InInventory GotWeapon5, 1 {drawimage "WPHERE5N", 181, 11;}
	IsSelected "Phoenix Rod" {drawimage "WEPSELY5", 186, 0;}
	IsSelected "Phoenix Rod" {drawimage "WPHERE5Y", 181, 11;} // Heh.
	
	InInventory GotWeapon6, 1 {drawimage "WEPSELR6", 219, 0;}
	InInventory GotWeapon6, 1 {drawimage "WPHERE6N", 214, 11;}
	IsSelected "Hellstaff" {drawimage "WEPSELY6", 219, 0;}
	IsSelected "Hellstaff" {drawimage "WPHERE6Y", 214, 11;}
	
	InInventory PortTome, 1 {drawimage "WEPSELR7", 251, 0;}
	InInventory PortTome, 1 {drawimage "WPHERE7N", 247, 11;}
	InInventory PortTomeCoOp, 1 {drawimage "WEPSELR7", 251, 0;}
	InInventory PortTomeCoOp, 1 {drawimage "WPHERE7Y", 247, 11;}
	InInventory PowerHereticTome, 1 {drawimage "WEPSELY7", 251, 0;}
	InInventory PowerHereticTome, 1 {drawimage "WPHERE7Y", 247, 11;}
	InInventory PowerHereticTomeCoOp, 1 {drawimage "WEPSELY7", 251, 0;}
	InInventory PowerHereticTomeCoOp, 1 {drawimage "WPHERE7Y", 247, 11;}
	InInventory TomeOfPowerCooldown, 1 {drawimage "WPHERE7N", 247, 11;}
	InInventory TomeOfPowerCooldown, 1 {drawnumber 3, INDEXFON, yellow, TomeOfPowerCooldown, 265, 26;}
	}
	}
	
Playerclass Blazkowicz
	{
	drawimage "WOLFBAR", 0, 168;
	drawnumber 3, WOLFHUDF, gold, ammo1, 37, 181, 0, untranslated, 0, untranslated, 20;
	drawnumber 3, WOLFHUDF, gold, health, 90, 181, white, 25, untranslated, 50;
	drawnumber 3, WOLFHUDF, gold, armor, 212, 181, 0, untranslated, 0, untranslated, 50;

	//Doom keys
	InInventory BlueCard, 1 {drawimage "STKEYS0", 233, 171;}
	InInventory YellowCard, 1 {drawimage "STKEYS1", 233, 181;}
	InInventory RedCard, 1 {drawimage "STKEYS2", 233, 191;}
	InInventory BlueSkull, 1 {drawimage "STKEYS3", 245, 171;}
	InInventory YellowSkull, 1 {drawimage "STKEYS4", 245, 181;}
	InInventory RedSkull, 1 {drawimage "STKEYS5", 245, 191;}
	//Chex keys
	InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 231, 171;}
	InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 231, 181;}
	InInventory ChexRedCard, 1 {drawimage "STKEYS2", 231, 191;}
	InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 245, 171;}
	InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 245, 181;}
	InInventory RedFlemKey, 1 {drawimage "STKEYS5", 245, 191;}
	//Heretic keys
	InInventory KeyYellow, 1 {drawimage "YKEYICON", 237, 172;}
	InInventory KeyGreen, 1 {drawimage "GKEYICON", 237, 182;}
	InInventory KeyBlue, 1 {drawimage "BKEYICON", 237, 192;}
	//HeXen keys
	InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
	InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
	InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
	InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
	InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
	InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
	InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
	InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
	InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
	InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
	InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

	drawnumber 3, INDEXFON, lightblue, ammo Clip, 289, 173;
	drawnumber 3, INDEXFON, lightblue, ammo Shell, 289, 179;
	drawnumber 3, INDEXFON, lightblue, ammo RocketAmmo, 289, 185;
	drawnumber 3, INDEXFON, lightblue, ammo Cell, 289, 191;

	drawnumber 3, INDEXFON, lightblue, ammocapacity Clip, 315, 173;
	drawnumber 3, INDEXFON, lightblue, ammocapacity Shell, 315, 179;
	drawnumber 3, INDEXFON, lightblue, ammocapacity RocketAmmo, 315, 185;
	drawnumber 3, INDEXFON, lightblue, ammocapacity Cell, 315, 191;
	gamemode deathmatch, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
	{
		drawnumber 3, WOLFHUDF, untranslated, frags, 138, 181;
	}
	gamemode cooperative, singleplayer
	{
		drawnumber 3, WOLFHUDF, untranslated, KillCountAmount, 138, 181;
		InInventory KillCountNotch, 1 {drawimage "WOLFNTCH", 107, 167;}
		InInventory KillCountNotch, 2 {drawimage "WOLFNTCH", 111, 167;}
		InInventory KillCountNotch, 3 {drawimage "WOLFNTCH", 115, 167;}
		InInventory KillCountNotch, 4 {drawimage "WOLFNTCH", 119, 167;}
		InInventory KillCountNotch, 5 {drawimage "WOLFNTCH", 123, 167;}
		InInventory KillCountNotch, 6 {drawimage "WOLFNTCH", 127, 167;}
		InInventory KillCountNotch, 7 {drawimage "WOLFNTCH", 131, 167;}
		InInventory KillCountNotch, 8 {drawimage "WOLFNTCH", 135, 167;}
		InInventory KillCountNotch, 9 {drawimage "WOLFNTCH", 139, 167;}
	}
		DrawImage RuneIcon, 20, 40, Center;
	    drawselectedinventory alwaysshowcounter, WOLFHUDF, 290, 22, 293, 30, untranslated;
		drawmugshot "STF", 5, 143, 168;
	InInventory ExpandedHud, 1
	{
	drawimage "WOLFBART", 0, 0;
	InInventory GotWeapon0, 1 {drawimage "WEPSELW1", 54, 0;}
	InInventory GotWeapon0, 1 {drawimage "WPWOLF1N", 49, 11;}
	IsSelected "Knife" {
	InInventory GotWeapon0, 1 {drawimage "WEPSELY1", 54, 0;}}
	IsSelected "Knife" {
	InInventory GotWeapon0, 1 {drawimage "WPWOLF1Y", 49, 11;}}
	
	InInventory GotWeapon2, 1 {drawimage "WEPSELW2", 87, 0;}
	InInventory GotWeapon2, 1 {drawimage "WPWOLF2N", 82, 11;}
	IsSelected "Machine Gun" {drawimage "WEPSELY2", 87, 0;}
	IsSelected "Machine Gun" {drawimage "WPWOLF2Y", 82, 11;}
	
	InInventory GotWeapon4, 1 {drawimage "WEPSELW4", 154, 0;}
	InInventory GotWeapon4, 1 {drawimage "WPWOLF4N", 148, 11;}
	IsSelected "  Chaingun  " {drawimage "WEPSELY4", 154, 0;}
	IsSelected "  Chaingun  " {drawimage "WPWOLF4Y", 148, 11;}
	
	InInventory GotWeapon5, 1 {drawimage "WEPSELW5", 186, 0;}
	InInventory GotWeapon5, 1 {drawimage "WPWOLF5N", 181, 11;}
	IsSelected " Rocket Launcher " {drawimage "WEPSELY5", 186, 0;}
	IsSelected " Rocket Launcher " {drawimage "WPWOLF5Y", 181, 11;}
	
	InInventory GotWeapon6, 1 {drawimage "WEPSELW6", 219, 0;}
	InInventory GotWeapon6, 1 {drawimage "WPWOLF6N", 214, 11;}
	IsSelected " Flamethrower " {drawimage "WEPSELY6", 219, 0;}
	IsSelected " Flamethrower " {drawimage "WPWOLF6Y", 214, 11;}
	
	InInventory GotWeapon7, 1 {drawimage "WEPSELW7", 251, 0;}
	InInventory GotWeapon7, 1 {drawimage "WPWOLF7N", 247, 11;}
	IsSelected "Spear of Destiny" {drawimage "WEPSELY7", 251, 0;}
	IsSelected "Spear of Destiny" {drawimage "WPWOLF7Y", 247, 11;}
	}
	}
	
playerclass Parias
	{
	drawimage "HEXNBAR", 0, 142;
	drawnumber 3, HEREHUDF, gold, health, 91, 181, white, 25, untranslated, 50;
	drawnumber 3, HEREHUDF, gold, armor, 217, 181, 0, untranslated, 0, untranslated, 50;
	drawnumber 3, INDEXFONT_RAVEN, yellow, ammo Clip, 58, 174, 0, untranslated, 0, untranslated, 30;
	drawnumber 3, INDEXFONT_RAVEN, yellow, ammo Cell, 58, 188, 0, untranslated, 0, untranslated, 30;
	//usesammo Clip {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;}
	//usesammo Cell {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30;}
	// Of course Zandronum wouldn't support usesammo that didn't involve "not"
	IsSelected "Frost Shards" {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;}
	IsSelected "Timon's Axe" {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;}
	IsSelected "Serpent Staff" {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;}
	IsSelected " Super Crossbow " {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;}
	IsSelected "Hammer of Retribution" {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30;}
	IsSelected "Firestorm" {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30;}
	IsSelected "Wraithverge" {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;
							  drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30;}
	
	weaponammo Clip && Cell
	{
		weaponammo Clip {drawbar "MANAVL1", "nullimage", ammo Clip, vertical, 266, 171, 1;}
		weaponammo not Clip	{drawbar "MANAVL1D", "nullimage", ammo Clip, vertical, 266, 171, 1;}
		weaponammo Cell	{drawbar "MANAVL2", "nullimage", ammo Cell, vertical, 273, 171, 1;}
		weaponammo not Cell	{drawbar "MANAVL2D", "nullimage", ammo Cell, vertical, 273, 171, 1;}
	}

	//Doom keys
	InInventory BlueCard, 1 {drawimage "STKEYS0", 233, 171;}
	InInventory YellowCard, 1 {drawimage "STKEYS1", 233, 181;}
	InInventory RedCard, 1 {drawimage "STKEYS2", 233, 191;}
	InInventory BlueSkull, 1 {drawimage "STKEYS3", 245, 171;}
	InInventory YellowSkull, 1 {drawimage "STKEYS4", 245, 181;}
	InInventory RedSkull, 1 {drawimage "STKEYS5", 245, 191;}
	//Chex keys
	InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 231, 171;}
	InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 231, 181;}
	InInventory ChexRedCard, 1 {drawimage "STKEYS2", 231, 191;}
	InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 245, 171;}
	InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 245, 181;}
	InInventory RedFlemKey, 1 {drawimage "STKEYS5", 245, 191;}
	//Heretic keys
	InInventory KeyYellow, 1 {drawimage "YKEYICON", 237, 172;}
	InInventory KeyGreen, 1 {drawimage "GKEYICON", 237, 182;}
	InInventory KeyBlue, 1 {drawimage "BKEYICON", 237, 192;}
	//HeXen keys
	InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
	InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
	InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
	InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
	InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
	InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
	InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
	InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
	InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
	InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
	InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}
	
	gamemode deathmatch, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
	{
		drawnumber 3, HEREHUDF, untranslated, frags, 124, 181;
	}
	gamemode cooperative, singleplayer
	{
		drawnumber 3, HEREHUDF, untranslated, KillCountAmount, 124, 181;
		InInventory KillCountNotch, 1 {drawimage "RVNNOTCH", 97, 168;}
		InInventory KillCountNotch, 2 {drawimage "RVNNOTCH", 100, 168;}
		InInventory KillCountNotch, 3 {drawimage "RVNNOTCH", 103, 168;}
		InInventory KillCountNotch, 4 {drawimage "RVNNOTCH", 106, 168;}
		InInventory KillCountNotch, 5 {drawimage "RVNNOTCH", 109, 168;}
		InInventory KillCountNotch, 6 {drawimage "RVNNOTCH", 112, 168;}
		InInventory KillCountNotch, 7 {drawimage "RVNNOTCH", 115, 168;}
		InInventory KillCountNotch, 8 {drawimage "RVNNOTCH", 118, 168;}
		InInventory KillCountNotch, 9 {drawimage "RVNNOTCH", 121, 168;}
	}
		DrawImage RuneIcon, 20, 40, Center;
	    drawselectedinventory alwaysshowcounter, HEREHUDF2, 290, 22, 293, 30, red;
		drawmugshot "STF", 5, 143, 168;
	InInventory ExpandedHud, 1
	{
	drawimage "HEXNBART", 0, 0;
	InInventory GotWeapon0, 1 {drawimage "WEPSELR1", 54, 0;}
	InInventory GotWeapon0, 1 {drawimage "WPHEXN1Y", 49, 11;}
	InInventory DiscOfRepulsionCooldown, 9 {drawimage "WEPSELY1", 54, 0;}
	InInventory DiscOfRepulsionCooldown, 1 {drawimage "WPHEXN1N", 49, 11;}
	InInventory DiscOfRepulsionCooldown, 1 {drawnumber 2, INDEXFON, yellow, DiscOfRepulsionCooldown, 66, 26;}
	
	InInventory GotWeapon2, 1 {drawimage "WEPSELR2", 87, 0;}
	InInventory GotWeapon2, 1 {drawimage "WPHEXN2N", 82, 11;}
	IsSelected "Frost Shards" {drawimage "WEPSELY2", 87, 0;}
	IsSelected "Frost Shards" {drawimage "WPHEXN2Y", 82, 11;}
	
	InInventory GotWeapon3, 1 {drawimage "WEPSELR3", 120, 0;}
	InInventory GotWeapon3, 1 {drawimage "WPHEXN3N", 115, 11;}
	IsSelected "Timon's Axe" {drawimage "WEPSELY3", 120, 0;}
	IsSelected "Timon's Axe" {drawimage "WPHEXN3Y", 115, 11;}
	
	InInventory GotWeapon4, 1 {drawimage "WEPSELR4", 154, 0;}
	InInventory GotWeapon4, 1 {drawimage "WPHEXN4N", 148, 11;}
	IsSelected "Serpent Staff" {drawimage "WEPSELY4", 154, 0;}
	IsSelected "Serpent Staff" {drawimage "WPHEXN4Y", 148, 11;}
	
	InInventory GotWeapon5, 1 {drawimage "WEPSELR5", 186, 0;}
	InInventory GotWeapon5, 1 {drawimage "WPHEXN5N", 181, 11;}
	IsSelected "Hammer of Retribution" {drawimage "WEPSELY5", 186, 0;}
	IsSelected "Hammer of Retribution" {drawimage "WPHEXN5Y", 181, 11;}
	
	InInventory GotWeapon6, 1 {drawimage "WEPSELR6", 219, 0;}
	InInventory GotWeapon6, 1 {drawimage "WPHEXN6N", 214, 11;}
	IsSelected "Firestorm" {drawimage "WEPSELY6", 219, 0;}
	IsSelected "Firestorm" {drawimage "WPHEXN6Y", 214, 11;}
	
	InInventory GotWeapon7, 1 {drawimage "WEPSELR7", 251, 0;}
	InInventory GotWeapon7, 1 {drawimage "WPHEXN7N", 247, 11;}
	IsSelected "Wraithverge" {drawimage "WEPSELY7", 251, 0;}
	IsSelected "Wraithverge" {drawimage "WPHEXN7Y", 247, 11;}
	}
	}
	
playerclass Duke
	{
	drawimage "DUKEBAR", 0, 168;
    drawnumber 3, DUKEHUDF, gold, ammo1, 50, 183, 0, untranslated, 0, untranslated, 20;
	drawnumber 3, DUKEHUDF, gold, health, 85, 183, white, 25, untranslated, 50;
	drawnumber 3, DUKEHUDF, gold, armor, 205, 183, 0, untranslated, 0, untranslated, 50;

	//Doom keys
	InInventory BlueCard, 1 {drawimage "STKEYS0", 233, 171;}
	InInventory YellowCard, 1 {drawimage "STKEYS1", 233, 181;}
	InInventory RedCard, 1 {drawimage "STKEYS2", 233, 191;}
	InInventory BlueSkull, 1 {drawimage "STKEYS3", 245, 171;}
	InInventory YellowSkull, 1 {drawimage "STKEYS4", 245, 181;}
	InInventory RedSkull, 1 {drawimage "STKEYS5", 245, 191;}
	//Chex keys
	InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 231, 171;}
	InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 231, 181;}
	InInventory ChexRedCard, 1 {drawimage "STKEYS2", 231, 191;}
	InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 245, 171;}
	InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 245, 181;}
	InInventory RedFlemKey, 1 {drawimage "STKEYS5", 245, 191;}
	//Heretic keys
	InInventory KeyYellow, 1 {drawimage "YKEYICON", 237, 172;}
	InInventory KeyGreen, 1 {drawimage "GKEYICON", 237, 182;}
	InInventory KeyBlue, 1 {drawimage "BKEYICON", 237, 192;}
	//HeXen keys
	InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
	InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
	InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
	InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
	InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
	InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
	InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
	InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
	InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
	InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
	InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

	drawnumber 3, INDEXFON, green, ammo Clip, 289, 174;
	drawnumber 3, INDEXFON, green, ammo Shell, 289, 180;
	drawnumber 3, INDEXFON, green, ammo RocketAmmo, 289, 186;
	drawnumber 3, INDEXFON, green, ammo Cell, 289, 192;

	drawnumber 3, INDEXFON, green, ammocapacity Clip, 315, 174;
	drawnumber 3, INDEXFON, green, ammocapacity Shell, 315, 180;
	drawnumber 3, INDEXFON, green, ammocapacity RocketAmmo, 315, 186;
	drawnumber 3, INDEXFON, green, ammocapacity Cell, 315, 192;
	gamemode deathmatch, teamgame, OneFlagCTF, CTF, Skulltag, TeamLMS, TeamPossession
	{
		drawnumber 3, DUKEHUDF, untranslated, frags, 133, 183;
	}
	gamemode cooperative, singleplayer
	{
		drawnumber 3, DUKEHUDF, untranslated, KillCountAmount, 133, 183;
		InInventory KillCountNotch, 1 {drawimage "DUKENTCH", 107, 169;}
		InInventory KillCountNotch, 2 {drawimage "DUKENTCH", 111, 169;}
		InInventory KillCountNotch, 3 {drawimage "DUKENTCH", 115, 169;}
		InInventory KillCountNotch, 4 {drawimage "DUKENTCH", 119, 169;}
		InInventory KillCountNotch, 5 {drawimage "DUKENTCH", 123, 169;}
		InInventory KillCountNotch, 6 {drawimage "DUKENTCH", 127, 169;}
		InInventory KillCountNotch, 7 {drawimage "DUKENTCH", 131, 169;}
		InInventory KillCountNotch, 8 {drawimage "DUKENTCH", 135, 169;}
		InInventory KillCountNotch, 9 {drawimage "DUKENTCH", 139, 169;}
	}
		DrawImage RuneIcon, 20, 40, Center;
	    drawselectedinventory alwaysshowcounter, DUKEHUDF, 290, 22, 293, 30, untranslated;
		InInventory DukeFlying, 1 {drawnumber 3, INDEXFON, yellow, DukeJetpackFuel, 293, 48;}
		InInventory DukeVision, 1 {drawnumber 3, INDEXFON, yellow, DukeVisionFuel, 293, 48;}
		drawmugshot "STF", 5, 143, 168;
	InInventory ExpandedHud, 1
	{
	drawimage "DUKEBART", 0, 0;
	InInventory GotWeapon0, 1 {drawimage "WEPSELR1", 54, 0;}
	InInventory GotWeapon0, 1 {drawimage "WPDUKE1N", 49, 11;}
	IsSelected "Pipebombs" {drawimage "WEPSELY1", 54, 0;}
	IsSelected "Pipebombs" {drawimage "WPDUKE1Y", 49, 11;}
	
	InInventory GotWeapon2, 1 {drawimage "WEPSELR2", 87, 0;}
	InInventory GotWeapon2, 1 {drawimage "WPDUKE2N", 82, 11;}
	IsSelected "  Shotgun  " {drawimage "WEPSELY2", 87, 0;}
	IsSelected "  Shotgun  " {drawimage "WPDUKE2Y", 82, 11;}
	
	InInventory GotWeapon3, 1 {drawimage "WEPSELR3", 120, 0;}
	InInventory GotWeapon3, 1 {drawimage "WPDUKE3N", 115, 11;}
	IsSelected "Explosive Shotgun" {drawimage "WEPSELY3", 120, 0;}
	IsSelected "Explosive Shotgun" {drawimage "WPDUKE3Y", 115, 11;}
	
	InInventory GotWeapon4, 1 {drawimage "WEPSELR4", 154, 0;}
	InInventory GotWeapon4, 1 {drawimage "WPDUKE4N", 148, 11;}
	IsSelected "Chaingun Cannon" {drawimage "WEPSELY4", 154, 0;}
	IsSelected "Chaingun Cannon" {drawimage "WPDUKE4Y", 148, 11;}
	
	InInventory GotWeapon5, 1 {drawimage "WEPSELR5", 186, 0;}
	InInventory GotWeapon5, 1 {drawimage "WPDUKE5N", 181, 11;}
	IsSelected "RPG" {drawimage "WEPSELY5", 186, 0;}
	IsSelected "RPG" {drawimage "WPDUKE5Y", 181, 11;}
	
	InInventory GotWeapon6, 1 {drawimage "WEPSELR6", 219, 0;}
	InInventory GotWeapon6, 1 {drawimage "WPDUKE6N", 214, 11;}
	IsSelected "Freezethrower" {drawimage "WEPSELY6", 219, 0;}
	IsSelected "Freezethrower" {drawimage "WPDUKE6Y", 214, 11;}
	
	InInventory GotWeapon7, 1 {drawimage "WEPSELR7", 251, 0;}
	InInventory GotWeapon7, 1 {drawimage "WPDUKE7N", 247, 11;}
	IsSelected "Devastator" {drawimage "WEPSELY7", 251, 0;}
	IsSelected "Devastator" {drawimage "WPDUKE7Y", 247, 11;}
	}
	}
}

statusbar inventory
{
	drawinventorybar Doom, 7, INDEXFON, 50, 170, 76, 192, white;
}

statusbar inventoryfullscreen
{
	drawinventorybar Doom, 7, INDEXFON, 50, 170, 76, 192, white;
}

statusbar Automap
{
playerclass Doomguy
	{
	drawimage "DOOMBAR", 0, 168;
    drawnumber 3, DOOMHUDF, gold, ammo1, 44, 171, 0, untranslated, 0, untranslated, 20;
	drawnumber 3, DOOMHUDF, gold, health, 94, 171, white, 25, untranslated, 50;
	drawnumber 3, DOOMHUDF, gold, armor, 219, 171, 0, untranslated, 0, untranslated, 50;

	//Doom keys
	InInventory BlueCard, 1 {drawimage "STKEYS0", 233, 171;}
	InInventory YellowCard, 1 {drawimage "STKEYS1", 233, 181;}
	InInventory RedCard, 1 {drawimage "STKEYS2", 233, 191;}
	InInventory BlueSkull, 1 {drawimage "STKEYS3", 245, 171;}
	InInventory YellowSkull, 1 {drawimage "STKEYS4", 245, 181;}
	InInventory RedSkull, 1 {drawimage "STKEYS5", 245, 191;}
	//Chex keys
	InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 231, 171;}
	InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 231, 181;}
	InInventory ChexRedCard, 1 {drawimage "STKEYS2", 231, 191;}
	InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 245, 171;}
	InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 245, 181;}
	InInventory RedFlemKey, 1 {drawimage "STKEYS5", 245, 191;}
	//Heretic keys
	InInventory KeyYellow, 1 {drawimage "YKEYICON", 237, 172;}
	InInventory KeyGreen, 1 {drawimage "GKEYICON", 237, 182;}
	InInventory KeyBlue, 1 {drawimage "BKEYICON", 237, 192;}
	//HeXen keys
	InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
	InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
	InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
	InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
	InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
	InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
	InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
	InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
	InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
	InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
	InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

	drawnumber 3, INDEXFON, gold, ammo Clip, 289, 173;
	drawnumber 3, INDEXFON, gold, ammo Shell, 289, 179;
	drawnumber 3, INDEXFON, gold, ammo RocketAmmo, 289, 185;
	drawnumber 3, INDEXFON, gold, ammo Cell, 289, 191;

	drawnumber 3, INDEXFON, gold, ammocapacity Clip, 315, 173;
	drawnumber 3, INDEXFON, gold, ammocapacity Shell, 315, 179;
	drawnumber 3, INDEXFON, gold, ammocapacity RocketAmmo, 315, 185;
	drawnumber 3, INDEXFON, gold, ammocapacity Cell, 315, 191;
	gamemode deathmatch, teamgame
	{
		drawnumber 3, DOOMHUDF, untranslated, frags, 142, 171;
	}
	gamemode cooperative, singleplayer
	{
		drawnumber 3, DOOMHUDF, untranslated, KillCountAmount, 142, 171;
		InInventory KillCountNotch, 1 {drawimage "DOMNOTCH", 99, 167;}
		InInventory KillCountNotch, 2 {drawimage "DOMNOTCH", 104, 167;}
		InInventory KillCountNotch, 3 {drawimage "DOMNOTCH", 109, 167;}
		InInventory KillCountNotch, 4 {drawimage "DOMNOTCH", 114, 167;}
		InInventory KillCountNotch, 5 {drawimage "DOMNOTCH", 119, 167;}
		InInventory KillCountNotch, 6 {drawimage "DOMNOTCH", 124, 167;}
		InInventory KillCountNotch, 7 {drawimage "DOMNOTCH", 129, 167;}
		InInventory KillCountNotch, 8 {drawimage "DOMNOTCH", 134, 167;}
		InInventory KillCountNotch, 9 {drawimage "DOMNOTCH", 139, 167;}
	}
	    //drawselectedinventory alwaysshowcounter, DOOMHUDF, 290, 8, 293, 16, untranslated;
		drawmugshot "STF", 5, 143, 168;
	}
	
Playerclass ChexWarrior
	{
	drawimage "CHEXBAR", 0, 168;
    drawnumber 3, CHEXHUDF, yellow, ammo1, 45, 172, 0, untranslated, 0, untranslated, 20;
	drawnumber 3, CHEXHUDF, yellow, health, 94, 172, white, 25, untranslated, 50;
	drawnumber 3, CHEXHUDF, yellow, armor, 220, 172, 0, untranslated, 0, untranslated, 50;

	//Doom keys
	InInventory BlueCard, 1 {drawimage "STKEYS0", 233, 171;}
	InInventory YellowCard, 1 {drawimage "STKEYS1", 233, 181;}
	InInventory RedCard, 1 {drawimage "STKEYS2", 233, 191;}
	InInventory BlueSkull, 1 {drawimage "STKEYS3", 245, 171;}
	InInventory YellowSkull, 1 {drawimage "STKEYS4", 245, 181;}
	InInventory RedSkull, 1 {drawimage "STKEYS5", 245, 191;}
	//Chex keys
	InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 231, 171;}
	InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 231, 181;}
	InInventory ChexRedCard, 1 {drawimage "STKEYS2", 231, 191;}
	InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 245, 171;}
	InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 245, 181;}
	InInventory RedFlemKey, 1 {drawimage "STKEYS5", 245, 191;}
	//Heretic keys
	InInventory KeyYellow, 1 {drawimage "YKEYICON", 237, 172;}
	InInventory KeyGreen, 1 {drawimage "GKEYICON", 237, 182;}
	InInventory KeyBlue, 1 {drawimage "BKEYICON", 237, 192;}
	//HeXen keys
	InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
	InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
	InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
	InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
	InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
	InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
	InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
	InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
	InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
	InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
	InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

	drawnumber 3, INDEXFON, gold, ammo Clip, 289, 173;
	drawnumber 3, INDEXFON, gold, ammo Shell, 289, 179;
	drawnumber 3, INDEXFON, gold, ammo RocketAmmo, 289, 185;
	drawnumber 3, INDEXFON, gold, ammo Cell, 289, 191;

	drawnumber 3, INDEXFON, gold, ammocapacity Clip, 315, 173;
	drawnumber 3, INDEXFON, gold, ammocapacity Shell, 315, 179;
	drawnumber 3, INDEXFON, gold, ammocapacity RocketAmmo, 315, 185;
	drawnumber 3, INDEXFON, gold, ammocapacity Cell, 315, 191;
	gamemode deathmatch, teamgame
	{
		drawnumber 3, CHEXHUDF, untranslated, frags, 143, 172;
	}
	gamemode cooperative, singleplayer
	{
		drawnumber 3, CHEXHUDF, untranslated, KillCountAmount, 143, 172;
		InInventory KillCountNotch, 1 {drawimage "CHXNOTCH", 100, 167;}
		InInventory KillCountNotch, 2 {drawimage "CHXNOTCH", 105, 167;}
		InInventory KillCountNotch, 3 {drawimage "CHXNOTCH", 110, 167;}
		InInventory KillCountNotch, 4 {drawimage "CHXNOTCH", 115, 167;}
		InInventory KillCountNotch, 5 {drawimage "CHXNOTCH", 120, 167;}
		InInventory KillCountNotch, 6 {drawimage "CHXNOTCH", 125, 167;}
		InInventory KillCountNotch, 7 {drawimage "CHXNOTCH", 130, 167;}
		InInventory KillCountNotch, 8 {drawimage "CHXNOTCH", 135, 167;}
		InInventory KillCountNotch, 9 {drawimage "CHXNOTCH", 140, 167;}
	}
	    //drawselectedinventory alwaysshowcounter, CHEXHUDF, 290, 8, 293, 16, untranslated;
		drawmugshot "STF", 5, 143, 168;
	}
	
Playerclass Corvus
	{
	drawimage "HRTCBAR", 0, 151;
	drawswitchableimage invulnerable, "HEREGOD1", "nullimage", 6, 167;
	drawswitchableimage invulnerable, "HEREGOD2", "nullimage", 297, 167;
    drawnumber 3, HEREHUDF, gold, ammo1, 58, 171, 0, untranslated, 0, untranslated, 20;
	drawimage ammoicon1, 47, 189, center;
	drawnumber 3, HEREHUDF, gold, health, 96, 180, white, 25, untranslated, 50;
	drawnumber 3, HEREHUDF, gold, armor, 210, 180, 0, untranslated, 0, untranslated, 50;

	//Doom keys
	InInventory BlueCard, 1 {drawimage "STKEYS0", 233, 171;}
	InInventory YellowCard, 1 {drawimage "STKEYS1", 233, 181;}
	InInventory RedCard, 1 {drawimage "STKEYS2", 233, 191;}
	InInventory BlueSkull, 1 {drawimage "STKEYS3", 245, 171;}
	InInventory YellowSkull, 1 {drawimage "STKEYS4", 245, 181;}
	InInventory RedSkull, 1 {drawimage "STKEYS5", 245, 191;}
	//Chex keys
	InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 231, 171;}
	InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 231, 181;}
	InInventory ChexRedCard, 1 {drawimage "STKEYS2", 231, 191;}
	InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 245, 171;}
	InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 245, 181;}
	InInventory RedFlemKey, 1 {drawimage "STKEYS5", 245, 191;}
	//Heretic keys
	InInventory KeyYellow, 1 {drawimage "YKEYICON", 237, 172;}
	InInventory KeyGreen, 1 {drawimage "GKEYICON", 237, 182;}
	InInventory KeyBlue, 1 {drawimage "BKEYICON", 237, 192;}
	//HeXen keys
	InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
	InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
	InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
	InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
	InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
	InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
	InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
	InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
	InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
	InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
	InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

	drawnumber 3, INDEXFON, yellow, ammo Clip, 285, 173;
	drawnumber 3, INDEXFON, yellow, ammo Shell, 285, 179;
	drawnumber 3, INDEXFON, yellow, ammo RocketAmmo, 285, 185;
	drawnumber 3, INDEXFON, yellow, ammo Cell, 285, 191;
	gamemode deathmatch, teamgame
	{
		drawnumber 3, HEREHUDF, untranslated, frags, 136, 180;
	}
	gamemode cooperative, singleplayer
	{
		drawnumber 3, HEREHUDF, untranslated, KillCountAmount, 136, 180;
		InInventory KillCountNotch, 1 {drawimage "RVNNOTCH", 108, 169;}
		InInventory KillCountNotch, 2 {drawimage "RVNNOTCH", 112, 169;}
		InInventory KillCountNotch, 3 {drawimage "RVNNOTCH", 116, 169;}
		InInventory KillCountNotch, 4 {drawimage "RVNNOTCH", 120, 169;}
		InInventory KillCountNotch, 5 {drawimage "RVNNOTCH", 124, 169;}
		InInventory KillCountNotch, 6 {drawimage "RVNNOTCH", 128, 169;}
		InInventory KillCountNotch, 7 {drawimage "RVNNOTCH", 132, 169;}
		InInventory KillCountNotch, 8 {drawimage "RVNNOTCH", 136, 169;}
		InInventory KillCountNotch, 9 {drawimage "RVNNOTCH", 140, 169;}
	}
	    //drawselectedinventory alwaysshowcounter, HEREHUDF2, 290, 8, 293, 16, yellow;
		drawmugshot "STF", 5, 142, 168;
	}
	
Playerclass Blazkowicz
	{
	drawimage "WOLFBAR", 0, 168;
	drawnumber 3, WOLFHUDF, gold, ammo1, 37, 181, 0, untranslated, 0, untranslated, 20;
	drawnumber 3, WOLFHUDF, gold, health, 90, 181, white, 25, untranslated, 50;
	drawnumber 3, WOLFHUDF, gold, armor, 212, 181, 0, untranslated, 0, untranslated, 50;

	//Doom keys
	InInventory BlueCard, 1 {drawimage "STKEYS0", 233, 171;}
	InInventory YellowCard, 1 {drawimage "STKEYS1", 233, 181;}
	InInventory RedCard, 1 {drawimage "STKEYS2", 233, 191;}
	InInventory BlueSkull, 1 {drawimage "STKEYS3", 245, 171;}
	InInventory YellowSkull, 1 {drawimage "STKEYS4", 245, 181;}
	InInventory RedSkull, 1 {drawimage "STKEYS5", 245, 191;}
	//Chex keys
	InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 231, 171;}
	InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 231, 181;}
	InInventory ChexRedCard, 1 {drawimage "STKEYS2", 231, 191;}
	InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 245, 171;}
	InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 245, 181;}
	InInventory RedFlemKey, 1 {drawimage "STKEYS5", 245, 191;}
	//Heretic keys
	InInventory KeyYellow, 1 {drawimage "YKEYICON", 237, 172;}
	InInventory KeyGreen, 1 {drawimage "GKEYICON", 237, 182;}
	InInventory KeyBlue, 1 {drawimage "BKEYICON", 237, 192;}
	//HeXen keys
	InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
	InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
	InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
	InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
	InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
	InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
	InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
	InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
	InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
	InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
	InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

	drawnumber 3, INDEXFON, lightblue, ammo Clip, 289, 173;
	drawnumber 3, INDEXFON, lightblue, ammo Shell, 289, 179;
	drawnumber 3, INDEXFON, lightblue, ammo RocketAmmo, 289, 185;
	drawnumber 3, INDEXFON, lightblue, ammo Cell, 289, 191;

	drawnumber 3, INDEXFON, lightblue, ammocapacity Clip, 315, 173;
	drawnumber 3, INDEXFON, lightblue, ammocapacity Shell, 315, 179;
	drawnumber 3, INDEXFON, lightblue, ammocapacity RocketAmmo, 315, 185;
	drawnumber 3, INDEXFON, lightblue, ammocapacity Cell, 315, 191;
	gamemode deathmatch, teamgame
	{
		drawnumber 3, WOLFHUDF, untranslated, frags, 138, 181;
	}
	gamemode cooperative, singleplayer
	{
		drawnumber 3, WOLFHUDF, untranslated, KillCountAmount, 138, 181;
		InInventory KillCountNotch, 1 {drawimage "WOLFNTCH", 107, 167;}
		InInventory KillCountNotch, 2 {drawimage "WOLFNTCH", 111, 167;}
		InInventory KillCountNotch, 3 {drawimage "WOLFNTCH", 115, 167;}
		InInventory KillCountNotch, 4 {drawimage "WOLFNTCH", 119, 167;}
		InInventory KillCountNotch, 5 {drawimage "WOLFNTCH", 123, 167;}
		InInventory KillCountNotch, 6 {drawimage "WOLFNTCH", 127, 167;}
		InInventory KillCountNotch, 7 {drawimage "WOLFNTCH", 131, 167;}
		InInventory KillCountNotch, 8 {drawimage "WOLFNTCH", 135, 167;}
		InInventory KillCountNotch, 9 {drawimage "WOLFNTCH", 139, 167;}
	}
	    //drawselectedinventory alwaysshowcounter, WOLFHUDF, 290, 8, 293, 16, untranslated;
		drawmugshot "STF", 5, 143, 168;
	}
	
playerclass Parias
	{
	drawimage "HEXNBAR2", 0, 142;
	drawnumber 3, HEREHUDF, gold, health, 91, 181, white, 25, untranslated, 50;
	drawnumber 3, HEREHUDF, gold, armor, 217, 181, 0, untranslated, 0, untranslated, 50;
	drawnumber 3, INDEXFONT_RAVEN, yellow, ammo Clip, 58, 174, 0, untranslated, 0, untranslated, 30;
	drawnumber 3, INDEXFONT_RAVEN, yellow, ammo Cell, 58, 188, 0, untranslated, 0, untranslated, 30;
	IsSelected "Frost Shards" {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;}
	IsSelected "Timon's Axe" {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;}
	IsSelected "Serpent Staff" {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;}
	IsSelected "Hammer of Retribution" {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30;}
	IsSelected "Firestorm" {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30;}
	IsSelected "Wraithverge" {drawnumber 3, INDEXFONT_RAVEN, gold, ammo Clip, 58, 174, 0, untranslated, 0, white, 30;
							  drawnumber 3, INDEXFONT_RAVEN, gold, ammo Cell, 58, 188, 0, untranslated, 0, white, 30;}
	
	weaponammo Clip && Cell
	{
		weaponammo Clip {drawbar "MANAVL1", "nullimage", ammo Clip, vertical, 266, 171, 1;}
		weaponammo not Clip	{drawbar "MANAVL1D", "nullimage", ammo Clip, vertical, 266, 171, 1;}
		weaponammo Cell	{drawbar "MANAVL2", "nullimage", ammo Cell, vertical, 273, 171, 1;}
		weaponammo not Cell	{drawbar "MANAVL2D", "nullimage", ammo Cell, vertical, 273, 171, 1;}
	}

	//Doom keys
	InInventory BlueCard, 1 {drawimage "STKEYS0", 233, 171;}
	InInventory YellowCard, 1 {drawimage "STKEYS1", 233, 181;}
	InInventory RedCard, 1 {drawimage "STKEYS2", 233, 191;}
	InInventory BlueSkull, 1 {drawimage "STKEYS3", 245, 171;}
	InInventory YellowSkull, 1 {drawimage "STKEYS4", 245, 181;}
	InInventory RedSkull, 1 {drawimage "STKEYS5", 245, 191;}
	//Chex keys
	InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 231, 171;}
	InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 231, 181;}
	InInventory ChexRedCard, 1 {drawimage "STKEYS2", 231, 191;}
	InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 245, 171;}
	InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 245, 181;}
	InInventory RedFlemKey, 1 {drawimage "STKEYS5", 245, 191;}
	//Heretic keys
	InInventory KeyYellow, 1 {drawimage "YKEYICON", 237, 172;}
	InInventory KeyGreen, 1 {drawimage "GKEYICON", 237, 182;}
	InInventory KeyBlue, 1 {drawimage "BKEYICON", 237, 192;}
	//HeXen keys
	InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
	InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
	InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
	InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
	InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
	InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
	InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
	InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
	InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
	InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
	InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}
	
	gamemode deathmatch, teamgame
	{
		drawnumber 3, HEREHUDF, untranslated, frags, 124, 181;
	}
	gamemode cooperative, singleplayer
	{
		drawnumber 3, HEREHUDF, untranslated, KillCountAmount, 124, 181;
		InInventory KillCountNotch, 1 {drawimage "RVNNOTCH", 97, 168;}
		InInventory KillCountNotch, 2 {drawimage "RVNNOTCH", 100, 168;}
		InInventory KillCountNotch, 3 {drawimage "RVNNOTCH", 103, 168;}
		InInventory KillCountNotch, 4 {drawimage "RVNNOTCH", 106, 168;}
		InInventory KillCountNotch, 5 {drawimage "RVNNOTCH", 109, 168;}
		InInventory KillCountNotch, 6 {drawimage "RVNNOTCH", 112, 168;}
		InInventory KillCountNotch, 7 {drawimage "RVNNOTCH", 115, 168;}
		InInventory KillCountNotch, 8 {drawimage "RVNNOTCH", 118, 168;}
		InInventory KillCountNotch, 9 {drawimage "RVNNOTCH", 121, 168;}
	}
	    //drawselectedinventory alwaysshowcounter, HEREHUDF2, 290, 8, 293, 16, red;
		drawmugshot "STF", 5, 143, 168;
	}
	
playerclass Duke
	{
	drawimage "DUKEBAR", 0, 168;
    drawnumber 3, DUKEHUDF, gold, ammo1, 50, 183, 0, untranslated, 0, untranslated, 20;
	drawnumber 3, DUKEHUDF, gold, health, 85, 183, white, 25, untranslated, 50;
	drawnumber 3, DUKEHUDF, gold, armor, 205, 183, 0, untranslated, 0, untranslated, 50;

	//Doom keys
	InInventory BlueCard, 1 {drawimage "STKEYS0", 233, 171;}
	InInventory YellowCard, 1 {drawimage "STKEYS1", 233, 181;}
	InInventory RedCard, 1 {drawimage "STKEYS2", 233, 191;}
	InInventory BlueSkull, 1 {drawimage "STKEYS3", 245, 171;}
	InInventory YellowSkull, 1 {drawimage "STKEYS4", 245, 181;}
	InInventory RedSkull, 1 {drawimage "STKEYS5", 245, 191;}
	//Chex keys
	InInventory ChexBlueCard, 1 {drawimage "STKEYS0", 231, 171;}
	InInventory ChexYellowCard, 1 {drawimage "STKEYS1", 231, 181;}
	InInventory ChexRedCard, 1 {drawimage "STKEYS2", 231, 191;}
	InInventory BlueFlemKey, 1 {drawimage "STKEYS3", 245, 171;}
	InInventory YellowFlemKey, 1 {drawimage "STKEYS4", 245, 181;}
	InInventory RedFlemKey, 1 {drawimage "STKEYS5", 245, 191;}
	//Heretic keys
	InInventory KeyYellow, 1 {drawimage "YKEYICON", 237, 172;}
	InInventory KeyGreen, 1 {drawimage "GKEYICON", 237, 182;}
	InInventory KeyBlue, 1 {drawimage "BKEYICON", 237, 192;}
	//HeXen keys
	InInventory KeySteel, 1 {drawimage "HEXKEY1", 223, 171;}
	InInventory KeyCave, 1 {drawimage "HEXKEY2", 223, 181;}
	InInventory KeyAxe, 1 {drawimage "HEXKEY3", 223, 191;}
	InInventory KeyFire, 1 {drawimage "HEXKEY4", 233, 171;}
	InInventory KeyEmerald, 1 {drawimage "HEXKEY5", 233, 181;}
	InInventory KeyDungeon, 1 {drawimage "HEXKEY6", 233, 191;}
	InInventory KeySilver, 1 {drawimage "HEXKEY7", 243, 171;}
	InInventory KeyRusted, 1 {drawimage "HEXKEY8", 243, 181;}
	InInventory KeyHorn, 1 {drawimage "HEXKEY9", 243, 191;}
	InInventory KeySwamp, 1 {drawimage "HEXKEYA", 253, 171;}
	InInventory KeyCastle, 1 {drawimage "HEXKEYB", 253, 181;}

	drawnumber 3, INDEXFON, green, ammo Clip, 289, 174;
	drawnumber 3, INDEXFON, green, ammo Shell, 289, 180;
	drawnumber 3, INDEXFON, green, ammo RocketAmmo, 289, 186;
	drawnumber 3, INDEXFON, green, ammo Cell, 289, 192;

	drawnumber 3, INDEXFON, green, ammocapacity Clip, 315, 174;
	drawnumber 3, INDEXFON, green, ammocapacity Shell, 315, 180;
	drawnumber 3, INDEXFON, green, ammocapacity RocketAmmo, 315, 186;
	drawnumber 3, INDEXFON, green, ammocapacity Cell, 315, 192;
	gamemode deathmatch, teamgame
	{
		drawnumber 3, DUKEHUDF, untranslated, frags, 133, 183;
	}
	gamemode cooperative, singleplayer
	{
		drawnumber 3, DUKEHUDF, untranslated, KillCountAmount, 133, 183;
		InInventory KillCountNotch, 1 {drawimage "DUKENTCH", 107, 169;}
		InInventory KillCountNotch, 2 {drawimage "DUKENTCH", 111, 169;}
		InInventory KillCountNotch, 3 {drawimage "DUKENTCH", 115, 169;}
		InInventory KillCountNotch, 4 {drawimage "DUKENTCH", 119, 169;}
		InInventory KillCountNotch, 5 {drawimage "DUKENTCH", 123, 169;}
		InInventory KillCountNotch, 6 {drawimage "DUKENTCH", 127, 169;}
		InInventory KillCountNotch, 7 {drawimage "DUKENTCH", 131, 169;}
		InInventory KillCountNotch, 8 {drawimage "DUKENTCH", 135, 169;}
		InInventory KillCountNotch, 9 {drawimage "DUKENTCH", 139, 169;}
	}
	    //drawselectedinventory alwaysshowcounter, DUKEHUDF, 290, 8, 293, 16, untranslated;
		//InInventory DukeFlying, 1 {drawnumber 3, INDEXFON, yellow, DukeJetpackFuel, 293, 34;}
		//InInventory DukeVision, 1 {drawnumber 3, INDEXFON, yellow, DukeVisionFuel, 293, 34;}
		drawmugshot "STF", 5, 143, 168;
	}
}