Model P_Tormentor_Tracer
{ 
   Path "Models/Tracers"
   SKIN 0 "tracer1.tga"
   MODEL 0 "Tracer.md3"
   Scale 10.0 3.0 3.0
   PITCHFROMMOMENTUM
   FrameIndex PUFF A 0 0
}

Model TormentorBullet
{ 
   Path "Models/Tracers"
   SKIN 0 "tracer1.tga"
   MODEL 0 "Tracer.md3"
   Scale 20.0 6.0 6.0
   PITCHFROMMOMENTUM
   FrameIndex PUFF A 0 0
}

Model P_Plasma_Tracer
{ 
   Path "Models/Tracers"
   SKIN 0 "tracer2.tga"
   MODEL 0 "Tracer.md3"
   Scale 6.0 2.0 2.0
   PITCHFROMMOMENTUM
   FrameIndex PUFF A 0 0
}

Model P_Plasma_Tracer_NoBlood
{ 
   Path "Models/Tracers"
   SKIN 0 "tracer2.tga"
   MODEL 0 "Tracer.md3"
   Scale 6.0 2.0 2.0
   PITCHFROMMOMENTUM
   FrameIndex PUFF A 0 0
}

Model P_ARifle_Tracer
{ 
   Path "Models/Tracers"
   SKIN 0 "tracer1.tga"
   MODEL 0 "Tracer.md3"
   Scale 10.0 2.0 2.0
   PITCHFROMMOMENTUM
   FrameIndex PUFF A 0 0
}

Model P_HRifle_Tracer
{ 
   Path "Models/Tracers"
   SKIN 0 "tracer1.tga"
   MODEL 0 "Tracer.md3"
   Scale 10.0 2.0 2.0
   PITCHFROMMOMENTUM
   FrameIndex PUFF A 0 0
}

Model P_Pellet_Tracer
{ 
   Path "Models/Tracers"
   SKIN 0 "tracer1.tga"
   MODEL 0 "Tracer.md3"
   Scale 9.0 2.0 2.0
   PITCHFROMMOMENTUM
   FrameIndex PUFF A 0 0
}

Model P_Pistol_Tracer
{ 
   Path "Models/Tracers"
   SKIN 0 "tracer1.tga"
   MODEL 0 "Tracer.md3"
   Scale 5.0 2.0 2.0
   PITCHFROMMOMENTUM
   FrameIndex PUFF A 0 0
}

Model P_AutoPistol_Tracer
{ 
   Path "Models/Tracers"
   SKIN 0 "tracer1.tga"
   MODEL 0 "Tracer.md3"
   Scale 5.0 2.0 2.0
   PITCHFROMMOMENTUM
   FrameIndex PUFF A 0 0
}

Model P_Devastator_Tracer
{ 
   Path "Models/Tracers"
   SKIN 0 "tracer1.tga"
   MODEL 0 "Tracer.md3"
   Scale 9.0 2.5 2.5
   PITCHFROMMOMENTUM
   FrameIndex PUFF A 0 0
}

Model BloodPool2      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodfog.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 15 15 15            // Scale values
   ZOffset 0.3
   FrameIndex BFOG A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model BloodFog      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodfog.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 15 15 15            // Scale values
   ZOffset 0.3
   FrameIndex BFOG A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model DecoFog      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodfog.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 15 15 15            // Scale values
   ZOffset 0.3
   FrameIndex BFOG A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model DecoFog2      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodfog.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 15 15 15            // Scale values
   ZOffset 0.3
   FrameIndex BFOG A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model DecoFog3      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodfog.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 15 15 15            // Scale values
   ZOffset 0.3
   FrameIndex BFOG A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model CeilDripper      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 7.0 7.0 7.0            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model CeilDrip2      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 9.0 9.0 9.0            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model CeilDrip3      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 11.0 11.0 11.0            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model BloodDroplet      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 7.0 7.0 7.0            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model SmallBloodPool      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 14.0 14.0 14.0            // Scale values
   ZOffset 0.6
   FrameIndex POB2 A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model CeilingDroplet      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 7.0 7.0 7.0            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model CeilingDrop2      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 9.0 9.0 9.0            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model CeilingDrop3      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 11.0 11.0 11.0            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model BloodDrop2      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 9.0 9.0 9.0            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model BloodDrop3      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 11.0 11.0 11.0            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model DecoDroplet      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 7.0 7.0 7.0            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model DecoDrop2      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 9.0 9.0 9.0            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model DecoDrop3      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 11.0 11.0 11.0            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Rask_BloodPool2     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 15 15 15            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Rask_BloodFog      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodfog.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 15 15 15            // Scale values
   ZOffset 0.3
   FrameIndex BFOG A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Rask_DecoFog      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodfog.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 15 15 15            // Scale values
   ZOffset 0.3
   FrameIndex BFOG A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Rask_DecoFog2      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodfog.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 15 15 15            // Scale values
   ZOffset 0.3
   FrameIndex BFOG A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Rask_DecoFog3      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodfog.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 15 15 15            // Scale values
   ZOffset 0.3
   FrameIndex BFOG A 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Rask_CeilDripper      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 7.0 7.0 7.0            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Rask_CeilDrip2      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 9.0 9.0 9.0            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Rask_CeilDrip3      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 11.0 11.0 11.0            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Rask_BloodDroplet      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 7.0 7.0 7.0            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Rask_CeilingDroplet      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 7.0 7.0 7.0            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Rask_CeilingDrop2      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 9.0 9.0 9.0            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Rask_CeilingDrop3      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 11.0 11.0 11.0            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Rask_BloodDrop2      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 9.0 9.0 9.0            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Rask_BloodDrop3      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 11.0 11.0 11.0            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Rask_DecoDroplet      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 7.0 7.0 7.0            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Rask_DecoDrop2      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 9.0 9.0 9.0            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Rask_DecoDrop3      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 11.0 11.0 11.0            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}

Model Rask_BloodPool2     // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "bloodpool3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 15 15 15            // Scale values
   ZOffset 0.7
   FrameIndex SPLT F 0 0         // The sprite lump, sprite frame, model index, frame number
}