gameinfo
{
	titlepage = "TitlePic"
	creditpage = "TitlePic"
	intermission = "INTERPIC"
	titletime = 3255 //song length in tics
	pagetime = 1
	chatsound = "misc/chatsound"
	finalemusic = "Messages"
	infopage = "Help", "HelpReld", "HelpDagr", "HelpPst1", "HelpPst2", "HelpPst3", "HelpPst4", "HelpSht1", "Helpsht2", "Helprifl", "Helpsnpr", "Helpflak", "Helptyph", "Helprail" 
	quitsound = "quitter"
	intermissionmusic = "Intermis"
	drawreadthis = False
	dimcolor = "00 00 00"
	dimamount = 0.25
	swapmenu = true
	PlayerClasses = "Mercenary", "Mercenary2", "Mercenary3", "Mercenary4"
	quitmessages = "$IRQUIT1", "$IRQUIT2", "$IRQUIT3", "$IRQUIT4", "$IRQUIT5"
	norandomplayerclass = true
}

clearskills

skill baby
{
	AutoUseHealth
	AmmoFactor = 2
	EasyBossBrain
	SpawnFilter = Nightmare
	PicName = "M_JKILL"
	Name = "$SKILL_BABY"
	MustConfirm = "If you're choosing this you're either here to see what I have to say, or you really fucking suck at doom."
	Key = "b"
	armorfactor = 1.0
	DamageFactor = 0.5
	MonsterHealth = 0.5
}

skill easy
{
	EasyBossBrain
	SpawnFilter = Nightmare
	PicName = "M_ROUGH"
	Name = "$SKILL_EASY"
	MustConfirm = "You serious? You cant handle this on the default skill? meh... okay then."
	Key = "e"
	armorfactor = 1.0
	DamageFactor = 0.6
	MonsterHealth = 0.6
}

skill normal
{
	SpawnFilter = Nightmare
	Key = "h"
	PicName = "M_HURT"
	Name = "$SKILL_NORMAL"
	DefaultSkill
	MustConfirm = "Okay. Here we go, default skill level. Not too challenging, but at the same time not too easy."
	Key = "h"
	MonsterHealth = 0.75
	armorfactor = 1.0
	DamageFactor = 0.75
}

skill Hard
{
	SpawnFilter = Nightmare
	PicName = "M_ULTRA"
	Name = "$SKILL_HARD"
	Key = "i"
	MustConfirm = "Whats the matter? not hard enough? Here, let me fix that for you."
	MonsterHealth = 1.0
	armorfactor = 1.0
	DamageFactor = 1.0
}

skill Nightmare
{
	ACSReturn = 4
	SpawnFilter = Nightmare
	PicName = "M_NMARE"
	Name = "$SKILL_VERYHARD"
	MustConfirm = "Holy shit dude. It still Isn't difficult enough? Okay man. Your funeral."
	AmmoFactor = 1.0
	DamageFactor = 1.666
	MonsterHealth = 1.666
	Aggressiveness = 0.8
	armorfactor = 1.0
	Key = "s"
}

skill UltraNightmare
{
	ACSReturn = 5
	AmmoFactor = 2
	//FastMonsters
	SpawnFilter = Nightmare
	PicName = "M_FXCK!"
	Name = "$SKILL_ULTRAHARD"
	DisableCheats
	MustConfirm = "You're going to wish you hadn't chosen this skill... Monsters have a default health scale but they do quadruple the damage. Prepare to get one-shotted. Many times over."
	MonsterHealth = 0.25
	damagefactor = 4.0
	armorfactor = 1.0
	FastMonsters
	Aggressiveness = 0.4
	Key = "f"
}

map IRDM01 "Obsidian Fury"
{
next = "IRDM01"
music = "D_FURY"
}