actor WaterSplashBase
{
  Radius 1
  Height 1
  Mass 1
  alpha .6
  Scale 4.0
  +DONTSPLASH
  +NOGRAVITY
  +NOCLIP
  States
  {
  Spawn:
    SPSH E 3
    SPSH F 3 A_SpawnDebris("WaterSplash")
    SPSH G 3
    SPSH H 3
    SPSH I 3
    SPSH J 3
    SPSH K 3
    Stop
  }
}

ACTOR WaterSplash
{
	renderstyle add
	Radius 1
    Height 1
	alpha .5
	Health 5
	Mass 9
	Scale 2.0
	projectile
	-nogravity
	+DONTSPLASH
	+CORPSE
	+EXPLODEONWATER
	
	States
	{
		SPSH A 6
		SPSH B 7
		SPSH C 7
		SPSH D 6
		SPSH A 7
		Stop
	}
}
