Actor WaterStream 18603
{
+NOTARGET
+INVISIBLE
-NOGRAVITY
+CLIENTSIDEONLY
+NOINTERACTION
+DONTSPLASH
+RANDOMIZE
height 4
radius 4
States
{
Spawn:
TNT1 A 8 A_SpawnItemEx("WaterFlowS", Random(-4, 4), Random(-4, 4), 0, Random(0, 8), 0, 0, 0, 0, 0)
TNT1 A 4 A_SpawnItemEx("WaterFlowSS", Random(-4, 4), Random(-4, 4), 0, Random(0, 8), 0, 0, 0, 0, 0)
TNT1 AAAAAA 0 A_SpawnItemEx("WaterFlowTF", Random(-4, 4), Random(-4, 4), 0, Random(0, 8), 0, 0, 0, 0, 0)
TNT1 A 6 A_SpawnItemEx("WaterFlowTM", Random(-4, 4), Random(-4, 4), 0, Random(0, 8), 0, 0, 0, 0, 0)
TNT1 A 8 A_SpawnItemEx("WaterFlowTF", Random(-4, 4), Random(-4, 4), 0, Random(0, 8), 0, 0, 0, 0, 0)
TNT1 AAAAAA 0 A_SpawnItemEx("WaterFlowTF", Random(-4, 4), Random(-4, 4), 0, Random(0, 8), 0, 0, 0, 0, 0)
TNT1 A 6 A_SpawnItemEx("WaterFlowF", Random(-4, 4), Random(-4, 4), 0, Random(0, 8), 0, 0, 0, 0, 0)
TNT1 A 4 A_SpawnItemEx("WaterFlowM", Random(-4, 4), Random(-4, 4), 0, Random(0, 8), 0, 0, 0, 0, 0)
TNT1 AAAAAA 0 A_SpawnItemEx("WaterFlowTF", Random(-4, 4), Random(-4, 4), 0, Random(0, 8), 0, 0, 0, 0, 0)
TNT1 A 8 A_SpawnItemEx("WaterFlowTS", Random(-4, 4), Random(-4, 4), 0, Random(0, 8), 0, 0, 0, 0, 0)
TNT1 A 5 A_SpawnItemEx("WaterFlowSM", Random(-4, 4), Random(-4, 4), 0, Random(0, 8), 0, 0, 0, 0, 0)
TNT1 A 7 A_SpawnItemEx("WaterFlowTM", Random(-4, 4), Random(-4, 4), 0, Random(0, 8), 0, 0, 0, 0, 0)
loop
}}

Actor WaterFlowS
{
+NOTARGET
+CLIENTSIDEONLY
-NOGRAVITY
+RANDOMIZE
+NOINTERACTION
+DONTSPLASH
Renderstyle Add
Scale 0.2
height 4
radius 4
states
{
Spawn:
WATR ABCD 8
stop
}}

Actor WaterFlowM
{
+NOTARGET
Scale 0.2
+CLIENTSIDEONLY
-NOGRAVITY
+RANDOMIZE
+NOINTERACTION
+DONTSPLASH
Renderstyle Add
height 4
radius 4
states
{
Spawn:
WATR ABCD 4
stop
}}

Actor WaterFlowF
{
+NOTARGET
Scale 0.2
+CLIENTSIDEONLY
-NOGRAVITY
+RANDOMIZE
+NOINTERACTION
+DONTSPLASH
Renderstyle Add
height 4
radius 4
states
{
Spawn:
WATR ABCD 2
stop
}}

Actor WaterFlowSS : WaterFlowS { Scale 0.1 }
Actor WaterFlowSM : WaterFlowM { Scale 0.1 }
Actor WaterFlowSF : WaterFlowF { Scale 0.1 }

Actor WaterFlowTS : WaterFlowS { Scale 0.03 }
Actor WaterFlowTM : WaterFlowM { Scale 0.03 }
Actor WaterFlowTF : WaterFlowF { Scale 0.03 }

Actor WaterBroilSNoSpawn 18700
{
+NOTARGET
+CLIENTSIDEONLY
YScale 0.5
XScale 2.0
Renderstyle Add
-NOGRAVITY
+RANDOMIZE
+NOINTERACTION
+DONTSPLASH
height 4
radius 4
States
{
Spawn:
WAT2 ABC 6 
loop
}}

Actor WaterBroilMNoSpawn 18701
{
+NOTARGET
+CLIENTSIDEONLY
YScale 0.5
XScale 2.0
Renderstyle Add
-NOGRAVITY
+RANDOMIZE
+NOINTERACTION
+DONTSPLASH
height 4
radius 4
States
{
Spawn:
WAT2 ABC 3 
loop
}}

Actor WaterBroilFNoSpawn 18702
{
+NOTARGET
+CLIENTSIDEONLY
YScale 0.5
XScale 2.0
Renderstyle Add
-NOGRAVITY
+RANDOMIZE
+NOINTERACTION
+DONTSPLASH
height 4
radius 4
States
{
Spawn:
WAT2 ABC 1
loop
}}


Actor WaterBroilS 18600
{
+NOTARGET
+CLIENTSIDEONLY
YScale 0.5
XScale 2.0
Renderstyle Add
-NOGRAVITY
+RANDOMIZE
+NOINTERACTION
+DONTSPLASH
height 4
radius 4
States
{
Spawn:
WAT2 ABC 6 A_SpawnItemEx("WaterBroilT", 0, 0, 0, Random(-2, 2), Random(-2, 2), Random(0, 4), 0, 0, 0)
loop
}}

Actor WaterBroilM 18601
{
+NOTARGET
+CLIENTSIDEONLY
YScale 0.5
XScale 2.0
Renderstyle Add
-NOGRAVITY
+RANDOMIZE
+NOINTERACTION
+DONTSPLASH
height 4
radius 4
States
{
Spawn:
WAT2 ABC 3 A_SpawnItemEx("WaterBroilT", 0, 0, 0, Random(-2, 2), Random(-2, 2), Random(2, 8), 0, 0, 0)
loop
}}

Actor WaterBroilF 18602
{
+NOTARGET
+CLIENTSIDEONLY
YScale 0.5
XScale 2.0
Renderstyle Add
-NOGRAVITY
+RANDOMIZE
+NOINTERACTION
+DONTSPLASH
height 4
radius 4
States
{
Spawn:
WAT2 ABC 1 A_SpawnItemEx("WaterBroilT", 0, 0, 0, Random(-2, 2), Random(-2, 2), Random(4, 12), 0, 0, 0)
loop
}}

Actor WaterBroilT
{
+NOTARGET
+CLIENTSIDEONLY
Scale 0.5
-NOGRAVITY
+NOINTERACTION
+DONTSPLASH
Renderstyle Add
height 4
radius 4
states
{
Spawn:
WAT2 ABCABCABC 4 A_Fadeout(0.1)
stop
}}
