Actor Thought 
	{
		radius 4
		height 4
		-SOLID
		-SHOOTABLE
		+BRIGHT
		+FLOAT
		+NOGRAVITY
		+CLIENTSIDEONLY
		+NOTARGET
		Alpha 0.1
		States
		{
			Spawn:
			
				THNK A 0
				THNK AAAAAAAAAA 2 A_FadeIn(0.1)
				THNK A -1
				stop
		}
	}

ACTOR BotFireCheck
{
Scale 2.0
+SOLID
+SHOOTABLE
+NOTARGET
 Radius 15
 painchance "Tracer", 255
 health 50
 Height 49
 Mass 50
States
{
Spawn:
PLSB A 35
loop
Pain.Tracer:
PLSB A 2 ACS_Execute(852, 0)
stop
}}

Actor BotFireTracer : DoomImpBall
{
damagetype "Tracer"
speed 20
states
{
Spawn:
PLSB A 35
loop
}}