
actor LinePoint
{
  +NOINTERACTION
  +CLIENTSIDEONLY
  Radius 0
  Height 0
  RenderStyle Add
  Scale 0.2
  States
  {
    Spawn:
      PLSS AB 1 bright
      stop
  }
}

actor GrappleTIDIndicator: Inventory
{
  +UNDROPPABLE
  +INTERHUBSTRIP
  Inventory.MaxAmount 0x7FFFFFFF
}

actor ItemGrappleTID: Inventory
{
  +UNDROPPABLE
  +INTERHUBSTRIP
  Inventory.MaxAmount 0x7FFFFFFF
}

actor RopeHook
{

  PROJECTILE
  Radius 4
  Height 4
  speed 8
  reactiontime 6
  damage 0
  
  States
  {
    Spawn:
      PLSS A 0
      PLSS A 0 
	  PLSS A 12
      stop
	Death:
	  PLSS A 1 
	  PLSS A -1 // stay until Thing_Removed
	  stop
  }
}

actor GuaranteedTeleportFog: TeleportFog
{
  +NOINTERACTION
  Radius 0
  Height 0
}
